Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.05 @ 00:40:11 Player: Kole Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (373) 373 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (15) 15 TOTAL SCORE: 1708 Bonus ------- High Alert Combat Kills 15 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 87/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Weight Redist. System Signal Interpreter > --- WEAPON (2) ------- Backup Laser I Backup Laser I > --- INVENTORY (5) ---- Light Ion Engine Visual Processing Unit Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit > --- WEAPON ----------- Improved EM Shotgun Flail > --- INVENTORY -------- Signal Interpreter [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Energy Gun Backup Laser I Ballistic Gun Assault Rifle Launcher Grenade Launcher Impact Weapon Flail Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon . | . . . . Parts Attached 31 | 6 6 . 19 Power 5 | 1 1 . 3 Engine 5 | 1 1 . 3 Core . | . . . . Reactor . | . . . . Propulsion 15 | 2 2 . 11 Treads . | . . . . Leg 7 | 2 2 . 3 Wheel . | . . . . Hover . | . . . . Flight 8 | . . . 8 Utility 4 | 1 1 . 2 Device 1 | . . . 1 Storage 1 | 1 . . . Processor 2 | . 1 . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | 2 2 . 3 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 3 | 2 1 . . Ballistic Cannon . | . . . . Launcher 2 | . 1 . 1 Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 2 | . . . 2 System Corruption 7 | . . . 7 Parts Lost 21 | . 1 1 19 Power 5 | . 1 . 4 Propulsion 10 | . . . 10 Utility 1 | . . . 1 Weapon 5 | . . 1 4 Highest Loss Streak 8 | . 1 1 8 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 90 | . 95 85 83 Engine 10 | . 11 14 7 Leg 18 | . 28 28 4 Flight 12 | . . . 30 Storage 11 | . 14 14 8 Processor 11 | . 11 14 11 Energy Gun 2 | . . . 5 Ballistic Gun 17 | . 28 14 4 Launcher 1 | . . . 4 Impact Weapon 1 | . . . 3 Peak Build Rating 12 | 6 8 8 12 Average Rating 8 | 3 7 7 9 On Entrance 5 | . 6 8 7 Naked Turns . | . . . . Heaviest Build 14 | 14 14 12 13 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 2 | 1 . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 7 Most Carried 8 | 7 8 8 7 Average Carried 5 | 2 6 8 4 Final Capacity 8 | 8 8 8 5 Final Carried 8 | 2 8 8 2 Class Distribution -------------------- 53% | Mutant 27% | Scavenger-Mutant 19% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 688 | 163 298 18 209 Remotely . | . . . . Salvage Created 461 | . 242 . 219 Parts 46 | . 32 . 14 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 14 | . 9 . 5 Guns 11 | . 6 . 5 AOE 3 | . 3 . . Classes Destroyed 7 | . 5 . 2 Worker 2 | . 1 . 1 Builder 2 | . 2 . . Operator 1 | . . . 1 Watcher 1 | . 1 . . Swarmer 8 | . 6 . 2 Grunt 4 | . 3 . 1 Sentry 2 | . . . 2 Best Kill Streak 5 | . 5 . 3 Combat Bots Only 3 | . 3 . 2 Max Kills in Single Turn 5 | . 5 . 2 Gunslinging . | . . . . Exploded 3 | . 3 . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 292 | . 49 1 242 Missed 100 | . 12 . 88 Damage Taken 1956 | . 401 33 1522 Core 447 | . 42 . 405 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 19 | . . . 19 Core Remaining (%) 91 | 100 . 83 . Volleys Fired 57 | . 28 . 29 Largest 2 | . 2 . 2 Hottest 60 | . 50 . 60 Shots Fired 97 | . 56 . 41 Gun 92 | . 55 . 37 Cannon . | . . . . Launcher 5 | . 1 . 4 Special . | . . . . Kinetic 66 | . 55 . 11 Thermal 17 | . . . 17 Explosive 5 | . 1 . 4 Electromagnetic 9 | . . . 9 Robot Hit Streak 7 | . 4 . 7 Robot Miss Streak 5 | . 5 . 4 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 54 | . 31 . 23 Core Hits 24 | . 15 . 9 Critical Kills . | . . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 1 | . 1 . . Destroy 1 | . 1 . . Melee Attacks 3 | . . . 3 Impact 3 | . . . 3 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 954 | . 580 5 369 Guns 674 | . 393 . 281 Cannons . | . . . . Explosions 187 | . 187 . . Melee 88 | . . . 88 Ramming 5 | . . 5 . Kinetic 474 | . 393 . 81 Thermal 66 | . . . 66 Explosive 187 | . 187 . . Electromagnetic 134 | . . . 134 Impact 88 | . . . 88 Slashing . | . . . . Piercing . | . . . . Highest Corruption 7 | . . . 7 Average Corruption 5 | . . . 5 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . . 2 Data Loss (minor) 1 | . . . 1 Weapon Failures 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 43 | . 12 . 31 Projectiles . | . . . . Explosions 12 | . 12 . . Melee 31 | . . . 31 Knockbacks 2 | . . 1 1 Impact 2 | . . 1 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 2 | . . 2 . Kicked 2 | . . 2 . Crushed . | . . . . Highest Temperature 41 | . 5 . 41 Average Temperature 10 | . 2 . 13 Received Heat Transfer 525 | . 174 . 351 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles . | . . . . Parts Fried 2 | . . . 2 Impact Corruptions 1 | . . . 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 259 | . . . 259 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 519 | . 279 42 519 Initial 42 | . . 42 12 Average 172 | . 127 34 264 Maximum Alert Level 2 | . 1 . 2 Low Security (%) 59 | 100 65 100 43 Level 1 26 | . 34 . 22 Level 2 13 | . . . 34 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 1 . 6 Investigation 6 | . 1 . 5 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 3 | . . . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 61 | . 14 2 45 Peak Tracking Total 16 | . 4 2 16 Tactical Retreats 6 | . . . 6 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 2 | . 1 . 1 Max in Single Turn 1 | . 1 . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 12 | . 2 . 10 Terminals 8 | . 1 . 7 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 1 | . 1 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 42 | . 8 . 34 Successful 27 | . 6 . 21 Failed 15 | . 2 . 13 Catastrophic 2 | . . . 2 Database Lockouts . | . . . . Manual 17 | . 1 . 16 Terminals 36 | . 6 . 30 Fabricators . | . . . . Repair Stations 3 | . . . 3 Recycling Units 2 | . 2 . . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Terminal Hacks 16 | . 3 . 13 Robot Analysis 1 | . . . 1 Prototype ID Bank 3 | . 1 . 2 Branch Access Points 1 | . . . 1 Emergency Access Points 1 | . 1 . . Terminal Index 1 | . . . 1 Alert Level 1 | . . . 1 Locate Traps 2 | . 1 . 1 Dispatch Records 1 | . . . 1 Maintenance Status 1 | . . . 1 Surveillance Status 1 | . . . 1 Recall Investigation 1 | . . . 1 Zone Layout 2 | . . . 2 Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . . 3 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Refit 1 | . . . 1 Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 6 | . 1 . 5 Terminals 6 | . 1 . 5 Botnet 6 | . 1 . 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 9 | . 1 . 8 Full Trace Events 5 | . 1 . 4 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . 10 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 893 | 54 470 15 354 Spaces Moved 922 | 37 303 11 571 Core 17 | 14 . . 3 Treads . | . . . . Legs 368 | 23 303 11 31 Wheels . | . . . . Hover . | . . . . Flight 537 | . . . 537 Fastest Speed 31 | 50 120 120 31 Average Speed 68 | 105 120 120 38 Slowest Speed 150 | 120 120 120 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 6 | . . . 6 Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 4 38 6 57 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 39 | . 7 . 32 Melee . | . . . . Projectile . | . . . . AOE 39 | . 7 . 32 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1074 | 52 356 12 654 Wait 32 | 2 3 . 27 Move 907 | 36 302 10 559 Hop 6 | . . . 6 Pick Up 30 | 8 11 . 11 Fast Attach 1 | . 1 . . Attach 23 | 6 1 . 16 Detach . | . . . . Swap 7 | . 4 . 3 Drop 6 | . 6 . . Fire 57 | . 28 . 29 Melee 3 | . . . 3 Ram . | . . . . Kick 2 | . . 2 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: Min x2) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 206 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Build established: Mutant 525 | -10/Materials | Entered Mines 525 | -10/Mines | Discovered new exit (range 9) 526 | -10/Mines | Assembled infested the area 540 | -10/Mines | Entered Materials 540 | -9/Materials | Evolved 2 slots: Propulsion x2 658 | -9/Materials | Repaired Flight Unit 690 | -9/Materials | Identified exit to Mines 721 | -9/Materials | Lost 3 parts (1p2w) 770 | -9/Materials | Lost 4 parts (1p3n) 797 | -9/Materials | Core integrity fell below 50% 829 | -9/Materials | Core integrity fell below 20% 840 | -9/Materials | Lost 8 parts (1p4n1u2w) 894 | -9/Materials | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 00832_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 4C layout... Downloaded map data. 00833_ Acquired Weight Redist. System. 00846_ S-10 Pest destroyed. 00849_ Discarded Visual Processing Unit. 00851_ Triggered Alarm Trap. 00851_ An alarm sounds. 00851_ ALERT: Alarm triggered, dispatching investigation squad. 00860_ Acquired 30 matter. 00861_ Critical hit (Burn: +37). 00863_ Acquired Corrupted Visual Processing Unit. 00875_ Flight Unit destroyed. 00887_ System corrupted: Backup Laser I failed to cycle. 00887_ Flight Unit destroyed. 00892_ Imp. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ???????????????????????????????????????##+### | | ???????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????? ????????????????????# | | ????????????????????? ????????????????????# | | ???????????????????? ????????????????????# | | ???????????????????? ????????????????????# | | ????????????????????? ????????????????????# | | ????????????????????? ????????????????????# | | ????????????????????? ????????????????????# | | ????????????????????? ????????????????????# | | ????????????????????? ????????????????????# | | ?????????????????????# #????????????????????# | | ?????????????????????# #????????????????????# | | ?????????????????????#s#????????????????????# | | ?????????????????????# #?????????????????#### | | ?????????????????????#s######???????????##! | | ?????????????????????# """ #???????????#! | | ?????????????????????#@s"T" #???????????#! | | ?????????????????????#] l #???????????#! | | ?????????????????????# [#???????????#! | | ?????????????????????#[ #???????????##! | | ?????????????????????# #????????????#### | | ??????????????????#######+####??????????????# | | ??????????????????# #??????????????# | | ??????????????????# #??????????????# | | ??????????????????# #??????????????# | | ??????????????????# #??????????????# | | ??????????????????# #??????????????# | | ??????????????????# "" #??????????????# | | ?????????????###### "Y ################ | | ???????????? "" ^^ | | ???????????? ^^ | | ??????????? ^^ | | ????????????######+####### ###+############## | | ?????????????? ??????????# # #?????????? | | ?????????????# ???????# # """ #?????????? | | ?????????????? ????# #%""" #?????????? | | ?????????????# ### # """ #?????????? | | ?????????????# / / !#?????????? | | ?????????????# ### # #?????????? | | ?????????????? ????## ########?????????? | | ?????????????# ????????# #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 63 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprinterHelicalCutter Manual? 0 Play Time 00:22:07 Cumulative 11.9 hours Start 2024.11.05 @ 00:17:04 End 2024.11.05 @ 00:40:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aae16d77-c361-4a5f-8921-4e02162d6851