Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.05 @ 19:25:43 Player: Bt-7274 Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (89) 445 Value Destroyed (2510) 2510 Prototype IDs (28) 560 Alien Tech Used (2) 400 Bonus (4420) 4420 TOTAL SCORE: 15835 Bonus ------- Follower Combat Kills 120 Registered with UFD 300 Met Optimus in HQ 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1600 Matter 281/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (17) ----- Advanced Visual Processing Unit Experimental Signal Interpreter Advanced Salvage Targeting Computer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Fission Core > --- PROPULSION ------- Cooled VTOL Module Cooled VTOL Module Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Advanced Visual Processing Unit Experimental Signal Interpreter IFF Parser Seismic Detector Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Improved Melee Analysis Suite Experimental EM Shield Hacking Suite Hacking Suite Hacking Suite System Shield Advanced System Shield > --- WEAPON ----------- Railgun Makeshift Hammer > --- INVENTORY -------- Improved VTOL Module Seismic Detector Hypervelocity Gauss Rifle Long-range Missile Launcher DRS Beacon [Rating: 110] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Quantum Reactor Propulsion Cooled VTOL Module Treads Light Treads Wheel Wheel Flight Unit Cooled VTOL Module Utility Hacking Suite Device Seismic Detector Storage Huge Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Weapon Assault Rifle Energy Gun Heavy Laser Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Greatsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Res Tes Res Qua Acc Slots Evolved 18 | . . 2 . 2 2 . . . 4 2 2 . 2 . 2 Power 1 | . . . . . . . . . 1 . . . . . . Propulsion 2 | . . . . . 1 . . . . 1 . . . . . Utility 15 | . . 2 . 2 1 . . . 3 1 2 . 2 . 2 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 112 | 7 8 9 7 27 9 1 5 3 7 1 5 3 2 11 7 Power 17 | 1 1 2 1 4 2 . 1 1 1 . . . . 1 2 Engine 10 | 1 1 2 1 4 . . 1 . . . . . . . . Core 5 | . . . . . 2 . . 1 1 . . . . 1 . Reactor 2 | . . . . . . . . . . . . . . . 2 Propulsion 29 | 2 3 1 2 9 4 . 2 . 1 . 1 1 . 1 2 Treads 2 | 2 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel 10 | . 3 1 2 4 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 17 | . . . . 5 4 . 2 . 1 . 1 1 . 1 2 Utility 41 | 2 1 3 . 10 3 . 1 . 5 . 4 2 2 5 3 Device 16 | 1 . 1 . 2 . . . . 3 . . . 2 4 3 Storage 2 | 1 1 . . . . . . . . . . . . . . Processor 14 | . . 1 . 5 1 . 1 . . . 4 1 . 1 . Hackware 9 | . . 1 . 3 2 . . . 2 . . 1 . . . Protection . | . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 25 | 2 3 3 4 4 . 1 1 2 . 1 . . . 4 . Energy Gun 3 | . 1 . . 2 . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . Ballistic Gun 12 | 2 2 3 1 1 . 1 . 1 . 1 . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . Launcher 2 | . . . 1 . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . 1 . . . 1 1 . . . . . 2 . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . 1 1 . . . 1 . . 2 1 3 . Parts Lost 61 | . 5 7 3 11 1 4 . 1 1 2 . . 1 4 21 Power 8 | . 1 2 . 1 1 1 . . . . . . . 1 1 Propulsion 17 | . 1 1 1 5 . 1 . . . . . . . 1 7 Utility 21 | . . 1 . 2 . 1 . 1 1 2 . . 1 1 11 Weapon 15 | . 3 3 2 3 . 1 . . . . . . . 1 2 Highest Loss Streak 14 | . 3 2 1 5 1 4 . 1 1 2 . . 1 2 14 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 11 | 2 13 23 23 11 4 4 4 4 3 3 4 4 3 3 3 Power . | . 1 2 1 . . . . . . . . . . . . Propulsion 4 | 1 5 10 10 4 1 2 2 2 2 1 1 1 1 . . Utility 2 | . 2 3 4 3 1 2 1 1 . 1 1 1 . . . Weapon 3 | . 4 8 7 3 1 . 1 1 1 1 2 2 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 27 | . 2 7 6 8 2 . . 1 1 . . . . . . Power . | . . . . . . . . . . . . . . . . Propulsion 13 | . 1 2 4 5 1 . . . . . . . . . . Utility 5 | . . . 1 2 1 . . 1 . . . . . . . Weapon 9 | . 1 5 1 1 . . . . 1 . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 95 94 92 87 90 80 88 91 90 93 92 98 90 84 56 Engine 5 | . 13 10 4 8 2 . 5 . . . . . . . . Core 2 | . . . . . 4 3 . 6 9 10 9 9 8 6 1 Treads 1 | . 9 . . . . . . . . . . . . . . Wheel 9 | . 17 20 21 12 . . . . . . . . . . . Flight 9 | . . . . 4 23 20 22 23 17 21 19 19 17 16 9 Device 8 | . 14 17 11 6 . . . . 8 14 9 9 7 9 9 Storage 5 | . 14 11 11 4 . . . . . . . . . . . Processor 15 | . . 3 11 24 17 15 22 23 12 10 25 28 26 26 22 Hackware 16 | . . 11 11 14 35 33 30 28 28 26 19 22 21 18 11 Ballistic Gun 8 | . 25 20 12 4 . 3 . . 5 5 4 4 4 2 . Ballistic Cannon 1 | . . . 9 . . . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . 6 7 5 5 4 4 4 2 . Slashing Weapon 1 | . . . . 4 6 4 . . . . . . . . . Peak Build Rating 110 | 7 9 17 18 38 49 48 45 49 66 72 85 100 110 104 109 Average Rating 35 | 5 7 14 16 28 46 38 43 45 60 71 83 94 99 92 68 On Entrance 48 | . 7 9 16 16 37 48 32 45 48 66 66 85 100 95 103 Avg Prop Armor Cover (%) 6 | . . . . 3 . . . . . 8 . . . . 8 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 96 | 13 88 88 91 96 10 10 12 15 22 22 22 22 22 22 22 Greatest Support 40 | 40 40 28 32 40 15 15 15 15 24 35 22 24 24 26 22 Greatest Overweight (x) 30 | 3 5 7 5 30 . . . . . 1 . . . . 6 Average Overweight (x) . | . 2 3 3 . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 13 | 7 19 25 25 15 5 5 5 5 5 5 5 5 5 5 5 Most Carried 25 | 5 25 25 25 23 5 5 5 5 5 5 5 5 5 5 5 Average Carried 11 | 2 13 23 24 12 4 4 4 4 4 4 5 5 4 4 3 Final Capacity 25 | 8 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 25 | 4 25 24 23 5 5 4 5 5 5 5 5 5 5 5 . Class Distribution -------------------- 40% | Hacker-Sprinter 27% | Mutant 23% | Scavenger-Mutant 8% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Storage Hacker-Sprinter | -7/Recycling Hacker-Sprinter | -7/Scraptown Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Sprinter | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Res Tes Res Qua Acc Matter Collected 2240 | 202 331 343 313 408 130 . . 134 75 . 75 . . 67 162 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3004 | 116 469 390 439 807 453 51 . . . . 22 . . 67 190 Parts 188 | 6 37 29 22 51 27 2 . . . . . . . 3 11 Haulers Intercepted 4 | . . . . 4 . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 61 | . 12 9 12 14 8 1 . . . . . . . . 5 Melee 14 | . . . . 4 8 1 . . . . . . . . 1 Guns 30 | . 11 9 2 8 . . . . . . . . . . . Cannons 7 | . . . 7 . . . . . . . . . . . . AOE 9 | . 1 . 3 1 . . . . . . . . . . 4 Classes Destroyed 14 | 2 5 2 1 2 1 . . . . . . . . . 1 Worker 1 | . . . . 1 . . . . . . . . . . . Builder 5 | . 1 1 2 1 . . . . . . . . . . . Tunneler 2 | 1 . . 1 . . . . . . . . . . . . Hauler 4 | . . . . 4 . . . . . . . . . . . Recycler 3 | 1 1 . 1 . . . . . . . . . . . . Operator 9 | . 1 . . 2 2 . . . . . 1 . . 2 1 Watcher 5 | . 1 2 . 2 . . . . . . . . . . . Swarmer 20 | . 5 3 3 5 . . . . . . . . . . 4 Grunt 28 | . 7 3 7 5 5 1 . . . . . . . . . Brawler 2 | . . 1 1 . . . . . . . . . . . . Sentry 8 | . . 2 . 4 2 . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . 1 Programmer 1 | . . . . . 1 . . . . . . . . . . Assembled 1 | . . . 1 . . . . . . . . . . . . Best Kill Streak 6 | 1 3 4 4 6 2 1 . . . . 1 . . 1 4 Combat Bots Only 5 | . 3 4 3 5 2 1 . . . . . . . . 4 Max Kills in Single Turn 4 | 1 1 1 2 2 1 1 . . . . 1 . . 1 4 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 4 | . 1 . 2 1 . . . . . . . . . . 4 Melee 1 | . . . . 1 1 1 . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Res Tes Res Qua Acc Hostile Shots Fired 747 | . 75 76 60 115 72 62 . 4 14 26 2 . 21 30 190 Missed 293 | . 20 14 18 39 32 35 . . 9 13 1 . 11 12 89 Hits 454 | . 55 62 42 76 40 27 . 4 5 13 1 . 10 18 101 Projectile 454 | . 55 62 42 76 40 27 . 4 5 13 1 . 10 18 101 AOE 1 | . . . . . . . . . . . . . . . 1 Critical Strikes 19 | . 2 3 1 4 . 1 . . 1 . . . 1 1 5 Actively Blocked 3 | . . . . . . . . . . . . . . . 3 Damage Taken 7250 | . 607 672 587 1007 441 329 . 35 100 264 22 . 267 390 2529 Core 2610 | . 47 107 136 245 83 103 . 17 . 131 . . 41 138 1562 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 211 | . . . . . 152 . . . . . . . . 59 . Core Remaining (%) 79 | 100 81 . 39 55 . . . 71 100 88 . 100 . 78 . Volleys Fired 195 | 8 52 52 30 38 . 1 . 9 . 3 . . . 1 1 Largest 2 | 2 2 2 2 2 . 1 . 1 . 1 . . . 1 1 Hottest 109 | 40 60 43 66 109 . 25 . 33 . 35 . . . 43 43 Shots Fired 345 | 16 100 94 56 64 . 1 . 9 . 3 . . . 1 1 Gun 311 | 16 100 94 26 62 . 1 . 9 . 3 . . . . . Cannon 28 | . . . 28 . . . . . . . . . . . . Launcher 6 | . . . 2 2 . . . . . . . . . 1 1 Special . | . . . . . . . . . . . . . . . . Kinetic 314 | 16 96 94 54 41 . 1 . 9 . 3 . . . . . Thermal 17 | . . . . 17 . . . . . . . . . . . Explosive 6 | . . . 2 2 . . . . . . . . . 1 1 Electromagnetic 8 | . 4 . . 4 . . . . . . . . . . . Robot Hit Streak 11 | 3 7 11 6 8 . . . 3 . 2 . . . . 3 Robot Miss Streak 4 | 3 4 4 4 4 . . . 2 . 1 . . . . . Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 1 . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . . Shots Hit Robots 256 | 8 61 51 35 60 21 1 . 5 . 2 1 . . 2 9 Core Hits 125 | 3 25 24 21 31 10 1 . 2 . . . . . . 8 Critical Kills . | . . . . . . . . . . . . . . . . Critical Parts Destroyed 6 | 1 . . . 2 . . . 3 . . . . . . . Critical Strikes 18 | 1 . . 2 5 4 . . 3 . . . . . . 3 Destroy 5 | 1 . . . 1 . . . 3 . . . . . . . Blast 2 | . . . 2 . . . . . . . . . . . . Smash 1 | . . . . 1 . . . . . . . . . . . Sever 7 | . . . . 3 4 . . . . . . . . . . Impale 3 | . . . . . . . . . . . . . . . 3 Melee Attacks 130 | . . . 3 28 45 2 . 2 7 5 3 9 8 5 13 Impact 48 | . . . 3 6 . . . 2 7 5 3 9 8 5 . Slashing 69 | . . . . 22 45 2 . . . . . . . . . Piercing 13 | . . . . . . . . . . . . . . . 13 Sneak Attacks 14 | . . . 2 8 2 . . . . . . . . 1 1 Combat Hostiles 3 | . . . . . 2 . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 7313 | 115 801 478 908 2355 1216 55 . 36 3 44 66 . . 201 1035 Guns 2203 | 115 744 478 234 552 . . . 36 . 44 . . . . . Cannons 333 | . . . 333 . . . . . . . . . . . . Explosions 1013 | . 57 . 188 276 . . . . . . . . . 8 484 Melee 3698 | . . . 120 1527 1216 55 . . . . 66 . . 193 521 Ramming 66 | . . . 33 . . . . . 3 . . . . . 30 Kinetic 2217 | 115 702 478 567 275 . . . 36 . 44 . . . . . Thermal 284 | . 57 . . 227 . . . . . . . . . . . Explosive 956 | . . . 188 276 . . . . . . . . . 8 484 Electromagnetic 92 | . 42 . . 50 . . . . . . . . . . . Impact 678 | . . . 120 299 . . . . . . 66 . . 193 . Slashing 2499 | . . . . 1228 1216 55 . . . . . . . . . Piercing 521 | . . . . . . . . . . . . . . . 521 Highest Corruption 3 | . . . . . . . . . . . . . 3 3 . Average Corruption 2 | . . . . . . . . . . . . . 2 3 . Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . . . . 1 2 . Matter Fused 1 | . . . . . . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . . . . . . 1 1 . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 904 | . 18 . 36 345 50 . . . . . 16 . . 127 312 Projectiles . | . . . . . . . . . . . . . . . . Explosions 44 | . 18 . . . . . . . . . . . . . 26 Melee 860 | . . . 36 345 50 . . . . . 16 . . 127 286 Knockbacks 9 | . . . 5 2 . . . . . . 1 . . 1 . Impact 5 | . . . 1 2 . . . . . . 1 . . 1 . Kinetic 4 | . . . 4 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 210 | . 50 . 59 . . . . . 1 . . . . 64 36 Shots 5 | . 1 . 2 . . . . . . . . . . 1 1 Rammed 13 | . 1 . 4 . 1 . . . 1 . . . . . 6 Targets Rammed 13 | . 1 . 4 . 1 . . . 1 . . . . . 6 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 321 | . 39 6 10 321 . . . . . 100 . . . . . Average Temperature 63 | . 17 3 3 98 . . . . . 38 . . . . . Received Heat Transfer 1512 | . 228 204 171 450 162 57 . 24 18 . . . 18 18 162 Effects 1 | . . . . 1 . . . . . . . . . . . Energy Bleed 1 | . . . . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . 1 1 . . . . . . 1 . . 1 . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . Parts Fried 6 | . . . 1 . . . . . . . 3 . . 2 . Impact Corruptions 9 | . . . 2 3 . . . . . . 2 . . 2 . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . Heat Transferred 494 | . 50 . . 444 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Res Tes Res Qua Acc Maximum Alert Level 1 | . . . 1 . . . . . . . . . . . 1 Low Security (%) 97 | 100 100 100 91 100 100 100 100 . 100 100 100 100 100 100 78 Level 1 2 | . . . 8 . . . . . . . . . . . 21 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 279 | 5 71 80 235 109 117 45 13 . 69 60 65 32 45 111 279 Initial 84 | . . 4 . 84 21 . 13 . . 21 31 30 4 24 36 Average 32 | . 28 29 41 32 31 16 2 . 38 31 41 21 7 46 89 Influence Increases 3003 | 10 364 255 368 495 338 95 10 . 149 119 54 18 95 166 467 Destroy 0b10 Robot/C 1240 | . 240 180 220 280 160 20 . . . . . . . . 140 Destroy 0b10 Robot/NC 145 | 10 20 15 20 50 10 . . . . . 5 . . 10 5 Destroy Leader 278 | . 42 44 40 82 50 . . . . . . . . . 20 Allied During Kill 14 | . . . . . . . . . . . . . . . 14 Successful Hack 162 | . 6 . 22 9 28 . 10 . . 34 . . 32 21 . Disable Machine 90 | . 15 . 15 . . . . . . . 15 . . 45 . Destroy Structure 219 | . 11 1 21 29 15 . . . 14 10 4 18 18 45 33 Partial Spotted 165 | . . . . . 60 30 . . 45 30 . . . . . Lose Combat Pursuer 690 | . 30 15 30 45 15 45 . . 90 45 30 . 45 45 255 Influence Decreases 2887 | 10 352 267 151 665 385 60 45 . 105 103 59 65 58 149 413 Entered New Map 317 | . . 8 . 133 26 . 22 . . 23 29 25 4 21 26 Time Decay 1796 | 10 302 214 126 423 213 20 23 . 95 60 30 40 50 90 100 Lost Part 504 | . 50 45 25 109 10 40 . . 10 20 . . . 28 167 Lost Ally 140 | . . . . . 10 . . . . . . . . 10 120 Purge Threat 130 | . . . . . 126 . . . . . . . 4 . . Squads Dispatched 20 | . 2 . 2 . 4 2 . . 1 3 1 . 1 2 2 Investigation 8 | . 1 . 2 . 2 1 . . . 1 . . . . 1 Extermination 4 | . . . . . 1 . . . 1 . . . 1 . 1 Reinforcement 8 | . 1 . . . 1 1 . . . 2 1 . . 2 . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Res Tes Res Qua Acc Distress Signals 12 | . 1 2 . 4 1 1 . . 1 1 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 267 | . 21 15 17 32 22 24 . 10 11 15 3 1 13 19 64 Peak Tracking Total 20 | . 4 5 3 6 7 19 . 4 8 12 2 1 11 11 20 Tactical Retreats 22 | . 2 1 2 3 1 1 . 2 2 2 1 . 1 1 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Res Tes Res Qua Acc Traps Triggered 7 | . 1 . . . 2 1 . . 1 . . . 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 1 | . . . . . 1 . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Res Tes Res Qua Acc Machines Disabled 6 | . 1 . 1 . . . . . . . 1 . . 3 . Max in Single Turn 2 | . 1 . 1 . . . . . . . 1 . . 2 . Garrison Access 1 | . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Res Tes Res Qua Acc Machines Accessed 58 | . 4 1 2 4 9 1 12 5 2 5 . 1 2 7 3 Terminals 37 | . 4 1 1 4 6 1 5 . 1 4 . 1 2 5 2 Fabricators 1 | . . . . . 1 . . . . . . . . . . Repair Stations 3 | . . . . . 2 . . . . . . . . 1 . Recycling Units 6 | . . . . . . . 5 . . 1 . . . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 1 1 Total Hacks 210 | . 12 2 7 8 25 8 45 35 4 21 . 10 7 21 5 Successful 142 | . 4 1 4 3 20 6 36 35 2 9 . 6 5 11 . Failed 66 | . 8 1 3 4 5 2 9 . 1 12 . 4 2 10 5 Catastrophic 11 | . . 1 2 . . . 1 . . 2 . . . 1 4 Database Lockouts 2 | . . . . 1 . . . . 1 . . . . . . Manual 70 | . 5 1 6 5 8 7 4 . 2 12 . 5 3 8 4 Terminals 123 | . 12 2 6 8 17 8 12 . 2 20 . 10 7 15 4 Fabricators 4 | . . . . . 4 . . . . . . . . . . Repair Stations 8 | . . . . . 4 . . . . . . . . 4 . Recycling Units 10 | . . . . . . . 9 . . 1 . . . . . Scanalyzers 2 | . . . . . . . . . 2 . . . . . . Garrison Access 3 | . . . . . . . . . . . . . . 2 1 Terminal Hacks 119 | . 4 1 4 3 11 6 28 35 1 8 . 6 5 7 . Record 69 | . . . . . . . 24 34 . 3 . 2 1 5 . Robot Analysis 1 | . . . . . . . . . . 1 . . . . . Prototype ID Bank 8 | . 3 . . 1 2 1 . . . 1 . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . . Level Access Points 5 | . . . 1 . . . 1 . 1 . . 1 . 1 . Branch Access Points 8 | . . . 2 1 1 1 1 . . . . . 1 1 . Emergency Access Points 1 | . . . . . . . . . . 1 . . . . . Machine Index 3 | . . . . . 1 . 1 . . 1 . . . . . Terminal Index 4 | . . . . 1 . 1 . . . . . 1 1 . . Recycling Unit Index 1 | . . . . . . . . . . . . 1 . . . Alert Level 2 | . . . . . . 1 1 . . . . . . . . Unreport Threat 3 | . . . . . 2 . . . . . . . 1 . . Locate Traps 3 | . . 1 . . 1 1 . . . . . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . 1 . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . . . . . . Registered Prototypes 1 | . . . . . . . . . . . . . 1 . . Zone Layout 2 | . . . . . 1 . . . . . . 1 . . . Proto ID Catalog 1 | . . . . . . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . . . . . Network Status 1 | . . . . . 1 . . . . . . . . . . Build 1 | . . . . . 1 . . . . . . . . . . Repair Station Hacks 6 | . . . . . 4 . . . . . . . . 2 . Scan Component 3 | . . . . . 2 . . . . . . . . 1 . Repair 3 | . . . . . 2 . . . . . . . . 1 . Recycling Unit Hacks 8 | . . . . . . . 8 . . . . . . . . Report Inventory 5 | . . . . . . . 5 . . . . . . . . Retrieve Components 3 | . . . . . . . 3 . . . . . . . . Scanalyzer 1 | . . . . . . . . . 1 . . . . . . Retrieve Study 1 | . . . . . . . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . 1 . Unauthorized Hacks 5 | . . . . . 3 . . . . 1 . . . 1 . Terminals 2 | . . . . . 1 . . . . . . . . 1 . Assimilate 2 | . . . . . 1 . . . . . . . . 1 . Fabricators 2 | . . . . . 2 . . . . . . . . . . Report 1 | . . . . . 1 . . . . . . . . . . Fabnet 1 | . . . . . 1 . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . . Fedlink 1 | . . . . . . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 7 | . . . . 2 2 . . . . . . . . 2 1 Used 3 | . . . . 1 1 . . . . . . . . 1 . Hacking Detections 42 | . 4 1 1 3 9 1 6 . 1 4 . 1 2 6 3 Full Trace Events 4 | . . . 1 . 1 . 1 . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built 2 | . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 106 | . . . . . 106 . . . . . . . . . . Total Part Build Rating 12 | . . . . . 12 . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . 1 . . . . . . Parts Repaired 3 | . . . . . 2 . . . . . . . . 1 . Time 101 | . . . . . 66 . . . . . . . . 35 . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . . 5 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % 1 | . . . . . . . . . 1 . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Res Tes Res Qua Acc Total Allies 8 | . . . . . 1 . . . . . . . . 1 6 Largest Group 5 | . . . . . 1 . . . . . . . . 1 5 Highest-Rated Group 72 | . . . . . 26 . . . . . . . . 26 72 Highest-Rated Ally 26 | . . . . . 26 . . . . . . . . 26 15 Total Orders 1 | . . . . . 1 . . . . . . . . . . ROAM 1 | . . . . . 1 . . . . . . . . . . Ally Attacks 24 | . . . . . . . . . . . . . . . 24 Total Damage 244 | . . . . . . . . . . . . . . . 244 Kills 2 | . . . . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . 2 . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Res Tes Res Qua Acc Active Infowar (turns) 6122 | 7 832 580 730 1431 626 62 224 496 223 120 64 81 199 200 247 Optics 4881 | . . 178 730 1431 626 62 224 496 223 120 64 81 199 200 247 IFF 540 | . . . . . . . . . 101 120 64 81 174 . . Terrain 301 | . . . . 299 . . . . . . . . . . 2 Structural 1634 | . . 579 730 325 . . . . . . . . . . . Traps 357 | . . . . 357 . . . . . . . . . . . Seismic 2087 | 7 832 363 . . . . . . 118 120 64 78 199 200 106 Machine Analysis 746 | . . . . . . . 217 496 33 . . . . . . Robot Analysis Total 1 | . . . . . . . . . . 1 . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Res Tes Res Qua Acc Turns Passed 6297 | 164 832 580 730 1431 626 62 224 496 223 120 64 81 199 200 265 Spaces Moved 8328 | 89 411 278 393 1016 1126 165 678 1491 569 362 179 189 469 411 502 Core 139 | 29 . . . 3 . . . . . 7 . . . . 100 Treads 156 | 60 88 . . 8 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . Wheels 1748 | . 323 278 393 754 . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 6285 | . . . . 251 1126 165 678 1491 569 355 179 189 469 411 402 Fastest Speed 17 | 50 135 130 130 32 29 29 29 29 29 17 27 27 27 20 26 Average Speed 54 | 141 143 140 136 106 29 30 29 29 29 26 27 27 27 25 34 Slowest Speed 1550 | 200 175 195 175 1550 32 32 32 29 30 100 27 27 27 29 350 Overloaded Moves 98 | . . . . . . . . . . 57 . . . 39 2 Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 81 | . . . . . 9 6 6 . 7 3 1 . 30 5 14 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . 1 1 Exploration Rate (%) 36 | 5 44 23 85 48 22 51 94 86 15 11 6 22 14 39 14 Regions Visited 15 Branch Regions 6 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . . . Known Exits Taken 12 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . Scrap Searched 10 | . . . 1 . . . . 9 . . . . . . . Spaces Dug 58 | . . . . 4 17 . . . 7 5 2 9 8 3 3 Terrain Destroyed 135 | . 7 . 23 30 17 . . . 7 6 2 9 8 16 10 Melee 58 | . . . . 4 17 . . . 7 5 2 9 8 3 3 Projectile 3 | . . . 2 . . . . . . 1 . . . . . AOE 74 | . 7 . 21 26 . . . . . . . . . 13 7 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Fac Sto Rec Scr Fac Fac Res Tes Res Qua Acc Total 9486 | 109 555 393 525 1253 1327 165 695 1542 611 374 187 208 503 491 548 Wait 565 | . 51 32 73 96 125 3 15 33 10 4 2 4 53 45 19 Move 8167 | 88 410 277 392 1015 1109 153 665 1490 556 355 176 188 415 400 478 Hop 67 | . . . . . 8 5 6 . 6 3 1 . 23 5 10 Pick Up 82 | 6 27 13 6 14 4 . 2 2 5 1 . . . 2 . Fast Attach 62 | 5 2 1 1 5 8 . 3 2 5 . 4 4 1 13 8 Attach 49 | 2 5 7 2 17 2 1 1 . 2 1 . . 1 4 4 Detach 8 | . 1 . . . . . 1 . . . . . 1 4 1 Swap 36 | . 3 3 7 14 3 . 1 1 1 1 1 . . 1 . Drop 82 | . 3 8 7 26 10 . 1 3 4 1 . 3 1 7 8 Fire 195 | 8 52 52 30 38 . 1 . 9 . 3 . . . 1 1 Melee 130 | . . . 3 28 45 2 . 2 7 5 3 9 8 5 13 Ram 10 | . . . 4 . . . . . . . . . . . 6 Kick . | . . . . . . . . . . . . . . . . Crush 1 | . 1 . . . . . . . . . . . . . . Escape Stasis 32 | . . . . . 13 . . . 15 . . . . 4 . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 5 exits: *Fac / *Sto x2 / Low x2) -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 165 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 548 | -10/Materials | Discovered new exit (range 14) 765 | -10/Materials | Derelicts attacked the area 819 | -10/Materials | Lost 3 parts (1n2w) 997 | -10/Materials | Entered another Materials area 997 | -9/Materials | Evolved 2 slots: Utility x2 1321 | -9/Materials | Build established: Scavenger-Mutant 1553 | -9/Materials | Discovered new exit (range 18) 1577 | -9/Materials | Entered Mines 1622 | -9/Mines | Excavation squad dispatched 1622 | -9/Mines | A large section of the Mines collapsed 1622 | -9/Mines | Build established: Mutant 1788 | -9/Mines | Learned location of Storage (-7) 1873 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1994 | -9/Mines | Build established: Scavenger-Mutant 2003 | -9/Mines | Met a Derelict shopkeep closing up shop 2060 | -9/Mines | Learned Materials stockpile data 2060 | -9/Mines | Discovered new exit (range 17) 2242 | -9/Mines | Discovered new exit (range 7) 2288 | -9/Mines | Identified exit to Materials 2290 | -9/Mines | Core integrity fell below 50% 2307 | -9/Mines | Entered Materials 2307 | -8/Materials | Evolved 2 slots: Utility x2 2728 | -8/Materials | Lost 5 parts (1p1u3w) 2771 | -8/Materials | Lost 3 parts (2n1u) 3052 | -8/Materials | Build established: Mutant 3290 | -8/Materials | Discovered new exit (range 13) 3394 | -8/Materials | Identified exit to Factory 3529 | -8/Materials | Build established: Hacker-Mutant 3542 | -8/Materials | Central database locked down 3738 | -8/Materials | Entered Factory 3738 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3795 | -7/Factory | Identified exit to Storage 3795 | -7/Factory | Identified exit to Lower Caves 3932 | -7/Factory | Build established: Hacker-Sprinter 4058 | -7/Factory | Fabricated Linear Gravjet (x2) 4070 | -7/Factory | Repaired Greatsword 4210 | -7/Factory | Discovered new exit (range 12) 4214 | -7/Factory | Identified exit to Factory 4319 | -7/Factory | Repaired Greatsword 4364 | -7/Factory | Entered Storage 4412 | -7/Storage | Identified exit to Recycling 4425 | -7/Storage | Used back door to open Recycling access 4426 | -7/Storage | Entered Recycling 4434 | -7/Recycling | Lost 4 parts (1p1n1u1w) 4523 | -7/Recycling | Discovered new exit (range 20) 4528 | -7/Recycling | Identified exit to Factory 4638 | -7/Recycling | Scanned before Scraplab entrance 4642 | -7/Recycling | Entered Scraplab 4646 | -7/Recycling | Discovered new exit (range 2) 4646 | -7/Recycling | Identified exit to Scraptown 4650 | -7/Recycling | Entered Scraptown 4715 | -7/Scraptown | Visited Spacefarers 4731 | -7/Scraptown | Visited Bundlers 4850 | -7/Scraptown | Visited TADAMA 4863 | -7/Scraptown | Visited UFD Registry 4885 | -7/Scraptown | Discovered exit to Factory (range 7) 4918 | -7/Scraptown | Visited IN-MT5's Study 4931 | -7/Scraptown | Visited The Evicted 4937 | -7/Scraptown | Registered with UFD as "Cogtalker" 4951 | -7/Scraptown | Visited Curators Association 4967 | -7/Scraptown | Visited Science Guys 4982 | -7/Scraptown | Visited Derelict Rescue Squad 4985 | -7/Scraptown | Found DRS Beacon 5002 | -7/Scraptown | Met Optimus 5002 | -7/Scraptown | Accepted into 0bPrime 5050 | -7/Scraptown | Civil war broke out across Scraptown 5070 | -7/Scraptown | Visited Junk Repository 5146 | -7/Scraptown | Entered Factory 5146 | -5/Factory | Evolved 4 slots: Power x1, Utility x3 5163 | -5/Factory | Spotted B-75 Beast 5216 | -5/Factory | Central database locked down 5291 | -5/Factory | Identified exit to Factory 5369 | -5/Factory | Entered another Factory area 5369 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5422 | -4/Factory | Loaded intel: 8 recycling unit locations 5487 | -4/Factory | Discovered new exit (range 10) 5489 | -4/Factory | Identified exit to Research 5489 | -4/Factory | Entered Research 5489 | -3/Research | Evolved 2 slots: Utility x2 5542 | -3/Research | Discovered new exit (range 6) 5545 | -3/Research | Discovered new exit (range 10) 5545 | -3/Research | Identified exit to Testing 5553 | -3/Research | Entered Testing 5568 | -3/Testing | Identified exit to Research 5573 | -3/Testing | Found Prototype Processor 5573 | -3/Testing | Identified Exp. Signal Interpreter 5632 | -3/Testing | Spotted PH-NYOGAJL39B 5634 | -3/Testing | Entered Research 5634 | -2/Research | Evolved 2 slots: Utility x2 5672 | -2/Research | Found Prototype Device 5672 | -2/Research | Identified Exp. EM Shield 5739 | -2/Research | Identified exit to Quarantine 5823 | -2/Research | Spotted B-90 Cyclops 5828 | -2/Research | Spotted B-90 Cyclops 5833 | -2/Research | Entered Quarantine 5891 | -2/Quarantine | Found Prototype Device 5891 | -2/Quarantine | Identified Adv. Kinecellerator 5910 | -2/Quarantine | Found Alien Artifact 5910 | -2/Quarantine | Identified Core Reset Matrix 5910 | -2/Quarantine | Used Core Reset Matrix 5914 | -2/Quarantine | Detected hypermatrix surge 5914 | -2/Quarantine | Sensed 15 artifacts in vicinity 5927 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 5931 | -2/Quarantine | Scanned by Researcher 5938 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 5939 | -2/Quarantine | Warped through subspace 5988 | -2/Quarantine | Repaired Cld. VTOL Module 6005 | -2/Quarantine | Identified exit to Access 6033 | -2/Quarantine | Entered Access 6033 | -1/Access | Evolved 2 slots: Utility x2 6165 | -1/Access | Lost 7 parts (1p2n4u) 6239 | -1/Access | Core integrity fell below 50% 6242 | -1/Access | Warped through subspace 6251 | -1/Access | Emitted hypermatrix ping 6256 | -1/Access | Assembled emerged from beneath the floor 6289 | -1/Access | Core integrity fell below 20% 6298 | -1/Access | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 06276_ Penetrated by Slug. 06280_ Slammed into K-01 Serf. 06280_ Destabilizing: System interference. 06280_ Adv. Visual Processing Unit temporarily disabled. 06280_ Imp. Melee Analysis Suite temporarily disabled. 06280_ Adv. Visual Processing Unit temporarily disabled. 06281_ Slammed into K-01 Serf. 06287_ Slammed into G-73 Enforcer. 06288_ U-05 Engineer builds a Wall. 06292_ G-73 Enforcer suffers critical hit (Burn). 06293_ Imp. Melee Analysis Suite destroyed. 06293_ Critical hit (Burn: +37). 06297_ Slammed into B-74 Champion. 06297_ Adv. Visual Processing Unit broken. 06297_ Destabilizing: Short circuit. 06298_ Slammed into B-74 Champion. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????###########???????????????????????????????? | | ???????# #???????????????????????????????? | | ???????# ! #???????????????????????????????? | | ???????# #???????????????????????????????? | | ???????# #???????????????????????????????? | | ???????# =#???????????????????????????????? | | ???????# * #???????????????????????????????? | | #??????# #???????????????????????????????? | | ##?????# #???????????????????????#???????? | | ############+########################### #######?? | | g p t @ A m | | g g gg bg g ? | | #######+##########+##+#####lg g ""###?????????? | | # # #?# g ""#???????????? | | ### # #?# ""#???????????? | | #?# "" # #?# T#???????????? | | ### "" # #?# ""#???????????? | | # T" # """""" ### ""#???????????? | | # "" # """""" ##" ""#???????????? | | # "" # """""" ##""""""""""""???????????? | | # # """""" #????????????????????????? | | # # """""" #????????????????????????? | | #####+#### ?? #????????????????????????? | | #???# #??# ??????? #????????????????????????? | | #???# #??# ??????? #????????????????????????? | | #???# #???????????#####????????????????????????? | | #???# #?##############?????????????????????????? | | #???# #?# #?????????????????????????? | | #???# #?# #?????????????????????????? | | ####### #?# #?????????????????????????? | | #?# #?????????????????????????? | | #?# #?????????????????????????? | | ### #?????????????????????????? | | # #?????????????????????????? | | # = #?????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 26 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 64 Melee Accuracy 24 Launcher Accuracy 20 Core Analysis 9 Recoil Reduction 2 Salvage Targeting 3 Offensive Hacking 50 Defensive Hacking 24 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Linear Gravjet | x2 | -7/Factory | Preloaded Repaired ---------- Greatsword | 33% | -7/Factory Greatsword | 57% | -7/Factory Cld. VTOL Module | 1% | -2/Quarantine Studied --------- None Alien Tech Used ----------------- Core Reset Matrix High-powered Transdimensional Reconstructor Achievements -------------- Alien Roots Civilization 2243 Link The Feds Origins Prolific Hacker Uncivil War You May Approach The Wall Challenges ------------ None Game ------ Seed SegregatorMolecularDeck Manual? 0 Play Time 02:07:27 Cumulative 58.5 hours Start 2025.11.03 @ 21:23:19 End 2025.11.05 @ 19:25:43 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 45 Achievement% 29 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9717703c-4173-43f1-b099-6f413a1e1ec7