Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.08 @ 02:37:05

Player: Human Yoyo

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (28)      140
Value Destroyed (800)      800
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2760

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     163/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
           Visual Processing Unit
           Targeting Computer
           Power Shielding
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (4) ----
           Ion Engine
  Improved Ion Engine
     Light Nuclear Core

 Peak State 
------------
>           --- POWER ------------
      Light Nuclear Core
>           --- PROPULSION -------
            Flight Unit
   Improved Flight Unit
            Cesium-ion Thruster
>           --- UTILITY ----------
            Visual Processing Unit
   Advanced Terrain Scanner
            Targeting Computer
            Power Shielding
            Shield Generator
>           --- WEAPON -----------
      Heavy Assault Rifle
            Flak Cannon
>           --- INVENTORY --------
            Ion Engine
   Improved Ion Engine
      Light Deuterium Engine
  Makeshift Spear
[Rating: 25]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Power Shielding
  Device                   Advanced Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Power Shielding
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Piercing Weapon          Makeshift Spear

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  3    | .   .   2   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             44   | 6   1   7   7   23  
  Power                    7    | 1   .   1   .   5   
    Engine                 6    | 1   .   1   .   4   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   .   .   2   5   
    Treads                 .    | .   .   .   .   .   
    Leg                    5    | 2   .   .   .   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 4    | .   .   .   2   2   
  Utility                  10   | 1   1   2   2   4   
    Device                 2    | .   .   .   .   2   
    Storage                1    | 1   .   .   .   .   
    Processor              2    | .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   1   1   1   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   18   | 2   .   4   3   9   
    Energy Gun             10   | 2   .   3   3   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   .   2   
    Ballistic Cannon       2    | .   .   .   .   2   
    Launcher               1    | .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        3    | .   .   .   .   3   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 19   | .   .   2   4   13  
  Power                    2    | .   .   .   .   2   
  Propulsion               7    | .   .   .   2   5   
  Utility                  2    | .   .   .   .   2   
  Weapon                   8    | .   .   2   2   4   
  Highest Loss Streak      6    | .   .   2   3   6   
Average Slot Usage (%)     81   | .   88  91  87  68  
  Engine                   8    | .   14  11  11  4   
  Leg                      11   | .   28  22  3   6   
  Flight                   7    | .   .   .   14  9   
  Device                   1    | .   .   .   .   2   
  Storage                  6    | .   14  11  8   .   
  Processor                13   | .   .   11  13  18  
  Protection               12   | .   3   14  19  9   
  Energy Gun               12   | .   28  19  14  2   
  Ballistic Gun            2    | .   .   .   .   5   
  Ballistic Cannon         1    | .   .   .   .   2   
  Launcher                 1    | .   .   1   2   .   
  Piercing Weapon          1    | .   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             20   | 13  14  20  20  19  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  6    | 1   .   .   6   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 6    | 6   6   6   6   4   
  Average Capacity         5    | 5   6   6   5   4   
  Most Carried             6    | 6   4   6   6   4   
  Average Carried          3    | 2   2   4   3   3   
  Final Capacity           6    | 6   6   6   4   4   
  Final Carried            4    | 2   4   3   4   3   

 Class Distribution 
--------------------
 91% | Mutant
  8% | Sprinter

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           606  | 198 62  92  60  194 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            719  | .   85  211 185 238 
  Parts                    55   | .   7   19  18  11  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  26   | .   2   9   9   6   
  Melee                    2    | .   .   .   .   2   
  Guns                     18   | .   2   5   9   2   
  Cannons                  2    | .   .   .   .   2   
  AOE                      4    | .   .   4   .   .   
Classes Destroyed          7    | .   1   3   1   2   
  Worker                   1    | .   .   .   .   1   
  Operator                 1    | .   .   1   .   .   
  Swarmer                  10   | .   .   4   6   .   
  Grunt                    11   | .   2   3   2   4   
  Duelist                  1    | .   .   .   1   .   
  Sentry                   3    | .   .   2   .   1   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           5    | .   2   4   5   2   
  Combat Bots Only         5    | .   2   4   5   2   
Max Kills in Single Turn   2    | .   1   2   2   1   
  Gunslinging              1    | .   .   1   1   .   
  Exploded                 2    | .   .   2   .   .   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               1989 | .    54   360  244  1331 
  Core                     630  | .    11   21   40   558  
  Absorbed by Shields      11   | .    .    .    .    11   
Core Remaining (%)         93   | 100  95   .    84   .    
Volleys Fired              78   | .    6    20   17   35   
  Largest                  2    | .    2    2    2    2    
  Hottest                  130  | .    90   130  130  130  
Shots Fired                114  | .    12   34   26   42   
  Gun                      95   | .    12   32   26   25   
  Cannon                   17   | .    .    .    .    17   
  Launcher                 2    | .    .    2    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  35   | .    .    .    .    35   
  Thermal                  66   | .    6    27   26   7    
  Explosive                2    | .    .    2    .    .    
  Electromagnetic          11   | .    6    5    .    .    
  Robot Hit Streak         14   | .    4    13   14   7    
  Robot Miss Streak        6    | .    1    4    5    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        4    | .    .    2    2    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    
Shots Hit Robots           106  | .    8    28   25   45   
  Core Hits                100  | .    4    30   28   38   
  Critical Hits            .    | .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              14   | .    .    .    .    14   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 14   | .    .    .    .    14   
  Sneak Attacks            1    | .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1869 | .    99   452  241  1077 
  Guns                     821  | .    99   231  241  250  
  Cannons                  283  | .    .    .    .    283  
  Explosions               487  | .    .    221  .    266  
  Melee                    278  | .    .    .    .    278  
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  445  | .    .    .    .    445  
  Thermal                  947  | .    37   315  241  354  
  Explosive                107  | .    .    107  .    .    
  Electromagnetic          92   | .    62   30   .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 278  | .    .    .    .    278  
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            137  | .    .    9    .    128  
  Projectiles              3    | .    .    .    .    3    
  Explosions               134  | .    .    9    .    125  
  Melee                    .    | .    .    .    .    .    
Knockbacks                 15   | .    .    .    .    15   
  Impact                   .    | .    .    .    .    .    
  Kinetic                  14   | .    .    .    .    14   
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      76   | .    .    26   .    50   
  Shots                    2    | .    .    1    .    1    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        321  | .    210  258  321  181  
  Average Temperature      94   | .    108  100  108  53   
  Received Heat Transfer   807  | .    30   141  6    630  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    .    1    2    1    
  Heat Transferred         1103 | .    111  427  305  260  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             357  | .   40  296 300 357 
  Initial                  117  | .   .   16  115 117 
  Average                  189  | .   26  179 249 213 
Maximum Alert Level        1    | .   .   1   1   1   
  Low Security (%)         53   | 100 100 41  29  60  
  Level 1                  46   | .   .   58  70  39  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          5    | .   .   1   .   4   
  Investigation            2    | .   .   1   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              43   | .   2   13  9   19  
  Peak Tracking Total      5    | .   2   4   5   3   
  Tactical Retreats        4    | .   .   1   .   3   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            2    | .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          2    | .   .   .   .   2   
  Max in Single Turn       2    | .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          1    | .   .   1   .   .   
  Terminals                1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                1    | .   .   1   .   .   
  Successful               1    | .   .   1   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                1    | .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   .   1   .   .   
  Record                   1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               1396 | 54  137 314 380 511 
Spaces Moved               1081 | 43  96  197 343 402 
  Core                     26   | 18  .   .   2   6   
  Treads                   .    | .   .   .   .   .   
  Legs                     524  | 25  96  197 61  145 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   531  | .   .   .   280 251 
  Fastest Speed            32   | 50  120 120 37  32  
  Average Speed            93   | 95  120 120 92  75  
  Slowest Speed            360  | 120 120 120 360 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            3    | .   .   .   3   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       25   | 3   23  21  57  24  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          19   | .   .   14  .   5   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      19   | .   .   14  .   5   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1338 | 55  106 243 381 553 
  Wait                     70   | .   1   8   .   61  
  Move                     1071 | 42  95  196 336 402 
  Hop                      3    | .   .   .   3   .   
  Pick Up                  32   | 7   3   7   8   7   
  Fast Attach              10   | 1   .   .   .   9   
  Attach                   29   | 5   1   6   7   10  
  Detach                   8    | .   .   .   4   4   
  Swap                     5    | .   .   1   .   4   
  Drop                     18   | .   .   5   6   7   
  Fire                     78   | .   6   20  17  35  
  Melee                    14   | .   .   .   .   14  
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines (discovered 3 exits: [*Mat x2] / [*Zio])
-8/Materials

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Discovered new exit (range 16)
   55 | -11/Scrapyard | Entered Materials
  188 | -10/Materials | Discovered new exit (range 4)
  192 | -10/Materials | Entered another Materials area
  192 | -9/Materials  | Evolved 2 slots: Utility x2
  320 | -9/Materials  | Build established: Mutant
  488 | -9/Materials  | Discovered new exit (range 16)
  506 | -9/Materials  | Entered Mines
  507 | -9/Mines      | A Derelict revealed a hidden shortcut to a safe place
  642 | -9/Mines      | Lost 3 parts (1n2w)
  742 | -9/Mines      | Discovered new exit (range 6)
  814 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  856 | -9/Mines      | Learned location of Recycling (-8)
  883 | -9/Mines      | Discovered new exit (range 5)
  886 | -9/Mines      | Entered Materials
  886 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1118 | -8/Materials  | Lost 3 parts (1p1n1u)
 1381 | -8/Materials  | Core integrity fell below 50%
 1390 | -8/Materials  | Core integrity fell below 20%
 1397 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01220_ U-05 Engineer lays Concrete.
01220_ Acquired 27 matter.
01221_ U-05 Engineer lays Concrete. <x2>
01228_ U-05 Engineer builds a Door.
01233_ U-05 Engineer lays Concrete.
01237_ K-01 Serf collects debris.
01307_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01312_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M007.
01312_ Triggered Alarm Trap.
01312_ An alarm sounds.
01312_ ALERT: Alarm triggered, dispatching investigation squad.
01317_ U-05 Engineer lays Concrete.
01355_ Assault Rifle destroyed.
01363_ Aluminum Leg destroyed.
01364_ G-47 Trooper knocked back. <x2>
01366_ Flak Cannon destroyed.
01374_ Mak. Spear destroyed.
01375_ Lgt. Deuterium Engine destroyed.
01377_ Aluminum Leg destroyed.

 Map 
-----
+----------------------------------------------------+
| ?#      #????????????????????????????????????????? |
| #####+###????????????????????????????????????????? |
|       #??????????????????????????????????????????? |
| ## ####??????????????????????????????????????????? |
| ?# #?????????????????????????????????????????????? |
| ?# #?????????????????????????????????????????????? |
| ?# #?????????????????????????????????????????????? |
| ?# #?????????????????????????????????????????????? |
| ?# #?????????????????????????????????????????????? |
| ##+###???????????????????????????????????????????? |
|      #???????????????????????????????????????????? |
|      ##########+##???????????????????????????????? |
|      #        +  +???????????????????????????????? |
|      #  """""?#  #???????????????????????????????? |
|     [#  """"" #  ####????????????????????????????? |
|      +  """"" #      ????????????????????????????? |
|      #  """"" +     ?????????????????????????????? |
|      #  """"" #    ??????????????????????????????? |
|      #  """"" #   #########??????????????????????? |
|      #  """"" #   #       #??????????????????????? |
|      #        #   #       #??????????????????????? |
| ######/########   #  """  #??????????????????????? |
| ####     ######   #  """  #??????????????????????? |
|                   +  """  #??????????????????????? |
|          ######   #o   u  #??????????????????????? |
|          #????### #  """ @#??????????????????????? |
| ####     #??????# #  """g #??????????????????????? |
| ??####+######???# #  """g ;??????????????????????? |
| ??#        #????# #      g#??????????????????????? |
| ??#"""     ###### #       #??????????????????????? |
| ??#"""     +      #########??????????????????????? |
| ??#"""     ###### #??????????????????????????????? |
| ??#        #????# #??????????????????????????????? |
| ??#"""     #??### ###????????????????????????????? |
| ??#"""     #??#     #????????????????????????????? |
| ??#"""     ####     #????????????????????????????? |
| ??#        +     T  #????????????????????????????? |
| ??#############     #????????????????????????????? |
| ??????????????#     #????????????????????????????? |
| ??????????????###+####???????????????????????????? |
| ??????????????#      #??????? ???????????????????? |
| ??????????????#     *#???????????????????????????? |
| ??????????????#      #??????? ???????????????????? |
| ??????????????#      #?????#?????????????????????? |
| ??????????????#     /#???????????????????????????? |
| ??????????????#      #???????????????????????????? |
| ??????????????########???????????????????????????? |
| ?????????????????????#???????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             225
Power Shielding            33
Evasion (%)                63
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AdvancedArmorMachine
  Manual?         0
Play Time         00:24:42
  Cumulative      8.0 hours
  Start           2021.08.08 @ 02:13:30
  End             2021.08.08 @ 02:37:05
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          16
Achievement%      11
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 92f820e3-3e6e-4a20-9676-f659a9343bec