Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.13 @ 16:56:18 Player: QXander Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (87) 435 Value Destroyed (2820) 2820 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 6967 Bonus ------- High Alert Combat Kills 22 Follower Combat Kills 30 Cogmind --------- Core Integrity 0/850 Matter 11/300 Energy 100/100 System Corruption 3% Temperature Warning (325) Movement Rolling (93) Location -6/Factory Parts ------- > --- POWER (2) -------- Fusion Compressor > --- PROPULSION (5) --- Wheel Compact Wheel Compact Wheel > --- UTILITY (5) ------ Medium Storage Unit Advanced Weight Redist. System Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun > --- INVENTORY (10) --- Improved Ion Engine Light Deuterium Engine Visual Processing Unit Improved Sensor Array Advanced Targeting Computer Target Analyzer Field Recycling Unit (10) Coil Gun Heavy Machine Gun Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Improved Heat Sink Improved Signal Interpreter Medium Insulated Plating System Shield > --- WEAPON ----------- Arc Projector Arc Projector > --- INVENTORY -------- Weapon Cycler [Rating: 48] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Power Shielding Weapon Gauss Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . . 2 . . . . 1 Utility 3 | . . . . 1 2 . . . Weapon 1 | . . . . 1 . . . . Parts Attached 161 | 6 14 2 23 47 9 7 10 43 Power 21 | 1 2 . 3 4 . . 1 10 Engine 14 | 1 2 . 3 3 . . 1 4 Core 7 | . . . . 1 . . . 6 Reactor . | . . . . . . . . . Propulsion 50 | 2 4 . 9 17 . 3 4 11 Treads 8 | . . . 3 . . 2 2 1 Leg 31 | 2 4 . 6 15 . 1 . 3 Wheel 7 | . . . . . . . 2 5 Hover 2 | . . . . . . . . 2 Flight 2 | . . . . 2 . . . . Utility 45 | 1 5 . 4 10 6 2 3 14 Device 16 | . . . 2 1 1 1 1 10 Storage 7 | 1 2 . 1 1 . . . 2 Processor 5 | . . . . 1 2 . . 2 Hackware 2 | . . . . 1 . . 1 . Protection 15 | . 3 . 1 6 3 1 1 . Artifact . | . . . . . . . . . Weapon 45 | 2 3 2 7 16 3 2 2 8 Energy Gun 12 | 1 . . 2 7 . . 2 . Energy Cannon 4 | . . . . 2 1 . . 1 Ballistic Gun 10 | 1 3 1 . . . . . 5 Ballistic Cannon 6 | . . . . 4 . 1 . 1 Launcher 2 | . . . . 1 1 . . . Special Weapon 2 | . . . 1 . . 1 . . Impact Weapon 6 | . . 1 2 2 1 . . . Slashing Weapon 2 | . . . 2 . . . . . Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . Corrupted Parts 3 | . . . 2 . . 1 . . System Corruption 14 | . . . 9 . . 5 . . Parts Lost 52 | . . 1 8 11 . 8 4 20 Power 10 | . . 1 1 1 . 1 1 5 Propulsion 21 | . . . 5 7 . 4 . 5 Utility 13 | . . . 1 3 . 2 1 6 Weapon 8 | . . . 1 . . 1 2 4 Highest Loss Streak 8 | . . 1 6 5 . 8 3 7 To Critical Strikes 2 | . . . 1 . . 1 . . Average Slot Usage (%) 80 | . 97 95 83 91 98 65 31 61 Engine 7 | . 14 10 10 7 7 3 1 3 Treads 1 | . . . 5 . . 2 4 . Leg 21 | . 28 28 31 28 30 14 . 3 Wheel 1 | . . . . . . . 1 8 Device 5 | . . . 2 2 4 6 8 15 Storage 8 | . 14 14 11 9 7 3 . 2 Processor 4 | . . . . 4 18 15 7 6 Hackware 1 | . . . . 1 . . 4 1 Protection 6 | . 12 14 5 8 7 4 . . Energy Gun 3 | . 5 . 4 4 . . 1 . Energy Cannon 1 | . . . . 2 6 3 . . Ballistic Gun 5 | . 22 23 2 . . . . 8 Ballistic Cannon 6 | . . . . 14 7 4 . . Impact Weapon 2 | . . 4 8 1 2 . . . Naked Turns . | . . . . . . . . . Heaviest Build 50 | 13 15 12 35 50 50 50 21 46 Greatest Support 140 | 20 20 20 40 50 51 140 140 79 Greatest Overweight (x) 10 | 1 . . 10 4 . 2 . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 25 | 8 20 8 15 15 15 15 5 25 Average Capacity 11 | 6 8 8 14 15 15 9 5 6 Most Carried 15 | 5 8 8 11 15 13 9 5 10 Average Carried 8 | 1 6 7 6 12 9 6 2 4 Final Capacity 15 | 8 8 8 15 15 15 5 5 10 Final Carried 13 | 2 8 8 9 13 9 5 3 9 Class Distribution -------------------- 43% | Mutant 27% | Scavenger-Mutant 19% | Scavenger-Tank 6% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Waste Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Matter Collected 2895 | 260 205 74 240 1007 . 421 140 548 Remotely . | . . . . . . . . . Salvage Created 3746 | . 357 54 606 1105 40 682 . 902 Parts 154 | . 18 2 17 59 8 2 . 48 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . 1 . . 1 . . . . Parts Field Recycled 7 | . . . . . . . . 7 Retrieved Matter 122 | . . . . . . . . 122 Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 69 | . 10 2 11 29 2 3 . 12 Melee 15 | . . 2 5 6 . . . 2 Guns 27 | . 10 . 3 7 . . . 7 Cannons 16 | . . . . 14 . 1 . 1 AOE 4 | . . . . . 2 2 . . Classes Destroyed 10 | . 3 . 3 2 . 1 . 1 Worker 3 | . . . 1 . . . . 2 Builder 3 | . . . . 1 1 . . 1 Recycler 4 | . . . 1 1 . . . 2 Watcher 8 | . 1 . . 4 . . . 3 Swarmer 19 | . 3 1 . 9 2 . . 4 Grunt 32 | . 7 1 6 13 . . . 5 Brawler 1 | . . . . 1 . . . . Sentry 12 | . . . 5 6 . . . 1 Programmer 2 | . . . . . . . . 2 Compactor 3 | . . . . . . 3 . . Best Kill Streak 5 | . 3 1 4 5 3 3 . 3 Combat Bots Only 5 | . 3 1 3 5 2 3 . 3 Max Kills in Single Turn 3 | . 1 1 1 2 3 1 . 2 Gunslinging 1 | . . . . . . . . 1 Exploded 2 | . . . . . 2 1 . . Melee 1 | . . 1 1 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Hostile Shots Fired 756 | . 64 13 119 199 44 3 72 242 Missed 221 | . 15 6 32 55 13 . 23 77 Damage Taken 7810 | . 559 98 1202 1980 305 170 920 2576 Core 2096 | . 113 11 300 318 18 82 364 890 Absorbed by Shields 64 | . . . . 64 . . . . Redirected to Shielding 104 | . 32 2 23 47 . . . . Regen/Repaired (Parts) 67 | . . . 67 . . . . . Core Remaining (%) 50 | 100 . 50 25 42 . . 33 . Volleys Fired 236 | . 50 4 25 70 3 15 4 65 Largest 3 | . 2 1 2 3 2 3 2 3 Hottest 195 | . 70 20 110 195 123 159 110 90 Shots Fired 463 | . 100 4 30 165 4 25 8 127 Gun 305 | . 100 4 30 54 . . 8 109 Cannon 146 | . . . . 111 2 15 . 18 Launcher 12 | . . . . . 2 10 . . Special . | . . . . . . . . . Kinetic 312 | . 78 4 9 95 1 10 . 115 Thermal 111 | . 22 . 16 67 1 5 . . Explosive 12 | . . . . . 2 10 . . Electromagnetic 28 | . . . 5 3 . . 8 12 Robot Hit Streak 9 | . 7 5 9 9 5 6 3 9 Robot Miss Streak 6 | . 5 1 3 4 1 3 1 6 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . 1 Shots Hit Robots 332 | . 57 6 56 105 2 13 5 88 Core Hits 143 | . 25 3 12 48 3 12 3 37 Critical Kills 5 | . . . 2 2 . . . 1 Critical Parts Destroyed 6 | . . 1 5 . . . . . Critical Strikes 23 | . 5 1 8 8 . . . 1 Burn 6 | . 5 . . 1 . . . . Destroy 1 | . . . . . . . . 1 Blast 5 | . . . . 5 . . . . Corrupt 1 | . . . 1 . . . . . Smash 10 | . . 1 7 2 . . . . Melee Attacks 73 | . . 4 43 17 . . . 9 Impact 54 | . . 4 38 12 . . . . Slashing 10 | . . . 5 5 . . . . Piercing 9 | . . . . . . . . 9 Sneak Attacks 3 | . . . 3 . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . . . 2 . . . . . Damage Inflicted 8962 | . 609 84 1186 2538 298 2026 53 2168 Guns 3129 | . 605 18 283 538 . . 46 1639 Cannons 2301 | . . . . 1587 28 308 . 378 Explosions 1988 | . . . . . 270 1718 . . Melee 1518 | . . 66 903 405 . . . 144 Ramming 26 | . 4 . . 8 . . 7 7 Kinetic 3806 | . 420 18 58 1348 28 183 . 1751 Thermal 1197 | . 185 . 174 713 . 125 . . Explosive 1988 | . . . . . 270 1718 . . Electromagnetic 427 | . . . 51 64 . . 46 266 Impact 1129 | . . 66 805 258 . . . . Slashing 245 | . . . 98 147 . . . . Piercing 144 | . . . . . . . . 144 Highest Corruption 29 | . . . 9 6 . 28 29 5 Average Corruption 8 | . . . 8 3 . 16 28 3 Corruption Purged 2 | . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . Effects 114 | . . . 20 38 . 16 30 10 Message Errors 20 | . . . 3 8 . 3 5 1 Matter Fused 26 | . . . 9 6 . 5 4 2 Heat Flow Errors 14 | . . . 3 2 . 1 7 1 Energy Discharges 15 | . . . 1 9 . . 4 1 Parts Rejected 3 | . . . . . . 1 1 1 Parts Fused 1 | . . . . . . . 1 . Data Loss (minor) 15 | . . . 2 8 . 2 3 . Data Loss (major) 6 | . . . 1 2 . . 1 2 Misfires 2 | . . . . . . . . 2 Alerts 3 | . . . 1 1 . . 1 . Misdirections 7 | . . . . . . 4 3 . Weapon Failures 2 | . . . . 2 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 305 | . . 19 171 115 . . . . Projectiles 41 | . . . . 41 . . . . Explosions . | . . . . . . . . . Melee 264 | . . 19 171 74 . . . . Knockbacks 23 | . . . 4 17 . . . 2 Impact 5 | . . . 4 1 . . . . Kinetic 18 | . . . . 16 . . . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 6 | . . . . . . . 3 3 Shots . | . . . . . . . . . Rammed 2 | . . . . . . . 1 1 Targets Rammed 6 | . 2 . . 2 . . 1 1 Kicked 4 | . 2 . . 2 . . . . Crushed . | . . . . . . . . . Highest Temperature 512 | . 153 7 190 512 102 334 240 416 Average Temperature 97 | . 56 7 47 102 58 190 84 107 Received Heat Transfer 2485 | . 252 72 501 715 75 . 324 546 Effects 9 | . . . . 4 . . . 5 Shutdowns 2 | . . . . 1 . . . 1 Energy Bleed 2 | . . . . 2 . . . . Interference 3 | . . . . . . . . 3 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Fried 14 | . . 1 7 5 . . . 1 Impact Corruptions 14 | . . 1 9 4 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 10 | . 5 . . 5 . . . . Heat Transferred 3232 | . 925 . 407 1715 . 185 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Peak Influence 495 | . 267 104 375 495 300 134 219 209 Initial 209 | . . 34 . 96 209 105 31 30 Average 175 | . 99 30 193 266 222 79 126 85 Maximum Alert Level 2 | . 1 . 1 2 1 . 1 1 Low Security (%) 57 | 100 85 100 42 31 . 100 54 99 Level 1 34 | . 14 . 57 48 100 . 45 . Level 2 7 | . . . . 19 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 2 . 1 5 2 . 3 2 Investigation 2 | . 1 . . . . . 1 . Extermination 2 | . . . . . . . 1 1 Reinforcement 7 | . 1 . 1 2 1 . 1 1 Assault . | . . . . . . . . . Garrison 4 | . . . . 3 1 . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Distress Signals 7 | . . . 1 3 . . . 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 151 | . 15 3 27 48 6 6 14 32 Peak Tracking Total 6 | . 3 4 6 5 6 5 6 5 Tactical Retreats 29 | . . 1 7 6 . 1 7 7 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Traps Triggered 8 | . . . . 6 1 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Machines Disabled 7 | . . . 1 2 1 . . 3 Max in Single Turn 1 | . . . 1 1 1 . . 1 Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Machines Accessed 20 | . 3 . 2 6 1 . 5 3 Terminals 12 | . 3 . 1 3 . . 3 2 Fabricators 3 | . . . . . . . 2 1 Repair Stations 1 | . . . 1 . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 2 | . . . . 1 1 . . . Total Hacks 44 | . 6 . 9 11 2 . 10 6 Successful 21 | . 1 . 6 7 . . 5 2 Failed 23 | . 5 . 3 4 2 . 5 4 Catastrophic 3 | . 1 . . 1 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 23 | . 6 . 2 4 . . 6 5 Fabricators 5 | . . . . . . . 4 1 Repair Stations 7 | . . . 7 . . . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 4 | . . . . 4 . . . . Garrison Access 4 | . . . . 2 2 . . . Terminal Hacks 10 | . 1 . 2 2 . . 3 2 Record 1 | . . . . 1 . . . . Prototype ID Bank 1 | . . . . 1 . . . . Open DSF 1 | . . . . . . . 1 . Scanalyzer Index 1 | . . . 1 . . . . . Alert Level 2 | . 1 . 1 . . . . . Dispatch Records 2 | . . . . . . . 2 . Assault Status 1 | . . . . . . . . 1 Zone Layout 1 | . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . 2 . Load Schematic 1 | . . . . . . . 1 . Build 1 | . . . . . . . 1 . Repair Station Hacks 4 | . . . 4 . . . . . Scan Component 2 | . . . 2 . . . . . Repair 1 | . . . 1 . . . . . Refit 1 | . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Report Inventory 1 | . . . . 1 . . . . Scanalyzer 3 | . . . . 3 . . . . Insert Component 2 | . . . . 2 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 15 | . 3 . 1 5 1 . 3 2 Full Trace Events 3 | . 2 . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built 3 | . . . . . . . 3 . Authchips . | . . . . . . . . . Time 25 | . . . . . . . 25 . Total Part Build Rating 3 | . . . . . . . 3 . Parts Repaired 1 | . . . 1 . . . . . Time 51 | . . . 51 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Total Allies 1 | . . . . . . 1 . . Largest Group 1 | . . . . . . 1 . . Highest-Rated Group 31 | . . . . . . 31 . . Highest-Rated Ally 31 | . . . . . . 31 . . Total Orders . | . . . . . . . . . Ally Attacks 19 | . . . . . . 19 . . Total Damage 378 | . . . . . . 378 . . Kills 1 | . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Turns Passed 7579 | 74 666 508 1012 3033 185 299 605 1197 Spaces Moved 5146 | 55 383 403 398 1570 136 299 779 1123 Core 1128 | 18 . . 3 . . 204 508 395 Treads 272 | . . . 103 . . 14 97 58 Legs 3101 | 37 383 403 292 1570 136 81 . 199 Wheels 496 | . . . . . . . 174 322 Hover 149 | . . . . . . . . 149 Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 50 50 Average Speed 119 | 110 120 120 184 165 120 77 70 77 Slowest Speed 550 | 120 120 120 550 400 120 190 160 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 3 43 65 20 71 4 99 21 16 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 115 | . . . . 42 6 67 . . Melee . | . . . . . . . . . Projectile 44 | . . . . 42 . 2 . . AOE 71 | . . . . . 6 65 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Total 6104 | 68 503 417 586 1859 158 342 828 1343 Wait 201 | . 25 1 66 51 . 13 12 33 Move 5139 | 54 382 402 397 1569 136 298 778 1123 Hop . | . . . . . . . . . Pick Up 160 | 8 17 2 16 51 2 3 13 48 Fast Attach . | . . . . . . . . . Attach 143 | 6 6 1 21 43 9 7 10 40 Detach 60 | . 3 . 13 23 6 2 3 10 Swap 18 | . 8 1 2 4 . . . 3 Drop 71 | . 10 2 7 29 2 3 7 11 Fire 236 | . 50 4 25 70 3 15 4 65 Melee 69 | . . 4 39 17 . . . 9 Ram 3 | . . . . . . 1 1 1 Kick 4 | . 2 . . 2 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 707 | -10/Materials | Discovered new exit (range 13) 741 | -10/Materials | Entered Mines 751 | -10/Mines | Met a Derelict bent on vengeance 1233 | -10/Mines | Discovered new exit (range 9) 1249 | -10/Mines | Entered Materials 1249 | -9/Materials | Evolved 2 slots: Propulsion x2 1520 | -9/Materials | Core integrity fell below 50% 1543 | -9/Materials | Lost 6 parts (4n1u1w) 1883 | -9/Materials | Build established: Scavenger-Mutant 2069 | -9/Materials | Repaired Cld. Ion Engine 2229 | -9/Materials | Discovered new exit (range 15) 2261 | -9/Materials | Entered another Materials area 2261 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2404 | -8/Materials | Garrison activated, responded to threat 2507 | -8/Materials | Lost 5 parts (2n3u) 2823 | -8/Materials | Build established: Scavenger-Tank 4582 | -8/Materials | Core integrity fell below 50% 4695 | -8/Materials | Discovered new exit (range 4) 4703 | -8/Materials | Identified exit to Factory 5039 | -8/Materials | Build established: Scavenger-Mutant 5294 | -8/Materials | Entered Factory 5294 | -7/Factory | Evolved 2 slots: Utility x2 5479 | -7/Factory | Sucked down chute 5479 | -7/Factory | Entered Waste 5480 | -7/Waste | Met a frightened Derelict 5487 | -7/Waste | Spotted C-40 Crusher 5493 | -7/Waste | Allies destroyed C-40 Crusher 5494 | -7/Waste | EMP discharged 5552 | -7/Waste | Spotted C-40 Crusher 5555 | -7/Waste | Spotted C-40 Crusher 5559 | -7/Waste | Spotted C-40 Crusher 5563 | -7/Waste | Spotted C-40 Crusher 5568 | -7/Waste | Destroyed C-40 Crusher 5572 | -7/Waste | Destroyed C-40 Crusher 5575 | -7/Waste | Spotted C-40 Crusher 5586 | -7/Waste | Destroyed C-40 Crusher 5594 | -7/Waste | EMP discharged 5594 | -7/Waste | System corruption reached 10% 5615 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5619 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5620 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5651 | -7/Waste | Lost 8 parts (1p4n2u1w) 5694 | -7/Waste | EMP discharged 5771 | -7/Waste | Discovered new exit (range 12) 5777 | -7/Waste | Identified exit to Factory 5778 | -7/Waste | Entered Factory 5865 | -7/Factory | Fabricated Aluminum Leg? 5981 | -7/Factory | Build established: Mutant 6322 | -7/Factory | Lost 3 parts (1p2w) 6339 | -7/Factory | Core integrity fell below 50% 6374 | -7/Factory | Discovered new exit (range 8) 6381 | -7/Factory | Identified exit to Factory 6383 | -7/Factory | Entered another Factory area 6383 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6769 | -6/Factory | Lost 6 parts (1p1n3u1w) 6868 | -6/Factory | Spotted B-75 Beast 6935 | -6/Factory | Core integrity fell below 50% 6959 | -6/Factory | Lost 7 parts (3p2n2w) 6993 | -6/Factory | Core integrity fell below 20% 7007 | -6/Factory | Lost 3 parts (2u1w) 7580 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. Wheel destroyed. Manufacturing Mainframe disabled. Lgt. Deuterium Engine destroyed. Manufacturing Mainframe disabled. G-50 Soldier destroyed. Switching to secondary target: G-50 Soldier. G-50 Soldier destroyed. Wheel destroyed. G-50 Soldier destroyed. Overheating: System interference. Hvy. Machine Gun temporarily disabled. Imp. Signal Interpreter temporarily disabled. Hvy. Machine Gun temporarily disabled. Adv. Weight Redist. System broken. Overheating: Short circuit. Matter Filter destroyed. Power failure, Fusion Compressor shutdown. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | + #????????????????????????????????? | | #### #????????????????????????????????? | | ???# #????????????????????????????????? | | ???# #????????????????????????????????? | | ???###########+##????????????????????????????????? | | ?????????????# #?????????????? ??????????????????? | | ?????????????# #?????????????? ??????????????????? | | ?????????????# #?????????????? #?????????????????? | | ?????????????# #?????????????? #?????????????????? | | ?????????????# #??????????#### ##### ???????????? | | ???????????### ###????????# ??????????? | | ???????????# #######+## / ??????????? | | ???######### % ???????????? | | """ ""??????????? | | ?????####### """ ""??????????? | | ???????????# #######+## """ "???????????? | | ???????????###+###?# #? / ???????????? | | ????????????? ???# """" #?# """ ""??????????? | | ????????????? ???# """" #?# """ "???????????? | | ???????????? ??# " ""[### """ """ "???????? | | ???????????? ??# " %*=+ ???? | | ???????????# ?# !%%### !! ???? | | ???????????# ?# "" =#?# !! ???? | | ???????????######### """ #?# ! ????? | | ???????????????????# """"l#?#################????? | | ???????????????????# """"@#??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????# #??????????????????????? | | ???????????????????########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 34 Energy Capacity 360 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 225 Resistance: EM 20 Core Shielding 20 Power Shielding 66 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 8 Melee Accuracy 5 Recoil Reduction 4 Matter Filtering 30 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Aluminum Leg | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 5k Club I Spy Just What I Needed Challenges ------------ None Game ------ Seed CompositeUtilityCanceller Manual? 0 Play Time 01:41:46 Cumulative 6.7 hours Start 2024.06.13 @ 15:16:22 End 2024.06.13 @ 16:56:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 14 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 04b74d06-93b1-4a76-9d18-ae8263769f21