Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.06 @ 02:12:17 Player: Rotpup_ Result: Destroyed by B-86 Titan with Hardcell Cannon Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (210) 1050 Value Destroyed (9291) 9291 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (745) 745 TOTAL SCORE: 16906 Bonus ------- High Alert Combat Kills 45 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 273/300 Energy 100/100 System Corruption 30% Temperature Cool (9) Movement Core (700) Ox13 Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- High-capacity Storage Unit Advanced Signal Interpreter Advanced Salvage Targeting Computer Advanced Target Analyzer Graphene Brace (fused) > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- (None) Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Combat Airjet Cooled Gravmag System Antigrav Array > --- UTILITY ---------- Advanced Signal Interpreter Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Recoil Stabilizer Improved Kinecellerator Advanced Powered Armor Graphene Brace Improved Focal Shield Advanced Corruption Screen > --- WEAPON ----------- Tesla Rifle Coil Gun Coil Gun Ionic Axe > --- INVENTORY -------- Improved Carbon-fiber Leg [Rating: 134] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Combat Airjet Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Combat Airjet Flight Unit Xenon Bombardment Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Utility Shielding Weapon Gauss Rifle Energy Gun Improved Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Gauss Rifle Launcher Heavy Rocket Launcher Slashing Weapon Great Axe Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Res Slots Evolved 15 | . 1 2 2 2 . . 2 . 2 2 2 Power 2 | . . . . . . . . . 1 . 1 Propulsion 2 | . . . 1 1 . . . . . . . Utility 9 | . 1 1 . 1 . . 2 . 1 2 1 Weapon 2 | . . 1 1 . . . . . . . . Parts Attached 172 | 7 3 14 4 7 1 49 2 7 29 10 39 Power 26 | 1 . 1 1 1 1 6 . 1 6 1 7 Engine 8 | 1 . 1 . . . 2 . 1 3 . . Core 11 | . . . 1 1 1 4 . . 3 . 1 Reactor 7 | . . . . . . . . . . 1 6 Propulsion 46 | 2 . 3 2 4 . 19 . 4 1 . 11 Treads . | . . . . . . . . . . . . Leg 21 | 2 . 3 2 . . 11 . . . . 3 Wheel 1 | . . . . . . 1 . . . . . Hover 15 | . . . . . . 2 . 4 1 . 8 Flight 9 | . . . . 4 . 5 . . . . . Utility 55 | 2 1 4 . 2 . 13 2 1 14 5 11 Device 29 | . . 2 . 1 . 7 2 . 8 4 5 Storage 3 | 1 . 1 . . . . . . . . 1 Processor 13 | . 1 . . . . 3 . . 4 1 4 Hackware 3 | . . . . 1 . 1 . 1 . . . Protection 7 | 1 . 1 . . . 2 . . 2 . 1 Artifact . | . . . . . . . . . . . . Weapon 45 | 2 2 6 1 . . 11 . 1 8 4 10 Energy Gun 10 | 1 . 2 1 . . 2 . . 2 . 2 Energy Cannon 7 | . 2 2 . . . . . . . . 3 Ballistic Gun 21 | 1 . 2 . . . 6 . . 5 3 4 Ballistic Cannon . | . . . . . . . . . . . . Launcher 2 | . . . . . . . . 1 . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . 2 . . . 1 . Piercing Weapon 1 | . . . . . . . . . 1 . . Special Melee Weapon 1 | . . . . . . 1 . . . . . Unidentified Prototypes 4 | . . 1 1 . . . . . 1 1 . Corrupted Parts 5 | . . . . . . 1 . . . . 4 System Corruption 12 | . . . . . . 2 . . . . 10 Parts Lost 101 | . . 1 . . 3 28 . 4 13 7 45 Power 16 | . . . . . . 3 . . 2 2 9 Propulsion 19 | . . 1 . . . 8 . . . . 10 Utility 34 | . . . . . . 8 . 2 9 2 13 Weapon 32 | . . . . . 3 9 . 2 2 3 13 Highest Loss Streak 10 | . . 1 . . 2 9 . 3 2 3 10 To Critical Strikes 2 | . . . . . . . . . 1 1 . Average Backups 4 | 4 6 8 11 5 4 3 3 4 4 3 2 Power . | . 1 1 1 1 1 . 1 1 1 1 . Propulsion 1 | . . . 1 2 1 . 2 2 2 2 1 Utility . | 2 1 1 3 . 1 1 . . . . . Weapon 1 | . 4 5 5 1 . . . . . . . Tool/Special . | . . . . . . . . . . . . Unused Backups 10 | . 1 1 . 2 . 5 . . 1 . . Power 1 | . . 1 . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 . . Utility 5 | . . . . 1 . 4 . . . . . Weapon 2 | . 1 . . 1 . . . . . . . Tool/Special 1 | . . . . . . 1 . . . . . Average Slot Usage (%) 88 | . 100 99 99 93 91 89 99 79 92 90 70 Engine 3 | . 12 10 1 . . 1 6 6 3 5 . Core 3 | . . . 6 7 7 5 . . 7 . . Reactor 1 | . . . . . . . . . . 2 6 Leg 10 | . 25 19 25 . . 19 25 14 . . . Hover 8 | . . . . . . . . 1 22 20 12 Flight 2 | . . . . 26 25 3 . . . . . Device 13 | . . 7 8 8 14 14 24 16 18 22 13 Storage 2 | . 12 10 8 . . . . . . . 1 Processor 14 | . 12 10 8 7 7 9 12 12 16 22 21 Hackware 2 | . . . . 6 7 5 . 1 . . . Protection 4 | . 12 12 8 7 7 3 6 6 2 . 1 Energy Gun 5 | . 1 11 16 14 14 4 . . 5 2 . Energy Cannon 2 | . 20 10 7 7 3 . . . . . . Ballistic Gun 10 | . 1 7 8 7 4 16 18 8 9 9 6 Slashing Weapon 1 | . . . . . . 3 6 6 2 . 1 Peak Build Rating 134 | 7 11 20 29 41 41 51 58 59 94 104 134 Average Rating 57 | 3 10 16 24 38 38 40 57 49 80 91 98 On Entrance 40 | . 7 11 20 29 41 38 51 58 59 85 92 Naked Turns . | . . . . . . . . . . . . Heaviest Build 92 | 20 24 38 42 21 21 34 39 42 51 49 92 Greatest Support 71 | 20 20 20 40 24 24 71 71 71 48 47 53 Greatest Overweight (x) 19 | 4 1 2 1 . . 6 . 3 1 1 19 Average Overweight (x) . | . . 1 . . . . . . . . . Largest Inventory Capacity 20 | 10 10 15 15 15 5 5 5 5 5 5 20 Average Capacity 7 | 9 10 12 15 5 5 5 5 5 5 5 9 Most Carried 15 | 9 7 12 15 15 5 5 4 5 5 5 5 Average Carried 4 | 4 6 8 11 4 4 3 3 4 4 3 2 Final Capacity 20 | 10 10 15 15 5 5 5 5 5 5 5 20 Final Carried 15 | 4 7 12 15 5 5 5 3 5 5 4 . Class Distribution -------------------- 24% | Hacker-Mutant 22% | Hacker-Gunner 14% | Scavenger-Gunner 12% | Scavenger-Skirmisher 8% | Hacker-Tank 5% | Hacker-Sprinter 5% | Hacker-Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Garrison Scavenger-Skirmisher | -7/Factory Hacker-Gunner | -6/Factory Hacker-Mutant | -6/DSF Hacker-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Res Matter Collected 5350 | 231 20 391 118 172 53 1336 91 80 1396 226 1236 Remotely . | . . . . . . . . . . . . Salvage Created 10044 | . 20 690 433 331 553 2562 . 215 2762 689 1789 Parts 539 | . 2 39 16 12 23 143 . 14 127 43 120 Haulers Intercepted 9 | . . 2 2 . . 2 . . 3 . . Recyclers Shooed 4 | . . . . 1 . . . . 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Res Combat Hostiles Destroyed 155 | . 1 14 4 6 11 42 . 8 33 7 29 Melee 21 | . . . . . . 13 . . 2 1 5 Guns 114 | . . 13 2 5 9 28 . 5 31 6 15 Cannons 7 | . 1 1 1 1 1 . . . . . 2 AOE 11 | . . . . . 1 . . 3 . . 7 Classes Destroyed 16 | . 1 6 2 1 1 3 . 2 . . . Worker 16 | . . . . . . 6 . . 4 2 4 Builder 5 | . . . . . . 1 . . 3 1 . Tunneler 3 | . . . . . . 1 . . 1 . 1 Hauler 9 | . . 2 2 . . 2 . . 3 . . Recycler 6 | . . . 1 . . 3 . . 1 . 1 Operator 6 | . . 1 1 . . 2 . . 2 . . Watcher 10 | . . 1 . . . 4 . . 2 1 2 Swarmer 24 | . 1 2 . . . 10 . . 3 . 8 Cutter 3 | . . . . . . . . 3 . . . Grunt 64 | . . 7 2 5 9 14 . 3 22 2 . Brawler 2 | . . . . 1 . . . 1 . . . Duelist 3 | . . 1 . . 1 1 . . . . . Sentry 15 | . . 4 1 . . 7 . . 2 1 . Hunter 14 | . . . 1 . . 3 . . . 4 6 Programmer 29 | . . . . . 1 7 . . 6 . 15 Heavy 1 | . . . . . . . . 1 . . . Best Kill Streak 8 | . 1 4 2 6 5 4 . 5 8 4 5 Combat Bots Only 6 | . 1 4 2 6 5 4 . 5 5 3 5 Max Kills in Single Turn 3 | . 1 1 1 1 1 2 . 2 2 2 3 Gunslinging 1 | . . . . . . . . 1 . . . Exploded 2 | . . . . . 1 . . 2 . . 2 Melee 1 | . . . . . . 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Res Hostile Shots Fired 1742 | . 12 58 24 39 100 522 . 35 237 143 572 Missed 601 | . 2 14 6 17 42 184 . 12 81 71 172 Hits 1141 | . 10 44 18 22 58 338 . 23 156 72 400 Melee 12 | . . 4 . . 3 3 . 2 . . . Projectile 1129 | . 10 40 18 22 55 335 . 21 156 72 400 AOE 7 | . . 1 . . . 2 . 1 1 2 . Critical Strikes 49 | . . 3 . 1 1 10 . 4 8 3 19 Actively Blocked 20 | . . 1 . . . . . . . . 19 Part Disruptions 2 | . . . . . . . . . 1 . 1 Damage Taken 12360 | . 44 514 167 154 399 2573 42 528 1860 821 5258 Core 2140 | . . 112 28 16 85 321 . 38 126 100 1314 Absorbed by Shields 76 | . . . . . 76 . . . . . . Redirected to Shielding 55 | . . 23 . 4 2 26 . . . . . Ignored by Resistances 8323 | . 35 310 100 97 297 1636 24 300 1296 478 3750 Regen/Repaired (Parts) 109 | . . . . . . . . . . 109 . Core Remaining (%) 84 | 100 100 72 94 . . 39 . 95 87 91 . Volleys Fired 405 | 3 3 36 13 11 19 103 . 13 110 20 74 Largest 4 | 2 2 3 4 4 4 4 . 2 3 3 3 Hottest 253 | 60 112 168 191 191 191 129 . 67 189 143 253 Shots Fired 1059 | 6 6 89 52 40 65 285 . 25 282 41 168 Gun 967 | 6 . 74 39 30 57 285 . 15 282 41 138 Cannon 71 | . 6 15 13 10 8 . . . . . 19 Launcher 21 | . . . . . . . . 10 . . 11 Special . | . . . . . . . . . . . . Kinetic 669 | 3 . 42 13 8 12 221 . 15 197 29 129 Thermal 252 | . . 32 26 22 45 20 . . 85 12 10 Explosive 21 | . . . . . . . . 10 . . 11 Electromagnetic 117 | 3 6 15 13 10 8 44 . . . . 18 Robot Hit Streak 64 | 5 10 26 42 28 27 64 . 16 39 30 44 Robot Miss Streak 3 | 1 . 2 1 1 1 2 . 1 3 1 2 Penetration Max 1 | . . . . . . 1 . . 1 1 . Secondary Targets 18 | . . 2 . . 4 2 . 1 3 1 5 Max Gunslinging Chain 1 | . . 1 . . 1 1 . 1 1 1 1 Shots Hit Robots 908 | 5 5 72 44 26 56 263 . 21 226 37 153 Core Hits 420 | . 1 33 11 16 27 103 . 24 106 24 75 Critical Kills 22 | . . . . . . 4 . . 9 7 2 Critical Parts Destroyed 37 | . . . . . . 3 . . 18 4 12 Critical Strikes 85 | . . 2 2 2 1 14 . . 37 11 16 Burn 19 | . . 2 2 2 1 2 . . 10 . . Destroy 59 | . . . . . . 7 . . 27 11 14 Corrupt 4 | . . . . . . 3 . . . . 1 Sever 3 | . . . . . . 2 . . . . 1 Melee Attacks 72 | . . . . . . 44 . . 8 6 14 Impact . | . . . . . . . . . . . . Slashing 61 | . . . . . . 44 . . . 3 14 Piercing 11 | . . . . . . . . . 8 3 . Sneak Attacks 5 | . . . . . . 5 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 22194 | 67 129 1364 843 551 1058 5674 . 1021 5196 770 5521 Guns 15718 | 67 . 1091 565 395 842 4281 . 253 4585 641 2998 Cannons 1493 | . 129 226 278 156 144 . . . . . 560 Explosions 2631 | . . 47 . . 72 . . 768 386 . 1358 Melee 2323 | . . . . . . 1393 . . 225 100 605 Ramming 29 | . . . . . . . . . . 29 . Kinetic 11040 | 41 . 631 145 122 160 3457 . 253 2935 397 2899 Thermal 4711 | . . 507 420 273 754 372 . . 1650 244 491 Explosive 2512 | . . . . . . . . 768 386 . 1358 Electromagnetic 1579 | 26 129 226 278 156 144 452 . . . . 168 Impact . | . . . . . . . . . . . . Slashing 1998 | . . . . . . 1393 . . . . 605 Piercing 325 | . . . . . . . . . 225 100 . Highest Corruption 30 | . . . . 1 1 11 . . 3 . 30 Average Corruption 6 | . . . . 1 1 5 . . 2 . 11 Corruption Purged 2 | . . . . . . . . . 2 . . Corruption Blocked 6 | . . . . . . . . . . . 6 Effects 136 | . . . . . 3 75 . . 3 . 55 Message Errors 32 | . . . . . 2 21 . . . . 9 Matter Fused 34 | . . . . . . 16 . . 2 . 16 Heat Flow Errors 17 | . . . . . . 10 . . 1 . 6 Energy Discharges 12 | . . . . . 1 5 . . . . 6 Parts Rejected 1 | . . . . . . 1 . . . . . Parts Fused 2 | . . . . . . . . . . . 2 Data Loss (minor) 15 | . . . . . . 8 . . . . 7 Data Loss (major) 4 | . . . . . . 2 . . . . 2 Misfires 11 | . . . . . . 8 . . . . 3 Alerts 3 | . . . . . . 2 . . . . 1 Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 4 | . . . . . . 2 . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 429 | . 6 . . . . 191 . 6 27 . 199 Projectiles 79 | . 6 . . . . . . . . . 73 Explosions 130 | . . . . . . . . 6 27 . 97 Melee 220 | . . . . . . 191 . . . . 29 Knockbacks 1 | . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 207 | . . 16 . . . . . 39 . 14 138 Shots 7 | . . 1 . . . . . 2 . . 4 Rammed 1 | . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 447 | . 102 247 213 447 190 240 . 22 321 19 447 Average Temperature 84 | . 45 67 71 175 83 69 . 6 75 10 99 Received Heat Transfer 2893 | . . 243 117 144 263 801 . 90 1043 102 90 Effects 12 | . . . . 4 . 3 . . . . 5 Shutdowns 1 | . . . . . . . . . . . 1 Interference 8 | . . . . 3 . 3 . . . . 2 Matter Decay 3 | . . . . 1 . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 5 | . 1 1 1 . . . . . . . 2 Impact Corruptions . | . . . . . . . . . . . . Robots Melted 2 | . . . 1 . . 1 . . . . . Combat Hostiles 2 | . . . 1 . . 1 . . . . . Parts Melted 31 | . . 5 2 1 3 6 . . 13 1 . Heat Transferred 10759 | . . 1197 1073 740 1497 888 . . 4444 550 370 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Res Maximum Alert Level 2 | . . . . . 2 1 . 1 1 . 1 Low Security (%) 95 | 100 100 100 100 100 41 98 100 49 98 100 98 Level 1 3 | . . . . . 22 1 . 50 1 . 1 Level 2 1 | . . . . . 36 . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . Peak Influence 555 | . 45 121 50 145 555 216 . 233 271 93 206 Initial 216 | . . . . . 68 216 . . 90 91 2 Average 52 | . 6 37 8 52 288 34 . 145 48 30 74 Influence Increases 5770 | . 60 453 149 220 517 1357 3 263 1331 259 1158 Destroy 0b10 Robot/C 3100 | . 20 280 80 120 220 840 . 160 660 140 580 Destroy 0b10 Robot/NC 275 | . . 20 20 . . 95 . . 80 20 40 Destroy Leader 748 | . 10 86 34 20 30 242 . 30 130 32 134 Successful Hack 105 | . . . . 15 . 19 3 . 30 16 22 Select Force Hacks 30 | . . 30 . . . . . . . . . Disable Machine 104 | . . 4 . 4 . 8 . . 72 . 16 Anti-Garrison Action 100 | . . . . . 100 . . . . . . Destroy Structure 558 | . . 3 . 1 2 18 . 58 164 6 306 Partial Spotted 30 | . . . . . 15 15 . . . . . Lose Combat Pursuer 720 | . 30 30 15 60 150 120 . 15 195 45 60 Influence Decreases 5770 | . 60 453 149 93 89 1911 1 33 1308 508 1165 Entered New Map 715 | . . . . . 59 339 1 3 143 165 5 Time Decay 4280 | . 60 443 149 90 . 1302 . . 1053 283 900 Lost Part 772 | . . 10 . . 30 270 . 30 112 60 260 Purge Threat 3 | . . . . 3 . . . . . . . Squads Dispatched 45 | . . 2 . 1 . 16 . 2 13 6 5 Investigation 16 | . . 1 . 1 . 5 . . 7 2 . Extermination 12 | . . . . . . 5 . . 3 . 4 Reinforcement 11 | . . 1 . . . 3 . 2 3 1 1 Assault . | . . . . . . . . . . . . Garrison 6 | . . . . . . 3 . . . 3 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . 1 1 1 Haulers Reinforced 2 | . . . . . . 1 . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Res Distress Signals 15 | . . 1 2 . . 4 . . 5 . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 249 | . 5 21 5 11 18 67 . 9 54 16 43 Peak Tracking Total 12 | . 2 5 2 3 12 6 . 4 7 3 8 Tactical Retreats 36 | . 1 2 1 3 4 5 . 1 12 4 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Res Traps Triggered 14 | . . 1 . . 4 4 1 . 1 . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Res Machines Disabled 28 | . . 1 . 1 2 2 . . 18 . 4 Max in Single Turn 4 | . . 1 . 1 1 1 . . 4 . 1 Garrison Access 3 | . . . . . . 2 . . 1 . . Garrison Relay 2 | . . . . . 2 . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Res Machines Accessed 37 | . . 1 1 3 2 14 1 . 9 4 2 Terminals 31 | . . . 1 2 2 12 1 . 8 3 2 Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 4 | . . . . 1 . 2 . . 1 . . Total Hacks 77 | . . 1 1 6 3 26 2 . 25 10 3 Successful 42 | . . 1 1 4 1 11 1 . 13 7 3 Failed 35 | . . . . 2 2 15 1 . 12 3 . Catastrophic 7 | . . . . . 1 4 . . 2 . . Database Lockouts . | . . . . . . . . . . . . Manual 47 | . . 1 1 5 1 15 . . 18 5 1 Terminals 69 | . . . 1 5 3 24 2 . 24 7 3 Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . 3 . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 4 | . . . . 1 . 2 . . 1 . . Terminal Hacks 16 | . . . . 1 1 4 1 . 6 1 2 Record 1 | . . . . . . . . . 1 . . Prototype ID Bank 1 | . . . . . . . . . 1 . . Open DSF 6 | . . . . . . 3 1 . 1 . 1 Level Access Points 5 | . . . . . . 1 . . 3 1 . Unreport Threat 1 | . . . . 1 . . . . . . . Patrol Status 1 | . . . . . . . . . . . 1 Patrol Navigation 1 | . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . . . . . 3 . Scan Component 2 | . . . . . . . . . . 2 . Repair 1 | . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . 2 . . 1 . . Unlock Access 1 | . . . . 1 . . . . . . . Seal Access 3 | . . . . . . 2 . . 1 . . Unauthorized Hacks 18 | . . 1 1 2 . 5 . . 5 3 1 Terminals 17 | . . . 1 2 . 5 . . 5 3 1 Assimilate 1 | . . . . . . 1 . . . . . Botnet 14 | . . . 1 1 . 3 . . 5 3 1 Operators 2 | . . . . 1 . 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . 1 . . 1 . . Used 2 | . . . . . . 1 . . 1 . . Hacking Detections 27 | . . . 1 3 1 9 1 . 7 4 1 Full Trace Events 14 | . . . . 1 . 4 . . 7 2 . Feedback Events 2 | . . . . 1 . 1 . . . . . Corruption 2 | . . . . 1 . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . 1 . Time 56 | . . . . . . . . . . 56 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 9 | . . . . . 9 . . . . . . Machine Destruction 9 | . . . . . 9 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Initial Warlord ECA Mod 31 | . . . . . . 2 1 1 10 9 8 Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Res Active Infowar (turns) 3281 | . . . . . . 1749 77 61 1136 258 . Sensors 1887 | . . . . . . 1749 77 61 . . . Terrain 1039 | . . . . . . . . . 1039 . . Cloaking 2 | . . . . . . . . . . 2 . ECM 657 | . . . . . . . . . 401 256 . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Res Turns Passed 8976 | 92 302 911 386 160 261 2626 77 251 1771 511 1628 Spaces Moved 6972 | 54 159 386 176 167 408 1968 62 119 1925 479 1069 Core 43 | 29 . . . . . 3 . . . . 11 Treads . | . . . . . . . . . . . . Legs 2088 | 25 159 386 176 . . 1160 62 96 . . 24 Wheels 145 | . . . . . . 145 . . . . . Hover 3532 | . . . . . . 71 . 23 1925 479 1034 Flight 1164 | . . . . 167 408 589 . . . . . Fastest Speed 29 | 50 120 190 120 31 31 29 122 71 62 62 55 Average Speed 93 | 123 177 190 164 31 31 97 122 149 67 69 110 Slowest Speed 1000 | 250 190 260 190 31 34 350 122 310 141 127 1000 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 3 | . . . . . . 3 . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 32 | 4 30 43 24 5 49 52 3 94 45 12 24 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 . 1 1 . 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 17 | . . . . . . 11 . . 3 3 . Terrain Destroyed 384 | . . 2 . . 2 14 . 86 81 3 196 Melee 15 | . . . . . . 10 . . 2 3 . Projectile 23 | . . . . . . 3 . . 18 . 2 AOE 343 | . . 2 . . 2 . . 86 59 . 194 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Res Total 8505 | 72 174 483 240 250 493 2404 63 165 2184 615 1362 Wait 593 | . 2 28 32 53 9 168 . 22 88 81 110 Move 6955 | 53 158 385 175 167 406 1961 61 118 1924 478 1069 Hop 3 | . . . . . . 3 . . . . . Pick Up 142 | 9 6 12 9 1 5 41 . 3 10 9 37 Fast Attach 35 | 2 . . . 1 . 7 . 5 18 1 1 Attach 112 | 5 1 5 2 2 2 35 2 1 4 11 42 Detach 10 | . . 1 . . . 2 . . . 3 4 Swap 64 | . 2 13 5 5 1 20 . 1 9 3 5 Drop 65 | . 2 3 4 10 3 20 . 2 13 2 6 Fire 405 | 3 3 36 13 11 19 103 . 13 110 20 74 Melee 72 | . . . . . . 44 . . 8 6 14 Ram 1 | . . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 48 | . . . . . 48 . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/DSF -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research History --------- Turn | Location | Event 9 | -11/Scrapyard | Identified exit to Materials 9 | -11/Scrapyard | Discovered exit to Materials (range 14) 93 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Evolved 1 slot: Utility x1 294 | -10/Materials | Identified exit to Materials 294 | -10/Materials | Discovered exit to Materials (range 15) 308 | -10/Materials | Build established: Hacker-Mutant 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1090 | -9/Materials | Build established: Hacker-Gunner 1287 | -9/Materials | Identified exit to Materials 1287 | -9/Materials | Discovered exit to Materials (range 11) 1306 | -9/Materials | Entered another Materials area 1306 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1642 | -8/Materials | Build established: Scavenger-Gunner 1674 | -8/Materials | Identified exit to Factory 1674 | -8/Materials | Discovered exit to Factory (range 15) 1677 | -8/Materials | Identified exit to Storage 1677 | -8/Materials | Discovered exit to Storage (range 16) 1692 | -8/Materials | Entered Factory 1692 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1852 | -7/Factory | Identified exit to Garrison 1852 | -7/Factory | Entered Garrison 1870 | -7/Garrison | Triggered checkpoint 1884 | -7/Garrison | Garrison Relay disabled 1950 | -7/Garrison | Triggered checkpoint 1987 | -7/Garrison | Identified exit to Factory 1987 | -7/Garrison | Discovered exit to Factory (range 10) 1996 | -7/Garrison | Triggered checkpoint 2000 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2090 | -7/Garrison | Triggered checkpoint 2092 | -7/Garrison | Discovered exit to Factory (range 11) 2099 | -7/Garrison | Garrison Relay disabled 2113 | -7/Garrison | Entered Factory 2313 | -7/Factory | Lost 3 parts (1n1u1w) 2454 | -7/Factory | Lost 9 parts (1p3n2u3w) 2560 | -7/Factory | Garrison activated, responded to threat 2582 | -7/Factory | Build established: Hacker-Mutant 2601 | -7/Factory | Lost 4 parts (3u1w) 2935 | -7/Factory | Build established: Hacker-Tank 3358 | -7/Factory | Build established: Scavenger-Skirmisher 3451 | -7/Factory | Core integrity fell below 50% 3782 | -7/Factory | Lost 3 parts (1p1u1w) 4172 | -7/Factory | System corruption reached 10% 4722 | -7/Factory | Identified exit to Factory 4739 | -7/Factory | Entered another Factory area 4739 | -6/Factory | Evolved 2 slots: Utility x2 4816 | -6/Factory | Identified exit to DSF 4816 | -6/Factory | Entered DSF 4867 | -6/DSF | Additional patrols routed to DSF 4908 | -6/DSF | Lost 3 parts (1u2w) 4985 | -6/DSF | Sterilization system engaged 5005 | -6/DSF | Ambient heat levels rising (+10) 5020 | -6/DSF | Ambient heat levels rising (+10) 5022 | -6/DSF | Identified exit to Factory 5022 | -6/DSF | Discovered exit to Factory (range 16) 5035 | -6/DSF | Ambient heat levels rising (+10) 5050 | -6/DSF | Ambient heat levels rising (+10) 5065 | -6/DSF | Ambient heat levels rising (+10) 5067 | -6/DSF | Entered Factory 5067 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5153 | -5/Factory | Build established: Hacker-Mutant 5507 | -5/Factory | Identified exit to Factory 5528 | -5/Factory | Identified exit to Upper Caves 5528 | -5/Factory | Discovered exit to Upper Caves (range 8) 5609 | -5/Factory | Spotted B-75 Beast 6035 | -5/Factory | Build established: Hacker-Tank 6458 | -5/Factory | Build established: Hacker-Gunner 6838 | -5/Factory | Entered another Factory area 6838 | -4/Factory | Evolved 2 slots: Utility x2 6909 | -4/Factory | Repaired Hyp. Coil Gun 6925 | -4/Factory | Garrison activated, responded to threat 6965 | -4/Factory | Identified exit to Research 6974 | -4/Factory | Lost 3 parts (2p1w) 7219 | -4/Factory | Identified exit to Upper Caves 7219 | -4/Factory | Discovered exit to Upper Caves (range 7) 7349 | -4/Factory | Entered Research 7349 | -3/Research | Evolved 2 slots: Power x1, Utility x1 7430 | -3/Research | Build established: Scavenger-Gunner 7472 | -3/Research | Found Adv. Powered Armor 7989 | -3/Research | Spotted B-86 Titan 7989 | -3/Research | Spotted B-86 Titan 8140 | -3/Research | Lost 10 parts (4p1n3u2w) 8164 | -3/Research | Spotted B-86 Titan 8235 | -3/Research | Lost 3 parts (1n1u1w) 8235 | -3/Research | System corruption reached 10% 8263 | -3/Research | Found Fusion Bomb Launcher 8359 | -3/Research | Build established: Hacker-Mutant 8552 | -3/Research | Core integrity fell below 50% 8604 | -3/Research | Lost 8 parts (2p4n2w) 8908 | -3/Research | Lost 8 parts (3n2u3w) 8943 | -3/Research | System corruption reached 30% 8944 | -3/Research | Core integrity fell below 20% 8977 | -3/Research | Destroyed by B-86 Titan with Hardcell Cannon Last Messages --------------- 08968_ K-01 Serf collects debris. 08969_ U-05 Engineer lays Concrete. 08969_ R-10 Processor collects Wheel. 08969_ K-01 Serf collects debris. 08970_ U-05 Engineer lays Concrete. 08970_ R-10 Processor inserts Unknown Leg into recycling unit. 08971_ R-10 Processor collects Wheel. 08971_ U-05 Engineer builds a Wall. 08972_ K-01 Serf collects debris. 08973_ P-80 Master resets R-10 Processor, system corruption cleaned. 08973_ R-10 Processor inserts Cmb. Antigrav System into recycling unit. 08973_ K-01 Serf collects debris. 08974_ Penetrated by Slug. 08974_ Slug penetrates Wall. 08975_ B-86 Titan activates siege mode. 08977_ U-05 Engineer builds a Wall. 08977_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #?????????# # #??# # | | #?????????##+###### ##?# #### | | ######????? ????# # # #?##################??? | | #?????? ??## # # #?????????????????????? | | #######+#### ## #?????????????????????? | | + % #?????????????????????? | | # ^ #?????????????????????? | | # ##########????????????? | | + # #????????????? | | ## # #????????????? | | ## # #????????????? | | ## ^ % # #????????????? | | ###### k " #????????????? | | # # #????????????? | | ! % # #????????????? | | " # #????????????? | | # | % #????????????? | | ##/###### #########????????????? | | # !!## #???????????????????? | | ###### !!##RR #???????????????????? | | ?????# ## k % # ##??????????????????? | | ?????# ##% kk % # #??????????????????? | | ############## u # ##??????????????????? | | = """ % ###########???????????? | | "T" ! R up ????????? | | " " R @ k ????H???? | | ;############?????????? | | ##### BB # |???????????????????? | | ???# R BB %# |= ?????????????????? | | ???#T /!! #?= ???????????????? | | ???## /!! ""Y"" #?? ?????????????? | | ????# /! % """"" #??? +???????????? | | ????# #???? #???????????? | | ???? +????? #???????????? | | ???? #????? #???????????? | | ????####""" """#" #### #??????#+#????????????? | | ????????"""T"""#? ????# #?????????????????????? | | ????????###?##????????# #?????????????????????? | | ??????????????????????# ??????????????????????? | | ??????????????????????# k??????????????????????? | | ??????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 57 Energy Capacity 410 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Corruption Block 20 Armor Coverage 450 Resistance: KI 60 Resistance: TH 55 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Utility Shielding 33 Point Defense Rating 80 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 64 Targeting Accuracy 16 Target Analysis 12 Recoil Reduction 6 Kinecelleration 40 Salvage Targeting 3 Offensive Hacking 40 Authchip Count 1 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hyp. Coil Gun | 27% | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Dynamic Key Remodeling Respectable Loadout Challenges ------------ None Game ------ Seed LaserCooledInverter Manual? 0 Play Time 01:51:37 Cumulative 10.3 hours Start 2025.05.06 @ 00:26:08 End 2025.05.06 @ 02:12:17 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 28 Rogue 27 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2127980f-a9e8-40d5-a1aa-8457cdb5677f