Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.14 @ 09:59:53 Player: Lyra Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (117) 585 Value Destroyed (4003) 4003 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (417) 417 TOTAL SCORE: 13005 Bonus ------- High Alert Combat Kills 117 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 99/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Enhanced Optical Array Graphene Brace Experimental Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit Carbide Saw Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Micro Antimatter Reactor > --- PROPULSION ------- Field Propulsion Drive Field Propulsion Drive Field Propulsion Array Field Propulsion Array > --- UTILITY ---------- Advanced Power Amplifier Compact Battery Advanced Weight Redist. System Enhanced Optical Array Advanced Melee Analysis Suite Advanced Actuator Array Advanced Transmission Jammer Advanced ECM Suite Improved Cloaking Device Improved Cloaking Device Graphene Brace Experimental Hacking Suite System Shield > --- WEAPON ----------- Powered Hammer Powered Hammer > --- INVENTORY -------- Field Propulsion Drive Field Propulsion Drive Carbide Saw [Rating: 138] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gyrokinetic Inverter Flight Unit Field Propulsion Array Utility Targeting Computer Device Sensor Array Storage Large Storage Unit Processor Targeting Computer Hackware Experimental Hacking Suite Protection Makeshift Armor Plating Weapon Powered Hammer Energy Gun Medium Laser Energy Cannon Heavy Phase Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Slug Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Slots Evolved 16 | . . . 2 . . . 2 2 . . 2 2 2 . . 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . . . . . 1 . . 1 1 . . . . 1 Utility 11 | . . . 2 . . . 2 1 . . 1 . 2 . . 2 1 Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 179 | 6 7 4 21 1 3 . 7 9 4 15 26 3 22 1 . 40 10 Power 22 | 1 1 1 2 . 1 . 1 . 1 1 1 1 2 . . 8 1 Engine 14 | 1 1 . 2 . 1 . 1 . 1 1 1 1 1 . . 3 . Core 2 | . . 1 . . . . . . . . . . . . . 1 . Reactor 6 | . . . . . . . . . . . . . 1 . . 4 1 Propulsion 44 | 2 2 2 5 . 2 . . 1 1 2 3 2 6 . . 10 6 Treads 6 | . . . 3 . . . . . 1 2 . . . . . . . Leg 11 | 2 2 2 2 . 2 . . 1 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . . . . . 6 3 Flight 18 | . . . . . . . . . . . 3 2 6 . . 4 3 Utility 84 | 1 2 1 9 . . . 4 7 1 8 14 . 11 1 . 22 3 Device 44 | . 1 1 2 . . . 2 5 . 2 4 . 6 . . 20 1 Storage 6 | 1 1 . 3 . . . . . . . . . 1 . . . . Processor 12 | . . . 2 . . . . 1 1 . 5 . 2 1 . . . Hackware 2 | . . . . . . . . . . . . . . . . 1 1 Protection 20 | . . . 2 . . . 2 1 . 6 5 . 2 . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 29 | 2 2 . 5 1 . . 2 1 1 4 8 . 3 . . . . Energy Gun 5 | . 2 . 1 . . . . . . . 2 . . . . . . Energy Cannon 4 | . . . . . . . . . . . 4 . . . . . . Ballistic Gun 7 | 2 . . 2 . . . 1 1 1 . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . 3 . . . . . . . Launcher 6 | . . . 2 1 . . 1 . . 1 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . . . . . . 1 . 3 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . . . . . 1 . . . . 3 . Corrupted Parts 2 | . . . . . . . . . . . . . 2 . . . . System Corruption 5 | . . . . . . . . . . . . . 5 . . . . Parts Lost 79 | . . 1 7 . . . 4 . 4 17 12 1 6 1 . 2 24 Power 10 | . . 1 1 . . . . . 1 2 . . 2 . . 1 2 Propulsion 22 | . . . 2 . . . . . 1 2 3 1 3 1 . . 9 Utility 34 | . . . 3 . . . 3 . 1 9 5 . 1 . . 1 11 Weapon 13 | . . . 1 . . . 1 . 1 4 4 . . . . . 2 Highest Loss Streak 23 | . . 1 3 . . . 4 . 4 11 11 1 2 1 . 2 23 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 90 99 94 100 100 100 99 98 99 77 70 82 94 87 84 90 76 Engine 6 | . 13 3 5 11 11 11 9 7 7 2 4 5 8 5 5 2 . Core 1 | . . 10 4 . . . . . . . . . . . . 1 . Treads 5 | . . . 6 22 18 . . . . 7 9 . . . . . . Leg 11 | . 27 28 15 . 3 22 18 23 21 12 4 . . . . . . Flight 4 | . . . . . . . . . . . 3 17 24 19 15 11 14 Device 15 | . 5 14 7 11 11 11 22 29 29 6 6 11 14 17 15 29 26 Storage 8 | . 14 14 11 11 11 11 9 7 7 7 4 . 4 5 5 4 3 Processor 11 | . . . 9 22 22 22 4 6 7 4 2 29 28 29 31 15 8 Protection 6 | . . . 10 . . . 16 7 7 20 23 5 1 . . 2 1 Energy Gun 5 | . 14 28 12 . . . . . . . 6 . . . . . . Ballistic Gun 2 | . 13 . 4 . . . . 6 7 3 . . . . . . . Launcher 6 | . . . 4 21 22 22 17 7 6 2 1 . . . . . . Impact Weapon 2 | . . . . . . . . . . . 1 5 9 10 10 9 5 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 77 | 12 13 15 38 30 30 30 43 43 43 53 77 18 35 24 18 46 46 Greatest Support 70 | 20 20 20 40 40 60 60 60 70 70 60 40 26 35 29 22 69 53 Greatest Overweight (x) 4 | 3 3 . 2 . . . . . . 1 1 . 1 . . 1 4 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 8 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 Average Capacity 11 | 7 8 8 11 15 15 15 15 15 15 15 12 5 5 5 5 5 5 Most Carried 15 | 2 8 8 14 15 15 15 15 14 15 11 10 5 5 5 5 5 4 Average Carried 9 | . 4 8 9 14 15 14 14 11 13 7 5 4 4 5 5 4 2 Final Capacity 15 | 8 8 8 15 15 15 15 15 15 15 15 5 5 5 5 5 5 5 Final Carried 15 | 2 8 8 14 15 15 15 15 13 11 3 5 5 5 5 5 5 2 Class Distribution -------------------- 47% | Mutant 14% | Scavenger-Mutant 11% | Skirmisher 7% | Infiltrator-Mutant 6% | Scavenger-Sprinter 5% | Scout 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Skirmisher | -6/Factory Scout | -5/Factory Scavenger-Sprinter | -4/Factory Scavenger-Sprinter | -4/Upper Caves Scavenger-Sprinter | -4/Upper Caves Infiltrator-Mutant | -3/Research Hacker-Sprinter | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Matter Collected 3389 | 210 274 40 313 179 . 241 112 200 387 71 405 . 369 . . 481 107 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 3982 | . 274 339 613 46 . 289 188 41 133 385 536 42 473 . . 586 37 Parts 166 | . 15 16 37 14 . 9 17 3 2 13 17 4 14 . . 5 . Haulers Intercepted 2 | . . . 1 . . . 1 . . . . . . . . . . Recyclers Shooed 5 | . . 1 . . . . . . . . 1 . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . . . 2 12 . . . . . . . Prevented 2 | . . . . . . . . . . 2 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Combat Hostiles Destroyed 87 | . 9 4 16 6 . 11 9 1 5 10 6 2 7 . . 1 . Melee 7 | . . . . . . . . . . . . 2 4 . . 1 . Guns 23 | . 9 3 4 . . . . 1 1 3 2 . . . . . . Cannons 8 | . . . . . . . . . . 7 1 . . . . . . AOE 43 | . . . 10 6 . 11 9 . 4 . 3 . . . . . . Classes Destroyed 14 | . 2 3 5 . . 2 1 . . . . . . . . 1 . Worker 4 | . . . 3 . . . . . . . . . 1 . . . . Builder 7 | . . 1 5 . . . . . . . . . . . . 1 . Tunneler 3 | . . 2 . 1 . . . . . . . . . . . . . Hauler 2 | . . . 1 . . . 1 . . . . . . . . . . Recycler 7 | . . 1 . . . . . . . . 2 . 1 . . 3 . Watcher 7 | . . . 1 . . . . . . . . . 2 . . 3 1 Swarmer 17 | . 3 . . 6 . . . . . 1 2 2 3 . . . . Cutter 5 | . . . . . . . 2 . . . . . 3 . . . . Grunt 43 | . 6 4 11 . . 6 6 . 4 4 2 . . . . . . Brawler 7 | . . . 1 . . 1 . . 1 4 . . . . . . . Duelist 4 | . . . . . . 2 . . . 1 1 . . . . . . Sentry 8 | . . . 4 . . . 1 1 . . 1 . 1 . . . . Hunter 2 | . . . . . . 2 . . . . . . . . . . . Programmer 1 | . . . . . . . . . . . . . . . . 1 . Best Kill Streak 13 | . 3 3 13 4 . 4 4 1 4 3 3 2 5 . . 2 1 Combat Bots Only 6 | . 3 2 6 4 . 4 3 1 4 3 3 2 3 . . 1 . Max Kills in Single Turn 3 | . 1 1 3 3 . 2 2 1 3 1 2 1 1 . . 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 3 . 2 2 . 3 . 2 . . . . . . Melee 1 | . . . . . . . . . . . . 1 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Damage Taken 12488 | . 397 234 758 120 . 202 727 180 263 3250 1656 180 906 40 . 518 3057 Core 3183 | . 87 101 145 22 . 34 190 48 . 417 234 79 223 . . 125 1478 Absorbed by Shields 35 | . . . . . . . . . . . . . 35 . . . . Redirected to Shielding 220 | . . . . . . . . 11 . 11 79 . 11 . . 108 . Core Remaining (%) 67 | 100 . 24 . . . 49 65 . . 33 72 92 . . 80 90 . Volleys Fired 202 | . 43 22 36 3 . 13 17 4 8 38 18 . . . . . . Largest 2 | . 2 2 2 2 . 2 2 2 2 2 2 . . . . . . Hottest 126 | . 100 100 106 60 . 60 60 55 55 92 126 . . . . . . Shots Fired 361 | . 86 44 65 6 . 24 27 7 13 58 31 . . . . . . Gun 234 | . 86 44 42 . . . 7 4 8 22 21 . . . . . . Cannon 45 | . . . . . . . . . . 35 10 . . . . . . Launcher 82 | . . . 23 6 . 24 20 3 5 1 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 133 | . 54 . 3 . . . 7 4 8 57 . . . . . . . Thermal 115 | . 32 44 39 . . . . . . . . . . . . . . Explosive 81 | . . . 23 6 . 24 20 3 5 . . . . . . . . Electromagnetic 32 | . . . . . . . . . . 1 31 . . . . . . Robot Hit Streak 11 | . 8 5 11 4 . 5 6 2 11 8 10 . . . . . . Robot Miss Streak 5 | . 5 3 3 1 . 1 3 1 4 3 2 . . . . . . Penetration Max 1 | . . . . . . . . . . 1 . . . . . . . Secondary Targets 2 | . . 1 . . . . . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . 1 . . . . . . Shots Hit Robots 260 | . 52 31 38 2 . 14 9 1 10 36 23 4 21 . . 11 8 Core Hits 193 | . 22 14 34 7 . 23 30 5 11 27 13 1 4 . . 2 . Critical Kills 1 | . . . . . . . . . . . . . 1 . . . . Critical Parts Destroyed 15 | . 2 . . . . . . . . 4 . 1 5 . . 2 1 Critical Strikes 26 | . 4 3 3 . . . . . . 6 . 1 6 . . 2 1 Burn 8 | . 2 3 3 . . . . . . . . . . . . . . Destroy 8 | . 2 . . . . . . . . 6 . . . . . . . Smash 10 | . . . . . . . . . . . . 1 6 . . 2 1 Melee Attacks 94 | . . . . . . . . . . . 3 7 40 . . 22 22 Impact 94 | . . . . . . . . . . . 3 7 40 . . 22 22 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . . . . . 1 . 3 . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . . . . . . . 6 . . 1 . Damage Inflicted 10775 | . 533 407 2028 442 . 936 1004 131 592 1330 976 147 1079 . . 816 354 Guns 2465 | . 533 407 479 . . . 92 68 150 416 320 . . . . . . Cannons 995 | . . . . . . . . . . 809 186 . . . . . . Explosions 4787 | . . . 1549 428 . 936 912 63 442 80 377 . . . . . . Melee 2463 | . . . . . . . . . . . 77 147 1079 . . 816 344 Ramming 65 | . . . . 14 . . . . . 25 16 . . . . . 10 Kinetic 1838 | . 270 . 33 . . . 92 68 150 1225 . . . . . . . Thermal 1662 | . 263 407 446 97 . 72 . . . . 377 . . . . . . Explosive 4161 | . . . 1549 331 . 864 912 63 442 . . . . . . . . Electromagnetic 586 | . . . . . . . . . . 80 506 . . . . . . Impact 2463 | . . . . . . . . . . . 77 147 1079 . . 816 344 Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 28 | . . . . . . . . . 2 28 . . . . . . 19 Average Corruption 10 | . . . . . . . . . 2 17 . . . . . . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 18 | . . . . . . . . . 2 12 . . . . . . 4 Message Errors 2 | . . . . . . . . . . 1 . . . . . . 1 Matter Fused 4 | . . . . . . . . . . 2 . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . 1 . . . . . . . Energy Discharges 3 | . . . . . . . . . 1 1 . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . 1 . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . 1 . . . . . . . Alerts 2 | . . . . . . . . . . 2 . . . . . . . Misdirections 2 | . . . . . . . . . . 2 . . . . . . . Weapon Failures 2 | . . . . . . . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 1309 | . . . 53 101 . . . . 54 . 43 30 447 . . 489 92 Projectiles . | . . . . . . . . . . . . . . . . . . Explosions 234 | . . . 53 101 . . . . 54 . 26 . . . . . . Melee 1075 | . . . . . . . . . . . 17 30 447 . . 489 92 Knockbacks 17 | . . . . . . . . . . 4 . . 5 . . 5 3 Impact 12 | . . . . . . . . . . . . . 5 . . 4 3 Kinetic 4 | . . . . . . . . . . 4 . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . 1 . Self-Inflicted Damage 475 | . . . 80 88 . 30 41 . 126 17 88 . . . . . 5 Shots 18 | . . . 4 2 . 2 3 . 4 1 2 . . . . . . Rammed 6 | . . . . 1 . . . . . . 4 . . . . . 1 Targets Rammed 8 | . . . . 1 . . . . . 2 4 . . . . . 1 Kicked 2 | . . . . . . . . . . 2 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 576 | . 201 168 153 . . 12 63 9 45 483 576 . 39 . . 19 13 Average Temperature 110 | . 78 43 51 . . 8 17 6 21 226 208 . 5 . . 6 13 Received Heat Transfer 2313 | . 234 156 330 . . 36 90 42 72 594 522 18 63 9 . 75 72 Effects 11 | . . . . . . . . . . 4 7 . . . . . . Interference 4 | . . . . . . . . . . 3 1 . . . . . . Matter Decay 2 | . . . . . . . . . . . 2 . . . . . . Damage (minor) 2 | . . . . . . . . . . 1 1 . . . . . . Damage (major) 3 | . . . . . . . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 29 | . . . . . . . . . . . 6 1 7 . . 14 1 Impact Corruptions 35 | . . . . . . . . . . . 1 2 13 . . 15 4 Robots Melted 3 | . . 1 2 . . . . . . . . . . . . . . Combat Hostiles 3 | . . 1 2 . . . . . . . . . . . . . . Parts Melted 7 | . 2 . 5 . . . . . . . . . . . . . . Heat Transferred 4176 | . 925 1443 1258 100 . 150 . . . . 300 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . . . 3 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Peak Influence 641 | . 269 164 641 519 . 423 537 287 . . 178 203 430 . . 377 307 Initial 231 | . . 54 11 205 . . 164 231 . . 72 86 99 . . 107 79 Average 220 | . 107 106 285 324 . 230 328 255 . . 100 118 260 . . 249 191 Maximum Alert Level 2 | . 1 . 2 2 . 2 2 1 . . . 1 2 . . 1 1 Low Security (%) 54 | 100 88 100 46 33 . 46 26 . . . 100 76 34 . . 24 38 Level 1 32 | . 11 . 4 51 . 43 47 100 . . . 23 58 . . 75 61 Level 2 13 | . . . 48 15 . 10 26 . . . . . 6 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 3 . 4 . . . 3 2 . 1 2 . 4 . . 3 2 Investigation 1 | . . . . . . . . . . . 1 . . . . . . Extermination 2 | . . . . . . . . . . . 1 . . . . 1 . Reinforcement 20 | . 3 . 4 . . . 3 2 . . . . 4 . . 2 2 Assault 1 | . . . . . . . . . . 1 . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Distress Signals 14 | . 3 . 2 . . . 1 . . . . . 3 . . 4 1 Communications Jammed 18 | . . . . . . . . . . . . . . . . 3 15 Distress Signals 18 | . . . . . . . . . . . . . . . . 3 15 Times Spotted 250 | . 21 6 23 7 . 12 17 4 5 17 15 8 42 3 4 32 34 Peak Tracking Total 14 | . 5 2 6 4 . 3 8 2 4 9 7 6 11 3 4 11 14 Tactical Retreats 27 | . 1 1 . . . . . . . 3 4 1 6 . . 5 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Traps Triggered 13 | . 3 . 2 . . . 1 . . 2 1 . 1 . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 . . . . . . . Triggered 3 | . . . . . . . . . 1 2 . . . . . . . Most Traps Carried 1 | . . . . . . . . . 1 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Machines Disabled 23 | . . . 4 14 . 1 2 . . 1 1 . . . . . . Max in Single Turn 14 | . . . 2 14 . 1 1 . . 1 1 . . . . . . Garrison Access 3 | . . . . . . . . . . . 1 . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Machines Accessed 39 | . 5 . 2 . 4 . 2 . 1 1 8 3 7 . . 4 2 Terminals 22 | . 4 . 1 . . . 2 . 1 . 3 3 3 . . 3 2 Fabricators 1 | . . . . . . . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . Recycling Units 6 | . 1 . 1 . . . . . . . 1 . 3 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . 2 . 1 . . 1 . Total Hacks 111 | . 20 . 4 . 34 . 6 . 1 1 18 3 11 . . 9 4 Successful 70 | . 12 . 4 . 34 . 2 . 1 1 6 . 5 . . 5 . Failed 41 | . 8 . . . . . 4 . . . 12 3 6 . . 4 4 Catastrophic 8 | . . . . . . . 1 . . . 3 1 2 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 26 | . 8 . 1 . 1 . . . . . 8 2 3 . . 1 2 Terminals 53 | . 15 . 2 . . . 6 . 1 . 9 3 6 . . 7 4 Fabricators 1 | . . . . . . . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . Recycling Units 12 | . 5 . 2 . . . . . . . 2 . 3 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . . . . 5 . 2 . . 2 . Terminal Hacks 53 | . 7 . 2 . 34 . 2 . 1 1 1 . 1 . . 4 . Record 34 | . . . . . 33 . . . 1 . . . . . . . . Part Schematic 1 | . . . 1 . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . . . . . . . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . . Branch Access Points 2 | . 1 . . . . . 1 . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . Alert Level 2 | . 1 . 1 . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . 1 . Surveillance Status 1 | . . . . . . . . . . . . . . . . 1 . Reinforcement Status 2 | . 1 . . . . . . . . . . . . . . 1 . Recall Reinforcements 1 | . 1 . . . . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . 1 . . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . 1 . . . . . . Refit 1 | . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks 9 | . 2 . 2 . . . . . . . 2 . 3 . . . . Report Inventory 6 | . 1 . 1 . . . . . . . 1 . 3 . . . . Retrieve Components 3 | . 1 . 1 . . . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . 1 . 1 . . 1 . Seal Access 3 | . . . . . . . . . . . 1 . 1 . . 1 . Unauthorized Hacks 4 | . 3 . . . . . . . . . 1 . . . . . . Terminals 3 | . 2 . . . . . . . . . 1 . . . . . . Botnet 3 | . 2 . . . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . Mask 1 | . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 26 | . 5 . 1 . . . 1 . . . 8 3 3 . . 3 2 Full Trace Events 3 | . 2 . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 14 | . 10 . 1 . . . . . . . 3 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Total Allies 1 | . . . . 1 . . . . . . . . . . . . . Largest Group 1 | . . . . 1 . . . . . . . . . . . . . Highest-Rated Group 31 | . . . . 31 . . . . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . 2 . . . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Turns Passed 8264 | 64 587 476 1225 821 607 170 316 134 1011 242 772 142 517 88 8 820 264 Spaces Moved 8061 | 40 360 329 608 504 423 150 287 105 994 114 704 253 1122 306 26 1316 420 Core 74 | 13 2 . . . . . . . . . 25 . . . . . 34 Treads 1276 | . . . 197 504 314 . . . . 38 223 . . . . . . Legs 2854 | 27 358 329 411 . 109 150 287 105 994 76 8 . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . Hover 269 | . . . . . . . . . . . . . . . . 244 25 Flight 3588 | . . . . . . . . . . . 448 253 1122 306 26 1072 361 Fastest Speed 19 | 50 120 120 120 160 90 45 45 100 90 45 32 27 19 27 29 29 32 Average Speed 82 | 132 120 120 174 160 141 86 88 100 98 102 92 31 23 28 29 35 41 Slowest Speed 260 | 200 200 120 260 160 160 90 90 100 100 170 240 34 109 30 29 111 250 Overloaded Moves 76 | . . . . . . 13 8 . . 33 . . 22 . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 18 | . . . . . . . . . . . . . 12 . . 4 2 Cave-ins Triggered 3 | . . . . . . . . . . 3 . . . . . . . Exploration Rate (%) 39 | 3 71 85 51 94 73 22 23 3 95 11 27 8 30 54 9 34 17 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . . . Known Exits Taken 2 | . 1 . . . . . 1 . . . . . . . . . . Unknown Exits Taken 15 | 1 . 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . 2 . . . . 4 . . . . . . . . Spaces Dug 57 | . . . 24 . . . . . . 2 2 1 8 . . 8 12 Terrain Destroyed 629 | . . . 158 74 . 172 111 12 50 8 15 1 8 . . 8 12 Melee 31 | . . . . . . . . . . . 2 1 8 . . 8 12 Projectile 8 | . . . . . . . . . . 8 . . . . . . . AOE 590 | . . . 158 74 . 172 111 12 50 . 13 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Fac Fac Fac Upp Upp Res Res Total 9139 | 49 438 367 708 513 428 167 321 128 1013 178 789 300 1310 306 25 1628 471 Wait 427 | . 15 8 11 . . 3 . . 1 4 4 36 111 . . 219 15 Move 8010 | 39 359 328 607 503 422 149 285 104 993 113 703 252 1099 305 25 1308 416 Hop 15 | . . . . . . . . . . . . . 10 . . 3 2 Pick Up 106 | 4 13 1 21 3 1 1 6 7 4 4 15 1 12 . . 7 6 Fast Attach 65 | 4 . 1 5 . 1 . . . . 3 15 2 8 . . 25 1 Attach 81 | 2 7 . 10 . . . 4 9 4 11 10 1 10 . . 4 9 Detach 7 | . . . 1 . . . . 1 . . 4 . . . . 1 . Swap 33 | . . 3 6 1 2 . 3 . . 1 1 . 4 1 . 11 . Drop 90 | . 1 4 11 2 2 1 5 3 2 1 12 1 15 . . 30 . Fire 202 | . 43 22 36 3 . 13 17 4 8 38 18 . . . . . . Melee 81 | . . . . . . . . . . . 3 7 30 . . 20 21 Ram 5 | . . . . . . . . . . . 4 . . . . . 1 Kick 2 | . . . . . . . . . . 2 . . . . . . . Crush 1 | . . . . 1 . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . 1 . . . . . 11 . . . . Rewire 1 | . . . . . . . . . 1 . . . . . . . . Trap 1 | . . . . . . . . . . 1 . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat / [*Min] / *Sto x2) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 281 | -10/Materials | Identified exit to Mines 310 | -10/Materials | Build established: Mutant 389 | -10/Materials | Discovered new exit (range 10) 652 | -10/Materials | Entered Mines 780 | -10/Mines | Core integrity fell below 50% 1027 | -10/Mines | Learned 2 Materials zone layouts 1098 | -10/Mines | Discovered new exit (range 16) 1128 | -10/Mines | Entered Materials 1128 | -9/Materials | Evolved 2 slots: Utility x2 1129 | -9/Materials | Identified exit to Storage 1368 | -9/Materials | Discovered exit to Storage (range 15) 1372 | -9/Materials | Build established: Scavenger-Mutant 1825 | -9/Materials | Discovered new exit (range 14) 2031 | -9/Materials | Lost 3 parts (1n1u1w) 2329 | -9/Materials | Discovered new exit (range 12) 2353 | -9/Materials | Entered Mines 2360 | -9/Mines | Learned 4 Materials zone layouts 2571 | -9/Mines | Build established: Mutant 2616 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2677 | -9/Mines | Discovered new exit (range 7) 2688 | -9/Mines | Received a Mining Laser from a helpful Derelict 3029 | -9/Mines | Discovered new exit (range 14) 3165 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3166 | -9/Mines | Discovered new exit (range 5) 3174 | -9/Mines | Entered Exiles 3198 | -9/Exiles | Discovered new exit (range 15) 3216 | -9/Exiles | Met 8R-AWN 3243 | -9/Exiles | Met EX-HEX 3326 | -9/Exiles | Met EX-DEC 3371 | -9/Exiles | Learned location of Zion (-7) 3469 | -9/Exiles | Discovered new exit (range 14) 3574 | -9/Exiles | Met EX-BIN 3605 | -9/Exiles | Aligned with FarCom system 3606 | -9/Exiles | Given EX-Vault access code 3659 | -9/Exiles | Opened EX-Vault 3677 | -9/Exiles | Found Potential Leg 3680 | -9/Exiles | Found Potential Leg 3711 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3781 | -9/Exiles | Left Exiles lab with Potential Leg 3781 | -9/Exiles | Entered Mines 3906 | -8/Mines | Core integrity fell below 50% 3940 | -8/Mines | Discovered new exit (range 7) 3951 | -8/Mines | Entered Materials 3951 | -8/Materials | Evolved 2 slots: Utility x2 3952 | -8/Materials | Identified exit to Factory 4248 | -8/Materials | Build established: Skirmisher 4267 | -8/Materials | Entered Factory 4267 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4295 | -7/Factory | Lost 4 parts (3u1w) 4330 | -7/Factory | Discovered new exit (range 16) 4401 | -7/Factory | Entered Lower Caves 4517 | -7/Lower Caves | Learned Factory garrison access intel 4703 | -7/Lower Caves | Build established: Mutant 5260 | -7/Lower Caves | Discovered new exit (range 12) 5303 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 5412 | -7/Lower Caves | Entered another Lower Caves area 5431 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5439 | -7/Lower Caves | System corruption reached 10% 5505 | -7/Lower Caves | Lost 6 parts (1p4u1w) 5573 | -7/Lower Caves | Crushed by falling debris 5573 | -7/Lower Caves | Core integrity fell below 50% 5582 | -7/Lower Caves | Crushed by falling debris 5584 | -7/Lower Caves | Crushed by falling debris 5619 | -7/Lower Caves | Lost 11 parts (1p2n5u3w) 5653 | -7/Lower Caves | Discovered new exit (range 2) 5654 | -7/Lower Caves | Entered Factory 5654 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5655 | -6/Factory | Loaded intel: 4 garrison access locations 6091 | -6/Factory | Build established: Skirmisher 6242 | -6/Factory | Lost 11 parts (3n4u4w) 6424 | -6/Factory | Discovered new exit (range 7) 6426 | -6/Factory | Entered another Factory area 6426 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6496 | -5/Factory | Build established: Scout 6564 | -5/Factory | Discovered new exit (range 13) 6568 | -5/Factory | Entered another Factory area 6568 | -4/Factory | Evolved 2 slots: Utility x2 7081 | -4/Factory | Discovered new exit (range 10) 7085 | -4/Factory | Entered Upper Caves 7157 | -4/Upper Caves | Build established: Scavenger-Sprinter 7171 | -4/Upper Caves | Discovered new exit (range 9) 7173 | -4/Upper Caves | Entered another Upper Caves area 7178 | -4/Upper Caves | Discovered new exit (range 12) 7181 | -4/Upper Caves | Entered Research 7181 | -3/Research | Evolved 2 slots: Utility x2 7226 | -3/Research | Spotted B-86 Titan 7472 | -3/Research | Found Prototype Hackware 7472 | -3/Research | Identified Exp. Hacking Suite 7757 | -3/Research | Build established: Infiltrator-Mutant 7847 | -3/Research | Found Prototype Device 7847 | -3/Research | Identified Exp. Thermal Shield 7981 | -3/Research | Discovered new exit (range 15) 8001 | -3/Research | Entered another Research area 8001 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 8239 | -2/Research | System corruption reached 10% 8247 | -2/Research | Core integrity fell below 50% 8257 | -2/Research | Core integrity fell below 20% 8265 | -2/Research | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 08250_ U-05 Engineer lays Concrete. 08251_ System corrupted: Matter fused (-10). 08251_ P-80 Master resets S-43 Plague, system corruption cleaned. 08251_ U-05 Engineer lays Concrete. 08252_ K-01 Serf collects debris. 08252_ U-05 Engineer repairs door. 08252_ Adv. Actuator Array destroyed. 08252_ P-80 Master resets P-80 Master, system corruption cleaned. 08253_ R-10 Processor collects Xenon Bombardment Thruster. 08254_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 08255_ P-80 Master resets S-43 Plague, system corruption cleaned. 08263_ Knocked back. 08263_ K-01 Serf knocked back. 08263_ P-80 Master resets S-43 Plague, system corruption cleaned. 08263_ Adv. Melee Analysis Suite destroyed. 08263_ System corrupted by crushing effect (+5). 08263_ Knocked back. 08264_ T-07 Excavator knocked back. 08264_ W-44 Eye knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ###??????????????????????????????????????????????? | | #????????????????????????######????????????????? | | #???????????????????????? #????????????????? | | !????????????###########?? #????????????????? | | ?????????##### ### #????????????????? | | #+#???????+ # #????????????????? | | +???????# # #????????????????? | | ######### #????????????????? | | p s #????????????????? | | ss w #????????????????? | | #### ps t #????????????????? | | ???# #????????????????? | | ???# c #????????????????? | | ???# # T## #### cc #????????????????? | | ???# #####H#??### @ ##+###????????????????? | | ???+ #???# #????## ?????????????????? | | ???# #???# #?????# u??????????????? | | ???# #???#/#?????## k ??????????? | | ???+ #??? ???????# k ??????? | | ???## #??? ???????# #"T##########+####?????? | | ????# #??? ???????# #""#???????????????????? | | ????# #??? ???????# ####???????????????????? | | ????# #??? ???????+ #??????????????????????? | | ????# #??? ???????# #??????????????????????? | | ????# #??? ????????# +??????????????????????? | | ????# #??# ????????# t #??????????????????????? | | ????# #??##????????# #??????????????????????? | | ???? #????????????# #??????????????????????? | | ???? #????????????# #??????????????????????? | | ???? #????????????+ +??????????????????????? | | ????? ?????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Coolant Potential 50 Energy Generation 54 Energy Capacity 705 Matter Stores 390 Matter Capacity 400 Sight Range 22 Robot Scan Range 14 Terrain Scan Range 20 Terrain Scan Density 610 ECM Strength 2 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Additional Mass Support 9 Corruption Containment 8 Armor Coverage 725 Resistance: KI 30 Resistance: TH 20 Core Shielding 20 Power Shielding 66 Utility Shielding 66 Evasion (%) 66 Targeting Accuracy 10 Melee Accuracy 18 Recoil Reduction 2 Matter Filtering 45 Offensive Hacking 16 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardenedOmegaBlade Manual? 0 Play Time 02:34:31 Cumulative 204.9 hours Start 2022.04.13 @ 21:35:30 End 2022.04.14 @ 09:59:53 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 180 Rogue 170 Adventurer 2 Explorer 8 Win Type - Total 28 Types 14/1/3/8/1/0/0/1/0 Lore% 64 Gallery% 79 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 1 RUN: d1ae7985-97f5-4041-aca1-29643811e4ea