Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.04.28 @ 12:37:25 Player: Ased5678 Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (143) 715 Value Destroyed (4649) 4649 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (51) 51 TOTAL SCORE: 9775 Bonus ------- High Alert Combat Kills 51 Cogmind --------- Core Integrity 0/1000 Matter 173/300 Energy 99/100 System Corruption 0% Temperature Cool (29) Movement Hovering (70) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter > --- UTILITY (7) ------ (None) > --- WEAPON (6) ------- Powered Hammer > --- INVENTORY (5) ---- Light Fission Core Armored Leg Improved VSS Leg Advanced Cooling System KE Penetrator Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Aluminum Leg VSS Leg VSS Leg > --- UTILITY ---------- Cryofiber Web Trap Scanner Seismic Detector Matter Filter Shock Absorption System Improved Shield Generator System Guard > --- WEAPON ----------- Gatling Laser Phase Cannon Heavy Flak Cannon Shock Bomb Launcher Chainsword > --- INVENTORY -------- Trap Scanner Sensor Array EM Shotgun Plasma Cannon Antimatter Cannon [Rating: 58] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Gravmag Array Utility Seismic Detector Device Seismic Detector Storage Medium Matter Pod Processor System Guard Protection Hardened Medium Armor Plating Weapon Katana Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Slots Evolved 11 | . 1 2 . 2 2 . . 2 2 Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . . . . . 1 Utility 5 | . 1 . . 1 1 . . 2 . Weapon 4 | . . 1 . 1 1 . . . 1 Parts Attached 77 | 6 7 16 1 9 6 . 2 18 12 Power 9 | 1 . 1 1 . 1 . . 3 2 Engine 6 | 1 . 1 1 . 1 . . 2 . Core 3 | . . . . . . . . 1 2 Reactor . | . . . . . . . . . . Propulsion 19 | 2 2 5 . 2 1 . 1 3 3 Treads 1 | . . 1 . . . . . . . Leg 15 | 2 2 4 . 2 1 . 1 3 . Wheel . | . . . . . . . . . . Hover 3 | . . . . . . . . . 3 Flight . | . . . . . . . . . . Utility 21 | 2 1 4 . 4 2 . . 6 2 Device 14 | 1 . 4 . 1 1 . . 5 2 Storage 2 | . . . . 1 1 . . . . Processor 3 | . 1 . . 1 . . . 1 . Hackware . | . . . . . . . . . . Protection 2 | 1 . . . 1 . . . . . Artifact . | . . . . . . . . . . Weapon 28 | 1 4 6 . 3 2 . 1 6 5 Energy Gun 6 | . . 3 . 1 . . . 1 1 Energy Cannon 6 | . 2 1 . 1 1 . . 1 . Ballistic Gun 5 | 1 2 . . . . . . . 2 Ballistic Cannon 4 | . . . . . . . 1 2 1 Launcher 4 | . . 1 . 1 1 . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 2 | . . 1 . . . . . 1 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 . Corrupted Parts 1 | . . 1 . . . . . . . System Corruption 1 | . . 1 . . . . . . . Parts Lost 21 | . . 4 . 2 1 . 1 12 1 Power 1 | . . . . . . . . 1 . Propulsion 5 | . . 1 . . . . . 4 . Utility 9 | . . 1 . 1 . . 1 5 1 Weapon 6 | . . 2 . 1 1 . . 2 . Highest Loss Streak 6 | . . 3 . 1 1 . 1 6 1 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 98 87 100 95 96 92 90 85 24 Engine 6 | . 12 10 10 8 7 7 7 1 . Core 1 | . . . . . . . . 3 3 Leg 19 | . 24 20 30 25 21 21 21 17 . Device 21 | . 12 27 30 21 14 21 21 26 4 Storage 2 | . . . . . 7 7 7 1 . Processor 2 | . 11 . . 2 6 . . 4 . Protection 3 | . 12 1 . 6 7 7 5 . . Energy Gun 5 | . . 12 20 8 . . . 5 2 Energy Cannon 8 | . 11 9 . 7 13 14 8 7 . Ballistic Gun 1 | . 12 3 . . . . . . 2 Ballistic Cannon 2 | . . . . . . . 5 5 2 Launcher 4 | . . . . 6 11 7 7 4 . Slashing Weapon 5 | . . 1 10 8 7 7 7 5 . Naked Turns 181 | . . . . . . . . 107 74 Heaviest Build 53 | 11 15 20 18 36 51 48 48 53 35 Greatest Support 40 | 20 20 30 30 37 37 37 37 37 40 Greatest Overweight (x) 16 | 1 1 1 . . 1 1 1 16 1 Average Overweight (x) . | . . . . . . 1 1 . . Largest Inventory Capacity 15 | 5 5 5 5 15 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 5 5 5 Average Carried 4 | 2 4 4 4 4 4 5 5 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 4 5 4 5 5 5 4 5 Class Distribution -------------------- 77% | Hacker-Mutant 11% | Hacker-Tank 6% | Scavenger-Mutant 3% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Matter Collected 2209 | 260 100 294 10 194 342 307 114 388 200 Remotely 13 | . . 13 . . . . . . . Salvage Created 4111 | . 110 1146 139 343 446 41 149 1331 406 Parts 281 | . 15 82 7 31 41 2 8 81 14 Haulers Intercepted 3 | . . . . 2 . . . 1 . Recyclers Shooed 5 | . . . . 3 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 104 | . 5 26 4 11 15 2 7 26 8 Melee 4 | . . 1 . . . . . 2 1 Guns 16 | . 2 8 4 . . . . 1 1 Cannons 39 | . 2 15 . . 2 . 4 13 3 AOE 39 | . . 1 . 11 12 2 3 10 . Classes Destroyed 14 | . 2 3 . 4 3 . . 2 . Worker 8 | . . . . 3 3 . . 2 . Builder 6 | . . . . 1 1 . . 4 . Tunneler 1 | . . . . 1 . . . . . Hauler 3 | . . . . 2 . . . 1 . Recycler 2 | . . . . . . . . 2 . Operator 6 | . . 2 . 2 . . . 2 . Watcher 13 | . 2 4 . 1 2 . . 3 1 Swarmer 37 | . 5 8 2 4 5 . 1 9 3 Grunt 33 | . . 9 2 3 2 1 3 11 2 Brawler 1 | . . . . . 1 . . . . Duelist 6 | . . . . . 3 1 1 . 1 Sentry 16 | . . 9 . 4 1 . 1 . 1 Hunter 2 | . . . . . . . . 1 1 Programmer 9 | . . . . . 3 . 1 5 . Best Kill Streak 9 | . 3 4 2 6 4 2 3 9 4 Combat Bots Only 8 | . 3 4 2 3 3 2 3 8 4 Max Kills in Single Turn 4 | . 1 1 1 3 4 1 1 3 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . 1 . 2 3 1 1 1 . Melee 1 | . . 1 . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Damage Taken 5049 | . 232 726 113 255 388 74 200 1676 1385 Core 1996 | . 34 184 22 34 49 16 30 619 1008 Absorbed by Shields 186 | . . . . . . . . 157 29 Regen/Repaired (Parts) 4 | . . 4 . . . . . . . Core Remaining (%) 73 | 100 86 . 48 93 . . 86 27 . Volleys Fired 269 | . 19 67 13 26 21 6 18 75 24 Largest 4 | . 2 3 2 3 2 1 2 4 3 Hottest 254 | . 88 169 101 174 155 39 124 254 167 Shots Fired 503 | . 38 154 21 29 35 6 24 135 61 Gun 209 | . 19 96 21 2 . . . 30 41 Cannon 205 | . 19 54 . 1 12 . 15 84 20 Launcher 89 | . . 4 . 26 23 6 9 21 . Special . | . . . . . . . . . . Kinetic 134 | . 19 30 . . . . 6 35 44 Thermal 238 | . 19 91 8 3 12 . 9 79 17 Explosive 79 | . . . . 26 23 6 9 15 . Electromagnetic 52 | . . 33 13 . . . . 6 . Robot Hit Streak 46 | . 8 46 7 17 30 5 11 13 14 Robot Miss Streak 6 | . 2 4 1 1 1 1 1 3 6 Penetration Max 2 | . . . . . . . . . 2 Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 371 | . 26 109 17 24 26 5 20 99 45 Core Hits 249 | . 8 45 7 30 32 3 18 89 17 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 8 | . . . . . . . . . 8 Critical Strikes 15 | . . 3 1 . . . 1 1 9 Burn 3 | . . 2 1 . . . . . . Destroy 5 | . . . . . . . . . 5 Blast 2 | . . . . . . . 1 1 . Corrupt 1 | . . 1 . . . . . . . Smash 4 | . . . . . . . . . 4 Melee Attacks 16 | . . 1 . . . . . 5 10 Impact 10 | . . . . . . . . . 10 Slashing 6 | . . 1 . . . . . 5 . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13335 | . 482 1992 247 1918 1921 331 891 4654 899 Guns 2387 | . 152 972 247 17 . . . 686 313 Cannons 3393 | . 286 756 . 25 236 . 332 1487 271 Explosions 6908 | . . 225 . 1876 1685 331 559 2232 . Melee 557 | . . 30 . . . . . 249 278 Ramming 90 | . 44 9 . . . . . . 37 Kinetic 1310 | . 152 109 . . . . 156 499 394 Thermal 4565 | . 286 1246 101 304 236 . 176 2026 190 Explosive 5670 | . . . . 1614 1685 331 559 1481 . Electromagnetic 1143 | . . 598 146 . . . . 399 . Impact 278 | . . . . . . . . . 278 Slashing 279 | . . 30 . . . . . 249 . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . 1 1 . . . . 1 . Average Corruption 1 | . . 1 1 . . . . 1 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 7 | . . 2 5 . . . . . . Message Errors 3 | . . . 3 . . . . . . Matter Fused 3 | . . 1 2 . . . . . . Misfires 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 571 | . 5 11 . 148 82 . 3 198 124 Projectiles 61 | . . 11 . . . . . 50 . Explosions 356 | . . . . 148 82 . 3 123 . Melee 154 | . 5 . . . . . . 25 124 Knockbacks 9 | . . 1 . . . . . 6 2 Impact 2 | . . 1 . . . . . . 1 Kinetic 7 | . . . . . . . . 6 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 390 | . . 37 . 86 146 . 5 99 17 Shots 19 | . . 4 . 4 6 . 1 4 . Rammed 9 | . . 1 . . . . . . 8 Targets Rammed 29 | . 16 5 . . . . . . 8 Kicked 20 | . 16 4 . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 487 | . 216 467 243 121 299 27 313 487 471 Average Temperature 111 | . 80 116 107 29 70 15 141 121 150 Received Heat Transfer 1190 | . . 366 81 144 90 48 150 155 156 Effects 20 | . . 9 2 . . . 3 3 3 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 . Interference 11 | . . 5 2 . . . 3 . 1 Matter Decay 1 | . . 1 . . . . . . . Short Circuit 6 | . . 3 . . . . . 2 1 Siege Activations . | . . . . . . . . . . Robots Corrupted 2 | . . 1 . . . . . 1 . Combat Hostiles 1 | . . 1 . . . . . . . Parts Fried 8 | . 2 2 1 . . . . 1 2 Impact Corruptions 9 | . 3 . . . . . . . 6 Robots Melted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Melted 13 | . . 8 1 . 2 . . 2 . Heat Transferred 7633 | . 518 2714 333 274 398 . 350 2750 296 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . 1 . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Peak Influence 456 | . 157 448 115 348 332 . . 456 306 Initial 114 | . . 47 . . 114 . . 57 27 Average 102 | . 15 145 14 172 100 . . 109 99 Maximum Alert Level 2 | . . 2 . 1 1 . . 2 1 Low Security (%) 77 | 100 100 59 100 58 88 . . 73 90 Level 1 19 | . . 40 . 41 11 . . 17 9 Level 2 2 | . . . . . . . . 9 . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . . 3 . 1 3 . . 10 . Investigation . | . . . . . . . . . . Extermination 7 | . . . . . 2 . . 5 . Reinforcement 8 | . . 3 . 1 1 . . 3 . Assault . | . . . . . . . . . . Garrison 2 | . . . . . . . . 2 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Distress Signals 7 | . 1 2 . 2 1 . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 173 | . 8 39 5 13 17 3 7 51 30 Peak Tracking Total 7 | . 3 5 3 4 4 1 3 7 7 Tactical Retreats 12 | . . 1 1 1 . 1 . 3 5 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Traps Triggered 2 | . 1 . . . . . . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 4 | . . 1 . . . . 2 1 . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Machines Disabled 21 | . . . . 4 5 . . 9 3 Max in Single Turn 5 | . . . . 3 2 . . 5 2 Garrison Access 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Machines Accessed 24 | . 3 7 . 5 6 . . 3 . Terminals 17 | . 2 5 . 4 5 . . 1 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 2 | . . 1 . . 1 . . . . Recycling Units 2 | . 1 1 . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 41 | . 4 13 . 11 9 . . 4 . Successful 34 | . 3 13 . 9 6 . . 3 . Failed 7 | . 1 . . 2 3 . . 1 . Catastrophic 1 | . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . Manual 11 | . 1 3 . 4 2 . . . 1 Terminals 31 | . 3 10 . 9 8 . . 1 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 3 | . . 2 . . 1 . . . . Recycling Units 2 | . 1 1 . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . Garrison Access 2 | . . . . . . . . 2 . Terminal Hacks 26 | . 2 10 . 7 6 . . 1 . Record 4 | . . 1 . 2 . . . 1 . Robot Analysis 3 | . . 1 . 1 1 . . . . Prototype ID Bank 1 | . . . . . 1 . . . . Open DSF 2 | . . . . . 2 . . . . Level Access Points 2 | . . 1 . 1 . . . . . Branch Access Points 3 | . . 1 . 1 1 . . . . Emergency Access Points 1 | . . 1 . . . . . . . Alert Level 1 | . . 1 . . . . . . . Dispatch Records 3 | . . 2 . 1 . . . . . Transport Status 1 | . 1 . . . . . . . . Zone Layout 5 | . 1 2 . 1 1 . . . . Fabricator Hacks 1 | . . . . . . . . 1 . Network Status 1 | . . . . . . . . 1 . Repair Station Hacks 2 | . . 2 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Repair 1 | . . 1 . . . . . . . Recycling Unit Hacks 2 | . 1 1 . . . . . . . Report Inventory 1 | . . 1 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . Insert Component 1 | . . . . 1 . . . . . Analyze 1 | . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 2 3 . 1 2 . . 1 . Full Trace Events 1 | . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . Time 26 | . . 26 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter 16 | . 16 . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Robot Analysis Total 3 | . . 1 . 1 1 . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Turns Passed 11114 | 94 735 1709 703 749 1412 1432 1060 2502 718 Spaces Moved 7089 | 73 514 1105 542 601 700 759 545 1374 876 Core 350 | 14 . . . . . . . 208 128 Treads 62 | . . 62 . . . . . . . Legs 5929 | 59 514 1043 542 601 700 759 545 1166 . Wheels . | . . . . . . . . . . Hover 748 | . . . . . . . . . 748 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 110 110 186 186 50 50 Average Speed 139 | 111 120 123 120 110 184 186 186 162 67 Slowest Speed 850 | 120 190 190 120 120 186 186 186 850 110 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 3 49 82 88 44 22 71 44 30 24 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . . 1 . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched 5 | . . . . . . 4 1 . . Spaces Dug 30 | . . . . . 25 . . 5 . Terrain Destroyed 645 | . . . . 234 155 30 70 150 6 Melee . | . . . . . . . . . . Projectile 19 | . . . . . . . . 13 6 AOE 626 | . . . . 234 155 30 70 137 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Total 7780 | 82 589 1320 574 653 782 772 566 1503 939 Wait 235 | . 24 110 17 9 51 7 . 15 2 Move 7080 | 72 513 1104 541 600 699 758 544 1373 876 Hop . | . . . . . . . . . . Pick Up 28 | 4 5 5 1 2 2 . . 4 5 Fast Attach 48 | 6 4 11 . 5 2 . 1 11 8 Attach 13 | . 1 4 . 1 1 . . 3 3 Detach 5 | . . 1 . 1 1 . . 1 1 Swap 16 | . 2 1 1 3 3 . 1 4 1 Drop 40 | . 5 11 1 6 2 . 2 12 1 Fire 269 | . 19 67 13 26 21 6 18 75 24 Melee 16 | . . 1 . . . . . 5 10 Ram 8 | . . . . . . . . . 8 Kick 20 | . 16 4 . . . . . . . Crush 1 | . . 1 . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . 1 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 15) 95 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Evolved 1 slot: Utility x1 225 | -10/Materials | Identified exit to Mines 225 | -10/Materials | Discovered exit to Mines (range 5) 306 | -10/Materials | Identified exit to Materials 306 | -10/Materials | Discovered exit to Materials (range 14) 307 | -10/Materials | Build established: Hacker-Mutant 830 | -10/Materials | Entered another Materials area 830 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 917 | -9/Materials | Identified exit to Materials 917 | -9/Materials | Identified exit to Mines 1562 | -9/Materials | Repaired Structural Scanner 2188 | -9/Materials | Lost 3 parts (1n2w) 2539 | -9/Materials | Entered Mines 2568 | -9/Mines | Met a Derelict bent on vengeance 2621 | -9/Mines | Build established: Scavenger-Mutant 2712 | -9/Mines | Discovered exit to Materials (range 5) 2808 | -9/Mines | Core integrity fell below 50% 3018 | -9/Mines | Discovered exit to Materials (range 13) 3052 | -9/Mines | Learned location of Storage (-7) 3242 | -9/Mines | Entered Materials 3242 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3334 | -8/Materials | Build established: Hacker-Mutant 3529 | -8/Materials | Identified exit to Factory 3529 | -8/Materials | Discovered exit to Factory (range 15) 3991 | -8/Materials | Entered Factory 3991 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4439 | -7/Factory | Identified exit to Storage 4439 | -7/Factory | Identified exit to Lower Caves 5265 | -7/Factory | Identified exit to Factory 5265 | -7/Factory | Discovered exit to Factory (range 14) 5403 | -7/Factory | Entered Lower Caves 5684 | -7/Lower Caves | Spotted B-75 Beast 6771 | -7/Lower Caves | Identified exit to Lower Caves 6771 | -7/Lower Caves | Discovered exit to Lower Caves (range 10) 6835 | -7/Lower Caves | Entered another Lower Caves area 6981 | -7/Lower Caves | Learned Factory interactive machine intel 7096 | -7/Lower Caves | Learned location of 1 exit from Factory 7701 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7857 | -7/Lower Caves | Discovered exit to Factory (range 15) 7895 | -7/Lower Caves | Entered Factory 7895 | -6/Factory | Evolved 2 slots: Utility x2 7896 | -6/Factory | Identified exit to Lower Caves 7897 | -6/Factory | Loaded intel: 50 interactive machine locations 8093 | -6/Factory | Destroyed 8 combat bots 8414 | -6/Factory | Lost 4 parts (1p2u1w) 9692 | -6/Factory | Garrison activated, responded to threat 9991 | -6/Factory | Build established: Hacker-Tank 10013 | -6/Factory | Garrison activated, responded to threat 10271 | -6/Factory | Cargo convoy interrupted 10290 | -6/Factory | Released all parts (9) 10319 | -6/Factory | Core integrity fell below 50% 10320 | -6/Factory | Lost 6 parts (3n2u1w) 10391 | -6/Factory | Identified exit to Factory 10391 | -6/Factory | Discovered exit to Factory (range 8) 10397 | -6/Factory | Entered another Factory area 10397 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10560 | -5/Factory | Build established: Hacker-Mutant 10840 | -5/Factory | Spotted B-75 Beast 10863 | -5/Factory | Build established: Hacker-Tank 10927 | -5/Factory | Released all parts (4) 10997 | -5/Factory | Core integrity fell below 50% 11065 | -5/Factory | Core integrity fell below 20% 11115 | -5/Factory | Identified exit to Factory 11115 | -5/Factory | Discovered exit to Factory (range 15) 11115 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 11093_ Destroyed Autogun. 11093_ Destroyed Lgt. Nuclear Core. 11093_ S-27 Virus system corrupted by crushing effect. 11094_ S-27 Virus system terminally corrupted. 11097_ H-66 Slayer suffers critical hit (Smash). 11097_ Destroyed Hvy. Assault Rifle. 11097_ H-66 Slayer system corrupted by crushing effect. 11097_ H-66 Slayer misfires. 11097_ Slug penetrates Wall. 11098_ H-66 Slayer system terminally corrupted. 11098_ Targeting Computer fried. 11098_ Phase Shifter fried. 11101_ H-66 Slayer deploys Drone. 11101_ Slug penetrates Wall. 11101_ Drone sends a signal. 11102_ H-66 Slayer retrieves Drone. 11103_ Penetrated by Slug. 11108_ Slug penetrates Wall. 11115_ EXIT=FOUND: FACTORY 11115_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?## #???????????# #????????? | | ???# #???????????# #????????? | | ???# #???????????# #????????? | | ???########## #???????????# #????????? | | #???????????## #???????????# #????????? | | #???????????# #???????????+ ?????????? | | #???????????#T #????????????? ?????????? | | ##########??## #??????????????? ?????????? | | # ##### #???????????????? ?????????? | | # """ + #???????????? ? ?????????? | | # """ ######+##???????????# ?????????? | | / """ #???? ???????????# #????????? | | # #???? ??????????# #????????? | | # """ #??? ?????????# #????????? | | # ! """ #??? ! ???????# +????????? | | # """ #?? ??????# #????????? | | # #?? #?????# #????????? | | ##########?################### #????????? | | #????????#????????# ## #????????? | | #???????? ####### A #????????? | | #???????? g #????????? | | ??????? g ########## | | ???????< A | | ?????? Y ##### =# | | ####?????????? #???# %# | | ?????????????????????# @ #???#% [# | | ?????????????????????# ##############"##+# | | ?????????????????????###########????????# [ % | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????########## | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????######## | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# """ | | ??????????????????????????????????????????# | | ?????????????????????????##############???# | | ?????????????????????????# #???# | | ?????????????????????????# """ #???# | | ?????????????????????????# ""R" ###########+ | | ?????????????????????????# "" " + | | ?????????????????????????# # | | ?????????????????????????# + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 310 Matter Stores 400 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 100 Corruption Containment 8 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SupersonicSapperThrower Manual? 0 Play Time 02:06:32 Cumulative 21.1 hours Start 2022.04.22 @ 09:16:39 End 2022.04.28 @ 12:37:25 Sessions 10 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 13 Rogue 0 Adventurer 0 Explorer 13 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 28 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d7b71aa-137b-488e-a30f-1463d199c4f8