Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.09 @ 05:32:11 Player: Rocket Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (68) 340 Value Destroyed (2310) 2310 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (777) 777 TOTAL SCORE: 5667 Bonus ------- High Alert Combat Kills 77 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 54/300 Energy 160/160 System Corruption 0% Temperature Cool (94) Movement Walking (330) Ox3 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Huge Storage Unit Targeting Computer > --- WEAPON (3) ------- Pulse Rifle Light Assault Rifle Flak Cannon > --- INVENTORY (25) --- Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Aluminum Leg Improved Aluminum Leg Medium Matter Pod (40) Medium Matter Pod (0) Structural Scanner Improved EM Shotgun Small Laser Beam Rifle Beam Rifle Beam Rifle Particle Gun Particle Gun Particle Gun Field Laser Light EM Pulse Cannon Hammer Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Huge Storage Unit Structural Scanner Improved Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Field Laser Gauss Rifle Flak Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Light Ion Engine Improved Ion Engine Improved Aluminum Leg Small Storage Unit High-capacity Storage Unit Medium Matter Pod Medium Matter Pod Weight Redist. System Medium Armor Plating Hardened Light Armor Plating Small Laser Particle Gun Pulse Rifle Light EM Pulse Cannon Mining Laser Hammer Hammer Hammer Hammer Hammer [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Hardened Light Armor Plating Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Hammer Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Segregator Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . . 1 . 2 . Weapon 1 | . . . 1 . . . Parts Attached 79 | 9 16 . 7 5 18 24 Power 12 | 2 2 . 2 . 1 5 Engine 10 | 2 2 . 2 . 1 3 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 21 | 2 6 . 1 2 3 7 Treads 4 | . 2 . . . . 2 Leg 5 | . . . . 2 1 2 Wheel 9 | 2 4 . 1 . 2 . Hover . | . . . . . . . Flight 3 | . . . . . . 3 Utility 21 | 2 3 . 1 2 6 7 Device 9 | 1 . . . 1 2 5 Storage 3 | 1 2 . . . . . Processor 2 | . . . . . 1 1 Hackware . | . . . . . . . Protection 7 | . 1 . 1 1 3 1 Artifact . | . . . . . . . Weapon 25 | 3 5 . 3 1 8 5 Energy Gun 10 | 2 3 . . 1 4 . Energy Cannon . | . . . . . . . Ballistic Gun 8 | 1 1 . . . 2 4 Ballistic Cannon 1 | . . . . . 1 . Launcher . | . . . . . . . Special Weapon 1 | . 1 . . . . . Impact Weapon 4 | . . . 3 . 1 . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . Corrupted Parts 4 | 1 1 . 1 1 . . System Corruption 19 | 1 1 . 5 12 . . Parts Lost 41 | . 12 . 3 . 10 16 Power 8 | . 3 . . . 3 2 Propulsion 13 | . 4 . 2 . 3 4 Utility 11 | . 1 . 1 . 3 6 Weapon 9 | . 4 . . . 1 4 Highest Loss Streak 6 | . 6 . 3 . 4 6 To Critical Strikes . | . . . . . . . Average Backups 18 | 1 9 20 22 22 23 19 Power 2 | . . 3 3 4 4 2 Propulsion 2 | 1 3 3 2 1 1 2 Utility 4 | . 3 8 9 9 6 2 Weapon 8 | . 1 6 6 7 10 12 Tool/Special . | . . . . . . . Unused Backups 17 | . . . . . 1 16 Power 3 | . . . . . . 3 Propulsion 5 | . . . . . . 5 Utility 2 | . . . . . . 2 Weapon 7 | . . . . . 1 6 Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 90 85 92 99 93 88 Engine 8 | . 10 . 7 11 6 7 Treads 8 | . 12 . . 17 . 11 Leg 2 | . . . . 3 6 1 Wheel 7 | . 15 28 20 1 9 . Flight 1 | . . . . . . 3 Device 8 | . 11 . . . 7 13 Storage 9 | . 14 14 11 11 9 7 Processor 2 | . . . . . 5 4 Protection 13 | . 1 14 20 21 21 10 Energy Gun 8 | . 15 28 1 14 9 . Ballistic Gun 10 | . 7 . . . 7 22 Ballistic Cannon 1 | . . . . . 5 . Impact Weapon 6 | . . . 32 19 4 2 Peak Build Rating 28 | 9 10 10 15 21 28 27 Average Rating 16 | 5 8 10 13 16 23 18 On Entrance 11 | . 9 10 10 13 19 16 Avg Prop Armor Cover (%) 6 | . 15 . 11 8 4 4 Naked Turns . | . . . . . . . Heaviest Build 115 | 14 89 89 105 105 115 101 Greatest Support 46 | 26 40 20 20 40 28 46 Greatest Overweight (x) 36 | . 8 4 10 10 36 10 Average Overweight (x) 3 | . 2 4 4 3 6 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 Average Capacity 22 | 7 21 25 25 25 25 21 Most Carried 25 | 6 20 20 24 25 25 25 Average Carried 18 | 2 9 20 22 22 23 18 Final Capacity 25 | 8 25 25 25 25 25 25 Final Carried 25 | 6 20 20 22 25 25 22 Class Distribution -------------------- 38% | Mutant 18% | Scavenger-Mutant 16% | Scavenger-Tank 12% | Scavenger-Gunner 8% | Tank 4% | Scavenger-Sprinter Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Tank | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Matter Collected 1973 | 212 389 . 174 122 600 476 Remotely . | . . . . . . . Salvage Created 2535 | 127 519 . 324 268 615 682 Parts 126 | 8 36 . 11 4 34 33 Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 3 | 1 1 . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 48 | . 12 . 2 . 18 16 Melee 4 | . . . . . 1 3 Guns 32 | . 11 . . . 9 12 Cannons 7 | . . . . . 6 1 AOE 1 | . 1 . . . . . Classes Destroyed 13 | 2 4 . 2 . 4 1 Worker 7 | . 1 . 1 1 4 . Builder 2 | . . . . . 2 . Tunneler 3 | 2 . . . 1 . . Hauler 1 | . 1 . . . . . Recycler 6 | 1 . . 2 3 . . Watcher 1 | . . . 1 . . . Swarmer 7 | . 2 . . . 5 . Cutter 2 | . . . . . 2 . Saboteur 2 | . . . . . . 2 Grunt 28 | . 10 . . . 6 12 Sentry 6 | . . . 2 . 3 1 Specialist 1 | . . . . . 1 . Hunter 2 | . . . . . 1 1 Best Kill Streak 8 | 3 3 . 2 2 8 3 Combat Bots Only 7 | . 3 . 1 . 7 3 Max Kills in Single Turn 1 | 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 . . . . . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Hostile Shots Fired 485 | . 122 . 53 . 156 154 Missed 151 | . 37 . 12 . 53 49 Hits 334 | . 85 . 41 . 103 105 Melee 3 | . . . . . 1 2 Projectile 331 | . 85 . 41 . 102 103 AOE 2 | . . . . . 2 . Critical Strikes 12 | . 1 . 2 . 2 7 Actively Blocked 1 | . . . . . . 1 Damage Taken 4644 | . 971 . 619 . 1416 1638 Core 791 | . 103 . 127 . 149 412 Absorbed by Shields . | . . . . . . . Redirected to Shielding 47 | . . . . . . 47 Core Remaining (%) 75 | 100 . 58 . 68 . . Volleys Fired 182 | 5 74 . . 1 46 56 Largest 3 | 2 2 . . 1 3 3 Hottest 147 | 80 105 . . 65 147 120 Shots Fired 415 | 10 117 . . 4 121 163 Gun 370 | 10 116 . . 4 82 158 Cannon 44 | . . . . . 39 5 Launcher . | . . . . . . . Special 1 | . 1 . . . . . Kinetic 297 | . 47 . . . 92 158 Thermal 74 | . 37 . . 4 29 4 Explosive . | . . . . . . . Electromagnetic 44 | 10 33 . . . . 1 Robot Hit Streak 20 | 4 20 . . 7 9 11 Robot Miss Streak 11 | 1 5 . . 1 7 11 Penetration Max 1 | . . . . . 1 . Secondary Targets 2 | . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . . . . 1 Shots Hit Robots 301 | 7 70 . 15 7 92 110 Core Hits 135 | 4 28 . 1 1 48 53 Critical Kills 4 | . . . . . 1 3 Critical Parts Destroyed 5 | . . . 4 . 1 . Critical Strikes 12 | . 2 . 4 1 2 3 Burn 2 | . 1 . . 1 . . Destroy 2 | . . . . . . 2 Corrupt 1 | . 1 . . . . . Smash 7 | . . . 4 . 2 1 Melee Attacks 90 | . . . 22 5 39 24 Thermal 9 | . . . . . . 9 Impact 81 | . . . 22 5 39 15 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 12 | . . . 4 4 4 . Combat Hostiles . | . . . . . . . Follow-up Attacks 11 | . . . 5 . . 6 Damage Inflicted 4681 | 89 747 . 439 224 1865 1317 Guns 2677 | 89 727 . . 30 873 958 Cannons 670 | . . . . . 518 152 Explosions 20 | . 20 . . . . . Melee 1314 | . . . 439 194 474 207 Ramming . | . . . . . . . Kinetic 2388 | . 281 . . . 1074 1033 Thermal 664 | . 250 . . 30 317 67 Explosive . | . . . . . . . Electromagnetic 315 | 89 216 . . . . 10 Impact 1314 | . . . 439 194 474 207 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 17 | 1 2 2 5 17 . . Average Corruption 6 | 1 1 2 5 16 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 40 | . 7 4 4 25 . . Message Errors 11 | . 1 1 2 7 . . Matter Fused 10 | . 3 1 1 5 . . Heat Flow Errors 5 | . 2 . . 3 . . Energy Discharges 6 | . 1 1 1 3 . . Data Loss (minor) 3 | . . 1 . 2 . . Misfires 3 | . . . . 3 . . Alerts 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 390 | . 30 . 157 61 130 12 Projectiles 4 | . . . . . 4 . Explosions 30 | . 30 . . . . . Melee 356 | . . . 157 61 126 12 Knockbacks 26 | . . . 1 1 19 5 Impact 7 | . . . 1 1 5 . Kinetic 18 | . . . . . 13 5 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 39 | . 39 . . . . . Shots 1 | . 1 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 554 | 36 194 . 15 236 554 85 Average Temperature 87 | 15 55 . 6 79 125 37 Received Heat Transfer 2241 | . 453 . 285 . 567 936 Effects 5 | . . . . . 5 . Shutdowns 2 | . . . . . 2 . Interference 1 | . . . . . 1 . Matter Decay 1 | . . . . . 1 . Damage (minor) 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 12 | . . . 4 3 5 . Combat Hostiles 4 | . . . 2 . 2 . Parts Fried 21 | 1 . . 7 6 6 1 Impact Corruptions 24 | . . . 10 4 9 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 1646 | . 647 . . 148 703 148 Parts Sabotaged 4 | . . . . . . 4 Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Maximum Alert Level 2 | . . . . . 1 2 Low Security (%) 66 | 100 100 100 100 100 81 11 Level 1 29 | . . . . . 18 75 Level 2 4 | . . . . . . 13 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 563 | 10 134 . 50 5 249 563 Initial 133 | . . . . . . 133 Average 147 | 1 45 . 14 . 84 358 Influence Increases 1699 | 15 374 . 82 25 613 590 Destroy 0b10 Robot/C 960 | . 240 . 40 . 360 320 Destroy 0b10 Robot/NC 100 | 15 10 . 20 25 30 . Destroy Leader 184 | . 52 . 22 . 100 10 Successful Hack 11 | . 7 . . . 4 . Disable Machine 45 | . 15 . . . 15 15 Anti-Garrison Action 200 | . . . . . . 200 Destroy Structure 19 | . 5 . . . 14 . Lose Combat Pursuer 180 | . 45 . . . 90 45 Influence Decreases 1136 | 15 374 . 82 25 408 232 Entered New Map 72 | . . . . . . 72 Time Decay 698 | 15 284 . 62 25 312 . Lost Part 366 | . 90 . 20 . 96 160 Squads Dispatched 10 | . 2 . . . 8 . Investigation 3 | . 2 . . . 1 . Extermination . | . . . . . . . Reinforcement 4 | . . . . . 4 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Distress Signals 4 | . 1 . . . 3 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 77 | . 22 . 7 . 27 21 Peak Tracking Total 5 | . 5 . 3 . 4 4 Tactical Retreats 11 | . 2 . . . 6 3 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Machines Disabled 5 | . 1 . . . 1 3 Max in Single Turn 1 | . 1 . . . 1 1 Garrison Relay 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Machines Accessed 8 | . 3 . . 1 3 1 Terminals 5 | . 3 . . . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 14 | . 8 . . 1 4 1 Successful 4 | . 1 . . 1 2 . Failed 9 | . 7 . . . 1 1 Catastrophic 4 | . 3 . . . 1 . Database Lockouts 1 | . . . . . 1 . Manual 9 | . 8 . . . 1 . Terminals 10 | . 8 . . . 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . . 2 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 2 | . 1 . . 1 . . Part Schematic 1 | . 1 . . . . . Open Door 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 1 | . . . . . 1 . Retrieve Study 1 | . . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 3 . . . 2 1 Full Trace Events 3 | . 3 . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . . . 1 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Used RIF Installer 1 | . . . . . . 1 Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 7 | . . . . . . 7 Machine Destruction 7 | . . . . . . 7 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Active Infowar (turns) 1124 | 22 580 . . . 522 . Terrain 602 | 22 580 . . . . . Structural 522 | . . . . . 522 . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Turns Passed 4046 | 86 729 113 211 543 1043 1321 Spaces Moved 1427 | 59 272 77 88 158 303 470 Core 7 | 1 . . . . 2 4 Treads 424 | . 95 . . 118 . 211 Legs 99 | . . . . 23 59 17 Wheels 681 | 58 177 77 88 17 242 22 Hover . | . . . . . . . Flight 216 | . . . . . . 216 Fastest Speed 32 | 50 90 140 140 215 145 32 Average Speed 199 | 88 171 140 153 326 221 189 Slowest Speed 1850 | 90 480 140 230 680 1850 750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 3 32 24 11 51 21 33 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug 12 | . 1 . . . 11 . Terrain Destroyed 16 | . 4 . . . 12 . Melee 11 | . . . . . 11 . Projectile 2 | . 1 . . . 1 . AOE 3 | . 3 . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Total 2150 | 78 419 82 133 175 510 753 Wait 236 | . 38 6 15 . 77 100 Move 1421 | 58 271 76 87 157 302 470 Hop . | . . . . . . . Pick Up 76 | 6 17 . 4 4 13 32 Fast Attach 33 | 7 5 . 2 1 3 15 Attach 33 | . 6 . 5 1 9 12 Detach 2 | . . . 2 . . . Swap 47 | 2 8 . 2 5 12 18 Drop 26 | . . . . 1 9 16 Fire 182 | 5 74 . . 1 46 56 Melee 77 | . . . 16 5 39 17 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 17 | . . . . . . 17 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Lost 6 parts (2p2n2w) 459 | -10/Materials | Discovered new exit (range 5) 556 | -10/Materials | Build established: Scavenger-Mutant 602 | -10/Materials | Lost 3 parts (2n1w) 700 | -10/Materials | Lost 3 parts (1p1u1w) 816 | -10/Materials | Entered Mines 838 | -10/Mines | Met a Derelict bent on vengeance 915 | -10/Mines | Discovered new exit (range 10) 929 | -10/Mines | Entered Materials 929 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1083 | -9/Materials | Discovered new exit (range 13) 1140 | -9/Materials | Entered Mines 1144 | -9/Mines | Found the Drone Emporium 1156 | -9/Mines | Found Prototype Device 1156 | -9/Mines | Identified Thief Drone Bay 1161 | -9/Mines | Lost 3 parts (2n1u) 1183 | -9/Mines | System corruption reached 10% 1224 | -9/Mines | Build established: Mutant 1556 | -9/Mines | Found DCF Scrap (12 items) 1567 | -9/Mines | Discovered new exit (range 10) 1683 | -9/Mines | Entered Materials 1683 | -8/Materials | Evolved 2 slots: Utility x2 1785 | -8/Materials | Central database locked down 2280 | -8/Materials | Garrison activated, responded to threat 2326 | -8/Materials | Build established: Tank 2557 | -8/Materials | Lost 4 parts (1p2u1w) 2565 | -8/Materials | Destroyed 7 combat bots 2574 | -8/Materials | Identified exit to Garrison 2625 | -8/Materials | Discovered new exit (range 13) 2726 | -8/Materials | Entered Garrison 2850 | -8/Garrison | Installed Relay Interface Framework 2874 | -8/Garrison | Garrison Relay disabled 2878 | -8/Garrison | Garrison Relay disabled 2889 | -8/Garrison | Triggered checkpoint 2925 | -8/Garrison | Core integrity fell below 50% 2959 | -8/Garrison | Lost 6 parts (2p2n2u) 3460 | -8/Garrison | Build established: Scavenger-Tank 3658 | -8/Garrison | Triggered checkpoint 3848 | -8/Garrison | Triggered checkpoint 3878 | -8/Garrison | Triggered checkpoint 3913 | -8/Garrison | Lost 3 parts (1u2w) 4016 | -8/Garrison | Core integrity fell below 20% 4047 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03928_ G-47 Trooper suffers critical hit (Destroy). 03928_ G-47 Trooper destroyed. 03931_ G-47 Trooper suffers critical hit (Destroy). 03931_ G-47 Trooper destroyed. 03954_ Acquired Imp. Heat Sink. 03977_ Acquired Aluminum Leg. 03980_ ALERT: Dispatching investigation squad to Storage. 03988_ Propulsion Shielding destroyed. 03998_ Lgt. Treads destroyed. 04004_ G-47 Trooper destroyed. 04019_ Acquired 43 matter. 04030_ Lgt. Assault Rifle destroyed. 04034_ G-47 Trooper destroyed. 04034_ Imp. Heat Sink destroyed. 04035_ Lgt. Assault Rifle destroyed. 04038_ G-47 Trooper knocked back. 04041_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ????????????????????# #???????# | | ????????????????????# #???????# | | ????????????????????# #???????# | | ????????????????????# #???????# | | ????????????????????# #???????# | | ????????????????????# #???????# | | ????????????????????# ######### | | ????????????????????# % | | ????????????????????+ != | | ????????????????????# =###########+############### | | ????????????????????# #?????????#%??????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ??????????????####??# #?????????????????????????? | | ??????????????# ?# #?????????????????????????? | | ?????????###### ## ##????????????????????????? | | ?????????# ^ #????????????????????????? | | ????? !^% #????????????????????????? | | ????? [^% #????????????????????????? | | ??????#### ## [## #????????????????????????? | | ?????????# ## ## ###??????????????????????? | | ???????? [ [ !#??????????????????????? | | ???????? %* g% =#??????????????????????? | | ???????? !% = =#??????????????????????? | | ???????? [ =%%==@#??????????????????????? | | ?????????# ## ## g!###??????????????????????? | | ?????????# ?# ?# #????????????????????????? | | ?????????# ? #????????????????????????? | | ??????????? #????????????????????????? | | ?????????? #????????????????????????? | | ?????????? ##""""## ##????????????????????????? | | ??????????? ????????# ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????+ ??????????????????????????? | | ????????????????????#^ ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Cargo Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportLatentScrapsphere Manual? 0 Play Time 00:33:17 Cumulative 57.6 hours Start 2026.01.09 @ 04:27:17 End 2026.01.09 @ 05:32:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 26% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 33f31f9a-6154-492f-983e-0afde743ea13