Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.08 @ 22:06:36 Player: kasaphescent Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (16) 3200 Robots Destroyed (110) 550 Value Destroyed (4002) 4002 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (773) 773 TOTAL SCORE: 11785 Bonus ------- Follower Combat Kills 649 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -776 Cogmind --------- Core Integrity 1150/1150 Matter 480/500 Energy 315/315 System Corruption 4% Temperature Cool (0) Movement Hovering (35) Location -4/Factory Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (6) --- Gyrokinetic Inverter Linear Gravjet Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY (9) ------ Advanced Cooling System Large Storage Unit High-capacity Matter Pod Advanced Signal Interpreter Improved Core Shielding Advanced Hacking Suite Makeshift System Shield Dynamic Insulation System > --- WEAPON (2) ------- CR-A16's Behemoth Slayer > --- INVENTORY (15) --- Gravmag Array Gravmag Array Makeshift Hover Unit Makeshift Hover Unit Zionite Glidesys I Antigrav System Improved Heat Sink Energy Well (350) Improved Medium Armor Plating Long-range Tractor Beam Gauss Rifle Railgun RU-N14's Throwing Claymores (8) Peak State ------------ > --- POWER ------------ Light Deuterium Engine Neutrino Core > --- PROPULSION ------- Gyrokinetic Inverter Linear Gravjet Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter Improved Linear Gravjet Improved Linear Gravjet > --- UTILITY ---------- Advanced Cooling System Large Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Advanced Signal Interpreter Improved Core Shielding Advanced Hacking Suite Makeshift System Shield Dynamic Insulation System > --- WEAPON ----------- CR-A16's Behemoth Slayer > --- INVENTORY -------- Gravmag Array Gravmag Array Makeshift Hover Unit Makeshift Hover Unit Zionite Glidesys I Antigrav System Improved Heat Sink Energy Well Improved Medium Armor Plating Long-range Tractor Beam Gauss Rifle Railgun RU-N14's Throwing Claymores [Rating: 100] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced Hacking Suite Protection Makeshift Armor Plating Weapon Advanced Assault Cannon Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Special Weapon RU-N14's Throwing Claymores Piercing Weapon CR-A16's Behemoth Slayer Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . . . 2 . . . . 2 2 Power 1 | . . . . . 1 . . . . . . . . . . . Propulsion 4 | . . 2 . . 1 . . . . . . . . . 1 . Utility 7 | . . . . 2 . . . . . 2 . . . . 1 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 143 | 6 8 7 4 11 6 . 6 4 9 12 5 . . 33 21 11 Power 19 | 1 1 1 1 1 1 . . . 2 3 . . . 3 4 1 Engine 14 | 1 1 1 1 1 1 . . . 2 1 . . . 1 3 1 Core 5 | . . . . . . . . . . 2 . . . 2 1 . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 42 | 2 3 4 1 2 2 . 1 3 2 2 3 . . 6 7 4 Treads 1 | . . . . . . . . . . . . . . 1 . . Leg 29 | 2 3 4 1 2 1 . 1 3 2 2 3 . . 4 1 . Wheel 4 | . . . . . 1 . . . . . . . . 1 2 . Hover 8 | . . . . . . . . . . . . . . . 4 4 Flight . | . . . . . . . . . . . . . . . . . Utility 38 | 1 4 . . 6 1 . . 1 2 7 . . . 4 6 6 Device 16 | . 1 . . 1 1 . . . 2 5 . . . 1 3 2 Storage 3 | 1 1 . . . . . . . . . . . . 1 . . Processor 6 | . 2 . . 1 . . . . . 1 . . . . . 2 Hackware 2 | . . . . . . . . . . . . . . . . 2 Protection 11 | . . . . 4 . . . 1 . 1 . . . 2 3 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 44 | 2 . 2 2 2 2 . 5 . 3 . 2 . . 20 4 . Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon 4 | . . 1 . 1 . . . . . . . . . 2 . . Ballistic Gun 6 | 2 . 1 1 1 . . . . . . . . . . 1 . Ballistic Cannon 16 | . . . 1 . 2 . 3 . 2 . 1 . . 6 1 . Launcher 2 | . . . . . . . 2 . . . . . . . . . Special Weapon 8 | . . . . . . . . . 1 . . . . 6 1 . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 6 | . . . . . . . . . . . 1 . . 4 1 . Special Melee Weapon 2 | . . . . . . . . . . . . . . 2 . . Unidentified Prototypes 2 | . . . . . . . . . 1 . . . . . 1 . Parts Lost 29 | . . 1 . 1 . . . . 4 1 . . . 15 5 2 Power 7 | . . . . . . . . . 1 . . . . 4 1 1 Propulsion 13 | . . . . . . . . . 1 1 . . . 8 3 . Utility 6 | . . . . 1 . . . . 1 . . . . 2 1 1 Weapon 3 | . . 1 . . . . . . 1 . . . . 1 . . Highest Loss Streak 5 | . . 1 . 1 . . . . 4 1 . . . 5 3 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 97 99 100 99 95 92 92 92 88 92 96 100 100 83 73 84 Engine 9 | . 14 11 11 9 13 15 15 15 14 9 6 6 6 3 4 4 Core 1 | . . . . . . . . . . 3 6 6 6 3 1 5 Leg 23 | . 28 44 44 36 33 23 23 23 20 19 25 33 33 19 5 . Wheel 2 | . . . . . 2 7 7 7 7 6 3 . . . 1 . Hover 2 | . . . . . . . . . . . . . . . 12 29 Device 10 | . 4 . . 5 5 7 7 7 11 20 20 20 20 16 12 8 Storage 8 | . 14 11 11 9 7 7 7 7 7 6 6 6 6 9 11 10 Processor 7 | . 7 11 11 11 8 7 7 7 3 6 6 6 6 6 5 9 Protection 5 | . . . . 9 7 7 7 7 7 6 6 6 6 6 5 5 Ballistic Gun 3 | . 28 19 15 5 4 . . . . . . . . . 1 . Ballistic Cannon 8 | . . . 6 9 9 15 14 15 13 13 11 13 13 4 1 . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 64 | 11 28 28 34 44 60 60 63 63 60 63 61 61 61 64 48 52 Greatest Support 98 | 20 20 40 40 40 50 28 28 28 28 28 98 98 98 98 43 65 Greatest Overweight (x) 4 | . 1 1 . 1 2 2 2 2 2 2 2 . . 4 4 . Average Overweight (x) 1 | . . . . . 1 2 2 2 1 1 . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 9 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 9 12 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | 4 7 8 11 14 13 13 14 14 14 13 14 14 15 9 10 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 9 10 15 15 13 15 15 15 13 15 14 15 15 7 15 15 Class Distribution -------------------- 57% | Mutant 29% | Scavenger-Mutant 9% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Commander-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Hacker-Mutant | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Matter Collected 3570 | 245 267 215 102 585 . 110 161 58 253 303 286 168 . 388 339 90 Remotely 36 | . . . . . . . . . . . . . . . 36 . Salvage Created 4547 | . 343 419 107 471 . 15 174 . 164 183 419 191 . 992 978 91 Parts 174 | . 23 20 5 26 . 2 4 . 5 1 1 11 . 27 44 5 Haulers Intercepted 8 | . 1 . 3 3 . . . . . . . . . . 1 . Recyclers Shooed 5 | . 3 . . . . . . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . . 2 7 . 14 . . 11 . 21 . . Prevented 3 | . . . . . . . . . 3 . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 82 | . 7 7 . 10 . 1 7 . 7 6 . 5 . 28 3 1 Melee 6 | . . . . . . . . . . . . . . 6 . . Guns 19 | . 7 7 . 5 . . . . . . . . . . . . Cannons 29 | . . . . 5 . 1 2 . 3 6 . 5 . 5 2 . AOE 26 | . . . . . . . 5 . 4 . . . . 16 1 . Classes Destroyed 15 | . 2 2 . 3 . 1 . . . . . 1 . 2 4 . Worker 6 | . . . . . . . . . . . . . . . 6 . Builder 3 | . . . . . . . . . . . . . . . 3 . Tunneler 1 | . . . . 1 . . . . . . . . . . . . Hauler 8 | . 1 . 3 3 . . . . . . . . . . 1 . Recycler 6 | . . 1 . 1 . . . . . . . . . . 4 . Watcher 1 | . . . . . . . . . . . . . . . 1 . Swarmer 11 | . . . . 3 . . . . 3 . . . . 5 . . Saboteur 1 | . . . . . . . . . . . . . . 1 . . Grunt 43 | . 7 4 . 4 . . 6 . 2 3 . 3 . 13 1 . Brawler 7 | . . . . 1 . . 1 . 1 . . . . 4 . . Duelist 5 | . . . . . . . . . . . . 1 . 4 . . Sentry 11 | . . 3 . 2 . . . . . 3 . 1 . 2 . . Hunter 3 | . . . . . . 1 . . 1 . . . . . 1 . Programmer 2 | . . . . . . . . . . . . . . . 2 . Behemoth 2 | . . . . . . . . . . . . . . 1 . 1 Best Kill Streak 15 | . 3 5 1 3 . 1 4 . 5 2 . 3 . 15 3 1 Combat Bots Only 15 | . 3 4 . 3 . 1 4 . 5 2 . 3 . 15 2 1 Max Kills in Single Turn 5 | . 1 1 1 1 . 1 1 . 3 1 . 1 . 5 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . 1 . 2 . . . . 4 1 . Melee 1 | . . . . . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Damage Taken 5861 | . 186 395 29 428 . 76 180 . 807 468 . 277 . 2235 664 116 Core 969 | . 22 42 . 14 . . 21 . 107 14 . 25 . 470 254 . Absorbed by Shields 499 | . . . . . . 28 69 . 214 188 . . . . . . Redirected to Shielding 13 | . . . . . . . . . . . . . . . 13 . Core Remaining (%) 81 | 100 91 . 89 97 . . . . 81 . . . . 40 74 . Volleys Fired 244 | . 30 27 9 37 . 5 15 1 24 33 2 14 . 22 25 . Largest 2 | . 2 2 2 2 . 2 2 1 2 2 2 2 . 2 2 . Hottest 128 | . 40 43 62 107 . 87 87 48 96 96 96 96 . 128 76 . Shots Fired 430 | . 60 52 18 74 . 10 18 1 39 65 4 28 . 31 30 . Gun 169 | . 60 52 11 28 . . . . . . . . . . 18 . Cannon 231 | . . . 7 46 . 10 10 1 30 65 4 28 . 19 11 . Launcher 8 | . . . . . . . 8 . . . . . . . . . Special 22 | . . . . . . . . . 9 . . . . 12 1 . Kinetic 390 | . 60 52 18 65 . 10 10 1 30 65 4 28 . 18 29 . Thermal 10 | . . . . 9 . . . . . . . . . 1 . . Explosive 30 | . . . . . . . 8 . 9 . . . . 12 1 . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 21 | . 17 19 15 21 . 5 4 . 3 9 12 9 . 6 21 . Robot Miss Streak 6 | . 2 2 2 4 . 2 2 . 6 3 . 3 . 2 2 . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 365 | . 41 39 16 54 . 5 9 . 13 42 12 19 . 59 55 1 Core Hits 200 | . 22 18 3 24 . 2 17 . 11 13 3 10 . 54 23 . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 23 | . . . 2 1 . 1 . . 2 2 2 . . 6 7 . Blast 10 | . . . 2 1 . 1 . . 2 2 . . . . 2 . Sever 3 | . . . . . . . . . . . . . . 2 1 . Impale 10 | . . . . . . . . . . . 2 . . 4 4 . Melee Attacks 108 | . . . . . . . . . . . 19 . . 44 39 6 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 108 | . . . . . . . . . . . 19 . . 44 39 6 Sneak Attacks 23 | . . . . . . . . . . . . . . 10 13 . Combat Hostiles 5 | . . . . . . . . . . . . . . 5 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 13892 | . 437 426 260 1111 . 88 960 . 1023 1211 704 571 . 4974 2127 . Guns 1767 | . 437 426 119 492 . . . . . . . . . . 293 . Cannons 3854 | . . . 141 619 . 88 145 . 406 1211 118 571 . 360 195 . Explosions 4433 | . . . . . . . 815 . 538 . . . . 2931 149 . Melee 3401 | . . . . . . . . . . . 586 . . 1360 1455 . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 5434 | . 437 426 260 924 . 88 145 . 406 1211 118 571 . 360 488 . Thermal 187 | . . . . 187 . . . . . . . . . . . . Explosive 4433 | . . . . . . . 815 . 538 . . . . 2931 149 . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 437 | . . . . . . . . . 79 . . . . 323 35 . Piercing 3401 | . . . . . . . . . . . 586 . . 1360 1455 . Highest Corruption 4 | . . . 2 4 . . . . . . . . . . 3 1 Average Corruption 2 | . . . 2 3 . . . . . . . . . . 2 1 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 25 | . . . 4 12 . . . . . . . . . . 8 1 Message Errors 7 | . . . 1 3 . . . . . . . . . . 2 1 Matter Fused 6 | . . . 1 3 . . . . . . . . . . 2 . Heat Flow Errors 5 | . . . 1 4 . . . . . . . . . . . . Energy Discharges 2 | . . . . 1 . . . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . . . . . . . . 2 . Data Loss (major) 3 | . . . 1 1 . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 898 | . . . . . . . . . 1 32 514 10 . 85 256 . Projectiles 80 | . . . . . . . . . 1 32 32 10 . . 5 . Explosions 66 | . . . . . . . . . . . . . . 66 . . Melee 752 | . . . . . . . . . . . 482 . . 19 251 . Knockbacks 31 | . . . . 3 . 1 1 . 6 12 . 6 . . 2 . Impact . | . . . . . . . . . . . . . . . . . Kinetic 30 | . . . . 2 . 1 1 . 6 12 . 6 . . 2 . Secondary 1 | . . . . 1 . . . . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . 3 . . . . . . . . . Shots 1 | . . . . . . . 1 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 284 | . 18 7 226 252 . 180 87 14 277 233 34 284 . 254 18 120 Average Temperature 78 | . 8 4 123 80 . 92 31 10 93 94 18 114 . 113 6 54 Received Heat Transfer 1639 | . 108 165 9 135 . . 103 . 126 174 . 144 . 612 63 . Effects 1 | . . . . 1 . . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 296 | . . . . 296 . . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Peak Influence 424 | . 192 155 424 337 98 . . . . 368 . . . . 200 178 Initial 182 | . . . 33 163 98 . . . . 182 . . . . 100 25 Average 139 | . 71 88 178 207 98 . . . . 252 . . . . 72 83 Maximum Alert Level 2 | . . . 2 1 . . . . . 1 . . . . 1 . Low Security (%) 77 | 100 100 100 62 50 100 . . . . 41 . . . . 98 100 Level 1 22 | . . . 30 49 . . . . . 58 . . . . 1 . Level 2 . | . . . 6 . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 2 3 . 1 . . . . . . . . 1 1 1 Investigation 2 | . . . 2 . . . . . . . . . . . . . Extermination 2 | . . . . . 1 . . . . . . . . . 1 . Reinforcement 5 | . 1 2 1 . . . . . . . . . . . . 1 Assault 1 | . . . . . . . . . . . . . . 1 . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Distress Signals 6 | . 2 1 . . . . . . . 1 . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 150 | . 11 10 13 16 . 1 7 . 13 13 . 5 . 36 13 12 Peak Tracking Total 9 | . 6 4 4 3 1 1 4 . 7 4 . 4 . 9 5 5 Tactical Retreats 9 | . . . . 2 . . . . 2 2 . . . 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Traps Triggered 4 | . . . 1 2 . . . . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 2 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Disabled 7 | . . . . 1 . . . . . 3 . . . 2 1 . Max in Single Turn 2 | . . . . 1 . . . . . 2 . . . 2 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Machines Accessed 16 | . . 1 3 . 1 . 1 . . 2 1 . 4 . 2 1 Terminals 6 | . . 1 3 . 1 . . . . . 1 . . . . . Fabricators 1 | . . . . . . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 Recycling Units 3 | . . . . . . . . . . 1 . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 51 | . . 3 7 . 1 . 1 . . 4 2 . 30 . 2 1 Successful 41 | . . 2 2 . . . 1 . . 3 2 . 30 . 1 . Failed 10 | . . 1 5 . 1 . . . . 1 . . . . 1 1 Catastrophic 2 | . . . . . 1 . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 20 | . . 1 2 . 1 . . . . 7 . . . . 5 4 Terminals 13 | . . 3 7 . 1 . . . . . 2 . . . . . Fabricators 2 | . . . . . . . . . . 2 . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 Recycling Units 4 | . . . . . . . . . . 2 . . . . 2 . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 35 | . . 1 1 . . . 1 . . . 2 . 30 . . . Record 13 | . . . . . . . . . . . 2 . 11 . . . Part Schematic 11 | . . . . . . . . . . . . . 11 . . . Robot Schematic 5 | . . . . . . . . . . . . . 5 . . . Prototype ID Bank 3 | . . . . . . . . . . . . . 3 . . . Open Door 2 | . . . 1 . . . 1 . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . . . . . . . . . . 2 . . . . 1 . Process 1 | . . . . . . . . . . 1 . . . . . . Retrieve Matter 1 | . . . . . . . . . . 1 . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 2 | . . 1 1 . . . . . . . . . . . . . Terminals 2 | . . 1 1 . . . . . . . . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 9 | . . 1 2 . 1 . . . . 2 . . . . 2 1 Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 4 . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . . 14 . . . . 11 . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . 3 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Total Allies 27 | . . . 10 . . . . 6 . . . . . 5 4 2 Largest Group 10 | . . . 10 . . . . 6 6 . . . . 1 3 2 Highest-Rated Group 218 | . . . 88 . . . . 218 218 . . . . 96 210 55 Highest-Rated Ally 96 | . . . 16 . . . . 39 39 . . . . 96 70 28 Zionite Dispatches 3 | . . . . . . . . . . . . . . . 1 2 Light 1 | . . . . . . . . . . . . . . . 1 . Hacking Resupply 1 | . . . . . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . . . . . . 1 Total Orders 3 | . . . . . . . . . . . . . . . . 3 DROP 3 | . . . . . . . . . . . . . . . . 3 Ally Attacks 166 | . . . 98 . . . . . 28 . . . . 15 25 . Total Damage 2688 | . . . 874 . . . . . 768 . . . . 484 562 . Kills 24 | . . . 14 . . . . . 6 . . . . 1 3 . Allies Corrupted 1 | . . . 1 . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . 1 . 1 . . 1 1 . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . 1 . . . . . . Active Garrisons 1 | . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Turns Passed 8805 | 64 528 377 285 886 275 473 337 1296 371 755 472 443 95 927 998 223 Spaces Moved 5567 | 44 283 212 175 390 173 331 215 955 222 483 315 318 77 466 583 325 Core 5 | 5 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 2413 | 39 283 212 175 390 106 . . . . . 166 318 77 452 195 . Wheels 2544 | . . . . . 67 331 215 955 222 483 149 . . 14 108 . Hover 605 | . . . . . . . . . . . . . . . 280 325 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 33 | 50 120 120 120 120 120 130 130 130 115 115 124 124 124 120 45 33 Average Speed 127 | 112 131 120 120 178 149 130 130 130 129 126 126 124 124 152 122 36 Slowest Speed 260 | 120 190 190 120 190 190 130 130 130 130 130 130 124 124 260 260 45 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 47 25 43 34 4 60 34 89 40 12 55 52 72 57 14 9 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 4 | . . . . . . . . . . . 1 1 1 1 . . Known Exits Taken 1 | . . . . . . . . . 1 . . . . . . . Unknown Exits Taken 15 | 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . Scrap Searched 10 | . . . . . . 2 2 2 . . 2 2 . . . . Spaces Dug 15 | . . . . . . . . . . . 10 . . . 1 4 Terrain Destroyed 365 | . . . . 2 . 1 67 . 90 49 10 9 . 125 8 4 Melee 15 | . . . . . . . . . . . 10 . . . 1 4 Projectile 41 | . . . . 2 . 1 . . 13 7 . 9 . 9 . . AOE 309 | . . . . . . . 67 . 77 42 . . . 116 7 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Fac Total 6745 | 55 390 286 233 511 194 364 254 1014 273 575 345 345 76 602 804 424 Wait 499 | . 52 33 34 54 . 27 8 37 12 35 . 13 . 35 96 63 Move 5551 | 43 282 211 174 389 172 330 214 954 221 482 314 317 76 465 582 325 Hop . | . . . . . . . . . . . . . . . . . Pick Up 83 | 6 7 3 6 9 5 2 5 7 2 5 1 1 . 1 16 7 Fast Attach 53 | 6 3 2 1 1 3 . . . 3 4 1 . . 6 15 8 Attach 26 | . . 2 . 3 2 . . . 2 3 1 . . 10 2 1 Detach 15 | . 1 1 1 . 2 . . . 1 1 . . . 1 6 1 Swap 64 | . 5 3 3 7 1 . 6 4 4 5 3 . . 17 4 2 Drop 101 | . 10 4 5 11 9 . 6 11 4 7 3 . . 1 19 11 Fire 244 | . 30 27 9 37 . 5 15 1 24 33 2 14 . 22 25 . Melee 108 | . . . . . . . . . . . 19 . . 44 39 6 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 14) 593 | -10/Materials | Entered another Materials area 593 | -9/Materials | Evolved 2 slots: Propulsion x2 780 | -9/Materials | Discovered new exit (range 16) 922 | -9/Materials | Discovered new exit (range 15) 970 | -9/Materials | Entered Storage 984 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1223 | -9/Storage | Discovered new exit (range 5) 1255 | -9/Storage | Entered Materials 1255 | -8/Materials | Evolved 2 slots: Utility x2 1499 | -8/Materials | Build established: Scavenger-Mutant 1938 | -8/Materials | Discovered new exit (range 4) 2135 | -8/Materials | Build established: Mutant 2141 | -8/Materials | Entered Factory 2141 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2403 | -7/Factory | Discovered new exit (range 6) 2416 | -7/Factory | Entered Lower Caves 2831 | -7/Lower Caves | Discovered new exit (range 15) 2856 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 2889 | -7/Lower Caves | Entered another Lower Caves area 3167 | -7/Lower Caves | Discovered new exit (range 5) 3226 | -7/Lower Caves | Entered Zion 3258 | -7/Zion | Found Unknown Piercing Weapon 3358 | -7/Zion | Discovered new exit (range 9) 3407 | -7/Zion | Received a visual enhancement algorithm 3440 | -7/Zion | Given the Hacking Drone Bay 3531 | -7/Zion | Learned Factory stockpile data 3561 | -7/Zion | Learned Factory emergency access door positions 3665 | -7/Zion | Found Prototype Special Weapon 3667 | -7/Zion | Found Prototype Special Weapon 3670 | -7/Zion | Found Prototype Special Weapon 4223 | -7/Zion | Imprinted 4225 | -7/Zion | Declared Zion's savior 4343 | -7/Zion | Gained Derelict followers 4522 | -7/Zion | Entered Proximity Caves 4522 | -6/Proximity Caves | Accompanied by 6 allies 4523 | -6/Proximity Caves | Identified exit to Factory 4762 | -6/Proximity Caves | Identified RU-N14's Throwing Claymores (x3) 4816 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 4851 | -6/Proximity Caves | Spotted B-75 Beast 4893 | -6/Proximity Caves | Entered Factory 4893 | -6/Factory | Evolved 2 slots: Utility x2 4955 | -6/Factory | Spotted B-75 Beast 5087 | -6/Factory | Build established: Scavenger-Mutant 5253 | -6/Factory | Retrieved Zion intel report: Active Garrisons 5501 | -6/Factory | Discovered new exit (range 20) 5648 | -6/Factory | Entered Lower Caves 5734 | -6/Lower Caves | Build established: Mutant 5781 | -6/Lower Caves | Identified CR-A16's Pointy Stick 6058 | -6/Lower Caves | Discovered new exit (range 8) 6120 | -6/Lower Caves | Entered another Lower Caves area 6175 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6206 | -6/Lower Caves | Build established: Derelict-Mutant 6550 | -6/Lower Caves | Discovered new exit (range 10) 6563 | -6/Lower Caves | Entered Data Miner 6563 | -6/Data Miner | Discovered new exit (range 6) 6582 | -6/Data Miner | Met Data Miner 6612 | -6/Data Miner | Learned location of Section 7 (-2) 6612 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6629 | -6/Data Miner | Received God Mode back door access code from Data Miner 6658 | -6/Data Miner | Entered Proximity Caves 6728 | -5/Proximity Caves | Spotted B-75 Beast 6730 | -5/Proximity Caves | Escorted by Enhanced Grunt 6778 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 6784 | -5/Proximity Caves | Destroyed B-75 Beast 6810 | -5/Proximity Caves | Lost 3 parts (2n1u) 6844 | -5/Proximity Caves | Learned Factory non-interactive machine intel 6911 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6989 | -5/Proximity Caves | Destroyed 15 combat bots 7178 | -5/Proximity Caves | Lost 5 parts (1p4n) 7229 | -5/Proximity Caves | Lost 4 parts (2p2n) 7494 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7503 | -5/Proximity Caves | Build established: Mutant 7505 | -5/Proximity Caves | Core integrity fell below 50% 7573 | -5/Proximity Caves | Discovered new exit (range 7) 7585 | -5/Proximity Caves | Entered Factory 7585 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7586 | -5/Factory | Loaded intel: 177 non-interactive machine locations 7694 | -5/Factory | Zion Light squad teleported in 7988 | -5/Factory | Lost 3 parts (1p1n1u) 8008 | -5/Factory | Found Prototype Protection 8008 | -5/Factory | Identified Zio. Weapon Casing 8222 | -5/Factory | Build established: Scavenger-Mutant 8461 | -5/Factory | Discovered new exit (range 5) 8583 | -5/Factory | Entered another Factory area 8583 | -4/Factory | Evolved 2 slots: Utility x2 8616 | -4/Factory | Zion Hover Resupply teleported in 8665 | -4/Factory | Spotted B-86 Titan 8670 | -4/Factory | Destroyed B-86 Titan 8704 | -4/Factory | Zion Hacking Resupply teleported in 8806 | -4/Factory | Self-destructed Last Messages --------------- [ Establishing connection... ] [ Retrieving roster... ] [ Squads on standby: ] [ 1 : Heavy Resupply ] [ 2 : Thermal Resupply ] [ 3 : Hacking Resupply ] >>\\ZION-DISPATCH-3 [ Target locked, reinforcements inbound... ] 08711_ Dropped Adv. Heat Sink. 08711_ Acquired Adv. Hacking Suite. 08713_ Acquired Mak. System Shield. 08722_ Connecting with Repair Station... 08731_ Discarded Core Analyzer. 08732_ Acquired Adv. Signal Interpreter. 08756_ SOS R|HMWICK91A962FYV 08759_ U-05 Engineer builds a Wall. 08806_ Adv. Visual Processing Unit destroyed. 08806_ Lgt. Deuterium Engine destroyed. 08806_ System corrupted by crushing effect (+1). 08806_ System corrupted by crushing effect (+2). Map ----- +----------------------------------------------------+ | # ??????????????????????? | | """ """ # """"" #?????????????????????? | | """ """ # """"" #?????????????????????? | | """ """ + """ #?????????????????????? | | # ] #?????????????????????? | | """ """ # #?????????????????????? | | """ """ # [ #?????????????????????? | | """ """ ##################?????????????????????? | | # #???????????????????????? | | """ """ # """ !!#???????????????????????? | | """ """ + """"" #???????????????????????? | | """ """ # """"" #?????##############????? | | # ####### #????? | | # + + """""""?????????? | | #### ################ # """""""?????????? | | # ################ # """"""" #????? | | # # """"""" #????? | | + ] # #????? | | # ^]] + """"""" #????? | | # ]]] # """"""" #????? | | # ]] # """""""?????????? | | "" # ############## # """""""?????????? | | """# #????????????# # ??????????? | | R"# #????????????# # ?????????? | | """# #??????????###g###############?????????? | | # #??????????# b@ #????????????????????? | | #### #??????????# !gg #????????????????????? | | ???# #?????????## """#????????????????????? | | ???# #?????????## """#????????????????????? | | ???# #??????????#! """#????????????????????? | | ???# #??????????# u#????????????????????? | | ???? +?????????##########???????????????????? | | ???? #?????????##??????##???????????????????? | | ???? #??????????????????????????????????????? | | ???? ???????????????????????????????????????? | | ???? ?????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 31 Energy Capacity 480 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Armor Coverage 375 Core Shielding 30 Weapon Shielding 100 Weapon Cycling 30 Evasion (%) 58 Targeting Accuracy 11 Core Analysis 6 Recoil Reduction 1 Particle Charging 15 Kinecelleration 30 Offensive Hacking 14 Defensive Hacking 11 Item Schematics ----------------- Corruption Screen | -7/Zion | Archive Energy Well | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Remote Shield | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Recoil Nullifier | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Imp. Linear Gravjet | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Adv. Shield Generator | -6/Data Miner | Free Imp. Remote Shield | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive M-28 Smith | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive D-83 Annihilator | -7/Zion | Archive L-41 Fighter | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumCoolingShield Manual? 0 Play Time 01:10:12 Cumulative 229.4 hours Start 2022.04.08 @ 20:58:27 End 2022.04.08 @ 22:06:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 159 Rogue 159 Adventurer 0 Explorer 0 Win Type - Total 8 Types 7/0/0/1/0/0/0/0/0 Lore% 62 Gallery% 78 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 492b0fc0-e8a2-4f91-8988-746b4a2b365d