Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.19 @ 14:29:53 Player: MrFartsburg Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (44) 220 Value Destroyed (1291) 1291 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (591) 591 TOTAL SCORE: 4162 Bonus ------- Pacifist 200 Follower Combat Kills 436 Friendly Fire -45 Cogmind --------- Core Integrity 0/550 Matter 497/500 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Walking (750) Ox9 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit High-capacity Matter Pod > --- WEAPON (2) ------- Particle Gun Pulse Rifle > --- INVENTORY (25) --- Scrap Suit Heat Sink Improved Heat Sink Improved Heat Sink Small Storage Unit Small Storage Unit Reactive Plating Hardlight Generator System Shield Tractor Beam Drone Bay (2/2) Shock Rifle Shock Rifle Pulse Rifle Light EM Pulse Cannon Cooled Plasma Cannon Assault Rifle Light Assault Rifle Gauss Rifle Welding Torch Welding Torch Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit High-capacity Matter Pod Terrain Scanner > --- WEAPON ----------- Light EM Pulse Cannon Advanced Beam Cannon > --- INVENTORY -------- Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Scrap Suit Heat Sink Improved Heat Sink Improved Heat Sink Small Storage Unit Small Storage Unit Hardlight Generator Tractor Beam Particle Gun Particle Gun Spread Laser Pulse Rifle Pulse Rifle Assault Rifle Light Assault Rifle Gauss Rifle Welding Torch Welding Torch [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 46 | 5 3 4 7 4 23 Power 8 | 1 . 1 . 1 5 Engine 5 | 1 . 1 . 1 2 Core 3 | . . . . . 3 Reactor . | . . . . . . Propulsion 12 | 2 . . 1 2 7 Treads 5 | 2 . . 1 2 . Leg 7 | . . . . . 7 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | . 3 3 3 1 4 Device 4 | . . 1 1 . 2 Storage 3 | . 1 1 . . 1 Processor 4 | . 2 . 2 . . Hackware 1 | . . 1 . . . Protection 2 | . . . . 1 1 Artifact . | . . . . . . Weapon 12 | 2 . . 3 . 7 Energy Gun 4 | . . . . . 4 Energy Cannon 2 | . . . . . 2 Ballistic Gun 3 | 2 . . 1 . . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon 2 | . . . 1 . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 33 | . . 1 5 2 25 Power 8 | . . 1 . 1 6 Propulsion 11 | . . . 1 . 10 Utility 8 | . . . 3 1 4 Weapon 6 | . . . 1 . 5 Highest Loss Streak 10 | . . 1 5 2 10 To Critical Strikes 1 | . . . . . 1 Average Backups 12 | 1 4 6 7 7 19 Power . | . 1 . . . . Propulsion . | . . . 1 . 1 Utility 5 | . 1 2 2 2 8 Weapon 4 | . . 2 2 4 7 Tool/Special . | . . . . . . Unused Backups 17 | . . . . . 17 Power . | . . . . . . Propulsion . | . . . . . . Utility 10 | . . . . . 10 Weapon 6 | . . . . . 6 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 91 | . 95 97 99 87 86 Engine 8 | . 14 10 11 8 5 Core 1 | . . . . . 2 Treads 13 | . 28 22 22 28 2 Leg 11 | . . . . . 22 Device 11 | . . 10 10 5 14 Storage 14 | . 10 11 11 9 17 Processor 8 | . 12 11 18 9 . Hackware 1 | . . 10 2 . . Protection 1 | . . . . 8 2 Energy Gun 6 | . . . . . 12 Energy Cannon 1 | . . . . . 3 Ballistic Gun 9 | . 28 22 13 12 . Launcher 2 | . . . 7 5 . Peak Build Rating 30 | 5 7 13 14 14 30 Average Rating 16 | 3 6 12 11 12 23 On Entrance 8 | . 5 7 13 11 14 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 99 | 6 11 87 89 95 99 Greatest Support 83 | 40 40 40 40 83 83 Greatest Overweight (x) 31 | . . 2 2 1 31 Average Overweight (x) 1 | . . 1 2 1 2 Largest Inventory Capacity 25 | 5 8 25 25 25 25 Average Capacity 22 | 5 7 20 25 25 25 Most Carried 25 | 5 6 8 11 12 25 Average Carried 13 | 1 4 6 8 8 20 Final Capacity 25 | 5 8 25 25 25 25 Final Carried 22 | 1 6 8 9 12 22 Class Distribution -------------------- 54% | Mutant 43% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Sto Matter Collected 1138 | 177 98 55 118 87 603 Remotely . | . . . . . . Salvage Created 1327 | . . 72 75 356 824 Parts 79 | . . 6 9 26 38 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Combat Hostiles Destroyed 36 | . . 1 6 9 20 Guns 20 | . . 1 4 1 14 Cannons 4 | . . . . . 4 AOE 12 | . . . 2 8 2 Classes Destroyed 8 | . . 2 1 4 1 Builder 3 | . . . . 2 1 Recycler 2 | . . . . 1 1 Watcher 3 | . . 1 . 1 1 Swarmer 14 | . . . 6 3 5 Grunt 12 | . . . . 3 9 Brawler 1 | . . . . . 1 Sentry 6 | . . 1 . 2 3 Hunter 3 | . . . . 1 2 Best Kill Streak 13 | . . 1 3 13 5 Combat Bots Only 5 | . . 1 3 4 5 Max Kills in Single Turn 3 | . . 1 2 3 2 Gunslinging 1 | . . . . . 1 Exploded 3 | . . . 2 3 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Hostile Shots Fired 320 | . . 14 32 36 238 Missed 95 | . . 4 11 15 65 Hits 225 | . . 10 21 21 173 Projectile 225 | . . 10 21 21 173 Critical Strikes 7 | . . . . 1 6 Damage Taken 3413 | . . 145 597 244 2427 Core 695 | . . 14 117 11 553 Absorbed by Shields 61 | . . . 16 45 . Core Remaining (%) 89 | 100 100 . 67 . . Volleys Fired 127 | . . 8 25 17 77 Largest 2 | . . 2 2 2 2 Hottest 130 | . . 40 120 50 130 Shots Fired 245 | . . 16 51 27 151 Gun 188 | . . 16 35 19 118 Cannon 28 | . . . . . 28 Launcher 17 | . . . 6 8 3 Special 12 | . . . 10 . 2 Kinetic 80 | . . 16 35 19 10 Thermal 131 | . . . 10 . 121 Explosive 17 | . . . 6 8 3 Electromagnetic 17 | . . . . . 17 Robot Hit Streak 13 | . . 7 3 7 13 Robot Miss Streak 3 | . . 1 3 3 3 Penetration Max . | . . . . . . Secondary Targets 4 | . . . . . 4 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 134 | . . 11 10 19 94 Core Hits 98 | . . 3 9 28 58 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . . . 3 Burn 3 | . . . . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3189 | . 3 119 346 770 1951 Guns 1674 | . . 119 102 154 1299 Cannons 302 | . . . . . 302 Explosions 1145 | . . . 214 607 324 Melee . | . . . . . . Ramming 68 | . 3 . 30 9 26 Kinetic 476 | . . 119 102 154 101 Thermal 1342 | . . . . . 1342 Explosive 1145 | . . . 214 607 324 Electromagnetic 158 | . . . . . 158 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 19 | . . . 19 . . Average Corruption 19 | . . . 19 . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 32 | . . . 32 . . Message Errors 9 | . . . 9 . . Matter Fused 8 | . . . 8 . . Heat Flow Errors 2 | . . . 2 . . Energy Discharges 4 | . . . 4 . . Data Loss (minor) 4 | . . . 4 . . Misfires 3 | . . . 3 . . Alerts 1 | . . . 1 . . Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 50 | . . . 34 . 16 Projectiles 16 | . . . . . 16 Explosions 34 | . . . 34 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 72 | . . . 72 . . Shots 3 | . . . 3 . . Rammed 6 | . 1 . 4 1 . Targets Rammed 11 | . 1 . 4 2 4 Kicked 4 | . . . . . 4 Crushed 1 | . . . . 1 . Highest Temperature 261 | . . . 261 11 158 Average Temperature 47 | . . . 44 6 49 Received Heat Transfer 999 | . . 36 . 81 882 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 9 | . . . . . 9 Heat Transferred 3032 | . . . . . 3032 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 86 | 100 100 100 100 55 78 Level 1 13 | . . . . 44 21 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 267 | . . 30 78 267 264 Initial 100 | . . . . 23 100 Average 90 | . . 3 8 126 163 Influence Increases 1613 | . . 41 156 317 1099 Destroy 0b10 Robot/C 960 | . . 20 120 180 640 Destroy 0b10 Robot/NC 60 | . . 5 . 20 35 Destroy Leader 226 | . . 12 10 52 152 Allied During Kill 184 | . . . . . 184 Successful Hack 18 | . . 4 . . 14 Disable Machine 30 | . . . . 30 . Destroy Structure 75 | . . . 26 35 14 Partial Spotted 15 | . . . . . 15 Lose Combat Pursuer 45 | . . . . . 45 Influence Decreases 1484 | . . 41 96 140 1207 Entered New Map 174 | . . . . 37 137 Time Decay 800 | . . 41 96 83 580 Lost Part 270 | . . . . 20 250 Lost Ally 240 | . . . . . 240 Squads Dispatched 12 | . 2 . . 1 9 Investigation 4 | . 1 . . . 3 Extermination . | . . . . . . Reinforcement 3 | . 1 . . 1 1 Assault 2 | . . . . . 2 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Distress Signals 4 | . . 1 . 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 63 | . . 3 7 12 41 Peak Tracking Total 9 | . . 3 3 4 9 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Sto Machines Disabled 2 | . . . . 2 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Machines Accessed 11 | . 1 1 . 1 8 Terminals 11 | . 1 1 . 1 8 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 35 | . 3 3 . 4 25 Successful 24 | . 2 3 . 4 15 Failed 11 | . 1 . . . 10 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 35 | . 3 3 . 4 25 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 24 | . 2 3 . 4 15 Record 14 | . 1 3 . 4 6 Prototype ID Bank 1 | . . . . . 1 Open Door 3 | . . . . . 3 Alert Level 1 | . . . . . 1 Locate Traps 1 | . . . . . 1 Dispatch Records 1 | . . . . . 1 Maintenance Status 1 | . . . . . 1 Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 1 . 1 4 Full Trace Events 4 | . . . . . 4 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Mat Min Mat Sto Total Allies 13 | . . . 1 . 12 Largest Group 12 | . . . 1 . 12 Highest-Rated Group 235 | . . . 31 . 235 Highest-Rated Ally 31 | . . . 31 . 31 Total Orders . | . . . . . . Ally Attacks 136 | . . . . . 136 Total Damage 1759 | . . . . . 1759 Kills 16 | . . . . . 16 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Mat Min Mat Sto Active Infowar (turns) 1279 | . . . . . 1279 Terrain 1279 | . . . . . 1279 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Sto Turns Passed 3652 | 62 307 262 1010 213 1798 Spaces Moved 1210 | 50 184 93 280 64 539 Core 34 | 27 . . . . 7 Treads 686 | 23 184 93 280 64 42 Legs 490 | . . . . . 490 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 320 240 190 Average Speed 256 | 100 160 246 320 240 275 Slowest Speed 1600 | 160 160 320 320 240 1600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 12 | . . . 12 . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 30 | 4 29 11 61 13 63 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug 35 | . . . 35 . . Terrain Destroyed 110 | . . . 59 35 16 Melee . | . . . . . . Projectile 10 | . . . 10 . . AOE 100 | . . . 49 35 16 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Mat Min Mat Sto Total 1481 | 62 197 115 322 95 690 Wait 14 | 2 1 . 2 . 9 Move 1204 | 49 183 92 278 63 539 Hop . | . . . . . . Pick Up 67 | 6 8 9 5 7 32 Fast Attach . | . . . . . . Attach 42 | 5 3 4 5 4 21 Detach 1 | . 1 . . . . Swap 10 | . . . 2 1 7 Drop 4 | . . 2 . 1 1 Fire 127 | . . 8 25 17 77 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . . . . . 4 Crush 7 | . 1 . 4 2 . Escape Stasis 1 | . . . 1 . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 9 | -11/Scrapyard | Discovered new exit (range 16) 63 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 12) 370 | -10/Materials | Entered another Materials area 370 | -9/Materials | Evolved 2 slots: Utility x2 591 | -9/Materials | Discovered new exit (range 13) 632 | -9/Materials | Entered Mines 749 | -9/Mines | Received a Mining Laser from a helpful Derelict 893 | -9/Mines | Crushed by falling debris 894 | -9/Mines | System corruption reached 10% 924 | -9/Mines | Lost 5 parts (1n3u1w) 1138 | -9/Mines | Learned Materials garrison access intel 1503 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 1510 | -9/Mines | Found Scrap Suit 1588 | -9/Mines | Discovered new exit (range 15) 1642 | -9/Mines | Entered Materials 1642 | -8/Materials | Evolved 2 slots: Propulsion x2 1643 | -8/Materials | Loaded intel: 1 garrison access location 1769 | -8/Materials | Discovered new exit (range 14) 1855 | -8/Materials | Entered Storage 1871 | -8/Storage | Met a pair of Derelict thieves 1933 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2027 | -8/Storage | Lost 9 allies 2043 | -8/Storage | Lost 10 parts (2p4n2u2w) 2435 | -8/Storage | Build established: Scavenger-Mutant 2851 | -8/Storage | Core integrity fell below 50% 2879 | -8/Storage | Lost 3 parts (2n1w) 3117 | -8/Storage | Garrison activated, responded to threat 3137 | -8/Storage | Core integrity fell below 20% 3171 | -8/Storage | Lost 7 parts (2p3n1u1w) 3653 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- K-01 Serf collects debris. S-10 Pest destroyed. K-01 Serf collects debris. R-06 Scavenger collects Flight Unit. K-01 Serf collects debris. Acquired Shock Rifle. Acquired Lgt. Deuterium Engine. Acquired Shock Rifle. Acquired System Shield. Carbon-fiber Leg destroyed. S-10 Pest destroyed. Switching to secondary target: S-10 Pest. S-10 Pest destroyed. R-06 Scavenger collects Lgt. Assault Rifle. Kicked U-05 Engineer. R-06 Scavenger collects Lgt. Ion Engine. K-01 Serf collects debris. Acquired 12 matter. Lgt. Armor Plating destroyed. Lgt. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????#?????????????#?????????????????????????? | | ??#???????????????????? ?????????????????????????? | | #?????????????????????? ?????????????????????????? | | ??????????????????????? ????????????????????????? | | ?#????????????????????? ????????????????????????? | | ##???????##???????????? ????????????????????????? | | ######????????????????# ????????????????????????? | | #????????????????# ????????????????????????? | | """ #????????????????#Y????????????????????????? | | """ #?????#??????????# ????????????????????????? | | """ ##??#????????????# ####????????????????????? | | #????????????????# ?????????????????????? | | """ ##????????????????#@########???????????????? | | """ #?????????????????# # #???????????????? | | """ ##?????#???? ?????# # #???????????????? | | % #???##????????????# # """ #?????#+#???????? | | ##+####???????????????### # """ #?????# #??????#? | | %%* #??#?????????????+ + """ #?????# #???? ?? | | [ [! #??#?????????????# # #?????# #??""" ? | | %=% #?#????????????### ##+########### # """ # | | * #? ? ??? + """ # | | #? ? ???? ?????##### ############## # # | | # ##???? ????????????# #????????????# ########? | | # ##? ????????????????# #????????????# #?? | | # #???? #?????????????# #????????????# ##### #?? | | # #??? ???????????????# #??????????###+#???# #?? | | # ##?? ????????????????a???????????? ^ ???# #?? | | # % ###?? ???? ??????????u???????????? """??# #?? | | # % #??? ???????????????? ???????????# """ # #?? | | # #?#? ???????????????? ???????????# """ + #?? | | # #??#?????????????????+???????????# # #?? | | # ##???##?? ??????????????????????########## #?? | | # #???????????????????????????"???# # #?? | | # % #?????#???????????????????? ???#""" # #?? | | # #?#???????????????????????? ??#""" # #?? | | + #???"????????????????????###+####""" # #?? | | # #????????????????????????# %[ ?+ # #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 10 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher The More The Merrier Unlikely Earthworm You Again Challenges ------------ None Game ------ Seed SuperquantumGreatBuckler Manual? 0 Play Time 00:47:25 Cumulative 5.6 hours Start 2026.01.19 @ 13:39:40 End 2026.01.19 @ 14:29:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 20f6edc6-d2a0-4a81-852c-213cab73f0eb