Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 16:53:50 Player: Jack Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (53) 265 Value Destroyed (891) 891 Prototype IDs (26) 520 Alien Tech Used (3) 600 Bonus (6111) 6111 TOTAL SCORE: 16487 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 24 Aligned with FarCom 300 Scanned by Researcher 500 Win 3000 Win Speed 1287 Cogmind --------- Core Integrity 197/1600 Matter 188/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (150) Ox2 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (11) ----- Hacking Suite Hacking Suite Hacking Suite > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (5) ---- Reinforced Deuterium Engine Dynamic Insulation System Peak State ------------ > --- POWER ------------ Light Deuterium Engine Matter Drive > --- PROPULSION ------- Linear Gravjet Field Propulsion Array Diametric Drive Q-thruster Experimental Q-thruster > --- UTILITY ---------- Structural Scanner Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Shield > --- WEAPON ----------- Core Cannon > --- INVENTORY -------- Light Quantum Reactor Dynamic Insulation System Power Sword Enhanced Force Lance [Rating: 130] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Flight Unit Hover Unit Linear Gravjet Flight Unit Flight Unit Utility Hacking Suite Device Structural Scanner Processor Advanced Signal Interpreter Hackware Hacking Suite Weapon Power Sword Energy Cannon Core Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Flail Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Res Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 . . 2 . 2 2 . Power 1 | . . . . . . . . . . . . . . . . . 1 . Propulsion 8 | . . . 2 . . . . . . . 2 . . 2 . 2 . . Utility 9 | . . . . . . . 2 2 2 2 . . . . . . 1 . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 84 | 3 2 . 9 3 . 3 . 18 12 9 5 . . 2 3 5 3 7 Power 11 | . . . 2 1 . . . 2 . . 1 . . . 1 1 1 2 Engine 6 | . . . 2 . . . . 1 . . 1 . . . . 1 . 1 Core 2 | . . . . 1 . . . 1 . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . 1 . 1 1 Propulsion 27 | . 2 . 4 1 . 1 . 3 2 2 4 . . 2 1 2 1 2 Treads . | . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . 1 . . Flight 26 | . 2 . 4 1 . 1 . 3 2 2 4 . . 2 1 1 1 2 Utility 33 | . . . 2 . . . . 11 10 6 . . . . 1 2 1 . Device 2 | . . . . . . . . 1 1 . . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . . . Processor 4 | . . . 1 . . . . 1 2 . . . . . . . . . Hackware 27 | . . . 1 . . . . 9 7 6 . . . . 1 2 1 . Protection . | . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 13 | 3 . . 1 1 . 2 . 2 . 1 . . . . . . . 3 Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . . . 1 Ballistic Gun 4 | 3 . . 1 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 2 | . . . . . . 1 . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . 1 . 1 . 1 . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 1 . 1 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . . . . 1 . 1 . . . 1 . 2 1 Parts Lost 38 | . . . 1 . . 2 . 6 7 . . . . 2 8 . 1 11 Power 3 | . . . . . . . . . . . . . . 1 1 . . 1 Propulsion 18 | . . . . . . 2 . 3 3 . . . . 1 4 . 1 4 Utility 15 | . . . . . . . . 2 4 . . . . . 3 . . 6 Weapon 2 | . . . 1 . . . . 1 . . . . . . . . . . Highest Loss Streak 10 | . . . 1 . . 1 . 3 4 . . . . 1 4 . 1 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 3 | . 1 2 2 5 5 4 4 4 4 3 4 5 5 4 4 4 3 3 Power . | . . . . 1 1 1 1 1 . . . . . . . . . . Propulsion . | . 1 2 . 2 1 . . . . . . 1 1 . . . . . Utility 1 | . . . . . . 1 1 1 1 . 1 2 2 2 1 1 1 1 Weapon 1 | . . . 1 2 2 2 2 1 1 1 1 1 1 1 1 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 6 | . . . . . . . . . . 3 . . . 1 1 . . 1 Power . | . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . Utility 3 | . . . . . . . . . . 2 . . . . . . . 1 Weapon 2 | . . . . . . . . . . 1 . . . 1 . . . . Tool/Special 1 | . . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 80 | . 46 57 83 100 100 92 81 80 85 92 84 84 84 82 73 65 71 70 Engine 2 | . . . 8 10 . . . 2 . . 3 5 5 4 . 3 4 4 Core 2 | . . . . . 11 11 9 4 6 5 1 . . . . . . . Flight 23 | . 18 28 42 44 44 37 36 25 21 22 21 21 21 25 21 15 16 14 Device 2 | . . . . . . . . . 1 5 5 5 5 4 4 4 4 3 Processor 4 | . . . 2 11 11 11 9 6 7 5 5 5 5 4 3 . . . Hackware 32 | . . . 7 11 11 11 9 27 41 46 42 42 42 38 33 35 39 37 Ballistic Gun 3 | . 28 28 22 15 11 11 9 3 . . . . . . . . . . Impact Weapon 1 | . . . . 6 11 9 9 2 . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 4 6 5 5 5 5 4 4 4 3 2 Peak Build Rating 130 | 2 4 4 13 20 21 21 21 38 45 64 90 90 90 106 110 91 109 130 Average Rating 58 | 1 3 4 9 14 20 20 21 30 39 58 88 90 90 102 91 81 95 99 On Entrance 46 | . 2 4 4 13 20 21 21 21 34 39 64 90 90 90 101 62 91 109 Avg Prop Armor Cover (%) 7 | . . . . . . . . . . . 22 . . . 14 10 7 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 33 | 4 3 3 6 9 9 11 9 12 8 9 13 13 13 13 18 9 24 33 Greatest Support 58 | 3 8 8 16 18 18 18 18 18 18 23 42 42 42 58 58 37 43 36 Greatest Overweight (x) 2 | 1 . . . . . 1 . 1 . . 1 . . . . 2 . 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 2 3 5 5 5 5 4 5 5 5 5 5 5 4 5 5 5 5 Average Carried 4 | . 1 2 2 4 4 4 4 4 4 4 4 5 5 3 4 5 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 2 3 5 5 5 4 4 5 5 5 5 5 5 4 5 5 4 2 Class Distribution -------------------- 61% | Wizard-Sprinter 14% | Scavenger-Sprinter 10% | Mutant 8% | Hacker-Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -9/Exiles Mutant | -8/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Wizard-Sprinter | -6/Factory Wizard-Sprinter | -5/Factory Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Waste Wizard-Sprinter | -4/Factory Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Quarantine Wizard-Sprinter | -2/Research Wizard-Sprinter | -1/Access Wizard-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Res Acc Com Matter Collected 1148 | 105 83 49 43 51 . 152 36 184 120 12 37 . 22 . . 41 12 201 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 1456 | . 95 . 57 . . 138 59 350 120 48 67 . 33 . . 70 . 419 Parts 125 | . 20 . 10 . . 8 . 28 15 6 5 . 3 . . 13 . 17 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . . . 1 . 3 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Res Acc Com Combat Hostiles Destroyed 21 | . 7 . 3 . . 7 . 4 . . . . . . . . . . Melee 4 | . . . . . . . . 4 . . . . . . . . . . Guns 11 | . 7 . 3 . . 1 . . . . . . . . . . . . AOE 6 | . . . . . . 6 . . . . . . . . . . . . Classes Destroyed 7 | . 1 . 1 . . 2 . 3 . . . . . . . . . . Worker 5 | . . . . . . . . 1 . 2 . . 1 . . . . 1 Builder 8 | . . . . . . . . 3 2 . 1 . 1 . . 1 . . Tunneler 2 | . . . . . . 2 . . . . . . . . . . . . Recycler 4 | . . . . . . 1 1 2 . . . . . . . . . . Operator 11 | . . . 1 . . . . 3 3 1 1 . . . . 2 . . Watcher 2 | . . . . . . . . 1 1 . . . . . . . . . Swarmer 21 | . 7 . 3 . . 7 . 4 . . . . . . . . . . Best Kill Streak 9 | . 4 . 3 . . 9 1 4 2 2 1 . 1 . . 2 . 1 Combat Bots Only 7 | . 4 . 3 . . 7 . 4 . . . . . . . . . . Max Kills in Single Turn 3 | . 2 . 1 . . 3 1 1 1 1 1 . 1 . . 1 . 1 Gunslinging 1 | . 1 . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 3 . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Res Acc Com Hostile Shots Fired 405 | . 15 6 18 9 . 28 . 25 46 . . . 2 22 68 2 18 146 Missed 175 | . 4 3 7 5 . 10 . 9 28 . . . 1 6 37 . 10 55 Hits 230 | . 11 3 11 4 . 18 . 16 18 . . . 1 16 31 2 8 91 Melee 3 | . . . . . . . . . . . . . . . . . . 3 Projectile 227 | . 11 3 11 4 . 18 . 16 18 . . . 1 16 31 2 8 88 AOE 1 | . . . . . . . . . . . . . . . 1 . . . Critical Strikes 8 | . . . 1 . . . . . . . . . . . 1 . 1 5 Damage Taken 4744 | . 81 37 127 59 . 147 . 450 268 . . . 24 306 831 71 182 2161 Core 2202 | . 46 10 6 15 . 26 . 149 50 . . . . 96 346 71 117 1270 Absorbed by Shields 267 | . . . . . . . . 13 . . . . . 11 14 . . 229 Regen/Repaired (Parts) 83 | . . . . . . . . . . . . . . . . . 83 . Core Remaining (%) 82 | 100 . 77 . . . 88 100 78 94 100 . . 100 . 60 95 . 12 Volleys Fired 25 | . 7 . 7 . . 4 . 4 . . . . . . . . . 3 Largest 2 | . 2 . 2 . . 2 . 1 . . . . . . . . . 1 Hottest 300 | . 40 . 40 . . 53 . 33 . . . . . . . . . 300 Shots Fired 44 | . 14 . 14 . . 8 . 5 . . . . . . . . . 3 Gun 33 | . 14 . 14 . . 4 . 1 . . . . . . . . . . Cannon 1 | . . . . . . . . . . . . . . . . . . 1 Launcher 10 | . . . . . . 4 . 4 . . . . . . . . . 2 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 33 | . 14 . 14 . . 4 . 1 . . . . . . . . . . Thermal 1 | . . . . . . . . . . . . . . . . . . 1 Explosive 10 | . . . . . . 4 . 4 . . . . . . . . . 2 Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 10 | . 9 . 10 . . 1 . 2 . . . . . . . . . . Robot Miss Streak 1 | . . . 1 . . 1 . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 93 | . 9 . 8 . . 8 1 16 9 4 3 . 2 . . 4 . 29 Core Hits 48 | . 7 . 5 . . 7 . 11 4 1 2 . 1 . . 2 . 8 Critical Kills 1 | . . . . . . . . 1 . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . . . . . . . . . . . 1 Critical Strikes 3 | . . . . . . 1 . 1 . . . . . . . . . 1 Destroy 1 | . . . . . . . . . . . . . . . . . . 1 Smash 2 | . . . . . . 1 . 1 . . . . . . . . . . Melee Attacks 358 | . . . . 6 . 10 3 56 56 32 31 . 12 26 31 12 29 54 Impact 43 | . . . . 6 . 10 3 24 . . . . . . . . . . Slashing 310 | . . . . . . . . 32 56 32 31 . 12 26 31 12 29 49 Piercing 5 | . . . . . . . . . . . . . . . . . . 5 Sneak Attacks 25 | . . . . . . 3 1 6 5 3 1 . 2 . . 2 . 2 Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 6280 | . 104 . 83 . . 736 119 1132 570 276 199 . 170 . . 292 . 2599 Guns 204 | . 104 . 83 . . 10 . 7 . . . . . . . . . . Cannons 150 | . . . . . . . . . . . . . . . . . . 150 Explosions 555 | . . . . . . 341 . 214 . . . . . . . . . . Melee 5256 | . . . . . . 385 119 911 570 276 199 . 170 . . 292 . 2334 Ramming 115 | . . . . . . . . . . . . . . . . . . 115 Kinetic 204 | . 104 . 83 . . 10 . 7 . . . . . . . . . . Thermal 150 | . . . . . . . . . . . . . . . . . . 150 Explosive 555 | . . . . . . 341 . 214 . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 1002 | . . . . . . 385 119 498 . . . . . . . . . . Slashing 4034 | . . . . . . . . 413 570 276 199 . 170 . . 292 . 2114 Piercing 220 | . . . . . . . . . . . . . . . . . . 220 Highest Corruption 9 | . 2 2 . . . . . 8 4 . . 9 9 . 3 . . 9 Average Corruption 5 | . 2 2 . . . . . 8 4 . . 9 9 . 3 . . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 42 | . . 4 . . . . . 17 8 . . . 4 . 8 . . 1 Message Errors 6 | . . . . . . . . 3 1 . . . . . 2 . . . Matter Fused 12 | . . . . . . . . 6 2 . . . 1 . 3 . . . Heat Flow Errors 9 | . . 2 . . . . . 1 2 . . . 1 . 2 . . 1 Energy Discharges 4 | . . . . . . . . 3 . . . . 1 . . . . . Parts Fused 3 | . . 1 . . . . . . 2 . . . . . . . . . Data Loss (minor) 5 | . . 1 . . . . . 2 . . . . 1 . 1 . . . Data Loss (major) 1 | . . . . . . . . 1 . . . . . . . . . . Misfires 1 | . . . . . . . . 1 . . . . . . . . . . Alerts 1 | . . . . . . . . . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1091 | . . . . . . 149 79 295 112 88 16 . 62 . . 90 . 200 Projectiles 70 | . . . . . . . . . . . . . . . . . . 70 Explosions 33 | . . . . . . 26 . 7 . . . . . . . . . . Melee 988 | . . . . . . 123 79 288 112 88 16 . 62 . . 90 . 130 Knockbacks 4 | . . . . . . 1 1 2 . . . . . . . . . . Impact 4 | . . . . . . 1 1 2 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 74 | . . . . . . . . 2 . . . . . . . . . 72 Shots 2 | . . . . . . . . 1 . . . . . . . . . 1 Rammed 5 | . . . . . . . . . . . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . . . . . . . . . . . 5 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 248 | . . 157 20 3 . 21 . 115 248 . . . 100 138 142 . 7 247 Average Temperature 43 | . . 71 5 2 . 11 . 59 100 . . . 60 32 68 . 3 76 Received Heat Transfer 330 | . . 21 36 9 . . . . 75 . . . 9 27 102 . 9 42 Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . 2 1 4 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried 10 | . . . . . . 5 . 5 . . . . . . . . . . Impact Corruptions 16 | . . . . . . 4 3 8 . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . Parts Sabotaged 6 | . . . . . . . . . . . . . . . . . . 6 Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Res Acc Com Maximum Alert Level 5 | . . . . . . . . 2 1 . . . . . 5 4 3 5 Low Security (%) 46 | 100 100 100 100 100 . 100 100 4 41 100 100 100 100 100 . . . . Level 1 15 | . . . . . . . . 35 58 . . . . . . . . . Level 2 15 | . . . . . . . . 59 . . . . . . . . 47 28 Level 3 10 | . . . . . . . . . . . . . . . . 81 52 57 Level 4 . | . . . . . . . . . . . . . . . . 18 . 4 Level 5 . | . . . . . . . . . . . . . . . . . . 9 High Security . | . . . . . . . . . . . . . . . . . . . Max Security 9 | . . . . . . . . . . . . . . . 99 . . . Peak Influence 1980 | . 135 83 75 21 . 186 72 644 290 118 38 . 6 69 1980 1103 775 1805 Initial 1100 | . . 48 12 21 . . 66 28 290 103 15 . . . 17 1100 650 496 Average 445 | . 60 57 37 5 . 121 64 439 208 75 15 . 1 41 1769 1089 701 849 Influence Increases 4622 | . 175 45 93 2 . 231 6 988 318 143 106 . 28 179 426 34 255 1593 Destroy 0b10 Robot/C 420 | . 140 . 60 . . 140 . 80 . . . . . . . . . . Destroy 0b10 Robot/NC 161 | . . . 5 . . 15 5 50 26 15 10 . 10 . . 10 . 15 Destroy Leader 64 | . 20 . 10 . . 20 . 12 2 . . . . . . . . . Successful Hack 50 | . . . 3 . . . . 11 8 16 12 . . . . . . . Disable Machine 120 | . . . . . . 15 . 15 . . . . . . 60 . 15 15 Anti-Garrison Action 450 | . . . . . . . . 400 . . . . . . . . . 50 Destroy Structure 642 | . . . . 2 . 26 1 60 42 52 54 . 18 44 36 24 60 223 Partial Spotted 255 | . 15 15 15 . . . . 60 45 15 30 . . 30 15 . 15 . Lose Combat Pursuer 2460 | . . 30 . . . 15 . 300 195 45 . . . 105 315 . 165 1290 Influence Decreases 4454 | . 50 137 71 57 . 60 115 456 700 323 136 2 28 148 94 902 564 611 Entered New Map 2282 | . . 77 21 34 . . 105 34 304 109 17 2 . . 14 852 434 279 Time Decay 1808 | . 50 60 40 23 . 50 10 362 326 214 119 . 28 134 . 50 120 222 Lost Part 364 | . . . 10 . . 10 . 60 70 . . . . 14 80 . 10 110 Squads Dispatched 61 | . 2 . . 1 . . 1 12 9 3 2 . 1 2 20 2 4 2 Investigation 17 | . . . . 1 . . . 6 5 2 1 . . . . 1 1 . Extermination 7 | . . . . . . . . 2 3 1 . . . 1 . . . . Reinforcement 13 | . 2 . . . . . 1 3 1 . 1 . 1 1 . 1 1 1 Assault 23 | . . . . . . . . . . . . . . . 20 . 2 1 Garrison 1 | . . . . . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Res Acc Com Distress Signals 19 | . 1 . . . . . 2 3 2 . 1 . . 1 5 . . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 252 | . 11 4 6 11 . 4 3 22 17 7 2 6 3 16 62 4 16 58 Peak Tracking Total 81 | . 5 2 4 18 . 3 5 7 5 4 5 6 3 9 36 2 7 81 Tactical Retreats 46 | . . 1 . 3 . 1 . 8 9 1 . . . 4 6 . 4 9 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Res Acc Com Traps Triggered 12 | . 1 . . . . . . 1 2 . 1 . . 1 1 . . 5 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Res Acc Com Machines Disabled 10 | . . . . . . 1 . 1 . . . . . . 4 . 1 3 Max in Single Turn 2 | . . . . . . 1 . 1 . . . . . . 1 . 1 2 Garrison Access 5 | . . . . . . . . 2 . . . . . 1 . . 2 . Phase Generator 1 | . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Res Acc Com Machines Accessed 46 | . . . 2 1 1 . . 11 8 5 3 . 2 4 . 1 7 1 Terminals 25 | . . . 1 . . . . 4 3 4 2 . 2 3 . 1 4 1 Fabricators 12 | . . . . . . . . 5 5 1 1 . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 2 . . . . . 1 . . 2 . Total Hacks 104 | . . . 6 1 1 . . 26 23 14 8 . 3 5 . 4 12 1 Successful 83 | . . . 5 1 1 . . 21 19 7 8 . 3 5 . 2 10 1 Failed 21 | . . . 1 . . . . 5 4 7 . . . . . 2 2 . Catastrophic 6 | . . . 1 . . . . 1 2 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 60 | . . . 3 . 1 . . 11 12 10 5 . 3 4 . 4 6 1 Terminals 49 | . . . 3 . . . . 7 6 9 5 . 3 4 . 4 7 1 Fabricators 42 | . . . . . . . . 17 17 5 3 . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . . . . 3 . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 3 . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . 2 . . . . . 1 . . 2 . Terminal Hacks 28 | . . . 1 1 1 . . 2 2 2 5 . 3 4 . 1 5 1 Part Schematic 2 | . . . . . . . . . . . 2 . . . . . . . Open Door 3 | . . . . 1 . . . . . . . . . . . . 2 . Level Access Points 6 | . . . . . . . . 1 1 1 1 . 1 . . 1 . . Branch Access Points 4 | . . . 1 . . . . . . . . . 1 1 . . 1 . Machine Index 1 | . . . . . . . . . . . 1 . . . . . . . Terminal Index 2 | . . . . . . . . . . . . . . 1 . . 1 . Fabricator Index 3 | . . . . . . . . 1 1 1 . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . 1 . . . . Recall Reinforcements 3 | . . . . . . . . . . . 1 . 1 1 . . . . Zone Layout 2 | . . . . . . . . . . . . . . . . . 1 1 Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 29 | . . . . . . . . 12 11 4 2 . . . . . . . Load Schematic 19 | . . . . . . . . 8 8 2 1 . . . . . . . Build 10 | . . . . . . . . 4 3 2 1 . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . Analyze 2 | . . . 2 . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . . 1 . . 2 . Seal Access 3 | . . . . . . . . . . . . . . 1 . . 2 . Unauthorized Hacks 18 | . . . 1 . . . . 7 6 1 1 . . . . 1 1 . Terminals 2 | . . . 1 . . . . . . . . . . . . 1 . . Assimilate 1 | . . . . . . . . . . . . . . . . 1 . . Botnet 1 | . . . 1 . . . . . . . . . . . . . . . Fabricators 13 | . . . . . . . . 5 6 1 1 . . . . . . . Prioritize 4 | . . . . . . . . 1 1 1 1 . . . . . . . Recompile 9 | . . . . . . . . 4 5 . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . Patch 1 | . . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . . . . . . . Jam 2 | . . . . . . . . 2 . . . . . . . . . . Data Cores Recovered 8 | . . . 1 . . . . 2 2 1 1 . . . . 1 . . Used 2 | . . . 1 . . . . . 1 . . . . . . . . . Hacking Detections 21 | . . . 2 . . . . 2 3 3 3 . . 3 . 1 3 1 Full Trace Events 6 | . . . 2 . . . . . . 2 1 . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . . . . . 2 . . . . . . . Parts Built 11 | . . . . . . . . 4 3 2 2 . . . . . . . Authchips 9 | . . . . . . . . 4 3 2 . . . . . . . . Time 176 | . . . . . . . . 72 54 36 14 . . . . . . . Total Part Build Rating 35 | . . . . . . . . 12 9 6 8 . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . . . . 1 . Time 16 | . . . . . . . . . . . . . . . . . 16 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Res Acc Com Total Allies 1 | . . . . . . . . . . . . . . . . 1 . . Largest Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . 1 . . STAY 1 | . . . . . . . . . . . . . . . . 1 . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Res Acc Com Active Infowar (turns) 2613 | . . . . . . . . . 209 458 266 38 128 316 446 107 255 390 Structural 2613 | . . . . . . . . . 209 458 266 38 128 316 446 107 255 390 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Res Acc Com Turns Passed 4770 | 32 123 128 91 130 70 113 36 823 731 458 266 38 128 316 446 107 255 479 Spaces Moved 9324 | 49 238 342 183 335 219 206 81 1470 1484 957 489 118 238 736 754 179 489 757 Core 104 | 49 44 . . . . . . . . . . . . . . 9 . 2 Treads . | . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . 3 Flight 9217 | . 194 342 183 335 219 206 81 1470 1484 957 489 118 238 736 754 170 489 752 Fastest Speed 20 | 50 37 37 31 31 31 31 31 28 27 28 26 26 26 21 21 26 20 22 Average Speed 28 | 53 39 37 31 31 31 33 31 31 28 29 26 26 26 22 25 33 24 24 Slowest Speed 150 | 100 50 37 31 31 31 117 31 117 34 31 110 26 26 26 40 150 26 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 23 | . 6 2 2 3 . . . . 3 . 4 . . . 2 . . 1 Potential Cave-ins 26 | . . . . 4 . . . . . . . . . 2 4 . 8 8 Cave-ins Triggered 2 | . . . . . . . . 1 1 . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 38 | 4 49 73 24 71 61 44 16 35 33 34 19 92 9 24 90 6 16 30 Regions Visited 18 Branch Regions 6 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . . Known Exits Taken 12 | . . . 1 1 1 1 1 1 1 1 . . 1 1 . 1 1 . Unknown Exits Taken 4 | 1 1 1 . . . . . . . . . . . . 1 . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . . . . . . . . Spaces Dug 256 | . . . . 6 . . 1 36 42 26 27 . 9 26 24 8 28 23 Terrain Destroyed 405 | . . . . 6 . 40 1 64 42 26 27 . 9 26 24 8 28 104 Melee 256 | . . . . 6 . . 1 36 42 26 27 . 9 26 24 8 28 23 Projectile 7 | . . . . . . . . . . . . . . . . . . 7 AOE 141 | . . . . . . 40 . 28 . . . . . . . . . 73 Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . 1 Walls Destroyed 1 | . . . . . . . . . . . . . . . . . . 1 Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -4 -3 -3 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Was Fac Res Qua Res Acc Com Total 10742 | 52 246 340 198 349 220 226 86 1719 1693 1080 573 124 285 845 960 205 576 965 Wait 864 | 1 4 . . 5 . . 3 143 124 72 48 7 36 77 160 10 55 119 Move 9263 | 48 225 337 178 329 218 205 80 1469 1477 956 483 117 237 735 749 178 488 754 Hop 20 | . 6 2 2 2 . . . . 3 . 2 . . . 2 . . 1 Pick Up 27 | . 2 1 2 1 1 . . 3 5 5 1 . . 1 3 . . 2 Fast Attach 54 | 2 2 . 3 . . 1 . 16 7 4 2 . . 2 2 5 3 5 Attach 24 | . . . 3 . . 2 . 1 4 3 1 . . 1 2 . 1 6 Detach 7 | . . . . . . 1 . 2 . . . . . . . . . 4 Swap 22 | 1 . . 3 3 . 3 . 4 1 2 2 . . . . . . 3 Drop 27 | . . . . 3 1 . . 6 1 6 3 . . 1 1 . . 5 Fire 25 | . 7 . 7 . . 4 . 4 . . . . . . . . . 3 Melee 358 | . . . . 6 . 10 3 56 56 32 31 . 12 26 31 12 29 54 Ram 6 | . . . . . . . . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . . 15 15 . . . . 2 10 . . 3 Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 5 exits: *Fac x4 / *Low) -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -4/Factory (discovered 5 exits: *Res x4 / *Upp) -4/Waste -4/Factory (discovered 8 exits: *Res x4 / Upp x2 / Ext x2) -3/Research (discovered 3 exits: Arm / *Qua x2) -3/Quarantine -2/Research (discovered 3 exits: *Acc x3) -1/Access -1/Command To Epsilon Eridani History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 33 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Discovered new exit (range 4) 146 | -10/Materials | Discovered new exit (range 8) 150 | -10/Materials | Discovered new exit (range 16) 156 | -10/Materials | Entered Mines 186 | -10/Mines | Learned location of Zion (-7) 271 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 281 | -10/Mines | Discovered new exit (range 7) 284 | -10/Mines | Entered Materials 284 | -9/Materials | Evolved 2 slots: Propulsion x2 310 | -9/Materials | Identified exit to Mines 375 | -9/Materials | Entered Mines 396 | -9/Mines | Assembled infested the area 398 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 402 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 447 | -9/Mines | Discovered new exit (range 8) 485 | -9/Mines | Found DCF Scrap (13 items) 492 | -9/Mines | Met a Derelict shopkeep closing up shop 503 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 504 | -9/Mines | Discovered new exit (range 5) 505 | -9/Mines | Identified exit to Exiles 505 | -9/Mines | Entered Exiles 513 | -9/Exiles | Met 8R-AWN 518 | -9/Exiles | Met EX-HEX 527 | -9/Exiles | Met EX-BIN 531 | -9/Exiles | Aligned with FarCom system 532 | -9/Exiles | Given EX-Vault access code 539 | -9/Exiles | Opened EX-Vault 544 | -9/Exiles | Found 0b10 Alert Chip 551 | -9/Exiles | Warned to stay clear of 0b10 Research branches 560 | -9/Exiles | Met EX-DEC 571 | -9/Exiles | Discovered new exit (range 14) 574 | -9/Exiles | Identified exit to Mines 575 | -9/Exiles | Left Exiles lab with 0b10 Alert Chip 575 | -9/Exiles | Entered Mines 646 | -8/Mines | Destroyed 7 combat bots 686 | -8/Mines | Discovered new exit (range 6) 687 | -8/Mines | Identified exit to Materials 688 | -8/Mines | Entered Materials 688 | -8/Materials | Evolved 2 slots: Utility x2 716 | -8/Materials | Discovered new exit (range 16) 723 | -8/Materials | Identified exit to Factory 724 | -8/Materials | Entered Factory 724 | -7/Factory | Evolved 2 slots: Utility x2 725 | -7/Factory | Garrison activated, responded to threat 794 | -7/Factory | Discovered new exit (range 15) 799 | -7/Factory | Identified exit to Factory 954 | -7/Factory | Crushed by falling debris 985 | -7/Factory | Lost 3 parts (2n1u) 1312 | -7/Factory | Fabricated Hacking Suite (x1) 1332 | -7/Factory | Fabricated Hacking Suite? 1400 | -7/Factory | Fabricated Hacking Suite (x1) 1450 | -7/Factory | Fabricated Hacking Suite (x1) 1547 | -7/Factory | Entered another Factory area 1547 | -6/Factory | Evolved 2 slots: Utility x2 1632 | -6/Factory | Discovered new exit (range 16) 1669 | -6/Factory | Identified exit to Lower Caves 1688 | -6/Factory | Crushed by falling debris 1722 | -6/Factory | Lost 4 parts (2n2u) 1830 | -6/Factory | Fabricated Hacking Suite (x1) 1851 | -6/Factory | Fabricated Hacking Suite (x1) 1926 | -6/Factory | Fabricated Hacking Suite (x1) 2128 | -6/Factory | Build established: Wizard-Sprinter 2201 | -6/Factory | Identified exit to Factory 2278 | -6/Factory | Entered another Factory area 2278 | -5/Factory | Evolved 2 slots: Utility x2 2529 | -5/Factory | Spotted B-75 Beast 2599 | -5/Factory | Fabricated Hacking Suite (x1) 2618 | -5/Factory | Fabricated Hacking Suite (x1) 2666 | -5/Factory | Identified exit to Factory 2709 | -5/Factory | Discovered new exit (range 6) 2711 | -5/Factory | Identified exit to Upper Caves 2736 | -5/Factory | Discovered exit to Upper Caves (range 13) 2736 | -5/Factory | Entered another Factory area 2736 | -4/Factory | Evolved 2 slots: Propulsion x2 2821 | -4/Factory | Discovered new exit (range 14) 2895 | -4/Factory | Fabricated Dynamic Insulation System (x2) 2907 | -4/Factory | Identified exit to Research 3002 | -4/Factory | Sucked down chute 3002 | -4/Factory | Entered Waste 3007 | -4/Waste | Spotted C-40 Crusher 3011 | -4/Waste | Spotted C-40 Crusher 3017 | -4/Waste | EMP discharged 3019 | -4/Waste | Spotted C-40 Crusher 3021 | -4/Waste | Spotted C-40 Crusher 3022 | -4/Waste | Spotted C-40 Crusher 3029 | -4/Waste | Spotted C-40 Crusher 3030 | -4/Waste | Discovered new exit (range 10) 3040 | -4/Waste | Identified exit to Factory 3040 | -4/Waste | Entered Factory 3053 | -4/Factory | Identified exit to Upper Caves 3053 | -4/Factory | Identified exit to Extension 3168 | -4/Factory | Entered Research 3168 | -3/Research | Evolved 2 slots: Propulsion x2 3176 | -3/Research | Identified exit to Armory 3176 | -3/Research | Identified exit to Quarantine 3182 | -3/Research | Spotted B-86 Titan 3480 | -3/Research | Spotted B-90 Cyclops 3484 | -3/Research | Entered Quarantine 3485 | -3/Quarantine | Maximum security lockdown engaged 3516 | -3/Quarantine | Found Alien Reactor 3582 | -3/Quarantine | Found Alien Artifact 3600 | -3/Quarantine | Lost 4 parts (2n2u) 3704 | -3/Quarantine | Discovered new exit (range 15) 3865 | -3/Quarantine | Identified Hpw. Transdimensional Reconstructor 3865 | -3/Quarantine | Warped through subspace 3875 | -3/Quarantine | Found Alien Energy Cannon 3904 | -3/Quarantine | Spotted Investigator 3904 | -3/Quarantine | Scanned by Researcher 3908 | -3/Quarantine | Spotted Executioner 3930 | -3/Quarantine | Entered Research 3930 | -2/Research | Evolved 2 slots: Propulsion x2 3946 | -2/Research | Identified exit to Access 3947 | -2/Research | Lost 4 parts (1p2n1u) 4037 | -2/Research | Entered Access 4037 | -1/Access | Evolved 2 slots: Power x1, Utility x1 4070 | -1/Access | Repaired Power Sword 4093 | -1/Access | Identified exit to Command 4279 | -1/Access | Identified Matter Drive 4287 | -1/Access | First assault squad dispatched 4292 | -1/Access | Entered Command 4387 | -1/Command | Identified Core Cannon 4419 | -1/Command | Found Fusion Bomb Launcher 4427 | -1/Command | Phase Generator disabled 4542 | -1/Command | First assault squad dispatched 4575 | -1/Command | Spotted Combat Programmer 4748 | -1/Command | Spotted Executioner 4751 | -1/Command | Spotted Striker 4752 | -1/Command | Spotted Executioner 4752 | -1/Command | Spotted Alpha 7 4752 | -1/Command | Spotted B-99 Colossus 4752 | -1/Command | Spotted Executioner 4752 | -1/Command | Spotted Executioner 4753 | -1/Command | Spotted B-99 Colossus 4753 | -1/Command | Spotted Striker 4754 | -1/Command | Spotted Alpha 7 4755 | -1/Command | Discovered new exit (range 3) 4766 | -1/Command | Core integrity fell below 50% 4770 | -1/Command | Core integrity fell below 20% 4771 | *** | Escaped! Last Messages --------------- Penetrated by Slug. Slug penetrates Reinforced Barrier. Stasis field depleted. Knocked back. Acquired 7 matter. Field strength at 75. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Acquired 21 matter. Stasis field depleted. Hacking Suite destroyed. Critical hit (Blast). Knocked back. Slug penetrates Striker. Penetrated by Slug. Slug penetrates Wall. Field strength at 67. Impulse Thruster Array destroyed. P-80 Master resets Striker, system corruption cleaned. Map ----- +----------------------------------------------------+ | ??????????????# !#??# # #??????????????? | | ???????#############/#####?# # #??????????????? | | ???????# #?# # #??????????????? | | ???????? ### # #??????????????? | | ???????? + ##+###??????????????? | | ????????? = # #### #?????????? | | ????????? # +?????????? | | ????????? + #?????????? | | ????????? ### #?????????? | | ?????????##/#############"## ###########?????????? | | ?????????# # ### #???????????????????? | | ?????????# # #?#+#???????????????????? | | ?????????# + #???????????????????????? | | ?????????# # #???????????????????????? | | ?????????# # #???????????????????????? | | ?????????# ##############???????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #??????#####?????####????????????????? | | ?????????# #??????# ???? #????????????????? | | ?????????# #??????# ???? BB ########"????????? | | ?????????# #??????# ??? BB # # # " #????????? | | ?????????# #??????# """" ????????? | | ?????????# #??????# " p ???????? | | ?????????# #??????# " "" " ???????? | | ?????????# #??????# " @" " ???????? | | ???#?????# #??????# = E "7BB ???????? | | ???# ????# #??????# %! K E"p^BB^ ^ ???????? | | ???# ???# #??????# K^Ep^ 7 " # #????????????? | | ##### #### #?????#; % E%] ###??????????????? | | #?????##% % pp #????????????????? | | #?????#;#########;###????????????????? | | #?????##??????##"##??????????????????? | | #????????????## ##???????????????????? | | ##### #### #???????????## ##????????????????????? | | ???# ???# #############"#######????????????????? | | ???# ????# p #????????????? | | ???#?????# #????????????? | | ?????????# ?????????? | | ?????????#+### !!! ??????????? | | ?????????????# !!! ??????????? | | ?????????????# !!! ???????????? | | ?????????????# ??????????? | | ?????????????# ???????????? | | ?????????????# ##???????????? | | ?????????????#== ###########+###????????????? | | ?????????????#== #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 36 Energy Capacity 380 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 65 Offensive Hacking 98 Defensive Hacking 10 Authchip Count 4 Item Schematics ----------------- Hacking Suite | -9/Materials | Scanalyzed Dynamic Insulation System | -4/Factory | Hacked Nanoactuators | -4/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory | Authchip Hacking Suite | x1 | -7/Factory | Authchip Hacking Suite | x1 | -7/Factory | Authchip Hacking Suite | x1 | -7/Factory | Authchip Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -6/Factory | Authchip Hacking Suite | x1 | -5/Factory | Authchip Hacking Suite | x1 | -5/Factory | Authchip Dynamic Insulation System | x2 | -4/Factory Repaired ---------- Power Sword | 18% | -1/Access Studied --------- None Alien Tech Used ----------------- High-powered Transdimensional Reconstructor Matter Drive Core Cannon Achievements -------------- None Challenges ------------ None Game ------ Seed MultinovaSignalThruster Manual? 0 Play Time 01:29:43 Cumulative 343.4 hours Start 2025.10.25 @ 15:17:56 End 2025.10.25 @ 16:53:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 320 Rogue 131 Adventurer 177 Explorer 12 Win Type 0 Total 71 Types 21/2/17/2/12/0/5/6/0/6 Lore% 59 Gallery% 57 Achievement% 49 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d2505ffc-f5c7-4f63-8711-636d7531916b