Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.26 @ 23:45:38 Player: DaddyWalrus Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (187) 935 Value Destroyed (6080) 6080 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (779) 779 TOTAL SCORE: 13574 Bonus ------- High Alert Combat Kills 154 Follower Combat Kills 406 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -681 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Energy Well (500) Improved Thermal Shield High-powered Tractor Beam Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Weapon Cycler Improved Heavy Armor Plating Component Analysis Suite > --- WEAPON ----------- Gatling Laser Gatling Laser Heavy Plasma Cannon > --- INVENTORY -------- Light Nuclear Core Micro Fission Core Improved Medium Treads Improved Heat Sink Energy Well High-capacity Matter Pod Targeting Computer Targeting Computer Improved Thermal Shield Dynamic Insulation System High-powered Tractor Beam Gatling Laser Autogun Gauss Rifle Gauss Rifle Gauss Rifle Enhanced Gauss Cannon Mini Grenade Launcher Remote Datajack Spear [Rating: 80] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Wheel Wheel Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Precision Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Autogun Ballistic Cannon Enhanced Gauss Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Power Maul Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . 1 . . . . . Utility 7 | . . 2 2 . . . . . 1 . . . . 2 Weapon 1 | . . . . 1 . . . . . . . . . . Parts Attached 210 | 6 6 38 19 9 16 10 7 7 23 4 15 . 18 32 Power 20 | 1 2 5 1 . 1 1 . 1 3 . . . 1 4 Engine 14 | 1 2 5 . . 1 . . 1 3 . . . 1 . Core 6 | . . . 1 . . 1 . . . . . . . 4 Reactor . | . . . . . . . . . . . . . . . Propulsion 49 | 2 . 10 6 3 5 . 2 2 6 1 1 . 4 7 Treads 36 | 1 . 9 6 3 5 . . 2 6 1 1 . 2 . Leg 11 | . . . . . . . 2 . . . . . 2 7 Wheel 2 | 1 . 1 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 56 | 1 2 10 8 3 7 2 2 2 5 . 3 . 4 7 Device 23 | . . 5 2 . 1 . 1 1 4 . 2 . 2 5 Storage 7 | 1 2 1 . . . 1 . 1 . . . . 1 . Processor 8 | . . 1 2 2 1 . . . . . . . . 2 Hackware 1 | . . 1 . . . . . . . . . . . . Protection 17 | . . 2 4 1 5 1 1 . 1 . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . Weapon 85 | 2 2 13 4 3 3 7 3 2 9 3 11 . 9 14 Energy Gun 14 | 1 . 5 . 1 . 2 . . . . . . . 5 Energy Cannon 4 | . 1 . . . . . . . . . 1 . 1 1 Ballistic Gun 47 | 1 1 7 4 2 3 2 3 1 7 2 4 . 5 5 Ballistic Cannon 7 | . . . . . . . . . . . 5 . 1 1 Launcher 8 | . . 1 . . . 3 . . . 1 . . 2 1 Special Weapon 1 | . . . . . . . . 1 . . . . . . Impact Weapon 2 | . . . . . . . . . 2 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . 1 . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 . . 1 . . . . . 2 . Parts Lost 79 | . 2 9 3 1 10 7 . 1 2 . 1 . 13 30 Power 7 | . 1 1 . . . 1 . . 1 . . . 1 2 Propulsion 24 | . . 2 . 1 5 1 . . . . 1 . 5 9 Utility 17 | . . 2 1 . 3 2 . . . . . . 2 7 Weapon 31 | . 1 4 2 . 2 3 . 1 1 . . . 5 12 Highest Loss Streak 19 | . 1 3 2 1 9 4 . 1 2 . 1 . 12 19 Average Slot Usage (%) 94 | . 98 99 99 99 98 88 88 99 93 92 93 93 85 80 Engine 5 | . 14 10 7 . 3 3 . 6 6 6 6 6 6 . Core 2 | . . . 1 7 3 3 7 . . . . . . 3 Treads 16 | . 14 20 18 22 21 12 7 11 25 25 26 26 10 1 Leg 2 | . . . . . . . 4 11 . . . . 8 14 Device 3 | . . 5 . . . . . 2 7 6 6 6 10 19 Storage 17 | . 26 22 18 15 15 18 23 19 13 13 13 13 13 10 Processor 14 | . . 5 25 23 22 19 15 15 13 13 13 13 7 7 Protection 6 | . . 5 9 6 6 7 6 7 6 6 6 6 5 3 Energy Gun 1 | . . 4 . . . 2 3 . . . . . . 7 Ballistic Gun 16 | . 19 15 17 23 23 16 14 22 19 19 16 6 9 4 Naked Turns 76 | . . . . . . . . . . . . . . 76 Heaviest Build 116 | 9 50 70 71 71 75 78 79 96 100 100 116 110 114 115 Greatest Support 104 | 20 20 40 44 60 62 45 40 78 104 104 104 96 96 91 Greatest Overweight (x) 23 | . 4 5 1 1 3 3 3 2 1 1 1 1 3 23 Average Overweight (x) 1 | . 1 1 1 1 1 1 2 1 . . . 1 1 . Largest Inventory Capacity 20 | 6 16 18 18 18 18 18 18 20 20 20 20 20 20 20 Average Capacity 17 | 4 11 16 18 18 18 18 18 18 20 20 20 20 20 18 Most Carried 20 | 5 10 18 18 18 18 13 18 20 20 20 20 20 20 20 Average Carried 15 | 3 8 14 17 17 16 9 14 18 19 19 19 20 12 14 Final Capacity 20 | 6 16 18 18 18 18 18 18 20 20 20 20 20 20 4 Final Carried 20 | 5 10 18 18 18 11 7 18 20 20 20 20 20 9 4 Class Distribution -------------------- 33% | Scavenger-Gunner 23% | Mutant 14% | Gunner 12% | Scavenger-Mutant 8% | Scavenger-Tank 5% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Matter Collected 6322 | 265 218 909 886 209 586 141 90 201 767 343 344 . 399 964 Remotely 28 | . . . . . 28 . . . . . . . . . Salvage Created 7620 | 73 494 1934 873 238 520 145 . 73 1014 118 144 . 397 1597 Parts 426 | 1 33 119 48 20 23 11 . 5 52 14 6 . 13 81 Haulers Intercepted 4 | . . 2 . . . . . . 1 . . . . 1 Recyclers Shooed 8 | . . 3 . 1 . . . . 1 . . . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 82 | . . . . . 19 11 1 19 . 11 4 . 17 . Prevented 9 | . . . . . . . . 5 . 4 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 135 | . 8 36 17 3 10 8 . 2 12 6 4 . 12 17 Guns 102 | . 7 30 17 3 10 1 . 2 12 4 . . 3 13 Cannons 15 | . 1 2 . . . . . . . . 4 . 4 4 AOE 18 | . . 4 . . . 7 . . . 2 . . 5 . Classes Destroyed 18 | 2 3 4 1 2 1 1 . . 2 1 . . 1 . Worker 8 | 1 1 4 1 . . . . . . . . . . 1 Builder 10 | . . . 1 1 . . . . 1 . . . . 7 Tunneler 1 | . . . . 1 . . . . . . . . . . Hauler 4 | . . 2 . . . . . . 1 . . . . 1 Recycler 13 | 1 1 3 2 . . . . . 1 . . . . 5 Operator 2 | . 1 1 . . . . . . . . . . . . Watcher 11 | . 2 5 2 . . . . . 1 . . . . 1 Swarmer 36 | . . 7 7 . 2 7 . 1 2 4 . . 1 5 Saboteur 1 | . . . . . . . . . 1 . . . . . Grunt 51 | . 8 18 4 . . . . 1 5 . 2 . 8 5 Brawler 2 | . . 1 . . 1 . . . . . . . . . Duelist 5 | . . . . . 3 . . . 1 . 1 . . . Sentry 24 | . . 10 6 2 2 . . . 2 . . . 1 1 Hunter 5 | . . . . . . . . . . . . . 2 3 Programmer 8 | . . . . 1 2 . . . 1 1 . . . 3 Behemoth 2 | . . . . . . 1 . . . . 1 . . . Thief 1 | . . . . . . . . . . 1 . . . . Mutant 3 | . . . . . . . . . 3 . . . . . Best Kill Streak 9 | 1 3 6 4 3 4 4 . 1 4 4 3 . 9 9 Combat Bots Only 9 | . 2 6 4 1 4 4 . 1 3 4 3 . 9 7 Max Kills in Single Turn 3 | 1 1 3 1 1 2 3 . 1 2 2 1 . 2 2 Gunslinging 1 | . . 1 . . 1 . . . . . . . . . Exploded 3 | . . 3 . . . 2 . . . 1 . . 2 . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Damage Taken 14669 | . 496 1706 1249 446 1482 880 . 449 1229 248 572 . 1909 4003 Core 2073 | . 96 196 155 57 125 145 . 33 118 . 22 . 112 1014 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 66 | 100 61 51 71 . . . . 48 . . . . 70 . Volleys Fired 490 | 5 47 132 75 16 29 12 . 5 48 18 17 . 26 60 Largest 3 | 2 2 2 2 3 3 3 . 3 3 3 3 . 3 3 Hottest 217 | 60 80 80 46 69 74 111 . 89 79 83 143 . 177 217 Shots Fired 1177 | 10 93 262 150 48 87 33 . 15 144 54 36 . 75 170 Gun 1047 | 10 74 244 150 48 87 22 . 15 144 52 10 . 38 153 Cannon 105 | . 19 16 . . . . . . . . 26 . 27 17 Launcher 25 | . . 2 . . . 11 . . . 2 . . 10 . Special . | . . . . . . . . . . . . . . . Kinetic 969 | 5 74 191 150 48 87 17 . 15 144 52 29 . 62 95 Thermal 178 | 5 19 69 . . . . . . . . 7 . 3 75 Explosive 25 | . . 2 . . . 11 . . . 2 . . 10 . Electromagnetic 5 | . . . . . . 5 . . . . . . . . Robot Hit Streak 23 | 9 6 17 22 22 17 9 . 3 23 10 9 . 13 12 Robot Miss Streak 6 | . 5 6 2 2 4 3 . 6 2 6 2 . 3 6 Penetration Max 1 | . . . . . . . . . 1 . . . . 1 Secondary Targets 12 | . 1 2 1 . 2 . . . 4 . . . . 2 Max Gunslinging Chain 1 | . 1 1 1 . 1 . . . 1 . . . . 1 Shots Hit Robots 823 | 9 54 172 120 34 70 22 . 6 116 29 19 . 42 130 Core Hits 393 | 3 20 74 39 11 35 16 . 2 45 12 12 . 36 88 Critical Hits 12 | . . 1 . . 1 . . . 1 . 2 . 2 5 Critical Kills 5 | . . . . . . . . . . . . . 1 4 Critical Parts Destroyed 7 | . . 1 . . 1 . . . 1 . 2 . 1 1 Melee Attacks 10 | . . . . . . . . . 5 . 1 . . 4 Impact 5 | . . . . . . . . . 5 . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 5 | . . . . . . . . . . . 1 . . 4 Sneak Attacks 4 | . . . . . . . . . 4 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 16307 | 86 699 2639 1801 543 1151 832 . 197 2352 751 565 . 1785 2906 Guns 12247 | 86 504 2241 1753 543 1151 224 . 197 2048 502 79 . 452 2467 Cannons 1537 | . 195 157 . . . . . . . . 486 . 431 268 Explosions 2024 | . . 195 . . . 608 . . . 249 . . 902 70 Melee 392 | . . . . . . . . . 304 . . . . 88 Ramming 107 | . . 46 48 . . . . . . . . . . 13 Kinetic 11675 | 31 504 1763 1753 543 1151 175 . 197 2048 502 565 . 883 1560 Thermal 2060 | 55 195 635 . . . . . . . . . . . 1175 Explosive 1954 | . . 195 . . . 608 . . . 249 . . 902 . Electromagnetic 119 | . . . . . . 49 . . . . . . . 70 Impact 304 | . . . . . . . . . 304 . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 88 | . . . . . . . . . . . . . . 88 Highest Corruption 8 | . 1 2 . . 1 1 1 . . 2 2 2 2 8 Average Corruption 1 | . 1 2 . . 1 1 1 . . 1 2 2 2 3 Corruption Purged . | . . . . . . . . . . . . . . . Effects 69 | . 3 13 . . 4 7 1 . . 9 13 . 6 13 Message Errors 20 | . 1 4 . . 2 . . . . 4 4 . 2 3 Matter Fused 2 | . . . . . . . . . . . . . . 2 Heat Flow Errors 3 | . . . . . . . . . . 1 1 . . 1 Energy Discharges 12 | . . 3 . . 1 2 1 . . 1 2 . 1 1 Data Loss (minor) 11 | . . 2 . . . 3 . . . 2 4 . . . Targeting Errors 16 | . 2 3 . . 1 1 . . . 1 2 . 2 4 Weapon Failures 5 | . . 1 . . . 1 . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 126 | . 12 . . . . 10 . . 61 30 . . 11 2 Projectiles 25 | . 12 . . . . . . . . . . . 11 2 Explosions 40 | . . . . . . 10 . . . 30 . . . . Melee 61 | . . . . . . . . . 61 . . . . . Knockbacks 13 | . . 4 . . . . . . . . 5 . 3 1 Impact 4 | . . 4 . . . . . . . . . . . . Kinetic 8 | . . . . . . . . . . . 4 . 3 1 Secondary 1 | . . . . . . . . . . . 1 . . . Self-Inflicted Damage 48 | . . . . . . . . . . . . . 47 1 Shots 2 | . . . . . . . . . . . . . 2 . Rammed 11 | . . 7 3 . . . . . . . . . . 1 Targets Rammed 12 | . . 7 3 . . . . . . . . . . 2 Kicked 1 | . . . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . . Highest Temperature 403 | 40 132 210 40 62 56 215 . 78 221 246 403 . 128 239 Average Temperature 44 | 23 37 19 7 23 22 68 . 26 78 142 122 . 41 37 Received Heat Transfer 3476 | . 279 588 423 96 213 60 . 71 387 . 156 . 318 885 Effects 7 | . . . . . . . . . . 3 1 . . 3 Shutdowns 1 | . . . . . . . . . . . 1 . . . Interference 6 | . . . . . . . . . . 3 . . . 3 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 . . . . . Impact Corruptions 2 | . . . . . . . . . 2 . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 9 | . 1 2 . . . . . 1 . . . . . 5 Heat Transferred 4653 | 125 407 1521 . . . . . . . . . . . 2600 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . 1 . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Peak Influence 580 | 10 155 580 394 206 . . . . 562 . . . . 274 Initial 245 | . 6 34 245 175 . . . . 89 . . . . 31 Average 207 | 3 44 228 288 102 . . . . 339 . . . . 154 Maximum Alert Level 2 | . . 2 1 1 . . . . 2 . . . . 1 Low Security (%) 57 | 100 100 57 18 92 . . . . 42 . . . . 64 Level 1 27 | . . 11 81 8 . . . . 4 . . . . 35 Level 2 15 | . . 30 . . . . . . 52 . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 17 | . 3 6 . 1 . . . . 4 . . . . 3 Investigation 6 | . 1 4 . . . . . . 1 . . . . . Extermination 2 | . . . . . . . . . 1 . . . . 1 Reinforcement 8 | . 2 2 . 1 . . . . 1 . . . . 2 Assault 1 | . . . . . . . . . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Distress Signals 8 | . 1 3 1 . . . . . 1 . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 219 | . 14 56 28 6 10 7 . 13 23 12 7 . 14 29 Peak Tracking Total 7 | . 3 4 5 2 5 5 . 4 5 4 4 . 6 7 Tactical Retreats 21 | . . 4 2 . 1 . . . 4 5 3 . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Traps Triggered 5 | . 2 1 1 . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed 10 | . 4 6 . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 5 | . . 1 . . 1 . . . . 2 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Disabled 7 | . 1 1 1 . . . . . 3 . . . . 1 Max in Single Turn 2 | . 1 1 1 . . . . . 2 . . . . 1 Garrison Access 3 | . . . 1 1 . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Machines Accessed 24 | . 6 4 2 3 . . . . 2 2 1 4 . . Terminals 12 | . 6 4 1 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 3 | . . . 1 1 . . . . 1 . . . . . Total Hacks 76 | . 21 11 4 7 . . . . 4 2 1 26 . . Successful 56 | . 14 7 1 4 . . . . 1 2 1 26 . . Failed 20 | . 7 4 3 3 . . . . 3 . . . . . Catastrophic 3 | . 1 . 1 . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 37 | . 19 11 2 3 . . 1 . . . . . . 1 Terminals 38 | . 21 11 2 4 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . 2 . . . . . Recycling Units 2 | . . . . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 5 | . . . 2 1 . . . . 2 . . . . . Terminal Hacks 40 | . 7 2 . 2 . . . . . 2 1 26 . . Record 11 | . . . . . . . . . . . . 11 . . Part Schematic 9 | . 1 . . . . . . . . . . 8 . . Robot Schematic 4 | . . . . . . . . . . . . 4 . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Prototype ID Bank 6 | . 2 . . 1 . . . . . . . 3 . . Open Door 3 | . . . . . . . . . . 2 1 . . . Unreport Threat 3 | . 1 1 . 1 . . . . . . . . . . Reprogram Traps 2 | . 1 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . 1 . . . . . Scan Component 1 | . . . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 1 . . . . . . . . . . Seal Access 2 | . . . 1 1 . . . . . . . . . . Unauthorized Hacks 13 | . 7 5 . 1 . . . . . . . . . . Terminals 13 | . 7 5 . 1 . . . . . . . . . . Track 2 | . 1 1 . . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . Botnet 10 | . 6 3 . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 14 | . 6 3 1 2 . . . . 2 . . . . . Full Trace Events 4 | . 1 2 . . . . . . 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . 4 . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . 1 . . . . . . . . . . 8 . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . . Machine Destruction 3 | . . . . . . . . . 3 . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total Allies 12 | . . 1 . . . . 9 . . . . . 1 1 Largest Group 9 | . . 1 . . . . 9 9 3 . . . 1 1 Highest-Rated Group 275 | . . 10 . . . . 275 275 113 . . . 94 29 Highest-Rated Ally 94 | . . 10 . . . . 39 39 39 . . . 94 29 Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 61 | . . . . . . . . 45 . . . . 10 6 Total Damage 2024 | . . . . . . . . 1543 . . . . 377 104 Kills 14 | . . . . . . . . 12 . . . . 2 . Allies Corrupted 1 | . . . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . . 2 1 2 2 . . 1 . 2 . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Turns Passed 14800 | 114 698 2446 1537 775 1183 769 2106 735 669 805 1249 143 683 888 Spaces Moved 7521 | 59 431 1087 762 391 593 397 1036 406 284 467 700 80 358 470 Core 128 | 3 . . . . . . . . . . . . . 125 Treads 5917 | 49 139 953 762 391 593 397 917 107 284 467 700 80 78 . Legs 1043 | . . . . . . . 119 299 . . . . 280 345 Wheels 433 | 7 292 134 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 120 165 180 172 172 165 165 158 160 160 180 150 50 Average Speed 169 | 144 123 173 169 180 179 181 200 172 167 160 166 180 163 128 Slowest Speed 1200 | 160 200 200 180 180 205 205 205 195 182 180 180 180 220 1200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 5 73 83 51 15 72 53 89 75 7 59 84 69 56 15 Regions Visited 14 Branch Regions 8 Pre-discovered Areas 6 | . . . . . . . 4 . . . . 1 1 . Known Exits Taken 10 | . . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . . Scrap Searched 17 | . . . . . 1 1 5 3 . 2 4 . 1 . Spaces Dug 6 | . . . . . . . . . 1 . 3 . . 2 Terrain Destroyed 221 | . . 19 . . . 67 . . 36 11 12 . 64 12 Melee 1 | . . . . . . . . . 1 . . . . . Projectile 43 | . . . . . . . . . . . 12 . 19 12 AOE 177 | . . 19 . . . 67 . . 35 11 . . 45 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Total 8657 | 76 512 1405 897 428 653 420 1070 434 400 492 748 79 410 633 Wait 128 | . 12 46 4 8 8 . 1 . 6 . 9 . 4 30 Move 7507 | 58 430 1086 761 390 592 396 1035 405 283 466 699 79 357 470 Hop . | . . . . . . . . . . . . . . . Pick Up 143 | 6 10 44 14 3 2 2 17 7 12 2 4 . 1 19 Fast Attach 46 | 6 2 5 6 1 2 . 3 3 4 1 1 . 3 9 Attach 71 | . 2 11 5 3 8 6 1 1 5 . 2 . 11 16 Detach 16 | . 1 5 . 1 . . 2 2 2 . . . 2 1 Swap 93 | . 2 22 8 5 6 4 3 3 14 3 12 . 4 7 Drop 131 | 1 6 47 21 1 6 . 8 8 21 2 2 . 2 6 Fire 490 | 5 47 132 75 16 29 12 . 5 48 18 17 . 26 60 Melee 10 | . . . . . . . . . 5 . 1 . . 4 Ram . | . . . . . . . . . . . . . . . Kick 2 | . . . . . . . . . . . . . . 2 Crush 10 | . . 7 3 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 10 | . . . . . . . . . . . 1 . . 9 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 249 | -10/Materials | Discovered new exit (range 16) 326 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 14) 654 | -10/Materials | Discovered new exit (range 14) 813 | -10/Materials | Entered another Materials area 813 | -9/Materials | Evolved 2 slots: Utility x2 1057 | -9/Materials | Lost 3 parts (1n2w) 1106 | -9/Materials | Discovered new exit (range 11) 1319 | -9/Materials | Build established: Scavenger-Mutant 1686 | -9/Materials | Discovered new exit (range 13) 2282 | -9/Materials | Discovered new exit (range 9) 2852 | -9/Materials | Discovered new exit (range 6) 2893 | -9/Materials | Build established: Mutant 3259 | -9/Materials | Entered another Materials area 3259 | -8/Materials | Evolved 2 slots: Utility x2 3821 | -8/Materials | Discovered new exit (range 16) 4796 | -8/Materials | Entered Factory 4796 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4969 | -7/Factory | Discovered new exit (range 15) 5005 | -7/Factory | Identified exit to Storage 5112 | -7/Factory | Build established: Scavenger-Gunner 5524 | -7/Factory | Discovered new exit (range 11) 5560 | -7/Factory | Identified exit to Lower Caves 5571 | -7/Factory | Entered Lower Caves 5606 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6101 | -7/Lower Caves | Encountered a Warlord checkpoint 6208 | -7/Lower Caves | Identified exit to Lower Caves 6563 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6642 | -7/Lower Caves | Learned location of 2 exits from Factory 6649 | -7/Lower Caves | Lost 9 parts (4n3u2w) 6754 | -7/Lower Caves | Entered another Lower Caves area 6755 | -7/Lower Caves | Encountered a Warlord checkpoint 6822 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 7125 | -7/Lower Caves | Spotted B-75 Beast 7224 | -7/Lower Caves | Lost 4 parts (1p2u1w) 7298 | -7/Lower Caves | Destroyed B-75 Beast 7329 | -7/Lower Caves | Lost 3 parts (1n2w) 7517 | -7/Lower Caves | Discovered new exit (range 4) 7521 | -7/Lower Caves | Identified exit to Zion 7523 | -7/Lower Caves | Entered Zion 7582 | -7/Zion | Build established: Gunner 7659 | -7/Zion | Found Prototype Device 7659 | -7/Zion | Identified Phasing AFG 7731 | -7/Zion | Discovered new exit (range 16) 7760 | -7/Zion | Identified exit to Proximity Caves 7822 | -7/Zion | System corruption cleaned by Quarantine Array 7979 | -7/Zion | Learned location of Extension (-4) 8014 | -7/Zion | Received a visual enhancement algorithm 8219 | -7/Zion | Learned Factory security intel 8487 | -7/Zion | Gained Derelict followers 8591 | -7/Zion | Learned 4 Factory zone layouts 8749 | -7/Zion | Learned location of Armory (-4) 8893 | -7/Zion | Learned location of Recycling (-7) 9004 | -7/Zion | Imprinted 9006 | -7/Zion | Declared Zion's savior 9629 | -7/Zion | Entered Proximity Caves 9629 | -6/Proximity Caves | Accompanied by 9 allies 9630 | -6/Proximity Caves | Identified exit to Factory 9777 | -6/Proximity Caves | Learned location of 1 exit from Proximity Caves 9897 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9995 | -6/Proximity Caves | Build established: Derelict-Gunner 10147 | -6/Proximity Caves | Spotted B-75 Beast 10155 | -6/Proximity Caves | Core integrity fell below 50% 10166 | -6/Proximity Caves | Allies destroyed B-75 Beast 10364 | -6/Proximity Caves | Entered Factory 10364 | -6/Factory | Accompanied by 3 allies 10364 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10365 | -6/Factory | Identified exit to Factory 10365 | -6/Factory | Identified exit to Lower Caves 10776 | -6/Factory | Build established: Scavenger-Gunner 11033 | -6/Factory | Entered Lower Caves 11192 | -6/Lower Caves | Med. Treads stolen by Master Thief 11192 | -6/Lower Caves | P-60 Hacker assimilated allied CS-IB4(f) 11291 | -6/Lower Caves | Encountered a Warlord checkpoint 11728 | -6/Lower Caves | Discovered new exit (range 10) 11744 | -6/Lower Caves | Identified exit to Lower Caves 11838 | -6/Lower Caves | Entered another Lower Caves area 11977 | -6/Lower Caves | Discovered exit to Factory (range 16) 12024 | -6/Lower Caves | Encountered a Warlord checkpoint 12146 | -6/Lower Caves | Spotted B-75 Beast 12688 | -6/Lower Caves | Destroyed B-75 Beast 12821 | -6/Lower Caves | Learned Factory emergency access door positions 13069 | -6/Lower Caves | Discovered new exit (range 11) 13085 | -6/Lower Caves | Identified exit to Data Miner 13087 | -6/Lower Caves | Entered Data Miner 13087 | -6/Data Miner | Discovered new exit (range 6) 13096 | -6/Data Miner | Identified exit to Proximity Caves 13122 | -6/Data Miner | Met Data Miner 13152 | -6/Data Miner | Learned location of Section 7 (-2) 13152 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13183 | -6/Data Miner | Received God Mode back door access code from Data Miner 13230 | -6/Data Miner | Entered Proximity Caves 13247 | -5/Proximity Caves | Learned Factory stockpile data 13346 | -5/Proximity Caves | Escorted by Enhanced Grunt 13447 | -5/Proximity Caves | Destroyed 9 combat bots 13455 | -5/Proximity Caves | Lost 12 parts (1p5n2u4w) 13752 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13872 | -5/Proximity Caves | Build established: Scavenger-Tank 13913 | -5/Proximity Caves | Entered Factory 13913 | -5/Factory | Evolved 2 slots: Utility x2 14041 | -5/Factory | Destroyed 7 combat bots 14045 | -5/Factory | Lost 3 parts (1p2w) 14531 | -5/Factory | Lost 5 parts (2n1u2w) 14706 | -5/Factory | Core integrity fell below 50% 14723 | -5/Factory | Core integrity fell below 20% 14725 | -5/Factory | Released all parts (7) 14750 | -5/Factory | Lost 19 parts (1p7n4u7w) 14801 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 14770_ K-01 Serf cleans the Nuclear Reactor. 14786_ Detecting system override signal. 14786_ K-01 Serf cleans the Terminal. 14790_ Z0INUQZQQKS8DQM1M3HZPGC2%TO E 14790_ Connecting with Terminal... >>RECEIVING... Welcome to your first Zion-integrated 0b10 terminal! Unaware Operators have no clue how to secure these things, ha! Check the roster for backup, and if you need any intel that'll take longer so we'll sever this connection and you can retrieve it at the next terminal. >>\\ZION-ROSTER [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : 1V-VPH(i)/Fire(4) ] [ 2 : 3E-GTV(Z)/Heavy(2) ] [ 3 : W5-XXW(z)/Light(3) ] 14790_ K-01 Serf cleans the Terminal. 14801_ Penetrated by Slug. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ??#/#??????????????????????????????????????????+?? | | ??# #???##############???????????????????????????? | | ??# #???# #???????????????????????????? | | ??# #???# #???????????????????????????? | | ??# #???# """"""" #???????????????????????????? | | ### ##### """"""" #???????????????????????????? | | # """"""" #???????????????????????????? | | # """"""" #???????????????????????????? | | + #???????????????????????????? | | # """"""" #???????????????????????????? | | # """"""" #???????????????????????????? | | ####### # """"""" #???????????????????????????? | | #######/# """"""" #??########?????????????????? | | ! # #??# #?????????????????? | | ##############??# #?????????????????? | | """ """ #???????????????# #?????????????????? | | """ """ #???????????????# #?????????????????? | | """ """ #????????????????? #?????????????????? | | #??????????????????? #?????????????????? | | ] =#????????????????????#+#?????????????????? | | #????????????????????# #?????????????????? | | ###+############+###?????????# #?????????????????? | | #?????????# #?????????????????? | | ^ ########### #?????????????????? | | """T""" #?????????????????? | | k @ u #?????????????????? | | #?????????????????? | | #?????????????????? | | " """ """ """ """ """ """ """ #?????????????????? | | " """ """ """ """ """ """ """ u ??????????????? | | " """ """ """ """ """ """ """ ??????????? | | ??????? | | ?????? | | wA ??????? | | ##"" ""##########A### #### ########### ??????? | | ?#""G""#????????????# #??# #?????????????????? | | ??######????????????# #??? #?????????????????? | | ????????????????????? #??? #?????????????????? | | ????????????????????? #??? #?????????????????? | | ????????????????????? ???? #?????????????????? | | ????????????????????? ???? #?????????????????? | | +????????????????????#### ???? ??????????????????? | | ????????????????????????? ???? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???+?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 18 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 25 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 18 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On Challenges ------------ None Game ------ Seed ArmorChromaticThrusters Manual? 0 Play Time 01:51:40 Cumulative 130.4 hours Start 2021.12.26 @ 21:53:22 End 2021.12.26 @ 23:45:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 66 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf9ac9f7-0965-476a-aae1-7704ea198ed9