Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.23 @ 20:15:03 Player: DS-RVS Result: Destroyed by as-77727 with Assembled Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (43) 215 Value Destroyed (1139) 1139 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (230) 230 TOTAL SCORE: 5084 Bonus ------- Follower Combat Kills 21 Triggered Deep Caves Wall 500 Friendly Fire -291 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Coolant Injector Improved Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Medium Storage Unit Lightning Gun Lightning Gun Plasma Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Improved Treads Cesium-ion Thruster > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Light Armor Plating Hacking Suite > --- WEAPON ----------- Particle Gun Gauss Rifle Rocket Launcher > --- INVENTORY -------- Advanced Heat Sink Coolant Injector Medium Storage Unit Lightning Gun Lightning Gun Lightning Gun Particle Gun Particle Gun Ion Cannon Improved Datajack [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . Utility 3 | . . . . . 2 1 . . . . Weapon 1 | . . . . . . 1 . . . . Parts Attached 44 | 7 7 2 1 2 16 3 2 4 . . Power 5 | 1 1 . . . 2 . . 1 . . Engine 2 | 1 . . . . 1 . . . . . Core 3 | . 1 . . . 1 . . 1 . . Reactor . | . . . . . . . . . . . Propulsion 10 | 2 2 . . . 5 . . 1 . . Treads 8 | 2 2 . . . 4 . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 2 | . . . . . 1 . . 1 . . Utility 14 | 2 1 1 1 1 5 2 1 . . . Device 6 | 1 . 1 . 1 1 1 1 . . . Storage 2 | 1 . . 1 . . . . . . . Processor 1 | . . . . . 1 . . . . . Hackware 1 | . . . . . . 1 . . . . Protection 4 | . 1 . . . 3 . . . . . Artifact . | . . . . . . . . . . . Weapon 15 | 2 3 1 . 1 4 1 1 2 . . Energy Gun 6 | 1 2 . . 1 1 . 1 . . . Energy Cannon 2 | . . . . . . . . 2 . . Ballistic Gun 3 | 1 1 . . . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher 2 | . . 1 . . 1 . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 21 | . 1 . . . 9 . 4 5 . 2 Power 3 | . . . . . 2 . . 1 . . Propulsion 7 | . . . . . 2 . 2 2 . 1 Utility 7 | . 1 . . . 3 . 2 . . 1 Weapon 4 | . . . . . 2 . . 2 . . Highest Loss Streak 7 | . 1 . . . 7 . 3 3 . 2 To Critical Strikes . | . . . . . . . . . . . Average Backups 7 | 3 7 8 8 9 6 6 8 7 5 5 Power . | . 1 . . . . . . . 1 1 Propulsion 1 | 2 2 2 2 2 . . . . . . Utility 2 | . 1 3 3 4 1 1 1 1 1 1 Weapon 3 | . 2 2 3 3 3 4 5 5 3 3 Tool/Special . | . . . . . . . . . . . Unused Backups 12 | . 4 1 . . . . 3 1 . 3 Power 1 | . . 1 . . . . . . . . Propulsion 4 | . 4 . . . . . . . . . Utility 2 | . . . . . . . 1 . . 1 Weapon 5 | . . . . . . . 2 1 . 2 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 98 100 100 100 80 94 92 55 30 24 Engine 1 | . 10 . . . 1 . . . . . Core 8 | . 3 14 14 14 5 7 7 2 . . Treads 23 | . 28 28 28 28 21 23 21 8 . . Flight 1 | . . . . . 2 7 3 2 7 4 Device 8 | . 1 6 14 14 6 6 7 7 7 7 Storage 10 | . 14 14 14 14 9 7 7 4 . . Processor 3 | . . . . . 8 7 7 7 7 7 Hackware 1 | . . . . . . . 7 7 7 4 Protection 5 | . 11 7 . . 10 14 5 . . . Energy Gun 11 | . 15 14 14 20 6 7 10 7 . . Ballistic Gun 8 | . 12 14 14 7 3 7 7 4 . . Peak Build Rating 32 | 7 14 15 15 16 27 31 32 28 13 13 Average Rating 18 | 5 11 14 15 15 21 28 29 21 13 10 On Entrance 16 | . 7 14 15 15 16 24 31 28 13 13 Avg Prop Armor Cover (%) 1 | . . . . . 1 1 1 . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 32 | 14 19 19 20 23 30 32 30 27 1 1 Greatest Support 92 | 40 46 46 46 46 92 63 63 40 4 4 Greatest Overweight (x) 7 | . . . . . 7 . . 1 . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 5 5 Average Capacity 8 | 7 8 8 9 10 10 10 10 8 5 5 Most Carried 10 | 6 8 8 9 10 9 7 10 8 5 5 Average Carried 7 | 4 7 8 8 9 6 6 8 7 5 5 Final Capacity 10 | 8 8 8 10 10 10 10 10 5 5 5 Final Carried 10 | 6 8 8 9 10 6 7 8 5 5 5 Class Distribution -------------------- 72% | Mutant 11% | Scavenger-Skirmisher 9% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 934 | 199 155 49 . 49 216 . 223 43 . . Remotely . | . . . . . . . . . . . Salvage Created 1264 | 26 259 61 . 200 451 . 246 21 . . Parts 72 | 1 25 7 . 8 19 . 9 3 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . 15 4 . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 36 | . 7 6 . 5 10 . 7 1 . . Melee 7 | . . . . . 7 . . . . . Guns 21 | . 7 3 . 5 3 . 2 1 . . AOE 8 | . . 3 . . . . 5 . . . Classes Destroyed 12 | 1 6 . . 1 4 . . . . . Worker 1 | . 1 . . . . . . . . . Builder 1 | . 1 . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . Recycler 1 | . 1 . . . . . . . . . Operator 1 | . . . . . 1 . . . . . Watcher 1 | . 1 . . . . . . . . . Swarmer 17 | . 5 6 . . 2 . 3 1 . . Grunt 12 | . 2 . . 4 2 . 4 . . . Brawler 1 | . . . . 1 . . . . . . Duelist 1 | . . . . . 1 . . . . . Sentry 4 | . . . . . 4 . . . . . Hunter 1 | . . . . . 1 . . . . . Butcher 1 | . . . . . . . 1 . . . Best Kill Streak 5 | 1 3 3 . 3 5 . 4 1 . . Combat Bots Only 5 | . 3 3 . 3 5 . 4 1 . . Max Kills in Single Turn 3 | 1 1 3 . 1 1 . 2 1 . . Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 3 . . . . 2 . . . Melee 1 | . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Hostile Shots Fired 333 | . 59 18 . 22 130 . 33 24 . 47 Missed 109 | . 17 8 . 10 39 . 9 5 . 21 Hits 224 | . 42 10 . 12 91 . 24 19 . 26 Melee 8 | . . . . 3 5 . . . . . Projectile 216 | . 42 10 . 9 86 . 24 19 . 26 Critical Strikes 12 | . . 1 . 1 9 . . 1 . . Damage Taken 3501 | . 382 81 . 172 1310 . 474 349 . 733 Core 925 | . 81 7 . 12 125 . 18 43 . 639 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 79 | 100 . . . 60 77 . . . . . Volleys Fired 80 | 1 23 10 . 19 8 3 14 2 . . Largest 3 | 2 2 2 . 2 2 2 3 3 . . Hottest 188 | 70 130 85 . 85 93 93 148 188 . . Shots Fired 160 | 2 46 19 . 35 15 7 31 5 . . Gun 147 | 2 46 18 . 35 14 7 23 2 . . Cannon 3 | . . . . . . . . 3 . . Launcher 10 | . . 1 . . 1 . 8 . . . Special . | . . . . . . . . . . . Kinetic 70 | 1 18 9 . 19 7 3 11 2 . . Thermal 76 | 1 28 9 . 16 7 4 8 3 . . Explosive 10 | . . 1 . . 1 . 8 . . . Electromagnetic 4 | . . . . . . . 4 . . . Robot Hit Streak 14 | 1 5 8 . 11 14 . 2 1 . . Robot Miss Streak 4 | . 4 1 . 2 1 1 3 1 . . Penetration Max 1 | . . . . . . . 1 . . . Secondary Targets 2 | . . . . . 2 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . Shots Hit Robots 112 | 1 24 12 . 27 33 1 12 2 . . Core Hits 70 | 1 14 8 . 9 15 . 22 1 . . Critical Kills 1 | . . . . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 5 | . . 2 . 1 2 . . . . . Burn 2 | . . 2 . . . . . . . . Destroy 1 | . . . . 1 . . . . . . Sever 2 | . . . . . 2 . . . . . Melee Attacks 44 | . . . . . 43 1 . . . . Impact . | . . . . . . . . . . . Slashing 43 | . . . . . 43 . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 2 | . . . . . 1 1 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2946 | 12 353 265 . 332 1008 . 938 38 . . Guns 1262 | 12 353 143 . 332 184 . 200 38 . . Cannons . | . . . . . . . . . . . Explosions 892 | . . 122 . . 32 . 738 . . . Melee 792 | . . . . . 792 . . . . . Ramming . | . . . . . . . . . . . Kinetic 577 | . 72 37 . 124 139 . 167 38 . . Thermal 665 | 12 281 106 . 208 45 . 13 . . . Explosive 892 | . . 122 . . 32 . 738 . . . Electromagnetic 20 | . . . . . . . 20 . . . Impact . | . . . . . . . . . . . Slashing 792 | . . . . . 792 . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 2 | . . . . . . 2 2 2 2 . Average Corruption 2 | . . . . . . 2 2 2 2 . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 17 | . . . . . . 3 11 3 . . Message Errors 2 | . . . . . . 1 1 . . . Matter Fused 5 | . . . . . . . 4 1 . . Heat Flow Errors 2 | . . . . . . 1 1 . . . Energy Discharges 2 | . . . . . . . 2 . . . Data Loss (minor) 3 | . . . . . . . 1 2 . . Misfires 2 | . . . . . . 1 1 . . . Weapon Failures 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 62 | . . . . . 20 . 42 . . . Projectiles . | . . . . . . . . . . . Explosions 42 | . . . . . . . 42 . . . Melee 20 | . . . . . 20 . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 98 | . . . . . . . 98 . . . Shots 3 | . . . . . . . 3 . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 245 | 30 245 148 . 20 158 242 150 84 . . Average Temperature 81 | 18 113 89 . 5 75 82 56 33 . . Received Heat Transfer 891 | . 33 . . 54 513 . 81 24 . 186 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . 1 2 . 1 . . . . . . Heat Transferred 1739 | 37 666 407 . 481 111 . 37 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . . . Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 129 | 5 113 129 . 93 127 52 . . . . Initial 36 | . . 24 . . . 36 . . . . Average 36 | . 47 36 . 27 59 9 . . . . Influence Increases 1393 | 5 348 149 . 208 359 44 220 60 . . Destroy 0b10 Robot/C 780 | . 140 120 . 160 200 . 140 20 . . Destroy 0b10 Robot/NC 35 | 5 20 . . 5 5 . . . . . Destroy Leader 172 | . 32 20 . 20 70 . 20 10 . . Allied During Kill 8 | . . . . 8 . . . . . . Successful Hack 43 | . 4 . . . 11 28 . . . . Disable Machine 45 | . . . . 15 15 15 . . . . Destroy Structure 25 | . 2 9 . . 13 1 . . . . Lose Combat Pursuer 285 | . 150 . . . 45 . 60 30 . . Influence Decreases 1393 | 5 284 178 35 208 278 121 146 133 5 . Entered New Map 143 | . . 40 35 . . 45 3 15 5 . Time Decay 1076 | 5 274 138 . 170 195 76 113 105 . . Lost Part 136 | . 10 . . . 83 . 30 13 . . Lost Ally 38 | . . . . 38 . . . . . . Squads Dispatched 7 | . . . . . 4 3 . . . . Investigation 1 | . . . . . . 1 . . . . Extermination . | . . . . . . . . . . . Reinforcement 2 | . . . . . . 2 . . . . Assault . | . . . . . . . . . . . Garrison 4 | . . . . . 4 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 3 | . 1 . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 110 | . 19 6 . 7 15 1 11 5 . 46 Peak Tracking Total 42 | . 5 3 . 3 9 1 8 4 . 42 Tactical Retreats 15 | . 7 . . . 2 . 2 2 . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 1 | . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 26 | . . . . . . 26 . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 1 | . . . . . . 1 . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 3 | . . . . 1 1 1 . . . . Max in Single Turn 1 | . . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 8 | . 3 . . . 1 3 1 . . . Terminals 7 | . 3 . . . 1 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 23 | . 7 . . . 3 12 1 . . . Successful 9 | . 1 . . . 2 5 1 . . . Failed 14 | . 6 . . . 1 7 . . . . Catastrophic 2 | . . . . . . 2 . . . . Database Lockouts . | . . . . . . . . . . . Manual 13 | . . . . . 3 5 . . 5 . Terminals 22 | . 7 . . . 3 12 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 7 | . 1 . . . . 5 1 . . . Open Door 1 | . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . 1 . . . . Locate Traps 3 | . 1 . . . . 2 . . . . Zone Layout 2 | . . . . . . 2 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 2 | . . . . . 2 . . . . . Terminals 2 | . . . . . 2 . . . . . Botnet 1 | . . . . . 1 . . . . . Operators 1 | . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 3 . . . 1 3 . . . . Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . Non-combat 1 | . . . . . . 1 . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . find_chute 1 | . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 3 | . . 1 . 2 . . . . . . Largest Group 2 | . . 1 . 2 . . . . . . Highest-Rated Group 49 | . . 31 . 49 . . . . . . Highest-Rated Ally 31 | . . 31 . 31 . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 10 | . . . . 10 . . . . . . Total Damage 123 | . . . . 123 . . . . . . Kills 4 | . . . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Active Infowar (turns) 1195 | 24 84 . . . 132 349 606 . . . Sensors 1087 | . . . . . 132 349 606 . . . Seismic 108 | 24 84 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 . . 2 . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 4841 | 116 713 556 777 539 430 375 762 337 132 104 Spaces Moved 3346 | 57 378 326 485 283 169 196 416 420 361 255 Core 103 | 7 . . . . 1 . . 6 . 89 Treads 2440 | 50 378 326 485 283 168 196 416 138 . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 803 | . . . . . . . . 276 361 166 Fastest Speed 35 | 50 160 160 160 160 160 160 160 35 35 35 Average Speed 127 | 146 160 160 160 160 169 160 160 76 35 40 Slowest Speed 400 | 160 160 160 160 160 400 160 160 160 35 50 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 5 41 72 89 59 16 6 53 61 59 62 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . . 3 . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 8 | . . 2 . 1 . . 3 1 1 . Spaces Dug 3 | . . . . . 3 . . . . . Terrain Destroyed 92 | . . 9 . . 12 . 71 . . . Melee 3 | . . . . . 3 . . . . . Projectile . | . . . . . . . . . . . AOE 89 | . . 9 . . 9 . 71 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Dee Total 3744 | 84 448 345 487 339 248 251 488 433 365 256 Wait 146 | 14 25 3 . 32 4 20 43 . 5 . Move 3336 | 56 377 325 484 282 168 195 415 419 360 255 Hop . | . . . . . . . . . . . Pick Up 31 | 6 7 2 1 2 4 3 6 . . . Fast Attach 17 | 7 1 . . . 7 . . 2 . . Attach 15 | . . . . 1 8 2 2 2 . . Detach 4 | . . . . . . . 1 3 . . Swap 21 | . 6 3 1 1 6 1 3 . . . Drop 23 | . 9 2 1 2 . . 4 5 . . Fire 80 | 1 23 10 . 19 8 3 14 2 . . Melee 44 | . . . . . 43 1 . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 Trap 26 | . . . . . . 26 . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -7/Deep Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 117 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 6) 545 | -10/Materials | Discovered new exit (range 16) 830 | -10/Materials | Entered Mines 833 | -10/Mines | Received a Mining Laser from a helpful Derelict 914 | -10/Mines | Learned 8 Materials zone layouts 1203 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1286 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1380 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1380 | -10/Mines | Discovered new exit (range 5) 1386 | -10/Mines | Entered Exiles 1425 | -10/Exiles | Met 8R-AWN 1452 | -10/Exiles | Met EX-HEX 1511 | -10/Exiles | Met EX-DEC 1619 | -10/Exiles | Visited The Gauntlet 1842 | -10/Exiles | Discovered new exit (range 10) 1959 | -10/Exiles | Met EX-BIN 2146 | -10/Exiles | Discovered new exit (range 14) 2163 | -10/Exiles | Entered Mines 2221 | -9/Mines | Found DCF Scrap (12 items) 2310 | -9/Mines | Learned Materials emergency access door positions 2666 | -9/Mines | Discovered new exit (range 7) 2702 | -9/Mines | Entered Materials 2702 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2703 | -8/Materials | Identified exit to Factory 2820 | -8/Materials | Garrison activated, responded to threat 2924 | -8/Materials | Garrison activated, responded to threat 2963 | -8/Materials | Lost 7 parts (2p2n2u1w) 3132 | -8/Materials | Entered Factory 3132 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3376 | -7/Factory | Build established: Scavenger-Mutant 3481 | -7/Factory | Discovered new exit (range 17) 3481 | -7/Factory | Identified exit to Lower Caves 3507 | -7/Factory | Entered Lower Caves 3508 | -7/Lower Caves | Encountered a Warlord checkpoint 3556 | -7/Lower Caves | Learned 4 Factory zone layouts 3796 | -7/Lower Caves | Build established: Scavenger-Skirmisher 3862 | -7/Lower Caves | Entered a destroyed Warlord outpost 4144 | -7/Lower Caves | Lost 3 parts (1n2u) 4256 | -7/Lower Caves | Discovered new exit (range 9) 4267 | -7/Lower Caves | Identified exit to Lower Caves 4269 | -7/Lower Caves | Entered another Lower Caves area 4387 | -7/Lower Caves | Build established: Scavenger-Gunner 4405 | -7/Lower Caves | Spotted B-75 Beast 4440 | -7/Lower Caves | Lost 3 parts (1p1n1w) 4451 | -7/Lower Caves | Encountered a Warlord checkpoint 4521 | -7/Lower Caves | Discovered new exit (range 8) 4531 | -7/Lower Caves | Identified exit to Factory 4602 | -7/Lower Caves | Discovered new exit (range 14) 4605 | -7/Lower Caves | Identified exit to Zion 4606 | -7/Lower Caves | Entered Zion 4618 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4625 | -7/Zion | System corruption cleaned by Quarantine Array 4637 | -7/Zion | Learned 8 Factory zone layouts 4667 | -7/Zion | Learned location of Quarantine (-3) 4681 | -7/Zion | Learned location of Testing (-2) 4699 | -7/Zion | Received a hallucinogenic algorithm 4699 | -7/Zion | Ran a hallucination algorithm 4720 | -7/Zion | Build established: Mutant 4731 | -7/Zion | Opened final containment barrier to the Deep Caves 4737 | -7/Zion | Discovered new exit (range 3) 4737 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 4737 | -7/Zion | Identified exit to Deep Caves 4738 | -7/Zion | Entered Deep Caves 4790 | -7/Deep Caves | Attacked by Z-Imprinter 4791 | -7/Deep Caves | Z-Facility disabled 4809 | -7/Deep Caves | Core integrity fell below 50% 4837 | -7/Deep Caves | Spotted Golem 4839 | -7/Deep Caves | Core integrity fell below 20% 4842 | -7/Deep Caves | Triggered Deep Caves wall 4842 | -7/Deep Caves | Spotted Assembler 4842 | -7/Deep Caves | Spotted Golem 4842 | -7/Deep Caves | Destroyed by as-77727 with Assembled Rifle Last Messages --------------- >>\\9AXT Containment barrier disabled. Signature recorded so we know who to blame when the place goes to hell. Again. 04737_ EXIT=FOUND 04737_ The room is plastered with warning signs of various forms. 04737_ EXIT=IDENTIFIED: DEEP CAVES [Achievement: Signs Are For Wimps] LOCATION=DEEP CAVES GOAL=ESCAPE 04779_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 04791_ Z-Facility disabled. 04796_ VTOL Module destroyed. 04800_ Hacking Suite destroyed. 04834_ Attempting to rewire N4-ICN(s). 04834_ N4-ICN(s) is broken beyond repair. 04838_ Golem: "DSI9AT1D G8OHIBQ29FWG 26R186 QD12WHW8W33 TDK1 81FTS" 04842_ The wall dematerializes. [Achievement: That's One Door That Should Stay Closed] Map ----- +----------------------------------------------------+ | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????? # ?????????????????????? | | ?????????????? #????????????????????? | | ??????????? #??#?????????????????? | | ?????????G ## #?????????????????? | | ????????" # ##????????????????? | | ????????" ?????????????????? | | ????????? ?????????????????? | | ?????????" ??????????????????? | | ?????????" #??????????????????? | | ?????????" b ???????????????????? | | ?????????" #??##???????????????? | | ????????"" #?? #???????????????? | | ??????### ### ####????????????? | | ????""" a [ # #????????????? | | ???aaaaa ##??????????????? | | ???Aaaa a @! ###????????##??? | | ???aaaaa h M #??????? #??? | | ???aaaaa = = ###??????? ##?? | | ??? aaaa ! ##???????? #?? | | ????aaa a l #????#### #?? | | ???? aaa ]= l ##???# #?? | | ?????""a a ;#???# "" ??# | | ??????### ![ =[ ;#???# """ ??## | | ????????"" ! ! [ ##???# " ??# | | ?????????" [ #????# ??## | | ?????????" g #?????# #### | | ?????????" ##????# | | ?????????" #????# ##### | | ????????# * * s #???## ##??## | | ????????" #??## ##??# | | ????????? * #### ##?# | | ????????? ## | | ?????????"" * | | ?????????? | | ?????????? #### | | ??????????? #?? ## | | ??????????? ##?? ##?# | | ????????????? # # #??# #???# | | ?????????????? #### ## ## ##??## ##????## | | ???????????????????# ?# ?###????####??????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Coolant Potential 65 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 63 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Junior Dev Signs Are For Wimps That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed BoltShadeInsulator Manual? 0 Play Time 00:54:08 Cumulative 35.3 hours Start 2026.02.23 @ 19:17:06 End 2026.02.23 @ 20:15:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 31 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Cog Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c577a1e-3083-465b-9aca-86823fd4b820