Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.06 @ 18:36:48

Player: Conner

Result: Smashed by cave-in

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (149)     745
Value Destroyed (3973)     3973
Prototype IDs (15)         300
Alien Tech Used (0)        0
Bonus (-70)                -70
              TOTAL SCORE: 7848

 Bonus
-------
High Alert Combat Kills    33
Follower Combat Kills      53
Friendly Fire              -156

 Cogmind 
---------
Core Integrity             0/700
Matter                     163/300
Energy                     42/300
System Corruption          9%
Temperature                Cool (26)
Movement                   Core (1500) Ox29
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
       Enhanced Nuclear Core
>               --- PROPULSION (3) ---
                    (None)
>               --- UTILITY (7) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Hardened Medium Armor Plating
                System Shield
>               --- WEAPON (2) -------
          Heavy Particle Gun
       Advanced Assault Cannon
>               --- INVENTORY (20) ---
     Reinforced Ion Engine
          Light Nuclear Core
       Enhanced Nuclear Core
       Improved Cooling System
       Improved Cooling System
          Large Storage Unit
          Large Storage Unit
                Propulsion Shielding
                Hacking Suite
          Heavy Particle Gun
          Heavy Laser
                Gatling Laser
       Improved Grenade Launcher
                Mining Laser

 Peak State 
------------
>               --- POWER ------------
          Micro Fission Core
>               --- PROPULSION -------
       Improved Titanium Leg
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Improved Melee Analysis Suite
                Hacking Suite
                System Shield
>               --- WEAPON -----------
      Precision Assault Rifle
                KE Penetrator
>               --- INVENTORY --------
     Reinforced Ion Engine
       Enhanced Nuclear Core
       Enhanced Nuclear Core
       Enhanced Nuclear Core
                Cesium-ion Thruster
       Improved Cooling System
       Improved Cooling System
          Large Storage Unit
          Large Storage Unit
                Propulsion Shielding
       Hardened Medium Armor Plating
                Hacking Suite
          Heavy Particle Gun
          Heavy Particle Gun
          Heavy Laser
                Gatling Laser
                Gauss Rifle
       Advanced Assault Cannon
       Improved Grenade Launcher
                Mining Laser
[Rating: 50]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Fission Core
Propulsion                 Wheel
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Utility Shielding
Weapon                     Precision Assault Rifle
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Heavy Neutron Cannon
  Ballistic Gun            Precision Assault Rifle
  Ballistic Cannon         Flak Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low 
Slots Evolved              6    | .   .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   .   
  Utility                  5    | .   .   .   1   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             172  | 18  16  12  31  34  21  29  11  
  Power                    17   | 1   2   2   3   4   2   1   2   
    Engine                 13   | 1   2   2   3   4   1   .   .   
    Core                   4    | .   .   .   .   .   1   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               67   | 8   6   4   13  13  7   15  1   
    Treads                 4    | .   .   .   2   .   .   1   1   
    Leg                    7    | .   .   .   .   .   .   7   .   
    Wheel                  56   | 8   6   4   11  13  7   7   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  41   | 6   .   3   5   10  8   8   1   
    Device                 21   | 4   .   1   1   5   5   5   .   
    Storage                3    | .   .   .   2   1   .   .   .   
    Processor              8    | 2   .   2   .   .   2   2   .   
    Hackware               2    | .   .   .   .   1   1   .   .   
    Protection             7    | .   .   .   2   3   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   47   | 3   8   3   10  7   4   5   7   
    Energy Gun             14   | 3   3   .   .   4   .   3   1   
    Energy Cannon          5    | .   .   .   2   .   3   .   .   
    Ballistic Gun          15   | .   1   1   6   2   1   2   2   
    Ballistic Cannon       3    | .   .   .   .   1   .   .   2   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         10   | .   4   2   2   .   .   .   2   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   1   3   2   .   .   
Parts Lost                 48   | .   3   1   5   6   3   17  13  
  Power                    2    | .   1   .   .   .   .   .   1   
  Propulsion               19   | .   .   .   3   3   2   7   4   
  Utility                  10   | .   .   .   1   1   .   5   3   
  Weapon                   17   | .   2   1   1   2   1   5   5   
  Highest Loss Streak      11   | .   3   1   2   5   2   11  8   
Average Slot Usage (%)     98   | .   96  99  96  99  98  97  96  
  Engine                   6    | .   13  14  11  9   4   .   .   
  Core                     2    | .   .   .   .   .   2   7   6   
  Treads                   1    | .   .   .   4   .   .   3   .   
  Wheel                    22   | .   28  28  26  26  21  14  20  
  Device                   11   | .   14  14  6   12  15  7   6   
  Storage                  12   | .   .   .   11  18  15  15  15  
  Processor                10   | .   14  14  11  4   7   12  15  
  Hackware                 7    | .   .   .   .   3   10  15  15  
  Protection               2    | .   .   .   4   6   3   .   .   
  Energy Gun               2    | .   14  .   .   5   2   1   .   
  Energy Cannon            2    | .   .   .   4   2   6   .   .   
  Ballistic Gun            9    | .   3   19  16  3   2   12  9   
  Ballistic Cannon         1    | .   .   .   .   6   2   .   3   
  Special Weapon           1    | .   6   8   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             103  | 9   10  7   49  84  103 92  91  
  Greatest Support         48   | 26  32  20  48  44  44  42  36  
  Greatest Overweight (x)  7    | .   .   .   3   6   3   5   7   
  Average Overweight (x)   1    | .   .   .   .   1   2   2   2   
Largest Inventory Capacity 20   | 4   4   4   12  20  20  20  20  
  Average Capacity         15   | 4   4   4   10  20  20  20  20  
  Most Carried             20   | 4   4   4   12  20  20  20  20  
  Average Carried          14   | 3   3   4   10  19  19  18  19  
  Final Capacity           20   | 4   4   4   12  20  20  20  20  
  Final Carried            20   | 4   4   4   12  20  20  20  14  

 Class Distribution 
--------------------
 41% | Scavenger-Mutant
 27% | Hacker-Mutant
 23% | Hauler-Mutant
  7% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hacker-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  
Matter Collected           3149 | 380  189  242  502  699  363  603  171  
  Remotely                 128  | 128  .    .    .    .    .    .    .    
Salvage Created            5479 | 306  344  478  981  1295 841  1005 229  
  Parts                    325  | 24   23   38   55   67   41   58   19   
Haulers Intercepted        8    | .    1    .    1    4    2    .    .    
Recyclers Shooed           7    | .    1    2    1    1    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      55   | .    .    .    .    .    .    37   18   
  Prevented                8    | .    .    .    .    .    .    8    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low 
Combat Hostiles Destroyed  94   | .   10  5   15  21  13  19  11  
  Melee                    1    | .   1   .   .   .   .   .   .   
  Guns                     64   | .   7   3   15  10  2   18  9   
  Cannons                  28   | .   1   2   .   11  11  1   2   
Classes Destroyed          17   | 3   3   1   3   4   1   2   .   
  Worker                   10   | 2   2   3   1   2   .   .   .   
  Builder                  8    | .   .   4   1   2   1   .   .   
  Tunneler                 10   | 7   .   3   .   .   .   .   .   
  Hauler                   8    | .   1   .   1   4   2   .   .   
  Recycler                 11   | 1   .   3   4   .   3   .   .   
  Mechanic                 2    | .   .   .   1   .   1   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   
  Watcher                  4    | .   .   .   1   3   .   .   .   
  Swarmer                  27   | .   6   5   4   .   .   1   11  
  Grunt                    39   | .   4   .   8   11  7   9   .   
  Brawler                  2    | .   .   .   .   1   .   1   .   
  Duelist                  2    | .   .   .   .   2   .   .   .   
  Sentry                   14   | .   .   .   3   6   3   2   .   
  Hunter                   2    | .   .   .   .   1   1   .   .   
  Programmer               4    | .   .   .   .   .   3   1   .   
  Thief                    1    | .   .   .   .   .   .   1   .   
  Thug                     1    | .   .   .   .   .   .   1   .   
  Fireman                  3    | .   .   .   .   .   .   3   .   
Best Kill Streak           7    | 3   3   4   5   6   3   7   4   
  Combat Bots Only         7    | .   3   3   3   5   3   7   4   
Max Kills in Single Turn   2    | 1   2   2   1   2   1   1   2   
  Gunslinging              1    | .   1   .   .   .   .   .   1   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  
Damage Taken               7147  | 51   485  183  838  1100 1027 1930 1533 
  Core                     1310  | .    190  52   138  202  166  270  292  
  Absorbed by Shields      54    | .    .    .    .    .    .    54   .    
Core Remaining (%)         57    | 100  .    3    65   63   .    .    .    
Volleys Fired              433   | 24   45   40   98   74   61   65   26   
  Largest                  2     | 2    2    2    2    2    2    2    2    
  Hottest                  220   | 80   120  120  100  118  220  138  103  
Shots Fired                789   | 48   71   74   151  148  121  126  50   
  Gun                      547   | 48   61   56   119  74   36   123  30   
  Cannon                   204   | .    .    .    23   74   85   3    19   
  Launcher                 .     | .    .    .    .    .    .    .    .    
  Special                  38    | .    10   18   9    .    .    .    1    
  Kinetic                  424   | .    13   56   119  78   37   73   48   
  Thermal                  233   | .    10   18   32   54   84   33   2    
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          132   | 48   48   .    .    16   .    20   .    
  Robot Hit Streak         25    | 7    5    12   7    11   7    25   6    
  Robot Miss Streak        8     | 5    4    2    4    8    7    4    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        8     | .    2    .    .    .    .    4    2    
    Max Gunslinging Chain  1     | .    1    .    .    .    .    1    1    
Shots Hit Robots           489   | 24   34   46   89   104  67   98   27   
  Core Hits                259   | 11   16   23   43   81   37   34   14   
  Critical Hits            18    | .    .    1    6    6    3    1    1    
  Critical Kills           7     | .    .    1    2    1    3    .    .    
  Critical Parts Destroyed 10    | .    .    .    4    4    .    1    1    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           10031 | 409  572  621  1108 2232 2340 2076 673  
  Guns                     5805  | 346  441  447  840  999  349  1998 385  
  Cannons                  3782  | .    .    .    244  1194 1991 78   275  
  Explosions               301   | 63   104  95   .    39   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  3     | .    3    .    .    .    .    .    .    
  Kinetic                  4973  | .    112  447  840  1168 423  1342 641  
  Thermal                  3785  | 63   128  174  268  771  1917 432  32   
  Explosive                .     | .    .    .    .    .    .    .    .    
  Electromagnetic          1270  | 346  329  .    .    293  .    302  .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         3     | .    .    .    .    .    2    3    3    
  Average Corruption       2     | .    .    .    .    .    1    2    3    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Effects                  53    | .    .    .    .    .    6    36   11   
    Message Errors         15    | .    .    .    .    .    4    10   1    
    Matter Fused           15    | .    .    .    .    .    .    12   3    
    Heat Flow Errors       5     | .    .    .    .    .    .    4    1    
    Energy Discharges      4     | .    .    .    .    .    .    3    1    
    Data Loss (minor)      6     | .    .    .    .    .    1    4    1    
    Targeting Errors       7     | .    .    .    .    .    1    2    4    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            153   | 2    .    37   .    4    87   .    23   
  Projectiles              114   | .    .    .    .    4    87   .    23   
  Explosions               39    | 2    .    37   .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 33    | .    .    .    .    22   10   .    1    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  32    | .    .    .    .    21   10   .    1    
  Secondary                1     | .    .    .    .    1    .    .    .    
Self-Inflicted Damage      113   | 51   27   35   .    .    .    .    .    
  Shots                    4     | 2    1    1    .    .    .    .    .    
  Rammed                   1     | .    1    .    .    .    .    .    .    
Targets Rammed             1     | .    1    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        247   | 120  159  60   247  11   234  217  155  
  Average Temperature      58    | 37   35   23   81   4    67   109  47   
  Received Heat Transfer   2174  | .    159  .    342  486  246  821  120  
  Effects                  1     | .    .    .    .    .    .    1    .    
    Energy Bleed           1     | .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    1    .    .    .    .    .    .    
  Combat Hostiles          1     | .    1    .    .    .    .    .    .    
  Parts Fried              5     | 2    1    .    .    1    .    1    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    1    1    .    .    
  Heat Transferred         4630  | 100  150  325  494  1369 1322 753  117  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | 2    2    .    .    1    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low 
Peak Influence             582  | 50  290 168 296 582 321 .   .   
  Initial                  108  | .   32  57  12  108 .   .   .   
  Average                  121  | 23  137 51  116 202 123 .   .   
Maximum Alert Level        2    | .   1   .   1   2   1   .   .   
  Low Security (%)         75   | 100 70  100 84  53  69  .   .   
  Level 1                  20   | .   29  .   15  30  30  .   .   
  Level 2                  3    | .   .   .   .   15  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          16   | .   2   .   2   6   6   .   .   
  Investigation            3    | .   2   .   .   1   .   .   .   
  Extermination            3    | .   .   .   .   .   3   .   .   
  Reinforcement            6    | .   .   .   2   1   3   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   4   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low 
Distress Signals           10   | .   2   .   2   4   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              145  | .   24  6   31  28  23  21  12  
  Peak Tracking Total      7    | .   4   3   5   7   3   7   4   
  Tactical Retreats        13   | .   8   .   4   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low 
Traps Triggered            1    | .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   1   .   .   .   .   .   1   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac Low Low 
Machines Disabled          9    | .   2   1   .   .   5   1   .   
  Max in Single Turn       1    | .   1   1   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac Low Low 
Machines Accessed          31   | .   6   .   5   8   12  .   .   
  Terminals                20   | .   5   .   3   6   6   .   .   
  Fabricators              2    | .   .   .   .   .   2   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          5    | .   1   .   1   1   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   2   .   .   
Total Hacks                98   | .   24  .   17  29  28  .   .   
  Successful               58   | .   14  .   7   20  17  .   .   
  Failed                   40   | .   10  .   10  9   11  .   .   
    Catastrophic           3    | .   .   .   .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   63   | .   20  .   9   19  15  .   .   
  Terminals                70   | .   22  .   11  24  13  .   .   
  Fabricators              3    | .   .   .   .   .   3   .   .   
  Repair Stations          4    | .   .   .   4   .   .   .   .   
  Recycling Units          12   | .   2   .   2   3   5   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   2   7   .   .   
Terminal Hacks             26   | .   8   .   3   12  3   .   .   
  Record                   2    | .   .   .   .   1   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   1   2   1   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   
  Terminal Index           2    | .   1   .   .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   
  Unreport Threat          7    | .   2   .   2   3   .   .   .   
  Locate Traps             2    | .   1   .   .   1   .   .   .   
  Hauler Manifests         1    | .   .   .   .   1   .   .   .   
  Zone Layout              4    | .   2   .   .   1   1   .   .   
Fabricator Hacks           2    | .   .   .   .   .   2   .   .   
  Network Status           1    | .   .   .   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   1   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   1   .   .   .   .   
Recycling Unit Hacks       4    | .   .   .   .   2   2   .   .   
  Report Inventory         1    | .   .   .   .   1   .   .   .   
  Retrieve Components      3    | .   .   .   .   1   2   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   
  Coupler Status           1    | .   .   .   .   .   1   .   .   
Unauthorized Hacks         23   | .   6   .   2   6   9   .   .   
  Terminals                12   | .   4   .   1   4   3   .   .   
    Track                  2    | .   1   .   .   1   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   
    Botnet                 9    | .   3   .   1   3   2   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   2   .   1   1   2   .   .   
    Reject                 3    | .   1   .   .   1   1   .   .   
    Mask                   3    | .   1   .   1   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   1   4   .   .   
    Broadcast              1    | .   .   .   .   .   1   .   .   
    Redirect               1    | .   .   .   .   .   1   .   .   
    Reprogram              3    | .   .   .   .   1   2   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         29   | .   6   .   5   8   10  .   .   
  Full Trace Events        2    | .   .   .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   2   .   .   
    Matter                 234  | .   .   .   .   .   234 .   .   
    Time                   58   | .   .   .   .   .   58  .   .   
  Total Part Build Rating  14   | .   .   .   .   .   14  .   .   
Parts Repaired             1    | .   .   .   1   .   .   .   .   
  Time                     13   | .   .   .   13  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     4    | .   .   .   .   3   1   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Mat Fac Low Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   3   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac Low Low 
Total Allies               11   | .   .   2   .   2   3   3   1   
  Largest Group            3    | .   .   2   2   2   3   2   1   
  Highest-Rated Group      163  | .   .   42  42  32  58  46  163 
  Highest-Rated Ally       163  | .   .   31  31  16  26  30  163 
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               43   | .   .   1   32  7   1   2   .   
  Total Damage             546  | .   .   20  402 97  13  14  .   
  Kills                    6    | .   .   1   5   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac Low Low 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  
Turns Passed               8735 | 260  521  1158 988  1238 1874 2242 454  
Spaces Moved               5794 | 192  372  772  681  866  1264 1332 315  
  Core                     1    | 1    .    .    .    .    .    .    .    
  Treads                   221  | .    .    .    56   .    .    163  2    
  Legs                     3    | .    .    .    .    .    .    3    .    
  Wheels                   5569 | 191  372  772  625  866  1264 1166 313  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   103  103  103  110  
  Average Speed            106  | 82   87   80   96   108  108  133  111  
  Slowest Speed            220  | 90   100  80   200  150  125  220  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    
Exploration Rate (%)       55   | 8    48   99   49   51   35   97   57   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    
Scrap Searched             4    | .    .    2    .    .    .    1    1    
Spaces Dug                 14   | .    6    .    8    .    .    .    .    
Terrain Destroyed          85   | 2    20   21   8    7    15   4    8    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               47   | .    8    4    8    .    15   4    8    
  AOE                      38   | 2    12   17   .    7    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Low  Low  
Total                      7561 | 249  477  1221 863  1047 1660 1678 366  
  Wait                     926  | .    33   387  23   6    258  208  11   
  Move                     5787 | 191  371  771  680  865  1263 1331 315  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  92   | 5    3    1    14   31   20   16   2    
  Fast Attach              35   | 8    1    2    6    6    5    7    .    
  Attach                   37   | .    2    .    3    8    4    12   8    
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     100  | 10   13   10   22   20   12   10   3    
  Drop                     126  | 11   8    10   17   37   28   14   1    
  Fire                     433  | 24   45   40   98   74   61   65   26   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      1    | .    1    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            8    | .    .    .    .    .    8    .    .    
  Rewire                   16   | .    .    .    .    .    1    15   .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials
-7/Factory (discovered 6 exits: [*Fac x2] / [*Sto x2] / [*Low x2])
-7/Lower Caves
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   16 | -11/Scrapyard  | Discovered new exit (range 15)
  261 | -11/Scrapyard  | Entered Materials
  301 | -10/Materials  | Build established: Mutant
  315 | -10/Materials  | Discovered new exit (range 14)
  580 | -10/Materials  | Core integrity fell below 50%
  594 | -10/Materials  | Lost 3 parts (1p2w)
  630 | -10/Materials  | Discovered new exit (range 10)
  782 | -10/Materials  | Entered Mines
 1045 | -10/Mines      | Build established: Scavenger-Mutant
 1121 | -10/Mines      | Learned location of Storage (-7)
 1128 | -10/Mines      | Discovered new exit (range 16)
 1184 | -10/Mines      | Discovered new exit (range 11)
 1473 | -10/Mines      | Core integrity fell below 20%
 1940 | -10/Mines      | Entered Materials
 1940 | -9/Materials   | Accompanied by 2 allies
 1940 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1945 | -9/Materials   | Led the pair of lost Derelicts to an unsafe place
 2171 | -9/Materials   | Repaired Lgt. Assault Rifle
 2264 | -9/Materials   | Discovered new exit (range 16)
 2546 | -9/Materials   | Discovered new exit (range 5)
 2928 | -9/Materials   | Entered another Materials area
 2928 | -8/Materials   | Evolved 2 slots: Utility x2
 3128 | -8/Materials   | Lost 5 parts (2n1u2w)
 3405 | -8/Materials   | Garrison activated, responded to threat
 3561 | -8/Materials   | Build established: Hauler-Mutant
 3944 | -8/Materials   | Garrison activated, responded to threat
 4016 | -8/Materials   | Discovered new exit (range 6)
 4166 | -8/Materials   | Entered Factory
 4166 | -7/Factory     | Evolved 2 slots: Utility x2
 4512 | -7/Factory     | Discovered new exit (range 15)
 4768 | -7/Factory     | Discovered new exit (range 12)
 4922 | -7/Factory     | Fabricated Hvy. Neutron Cannon (x2)
 5042 | -7/Factory     | Discovered new exit (range 12)
 5454 | -7/Factory     | Build established: Hacker-Mutant
 5652 | -7/Factory     | Discovered new exit (range 16)
 5818 | -7/Factory     | Discovered new exit (range 17)
 5853 | -7/Factory     | Discovered new exit (range 5)
 5987 | -7/Factory     | P-60 Hacker assimilated allied Administrator 4a
 6040 | -7/Factory     | Entered Lower Caves
 6272 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 6380 | -7/Lower Caves | Lost 4 parts (2n1u1w)
 6468 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 6525 | -7/Lower Caves | Core integrity fell below 50%
 6568 | -7/Lower Caves | Destroyed 7 combat bots
 6575 | -7/Lower Caves | Lost 11 parts (4n4u3w)
 6716 | -7/Lower Caves | Encountered a Warlord checkpoint
 7253 | -7/Lower Caves | Discovered new exit (range 15)
 7354 | -7/Lower Caves | Identified exit to Lower Caves
 7497 | -7/Lower Caves | Ambushed by wild Derelicts
 7658 | -7/Lower Caves | Learned location of 1 exit from Factory
 7845 | -7/Lower Caves | Build established: Scavenger-Mutant
 8282 | -7/Lower Caves | Entered another Lower Caves area
 8283 | -7/Lower Caves | Encountered a Warlord checkpoint
 8671 | -7/Lower Caves | Spotted B-75 Beast
 8717 | -7/Lower Caves | Lost 3 parts (2n1u)
 8729 | -7/Lower Caves | Core integrity fell below 20%
 8737 | -7/Lower Caves | Crushed by falling debris
 8737 | -7/Lower Caves | Smashed by cave-in

 Last Messages 
---------------
A strange signal echoes through the caves.
08703_ System corrupted: Heat flow error (+181).
08717_ Flamer destroyed.
08717_ Neutrino Core destroyed.
08717_ Arm. Wheel destroyed.
08718_ System corrupted: Energy discharge (-31).
08724_ Flamer destroyed.
08724_ Med. Treads destroyed.
08724_ Knocked back.
08727_ Slug penetrates B-75 Beast.
08728_ Knocked back.
08728_ Gauss Rifle destroyed.
08735_ B-75 Beast suffers critical hit.
08735_ Destroyed Imp. Medium Treads.
08737_ The unstable cave ceiling collapses.
08737_ Crushed by falling debris.
08737_ Hacking Suite destroyed.
08737_ System corrupted by crushing effect (+5).
08737_ Imp. Melee Analysis Suite destroyed.
08737_ System corrupted by crushing effect (+1).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           75
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       210
Armor Coverage             225
Utility Shielding          66
Evasion (%)                44
Melee Accuracy             6
Recoil Reduction           1
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Neutron Cannon | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Omniscient Cartographer

 Challenges 
------------
None

 Game 
------
Seed              AntimatterFlyingLoader
  Manual?         0
Play Time         00:59:34
  Cumulative      35.4 hours
  Start           2022.02.06 @ 17:40:03
  End             2022.02.06 @ 18:36:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          58
  Rogue           58
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             47
Gallery%          44
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 38b6dcf1-fc78-4756-9577-62f643b8791b