Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.27 @ 15:00:52 Player: theq629 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (15) 75 Value Destroyed (246) 246 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2621 Bonus ------- None Cogmind --------- Core Integrity 609/700 Matter 269/300 Energy 125/125 System Corruption 0% Temperature Cool (95) Movement Flying (112) Ox1 Location -7/Factory Parts ------- > --- POWER (3) -------- Light Ion Engine > --- PROPULSION (4) --- VTOL Module Cesium-ion Thruster > --- UTILITY (4) ------ Small Storage Unit Visual Processing Unit Improved Terrain Scanner > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (8) ---- Ion Engine Light Ion Engine Flight Unit VTOL Module Improved Cesium-ion Thruster Improved Cesium-ion Thruster Light Assault Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine Light Ion Engine > --- PROPULSION ------- VTOL Module VTOL Module Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Improved Terrain Scanner > --- WEAPON ----------- Small Laser Light Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Flight Unit VTOL Module Improved Cesium-ion Thruster Light Assault Rifle Mini Grenade Launcher [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Visual Processing Unit Weapon Small Laser Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . . 1 1 Propulsion 2 | . . 2 . . Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 32 | 7 3 6 15 1 Power 4 | 1 . . 2 1 Engine 4 | 1 . . 2 1 Core . | . . . . . Reactor . | . . . . . Propulsion 20 | 2 2 6 10 . Treads . | . . . . . Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight 18 | . 2 6 10 . Utility 5 | 2 1 . 2 . Device 2 | 1 1 . . . Storage 2 | 1 . . 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 3 | 2 . . 1 . Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 2 | 1 . . 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 12 | . . . 7 5 Power 2 | . . . . 2 Propulsion 7 | . . . 5 2 Utility 1 | . . . 1 . Weapon 2 | . . . 1 1 Highest Loss Streak 5 | . . . 5 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 96 100 93 90 Engine 15 | . 14 11 15 21 Flight 33 | . 22 44 33 30 Device 16 | . 24 22 16 7 Storage 6 | . 1 . 9 7 Processor 1 | . . . . 7 Energy Gun 9 | . 14 11 9 7 Ballistic Gun 9 | . 14 11 8 7 Naked Turns . | . . . . . Heaviest Build 17 | 12 12 8 16 17 Greatest Support 20 | 20 20 16 18 18 Greatest Overweight (x) 1 | 1 1 . 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 8 8 Average Capacity 7 | 7 5 5 8 8 Most Carried 8 | 4 5 5 8 8 Average Carried 5 | 1 4 3 6 7 Final Capacity 8 | 8 5 5 8 8 Final Carried 8 | 4 4 5 7 8 Class Distribution -------------------- 44% | Sprinter 26% | Mutant 23% | Scavenger-Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Sprinter | -9/Materials Scavenger-Sprinter | -8/Materials Sprinter | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 529 | 237 . 40 252 . Remotely . | . . . . . Salvage Created 341 | 24 . 40 277 . Parts 36 | 7 . 4 25 . Haulers Intercepted . | . . . . . Recyclers Shooed 1 | 1 . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 12 | . . 3 9 . Guns 12 | . . 3 9 . Classes Destroyed 5 | 1 . 1 3 . Builder 1 | . . . 1 . Tunneler 2 | 2 . . . . Swarmer 9 | . . 3 6 . Grunt 1 | . . . 1 . Sentry 2 | . . . 2 . Best Kill Streak 4 | 1 . 3 4 . Combat Bots Only 3 | . . 3 3 . Max Kills in Single Turn 2 | 1 . 2 2 . Gunslinging 1 | . . 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 857 | . 11 47 512 287 Core 215 | . . 12 112 91 Absorbed by Shields . | . . . . . Core Remaining (%) 94 | 100 100 97 79 . Volleys Fired 47 | 5 . 3 33 6 Largest 2 | 2 . 2 2 2 Hottest 60 | 60 . 60 60 60 Shots Fired 87 | 10 . 6 59 12 Gun 87 | 10 . 6 59 12 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 40 | 5 . 3 26 6 Thermal 47 | 5 . 3 33 6 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 10 | 3 . 2 10 2 Robot Miss Streak 4 | 2 . 1 4 3 Penetration Max . | . . . . . Secondary Targets 1 | . . 1 . . Max Gunslinging Chain 1 | . . 1 . . Shots Hit Robots 53 | 5 . 4 38 6 Core Hits 23 | 2 . 3 16 2 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 655 | 60 . 56 478 61 Guns 655 | 60 . 56 478 61 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 292 | 27 . 33 213 19 Thermal 363 | 33 . 23 265 42 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 122 | . . 9 72 122 Average Temperature 27 | . . 5 33 21 Received Heat Transfer 114 | . 6 . 90 18 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 825 | 75 . 50 600 100 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 251 | 10 66 112 251 74 Initial 46 | . 6 27 46 29 Average 95 | 2 22 80 156 49 Maximum Alert Level 1 | . . . 1 . Low Security (%) 86 | 100 100 100 72 100 Level 1 13 | . . . 27 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . 1 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . . . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 34 | . 4 4 13 13 Peak Tracking Total 11 | . 3 3 4 11 Tactical Retreats 2 | . 1 . . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 834 | 122 83 106 402 121 Spaces Moved 1223 | 74 96 202 524 327 Core 8 | 8 . . . . Treads . | . . . . . Legs 78 | 66 12 . . . Wheels . | . . . . . Hover . | . . . . . Flight 1137 | . 84 202 524 327 Fastest Speed 26 | 50 37 28 26 26 Average Speed 36 | 126 48 30 30 26 Slowest Speed 190 | 190 120 31 114 26 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 2 | . 1 . 1 . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 5 16 18 53 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1514 | 89 132 239 702 352 Wait 187 | . 28 22 123 14 Move 1215 | 73 93 201 521 327 Hop 2 | . 1 . 1 . Pick Up 19 | 4 2 4 6 3 Fast Attach 12 | 7 2 . 3 . Attach 11 | . 1 2 7 1 Detach 2 | . 1 . 1 . Swap 9 | . . 4 5 . Drop 10 | . 4 3 2 1 Fire 47 | 5 . 3 33 6 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 123 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 16) 206 | -10/Materials | Entered another Materials area 206 | -9/Materials | Evolved 2 slots: Propulsion x2 309 | -9/Materials | Discovered new exit (range 4) 312 | -9/Materials | Entered another Materials area 312 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 686 | -8/Materials | Lost 5 parts (3n1u1w) 708 | -8/Materials | Discovered new exit (range 5) 714 | -8/Materials | Entered Factory 714 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 787 | -7/Factory | Discovered new exit (range 6) 835 | -7/Factory | Self-destructed Last Messages --------------- 00666_ K-01 Serf collects debris. 00676_ Acquired Mni. Grenade Launcher. 00679_ Acquired Visual Processing Unit. 00696_ K-01 Serf collects debris. 00708_ EXIT=FOUND PARAMETERS=POWER+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 00719_ Acquired VTOL Module. 00728_ ALERT: All DSF locations entering lockdown mode. 00736_ Dropped Flight Unit. 00737_ Acquired Prototype Flight Unit. 00787_ EXIT=FOUND 00790_ W-25 Informer sends out distress signal. 00830_ VTOL Module destroyed. 00831_ Lgt. Ion Engine destroyed. 00833_ Sml. Laser destroyed. 00833_ Lgt. Ion Engine destroyed. 00834_ Cesium-ion Thruster destroyed. 00834_ W-25 Informer sends out distress signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????"????????? | | ?????????????????????????? ??????????????????????? | | ???????????????????????##############????????????? | | ???????????????????????+ ] ] #????????????? | | ???????????????????????# #????????????? | | ???????????????????????# """"""""" #+##+######### | | ???????????????????????# k # | | ???????????????????????# """"""""" # | | ?????????????????????#?# + | | ???????????????????????# """"""""" # | | ???????????????????????# # | | ???????????????????????# s""""""""" # ####+### | | ???????????????????????# # #??????? | | ???????????????????????#s """"""""" # #??????? | | ???????????????????????# # #?????? | | ???????????????????????##s########### #??? ?? | | ?????????????????? ?????#@#?????????# #?????? | | ????????????????????????#g#?????????# #?????? | | ???????????????????????? s????????? #????[ | | ???????????????????????? t???????? #???? | | ???????????????????????"""" ????? #?? ? | | ???????????????????????"""" ????? #?? ??? | | ??????????????????????""""" ???? ??????? | | ??????????????????????""""" ??? #??????? | | ????????????????????? ? #??????? | | ????????????????????????""" w??#######+###??????? | | ??????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ???????????????????????????? #??????????????????? | | ????????????????????????????? #??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 20 Energy Capacity 175 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 64 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingMomentumGun Manual? 0 Play Time 00:22:02 Cumulative 31.2 hours Start 2022.05.27 @ 14:14:57 End 2022.05.27 @ 15:00:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 40 Adventurer 0 Explorer 15 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 00f9d182-46ee-45b2-9ed0-70415f473a1c