Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.01 @ 22:57:59

Player: Mr Goldstein

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (6)        1200
Robots Destroyed (11)      55
Value Destroyed (113)      113
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1868

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     181/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Mines

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (3) ---
            (None)
>       --- UTILITY (3) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Small Storage Unit
        Grenade Launcher
        Rocket Launcher
        Rocket Launcher

 Peak State 
------------
>       --- POWER ------------
            (None)
>       --- PROPULSION -------
            (None)
>       --- UTILITY ----------
            (None)
>       --- WEAPON -----------
        Rocket Launcher
>       --- INVENTORY --------
  Small Storage Unit
        Grenade Launcher
        Rocket Launcher
[Rating: 2]

 Favorites 
-----------
Power                      None
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    None
Weapon                     Rocket Launcher
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min 
Slots Evolved              2    | .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  1    | .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             4    | .   2   .   .   1   .   1   
  Power                    .    | .   .   .   .   .   .   .   
    Engine                 .    | .   .   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   1   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   1   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   3    | .   1   .   .   1   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               3    | .   1   .   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 1    | .   1   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   1   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   1   .   .   .   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     1    | .   6   .   .   .   .   .   
Naked Turns                431  | .   51  32  63  139 64  82  
Heaviest Build             .    | .   .   .   .   .   .   .   
  Greatest Support         4    | 3   4   3   3   3   3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   
  Most Carried             4    | 1   2   3   4   4   4   4   
  Average Carried          3    | .   1   2   3   3   4   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   
  Final Carried            4    | 1   2   3   4   4   4   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines

 Resources                      | -11 -10 -10 -9  -9  -9  -8  
-----------                Run  | Jun Mat Min Mat Min Exi Min 
Matter Collected           201  | 200 .   .   .   .   .   1   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            44   | .   27  .   .   2   .   15  
  Parts                    15   | .   5   .   .   2   .   8   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min 
Combat Hostiles Destroyed  9    | .   3   .   .   3   .   3   
  AOE                      9    | .   3   .   .   3   .   3   
Classes Destroyed          3    | .   2   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  9    | .   3   .   .   3   .   3   
Best Kill Streak           4    | .   4   .   .   3   .   4   
  Combat Bots Only         3    | .   3   .   .   3   .   3   
Max Kills in Single Turn   3    | .   2   .   .   1   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   2   .   .   1   .   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Jun Mat Min Mat Min Exi Min 
Damage Taken               668  | .   199 25  88  75  .   281 
  Core                     606  | .   172 25  88  75  .   246 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         60   | 100 .   21  .   .   .   .   
Volleys Fired              9    | .   2   .   .   4   .   3   
  Largest                  1    | .   1   .   .   1   .   1   
  Hottest                  33   | .   30  .   .   33  .   33  
Shots Fired                9    | .   2   .   .   4   .   3   
  Gun                      .    | .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 9    | .   2   .   .   4   .   3   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                9    | .   2   .   .   4   .   3   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         2    | .   .   .   .   2   .   .   
  Robot Miss Streak        1    | .   .   .   .   1   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   
Shots Hit Robots           2    | .   .   .   .   2   .   .   
  Core Hits                13   | .   4   .   .   4   .   5   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         .    | .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           759  | .   243 .   .   302 .   214 
  Guns                     .    | .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               731  | .   226 .   .   302 .   203 
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  28   | .   17  .   .   .   .   11  
  Kinetic                  .    | .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                731  | .   226 .   .   302 .   203 
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         1    | .   .   .   .   .   .   1   
  Average Corruption       1    | .   .   .   .   .   .   1   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
  Effects                  1    | .   .   .   .   .   .   1   
    Message Errors         1    | .   .   .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            20   | .   7   .   .   8   .   5   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               20   | .   7   .   .   8   .   5   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      42   | .   8   .   .   .   .   34  
  Shots                    1    | .   .   .   .   .   .   1   
  Rammed                   4    | .   1   .   .   .   .   3   
Targets Rammed             4    | .   1   .   .   .   .   3   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        5    | .   5   .   .   .   .   4   
  Average Temperature      4    | .   5   .   .   .   .   4   
  Received Heat Transfer   216  | .   93  15  27  .   .   81  
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min 
Peak Influence             175  | .   157 61  89  148 .   175 
  Initial                  61   | .   .   61  29  34  .   .   
  Average                  83   | .   81  61  47  142 .   30  
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 .   100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   .   .   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min 
Distress Signals           4    | .   1   .   2   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              40   | .   12  4   11  3   .   10  
  Peak Tracking Total      11   | .   6   4   11  3   .   9   
  Tactical Retreats        6    | .   1   1   1   .   .   3   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  
----------                 Run  | Jun Mat Min Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min 
Machines Accessed          6    | .   2   .   2   1   1   .   
  Terminals                3    | .   1   .   2   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                10   | .   2   .   6   1   1   .   
  Successful               4    | .   2   .   .   1   1   .   
  Failed                   6    | .   .   .   6   .   .   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   8    | .   2   .   6   .   .   .   
  Terminals                7    | .   1   .   6   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             3    | .   1   .   .   1   1   .   
  Record                   1    | .   .   .   .   .   1   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   .   .   2   .   .   .   
  Full Trace Events        2    | .   .   .   2   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  
------------               Run  | Jun Mat Min Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  
--------                   Run  | Jun Mat Min Mat Min Exi Min 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -9  -8  
-------------              Run  | Jun Mat Min Mat Min Exi Min 
Turns Passed               483  | 13  75  32  63  148 64  88  
Spaces Moved               909  | 23  143 62  123 277 127 154 
  Core                     862  | 23  96  62  123 277 127 154 
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   47   | .   47  .   .   .   .   .   
  Fastest Speed            40   | 50  40  50  50  50  50  50  
  Average Speed            49   | 50  46  50  50  50  50  50  
  Slowest Speed            50   | 50  50  50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       34   | 3   40  31  24  40  48  57  
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     3    | .   1   .   .   1   1   .   
  Known Exits Taken        1    | .   1   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   .   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 28   | .   .   .   .   11  .   17  
Terrain Destroyed          75   | .   11  .   .   38  .   26  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      75   | .   11  .   .   38  .   26  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Min Exi Min 
Total                      927  | 23  149 62  123 282 126 162 
  Wait                     .    | .   .   .   .   .   .   .   
  Move                     904  | 22  143 61  122 276 126 154 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  4    | 1   1   1   1   .   .   .   
  Fast Attach              1    | .   1   .   .   .   .   .   
  Attach                   3    | .   1   .   .   1   .   1   
  Detach                   3    | .   1   .   .   1   .   1   
  Swap                     .    | .   .   .   .   .   .   .   
  Drop                     .    | .   .   .   .   .   .   .   
  Fire                     9    | .   2   .   .   4   .   3   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      3    | .   .   .   .   .   .   3   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines
-9/Materials
-9/Mines (discovered 2 exits: [*Mat] / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines

 History 
---------
 Turn | Location      | Event
    7 | -11/Junkyard  | Discovered new exit (range 15)
   14 | -11/Junkyard  | Entered Materials
   43 | -10/Materials | Discovered new exit (range 5)
   62 | -10/Materials | Identified exit to Mines
   72 | -10/Materials | Discovered new exit (range 8)
   88 | -10/Materials | Core integrity fell below 50%
   89 | -10/Materials | Entered Mines
  105 | -10/Mines     | Discovered new exit (range 16)
  115 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  121 | -10/Mines     | Entered Materials
  121 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  179 | -9/Materials  | Discovered new exit (range 11)
  184 | -9/Materials  | Entered Mines
  229 | -9/Mines      | Met a Derelict who couldn't figure out how to use a Trap Extractor
  237 | -9/Mines      | Learned Materials trap positions
  238 | -9/Mines      | Learned location of Storage (-7)
  253 | -9/Mines      | Discovered new exit (range 8)
  313 | -9/Mines      | Build established: Mutant
  323 | -9/Mines      | Assembled infested the area
  330 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  330 | -9/Mines      | Discovered new exit (range 5)
  332 | -9/Mines      | Entered Exiles
  340 | -9/Exiles     | Discovered new exit (range 15)
  345 | -9/Exiles     | Met 8R-AWN
  353 | -9/Exiles     | Met EX-HEX
  372 | -9/Exiles     | Met EX-DEC
  376 | -9/Exiles     | Learned location of Zion (-7)
  390 | -9/Exiles     | Discovered new exit (range 14)
  396 | -9/Exiles     | Entered Mines
  425 | -8/Mines      | Core integrity fell below 50%
  457 | -8/Mines      | Core integrity fell below 20%
  484 | -8/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
World map updated: -7/Zion.
00390_ EXIT=FOUND
LOCATION=UNKNOWN
GOAL=ESCAPE
00423_ Critical hit (Burn: +37).
00424_ Slammed into T-07 Excavator.
00454_ Slammed into L-31 Rogue.
00458_ Slammed into R-06 Scavenger.
00458_ Destabilizing: System corrupted (+1).
00463_ T-07 Excavator is excavating. <x2>
00470_ :WJU3>QQPMMF&BRIYML5DLWPEPRS
00472_ S-10 Pest destroyed. <x2>
00473_ Destroyed Flight Unit.
00474_ The unstable cave ceiling collapses.
00475_ Destroyed Flight Unit.
00475_ S-10 Pest destroyed.
00478_ U-05 Engineer builds a Wall.
00478_ U-05 Engineer lays Concrete. <x2>
00480_ Acquired 1 matter.
00480_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
| ????????????????????  #???##   #### #????          |
| ????????????????????###???#     ##  ##???          |
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| ????????????????????????#    #?#######???          |
| ????????????????????????# ####???????????          |
| ??????????????????##????# #??????????????          |
| ???????????    ####   ### ####???????????          |
| ??????????????#              #???????????          |
| ??????????????#              #???????????          |
| ??????????????#       ###### #???????????          |
| ??????????????##     ??????# #???????????          |
| ???????????????#####???????# #???????????          |
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| ?????????????????????#     # #???????????          |
| ???????????????????????    # ####????????          |
| ????????????????????????#  #uu# ##???????          |
| ????????????????????????#@ gg    #???????          |
| ????????????????????????#   *    #???????          |
| ????????????????????????#  =%    #???????          |
| ????????????????????????# l =  ###???????          |
| ???????????????????????##        #???????          |
| ??????????????????????##      *% #???????          |
| ?????????????????????##      $ = #???????          |
| ????????????????????##      ######???????          |
| ????????????????????#        #???????????          |
| ??????????????????###       ##???????????          |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                62

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              EncryptedFissionThruster
  Manual?         0
Play Time         00:05:06
  Cumulative      266.2 hours
  Start           2023.06.01 @ 22:53:44
  End             2023.06.01 @ 22:57:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          784
  Rogue           784
  Adventurer      0
  Explorer        0
Win Type          -
  Total           15
  Types           8/0/5/2/0/0/0/0/0
Lore%             88
Gallery%          86
Achievement%      77
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          75x55
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ae3849d7-1f82-4262-96c5-bf027f01316b