Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.25 @ 16:17:17 Player: ChromeKnight Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (39) 195 Value Destroyed (1393) 1393 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (695) 695 TOTAL SCORE: 6583 Bonus ------- High Alert Combat Kills 578 Follower Combat Kills 269 Friendly Fire -152 Cogmind --------- Core Integrity 336/1000 Matter 300/300 Energy 140/140 System Corruption 6% Temperature Cool (12) Movement Walking (180) Ox2 Location -5/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (8) ------ Large Storage Unit Advanced Signal Interpreter Melee Analysis Suite Improved Heavy Armor Plating > --- WEAPON (4) ------- Great Maul Axe Axe > --- INVENTORY (10) --- Micro Fission Core Advanced Heat Sink Target Analyzer Improved Actuator Array Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Signal Interpreter Melee Analysis Suite Improved Melee Analysis Suite Target Analyzer Microactuators Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Chainsword Great Axe Greatsword > --- INVENTORY -------- Light Deuterium Engine Micro Fission Core Advanced Heat Sink Target Analyzer Improved Actuator Array Improved Heavy Armor Plating Great Maul Axe Axe [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Microactuators Storage Large Storage Unit Processor Melee Analysis Suite Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Rec Fac Slots Evolved 10 | . . . 2 . 2 2 . . 4 Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . 1 Utility 6 | . . . 1 . 1 2 . . 2 Weapon 2 | . . . . . 1 . . . 1 Parts Attached 43 | 6 2 . 2 4 6 6 1 . 16 Power 5 | 1 . . . . 1 . 1 . 2 Engine 4 | 1 . . . . 1 . 1 . 1 Core 1 | . . . . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 11 | 2 1 . . 3 1 1 . . 3 Treads . | . . . . . . . . . . Leg 11 | 2 1 . . 3 1 1 . . 3 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 13 | 1 . . 1 . 3 3 . . 5 Device 1 | . . . . . . . . . 1 Storage 2 | 1 . . 1 . . . . . . Processor 4 | . . . . . . 3 . . 1 Hackware . | . . . . . . . . . . Protection 6 | . . . . . 3 . . . 3 Artifact . | . . . . . . . . . . Weapon 14 | 2 1 . 1 1 1 2 . . 6 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 2 | 1 . . . . 1 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 3 | . 1 . 1 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 Slashing Weapon 7 | . . . . . . 2 . . 5 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 17 | . . . . 1 . . . . 16 Power 1 | . . . . . . . . . 1 Propulsion 5 | . . . . . . . . . 5 Utility 5 | . . . . . . . . . 5 Weapon 6 | . . . . 1 . . . . 5 Highest Loss Streak 13 | . . . . 1 . . . . 13 Average Slot Usage (%) 82 | . 85 85 65 76 94 90 92 92 81 Engine 8 | . 14 14 11 11 9 7 7 7 2 Leg 26 | . 28 28 22 32 27 23 23 23 17 Storage 9 | . 14 14 11 11 9 7 7 7 5 Processor 7 | . . . . . . 14 23 23 20 Protection 6 | . . . . . 25 23 15 15 8 Ballistic Gun 7 | . 14 14 11 11 14 . . . . Launcher 7 | . 12 14 10 11 9 . . . . Slashing Weapon 5 | . . . . . . 14 15 15 15 Naked Turns . | . . . . . . . . . . Heaviest Build 60 | 13 14 14 27 27 53 54 51 51 60 Greatest Support 63 | 20 20 20 20 30 35 43 43 43 63 Greatest Overweight (x) 7 | 3 . . 1 1 1 1 1 1 7 Average Overweight (x) . | . . . . . . 1 1 1 . Largest Inventory Capacity 12 | 6 6 6 12 10 10 10 10 10 10 Average Capacity 9 | 5 6 6 9 10 10 10 10 10 10 Most Carried 10 | 1 6 6 7 10 10 10 10 10 10 Average Carried 8 | . 3 6 6 9 8 8 9 10 7 Final Capacity 10 | 6 6 6 10 10 10 10 10 10 10 Final Carried 10 | 1 6 6 7 10 10 10 10 10 4 Class Distribution -------------------- 70% | Mutant 24% | Gladiator 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gladiator | -7/Factory Gladiator | -7/Storage Gladiator | -7/Recycling Gladiator | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 ----------- Run | Scr Mat Min Mat Min Mat Fac Sto Rec Fac Matter Collected 898 | 210 12 . 151 224 71 . 80 10 140 Remotely . | . . . . . . . . . . Salvage Created 1478 | . 48 . 196 258 . . . 11 965 Parts 67 | . 2 . 8 12 . . . . 45 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Rec Fac Combat Hostiles Destroyed 31 | . 2 . 3 9 . . . 1 16 Melee 17 | . . . . . . . . 1 16 AOE 14 | . 2 . 3 9 . . . . . Classes Destroyed 13 | . 1 . 2 2 . . . 1 7 Worker 4 | . . . . . . . . . 4 Tunneler 1 | . . . . 1 . . . . . Hauler 1 | . . . 1 . . . . . . Recycler 1 | . . . . . . . . . 1 Drone 1 | . . . . . . . . 1 . Swarmer 5 | . . . . . . . . . 5 Saboteur 1 | . . . . . . . . . 1 Grunt 16 | . 2 . 3 8 . . . . 3 Brawler 1 | . . . . . . . . . 1 Sentry 3 | . . . 1 . . . . . 2 Demolisher 1 | . . . . 1 . . . . . Hunter 2 | . . . . . . . . . 2 Programmer 2 | . . . . . . . . . 2 Best Kill Streak 7 | . 2 . 2 3 . . . 1 7 Combat Bots Only 7 | . 2 . 2 3 . . . 1 7 Max Kills in Single Turn 3 | . 1 . 2 3 . . . 1 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . 1 . 2 3 . . . . . Melee 2 | . . . . . . . . 1 2 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Rec Fac Damage Taken 3545 | 1 23 . 10 229 17 . 234 . 3031 Core 744 | . . . . 40 . . 40 . 664 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 96 | 100 . 100 . 90 100 . . 94 . Volleys Fired 18 | . 3 . 3 11 1 . . . . Largest 2 | . 2 . 2 1 1 . . . . Hottest 53 | . 50 . 53 33 30 . . . . Shots Fired 24 | . 6 . 6 11 1 . . . . Gun 6 | . 3 . 3 . . . . . . Cannon . | . . . . . . . . . . Launcher 18 | . 3 . 3 11 1 . . . . Special . | . . . . . . . . . . Kinetic 6 | . 3 . 3 . . . . . . Thermal . | . . . . . . . . . . Explosive 18 | . 3 . 3 11 1 . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 6 | . 3 . 6 2 3 . . . . Robot Miss Streak 2 | . 1 . 2 1 . . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 79 | . 4 . 4 5 1 . . 3 62 Core Hits 64 | . 4 . 10 18 2 . . 1 29 Critical Hits 8 | . . . . . . . . . 8 Critical Kills 5 | . . . . . . . . . 5 Critical Parts Destroyed 3 | . . . . . . . . . 3 Melee Attacks 90 | . . . . . . . 5 7 78 Impact 3 | . . . . . . . . . 3 Slashing 87 | . . . . . . . 5 7 75 Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . 7 Combat Hostiles 2 | . . . . . . . . . 2 Follow-up Attacks 18 | . . . . . . . . 1 17 Damage Inflicted 4350 | 2 164 . 215 590 18 . . 154 3207 Guns 38 | . 13 . 25 . . . . . . Cannons . | . . . . . . . . . . Explosions 872 | . 151 . 190 513 18 . . . . Melee 3361 | . . . . . . . . 154 3207 Ramming 79 | 2 . . . 77 . . . . . Kinetic 38 | . 13 . 25 . . . . . . Thermal . | . . . . . . . . . . Explosive 872 | . 151 . 190 513 18 . . . . Electromagnetic . | . . . . . . . . . . Impact 79 | . . . . . . . . . 79 Slashing 3282 | . . . . . . . . 154 3128 Piercing . | . . . . . . . . . . Highest Corruption 6 | . . . 3 4 . . . . 6 Average Corruption 3 | . . . 2 3 . . . . 3 Corruption Purged . | . . . . . . . . . . Effects 44 | . . . 3 35 . . . . 6 Message Errors 9 | . . . . 8 . . . . 1 Matter Fused 14 | . . . . 13 . . . . 1 Heat Flow Errors 12 | . . . 3 9 . . . . . Energy Discharges 2 | . . . . 2 . . . . . Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 4 | . . . . 3 . . . . 1 Targeting Errors 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 114 | . . . . 16 . . . 58 40 Projectiles . | . . . . . . . . . . Explosions 16 | . . . . 16 . . . . . Melee 98 | . . . . . . . . 58 40 Knockbacks 1 | . . . . 1 . . . . . Impact 1 | . . . . 1 . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 105 | 1 . . . 87 17 . . . . Shots 4 | . . . . 3 1 . . . . Rammed 4 | 1 . 1 . 2 . . . . . Targets Rammed 8 | 1 . 1 . 6 . . . . . Kicked 4 | . . . . 4 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 277 | . 5 . 228 277 10 . . . 6 Average Temperature 92 | . 2 . 93 98 6 . . . 6 Received Heat Transfer 609 | . 15 . 6 63 . . 51 . 474 Effects 1 | . . . 1 . . . . . . Interference 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Rec Fac Peak Influence 1405 | . 65 25 214 173 89 39 94 133 1405 Initial 955 | . . 25 9 83 59 39 17 36 955 Average 254 | . 15 25 124 49 78 39 54 100 1204 Maximum Alert Level 4 | . . . 1 . . . . . 4 Low Security (%) 81 | 100 100 100 67 100 100 100 100 100 . Level 1 1 | . . . 32 . . . . . . Level 2 . | . . . . . . . . . . Level 3 2 | . . . . . . . . . 15 Level 4 14 | . . . . . . . . . 84 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . . . 3 2 . . 1 . 6 Investigation 2 | . . . . 2 . . . . . Extermination 2 | . . . . . . . . . 2 Reinforcement 5 | . . . 3 . . . 1 . 1 Assault 3 | . . . . . . . . . 3 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Rec Fac Distress Signals 1 | . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 85 | . 2 . 10 8 2 . 4 20 39 Peak Tracking Total 11 | . 2 . 4 3 2 . 5 5 11 Tactical Retreats 7 | . . . . . . . . . 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Rec Fac Traps Triggered 4 | . . . 2 1 . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 ---------- Run | Scr Mat Min Mat Min Mat Fac Sto Rec Fac Machines Disabled 6 | . . . . 2 . . 2 . 2 Max in Single Turn 2 | . . . . 2 . . 1 . . Garrison Access 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Rec Fac Machines Accessed 8 | . . . 1 2 1 . 2 . 2 Terminals 5 | . . . 1 1 1 . 2 . . Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 14 | . . . 1 5 3 . 3 . 2 Successful 5 | . . . . 2 1 . . . 2 Failed 9 | . . . 1 3 2 . 3 . . Catastrophic 5 | . . . . 2 . . 3 . . Database Lockouts . | . . . . . . . . . . Manual 12 | . . . 1 4 3 . 4 . . Terminals 11 | . . . 1 4 3 . 3 . . Fabricators 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Terminal Hacks 3 | . . . . 2 1 . . . . Open Door 1 | . . . . 1 . . . . . Branch Access Points 2 | . . . . 1 1 . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Network Status 1 | . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . . . 1 . . 2 . . Full Trace Events 1 | . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 ------------ Run | Scr Mat Min Mat Min Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 -------- Run | Scr Mat Min Mat Min Mat Fac Sto Rec Fac Total Allies 5 | . . 3 . . . . . . 2 Largest Group 3 | . . 3 3 . . . . . 1 Highest-Rated Group 49 | . . 40 40 . . . . . 49 Highest-Rated Ally 49 | . . 16 16 . . . . . 49 Total Orders 1 | . . . . . . . . . 1 STAY 1 | . . . . . . . . . 1 Ally Attacks 20 | . . . 13 . . . . . 7 Total Damage 1368 | . . . 133 . . . . . 1235 Kills 13 | . . . 5 . . . . . 8 Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 ------- Run | Scr Mat Min Mat Min Mat Fac Sto Rec Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 3 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 ------------- Run | Scr Mat Min Mat Min Mat Fac Sto Rec Fac Turns Passed 3892 | 50 89 312 186 1580 329 190 189 299 668 Spaces Moved 2671 | 31 62 253 118 1260 210 117 115 188 317 Core 16 | 7 . . . . . . . . 9 Treads . | . . . . . . . . . . Legs 2655 | 24 62 253 118 1260 210 117 115 188 308 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 150 150 150 120 Average Speed 130 | 128 120 120 147 120 148 150 150 150 137 Slowest Speed 400 | 200 120 120 150 150 150 150 150 150 400 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 2 20 67 18 99 21 2 25 77 7 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 3 | . . . . . . 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug 26 | . . . . 23 . . 2 . 1 Terrain Destroyed 152 | . 17 . 22 103 7 . 2 . 1 Melee 3 | . . . . . . . 2 . 1 Projectile . | . . . . . . . . . . AOE 149 | . 17 . 22 103 7 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -5 --------- Run | Scr Mat Min Mat Min Mat Fac Sto Rec Fac Total 2948 | 38 70 261 124 1316 226 134 125 193 461 Wait 58 | . . 8 . 28 . 1 1 . 20 Move 2663 | 31 61 252 117 1259 209 116 114 187 317 Hop . | . . . . . . . . . . Pick Up 25 | 1 3 . . 5 4 5 2 . 5 Fast Attach 20 | 6 1 . 2 . 5 . . . 6 Attach 16 | . . . . 2 . 5 . . 9 Detach 3 | . 1 . 1 . . 1 . . . Swap 7 | . 1 . . 2 1 1 1 . 1 Drop 20 | . . . 1 3 6 5 3 . 2 Fire 18 | . 3 . 3 11 1 . . . . Melee 65 | . . . . . . . 4 6 55 Ram . | . . . . . . . . . . Kick 7 | . . 1 . 6 . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 46 | . . . . . . . . . 46 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory History --------- Turn | Location | Event 30 | -11/Scrapyard | Discovered new exit (range 13) 51 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 14) 140 | -10/Materials | Entered Mines 274 | -10/Mines | Discovered new exit (range 13) 275 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 312 | -10/Mines | Build established: Mutant 452 | -10/Mines | Entered Materials 452 | -9/Materials | Accompanied by 3 allies 452 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 544 | -9/Materials | Discovered new exit (range 15) 638 | -9/Materials | Entered Mines 671 | -9/Mines | Assembled infested the area 794 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 842 | -9/Mines | Learned location of Storage (-7) 844 | -9/Mines | Discovered new exit (range 3) 978 | -9/Mines | Learned Materials terminal intel 1005 | -9/Mines | Discovered new exit (range 9) 1173 | -9/Mines | Discovered new exit (range 5) 1279 | -9/Mines | Learned Materials emergency access door positions 1517 | -9/Mines | Met a Derelict shopkeep closing up shop 2218 | -9/Mines | Entered Materials 2218 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2220 | -8/Materials | Loaded intel: 11 terminal locations 2538 | -8/Materials | Discovered new exit (range 4) 2547 | -8/Materials | Entered Factory 2547 | -7/Factory | Evolved 2 slots: Utility x2 2698 | -7/Factory | Discovered new exit (range 7) 2732 | -7/Factory | Identified exit to Storage 2737 | -7/Factory | Entered Storage 2854 | -7/Storage | Build established: Gladiator 2920 | -7/Storage | Used back door to open Recycling access 2920 | -7/Storage | Discovered new exit (range 5) 2925 | -7/Storage | Identified exit to Recycling 2926 | -7/Storage | Entered Recycling 2966 | -7/Recycling | Spotter reported a threat 2969 | -7/Recycling | Spotter reported a threat 2983 | -7/Recycling | Spotter reported a threat 2992 | -7/Recycling | Spotter reported a threat 2993 | -7/Recycling | Spotter reported a threat 3015 | -7/Recycling | Spotter reported a threat 3019 | -7/Recycling | Spotter reported a threat 3028 | -7/Recycling | Spotter reported a threat 3046 | -7/Recycling | Spotter reported a threat 3046 | -7/Recycling | Spotter reported a threat 3065 | -7/Recycling | Spotter reported a threat 3068 | -7/Recycling | Spotter reported a threat 3095 | -7/Recycling | Spotter reported a threat 3099 | -7/Recycling | Spotter reported a threat 3103 | -7/Recycling | Spotter reported a threat 3104 | -7/Recycling | Spotter reported a threat 3122 | -7/Recycling | Spotter reported a threat 3146 | -7/Recycling | Spotter reported a threat 3162 | -7/Recycling | Spotter reported a threat 3162 | -7/Recycling | Spotter reported a threat 3166 | -7/Recycling | Spotter reported a threat 3175 | -7/Recycling | Spotter reported a threat 3203 | -7/Recycling | Discovered new exit (range 16) 3215 | -7/Recycling | Spotter reported a threat 3215 | -7/Recycling | Spotter reported a threat 3217 | -7/Recycling | Spotter reported a threat 3224 | -7/Recycling | Identified exit to Factory 3225 | -7/Recycling | Entered Factory 3225 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3525 | -5/Factory | First assault squad dispatched 3617 | -5/Factory | Destroyed 7 combat bots 3790 | -5/Factory | Core integrity fell below 50% 3817 | -5/Factory | Lost 13 parts (1p4n4u4w) 3893 | -5/Factory | Self-destructed Last Messages --------------- 03833_ R-10 Processor destroyed. 03839_ System corrupted: Component data lost. 03847_ Acquired Axe. 03849_ R-10 Processor collects Gauss Rifle. 03853_ R-10 Processor collects Com. Wheel. 03856_ R-10 Processor collects Electrolaser. 03857_ Acquired 40 matter. 03859_ R-10 Processor collects Adv. Heat Sink. 03863_ R-10 Processor collects Med. Storage Unit. 03875_ ALERT: Rogue bot located, Programmers report to Factory Zone 7V. 03881_ C-30 ARC bursts open, deploying its payload. 03881_ G-67 Veteran unfolds itself. 03881_ G-50 Soldier unfolds itself. 03881_ I-47 Archangel unfolds itself. 03888_ P/L5TXQL1JCP7A MBFB,EKOR3O,O8EG Z 03890_ C-30 ARC bursts open, deploying its payload. 03890_ G-67 Veteran unfolds itself. 03890_ L-41 Fighter unfolds itself. 03890_ G-50 Soldier unfolds itself. 03890_ I-47 Archangel unfolds itself. Map ----- +----------------------------------------------------+ | #????#####% # # | | # %* " # | | # ######[ # # | | #????????#= # # | | #???##############+####? | | #######+###########?? #??? | | ????????????????????? #??? | | ????????????????????????######### #??? | | ????????????????????????????????# ##??? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ??????????????????????########??# #???? | | ??????????????????????# #??# #???? | | ??????????????#########""" #??# #???? | | ??????????????? #""" *#??# #???? | | ???????????????"""" #""" [ #??# #???? | | ??????????????""""" # #??# #???? | | ???????????? """""" # #??# #???? | | ?????? """""" ##+######## #???? | | ?????? %+R #???? | | ?????? ! =##%########### #???? | | ?????? = ##g##! [ #?# #???? | | ???????######+#####+### %# #?# #???? | | ?????????# ^ ^ l%+% "" #? #?? | | ?????????# ^^ ###### %@#% Y" #? #?? | | ?????????# #????## ## ! "" # #?? | | ?????????# #?????# ## # #?? | | ?????????# #?????# ######### #?? | | ?????????# #?????# #???????## ##?? | | ?????????# #######/#######??# #??? | | ?????????# ## = % #??# #??? | | ????????## ## % ! #??# #??? | | ????????# # % #### ###? | | ######### # ## #? | | " # ## #? | | "%" " # ] ## =#? | | " "T% %/%% % + #? | | %#% ## #? | | ! # ## #? | | ####### # ## #? | | ????????# % # ##########? | | ????????########### #?????????? | | ??????????????????##############?????????? | | ???????????????????###???????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Melee Speed Boost 20 Evasion (%) 40 Melee Accuracy 11 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StorageCoolantDiverter Manual? 0 Play Time 00:24:38 Cumulative 91.5 hours Start 2021.03.25 @ 15:53:36 End 2021.03.25 @ 16:17:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 238 Rogue 85 Adventurer 148 Explorer 5 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 65 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/X11 Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7e4421e-3e24-4794-b7b7-855220143967