Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.09.13 @ 06:48:29 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (178) 890 Value Destroyed (6050) 6050 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-171) -171 TOTAL SCORE: 10769 Bonus ------- High Alert Combat Kills 68 Friendly Fire -239 Cogmind --------- Core Integrity 769/1000 Matter 4/500 Energy 223/315 System Corruption 0% Temperature Cool (932) Movement Walking (155) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY (8) ------ Large Storage Unit High-capacity Matter Pod Advanced Targeting Computer Cloaking Device Improved Utility Shielding Improved Heavy Armor Plating System Backup Module > --- WEAPON (4) ------- Flak Gun Gauss Cannon Antimatter Cannon Antimatter Cannon > --- INVENTORY (10) --- Light Ion Engine Aluminum Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg Flexi-carbon Leg Improved Terrain Scan Processor Flak Gun Flak Gun KE Penetrator Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Advanced Targeting Computer Cloaking Device Improved Utility Shielding Improved Heavy Armor Plating System Backup Module > --- WEAPON ----------- Flak Gun Gauss Cannon Antimatter Cannon Antimatter Cannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg Carbon-fiber Leg Titanium Leg Improved Titanium Leg Flexi-carbon Leg Improved Terrain Scan Processor Flak Gun Flak Gun KE Penetrator [Rating: 75] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Mini Assault Cannon Energy Gun Gatling Laser Ballistic Gun Flak Gun Ballistic Cannon Mini Assault Cannon Build | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Slots Evolved 11 | . 1 2 . 2 2 2 2 Power 1 | . . 1 . . . . . Propulsion 2 | . . . . 1 1 . . Utility 6 | . 1 1 . . . 2 2 Weapon 2 | . . . . 1 1 . . Parts Attached 93 | 7 4 4 17 3 29 24 5 Power 19 | 1 2 1 6 . 4 4 1 Engine 19 | 1 2 1 6 . 4 4 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 25 | 2 . 2 2 2 9 6 2 Treads . | . . . . . . . . Leg 25 | 2 . 2 2 2 9 6 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | 2 2 1 2 . 5 7 2 Device 8 | . . 1 1 . 3 3 . Storage 5 | 1 1 . 1 . 1 . 1 Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 7 | 1 1 . . . 1 3 1 Artifact . | . . . . . . . . Weapon 28 | 2 . . 7 1 11 7 . Energy Gun 1 | . . . . . 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 15 | 2 . . 2 1 6 4 . Ballistic Cannon 12 | . . . 5 . 4 3 . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 2 1 1 1 . Parts Lost 14 | . . . 1 . 7 6 . Power 3 | . . . . . 1 2 . Propulsion 6 | . . . . . 4 2 . Utility 4 | . . . 1 . 1 2 . Weapon 1 | . . . . . 1 . . Highest Loss Streak 2 | . . . 1 . 2 2 . Average Slot Usage (%) 94 | . 100 100 97 100 90 99 93 Engine 13 | . 12 20 19 16 13 11 10 Leg 22 | . 25 20 19 25 21 24 22 Device 6 | . . 10 5 . 7 12 11 Storage 13 | . 12 10 12 16 14 12 11 Protection 11 | . 25 20 20 16 5 7 11 Ballistic Gun 10 | . 25 20 2 8 10 11 5 Ballistic Cannon 13 | . . . 17 16 15 12 16 Naked Turns . | . . . . . . . . Heaviest Build 82 | 17 31 42 47 49 57 68 82 Greatest Support 80 | 20 20 30 30 47 80 80 76 Greatest Overweight (x) 18 | 5 1 4 3 1 18 1 1 Average Overweight (x) . | 1 . 1 1 1 1 . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 10 10 10 10 10 Most Carried 10 | 2 7 10 9 10 10 10 10 Average Carried 7 | . 5 9 6 9 8 8 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 2 7 10 7 10 10 10 10 Class Distribution -------------------- 33% | Hacker-Skirmisher 28% | Hacker-Mutant 26% | Hacker-Tank 10% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Tank | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Gunner | -6/Factory Hacker-Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Matter Collected 5264 | 237 221 284 677 548 1891 1224 182 Remotely . | . . . . . . . . Salvage Created 5990 | . 399 178 707 585 2156 1713 252 Parts 335 | . 27 12 51 38 113 80 14 Haulers Intercepted 3 | . 1 . 1 1 . . . Recyclers Shooed 2 | . . . . . 1 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Combat Hostiles Destroyed 124 | . 10 4 16 15 42 28 9 Guns 56 | . 10 4 2 6 18 11 5 Cannons 63 | . . . 14 9 21 15 4 AOE 5 | . . . . . 3 2 . Classes Destroyed 16 | . 5 2 3 1 5 . . Worker 8 | . . . 2 1 . 4 1 Builder 10 | . 1 . 1 3 5 . . Tunneler 1 | . . . . . 1 . . Hauler 3 | . 1 . 1 1 . . . Recycler 13 | . . . 1 1 7 4 . Mechanic 1 | . . . 1 . . . . Operator 3 | . . . . . 1 1 1 Drone 2 | . . . . 2 . . . Watcher 13 | . 3 . 2 2 4 2 . Swarmer 34 | . 6 . 3 6 8 7 4 Grunt 54 | . 4 2 5 5 21 13 4 Brawler 2 | . . . . . 2 . . Duelist 2 | . . 1 1 . . . . Sentry 19 | . . 1 7 4 4 2 1 Hunter 4 | . . . . . 1 3 . Programmer 9 | . . . . . 6 3 . Best Kill Streak 13 | . 5 2 6 13 8 11 4 Combat Bots Only 6 | . 3 2 5 3 6 4 4 Max Kills in Single Turn 5 | . 2 1 2 2 5 4 2 Gunslinging 1 | . 1 . . . . . . Exploded 3 | . . . . . 3 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Damage Taken 5273 | . 85 157 566 453 1908 1179 925 Core 1024 | . 5 51 191 90 381 75 231 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 76 | 100 98 . 39 83 45 91 . Volleys Fired 336 | . 37 11 55 43 100 67 23 Largest 4 | . 2 2 2 3 4 4 4 Hottest 188 | . 40 40 96 119 188 156 156 Shots Fired 1020 | . 74 22 103 123 340 266 92 Gun 506 | . 74 22 20 40 170 157 23 Cannon 514 | . . . 83 83 170 109 69 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 992 | . 74 22 103 123 312 266 92 Thermal 28 | . . . . . 28 . . Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 39 | . 24 39 14 28 25 19 18 Robot Miss Streak 6 | . 2 . 3 3 6 4 5 Penetration Max 1 | . . . . . . 1 . Secondary Targets 2 | . 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 752 | . 62 19 70 83 239 209 70 Core Hits 421 | . 26 10 27 34 144 143 37 Critical Hits 8 | . . . 2 . 2 3 1 Critical Kills 5 | . . . 2 . 1 2 . Critical Parts Destroyed 3 | . . . . . 1 1 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 15598 | . 659 203 1684 1884 5498 4408 1262 Guns 6844 | . 659 203 203 570 2394 2421 394 Cannons 7476 | . . . 1481 1314 2387 1512 782 Explosions 1241 | . . . . . 680 475 86 Melee . | . . . . . . . . Ramming 37 | . . . . . 37 . . Kinetic 13615 | . 659 203 1684 1884 4076 3933 1176 Thermal 1464 | . . . . . 903 475 86 Explosive 63 | . . . . . 63 . . Electromagnetic 419 | . . . . . 419 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 7 | . 2 . . . 7 1 . Average Corruption 2 | . 1 . . . 2 1 . Corruption Purged 9 | . . . . . 6 3 . Effects 44 | . 1 . . . 43 . . Message Errors 8 | . . . . . 8 . . Matter Fused 11 | . . . . . 11 . . Heat Flow Errors 7 | . . . . . 7 . . Energy Discharges 4 | . 1 . . . 3 . . Data Loss (minor) 4 | . . . . . 4 . . Targeting Errors 9 | . . . . . 9 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 433 | . . . 54 102 90 157 30 Projectiles 326 | . . . 54 102 88 52 30 Explosions 107 | . . . . . 2 105 . Melee . | . . . . . . . . Knockbacks 71 | . . . 11 12 22 17 9 Impact . | . . . . . . . . Kinetic 65 | . . . 9 10 21 16 9 Secondary 6 | . . . 2 2 1 1 . Self-Inflicted Damage 728 | . . . . . 436 230 62 Shots 20 | . . . . . 14 4 2 Rammed 3 | . . . . . 3 . . Targets Rammed 7 | . . . . . 7 . . Kicked 4 | . . . . . 4 . . Crushed . | . . . . . . . . Highest Temperature 923 | . 28 124 583 540 783 560 923 Average Temperature 173 | . 9 46 161 185 180 154 310 Received Heat Transfer 1764 | . 51 84 183 243 600 351 252 Effects 106 | . . . 26 11 40 11 18 Shutdowns 28 | . . . 2 2 11 5 8 Energy Bleed 16 | . . . 2 3 6 1 4 Interference 20 | . . . 6 4 8 2 . Matter Decay 6 | . . . . 2 3 . 1 Short Circuit 15 | . . . 4 . 8 1 2 Damage (minor) 7 | . . . 3 . 2 1 1 Damage (major) 10 | . . . 8 . . 1 1 Damage (core) 4 | . . . 1 . 2 . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . 3 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . . 5 . . Heat Transferred 2075 | . . . . . 1775 250 50 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . . 4 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Peak Influence 506 | . 187 130 380 331 362 506 266 Average Influence 143 | . 57 57 172 134 108 285 163 Maximum Alert Level 2 | . . . 1 1 1 2 1 Low Security (%) 72 | 100 100 100 55 75 88 26 42 Level 1 25 | . . . 44 24 11 56 57 Level 2 2 | . . . . . . 17 . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 24 | . . 1 2 1 9 9 2 Investigation 9 | . . . 2 1 2 3 1 Extermination 5 | . . . . . 4 1 . Reinforcement 6 | . . 1 . . 1 3 1 Assault . | . . . . . . . . Garrison 4 | . . . . . 2 2 . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced 2 | . . . . . 1 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Distress Signals 5 | . 1 . 2 . 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 168 | . 15 6 25 18 54 36 14 Peak Tracking Total 5 | . 4 2 5 3 5 5 5 Tactical Retreats 7 | . . . 2 1 4 . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Traps Triggered 11 | . 3 . 1 1 4 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 5 | . . . 5 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Machines Disabled 45 | . . . 5 3 19 9 9 Max in Single Turn 6 | . . . 1 1 4 6 4 Garrison Access 2 | . . . . . 2 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Machines Accessed 26 | . 7 . 6 1 4 6 2 Terminals 17 | . 7 . 5 1 1 2 1 Fabricators 1 | . . . . . . 1 . Repair Stations 6 | . . . 1 . 1 3 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 2 . . Total Hacks 69 | . 16 . 12 5 15 17 4 Successful 49 | . 14 . 12 1 11 7 4 Failed 20 | . 2 . . 4 4 10 . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 13 | . 7 . 2 . 2 1 1 Terminals 37 | . 16 . 8 5 3 4 1 Fabricators 3 | . . . . . . 3 . Repair Stations 26 | . . . 4 . 9 10 3 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 17 | . 8 . 6 1 1 1 . Open Door 3 | . . . 3 . . . . Branch Access Points 1 | . 1 . . . . . . Emergency Access Points 2 | . 2 . . . . . . Locate Traps 5 | . 4 . 1 . . . . Disarm Traps 2 | . . . 2 . . . . Zone Layout 4 | . 1 . . 1 1 1 . Fabricator Hacks 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 18 | . . . 4 . 7 4 3 Scan Component 10 | . . . 2 . 4 2 2 Repair 8 | . . . 2 . 3 2 1 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . Seal Access 2 | . . . . . 2 . . Unauthorized Hacks 11 | . 6 . 2 . 1 1 1 Terminals 11 | . 6 . 2 . 1 1 1 Track 3 | . . . . . 1 1 1 Botnet 8 | . 6 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . Used . | . . . . . . . . Hacking Detections 17 | . 3 . 3 1 3 6 1 Full Trace Events 10 | . 1 . 2 1 2 3 1 Feedback Events 2 | . . . . . . 2 . Corruption 2 | . . . . . . 2 . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built 1 | . . . . . . 1 . Matter 285 | . . . . . . 285 . Time 76 | . . . . . . 76 . Total Robot Build Rating 5 | . . . . . . 5 . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 8 | . . . 2 . 3 2 1 Time 299 | . . . 64 . 147 38 50 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . Programmers 4 | . . . . . . 4 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 23 | . . . . . . 23 . Highest-Rated Ally 23 | . . . . . . 23 . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted 2 | . . . . 2 . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 16 | . . . 16 . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Turns Passed 7520 | 91 859 146 939 595 3169 1258 463 Spaces Moved 3572 | 50 524 70 402 288 1353 686 199 Core 103 | 22 . . . . 81 . . Treads . | . . . . . . . . Legs 3469 | 28 524 70 402 288 1272 686 199 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 150 150 122 125 153 Average Speed 158 | 159 133 153 152 152 186 128 154 Slowest Speed 950 | 300 150 240 210 153 950 160 155 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 5 86 10 72 42 43 21 8 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . . 1 . . Terrain Destroyed 364 | . . . 14 14 204 81 51 Melee . | . . . . . . . . Projectile 127 | . . . 14 14 31 38 30 AOE 237 | . . . . . 173 43 21 Actions | -11 -10 -9 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Fac Fac Total 4712 | 58 618 89 626 351 1760 915 295 Wait 623 | . 47 . 125 14 250 121 66 Move 3565 | 49 523 69 401 287 1352 685 199 Hop . | . . . . . . . . Pick Up 36 | 2 5 4 5 4 7 8 1 Fast Attach 39 | 7 2 . 8 . 11 10 1 Attach 26 | . 1 2 3 2 10 7 1 Detach 1 | . . . . . 1 . . Swap 28 | . 1 2 6 1 8 7 3 Drop 43 | . 2 1 15 . 14 10 1 Fire 336 | . 37 11 55 43 100 67 23 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 7 | . . . . . 7 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 8 | . . . 8 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Identified exit to Materials 16 | -11/Scrapyard | Discovered exit to Materials (range 16) 92 | -11/Scrapyard | Entered Materials 92 | -10/Materials | Evolved 1 slot: Utility x1 289 | -10/Materials | Identified exit to Materials 289 | -10/Materials | Discovered exit to Materials (range 8) 303 | -10/Materials | Build established: Hacker-Mutant 490 | -10/Materials | Discovered exit to Materials (range 11) 607 | -10/Materials | Discovered exit to Materials (range 15) 679 | -10/Materials | Identified exit to Mines 951 | -10/Materials | Entered another Materials area 951 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1090 | -9/Materials | Identified exit to Storage 1090 | -9/Materials | Discovered exit to Storage (range 5) 1097 | -9/Materials | Entered Storage 1318 | -9/Storage | Repaired Carbon-fiber Leg 1345 | -9/Storage | Repaired Terrain Scanner 1551 | -9/Storage | Core integrity fell below 50% 1997 | -9/Storage | Identified exit to Materials 1997 | -9/Storage | Discovered exit to Materials (range 8) 2036 | -9/Storage | Entered Materials 2036 | -8/Materials | Accompanied by 11 allies 2036 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2482 | -8/Materials | Build established: Hacker-Tank 2605 | -8/Materials | Identified exit to Factory 2605 | -8/Materials | Discovered exit to Factory (range 14) 2631 | -8/Materials | Entered Factory 2631 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3057 | -7/Factory | Garrison activated, responded to threat 3614 | -7/Factory | Build established: Hacker-Skirmisher 4745 | -7/Factory | Identified exit to Lower Caves 4745 | -7/Factory | Discovered exit to Lower Caves (range 2) 4815 | -7/Factory | Repaired Utility Shielding 4867 | -7/Factory | Repaired Hvy. Ion Engine 4939 | -7/Factory | Repaired Mni. Assault Cannon 5014 | -7/Factory | Core integrity fell below 50% 5043 | -7/Factory | Garrison activated, responded to threat 5788 | -7/Factory | Identified exit to Factory 5788 | -7/Factory | Discovered exit to Factory (range 5) 5800 | -7/Factory | Entered another Factory area 5800 | -6/Factory | Evolved 2 slots: Utility x2 6525 | -6/Factory | Build established: Hacker-Gunner 6544 | -6/Factory | Fabricated A-15 Conveyor? 6585 | -6/Factory | Repaired Flak Gun 6693 | -6/Factory | Repaired Imp. Ion Engine 6887 | -6/Factory | Garrison activated, responded to threat 7021 | -6/Factory | Identified exit to Factory 7021 | -6/Factory | Discovered exit to Factory (range 14) 7058 | -6/Factory | Entered another Factory area 7058 | -5/Factory | Evolved 2 slots: Utility x2 7308 | -5/Factory | Repaired Lgt. Angular Momentum Engine 7347 | -5/Factory | Build established: Hacker-Tank 7521 | -5/Factory | Self-destructed Last Messages --------------- 07503_ Overheating: Matter decay (-24). 07504_ G-50 Soldier destroyed. 07505_ Power failure, Imp. Ion Engine shutdown. 07505_ Overheating: System Backup Module damaged (-3). 07507_ Power failure, Lgt. Angular Momentum Engine shutdown. 07507_ Overheating: Energy bleed (-47). 07507_ G-50 Soldier knocked back. 07507_ Destroyed Hvy. Laser. 07508_ Overheating: Core damaged (-200). 07510_ Cloaking Device permanently disabled. 07510_ Overheating: Short circuit. 07511_ Overheating: Energy bleed (-56). 07511_ G-50 Soldier destroyed. 07512_ Overheating: Energy bleed (-21). 07514_ Power failure, Imp. Ion Engine shutdown. 07516_ Power failure, Lgt. Angular Momentum Engine shutdown. 07516_ Slug penetrates Wall. 07517_ Overheating: Arm. Leg damaged (-172). 07518_ G-50 Soldier destroyed. 07520_ Slug penetrates Wall. 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"""""""= #" | | ??????????????????? ?? ????? """"""" ## | | ????????????????????????#????? #? | | ?????????????????????????????? #? | | ?????????????????????????????? ! #? | | ?????????????????????????????? ## | | ????????????????????????????????##### | ## | | ????????????????????????????????????# ## | | ????????????????????????????????????# !]= # | | ????????????????????????????????????# !/ # | | ????????????????????????????????????# /* # | | ??????????????????????????????####### + | | ???????????????????????????+ ! # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 29 Energy Capacity 470 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 33 Utility Shielding 66 Evasion (%) 40 Targeting Accuracy 8 Matter Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ A-15 Conveyor | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilArmoredMultirail Manual? 0 Play Time 01:04:40 Cumulative 818.9 hours Start 2020.09.13 @ 05:46:57 End 2020.09.13 @ 06:48:29 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 645 Rogue 62 Adventurer 0 Explorer 583 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f02bb885-b3d6-4fb1-94b3-35efa32e7744