Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.27 @ 07:42:29 Player: ModulinMyGlobulin Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (29) 145 Value Destroyed (915) 915 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4820 Bonus ------- None Cogmind --------- Core Integrity 694/1000 Matter 130/300 Energy 150/150 System Corruption 10% Temperature Cool (0) Location -5/Factory Parts ------- Power (2) Micro Nuclear Core Propulsion (6) Flexi-carbon Leg Armored Huge Wheel Utility (6) Small Storage Unit Small Storage Unit Large Storage Unit Targeting Computer Improved Thermal Shield Hacking Suite Weapon (3) Scythe Inventory (14) Light Fission Core Small Storage Unit ECM Suite Long-range Proton Cannon Disruptor Cannon Disruptor Cannon Disruptor Cannon Precision Grenade Launcher Peak State ------------ Power Micro Nuclear Core Light Fission Core Propulsion Flexi-carbon Leg Armored Huge Wheel Armored Huge Wheel Utility Small Storage Unit Small Storage Unit Small Storage Unit Transmission Jammer Phase Shifter Hacking Suite Weapon Assault Cannon Mass Driver Scythe Inventory Light Fission Core Targeting Computer ECM Suite Focal Shield Long-range Proton Cannon Disruptor Cannon Disruptor Cannon Disruptor Cannon Precision Grenade Launcher [Rating: 60] Favorites ----------- Power Micro Nuclear Core Engine Ion Engine Power Core Micro Nuclear Core Propulsion Armored Huge Wheel Treads Light Treads Leg Titanium Leg Wheel Armored Huge Wheel Utility Small Storage Unit Device Transmission Jammer Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Precision Grenade Launcher Impact Weapon Hammer Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . . 1 Propulsion 4 | . . 1 1 . 2 . Utility 4 | . . 1 1 2 . . Weapon 1 | . . . . . . 1 Parts Attached 57 | 7 1 14 16 6 1 12 Power 6 | 1 . 1 3 . . 1 Engine 3 | 1 . 1 1 . . . Core 3 | . . . 2 . . 1 Reactor . | . . . . . . . Propulsion 14 | 2 . 4 4 . 1 3 Treads 1 | . . 1 . . . . Leg 6 | . . 3 2 . . 1 Wheel 7 | 2 . . 2 . 1 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 14 | 2 . 1 4 2 . 5 Device 7 | . . . 4 . . 3 Storage 4 | 2 . . . 1 . 1 Processor 1 | . . . . . . 1 Hackware 1 | . . . . 1 . . Protection 1 | . . 1 . . . . Artifact . | . . . . . . . Weapon 23 | 2 1 8 5 4 . 3 Energy Gun 5 | 2 . 3 . . . . Energy Cannon 4 | . . 1 3 . . . Ballistic Gun 2 | . . 1 1 . . . Ballistic Cannon 4 | . . . 1 2 . 1 Launcher 3 | . . . . 2 . 1 Special Weapon . | . . . . . . . Impact Weapon 4 | . 1 3 . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 15 | . . 1 4 . . 10 Power 2 | . . . 1 . . 1 Propulsion 2 | . . . . . . 2 Utility 5 | . . . 1 . . 4 Weapon 6 | . . 1 2 . . 3 Highest Loss Streak 3 | . . 1 2 . . 3 Average Slot Usage (%) 85 | . 100 99 83 79 80 73 Engine 4 | . 14 11 3 . . . Core 5 | . . . 5 7 6 9 Leg 11 | . . 27 11 . . 3 Wheel 9 | . 28 3 12 15 20 7 Device 7 | . . . 14 15 13 9 Storage 19 | . 28 22 18 21 20 17 Hackware 2 | . . . . 7 6 5 Protection 3 | . . 11 1 . . . Energy Gun 2 | . 27 3 . . . . Energy Cannon 3 | . . 1 6 7 6 . Ballistic Gun 3 | . . 9 5 . . . Ballistic Cannon 4 | . . . 3 2 6 10 Impact Weapon 2 | . . 7 . . . . Slashing Weapon 1 | . . . . . . 3 Naked Turns . | . . . . . . . Heaviest Build 56 | 17 17 22 28 32 31 56 Greatest Support 84 | 20 20 51 68 56 84 84 Greatest Overweight (x) 4 | 4 . 1 . . . 1 Average Overweight (x) . | 1 . . . . . . Largest Inventory Capacity 14 | 8 8 8 8 10 10 14 Average Capacity 9 | 6 8 8 8 9 10 11 Most Carried 10 | 7 8 8 8 5 5 10 Average Carried 7 | 3 7 7 7 5 3 7 Final Capacity 14 | . . . . . . 14 Final Carried 8 | . . . . . . 8 Class Distribution -------------------- 94% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 918 | 270 . 143 309 11 . 185 Remotely . | . . . . . . . Salvage Created 921 | 73 20 320 246 55 . 207 Parts 49 | 2 . 30 5 4 . 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 24 | . . 11 6 3 . 4 Melee 4 | . . . 2 . . 2 Guns 10 | . . 10 . . . . Cannons 7 | . . 1 4 1 . 1 AOE 3 | . . . . 2 . 1 Classes Destroyed 8 | 1 1 4 1 1 . . Worker 2 | . . . . 2 . . Recycler 1 | 1 . . . . . . Operator 1 | . 1 . . . . . Watcher 1 | . . 1 . . . . Swarmer 10 | . . 7 . 3 . . Grunt 8 | . . 2 4 . . 2 Sentry 2 | . . 2 . . . . Hunter 4 | . . . 2 . . 2 Best Kill Streak 4 | 1 1 4 2 4 . 2 Combat Bots Only 4 | . . 4 2 2 . 2 Max Kills in Single Turn 4 | 1 1 1 1 4 . 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . 2 . 1 Melee 1 | . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 3519 | 32 . 322 1364 73 . 1728 Core 594 | . . 17 243 28 . 306 Absorbed by Shields . | . . . . . . . Core Remaining (%) 91 | 100 100 95 55 96 100 . Volleys Fired 85 | 1 3 27 44 4 . 6 Largest 3 | 2 2 2 2 2 . 3 Hottest 176 | 90 90 108 150 119 . 176 Shots Fired 161 | 2 6 39 87 8 . 19 Gun 76 | 2 6 37 31 . . . Cannon 83 | . . 2 56 7 . 18 Launcher 2 | . . . . 1 . 1 Special . | . . . . . . . Kinetic 80 | . . 16 47 3 . 14 Thermal 64 | 1 3 12 40 4 . 4 Explosive 2 | . . . . 1 . 1 Electromagnetic 15 | 1 3 11 . . . . Robot Hit Streak 12 | 2 1 9 12 8 . 4 Robot Miss Streak 4 | . 4 3 2 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . Shots Hit Robots 124 | 2 1 26 69 4 . 22 Core Hits 52 | 1 1 17 16 5 . 12 Critical Hits 2 | . . . 1 . . 1 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 1 | . . . 1 . . . Melee Attacks 79 | . 1 48 . . . 30 Impact 49 | . 1 48 . . . . Slashing 30 | . . . . . . 30 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2920 | 60 18 392 1521 228 . 701 Guns 779 | 15 18 347 399 . . . Cannons 1329 | . . 41 1082 49 . 157 Explosions 334 | 45 . . . 177 . 112 Melee 432 | . . . . . . 432 Ramming 46 | . . 4 40 2 . . Kinetic 957 | . . 173 628 49 . 107 Thermal 1041 | 45 . 93 853 . . 50 Explosive 289 | . . . . 177 . 112 Electromagnetic 155 | 15 18 122 . . . . Impact . | . . . . . . . Slashing 432 | . . . . . . 432 Piercing . | . . . . . . . Highest Corruption 10 | . . 1 . . . 10 Average Corruption 3 | . . 1 . . . 6 Corruption Purged . | . . . . . . . Effects 17 | . . 2 . . . 15 Message Errors 2 | . . . . . . 2 Matter Fused 3 | . . . . . . 3 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 2 | . . . . . . 2 Data Loss (minor) 3 | . . 1 . . . 2 Misfires 2 | . . . . . . 2 Targeting Errors 3 | . . 1 . . . 2 Overload Shots . | . . . . . . . Overflow Damage 106 | . . . 33 . . 73 Projectiles 33 | . . . 33 . . . Explosions . | . . . . . . . Melee 73 | . . . . . . 73 Knockbacks 9 | . . . 5 1 . 3 Impact . | . . . . . . . Kinetic 9 | . . . 5 1 . 3 Secondary . | . . . . . . . Self-Inflicted Damage 88 | 33 . . 18 1 . 36 Shots 2 | 1 . . . . . 1 Rammed 6 | . . . 5 1 . . Targets Rammed 7 | . . 1 5 1 . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 301 | 42 30 123 301 . . 203 Average Temperature 83 | 24 17 58 103 . . 75 Received Heat Transfer 828 | . . 99 567 . . 162 Effects 4 | . . . 4 . . . Energy Bleed 2 | . . . 2 . . . Interference 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 1678 | 50 . 222 1332 . . 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | 1 . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 280 | 5 37 250 280 197 134 152 Average Influence 99 | 1 20 139 127 110 118 64 Maximum Alert Level 1 | . . 1 1 . . . Low Security (%) 91 | . . . . . . . Level 1 8 | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 3 1 4 . . 3 Investigation 3 | . 1 1 . . . 1 Extermination 1 | . . . . . . 1 Reinforcement 4 | . 2 . 1 . . 1 Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 9 | . 2 2 3 1 . 1 Communications Jammed 4 | . . . 4 . . . Distress Signals 2 | . . . 2 . . . Times Spotted 75 | . 3 16 32 5 . 19 Peak Tracking Total 13 | . 3 5 13 3 . 9 Tactical Retreats 14 | . 1 1 8 2 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . 1 1 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 3 | . 1 . 1 1 . . Max in Single Turn 1 | . 1 . 1 1 . . Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 17 | . 2 5 2 2 1 5 Terminals 11 | . 2 2 2 2 1 2 Fabricators 1 | . . . . . . 1 Repair Stations 1 | . . . . . . 1 Recycling Units 1 | . . 1 . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 49 | . 6 17 7 3 3 13 Successful 34 | . 2 12 3 3 2 12 Failed 15 | . 4 5 4 . 1 1 Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 9 | . . 1 1 2 1 4 Terminals 30 | . 6 6 7 3 3 5 Fabricators 3 | . . . . . . 3 Repair Stations 4 | . . . . . . 4 Recycling Units 6 | . . 6 . . . . Scanalyzers 5 | . . 5 . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 15 | . 2 4 3 1 1 4 Record 2 | . . . . . 1 1 Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 1 | . . 1 . . . . Level Access Points 3 | . 1 1 . . . 1 Emergency Access Points 1 | . 1 . . . . . Fabricator Index 1 | . . . . . . 1 Alert Level 2 | . . . 1 . . 1 Locate Traps 2 | . . 1 1 . . . Zone Layout 2 | . . 1 . 1 . . Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 4 | . . . . . . 4 Scan Component 2 | . . . . . . 2 Repair 2 | . . . . . . 2 Recycling Unit Hacks 5 | . . 5 . . . . Recycle Component 1 | . . 1 . . . . Process 1 | . . 1 . . . . Report Inventory 2 | . . 2 . . . . Retrieve Matter 1 | . . 1 . . . . Scanalyzer 3 | . . 3 . . . . Insert Component 2 | . . 2 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks 9 | . . . . 4 2 3 Terminals 4 | . . . . 2 1 1 Botnet 4 | . . . . 2 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 1 4 2 2 1 4 Full Trace Events 2 | . . 1 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built 2 | . . . . . . 2 Matter 146 | . . . . . . 146 Time 36 | . . . . . . 36 Total Part Build Rating 6 | . . . . . . 6 Parts Repaired 2 | . . . . . . 2 Time 88 | . . . . . . 88 Parts Recycled 1 | . . 1 . . . . Recycled Matter 330 | . . 330 . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 2586 | 72 167 713 551 248 64 771 Spaces Moved 1792 | 43 171 387 321 227 62 581 Core 18 | 18 . . . . . . Treads . | . . . . . . . Legs 398 | . . 321 77 . . . Wheels 1376 | 25 171 66 244 227 62 581 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 80 100 100 100 100 Average Speed 106 | 120 80 121 107 100 100 106 Slowest Speed 250 | 250 80 160 130 100 100 110 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 Exploration Rate (%) 20 | 5 33 40 37 8 3 19 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 1 . . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 31 | . 1 14 . . . 16 Terrain Destroyed 66 | 7 1 14 6 13 . 25 Melee 31 | . 1 14 . . . 16 Projectile 10 | . . . 6 . . 4 AOE 25 | 7 . . . 13 . 5 Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 2192 | 57 193 520 448 237 64 673 Wait 120 | . 13 30 42 . . 35 Move 1784 | 42 170 386 320 226 61 579 Hop . | . . . . . . . Pick Up 35 | 7 3 6 8 . 2 9 Fast Attach 21 | 7 . 5 4 2 . 3 Attach 16 | . . 2 5 1 1 7 Detach . | . . . . . . . Swap 20 | . 1 7 7 3 . 2 Drop 23 | . 2 8 13 . . . Fire 85 | 1 3 27 44 4 . 6 Melee 79 | . 1 48 . . . 30 Ram 6 | . . . 5 1 . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis 2 | . . . . . . 2 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -6/Factory -5/Factory (discovered 4 exits: Fac x4) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 170 | -10/Materials | Discovered new exit (range 15) 190 | -10/Materials | Identified exit to Materials 240 | -10/Materials | Entered another Materials area 240 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 309 | -9/Materials | Build established: Mutant 550 | -9/Materials | Discovered new exit (range 9) 812 | -9/Materials | Identified exit to Materials 953 | -9/Materials | Entered another Materials area 953 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1021 | -8/Materials | Garrison activated, responded to threat 1499 | -8/Materials | Discovered new exit (range 5) 1504 | -8/Materials | Entered Factory 1504 | -7/Factory | Evolved 2 slots: Utility x2 1643 | -7/Factory | Discovered new exit (range 14) 1752 | -7/Factory | Entered another Factory area 1752 | -6/Factory | Evolved 2 slots: Propulsion x2 1807 | -6/Factory | Discovered new exit (range 4) 1816 | -6/Factory | Entered another Factory area 1816 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 1838 | -5/Factory | Repaired Arm. Huge Wheel 1882 | -5/Factory | Repaired Arm. Huge Wheel 1953 | -5/Factory | Lost 3 parts (1n1u1w) 2124 | -5/Factory | Crushed by falling debris 2131 | -5/Factory | Crushed by falling debris 2162 | -5/Factory | Lost 3 parts (1n2u) 2283 | -5/Factory | Spotted B-75 Beast 2426 | -5/Factory | Identified exit to Factory 2574 | -5/Factory | Fabricated Titanium Leg (x2) 2584 | -5/Factory | System corruption reached 10% 2587 | -5/Factory | Self-destructed Last Messages --------------- 02569_ G-50 Soldier suffers critical hit. 02569_ G-50 Soldier destroyed. 02572_ Mass Driver destroyed. 02574_ Fabricator completes Titanium Leg. 02574_ G-50 Soldier destroyed. 02574_ R-10 Processor collects Lgt. Angular Momentum Engine. 02576_ Acquired 46 matter. 02576_ R-10 Processor collects Carbon-fiber Leg. 02578_ R-10 Processor collects Adv. Heat Sink. 02580_ Sneak attack on U-05 Engineer. 02580_ Destroyed Terrain Scanner. 02580_ Destroyed Welding Torch. 02580_ Destroyed Lgt. Ion Engine. 02581_ P-70 Sage resets R-10 Processor, system corruption cleaned. 02582_ K-01 Serf collects debris. 02582_ R-10 Processor collects Carbon-fiber Leg. 02585_ K-01 Serf collects debris. 02585_ R-10 Processor collects Carbon-fiber Leg. 02586_ P-70 Sage resets R-10 Processor, system corruption cleaned. 02587_ R-10 Processor collects Hvy. Laser. 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