Cogmind - Beta 16 *** ADVENTURER MODE // 2025.11.04 @ 21:40:24 Player: zxpr0jk Result: Destroyed by P-70 Sage via exploding Power Conduit Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (144) 720 Value Destroyed (5363) 5363 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (84) 84 TOTAL SCORE: 11247 Bonus ------- High Alert Combat Kills 84 Cogmind --------- Core Integrity 0/1150 Matter 70/300 Energy 43/100 System Corruption 21% Temperature Cool (12) Movement Hovering (32) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Linear Gravjet Linear Gravjet Linear Gravjet > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Angular Momentum Engine Neutrino Core Neutrino Core Advanced Focal Shield Peak State ------------ > --- POWER ------------ Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Improved Treads Armored Treads Advanced Treads Improved Medium Treads > --- UTILITY ---------- Advanced Cooling System Improved Sensor Array Advanced Targeting Computer Transmission Jammer Improved Heavy Armor Plating Improved Heavy Armor Plating Advanced Shield Generator Point Defense System Improved System Restoration Module > --- WEAPON ----------- Cooled Pulse Rifle Long-range Proton Cannon > --- INVENTORY -------- Hardlight Generator Phase Gun Heavy Disruptor Cannon Mini Grenade Launcher [Rating: 90] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Improved Gyrokinetic Inverter Utility Improved Heavy Armor Plating Device Transmission Jammer Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Heavy Armor Plating Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Long-range Proton Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 . 2 2 2 2 2 Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . 1 . . . . . 1 Utility 9 | . . . 1 . 1 2 2 2 1 Weapon . | . . . . . . . . . . Parts Attached 99 | 6 3 1 13 11 15 11 8 5 26 Power 18 | 1 . . 2 3 2 3 . . 7 Engine 10 | 1 . . 2 3 . 3 . . 1 Core 8 | . . . . . 2 . . . 6 Reactor . | . . . . . . . . . . Propulsion 26 | 2 1 . 5 4 7 . 2 . 5 Treads 10 | . . . . . 7 . 2 . 1 Leg 12 | 2 1 . 5 4 . . . . . Wheel . | . . . . . . . . . . Hover 4 | . . . . . . . . . 4 Flight . | . . . . . . . . . . Utility 34 | 1 2 1 2 1 3 5 4 5 10 Device 22 | . 1 1 1 . 2 2 2 3 10 Storage 1 | 1 . . . . . . . . . Processor 5 | . 1 . 1 1 1 . . 1 . Hackware . | . . . . . . . . . . Protection 6 | . . . . . . 3 2 1 . Artifact . | . . . . . . . . . . Weapon 21 | 2 . . 4 3 3 3 2 . 4 Energy Gun 11 | . . . 2 2 2 3 1 . 1 Energy Cannon 3 | . . . . . . . . . 3 Ballistic Gun 5 | 2 . . 2 . 1 . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . Unidentified Prototypes 7 | . . 1 . 2 1 2 1 . . Corrupted Parts 2 | . . . . . 2 . . . . System Corruption 3 | . . . . . 3 . . . . Parts Lost 23 | . . 1 . 1 3 1 . . 17 Power 1 | . . . . . . . . . 1 Propulsion 6 | . . 1 . . 1 . . . 4 Utility 12 | . . . . 1 1 1 . . 9 Weapon 4 | . . . . . 1 . . . 3 Highest Loss Streak 6 | . . 1 . 1 1 1 . . 6 To Critical Strikes . | . . . . . . . . . . Average Backups 3 | . . 2 2 4 2 3 4 4 3 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 1 | . . 1 1 2 1 . . 1 . Weapon 1 | . . . . 1 . 2 2 1 2 Tool/Special . | . . . . . . . . . . Unused Backups 6 | . . . . . 1 1 1 1 2 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 2 | . . . . . 1 . . . 1 Weapon 2 | . . . . . . 1 . 1 . Tool/Special 2 | . . . . . . . 1 . 1 Average Slot Usage (%) 87 | . 97 100 93 96 94 91 90 78 71 Engine 7 | . 14 14 11 10 9 7 6 5 4 Core 4 | . . . . . 5 7 6 5 5 Treads 14 | . . . . . 21 23 19 17 14 Leg 7 | . 28 28 27 33 5 . . . . Device 18 | . 11 14 18 18 16 13 19 17 26 Processor 9 | . 1 14 14 11 18 11 6 5 4 Protection 8 | . . . . . . 11 18 16 7 Energy Gun 6 | . . . 10 11 7 7 7 5 4 Ballistic Gun 3 | . 28 28 11 5 . . . . . Launcher 3 | . . . . 5 9 7 . 2 2 Peak Build Rating 90 | 6 8 16 24 26 36 48 61 76 90 Average Rating 45 | 4 6 13 19 21 32 41 54 71 69 On Entrance 29 | . 6 8 16 24 24 35 43 61 75 Avg Prop Armor Cover (%) 11 | . . . . . 11 . . . . Naked Turns 109 | . . . . . . . . . 109 Heaviest Build 82 | 13 15 10 15 16 22 50 62 78 82 Greatest Support 95 | 20 20 20 30 30 66 64 72 72 95 Greatest Overweight (x) 17 | 3 . . . . . . . 1 17 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 7 5 5 5 5 5 5 5 5 Most Carried 5 | . 2 3 5 5 5 5 5 5 5 Average Carried 3 | . . 2 2 4 2 3 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 2 4 3 3 5 5 5 4 Class Distribution -------------------- 84% | Mutant 7% | Scavenger-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Skirmisher | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Matter Collected 2566 | 292 68 44 260 337 369 330 130 101 635 Remotely . | . . . . . . . . . . Salvage Created 4946 | 116 224 39 438 676 532 580 482 1107 752 Parts 285 | 7 11 5 35 55 33 36 23 44 36 Haulers Intercepted 2 | . . . 1 1 . . . . . Recyclers Shooed 6 | 1 1 . . . . . . 2 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Combat Hostiles Destroyed 103 | . 3 3 10 15 10 12 8 22 20 Melee 1 | . . . . . . . . 1 . Guns 67 | . 3 3 10 13 2 11 7 11 7 Cannons 1 | . . . . . . . . . 1 AOE 27 | . . . . 1 7 1 . 8 10 Classes Destroyed 14 | 2 2 1 3 3 . 1 1 1 . Worker 8 | . . . . 3 2 1 1 . 1 Builder 8 | . . . . 2 1 2 . 1 2 Tunneler 4 | 2 . . 1 . 1 . . . . Hauler 2 | . . . 1 1 . . . . . Recycler 6 | 1 1 . . . 2 . . 1 1 Operator 3 | . . . 1 . 1 . 1 . . Watcher 10 | . 2 . . 2 1 2 2 1 . Swarmer 21 | . . 3 . 4 . 2 3 5 4 Grunt 37 | . 3 . 8 7 5 5 . 9 . Brawler 1 | . . . . . . . . 1 . Duelist 3 | . . . . 1 1 . . 1 . Sentry 19 | . . . 2 3 4 3 2 2 3 Hunter 8 | . . . . . . . 1 1 6 Programmer 14 | . . . . . . 2 2 3 7 Best Kill Streak 8 | 3 3 3 4 5 4 8 4 7 4 Combat Bots Only 6 | . 2 3 3 5 2 4 4 6 4 Max Kills in Single Turn 3 | 1 1 1 1 3 2 2 1 3 3 Gunslinging 1 | . . . . 1 . . . . 1 Exploded 3 | . . . . 1 1 1 . 3 3 Melee 1 | . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Hostile Shots Fired 899 | . 11 21 40 81 54 94 113 141 344 Missed 315 | . 2 8 11 25 17 40 46 42 124 Hits 584 | . 9 13 29 56 37 54 67 99 220 Melee 4 | . . . . 3 . . . 1 . Projectile 580 | . 9 13 29 53 37 54 67 98 220 AOE 11 | . . 7 . . . . 1 . 3 Critical Strikes 32 | . 1 . . 3 5 . . 6 17 Part Disruptions 1 | . . . . . . . . 1 . Damage Taken 7212 | . 93 227 271 546 594 471 523 1274 3213 Core 1659 | . 12 42 59 85 90 101 9 84 1177 Absorbed by Shields 1224 | . . . . . . 105 183 458 478 Ignored by Resistances 2386 | . 28 68 83 160 166 174 210 470 1027 Regen/Repaired (Parts) 164 | . . . . 41 . 11 112 . . Core Remaining (%) 85 | 100 . 78 . 64 83 85 98 91 . Volleys Fired 379 | 8 12 6 27 54 36 36 49 71 80 Largest 2 | 2 2 2 2 2 2 2 2 2 2 Hottest 162 | 40 40 40 88 86 86 90 140 90 162 Shots Fired 556 | 16 24 12 54 96 51 44 57 92 110 Gun 433 | 16 24 12 54 88 27 36 57 80 39 Cannon 25 | . . . . . . . . . 25 Launcher 98 | . . . . 8 24 8 . 12 46 Special . | . . . . . . . . . . Kinetic 121 | 16 24 12 27 38 4 . . . . Thermal 265 | . . . 27 50 3 36 46 70 33 Explosive 98 | . . . . 8 24 8 . 12 46 Electromagnetic 72 | . . . . . 20 . 11 10 31 Robot Hit Streak 44 | 8 14 11 20 36 13 22 36 19 44 Robot Miss Streak 5 | 1 1 1 2 5 2 1 2 2 1 Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . . . 3 . . 1 . 1 Max Gunslinging Chain 1 | . . . . 1 . . 1 . 1 Shots Hit Robots 485 | 11 21 8 45 78 40 38 58 83 103 Core Hits 298 | 4 11 4 45 34 34 26 18 54 68 Critical Kills 1 | . 1 . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 9 | . 1 . . 3 . . . 4 1 Burn 7 | . . . . 3 . . . 3 1 Destroy 1 | . 1 . . . . . . . . Corrupt 1 | . . . . . . . . 1 . Melee Attacks 5 | . . . . . . . 5 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . . . . 5 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 15460 | 115 217 86 694 1452 1638 1684 1772 3613 4189 Guns 9295 | 115 217 86 694 1101 373 1315 1772 2348 1274 Cannons 279 | . . . . . . . . . 279 Explosions 5765 | . . . . 351 1261 369 . 1171 2613 Melee . | . . . . . . . . . . Ramming 121 | . . . . . 4 . . 94 23 Kinetic 1217 | 115 217 86 268 486 45 . . . . Thermal 8260 | . . . 426 615 94 1367 1628 2635 1495 Explosive 4964 | . . . . 351 1196 317 . 795 2305 Electromagnetic 898 | . . . . . 299 . 144 89 366 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 21 | . . . . 1 3 1 . 4 21 Average Corruption 3 | . . . . 1 2 1 . 2 6 Corruption Purged 4 | . . . . . . . . . 4 Corruption Blocked . | . . . . . . . . . . Effects 40 | . . . . 4 11 . . 9 16 Message Errors 6 | . . . . . . . . 2 4 Matter Fused 7 | . . . . . 4 . . 1 2 Heat Flow Errors 7 | . . . . 3 1 . . 1 2 Energy Discharges 11 | . . . . . 4 . . 2 5 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 5 | . . . . . 1 . . 2 2 Data Loss (major) 1 | . . . . 1 . . . . . Misfires 2 | . . . . . 1 . . 1 . Overload Shots 157 | . . . . . . 36 43 54 24 Effects 4 | . . . . . . 2 1 . 1 Energy Bleed 1 | . . . . . . 1 . . . Heat Surge 3 | . . . . . . 1 1 . 1 Overflow Damage 143 | . . . . . 36 12 . 22 73 Projectiles 21 | . . . . . . . . . 21 Explosions 122 | . . . . . 36 12 . 22 52 Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 . Impact 1 | . . . . . . . . 1 . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 230 | . . . . . 156 . . . 74 Shots 12 | . . . . . 6 . . . 6 Rammed 16 | . . . . . 1 . . 11 4 Targets Rammed 18 | . . . . . 1 . . 13 4 Kicked . | . . . . . . . . . . Crushed 2 | . . . . . . . . 2 . Highest Temperature 362 | . 22 . 172 354 94 362 263 236 194 Average Temperature 81 | . 11 . 58 95 22 95 84 88 98 Received Heat Transfer 1516 | . 84 . 174 267 324 142 52 306 167 Effects 9 | . . . . 3 . 3 3 . . Shutdowns 2 | . . . . 2 . . . . . Energy Bleed 1 | . . . . 1 . . . . . Interference 6 | . . . . . . 3 3 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 2 | . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . 1 1 . Robots Corrupted 1 | . . . . . 1 . . . . Combat Hostiles 1 | . . . . . 1 . . . . Parts Fried 3 | . . . . . 2 . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 6 | . . . . 1 . . 1 2 2 Combat Hostiles 6 | . . . . 1 . . 1 2 2 Parts Melted 29 | . . . 3 2 . 1 9 10 4 Heat Transferred 11756 | . . . 659 1776 124 1750 2111 3579 1757 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . 2 . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Maximum Alert Level 2 | . . . . 1 1 . . 2 2 Low Security (%) 78 | 100 100 100 100 81 87 100 100 53 39 Level 1 18 | . . . . 18 12 . . 39 53 Level 2 2 | . . . . . . . . 7 6 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 431 | 10 55 80 116 244 228 169 84 431 422 Initial 167 | . . 13 7 41 40 49 16 18 167 Average 105 | 1 18 25 27 121 132 40 10 180 219 Influence Increases 3998 | 15 89 115 289 440 517 396 259 906 972 Destroy 0b10 Robot/C 2060 | . 60 60 200 300 200 240 160 440 400 Destroy 0b10 Robot/NC 205 | 15 15 . 15 40 40 25 20 15 20 Destroy Leader 534 | . 14 10 52 66 62 64 64 92 110 Successful Hack 130 | . . . 4 12 24 30 12 24 24 Disable Machine 189 | . . . . . 36 18 . 63 72 Destroy Structure 700 | . . . 3 22 155 19 3 212 286 Lose Combat Pursuer 180 | . . 45 15 . . . . 60 60 Influence Decreases 3789 | 15 47 132 198 442 504 484 254 554 1159 Entered New Map 552 | . . 29 18 75 74 78 23 26 229 Time Decay 3007 | 15 47 93 180 357 400 406 221 528 760 Lost Part 220 | . . 10 . 10 30 . . . 170 Lost Ally 10 | . . . . . . . 10 . . Squads Dispatched 22 | . . . 3 2 1 7 2 2 5 Investigation 4 | . . . 1 1 1 1 . . . Extermination 9 | . . . . . . 2 2 1 4 Reinforcement 6 | . . . 2 1 . 1 . 1 1 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 2 | . . . . . . 1 . 1 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Distress Signals 2 | . . . 1 . . 1 . . . Communications Jammed 22 | . . . . . . . . 19 3 Distress Signals 21 | . . . . . . . . 18 3 Times Spotted 146 | . 6 9 14 18 13 14 12 30 30 Peak Tracking Total 6 | . 2 3 5 5 4 3 3 5 6 Tactical Retreats 9 | . . 2 1 . 1 . . 2 3 ECM-based Alert Blocks 1 | . . . . . 1 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Traps Triggered 10 | . . . . 2 . 3 . 4 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Machines Disabled 21 | . . . . . 4 2 . 7 8 Max in Single Turn 4 | . . . . . 1 2 . 4 3 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Machines Accessed 35 | . 1 . 2 4 6 6 8 3 5 Terminals 20 | . 1 . 1 2 5 2 5 3 1 Fabricators 1 | . . . . . . . . . 1 Repair Stations 6 | . . . . 2 . 2 2 . . Recycling Units 3 | . . . . . 1 . . . 2 Scanalyzers 4 | . . . 1 . . 2 1 . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 77 | . 3 . 5 13 14 12 17 6 7 Successful 40 | . . . 5 7 8 8 6 3 3 Failed 36 | . 3 . . 6 6 3 11 3 4 Catastrophic 2 | . . . . . . . . 1 1 Database Lockouts 1 | . . . . . . 1 . . . Manual 30 | . . . 1 2 11 3 5 4 4 Terminals 45 | . 3 . 2 5 12 3 12 6 2 Fabricators 1 | . . . . . . . . . 1 Repair Stations 16 | . . . . 8 . 4 4 . . Recycling Units 5 | . . . . . 2 . . . 3 Scanalyzers 9 | . . . 3 . . 5 1 . . Garrison Access 1 | . . . . . . . . . 1 Terminal Hacks 9 | . . . 1 1 1 1 2 3 . Record 2 | . . . . . . . . 2 . Prototype ID Bank 3 | . . . 1 . 1 . 1 . . Open Door 1 | . . . . 1 . . . . . Open DSF 2 | . . . . . . 1 . 1 . Zone Layout 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 9 | . . . . 5 . 2 2 . . Scan Component 5 | . . . . 3 . 1 1 . . Repair 4 | . . . . 2 . 1 1 . . Recycling Unit Hacks 1 | . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . 1 Scanalyzer 6 | . . . 3 . . 3 . . . Retrieve Study 6 | . . . 3 . . 3 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 15 | . . . 1 1 7 2 2 . 2 Terminals 13 | . . . 1 1 6 2 2 . 1 Botnet 3 | . . . . . 2 1 . . . Skim 10 | . . . 1 1 4 1 2 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . Recyclers 1 | . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 Reprogram 1 | . . . . . . . . . 1 Data Cores Recovered 2 | . . . . . 1 . 1 . . Used 2 | . . . . . 1 . 1 . . Hacking Detections 32 | . 1 . 1 4 6 4 8 3 5 Full Trace Events 5 | . 1 . 1 2 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 6 | . . . 3 . . 3 . . . Parts Repaired 4 | . . . . 2 . 1 1 . . Time 390 | . . . . 244 . 108 38 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 2 | . . . . . . . 2 . . Non-combat 2 | . . . . . . . 2 . . Combat . | . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . 2 . . no_distress 2 | . . . . . . . 2 . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Total Allies 1 | . . . . . . . 1 . . Largest Group 1 | . . . . . . . 1 . . Highest-Rated Group 40 | . . . . . . . 40 . . Highest-Rated Ally 40 | . . . . . . . 40 . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Active Infowar (turns) 6823 | . 154 324 679 691 807 615 1029 1122 1402 Optics 842 | . 14 324 504 . . . . . . Sensors 4061 | . . 235 679 436 807 507 . . 1397 Terrain 975 | . . . 175 630 170 . . . . Cloaking 4 | . . . . . . . . . 4 Jamming 3549 | . . . . . . . 1029 1122 1398 ECM 1754 | . 154 89 315 108 548 540 . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Turns Passed 7914 | 86 183 324 679 749 807 1409 1030 1122 1525 Spaces Moved 4210 | 46 116 248 370 327 463 764 538 449 889 Core 253 | 9 . . . . . . . . 244 Treads 2711 | . . . . . 370 764 538 449 590 Legs 1191 | 37 116 248 370 327 93 . . . . Wheels . | . . . . . . . . . . Hover 55 | . . . . . . . . . 55 Flight . | . . . . . . . . . . Fastest Speed 36 | 50 120 120 105 105 105 153 153 158 36 Average Speed 144 | 120 120 120 119 105 138 153 156 201 140 Slowest Speed 900 | 200 120 120 120 105 153 153 158 224 900 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 29 | 4 32 60 26 54 40 25 17 18 23 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 535 | . . . . 24 191 19 3 146 152 Melee . | . . . . . . . . . . Projectile 7 | . . . . . . 2 3 2 . AOE 528 | . . . . 24 191 17 . 144 152 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Total 5478 | 59 136 263 556 644 577 959 669 568 1047 Wait 625 | . 5 7 130 232 37 133 51 16 14 Move 4201 | 45 115 247 369 326 462 763 537 448 889 Hop . | . . . . . . . . . . Pick Up 40 | . 1 1 4 5 5 8 4 3 9 Fast Attach 32 | 6 1 . 2 2 6 1 3 . 11 Attach 24 | . . 1 1 3 3 3 2 4 7 Detach 8 | . . . 1 . 3 . 1 3 . Swap 77 | . 2 1 12 12 11 8 6 6 19 Drop 67 | . . . 10 10 13 7 9 4 14 Fire 379 | 8 12 6 27 54 36 36 49 71 80 Melee 5 | . . . . . . . 5 . . Ram 3 | . . . . . . . . . 3 Kick . | . . . . . . . . . . Crush 15 | . . . . . 1 . . 13 1 Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . . 2 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / [*Low x2]) -5/Factory -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 16) 270 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 350 | -10/Mines | Learned location of Storage (-9) 356 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 358 | -10/Mines | Found Prototype Device 359 | -10/Mines | Identified Exp. Sensor Array 417 | -10/Mines | Learned Materials security intel 519 | -10/Mines | Assembled infested the area 524 | -10/Mines | Assisted by a Guerilla fighting off Assembled 587 | -10/Mines | Discovered new exit (range 6) 594 | -10/Mines | Entered Materials 594 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1150 | -9/Materials | Discovered new exit (range 14) 1273 | -9/Materials | Entered Storage 1416 | -9/Storage | Repaired Exp. Sensor Array 1843 | -9/Storage | Repaired Broken Exp. Sensor Array 1999 | -9/Storage | Discovered new exit (range 14) 2021 | -9/Storage | Identified exit to Materials 2022 | -9/Storage | Entered Materials 2022 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2687 | -8/Materials | Discovered new exit (range 3) 2828 | -8/Materials | Identified exit to Factory 2829 | -8/Materials | Entered Factory 2829 | -7/Factory | Evolved 2 slots: Utility x2 2963 | -7/Factory | Repaired Exp. Sensor Array 3491 | -7/Factory | Central database locked down 3870 | -7/Factory | Garrison activated, responded to threat 4224 | -7/Factory | Discovered new exit (range 10) 4238 | -7/Factory | Entered another Factory area 4238 | -6/Factory | Evolved 2 slots: Utility x2 4373 | -6/Factory | Discovered new exit (range 6) 4375 | -6/Factory | Discovered new exit (range 15) 5042 | -6/Factory | Repaired Arm. Treads 5222 | -6/Factory | Discovered new exit (range 9) 5268 | -6/Factory | Entered another Factory area 5268 | -5/Factory | Evolved 2 slots: Utility x2 6348 | -5/Factory | Discovered new exit (range 14) 6390 | -5/Factory | Entered another Factory area 6390 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7421 | -4/Factory | Lost 3 parts (1n2u) 7534 | -4/Factory | Lost 3 parts (2n1u) 7631 | -4/Factory | System corruption reached 10% 7661 | -4/Factory | Lost 6 parts (4u2w) 7788 | -4/Factory | Released all parts (7) 7819 | -4/Factory | Spotted B-86 Titan 7854 | -4/Factory | Core integrity fell below 50% 7877 | -4/Factory | Core integrity fell below 20% 7915 | -4/Factory | Destroyed by P-70 Sage via exploding Power Conduit Last Messages --------------- [Achievement: Live, Flee, And Rebuild] 07788_ Slammed into P-70 Sage. 07799_ Slammed into U-05 Engineer. 07814_ Terminal disabled. 07821_ P-70 Sage resets P-70 Sage, system corruption cleaned. 07822_ System corrupted: Energy discharge (-28). 07838_ EHRTGKVH%T:KXIRITH1P 07844_ Acquired Imp. Cloaking Device. 07853_ Fusion Modulator explodes. 07857_ System corrupted: Imp. Cloaking Device rejected. 07873_ Acquired Adv. Focal Shield. 07874_ Penetrated by Slug. 07877_ U-05 Engineer lays Concrete. 07878_ B-86 Titan activates siege mode. 07878_ U-05 Engineer lays Concrete. 07891_ System corrupted: Component data lost. 07907_ N%I4F%YMPSQ8RVQ> 1:=AG#L3SD8SZZYFGLAKK 07909_ Acquired 100 matter. 07910_ Acquired Linear Gravjet. 07915_ Power Conduit explodes. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ???????????????????????????? ???????? | | ????????????????????######## "????? | | ????????????????????# ""???? | | ????????????????????# ???? | | ????????????????????# ""???? | | ????????????????????# """ "? | | ????????????????????# """ "" | | ????????##### ?????# | | ???????##;;;;;;###### | | ???????# # !! = ? | | ???????# # !! "F? | | ???????# # ! ""? | | ???????# |# ??? | | ???????# @ # ??????? | | ???????# p # #?????????? | | ???????# p Y# #####?????? | | ???????# """"""""" # +?????? | | ???????# + #####?????? | | ???????# """"""""" # #?????????? | | ???????# # #?????????? | | ???????#] + #?????????? | | ???????######## #######+#######?????? | | ??????????????#### ! #?????? | | ?????????????????# #?????? | | ?????????????????# ] #?????? | | ?????????????????#= """ #?????? | | ?????????????????# """ #?????? | | ?????????????????# """ #?????/ | | ?????????????????# !! =#????? | | ?????????????????# ! """ #????? | | ?????????????????# """ #????? | | ?????????????????# """ #????? | | ?????????????????# #???## | | ?????????????????# +???? | | ?????????????????####+#########???? | | ????????????????????# #???????????? | | ???????????????###??# #???????????? | | ???????????????# ?# #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 200 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Jamming Range 12 Armor Coverage 1800 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Exp. Sensor Array | 27% | -9/Storage Exp. Sensor Array | 31% | -9/Storage | Broken Exp. Sensor Array | 62% | -7/Factory Arm. Treads | 62% | -6/Factory Studied --------- Aluminum Leg | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Lightning Gun | -7/Factory | Hacked Mni. Grenade Launcher | -7/Factory | Hacked Adv. Treads | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Live, Flee, And Rebuild Overkill Resistances Are Futile Challenges ------------ None Game ------ Seed PointySurgeBeamcaster Manual? 0 Play Time 01:41:10 Cumulative 58.6 hours Start 2025.11.04 @ 19:59:43 End 2025.11.04 @ 21:40:24 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 43 Rogue 13 Adventurer 30 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 33 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92ef2814-fdd9-4474-a1f1-e3a147a54291