Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.06 @ 02:12:17

Player: Rotpup_

Result: Destroyed by B-86 Titan with Hardcell Cannon

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (11)       2200
Robots Destroyed (210)     1050
Value Destroyed (9291)     9291
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (745)                745
              TOTAL SCORE: 16906

 Bonus
-------
High Alert Combat Kills    45
Entered Garrisons          200
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/1300
Matter                     273/300
Energy                     100/100
System Corruption          30%
Temperature                Cool (9)
Movement                   Core (700) Ox13
Location                   -3/Research

 Parts 
-------
>               --- POWER (3) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (11) -----
  High-capacity Storage Unit
       Advanced Signal Interpreter
       Advanced Salvage Targeting Computer
       Advanced Target Analyzer
                Graphene Brace (fused)
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (20) ---
                    (None)

 Peak State 
------------
>          --- POWER ------------
     Micro Fission Core
     Light Antimatter Reactor
     Micro Antimatter Reactor
>          --- PROPULSION -------
    Combat Airjet
    Cooled Gravmag System
           Antigrav Array
>          --- UTILITY ----------
  Advanced Signal Interpreter
  Advanced Salvage Targeting Computer
  Advanced Targeting Computer
  Advanced Target Analyzer
  Advanced Recoil Stabilizer
  Improved Kinecellerator
  Advanced Powered Armor
           Graphene Brace
  Improved Focal Shield
  Advanced Corruption Screen
>          --- WEAPON -----------
           Tesla Rifle
           Coil Gun
           Coil Gun
           Ionic Axe
>          --- INVENTORY --------
  Improved Carbon-fiber Leg
[Rating: 134]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Combat Airjet
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Airjet
  Flight Unit              Xenon Bombardment Thruster
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Gauss Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Heavy Rocket Launcher
  Slashing Weapon          Great Axe
  Piercing Weapon          Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Res 
Slots Evolved              15   | .   1   2   2   2   .   .   2   .   2   2   2   
  Power                    2    | .   .   .   .   .   .   .   .   .   1   .   1   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   .   .   
  Utility                  9    | .   1   1   .   1   .   .   2   .   1   2   1   
  Weapon                   2    | .   .   1   1   .   .   .   .   .   .   .   .   
Parts Attached             172  | 7   3   14  4   7   1   49  2   7   29  10  39  
  Power                    26   | 1   .   1   1   1   1   6   .   1   6   1   7   
    Engine                 8    | 1   .   1   .   .   .   2   .   1   3   .   .   
    Core                   11   | .   .   .   1   1   1   4   .   .   3   .   1   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   1   6   
  Propulsion               46   | 2   .   3   2   4   .   19  .   4   1   .   11  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    21   | 2   .   3   2   .   .   11  .   .   .   .   3   
    Wheel                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Hover                  15   | .   .   .   .   .   .   2   .   4   1   .   8   
    Flight                 9    | .   .   .   .   4   .   5   .   .   .   .   .   
  Utility                  55   | 2   1   4   .   2   .   13  2   1   14  5   11  
    Device                 29   | .   .   2   .   1   .   7   2   .   8   4   5   
    Storage                3    | 1   .   1   .   .   .   .   .   .   .   .   1   
    Processor              13   | .   1   .   .   .   .   3   .   .   4   1   4   
    Hackware               3    | .   .   .   .   1   .   1   .   1   .   .   .   
    Protection             7    | 1   .   1   .   .   .   2   .   .   2   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   45   | 2   2   6   1   .   .   11  .   1   8   4   10  
    Energy Gun             10   | 1   .   2   1   .   .   2   .   .   2   .   2   
    Energy Cannon          7    | .   2   2   .   .   .   .   .   .   .   .   3   
    Ballistic Gun          21   | 1   .   2   .   .   .   6   .   .   5   3   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   1   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   2   .   .   .   1   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   1   .   .   .   .   .   1   1   .   
  Corrupted Parts          5    | .   .   .   .   .   .   1   .   .   .   .   4   
    System Corruption      12   | .   .   .   .   .   .   2   .   .   .   .   10  
Parts Lost                 101  | .   .   1   .   .   3   28  .   4   13  7   45  
  Power                    16   | .   .   .   .   .   .   3   .   .   2   2   9   
  Propulsion               19   | .   .   1   .   .   .   8   .   .   .   .   10  
  Utility                  34   | .   .   .   .   .   .   8   .   2   9   2   13  
  Weapon                   32   | .   .   .   .   .   3   9   .   2   2   3   13  
  Highest Loss Streak      10   | .   .   1   .   .   2   9   .   3   2   3   10  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   1   1   .   
Average Backups            4    | 4   6   8   11  5   4   3   3   4   4   3   2   
  Power                    .    | .   1   1   1   1   1   .   1   1   1   1   .   
  Propulsion               1    | .   .   .   1   2   1   .   2   2   2   2   1   
  Utility                  .    | 2   1   1   3   .   1   1   .   .   .   .   .   
  Weapon                   1    | .   4   5   5   1   .   .   .   .   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             10   | .   1   1   .   2   .   5   .   .   1   .   .   
  Power                    1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  5    | .   .   .   .   1   .   4   .   .   .   .   .   
  Weapon                   2    | .   1   .   .   1   .   .   .   .   .   .   .   
  Tool/Special             1    | .   .   .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     88   | .   100 99  99  93  91  89  99  79  92  90  70  
  Engine                   3    | .   12  10  1   .   .   1   6   6   3   5   .   
  Core                     3    | .   .   .   6   7   7   5   .   .   7   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   2   6   
  Leg                      10   | .   25  19  25  .   .   19  25  14  .   .   .   
  Hover                    8    | .   .   .   .   .   .   .   .   1   22  20  12  
  Flight                   2    | .   .   .   .   26  25  3   .   .   .   .   .   
  Device                   13   | .   .   7   8   8   14  14  24  16  18  22  13  
  Storage                  2    | .   12  10  8   .   .   .   .   .   .   .   1   
  Processor                14   | .   12  10  8   7   7   9   12  12  16  22  21  
  Hackware                 2    | .   .   .   .   6   7   5   .   1   .   .   .   
  Protection               4    | .   12  12  8   7   7   3   6   6   2   .   1   
  Energy Gun               5    | .   1   11  16  14  14  4   .   .   5   2   .   
  Energy Cannon            2    | .   20  10  7   7   3   .   .   .   .   .   .   
  Ballistic Gun            10   | .   1   7   8   7   4   16  18  8   9   9   6   
  Slashing Weapon          1    | .   .   .   .   .   .   3   6   6   2   .   1   
Peak Build Rating          134  | 7   11  20  29  41  41  51  58  59  94  104 134 
  Average Rating           57   | 3   10  16  24  38  38  40  57  49  80  91  98  
  On Entrance              40   | .   7   11  20  29  41  38  51  58  59  85  92  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             92   | 20  24  38  42  21  21  34  39  42  51  49  92  
  Greatest Support         71   | 20  20  20  40  24  24  71  71  71  48  47  53  
  Greatest Overweight (x)  19   | 4   1   2   1   .   .   6   .   3   1   1   19  
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 10  10  15  15  15  5   5   5   5   5   5   20  
  Average Capacity         7    | 9   10  12  15  5   5   5   5   5   5   5   9   
  Most Carried             15   | 9   7   12  15  15  5   5   4   5   5   5   5   
  Average Carried          4    | 4   6   8   11  4   4   3   3   4   4   3   2   
  Final Capacity           20   | 10  10  15  15  5   5   5   5   5   5   5   20  
  Final Carried            15   | 4   7   12  15  5   5   5   3   5   5   4   .   

 Class Distribution 
--------------------
 24% | Hacker-Mutant
 22% | Hacker-Gunner
 14% | Scavenger-Gunner
 12% | Scavenger-Skirmisher
  8% | Hacker-Tank
  5% | Hacker-Sprinter
  5% | Hacker-Skirmisher
  5% | Scavenger-Mutant

 Dominant Class 
----------------
        Hacker-Mutant | -10/Materials
        Hacker-Gunner | -9/Materials
     Scavenger-Gunner | -8/Materials
      Hacker-Sprinter | -7/Factory
      Hacker-Sprinter | -7/Garrison
 Scavenger-Skirmisher | -7/Factory
        Hacker-Gunner | -6/Factory
        Hacker-Mutant | -6/DSF
        Hacker-Gunner | -5/Factory
     Scavenger-Gunner | -4/Factory
     Scavenger-Gunner | -3/Research

 Resources                       | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -4   -3   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Fac  DSF  Fac  Fac  Res  
Matter Collected           5350  | 231  20   391  118  172  53   1336 91   80   1396 226  1236 
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            10044 | .    20   690  433  331  553  2562 .    215  2762 689  1789 
  Parts                    539   | .    2    39   16   12   23   143  .    14   127  43   120  
Haulers Intercepted        9     | .    .    2    2    .    .    2    .    .    3    .    .    
Recyclers Shooed           4     | .    .    .    .    1    .    .    .    .    2    .    1    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Res 
Combat Hostiles Destroyed  155  | .   1   14  4   6   11  42  .   8   33  7   29  
  Melee                    21   | .   .   .   .   .   .   13  .   .   2   1   5   
  Guns                     114  | .   .   13  2   5   9   28  .   5   31  6   15  
  Cannons                  7    | .   1   1   1   1   1   .   .   .   .   .   2   
  AOE                      11   | .   .   .   .   .   1   .   .   3   .   .   7   
Classes Destroyed          16   | .   1   6   2   1   1   3   .   2   .   .   .   
  Worker                   16   | .   .   .   .   .   .   6   .   .   4   2   4   
  Builder                  5    | .   .   .   .   .   .   1   .   .   3   1   .   
  Tunneler                 3    | .   .   .   .   .   .   1   .   .   1   .   1   
  Hauler                   9    | .   .   2   2   .   .   2   .   .   3   .   .   
  Recycler                 6    | .   .   .   1   .   .   3   .   .   1   .   1   
  Operator                 6    | .   .   1   1   .   .   2   .   .   2   .   .   
  Watcher                  10   | .   .   1   .   .   .   4   .   .   2   1   2   
  Swarmer                  24   | .   1   2   .   .   .   10  .   .   3   .   8   
  Cutter                   3    | .   .   .   .   .   .   .   .   3   .   .   .   
  Grunt                    64   | .   .   7   2   5   9   14  .   3   22  2   .   
  Brawler                  2    | .   .   .   .   1   .   .   .   1   .   .   .   
  Duelist                  3    | .   .   1   .   .   1   1   .   .   .   .   .   
  Sentry                   15   | .   .   4   1   .   .   7   .   .   2   1   .   
  Hunter                   14   | .   .   .   1   .   .   3   .   .   .   4   6   
  Programmer               29   | .   .   .   .   .   1   7   .   .   6   .   15  
  Heavy                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           8    | .   1   4   2   6   5   4   .   5   8   4   5   
  Combat Bots Only         6    | .   1   4   2   6   5   4   .   5   5   3   5   
Max Kills in Single Turn   3    | .   1   1   1   1   1   2   .   2   2   2   3   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Exploded                 2    | .   .   .   .   .   1   .   .   2   .   .   2   
  Melee                    1    | .   .   .   .   .   .   1   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -4   -3   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Fac  DSF  Fac  Fac  Res  
Hostile Shots Fired        1742  | .    12   58   24   39   100  522  .    35   237  143  572  
  Missed                   601   | .    2    14   6    17   42   184  .    12   81   71   172  
  Hits                     1141  | .    10   44   18   22   58   338  .    23   156  72   400  
    Melee                  12    | .    .    4    .    .    3    3    .    2    .    .    .    
    Projectile             1129  | .    10   40   18   22   55   335  .    21   156  72   400  
    AOE                    7     | .    .    1    .    .    .    2    .    1    1    2    .    
  Critical Strikes         49    | .    .    3    .    1    1    10   .    4    8    3    19   
    Actively Blocked       20    | .    .    1    .    .    .    .    .    .    .    .    19   
  Part Disruptions         2     | .    .    .    .    .    .    .    .    .    1    .    1    
Damage Taken               12360 | .    44   514  167  154  399  2573 42   528  1860 821  5258 
  Core                     2140  | .    .    112  28   16   85   321  .    38   126  100  1314 
  Absorbed by Shields      76    | .    .    .    .    .    76   .    .    .    .    .    .    
  Redirected to Shielding  55    | .    .    23   .    4    2    26   .    .    .    .    .    
  Ignored by Resistances   8323  | .    35   310  100  97   297  1636 24   300  1296 478  3750 
  Regen/Repaired (Parts)   109   | .    .    .    .    .    .    .    .    .    .    109  .    
Core Remaining (%)         84    | 100  100  72   94   .    .    39   .    95   87   91   .    
Volleys Fired              405   | 3    3    36   13   11   19   103  .    13   110  20   74   
  Largest                  4     | 2    2    3    4    4    4    4    .    2    3    3    3    
  Hottest                  253   | 60   112  168  191  191  191  129  .    67   189  143  253  
Shots Fired                1059  | 6    6    89   52   40   65   285  .    25   282  41   168  
  Gun                      967   | 6    .    74   39   30   57   285  .    15   282  41   138  
  Cannon                   71    | .    6    15   13   10   8    .    .    .    .    .    19   
  Launcher                 21    | .    .    .    .    .    .    .    .    10   .    .    11   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  669   | 3    .    42   13   8    12   221  .    15   197  29   129  
  Thermal                  252   | .    .    32   26   22   45   20   .    .    85   12   10   
  Explosive                21    | .    .    .    .    .    .    .    .    10   .    .    11   
  Electromagnetic          117   | 3    6    15   13   10   8    44   .    .    .    .    18   
  Robot Hit Streak         64    | 5    10   26   42   28   27   64   .    16   39   30   44   
  Robot Miss Streak        3     | 1    .    2    1    1    1    2    .    1    3    1    2    
  Penetration Max          1     | .    .    .    .    .    .    1    .    .    1    1    .    
  Secondary Targets        18    | .    .    2    .    .    4    2    .    1    3    1    5    
    Max Gunslinging Chain  1     | .    .    1    .    .    1    1    .    1    1    1    1    
Shots Hit Robots           908   | 5    5    72   44   26   56   263  .    21   226  37   153  
  Core Hits                420   | .    1    33   11   16   27   103  .    24   106  24   75   
  Critical Kills           22    | .    .    .    .    .    .    4    .    .    9    7    2    
  Critical Parts Destroyed 37    | .    .    .    .    .    .    3    .    .    18   4    12   
  Critical Strikes         85    | .    .    2    2    2    1    14   .    .    37   11   16   
    Burn                   19    | .    .    2    2    2    1    2    .    .    10   .    .    
    Destroy                59    | .    .    .    .    .    .    7    .    .    27   11   14   
    Corrupt                4     | .    .    .    .    .    .    3    .    .    .    .    1    
    Sever                  3     | .    .    .    .    .    .    2    .    .    .    .    1    
Melee Attacks              72    | .    .    .    .    .    .    44   .    .    8    6    14   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 61    | .    .    .    .    .    .    44   .    .    .    3    14   
  Piercing                 11    | .    .    .    .    .    .    .    .    .    8    3    .    
  Sneak Attacks            5     | .    .    .    .    .    .    5    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           22194 | 67   129  1364 843  551  1058 5674 .    1021 5196 770  5521 
  Guns                     15718 | 67   .    1091 565  395  842  4281 .    253  4585 641  2998 
  Cannons                  1493  | .    129  226  278  156  144  .    .    .    .    .    560  
  Explosions               2631  | .    .    47   .    .    72   .    .    768  386  .    1358 
  Melee                    2323  | .    .    .    .    .    .    1393 .    .    225  100  605  
  Ramming                  29    | .    .    .    .    .    .    .    .    .    .    29   .    
  Kinetic                  11040 | 41   .    631  145  122  160  3457 .    253  2935 397  2899 
  Thermal                  4711  | .    .    507  420  273  754  372  .    .    1650 244  491  
  Explosive                2512  | .    .    .    .    .    .    .    .    768  386  .    1358 
  Electromagnetic          1579  | 26   129  226  278  156  144  452  .    .    .    .    168  
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1998  | .    .    .    .    .    .    1393 .    .    .    .    605  
  Piercing                 325   | .    .    .    .    .    .    .    .    .    225  100  .    
Highest Corruption         30    | .    .    .    .    1    1    11   .    .    3    .    30   
  Average Corruption       6     | .    .    .    .    1    1    5    .    .    2    .    11   
  Corruption Purged        2     | .    .    .    .    .    .    .    .    .    2    .    .    
  Corruption Blocked       6     | .    .    .    .    .    .    .    .    .    .    .    6    
  Effects                  136   | .    .    .    .    .    3    75   .    .    3    .    55   
    Message Errors         32    | .    .    .    .    .    2    21   .    .    .    .    9    
    Matter Fused           34    | .    .    .    .    .    .    16   .    .    2    .    16   
    Heat Flow Errors       17    | .    .    .    .    .    .    10   .    .    1    .    6    
    Energy Discharges      12    | .    .    .    .    .    1    5    .    .    .    .    6    
    Parts Rejected         1     | .    .    .    .    .    .    1    .    .    .    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      15    | .    .    .    .    .    .    8    .    .    .    .    7    
    Data Loss (major)      4     | .    .    .    .    .    .    2    .    .    .    .    2    
    Misfires               11    | .    .    .    .    .    .    8    .    .    .    .    3    
    Alerts                 3     | .    .    .    .    .    .    2    .    .    .    .    1    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        4     | .    .    .    .    .    .    2    .    .    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            429   | .    6    .    .    .    .    191  .    6    27   .    199  
  Projectiles              79    | .    6    .    .    .    .    .    .    .    .    .    73   
  Explosions               130   | .    .    .    .    .    .    .    .    6    27   .    97   
  Melee                    220   | .    .    .    .    .    .    191  .    .    .    .    29   
Knockbacks                 1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      207   | .    .    16   .    .    .    .    .    39   .    14   138  
  Shots                    7     | .    .    1    .    .    .    .    .    2    .    .    4    
  Rammed                   1     | .    .    .    .    .    .    .    .    .    .    1    .    
Targets Rammed             1     | .    .    .    .    .    .    .    .    .    .    1    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        447   | .    102  247  213  447  190  240  .    22   321  19   447  
  Average Temperature      84    | .    45   67   71   175  83   69   .    6    75   10   99   
  Received Heat Transfer   2893  | .    .    243  117  144  263  801  .    90   1043 102  90   
  Effects                  12    | .    .    .    .    4    .    3    .    .    .    .    5    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Interference           8     | .    .    .    .    3    .    3    .    .    .    .    2    
    Matter Decay           3     | .    .    .    .    1    .    .    .    .    .    .    2    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Martial Activations        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Shielding Activations      .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Disrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              5     | .    1    1    1    .    .    .    .    .    .    .    2    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    1    .    .    1    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    1    .    .    1    .    .    .    .    .    
  Parts Melted             31    | .    .    5    2    1    3    6    .    .    13   1    .    
  Heat Transferred         10759 | .    .    1197 1073 740  1497 888  .    .    4444 550  370  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    1    .    .    1    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -4   -3   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Fac  DSF  Fac  Fac  Res  
Maximum Alert Level        2    | .    .    .    .    .    2    1    .    1    1    .    1    
  Low Security (%)         95   | 100  100  100  100  100  41   98   100  49   98   100  98   
  Level 1                  3    | .    .    .    .    .    22   1    .    50   1    .    1    
  Level 2                  1    | .    .    .    .    .    36   .    .    .    .    .    .    
  Level 3                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    1    .    .    .    
Peak Influence             555  | .    45   121  50   145  555  216  .    233  271  93   206  
  Initial                  216  | .    .    .    .    .    68   216  .    .    90   91   2    
  Average                  52   | .    6    37   8    52   288  34   .    145  48   30   74   
Influence Increases        5770 | .    60   453  149  220  517  1357 3    263  1331 259  1158 
  Destroy 0b10 Robot/C     3100 | .    20   280  80   120  220  840  .    160  660  140  580  
  Destroy 0b10 Robot/NC    275  | .    .    20   20   .    .    95   .    .    80   20   40   
  Destroy Leader           748  | .    10   86   34   20   30   242  .    30   130  32   134  
  Successful Hack          105  | .    .    .    .    15   .    19   3    .    30   16   22   
  Select Force Hacks       30   | .    .    30   .    .    .    .    .    .    .    .    .    
  Disable Machine          104  | .    .    4    .    4    .    8    .    .    72   .    16   
  Anti-Garrison Action     100  | .    .    .    .    .    100  .    .    .    .    .    .    
  Destroy Structure        558  | .    .    3    .    1    2    18   .    58   164  6    306  
  Partial Spotted          30   | .    .    .    .    .    15   15   .    .    .    .    .    
  Lose Combat Pursuer      720  | .    30   30   15   60   150  120  .    15   195  45   60   
Influence Decreases        5770 | .    60   453  149  93   89   1911 1    33   1308 508  1165 
  Entered New Map          715  | .    .    .    .    .    59   339  1    3    143  165  5    
  Time Decay               4280 | .    60   443  149  90   .    1302 .    .    1053 283  900  
  Lost Part                772  | .    .    10   .    .    30   270  .    30   112  60   260  
  Purge Threat             3    | .    .    .    .    3    .    .    .    .    .    .    .    
Squads Dispatched          45   | .    .    2    .    1    .    16   .    2    13   6    5    
  Investigation            16   | .    .    1    .    1    .    5    .    .    7    2    .    
  Extermination            12   | .    .    .    .    .    .    5    .    .    3    .    4    
  Reinforcement            11   | .    .    1    .    .    .    3    .    2    3    1    1    
  Assault                  .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Garrison                 6    | .    .    .    .    .    .    3    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    .    1    1    1    
Haulers Reinforced         2    | .    .    .    .    .    .    1    .    .    1    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Res 
Distress Signals           15   | .   .   1   2   .   .   4   .   .   5   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              249  | .   5   21  5   11  18  67  .   9   54  16  43  
  Peak Tracking Total      12   | .   2   5   2   3   12  6   .   4   7   3   8   
  Tactical Retreats        36   | .   1   2   1   3   4   5   .   1   12  4   3   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Res 
Traps Triggered            14   | .   .   1   .   .   4   4   1   .   1   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  
----------                 Run  | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Res 
Machines Disabled          28   | .   .   1   .   1   2   2   .   .   18  .   4   
  Max in Single Turn       4    | .   .   1   .   1   1   1   .   .   4   .   1   
  Garrison Access          3    | .   .   .   .   .   .   2   .   .   1   .   .   
  Garrison Relay           2    | .   .   .   .   .   2   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Res 
Machines Accessed          37   | .   .   1   1   3   2   14  1   .   9   4   2   
  Terminals                31   | .   .   .   1   2   2   12  1   .   8   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   .   2   .   .   1   .   .   
Total Hacks                77   | .   .   1   1   6   3   26  2   .   25  10  3   
  Successful               42   | .   .   1   1   4   1   11  1   .   13  7   3   
  Failed                   35   | .   .   .   .   2   2   15  1   .   12  3   .   
    Catastrophic           7    | .   .   .   .   .   1   4   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   47   | .   .   1   1   5   1   15  .   .   18  5   1   
  Terminals                69   | .   .   .   1   5   3   24  2   .   24  7   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   .   2   .   .   1   .   .   
Terminal Hacks             16   | .   .   .   .   1   1   4   1   .   6   1   2   
  Record                   1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   1   .   .   
  Open DSF                 6    | .   .   .   .   .   .   3   1   .   1   .   1   
  Level Access Points      5    | .   .   .   .   .   .   1   .   .   3   1   .   
  Unreport Threat          1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Patrol Navigation        1    | .   .   .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   .   .   .   .   .   3   .   
  Scan Component           2    | .   .   .   .   .   .   .   .   .   .   2   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   1   .   2   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   2   .   .   1   .   .   
Unauthorized Hacks         18   | .   .   1   1   2   .   5   .   .   5   3   1   
  Terminals                17   | .   .   .   1   2   .   5   .   .   5   3   1   
    Assimilate             1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 14   | .   .   .   1   1   .   3   .   .   5   3   1   
    Operators              2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   .   .   
    Extract                1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   1   .   .   1   .   .   1   .   .   
  Used                     2    | .   .   .   .   .   .   1   .   .   1   .   .   
Hacking Detections         27   | .   .   .   1   3   1   9   1   .   7   4   1   
  Full Trace Events        14   | .   .   .   .   1   .   4   .   .   7   2   .   
  Feedback Events          2    | .   .   .   .   1   .   1   .   .   .   .   .   
    Corruption             2    | .   .   .   .   1   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     56   | .   .   .   .   .   .   .   .   .   .   56  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  
------------               Run  | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    9    | .   .   .   .   .   9   .   .   .   .   .   .   
  Machine Destruction      9    | .   .   .   .   .   9   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  -5  -4  -3  
--------                   Run  | Yrd Mat Mat Mat Fac Gar Fac Fac DSF Fac Fac Res 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   
Initial Warlord ECA Mod    31   | .   .   .   .   .   .   2   1   1   10  9   8   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -4   -3   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Fac  DSF  Fac  Fac  Res  
Active Infowar (turns)     3281 | .    .    .    .    .    .    1749 77   61   1136 258  .    
  Sensors                  1887 | .    .    .    .    .    .    1749 77   61   .    .    .    
  Terrain                  1039 | .    .    .    .    .    .    .    .    .    1039 .    .    
  Cloaking                 2    | .    .    .    .    .    .    .    .    .    .    2    .    
  ECM                      657  | .    .    .    .    .    .    .    .    .    401  256  .    
Robot Analysis Total       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    .    | .    .    .    .    .    .    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -4   -3   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Fac  DSF  Fac  Fac  Res  
Turns Passed               8976 | 92   302  911  386  160  261  2626 77   251  1771 511  1628 
Spaces Moved               6972 | 54   159  386  176  167  408  1968 62   119  1925 479  1069 
  Core                     43   | 29   .    .    .    .    .    3    .    .    .    .    11   
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2088 | 25   159  386  176  .    .    1160 62   96   .    .    24   
  Wheels                   145  | .    .    .    .    .    .    145  .    .    .    .    .    
  Hover                    3532 | .    .    .    .    .    .    71   .    23   1925 479  1034 
  Flight                   1164 | .    .    .    .    167  408  589  .    .    .    .    .    
  Fastest Speed            29   | 50   120  190  120  31   31   29   122  71   62   62   55   
  Average Speed            93   | 123  177  190  164  31   31   97   122  149  67   69   110  
  Slowest Speed            1000 | 250  190  260  190  31   34   350  122  310  141  127  1000 
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            3    | .    .    .    .    .    .    3    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 4    30   43   24   5    49   52   3    94   45   12   24   
  Regions Visited          11
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        9    | 1    1    1    1    1    .    1    1    .    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 17   | .    .    .    .    .    .    11   .    .    3    3    .    
Terrain Destroyed          384  | .    .    2    .    .    2    14   .    86   81   3    196  
  Melee                    15   | .    .    .    .    .    .    10   .    .    2    3    .    
  Projectile               23   | .    .    .    .    .    .    3    .    .    18   .    2    
  AOE                      343  | .    .    2    .    .    2    .    .    86   59   .    194  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -6   -6   -5   -4   -3   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Gar  Fac  Fac  DSF  Fac  Fac  Res  
Total                      8505 | 72   174  483  240  250  493  2404 63   165  2184 615  1362 
  Wait                     593  | .    2    28   32   53   9    168  .    22   88   81   110  
  Move                     6955 | 53   158  385  175  167  406  1961 61   118  1924 478  1069 
  Hop                      3    | .    .    .    .    .    .    3    .    .    .    .    .    
  Pick Up                  142  | 9    6    12   9    1    5    41   .    3    10   9    37   
  Fast Attach              35   | 2    .    .    .    1    .    7    .    5    18   1    1    
  Attach                   112  | 5    1    5    2    2    2    35   2    1    4    11   42   
  Detach                   10   | .    .    1    .    .    .    2    .    .    .    3    4    
  Swap                     64   | .    2    13   5    5    1    20   .    1    9    3    5    
  Drop                     65   | .    2    3    4    10   3    20   .    2    13   2    6    
  Fire                     405  | 3    3    36   13   11   19   103  .    13   110  20   74   
  Melee                    72   | .    .    .    .    .    .    44   .    .    8    6    14   
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    1    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            48   | .    .    .    .    .    48   .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory
-7/Garrison (discovered 2 exits: *Fac x2)
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-6/DSF
-5/Factory (discovered 5 exits: *Fac x4 / *Upp)
-4/Factory (discovered 5 exits: *Res x4 / *Upp)
-3/Research

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Identified exit to Materials
    9 | -11/Scrapyard | Discovered exit to Materials (range 14)
   93 | -11/Scrapyard | Entered Materials
   93 | -10/Materials | Evolved 1 slot: Utility x1
  294 | -10/Materials | Identified exit to Materials
  294 | -10/Materials | Discovered exit to Materials (range 15)
  308 | -10/Materials | Build established: Hacker-Mutant
  395 | -10/Materials | Entered another Materials area
  395 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1090 | -9/Materials  | Build established: Hacker-Gunner
 1287 | -9/Materials  | Identified exit to Materials
 1287 | -9/Materials  | Discovered exit to Materials (range 11)
 1306 | -9/Materials  | Entered another Materials area
 1306 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1642 | -8/Materials  | Build established: Scavenger-Gunner
 1674 | -8/Materials  | Identified exit to Factory
 1674 | -8/Materials  | Discovered exit to Factory (range 15)
 1677 | -8/Materials  | Identified exit to Storage
 1677 | -8/Materials  | Discovered exit to Storage (range 16)
 1692 | -8/Materials  | Entered Factory
 1692 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1852 | -7/Factory    | Identified exit to Garrison
 1852 | -7/Factory    | Entered Garrison
 1870 | -7/Garrison   | Triggered checkpoint
 1884 | -7/Garrison   | Garrison Relay disabled
 1950 | -7/Garrison   | Triggered checkpoint
 1987 | -7/Garrison   | Identified exit to Factory
 1987 | -7/Garrison   | Discovered exit to Factory (range 10)
 1996 | -7/Garrison   | Triggered checkpoint
 2000 | -7/Garrison   | Attempted to access garrison exit controls, blocked by remote lockdown
 2090 | -7/Garrison   | Triggered checkpoint
 2092 | -7/Garrison   | Discovered exit to Factory (range 11)
 2099 | -7/Garrison   | Garrison Relay disabled
 2113 | -7/Garrison   | Entered Factory
 2313 | -7/Factory    | Lost 3 parts (1n1u1w)
 2454 | -7/Factory    | Lost 9 parts (1p3n2u3w)
 2560 | -7/Factory    | Garrison activated, responded to threat
 2582 | -7/Factory    | Build established: Hacker-Mutant
 2601 | -7/Factory    | Lost 4 parts (3u1w)
 2935 | -7/Factory    | Build established: Hacker-Tank
 3358 | -7/Factory    | Build established: Scavenger-Skirmisher
 3451 | -7/Factory    | Core integrity fell below 50%
 3782 | -7/Factory    | Lost 3 parts (1p1u1w)
 4172 | -7/Factory    | System corruption reached 10%
 4722 | -7/Factory    | Identified exit to Factory
 4739 | -7/Factory    | Entered another Factory area
 4739 | -6/Factory    | Evolved 2 slots: Utility x2
 4816 | -6/Factory    | Identified exit to DSF
 4816 | -6/Factory    | Entered DSF
 4867 | -6/DSF        | Additional patrols routed to DSF
 4908 | -6/DSF        | Lost 3 parts (1u2w)
 4985 | -6/DSF        | Sterilization system engaged
 5005 | -6/DSF        | Ambient heat levels rising (+10)
 5020 | -6/DSF        | Ambient heat levels rising (+10)
 5022 | -6/DSF        | Identified exit to Factory
 5022 | -6/DSF        | Discovered exit to Factory (range 16)
 5035 | -6/DSF        | Ambient heat levels rising (+10)
 5050 | -6/DSF        | Ambient heat levels rising (+10)
 5065 | -6/DSF        | Ambient heat levels rising (+10)
 5067 | -6/DSF        | Entered Factory
 5067 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 5153 | -5/Factory    | Build established: Hacker-Mutant
 5507 | -5/Factory    | Identified exit to Factory
 5528 | -5/Factory    | Identified exit to Upper Caves
 5528 | -5/Factory    | Discovered exit to Upper Caves (range 8)
 5609 | -5/Factory    | Spotted B-75 Beast
 6035 | -5/Factory    | Build established: Hacker-Tank
 6458 | -5/Factory    | Build established: Hacker-Gunner
 6838 | -5/Factory    | Entered another Factory area
 6838 | -4/Factory    | Evolved 2 slots: Utility x2
 6909 | -4/Factory    | Repaired Hyp. Coil Gun
 6925 | -4/Factory    | Garrison activated, responded to threat
 6965 | -4/Factory    | Identified exit to Research
 6974 | -4/Factory    | Lost 3 parts (2p1w)
 7219 | -4/Factory    | Identified exit to Upper Caves
 7219 | -4/Factory    | Discovered exit to Upper Caves (range 7)
 7349 | -4/Factory    | Entered Research
 7349 | -3/Research   | Evolved 2 slots: Power x1, Utility x1
 7430 | -3/Research   | Build established: Scavenger-Gunner
 7472 | -3/Research   | Found Adv. Powered Armor
 7989 | -3/Research   | Spotted B-86 Titan
 7989 | -3/Research   | Spotted B-86 Titan
 8140 | -3/Research   | Lost 10 parts (4p1n3u2w)
 8164 | -3/Research   | Spotted B-86 Titan
 8235 | -3/Research   | Lost 3 parts (1n1u1w)
 8235 | -3/Research   | System corruption reached 10%
 8263 | -3/Research   | Found Fusion Bomb Launcher
 8359 | -3/Research   | Build established: Hacker-Mutant
 8552 | -3/Research   | Core integrity fell below 50%
 8604 | -3/Research   | Lost 8 parts (2p4n2w)
 8908 | -3/Research   | Lost 8 parts (3n2u3w)
 8943 | -3/Research   | System corruption reached 30%
 8944 | -3/Research   | Core integrity fell below 20%
 8977 | -3/Research   | Destroyed by B-86 Titan with Hardcell Cannon

 Last Messages 
---------------
08968_ K-01 Serf collects debris.
08969_ U-05 Engineer lays Concrete.
08969_ R-10 Processor collects Wheel.
08969_ K-01 Serf collects debris. <x3>
08970_ U-05 Engineer lays Concrete.
08970_ R-10 Processor inserts Unknown Leg into
  recycling unit.
08971_ R-10 Processor collects Wheel.
08971_ U-05 Engineer builds a Wall.
08972_ K-01 Serf collects debris.
08973_ P-80 Master resets R-10 Processor, system
  corruption cleaned.
08973_ R-10 Processor inserts Cmb. Antigrav
  System into recycling unit.
08973_ K-01 Serf collects debris. <x2>
08974_ Penetrated by Slug.
08974_ Slug penetrates Wall.
08975_ B-86 Titan activates siege mode.
08977_ U-05 Engineer builds a Wall.
08977_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
|      #?????????#       #  #??#                #    |
|      #?????????##+######  ##?#                #### |
| ######????? ????# #   #    #?##################??? |
|     #??????  ??## #   #    #?????????????????????? |
|     #######+####     ##    #?????????????????????? |
|     +               %      #?????????????????????? |
|     #         ^            #?????????????????????? |
|     #                      ##########????????????? |
|     +                      #        #????????????? |
|     ##                     #        #????????????? |
|     ##                     #        #????????????? |
|     ##          ^   %      #        #????????????? |
| ######              k      "        #????????????? |
|      #                     #        #????????????? |
|      !         %           #        #????????????? |
|      "                     #        #????????????? |
|      # |               %            #????????????? |
|      ##/######              #########????????????? |
|      #    !!##               #???????????????????? |
| ######    !!##RR             #???????????????????? |
| ?????#      ##   k     %   # ##??????????????????? |
| ?????#      ##%   kk   %   #  #??????????????????? |
| ############## u           # ##??????????????????? |
|       = """            %   ###########???????????? |
|         "T" !      R       up            ????????? |
|         " "       R      @       k       ????H???? |
|                            ;############?????????? |
| #####                  BB  # |???????????????????? |
| ???#               R   BB %# |= ?????????????????? |
| ???#T   /!!                #?=    ???????????????? |
| ???##   /!!      ""Y""     #??      ?????????????? |
| ????#   /!    %  """""     #???      +???????????? |
| ????#                      #????     #???????????? |
| ????                       +?????    #???????????? |
| ????                       #?????    #???????????? |
| ????####""" """#"  ####    #??????#+#????????????? |
| ????????"""T"""#? ????#    #?????????????????????? |
| ????????###?##????????#    #?????????????????????? |
| ??????????????????????#    ??????????????????????? |
| ??????????????????????#   k??????????????????????? |
| ???????????????????????    ??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           88
Energy Generation          57
Energy Capacity            410
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       210
ECM Strength               1
Corruption Block           20
Armor Coverage             450
Resistance: KI             60
Resistance: TH             55
Resistance: EX             60
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Utility Shielding          33
Point Defense Rating       80
Weapon Cycling             15
Phase Shifting             10
Evasion (%)                64
Targeting Accuracy         16
Target Analysis            12
Recoil Reduction           6
Kinecelleration            40
Salvage Targeting          3
Offensive Hacking          40
Authchip Count             1

 Item Schematics 
-----------------
 Lrg. Storage Unit | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
 Hyp. Coil Gun | 27% | -4/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dangerous Findings
Dynamic Key
Remodeling
Respectable Loadout

 Challenges 
------------
None

 Game 
------
Seed              LaserCooledInverter
  Manual?         0
Play Time         01:51:37
  Cumulative      10.3 hours
  Start           2025.05.06 @ 00:26:08
  End             2025.05.06 @ 02:12:17
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          28
  Rogue           27
  Adventurer      0
  Explorer        1
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          20
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2127980f-a9e8-40d5-a1aa-8457cdb5677f