Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.20 @ 00:38:01

Player: celerysam

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (32)      160
Value Destroyed (996)      996
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 3396

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     158/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -8/Garrison

 Parts 
-------
>            --- POWER (2) --------
                 (None)
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (3) ------
       Small Storage Unit
>            --- WEAPON (2) -------
        Mini Grenade Launcher
>            --- INVENTORY (8) ----
       Light Ion Engine
     Compact Battery (200)
    Advanced Targeting Computer
  Long-range Tractor Beam
             Pulse Rifle
             EM Pulse Cannon
       Heavy Flail

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
         Light Nuclear Core
>              --- PROPULSION -------
               Carbon-fiber Leg
               Carbon-fiber Leg
               Airjet
               Airjet
>              --- UTILITY ----------
         Small Storage Unit
      Advanced Weight Redist. System
      Advanced Targeting Computer
>              --- WEAPON -----------
      Enhanced Autogun
      Improved Light Cannon
>              --- INVENTORY --------
         Light Ion Engine
               Carbon-fiber Leg
    Long-range Tractor Beam
               Pulse Rifle
               EM Pulse Cannon
  High-powered Shotgun
          Mini Grenade Launcher
         Heavy Flail
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Airjet
Utility                    Small Storage Unit
  Device                   Advanced Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  1    | .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             38   | 6   1   2   16  9   4   
  Power                    6    | 1   .   1   2   2   .   
    Engine                 5    | 1   .   1   2   1   .   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 2   .   .   6   3   1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    4    | .   .   .   .   3   1   
    Wheel                  3    | 2   .   .   1   .   .   
    Hover                  5    | .   .   .   5   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | 1   1   .   1   2   .   
    Device                 1    | .   .   .   .   1   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              3    | .   1   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   15   | 2   .   1   7   2   3   
    Energy Gun             7    | 2   .   1   4   .   .   
    Energy Cannon          3    | .   .   .   2   .   1   
    Ballistic Gun          2    | .   .   .   .   2   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   1   .   
Parts Lost                 20   | .   .   1   5   6   8   
  Power                    3    | .   .   .   1   .   2   
  Propulsion               10   | .   .   .   3   4   3   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   5    | .   .   1   1   2   1   
  Highest Loss Streak      8    | .   .   1   4   5   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   88  100 91  95  54  
  Engine                   10   | .   14  14  11  10  .   
  Core                     1    | .   .   .   .   7   2   
  Leg                      3    | .   .   .   .   11  10  
  Wheel                    14   | .   28  28  8   .   .   
  Hover                    8    | .   .   .   29  21  .   
  Device                   2    | .   .   .   .   8   8   
  Storage                  11   | .   14  14  11  9   9   
  Processor                9    | .   3   14  11  9   8   
  Energy Gun               15   | .   28  28  12  .   .   
  Ballistic Gun            2    | .   .   .   .   8   7   
  Ballistic Cannon         1    | .   .   .   1   8   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             22   | 14  14  14  19  22  18  
  Greatest Support         39   | 20  20  20  36  39  39  
  Greatest Overweight (x)  1    | .   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   
  Most Carried             8    | 6   8   8   8   8   8   
  Average Carried          7    | 3   6   7   7   7   7   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            8    | 6   8   8   7   7   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Mat Gar 
Matter Collected           688  | 175 14  116 139 139 105 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            945  | .   46  206 279 318 96  
  Parts                    60   | .   5   15  12  20  8   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Combat Hostiles Destroyed  32   | .   3   8   6   10  5   
  Guns                     19   | .   3   8   3   4   1   
  Cannons                  9    | .   .   .   3   6   .   
  AOE                      4    | .   .   .   .   .   4   
Classes Destroyed          6    | .   1   1   1   2   1   
  Swarmer                  12   | .   3   6   .   3   .   
  Grunt                    13   | .   .   2   4   4   3   
  Duelist                  1    | .   .   .   .   1   .   
  Protector                1    | .   .   .   .   .   1   
  Sentry                   3    | .   .   .   2   1   .   
  Hunter                   2    | .   .   .   .   1   1   
Best Kill Streak           6    | .   2   3   3   6   4   
  Combat Bots Only         6    | .   2   3   3   6   4   
Max Kills in Single Turn   2    | .   1   2   1   1   2   
  Gunslinging              1    | .   .   1   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Mat Gar 
Hostile Shots Fired        255  | .   9   32  49  105 60  
  Missed                   68   | .   3   8   9   36  12  
Damage Taken               2589 | .   44  231 489 882 943 
  Core                     772  | .   .   87  110 90  485 
  Absorbed by Shields      60   | .   .   .   .   .   60  
Core Remaining (%)         79   | 100 .   65  72  .   .   
Volleys Fired              97   | .   6   14  23  36  18  
  Largest                  2    | .   2   2   2   2   2   
  Hottest                  128  | .   90  90  128 64  88  
Shots Fired                145  | .   12  28  33  52  20  
  Gun                      100  | .   12  28  25  23  12  
  Cannon                   38   | .   .   .   8   29  1   
  Launcher                 7    | .   .   .   .   .   7   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  65   | .   .   .   1   52  12  
  Thermal                  40   | .   6   14  20  .   .   
  Explosive                7    | .   .   .   .   .   7   
  Electromagnetic          33   | .   6   14  12  .   1   
  Robot Hit Streak         9    | .   2   9   7   8   4   
  Robot Miss Streak        3    | .   3   3   2   2   2   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        3    | .   .   2   1   .   .   
    Max Gunslinging Chain  1    | .   .   1   1   .   .   
Shots Hit Robots           99   | .   5   15  27  39  13  
  Core Hits                56   | .   3   11  11  19  12  
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed 1    | .   .   .   .   1   .   
  Critical Strikes         3    | .   .   .   1   2   .   
    Burn                   1    | .   .   .   1   .   .   
    Destroy                1    | .   .   .   .   1   .   
    Blast                  1    | .   .   .   .   1   .   
Melee Attacks              .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           1968 | .   58  179 432 795 504 
  Guns                     1003 | .   58  179 287 313 166 
  Cannons                  627  | .   .   .   145 482 .   
  Explosions               338  | .   .   .   .   .   338 
  Melee                    .    | .   .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  984  | .   .   .   23  795 166 
  Thermal                  347  | .   13  98  236 .   .   
  Explosive                338  | .   .   .   .   .   338 
  Electromagnetic          299  | .   45  81  173 .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         1    | .   1   1   .   .   .   
  Average Corruption       1    | .   1   1   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   
  Effects                  6    | .   2   4   .   .   .   
    Matter Fused           3    | .   1   2   .   .   .   
    Energy Discharges      2    | .   1   1   .   .   .   
    Data Loss (minor)      1    | .   .   1   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            21   | .   .   .   .   .   21  
  Projectiles              .    | .   .   .   .   .   .   
  Explosions               21   | .   .   .   .   .   21  
  Melee                    .    | .   .   .   .   .   .   
Knockbacks                 9    | .   .   .   .   9   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  7    | .   .   .   .   7   .   
  Secondary                2    | .   .   .   .   2   .   
Self-Inflicted Damage      66   | .   .   .   .   .   66  
  Shots                    3    | .   .   .   .   .   3   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        344  | .   110 210 295 344 33  
  Average Temperature      109  | .   53  81  123 125 10  
  Received Heat Transfer   885  | .   .   39  243 369 234 
  Effects                  6    | .   .   .   2   4   .   
    Energy Bleed           1    | .   .   .   .   1   .   
    Interference           5    | .   .   .   2   3   .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             1    | .   .   .   1   .   .   
  Heat Transferred         1036 | .   37  296 703 .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Peak Influence             355  | .   100 234 100 355 302 
  Initial                  226  | .   .   39  13  39  226 
  Average                  141  | .   61  176 51  167 245 
Maximum Alert Level        1    | .   .   1   .   1   1   
  Low Security (%)         64   | 100 100 58  100 65  .   
  Level 1                  35   | .   .   41  .   34  100 
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   1   .   1   3   .   
  Investigation            3    | .   1   .   .   2   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar 
Distress Signals           1    | .   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              47   | .   5   7   9   20  6   
  Peak Tracking Total      11   | .   3   3   3   11  3   
  Tactical Retreats        4    | .   1   1   .   2   .   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Traps Triggered            5    | .   1   .   .   1   3   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Mat Gar 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar 
Machines Accessed          6    | .   1   .   2   2   1   
  Terminals                3    | .   .   .   1   1   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          1    | .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                15   | .   2   .   5   7   1   
  Successful               6    | .   .   .   2   3   1   
  Failed                   9    | .   2   .   3   4   .   
    Catastrophic           1    | .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   .   .   .   2   .   
  Terminals                5    | .   .   .   1   3   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   4   .   .   
  Recycling Units          2    | .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   4   .   
Terminal Hacks             3    | .   .   .   1   1   1   
  Unreport Threat          1    | .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   .   1   .   
  Security Stations        1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   .   
  Scan Component           1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   2   .   
  Unlock Access            1    | .   .   .   .   1   .   
  Coupler Status           1    | .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   2   2   .   
  Full Trace Events        3    | .   1   .   1   1   .   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Mat Gar 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Mat Gar 
Turns Passed               1303 | 58  203 403 194 235 210 
Spaces Moved               1085 | 46  166 410 155 192 116 
  Core                     13   | 6   .   .   .   .   7   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     115  | .   .   .   .   6   109 
  Wheels                   634  | 40  166 410 18  .   .   
  Hover                    323  | .   .   .   137 186 .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            48   | 50  80  80  48  52  100 
  Average Speed            78   | 76  80  80  56  67  118 
  Slowest Speed            135  | 80  80  80  135 120 120 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       30   | 3   35  76  18  25  27  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   .   
  Known Exits Taken        2    | .   .   .   1   1   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   
Scrap Searched             2    | .   .   2   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          46   | .   .   .   .   .   46  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      46   | .   .   .   .   .   46  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar 
Total                      1398 | 68  224 456 228 254 168 
  Wait                     120  | 5   47  28  15  .   25  
  Move                     1081 | 45  165 409 154 192 116 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  42   | 12  4   2   11  11  2   
  Fast Attach              3    | .   .   .   3   .   .   
  Attach                   21   | 6   1   1   5   6   2   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     14   | .   .   1   8   3   2   
  Drop                     17   | .   1   1   9   6   .   
  Fire                     97   | .   6   14  23  36  18  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            3    | .   .   .   .   .   3   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
   59 | -11/Scrapyard | Entered Materials
  247 | -10/Materials | Discovered new exit (range 15)
  262 | -10/Materials | Entered Mines
  272 | -10/Mines     | Met a Derelict bent on vengeance
  312 | -10/Mines     | Build established: Mutant
  537 | -10/Mines     | Discovered new exit (range 15)
  588 | -10/Mines     | Learned 4 Materials zone layouts
  606 | -10/Mines     | Assembled infested the area
  611 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  665 | -10/Mines     | Entered Materials
  665 | -9/Materials  | Evolved 2 slots: Propulsion x2
  666 | -9/Materials  | Identified exit to Materials
  763 | -9/Materials  | Lost 4 parts (1p2n1w)
  855 | -9/Materials  | Discovered exit to Materials (range 5)
  859 | -9/Materials  | Entered another Materials area
  859 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1094 | -8/Materials  | Identified exit to Garrison
 1094 | -8/Materials  | Entered Garrison
 1133 | -8/Garrison   | Learned Factory security intel
 1186 | -8/Garrison   | Lost 8 parts (2p4n2w)
 1238 | -8/Garrison   | Triggered checkpoint
 1269 | -8/Garrison   | Core integrity fell below 50%
 1276 | -8/Garrison   | Triggered checkpoint
 1296 | -8/Garrison   | Core integrity fell below 20%
 1304 | -8/Garrison   | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01260_ Field strength at 85.
01261_ Field strength at 70.
01262_ Field strength at 55.
01273_ Stasis field depleted.
01275_ G-47 Trooper destroyed.
01276_ Hpw. Shotgun destroyed.
01281_ Adv. Weight Redist. System destroyed.
01281_ Destroyed Adv. Weight Redist. System.
01284_ Carbon-fiber Leg destroyed.
01285_ G-47 Trooper destroyed. <x2>
01285_ Adv. Targeting Computer destroyed.
01285_ Destroyed Adv. Targeting Computer.
01289_ The unstable cave ceiling collapses.
01291_ Acquired Aluminum Leg.
01295_ Aluminum Leg destroyed.
01296_ Triggered Stasis Trap.
01296_ A bubble of rippling energy engulfs the area.
01296_ Field strength at 94.
01297_ Field strength at 88.
01298_ I-25 Savior destroyed.

 Map 
-----
+----------------------------------------------------+
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|  #???????????##  *     #??  #????????????????????? |
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|  ########????#     d                     ????????? |
|        "#????#                           ????????? |
|       " #????##                          ????????? |
| ###### "#?????#             ############?????????? |
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| ????"              "?????????????????????????????? |
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| ???     ?      ?     ????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Evasion (%)                55
Targeting Accuracy         8

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AluminumLightpackGun
  Manual?         0
Play Time         00:25:46
  Cumulative      53.3 hours
  Start           2024.06.19 @ 23:32:06
  End             2024.06.20 @ 00:38:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          83
  Rogue           83
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          41
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c2f3424c-d81c-4df6-9a7c-69c72670a32d