Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.04.28 @ 12:37:25

Player: Ased5678

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (143)     715
Value Destroyed (4649)     4649
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (51)                 51
              TOTAL SCORE: 9775

 Bonus
-------
High Alert Combat Kills    51

 Cogmind 
---------
Core Integrity             0/1000
Matter                     173/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (29)
Movement                   Hovering (70)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Gyrokinetic Inverter
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (6) -------
           Powered Hammer
>          --- INVENTORY (5) ----
     Light Fission Core
   Armored Leg
  Improved VSS Leg
  Advanced Cooling System
           KE Penetrator

 Peak State 
------------
>          --- POWER ------------
           Fission Core
>          --- PROPULSION -------
           Aluminum Leg
           VSS Leg
           VSS Leg
>          --- UTILITY ----------
           Cryofiber Web
           Trap Scanner
           Seismic Detector
           Matter Filter
           Shock Absorption System
  Improved Shield Generator
           System Guard
>          --- WEAPON -----------
           Gatling Laser
           Phase Cannon
     Heavy Flak Cannon
           Shock Bomb Launcher
           Chainsword
>          --- INVENTORY --------
           Trap Scanner
           Sensor Array
           EM Shotgun
           Plasma Cannon
           Antimatter Cannon
[Rating: 58]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Fission Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Gravmag Array
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Medium Matter Pod
  Processor                System Guard
  Protection               Hardened Medium Armor Plating
Weapon                     Katana
  Energy Gun               Gatling Laser
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Powered Hammer
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac Fac 
Slots Evolved              11   | .   1   2   .   2   2   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   .   .   .   .   1   
  Utility                  5    | .   1   .   .   1   1   .   .   2   .   
  Weapon                   4    | .   .   1   .   1   1   .   .   .   1   
Parts Attached             77   | 6   7   16  1   9   6   .   2   18  12  
  Power                    9    | 1   .   1   1   .   1   .   .   3   2   
    Engine                 6    | 1   .   1   1   .   1   .   .   2   .   
    Core                   3    | .   .   .   .   .   .   .   .   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               19   | 2   2   5   .   2   1   .   1   3   3   
    Treads                 1    | .   .   1   .   .   .   .   .   .   .   
    Leg                    15   | 2   2   4   .   2   1   .   1   3   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   3   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  21   | 2   1   4   .   4   2   .   .   6   2   
    Device                 14   | 1   .   4   .   1   1   .   .   5   2   
    Storage                2    | .   .   .   .   1   1   .   .   .   .   
    Processor              3    | .   1   .   .   1   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             2    | 1   .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 1   4   6   .   3   2   .   1   6   5   
    Energy Gun             6    | .   .   3   .   1   .   .   .   1   1   
    Energy Cannon          6    | .   2   1   .   1   1   .   .   1   .   
    Ballistic Gun          5    | 1   2   .   .   .   .   .   .   .   2   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   1   2   1   
    Launcher               4    | .   .   1   .   1   1   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        2    | .   .   1   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   .   .   1   .   
  Corrupted Parts          1    | .   .   1   .   .   .   .   .   .   .   
    System Corruption      1    | .   .   1   .   .   .   .   .   .   .   
Parts Lost                 21   | .   .   4   .   2   1   .   1   12  1   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               5    | .   .   1   .   .   .   .   .   4   .   
  Utility                  9    | .   .   1   .   1   .   .   1   5   1   
  Weapon                   6    | .   .   2   .   1   1   .   .   2   .   
  Highest Loss Streak      6    | .   .   3   .   1   1   .   1   6   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   98  87  100 95  96  92  90  85  24  
  Engine                   6    | .   12  10  10  8   7   7   7   1   .   
  Core                     1    | .   .   .   .   .   .   .   .   3   3   
  Leg                      19   | .   24  20  30  25  21  21  21  17  .   
  Device                   21   | .   12  27  30  21  14  21  21  26  4   
  Storage                  2    | .   .   .   .   .   7   7   7   1   .   
  Processor                2    | .   11  .   .   2   6   .   .   4   .   
  Protection               3    | .   12  1   .   6   7   7   5   .   .   
  Energy Gun               5    | .   .   12  20  8   .   .   .   5   2   
  Energy Cannon            8    | .   11  9   .   7   13  14  8   7   .   
  Ballistic Gun            1    | .   12  3   .   .   .   .   .   .   2   
  Ballistic Cannon         2    | .   .   .   .   .   .   .   5   5   2   
  Launcher                 4    | .   .   .   .   6   11  7   7   4   .   
  Slashing Weapon          5    | .   .   1   10  8   7   7   7   5   .   
Naked Turns                181  | .   .   .   .   .   .   .   .   107 74  
Heaviest Build             53   | 11  15  20  18  36  51  48  48  53  35  
  Greatest Support         40   | 20  20  30  30  37  37  37  37  37  40  
  Greatest Overweight (x)  16   | 1   1   1   .   .   1   1   1   16  1   
  Average Overweight (x)   .    | .   .   .   .   .   .   1   1   .   .   
Largest Inventory Capacity 15   | 5   5   5   5   15  5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 4   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | 2   4   4   4   4   4   5   5   4   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 4   5   4   5   4   5   5   5   4   5   

 Class Distribution 
--------------------
 77% | Hacker-Mutant
 11% | Hacker-Tank
  6% | Scavenger-Mutant
  3% | Hacker-Skirmisher

 Dominant Class 
----------------
    Hacker-Mutant | -10/Materials
    Hacker-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -7/Lower Caves
    Hacker-Mutant | -6/Factory
    Hacker-Mutant | -5/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   
-----------                Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Fac  
Matter Collected           2209 | 260  100  294  10   194  342  307  114  388  200  
  Remotely                 13   | .    .    13   .    .    .    .    .    .    .    
Salvage Created            4111 | .    110  1146 139  343  446  41   149  1331 406  
  Parts                    281  | .    15   82   7    31   41   2    8    81   14   
Haulers Intercepted        3    | .    .    .    .    2    .    .    .    1    .    
Recyclers Shooed           5    | .    .    .    .    3    1    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac Fac 
Combat Hostiles Destroyed  104  | .   5   26  4   11  15  2   7   26  8   
  Melee                    4    | .   .   1   .   .   .   .   .   2   1   
  Guns                     16   | .   2   8   4   .   .   .   .   1   1   
  Cannons                  39   | .   2   15  .   .   2   .   4   13  3   
  AOE                      39   | .   .   1   .   11  12  2   3   10  .   
Classes Destroyed          14   | .   2   3   .   4   3   .   .   2   .   
  Worker                   8    | .   .   .   .   3   3   .   .   2   .   
  Builder                  6    | .   .   .   .   1   1   .   .   4   .   
  Tunneler                 1    | .   .   .   .   1   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   2   .   .   .   1   .   
  Recycler                 2    | .   .   .   .   .   .   .   .   2   .   
  Operator                 6    | .   .   2   .   2   .   .   .   2   .   
  Watcher                  13   | .   2   4   .   1   2   .   .   3   1   
  Swarmer                  37   | .   5   8   2   4   5   .   1   9   3   
  Grunt                    33   | .   .   9   2   3   2   1   3   11  2   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   
  Duelist                  6    | .   .   .   .   .   3   1   1   .   1   
  Sentry                   16   | .   .   9   .   4   1   .   1   .   1   
  Hunter                   2    | .   .   .   .   .   .   .   .   1   1   
  Programmer               9    | .   .   .   .   .   3   .   1   5   .   
Best Kill Streak           9    | .   3   4   2   6   4   2   3   9   4   
  Combat Bots Only         8    | .   3   4   2   3   3   2   3   8   4   
Max Kills in Single Turn   4    | .   1   1   1   3   4   1   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   1   .   2   3   1   1   1   .   
  Melee                    1    | .   .   1   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   
--------                   Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Fac  
Damage Taken               5049  | .    232  726  113  255  388  74   200  1676 1385 
  Core                     1996  | .    34   184  22   34   49   16   30   619  1008 
  Absorbed by Shields      186   | .    .    .    .    .    .    .    .    157  29   
  Regen/Repaired (Parts)   4     | .    .    4    .    .    .    .    .    .    .    
Core Remaining (%)         73    | 100  86   .    48   93   .    .    86   27   .    
Volleys Fired              269   | .    19   67   13   26   21   6    18   75   24   
  Largest                  4     | .    2    3    2    3    2    1    2    4    3    
  Hottest                  254   | .    88   169  101  174  155  39   124  254  167  
Shots Fired                503   | .    38   154  21   29   35   6    24   135  61   
  Gun                      209   | .    19   96   21   2    .    .    .    30   41   
  Cannon                   205   | .    19   54   .    1    12   .    15   84   20   
  Launcher                 89    | .    .    4    .    26   23   6    9    21   .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  134   | .    19   30   .    .    .    .    6    35   44   
  Thermal                  238   | .    19   91   8    3    12   .    9    79   17   
  Explosive                79    | .    .    .    .    26   23   6    9    15   .    
  Electromagnetic          52    | .    .    33   13   .    .    .    .    6    .    
  Robot Hit Streak         46    | .    8    46   7    17   30   5    11   13   14   
  Robot Miss Streak        6     | .    2    4    1    1    1    1    1    3    6    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    2    
  Secondary Targets        1     | .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           371   | .    26   109  17   24   26   5    20   99   45   
  Core Hits                249   | .    8    45   7    30   32   3    18   89   17   
  Critical Kills           1     | .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 8     | .    .    .    .    .    .    .    .    .    8    
  Critical Strikes         15    | .    .    3    1    .    .    .    1    1    9    
    Burn                   3     | .    .    2    1    .    .    .    .    .    .    
    Destroy                5     | .    .    .    .    .    .    .    .    .    5    
    Blast                  2     | .    .    .    .    .    .    .    1    1    .    
    Corrupt                1     | .    .    1    .    .    .    .    .    .    .    
    Smash                  4     | .    .    .    .    .    .    .    .    .    4    
Melee Attacks              16    | .    .    1    .    .    .    .    .    5    10   
  Impact                   10    | .    .    .    .    .    .    .    .    .    10   
  Slashing                 6     | .    .    1    .    .    .    .    .    5    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    2    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           13335 | .    482  1992 247  1918 1921 331  891  4654 899  
  Guns                     2387  | .    152  972  247  17   .    .    .    686  313  
  Cannons                  3393  | .    286  756  .    25   236  .    332  1487 271  
  Explosions               6908  | .    .    225  .    1876 1685 331  559  2232 .    
  Melee                    557   | .    .    30   .    .    .    .    .    249  278  
  Ramming                  90    | .    44   9    .    .    .    .    .    .    37   
  Kinetic                  1310  | .    152  109  .    .    .    .    156  499  394  
  Thermal                  4565  | .    286  1246 101  304  236  .    176  2026 190  
  Explosive                5670  | .    .    .    .    1614 1685 331  559  1481 .    
  Electromagnetic          1143  | .    .    598  146  .    .    .    .    399  .    
  Impact                   278   | .    .    .    .    .    .    .    .    .    278  
  Slashing                 279   | .    .    30   .    .    .    .    .    249  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1     | .    .    1    1    .    .    .    .    1    .    
  Average Corruption       1     | .    .    1    1    .    .    .    .    1    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  7     | .    .    2    5    .    .    .    .    .    .    
    Message Errors         3     | .    .    .    3    .    .    .    .    .    .    
    Matter Fused           3     | .    .    1    2    .    .    .    .    .    .    
    Misfires               1     | .    .    1    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            571   | .    5    11   .    148  82   .    3    198  124  
  Projectiles              61    | .    .    11   .    .    .    .    .    50   .    
  Explosions               356   | .    .    .    .    148  82   .    3    123  .    
  Melee                    154   | .    5    .    .    .    .    .    .    25   124  
Knockbacks                 9     | .    .    1    .    .    .    .    .    6    2    
  Impact                   2     | .    .    1    .    .    .    .    .    .    1    
  Kinetic                  7     | .    .    .    .    .    .    .    .    6    1    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      390   | .    .    37   .    86   146  .    5    99   17   
  Shots                    19    | .    .    4    .    4    6    .    1    4    .    
  Rammed                   9     | .    .    1    .    .    .    .    .    .    8    
Targets Rammed             29    | .    16   5    .    .    .    .    .    .    8    
  Kicked                   20    | .    16   4    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        487   | .    216  467  243  121  299  27   313  487  471  
  Average Temperature      111   | .    80   116  107  29   70   15   141  121  150  
  Received Heat Transfer   1190  | .    .    366  81   144  90   48   150  155  156  
  Effects                  20    | .    .    9    2    .    .    .    3    3    3    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    .    
    Interference           11    | .    .    5    2    .    .    .    3    .    1    
    Matter Decay           1     | .    .    1    .    .    .    .    .    .    .    
    Short Circuit          6     | .    .    3    .    .    .    .    .    2    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    1    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    1    .    .    .    .    .    .    .    
  Parts Fried              8     | .    2    2    1    .    .    .    .    1    2    
  Impact Corruptions       9     | .    3    .    .    .    .    .    .    .    6    
Robots Melted              1     | .    .    .    .    .    1    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    
  Parts Melted             13    | .    .    8    1    .    2    .    .    2    .    
  Heat Transferred         7633  | .    518  2714 333  274  398  .    350  2750 296  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    1    .    .    .    .    .    2    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac Fac 
Peak Influence             456  | .   157 448 115 348 332 .   .   456 306 
  Initial                  114  | .   .   47  .   .   114 .   .   57  27  
  Average                  102  | .   15  145 14  172 100 .   .   109 99  
Maximum Alert Level        2    | .   .   2   .   1   1   .   .   2   1   
  Low Security (%)         77   | 100 100 59  100 58  88  .   .   73  90  
  Level 1                  19   | .   .   40  .   41  11  .   .   17  9   
  Level 2                  2    | .   .   .   .   .   .   .   .   9   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   3   .   1   3   .   .   10  .   
  Investigation            .    | .   .   .   .   .   .   .   .   .   .   
  Extermination            7    | .   .   .   .   .   2   .   .   5   .   
  Reinforcement            8    | .   .   3   .   1   1   .   .   3   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   .   .   2   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Fac Fac 
Distress Signals           7    | .   1   2   .   2   1   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              173  | .   8   39  5   13  17  3   7   51  30  
  Peak Tracking Total      7    | .   3   5   3   4   4   1   3   7   7   
  Tactical Retreats        12   | .   .   1   1   1   .   1   .   3   5   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac Fac 
Traps Triggered            2    | .   1   .   .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   1   .   .   .   .   2   1   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  
----------                 Run  | Scr Mat Mat Min Mat Fac Low Low Fac Fac 
Machines Disabled          21   | .   .   .   .   4   5   .   .   9   3   
  Max in Single Turn       5    | .   .   .   .   3   2   .   .   5   2   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Fac Low Low Fac Fac 
Machines Accessed          24   | .   3   7   .   5   6   .   .   3   .   
  Terminals                17   | .   2   5   .   4   5   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   1   .   .   1   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Total Hacks                41   | .   4   13  .   11  9   .   .   4   .   
  Successful               34   | .   3   13  .   9   6   .   .   3   .   
  Failed                   7    | .   1   .   .   2   3   .   .   1   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   1   3   .   4   2   .   .   .   1   
  Terminals                31   | .   3   10  .   9   8   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          3    | .   .   2   .   .   1   .   .   .   .   
  Recycling Units          2    | .   1   1   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   
Terminal Hacks             26   | .   2   10  .   7   6   .   .   1   .   
  Record                   4    | .   .   1   .   2   .   .   .   1   .   
  Robot Analysis           3    | .   .   1   .   1   1   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   2   .   .   .   .   
  Level Access Points      2    | .   .   1   .   1   .   .   .   .   .   
  Branch Access Points     3    | .   .   1   .   1   1   .   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   
  Dispatch Records         3    | .   .   2   .   1   .   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   1   2   .   1   1   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       2    | .   .   2   .   .   .   .   .   .   .   
  Scan Component           1    | .   .   1   .   .   .   .   .   .   .   
  Repair                   1    | .   .   1   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   1   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   3   .   1   2   .   .   1   .   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   .   .   .   .   .   
  Time                     26   | .   .   26  .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         16   | .   16  .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  
------------               Run  | Scr Mat Mat Min Mat Fac Low Low Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  
--------                   Run  | Scr Mat Mat Min Mat Fac Low Low Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Fac Low Low Fac Fac 
Robot Analysis Total       3    | .   .   1   .   1   1   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   1   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   
-------------              Run   | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Fac  
Turns Passed               11114 | 94   735  1709 703  749  1412 1432 1060 2502 718  
Spaces Moved               7089  | 73   514  1105 542  601  700  759  545  1374 876  
  Core                     350   | 14   .    .    .    .    .    .    .    208  128  
  Treads                   62    | .    .    62   .    .    .    .    .    .    .    
  Legs                     5929  | 59   514  1043 542  601  700  759  545  1166 .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    
  Hover                    748   | .    .    .    .    .    .    .    .    .    748  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  110  110  186  186  50   50   
  Average Speed            139   | 111  120  123  120  110  184  186  186  162  67   
  Slowest Speed            850   | 120  190  190  120  120  186  186  186  850  110  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       45    | 3    49   82   88   44   22   71   44   30   24   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     2     | .    .    .    1    .    .    1    .    .    .    
  Known Exits Taken        9     | 1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    
Scrap Searched             5     | .    .    .    .    .    .    4    1    .    .    
Spaces Dug                 30    | .    .    .    .    .    25   .    .    5    .    
Terrain Destroyed          645   | .    .    .    .    234  155  30   70   150  6    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    
  Projectile               19    | .    .    .    .    .    .    .    .    13   6    
  AOE                      626   | .    .    .    .    234  155  30   70   137  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   -5   
---------                  Run  | Scr  Mat  Mat  Min  Mat  Fac  Low  Low  Fac  Fac  
Total                      7780 | 82   589  1320 574  653  782  772  566  1503 939  
  Wait                     235  | .    24   110  17   9    51   7    .    15   2    
  Move                     7080 | 72   513  1104 541  600  699  758  544  1373 876  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  28   | 4    5    5    1    2    2    .    .    4    5    
  Fast Attach              48   | 6    4    11   .    5    2    .    1    11   8    
  Attach                   13   | .    1    4    .    1    1    .    .    3    3    
  Detach                   5    | .    .    1    .    1    1    .    .    1    1    
  Swap                     16   | .    2    1    1    3    3    .    1    4    1    
  Drop                     40   | .    5    11   1    6    2    .    2    12   1    
  Fire                     269  | .    19   67   13   26   21   6    18   75   24   
  Melee                    16   | .    .    1    .    .    .    .    .    5    10   
  Ram                      8    | .    .    .    .    .    .    .    .    .    8    
  Kick                     20   | .    16   4    .    .    .    .    .    .    .    
  Crush                    1    | .    .    1    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    .    .    .    1    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 5 exits: *Fac / Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory (discovered 2 exits: *Fac / Low)
-5/Factory (discovered 1 exit: *Fac)

 History 
---------
  Turn | Location       | Event
    14 | -11/Scrapyard  | Identified exit to Materials
    14 | -11/Scrapyard  | Discovered exit to Materials (range 15)
    95 | -11/Scrapyard  | Entered Materials
    95 | -10/Materials  | Evolved 1 slot: Utility x1
   225 | -10/Materials  | Identified exit to Mines
   225 | -10/Materials  | Discovered exit to Mines (range 5)
   306 | -10/Materials  | Identified exit to Materials
   306 | -10/Materials  | Discovered exit to Materials (range 14)
   307 | -10/Materials  | Build established: Hacker-Mutant
   830 | -10/Materials  | Entered another Materials area
   830 | -9/Materials   | Evolved 2 slots: Propulsion x1, Weapon x1
   917 | -9/Materials   | Identified exit to Materials
   917 | -9/Materials   | Identified exit to Mines
  1562 | -9/Materials   | Repaired Structural Scanner
  2188 | -9/Materials   | Lost 3 parts (1n2w)
  2539 | -9/Materials   | Entered Mines
  2568 | -9/Mines       | Met a Derelict bent on vengeance
  2621 | -9/Mines       | Build established: Scavenger-Mutant
  2712 | -9/Mines       | Discovered exit to Materials (range 5)
  2808 | -9/Mines       | Core integrity fell below 50%
  3018 | -9/Mines       | Discovered exit to Materials (range 13)
  3052 | -9/Mines       | Learned location of Storage (-7)
  3242 | -9/Mines       | Entered Materials
  3242 | -8/Materials   | Evolved 2 slots: Utility x1, Weapon x1
  3334 | -8/Materials   | Build established: Hacker-Mutant
  3529 | -8/Materials   | Identified exit to Factory
  3529 | -8/Materials   | Discovered exit to Factory (range 15)
  3991 | -8/Materials   | Entered Factory
  3991 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
  4439 | -7/Factory     | Identified exit to Storage
  4439 | -7/Factory     | Identified exit to Lower Caves
  5265 | -7/Factory     | Identified exit to Factory
  5265 | -7/Factory     | Discovered exit to Factory (range 14)
  5403 | -7/Factory     | Entered Lower Caves
  5684 | -7/Lower Caves | Spotted B-75 Beast
  6771 | -7/Lower Caves | Identified exit to Lower Caves
  6771 | -7/Lower Caves | Discovered exit to Lower Caves (range 10)
  6835 | -7/Lower Caves | Entered another Lower Caves area
  6981 | -7/Lower Caves | Learned Factory interactive machine intel
  7096 | -7/Lower Caves | Learned location of 1 exit from Factory
  7701 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
  7857 | -7/Lower Caves | Discovered exit to Factory (range 15)
  7895 | -7/Lower Caves | Entered Factory
  7895 | -6/Factory     | Evolved 2 slots: Utility x2
  7896 | -6/Factory     | Identified exit to Lower Caves
  7897 | -6/Factory     | Loaded intel: 50 interactive machine locations
  8093 | -6/Factory     | Destroyed 8 combat bots
  8414 | -6/Factory     | Lost 4 parts (1p2u1w)
  9692 | -6/Factory     | Garrison activated, responded to threat
  9991 | -6/Factory     | Build established: Hacker-Tank
 10013 | -6/Factory     | Garrison activated, responded to threat
 10271 | -6/Factory     | Cargo convoy interrupted
 10290 | -6/Factory     | Released all parts (9)
 10319 | -6/Factory     | Core integrity fell below 50%
 10320 | -6/Factory     | Lost 6 parts (3n2u1w)
 10391 | -6/Factory     | Identified exit to Factory
 10391 | -6/Factory     | Discovered exit to Factory (range 8)
 10397 | -6/Factory     | Entered another Factory area
 10397 | -5/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 10560 | -5/Factory     | Build established: Hacker-Mutant
 10840 | -5/Factory     | Spotted B-75 Beast
 10863 | -5/Factory     | Build established: Hacker-Tank
 10927 | -5/Factory     | Released all parts (4)
 10997 | -5/Factory     | Core integrity fell below 50%
 11065 | -5/Factory     | Core integrity fell below 20%
 11115 | -5/Factory     | Identified exit to Factory
 11115 | -5/Factory     | Discovered exit to Factory (range 15)
 11115 | -5/Factory     | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
11093_ Destroyed Autogun.
11093_ Destroyed Lgt. Nuclear Core.
11093_ S-27 Virus system corrupted by crushing effect. <x2>
11094_ S-27 Virus system terminally corrupted.
11097_ H-66 Slayer suffers critical hit (Smash).
11097_ Destroyed Hvy. Assault Rifle.
11097_ H-66 Slayer system corrupted by crushing effect.
11097_ H-66 Slayer misfires.
11097_ Slug penetrates Wall. <x2>
11098_ H-66 Slayer system terminally corrupted.
11098_ Targeting Computer fried.
11098_ Phase Shifter fried.
11101_ H-66 Slayer deploys Drone.
11101_ Slug penetrates Wall.
11101_ Drone sends a signal.
11102_ H-66 Slayer retrieves Drone.
11103_ Penetrated by Slug. <x2>
11108_ Slug penetrates Wall. <x2>
11115_ EXIT=FOUND: FACTORY
11115_ Critical hit (Burn: +37).

 Map 
-----
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 Best States
-------------
Heat Dissipation           40
Energy Generation          18
Energy Capacity            310
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Jamming Range              14
Base Temperature (-)       100
Corruption Containment     8
Armor Coverage             225
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           1
Matter Filtering           30
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SupersonicSapperThrower
  Manual?         0
Play Time         02:06:32
  Cumulative      21.1 hours
  Start           2022.04.22 @ 09:16:39
  End             2022.04.28 @ 12:37:25
Sessions          10
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          13
  Rogue           0
  Adventurer      0
  Explorer        13
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          28
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4d7b71aa-137b-488e-a30f-1463d199c4f8