Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.24 @ 22:12:08 Player: most_lamentable Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (54) 270 Value Destroyed (1555) 1555 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1088) 1088 TOTAL SCORE: 5493 Bonus ------- High Alert Combat Kills 88 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 107/300 Energy 150/160 System Corruption 16% Temperature Cool (32) Movement Walking (126) Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Improved Weapon Shielding > --- WEAPON (2) ------- Mining Claw Longsword +1 > --- INVENTORY (15) --- Ion Engine Cesium-ion Thruster Cesium-ion Thruster Small Storage Unit Relay Coupler [Sentry] (19) Relay Coupler [Sentry] (21) Relay Coupler [Demolisher] (21) Heavy Particle Gun Enhanced Autogun Missile Launcher Great Maul Shock Trap Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit System Shield Drone Bay Drone Bay > --- WEAPON ----------- Heavy Particle Gun Enhanced Autogun > --- INVENTORY -------- Ion Engine Aluminum Leg Cesium-ion Thruster Cesium-ion Thruster Small Storage Unit Improved Weapon Shielding Relay Coupler [Sentry] Relay Coupler [Sentry] Relay Coupler [Demolisher] Missile Launcher Great Maul Mining Claw Longsword +1 Shock Trap Shock Trap [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Hackware System Shield Protection Improved Weapon Shielding Weapon Grenade Launcher Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Sto Gar Slots Evolved 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion 2 | . . . . . 2 . . Utility 2 | . . . . . 2 . . Weapon . | . . . . . . . . Parts Attached 76 | 5 8 3 1 4 26 10 19 Power 8 | 1 . . . . 4 2 1 Engine 7 | 1 . . . . 4 2 . Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 15 | 2 1 2 . . 5 3 2 Treads . | . . . . . . . . Leg 15 | 2 1 2 . . 5 3 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 15 | 1 2 . . 1 5 2 4 Device 10 | . 1 . . 1 3 2 3 Storage 2 | 1 1 . . . . . . Processor . | . . . . . . . . Hackware 2 | . . . . . 2 . . Protection 1 | . . . . . . . 1 Artifact . | . . . . . . . . Weapon 38 | 1 5 1 1 3 12 3 12 Energy Gun 14 | 1 3 . . 1 7 1 1 Energy Cannon 1 | . . . . . 1 . . Ballistic Gun 6 | . . . . . 2 1 3 Ballistic Cannon . | . . . . . . . . Launcher 10 | . 1 1 . 2 2 1 3 Special Weapon . | . . . . . . . . Impact Weapon 1 | . 1 . . . . . . Slashing Weapon 6 | . . . 1 . . . 5 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 2 1 4 . . Parts Lost 12 | . . . . . 2 2 8 Power 2 | . . . . . 1 . 1 Propulsion 3 | . . . . . . . 3 Utility 7 | . . . . . 1 2 4 Weapon . | . . . . . . . . Highest Loss Streak 5 | . . . . . 1 2 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 98 100 97 84 98 96 92 Engine 11 | . 14 14 14 14 8 8 7 Leg 30 | . 28 28 28 28 35 34 33 Device 10 | . 12 14 11 . 13 16 13 Storage 12 | . 14 14 14 14 9 9 9 Hackware 3 | . . . . . 12 9 7 Energy Gun 6 | . 24 . . . 11 5 6 Ballistic Gun 2 | . . . . . 5 7 4 Launcher 7 | . 1 14 14 13 1 4 1 Impact Weapon 3 | . 1 14 11 . . . . Slashing Weapon 3 | . . . 2 14 . . 5 Naked Turns . | . . . . . . . . Heaviest Build 48 | 12 29 31 31 32 36 45 48 Greatest Support 54 | 20 20 20 20 20 54 54 54 Greatest Overweight (x) 1 | . 1 1 1 1 1 . . Average Overweight (x) . | . . 1 1 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 15 15 Most Carried 15 | 7 14 15 15 15 15 15 15 Average Carried 13 | 3 9 14 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 7 14 15 15 13 14 15 12 Class Distribution -------------------- 87% | Mutant 7% | Hacker-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hacker-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Jun Mat Min Exi Min Mat Sto Gar Matter Collected 1319 | 171 137 94 . 29 466 199 223 Remotely . | . . . . . . . . Salvage Created 1145 | . 214 70 . 40 347 282 192 Parts 89 | . 29 4 . 2 23 20 11 Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Sto Gar Combat Hostiles Destroyed 43 | . 11 2 . 3 9 8 10 Melee 4 | . . 2 . . . . 2 Guns 17 | . 2 . . 1 4 5 5 AOE 22 | . 9 . . 2 5 3 3 Classes Destroyed 14 | . 6 . . . 4 1 3 Worker 1 | . . . . . 1 . . Builder 3 | . 2 . . . . 1 . Hauler 1 | . 1 . . . . . . Recycler 1 | . . . . . . 1 . Mechanic 1 | . . . . . 1 . . Operator 2 | . 1 . . . . 1 . Watcher 2 | . 1 . . . 1 . . Swarmer 19 | . 8 . . . 4 4 3 Grunt 13 | . 3 2 . 3 1 . 4 Brawler 1 | . . . . . . . 1 Protector 1 | . . . . . . . 1 Sentry 7 | . . . . . 3 4 . Demolisher 1 | . . . . . . . 1 Hunter 1 | . . . . . 1 . . Best Kill Streak 12 | . 12 1 . 3 4 8 2 Combat Bots Only 8 | . 8 1 . 3 3 6 2 Max Kills in Single Turn 4 | . 3 1 . 2 3 4 1 Gunslinging . | . . . . . . . . Exploded 3 | . 3 . . 2 2 3 1 Melee 1 | . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Jun Mat Min Exi Min Mat Sto Gar Damage Taken 2384 | . 247 81 . 52 268 237 1499 Core 649 | . 57 14 . 27 23 49 479 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 36 | . . . . . . . 36 Regen/Repaired (Parts) 342 | . . . . . 131 211 . Core Remaining (%) 80 | 100 . . . 60 . . . Volleys Fired 103 | . 20 . . 6 22 21 34 Largest 2 | . 2 . . 1 2 2 2 Hottest 81 | . 80 . . 50 81 80 80 Shots Fired 166 | . 34 . . 6 38 31 57 Gun 135 | . 28 . . 1 32 26 48 Cannon . | . . . . . . . . Launcher 31 | . 6 . . 5 6 5 9 Special . | . . . . . . . . Kinetic 55 | . . . . . 16 16 23 Thermal 66 | . 14 . . 1 16 10 25 Explosive 31 | . 6 . . 5 6 5 9 Electromagnetic 14 | . 14 . . . . . . Robot Hit Streak 13 | . 6 . . 5 11 6 13 Robot Miss Streak 4 | . 1 . . 1 4 3 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 110 | . 23 4 . 4 23 19 37 Core Hits 86 | . 25 3 . 5 18 15 20 Critical Kills 2 | . . . . . . 1 1 Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . 1 . . . . 2 2 Burn 2 | . . . . . . 1 1 Destroy 2 | . . . . . . 1 1 Corrupt 1 | . 1 . . . . . . Melee Attacks 19 | . 3 7 . . . . 9 Impact 10 | . 3 7 . . . . . Slashing 9 | . . . . . . . 9 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3814 | . 991 89 . 317 794 734 889 Guns 1579 | . 264 . . 12 365 356 582 Cannons . | . . . . . . . . Explosions 2038 | . 727 . . 305 429 378 199 Melee 197 | . . 89 . . . . 108 Ramming . | . . . . . . . . Kinetic 658 | . . . . . 168 210 280 Thermal 850 | . 193 . . 12 197 146 302 Explosive 1940 | . 629 . . 305 429 378 199 Electromagnetic 169 | . 169 . . . . . . Impact 89 | . . 89 . . . . . Slashing 108 | . . . . . . . 108 Piercing . | . . . . . . . . Highest Corruption 16 | . . . . . . . 16 Average Corruption 14 | . . . . . . . 14 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . . . 2 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 65 | . 28 . . . 21 16 . Projectiles . | . . . . . . . . Explosions 65 | . 28 . . . 21 16 . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 99 | . 59 . . . 40 . . Shots 4 | . 3 . . . 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 363 | . 96 . . 10 101 54 363 Average Temperature 62 | . 35 . . 4 28 16 114 Received Heat Transfer 474 | . 30 45 . 30 54 36 279 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . . 2 Heat Transferred 1772 | . 375 . . 37 370 333 657 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . 2 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Sto Gar Peak Influence 459 | . 370 130 . 93 221 459 448 Initial 182 | . . 80 . . . 92 182 Average 164 | . 243 117 . 8 76 320 363 Maximum Alert Level 2 | . 1 . . . 1 2 2 Low Security (%) 66 | 100 46 100 . 100 91 15 15 Level 1 23 | . 53 . . . 8 63 25 Level 2 10 | . . . . . . 21 58 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 2 | . 2 . . . . . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 2 | . 2 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Sto Gar Distress Signals 2 | . 1 . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 59 | . 18 2 . 3 13 12 11 Peak Tracking Total 7 | . 7 2 . 3 4 5 3 Tactical Retreats 2 | . . . . . 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Sto Gar Traps Triggered 2 | . 1 . . . . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Most Traps Carried 4 | . . 4 4 4 4 4 3 Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Jun Mat Min Exi Min Mat Sto Gar Machines Disabled 4 | . . . . . . 3 1 Max in Single Turn 1 | . . . . . . 1 1 Garrison Relay 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Sto Gar Machines Accessed 23 | . 3 . 4 . 5 9 2 Terminals 13 | . 3 . . . 3 5 2 Fabricators . | . . . . . . . . Repair Stations 3 | . . . . . 1 2 . Recycling Units 2 | . . . . . 1 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 110 | . 6 . 49 . 22 28 5 Successful 84 | . 4 . 49 . 12 17 2 Failed 26 | . 2 . . . 10 11 3 Catastrophic 3 | . . . . . 1 2 . Database Lockouts . | . . . . . . . . Manual 29 | . 4 . 1 . 10 14 . Terminals 35 | . 6 . . . 10 14 5 Fabricators . | . . . . . . . . Repair Stations 20 | . . . . . 8 12 . Recycling Units 5 | . . . . . 4 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 63 | . 4 . 49 . 3 5 2 Record 49 | . . . 49 . . . . Part Schematic 1 | . . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . Open Door 2 | . . . . . . 1 1 Branch Access Points 2 | . 1 . . . 1 . . Terminal Index 3 | . 1 . . . 1 1 . Fabricator Index 1 | . . . . . . 1 . Alert Level 2 | . . . . . 1 1 . Assault Status 1 | . 1 . . . . . . Garrison Registry 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 16 | . . . . . 6 10 . Scan Component 8 | . . . . . 3 5 . Repair 8 | . . . . . 3 5 . Recycling Unit Hacks 1 | . . . . . 1 . . Report Inventory 1 | . . . . . 1 . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 3 | . . . . . 2 1 . Terminals 1 | . . . . . 1 . . Assimilate 1 | . . . . . 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . 1 1 . Reject 2 | . . . . . 1 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used 1 | . . . . . . 1 . Hacking Detections 13 | . 3 . . . 3 6 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 8 | . . . . . 3 5 . Time 250 | . . . . . 78 172 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Jun Mat Min Exi Min Mat Sto Gar Used RIF Installer 1 | . . . . . . . 1 Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Machine Destruction 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Jun Mat Min Exi Min Mat Sto Gar Total Allies 1 | . . . . . 1 . . Largest Group 1 | . . . . . 1 . . Highest-Rated Group 10 | . . . . . 10 . . Highest-Rated Ally 10 | . . . . . 10 . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Jun Mat Min Exi Min Mat Sto Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches 8 | . . . . . . . 8 Drone Recoveries 5 | . . . . . . . 5 Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Jun Mat Min Exi Min Mat Sto Gar Turns Passed 5288 | 71 744 359 1265 866 930 555 498 Spaces Moved 2683 | 48 389 169 663 434 442 270 268 Core 4 | 4 . . . . . . . Treads . | . . . . . . . . Legs 2679 | 44 389 169 663 434 442 270 268 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 125 125 Average Speed 160 | 114 162 190 190 190 124 125 125 Slowest Speed 190 | 120 190 190 190 190 190 125 130 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 2 Time Travels 1 | . . . 1 . . . . Exploration Rate (%) 51 | 4 65 35 94 91 35 41 49 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 3 | . 1 . . . 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 4 | . 2 . . . . . 2 Terrain Destroyed 244 | . 34 . . 42 79 35 54 Melee 4 | . 2 . . . . . 2 Projectile . | . . . . . . . . AOE 240 | . 32 . . 42 79 35 52 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Jun Mat Min Exi Min Mat Sto Gar Total 3482 | 64 470 197 670 471 789 458 363 Wait 482 | . 16 7 . 21 269 149 20 Move 2677 | 47 388 168 662 433 441 270 268 Hop . | . . . . . . . . Pick Up 75 | 12 20 6 3 2 18 6 8 Fast Attach 10 | . 1 . 1 1 3 4 . Attach 22 | 5 1 . . 1 7 1 7 Detach . | . . . . . . . . Swap 44 | . 6 3 . 2 16 5 12 Drop 50 | . 15 6 4 5 13 2 5 Fire 103 | . 20 . . 6 22 21 34 Melee 19 | . 3 7 . . . . 9 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat] / *Min x2) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Garrison (discovered 3 exits: [Rec x3]) History --------- Turn | Location | Event 2 | -11/Junkyard | Met Revision 17 4 | -11/Junkyard | Discovered new exit (range 15) 72 | -11/Junkyard | Entered Materials 154 | -10/Materials | Destroyed 8 combat bots 169 | -10/Materials | Identified exit to Mines 308 | -10/Materials | Build established: Mutant 558 | -10/Materials | Discovered new exit (range 9) 816 | -10/Materials | Entered Mines 971 | -10/Mines | Found a hidden stash of uninstalled traps 1069 | -10/Mines | Learned Materials trap positions 1167 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1167 | -10/Mines | Discovered new exit (range 5) 1175 | -10/Mines | Entered Exiles 1230 | -10/Exiles | Met 8R-AWN 1285 | -10/Exiles | Discovered new exit (range 14) 1355 | -10/Exiles | Met EX-HEX 1433 | -10/Exiles | Met EX-DEC 1555 | -10/Exiles | Learned location of Zion (-7) 1645 | -10/Exiles | Visited The Gauntlet 2056 | -10/Exiles | Met EX-BIN 2106 | -10/Exiles | Aligned with FarCom system 2108 | -10/Exiles | Given EX-Vault access code 2201 | -10/Exiles | Opened EX-Vault 2209 | -10/Exiles | Found Prototype Device 2210 | -10/Exiles | Identified Chronowheel 2210 | -10/Exiles | Activated Chronowheel 2210 | -10/Exiles | Spacetime reconverged on an earlier point 2216 | -10/Exiles | Found Prototype Slashing Weapon 2216 | -10/Exiles | Identified Longsword +1 2255 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2402 | -10/Exiles | Discovered new exit (range 14) 2440 | -10/Exiles | Left Exiles lab with Longsword +1 2440 | -10/Exiles | Entered Mines 2453 | -9/Mines | Met a Derelict bent on vengeance 2456 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2653 | -9/Mines | Discovered new exit (range 13) 3068 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3073 | -9/Mines | Found Prototype Device 3073 | -9/Mines | Identified Exp. Sensor Array 3283 | -9/Mines | Discovered new exit (range 8) 3306 | -9/Mines | Entered Materials 3306 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3307 | -8/Materials | Loaded intel: 29 trap records 3386 | -8/Materials | Repaired Aluminum Leg 3417 | -8/Materials | Repaired Ion Engine 3448 | -8/Materials | Repaired Mining Claw 3623 | -8/Materials | Identified exit to Storage 3832 | -8/Materials | Discovered new exit (range 5) 3964 | -8/Materials | Build established: Hacker-Mutant 4236 | -8/Materials | Entered Storage 4363 | -8/Storage | Build established: Mutant 4580 | -8/Storage | Repaired Cesium-ion Thruster? 4618 | -8/Storage | Repaired Aluminum Leg? 4674 | -8/Storage | Repaired Titanium Leg 4732 | -8/Storage | Repaired Titanium Leg 4766 | -8/Storage | Repaired Imp. Ion Engine 4791 | -8/Storage | Identified exit to Garrison 4791 | -8/Storage | Entered Garrison 4869 | -8/Garrison | Garrison Relay disabled 4890 | -8/Garrison | Triggered checkpoint 4925 | -8/Garrison | Discovered new exit (range 80) 4925 | -8/Garrison | Discovered new exit (range 69) 4925 | -8/Garrison | Discovered new exit (range 51) 5072 | -8/Garrison | Triggered checkpoint 5109 | -8/Garrison | Core integrity fell below 50% 5143 | -8/Garrison | Lost 3 parts (1n2u) 5202 | -8/Garrison | Crushed by falling debris 5202 | -8/Garrison | Core integrity fell below 20% 5202 | -8/Garrison | System corruption reached 10% 5217 | -8/Garrison | Crushed by falling debris 5248 | -8/Garrison | Lost 5 parts (1p2n2u) 5272 | -8/Garrison | Installed Relay Interface Framework 5284 | -8/Garrison | Triggered checkpoint 5289 | -8/Garrison | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 05208_ B-36 Bruiser crushed by falling debris. 05213_ B-36 Bruiser destroyed. 05215_ Acquired 16 matter. 05217_ The unstable cave ceiling collapses. 05217_ Crushed by falling debris. 05217_ Imp. Heat Sink destroyed. 05217_ System corrupted by crushing effect (+5). 05217_ Acquired 48 matter. 05219_ System corrupted: Heat flow error (+245). 05220_ Acquired Aluminum Leg. 05224_ G-47 Trooper destroyed. 05227_ Acquired Imp. Heat Sink. 05229_ Acquired Lgt. Nuclear Core. 05258_ System corrupted: Matter fused (-7). Initiating installation procedure... 05272_ Relay Interface Framework installed. With RIF installed, you can review your current list of abilities via the new button at the top-right of the HUD, or Spacebar+i. 05284_ Beams of light sweep through the air. An alarm sounds. 05289_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#####???????????????????????? | | ?????????????????????#"""#???????????????????????? | | ?????????????????????#" "#???????????????????????? | | ?????????????????????#" "#???????????????????????? | | ###????????????????###" "###?????????????????????? | | #????????????????#Y+ ^^+ #?????????????????????? | | < #????????????????#### ####?????????????????????? | | #???????????????????# #????????????????????????? | | #???????????????????# ########?????????????????? | | #???????????????????# ##"""""#?????????????????? | | #??????????????????##;### ######?????????????? | | #??????????????????# #????????###### | | #??????????????????# @Y #????????# | | #??????????????????# ### ######????????# | | #??????????????????# #?# #?????????????# | | #################### #?#####?????????????## ## | | #???????????????????#T #? | | #???????????????????### #? | | #?????????????????????#&## | | ##################### #?????????????????????# | | ????????????????????# #?????????????????????# ## | | ????????????????????# #?????????????????????# #? | | ????????????????????# #?????????????????????# #? | | ????????????????????# #?????????????????????# #? | | ????????????????????# #?????????????????????# #? | | ?????????????#####??# #?????????????????????# #? | | ?????????????#h h#??# [#?????????????????????# #? | | ??????????####"""#### ####??????????????????# #? | | ??????????# ^^ # ###????????????????# #? | | ??????????# ^^ %# #????????????????# #? | | ??????????# ##+##### # ###??##??????????# #? | | ??????????# ## # # # #### ##?????????# #? | | ?????????## # # # # #??????#### ## | | ????????##! !# ## # # # # #??????# | | ????????# ! ! # # # ### ######?# ##### | | ????????##! #?# #???? | | ???????## # ## # ## ###"##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 66 Evasion (%) 59 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -8/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyAdvancedRecalibrator Manual? 0 Play Time 01:40:40 Cumulative 16.5 hours Start 2023.09.24 @ 20:03:41 End 2023.09.24 @ 22:12:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79a525dd-2c9a-4a55-a3cd-bd3db7a223cc