Cogmind - Beta 11 X2 --- EXPLORER MODE // 2021.03.21 @ 14:53:49 Player: Krytoss Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (107) 535 Value Destroyed (3291) 3291 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (-85) -85 TOTAL SCORE: 6341 Bonus ------- Follower Combat Kills 35 Friendly Fire -120 Cogmind --------- Core Integrity 638/700 Matter 290/300 Energy 289/290 System Corruption 0% Temperature Cool (0) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Cooling System Disposable Heat Sink Large Storage Unit Improved Sensor Array Advanced Targeting Computer Layered Light Armor Plating > --- WEAPON (4) ------- Shock Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Cannon > --- INVENTORY (15) --- Cooled Ion Engine Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Advanced Visual Processing Unit Target Analyzer Improved ECM Suite Layered Light Armor Plating Layered Light Armor Plating System Shield Advanced Beam Rifle Advanced Beam Cannon Improved Assault Rifle Gauss Rifle Katana Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Cooling System Disposable Heat Sink Large Storage Unit Improved Sensor Array Advanced Targeting Computer Layered Light Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Cannon > --- INVENTORY -------- Cooled Ion Engine Improved Titanium Leg Improved Titanium Leg Improved Heat Sink Advanced Visual Processing Unit Improved ECM Suite Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating System Shield Advanced Beam Rifle Advanced Beam Cannon Improved Assault Rifle Gauss Rifle Katana [Rating: 51] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Slashing Weapon Katana Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 4 | . . 2 1 1 Weapon 2 | . 1 . . 1 Parts Attached 58 | . 13 20 17 8 Power 7 | . 2 3 1 1 Engine 3 | . . 1 1 1 Core 4 | . 2 2 . . Reactor . | . . . . . Propulsion 11 | . 2 5 4 . Treads 8 | . 2 5 1 . Leg 3 | . . . 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 17 | . 3 7 4 3 Device 10 | . 2 6 1 1 Storage 1 | . 1 . . . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 5 | . . 1 3 1 Artifact . | . . . . . Weapon 23 | . 6 5 8 4 Energy Gun 10 | . 3 1 3 3 Energy Cannon 4 | . . 2 1 1 Ballistic Gun 8 | . 3 2 3 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . 1 . . . Parts Lost 1 | . . . 1 . Power 1 | . . . 1 . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . . . 1 . Average Slot Usage (%) 99 | . 99 99 99 99 Engine 4 | . 3 . 7 7 Core 5 | . 8 9 . . Treads 13 | . 25 20 7 . Leg 9 | . . . 17 21 Device 22 | . 10 29 25 20 Storage 9 | . 12 10 8 7 Processor 1 | . . . . 7 Protection 4 | . 1 . 8 7 Energy Gun 17 | . 28 11 12 20 Energy Cannon 4 | . . 8 3 3 Ballistic Gun 7 | . 8 10 7 3 Naked Turns . | . . . . . Heaviest Build 49 | 20 35 42 48 49 Greatest Support 63 | 20 40 43 63 60 Greatest Overweight (x) 2 | . . 1 2 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | . 15 15 15 15 Average Capacity 14 | . 13 15 15 15 Most Carried 15 | . 15 15 15 15 Average Carried 14 | . 12 14 14 14 Final Capacity 15 | 10 15 15 15 15 Final Carried 15 | 7 15 15 15 15 Class Distribution -------------------- 40% | Hacker-Gunner 30% | Hacker-Skirmisher 27% | Hacker-Tank Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Tank | -8/Materials Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1293 | 200 134 397 426 136 Remotely . | . . . . . Salvage Created 4658 | . 423 1728 1465 1042 Parts 252 | . 19 105 89 39 Haulers Intercepted 10 | . 1 5 4 . Recyclers Shooed 2 | . . . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 74 | . 8 26 23 17 Guns 53 | . 8 12 19 14 Cannons 17 | . . 14 3 . Classes Destroyed 13 | . 6 4 2 1 Worker 4 | . 1 2 1 . Builder 1 | . . . 1 . Hauler 10 | . 1 5 4 . Recycler 6 | . 1 3 . 2 Operator 3 | . . 1 2 . Watcher 8 | . 2 4 2 . Swarmer 11 | . 4 2 2 3 Grunt 36 | . 4 14 12 6 Brawler 1 | . . 1 . . Duelist 3 | . . 2 . 1 Sentry 19 | . . 7 8 4 Hunter 2 | . . . 1 1 Programmer 3 | . . . . 3 Best Kill Streak 10 | . 3 10 3 4 Combat Bots Only 10 | . 3 10 3 4 Max Kills in Single Turn 2 | . 2 2 2 2 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 1900 | . 138 399 762 601 Core 167 | . 19 47 39 62 Absorbed by Shields . | . . . . . Core Remaining (%) 93 | 100 92 88 92 . Volleys Fired 188 | . 20 55 73 40 Largest 4 | . 3 3 3 4 Hottest 251 | . 150 147 159 251 Shots Fired 599 | . 58 163 218 160 Gun 480 | . 58 111 169 142 Cannon 119 | . . 52 49 18 Launcher . | . . . . . Special . | . . . . . Kinetic 152 | . 3 55 72 22 Thermal 447 | . 55 108 146 138 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 40 | . 25 40 31 36 Robot Miss Streak 3 | . 1 3 2 3 Penetration Max 1 | . . . 1 . Secondary Targets 3 | . 1 . 1 1 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 432 | . 40 107 162 123 Core Hits 156 | . 20 46 53 37 Critical Hits 13 | . . 4 6 3 Critical Kills 4 | . . 3 1 . Critical Parts Destroyed 8 | . . 1 4 3 Melee Attacks 2 | . . . 2 . Impact . | . . . . . Slashing 2 | . . . 2 . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 7835 | . 477 1928 3214 2216 Guns 6155 | . 475 1169 2455 2056 Cannons 1678 | . . 759 759 160 Explosions . | . . . . . Melee . | . . . . . Ramming 2 | . 2 . . . Kinetic 1401 | . . 330 920 151 Thermal 6432 | . 475 1598 2294 2065 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . 1 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Effects 2 | . . . 2 . Message Errors 1 | . . . 1 . Data Loss (minor) 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 19 | . . 12 7 . Projectiles 19 | . . 12 7 . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 350 | . 350 236 199 199 Average Temperature 75 | . 125 56 50 97 Received Heat Transfer 1032 | . 96 192 513 231 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 4 | . . . 1 3 Combat Hostiles 4 | . . . 1 3 Parts Melted 29 | . 3 2 7 17 Heat Transferred 12469 | . 1406 3182 4255 3626 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 348 | . 222 348 325 268 Initial 81 | . . 6 81 16 Average 80 | . 28 84 133 64 Maximum Alert Level 1 | . 1 1 1 1 Low Security (%) 85 | . 96 88 65 94 Level 1 14 | . 3 11 34 5 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . . 2 3 5 Investigation 4 | . . 1 1 2 Extermination 3 | . . . . 3 Reinforcement 3 | . . 1 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 8 | . . 5 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 106 | . 14 35 36 21 Peak Tracking Total 11 | . 5 11 5 6 Tactical Retreats 2 | . . . . 2 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 8 | . . 5 1 2 Max in Single Turn 2 | . . 2 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 30 | . 8 8 8 6 Terminals 22 | . 6 7 6 3 Fabricators 1 | . . . . 1 Repair Stations 4 | . 1 1 1 1 Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . . 1 1 Garrison Access . | . . . . . Total Hacks 132 | . 30 54 23 25 Successful 88 | . 18 35 18 17 Failed 44 | . 12 19 5 8 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 62 | . 16 31 6 9 Terminals 105 | . 25 50 15 15 Fabricators 1 | . . . . 1 Repair Stations 14 | . 3 4 3 4 Recycling Units 2 | . 2 . . . Scanalyzers 10 | . . . 5 5 Garrison Access . | . . . . . Terminal Hacks 56 | . 14 27 9 6 Part Schematic 2 | . 2 . . . Robot Schematic 1 | . . . . 1 Prototype ID Bank 21 | . 6 10 4 1 Level Access Points 2 | . . 1 1 . Emergency Access Points 1 | . . . . 1 Alert Level 3 | . . 2 1 . Unreport Threat 2 | . . 2 . . Locate Traps 7 | . 3 1 2 1 Dispatch Records 1 | . . 1 . . Security Status 5 | . 1 3 1 . Patrol Status 3 | . . 2 . 1 Transport Status 1 | . . 1 . . Reinforcement Status 1 | . . 1 . . Hauler Manifests 6 | . 2 3 . 1 Fabricator Hacks 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 11 | . 2 4 1 4 Scan Component 6 | . 1 2 1 2 Repair 5 | . 1 2 . 2 Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 5 | . . . 3 2 Insert Component 3 | . . . 2 1 Analyze 2 | . . . 1 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 13 | . . 4 5 4 Terminals 13 | . . 4 5 4 Botnet 12 | . . 4 5 3 Operators 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 1 1 . Used . | . . . . . Hacking Detections 29 | . 8 7 8 6 Full Trace Events 5 | . 1 1 1 2 Feedback Events 1 | . . . 1 . Corruption 1 | . . . 1 . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . . . . 1 Robots Built 3 | . . . . 3 Matter 219 | . . . . 219 Time 116 | . . . . 116 Total Robot Build Rating 9 | . . . . 9 Part Schematics Acquired 3 | . 2 . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 5 | . 1 2 . 2 Time 154 | . 19 89 . 46 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed 3 | . . . 2 1 Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 3 | . . . . 3 Largest Group 3 | . . . . 3 Highest-Rated Group 48 | . . . . 48 Highest-Rated Ally 16 | . . . . 16 Total Orders . | . . . . . Ally Attacks 22 | . . . . 22 Total Damage 216 | . . . . 216 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 6308 | . 1319 1993 1554 1442 Spaces Moved 3325 | 1 705 969 850 800 Core . | . . . . . Treads 1844 | . 705 969 170 . Legs 1481 | 1 . . 680 800 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 120 | 120 160 160 130 130 Average Speed 146 | 120 160 160 136 130 Slowest Speed 290 | 120 160 260 290 130 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 48 | 1 97 75 57 14 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug 2 | . . . 2 . Terrain Destroyed 3 | . . . 3 . Melee 2 | . . . 2 . Projectile 1 | . . . 1 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 4357 | . 857 1307 1087 1106 Wait 649 | . 83 219 104 243 Move 3321 | . 704 968 849 800 Hop . | . . . . . Pick Up 62 | . 19 18 18 7 Fast Attach 14 | . 2 4 5 3 Attach 9 | . 2 2 3 2 Detach 2 | . 2 . . . Swap 35 | . 9 14 9 3 Drop 74 | . 15 27 24 8 Fire 188 | . 20 55 73 40 Melee 2 | . . . 2 . Ram . | . . . . . Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Weapon x1 477 | -10/Materials | Identified exit to Materials 477 | -10/Materials | Discovered exit to Materials (range 7) 611 | -10/Materials | Identified exit to Mines 611 | -10/Materials | Discovered exit to Mines (range 12) 650 | -10/Materials | Build established: Hacker-Gunner 820 | -10/Materials | Discovered exit to Materials (range 16) 1126 | -10/Materials | Discovered exit to Materials (range 3) 1250 | -10/Materials | Repaired Lgt. Nuclear Core 1320 | -10/Materials | Entered another Materials area 1320 | -9/Materials | Evolved 2 slots: Utility x2 1322 | -9/Materials | Identified exit to Storage 1322 | -9/Materials | Discovered exit to Storage (range 9) 1470 | -9/Materials | Identified exit to Mines 1470 | -9/Materials | Discovered exit to Mines (range 16) 1611 | -9/Materials | Build established: Hacker-Skirmisher 1732 | -9/Materials | Destroyed 10 combat bots 1821 | -9/Materials | Repaired Adv. Beam Cannon 1860 | -9/Materials | Repaired Lgt. Nuclear Core 1944 | -9/Materials | Discovered exit to Storage (range 10) 2334 | -9/Materials | Identified exit to Materials 2334 | -9/Materials | Discovered exit to Materials (range 10) 2679 | -9/Materials | Discovered exit to Mines (range 14) 3313 | -9/Materials | Entered another Materials area 3313 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3614 | -8/Materials | Build established: Hacker-Tank 4186 | -8/Materials | Identified exit to Factory 4186 | -8/Materials | Discovered exit to Factory (range 16) 4445 | -8/Materials | Discovered exit to Factory (range 3) 4867 | -8/Materials | Entered Factory 4867 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5167 | -7/Factory | Build established: Hacker-Gunner 5294 | -7/Factory | Fabricated G-47 Trooper? 5532 | -7/Factory | Identified exit to Lower Caves 5532 | -7/Factory | Discovered exit to Lower Caves (range 5) 6098 | -7/Factory | Repaired Disposable Heat Sink 6129 | -7/Factory | Repaired Adv. Beam Rifle 6309 | -7/Factory | Self-destructed Last Messages --------------- 06129_ Acquired Adv. Beam Rifle. 06156_ G-47 Trooper destroyed. 06175_ G-47 Trooper suffers critical hit. 06175_ Destroyed Particle Gun. 06177_ R-06 Scavenger collects Aluminum Leg. 06189_ G-47 Trooper overheating. 06190_ G-47 Trooper heat short circuits Particle Gun. 06190_ G-47 Trooper critical meltdown. 06227_ Imp. Heat Sink melted. 06227_ Y-54 Guardian destroyed. 06238_ Acquired 20 matter. 06250_ Manufacturing Mainframe disabled. 06254_ Target Analyzer melted. 06254_ Imp. Heat Sink melted. 06254_ Gravmag System melted. 06254_ P-60 Hacker destroyed. 06256_ R-06 Scavenger collects Lgt. Treads. 06289_ Dropped Adv. Beam Rifle. 06289_ Acquired Unknown Energy Gun. 06289_ Identified Shock Rifle. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ?????????????????????????????????? | | ???????? ????????????????????????????????? | | ??????? ???????????????????????????? ?? | | ???????? ?????????????????????????? ?? | | ????????? ??????????????????????? ?? | | ?????????? ????????????????????? ?? | | ??????????#? #???????????????????# ?? | | ??????????# #???????????????????# ?? | | ??????????# #???????########????# ?? | | ??????????# ? #?####### #????# #? | | ??????????# #?# + #????# ## | | ??????????# ?### ##@ #????# | | ??????????# ? ##! ! #????# ? | | ??????????# ## #????# | | ??????????# #### ## #????# | | ??????????# #??# #####+######## | | ??????????# #??# | | ??????????# [#??#### | | ??????????####### #?????# """" """ """" """"% | | ????????????????#!#?????# """" """ """" """" % | | ????????????????#%#?????# """" """ """" """% | | ???????????######/####### | | ???????????# """" + ! | | ???????????# """ ####/################ | | ???????????# """ # ? #?????????# | | ???????????# """" #""" """"%#?????????######### | | ???????????# #"R """" #?????????????????? | | ???????????# #""" """" #?????????????????? | | ???????????# !# "" """" #?????????????????? | | ???????????# [[=# ="""" #?????????????????# | | ???????????########%## *%"""" #######???????????# | | ??????????????????#### [! + +????# | | ?????????????????????#################???????????# | | ????????????????????????????????????????????????## | | ???????????????????????????????????????????###+## | | ???????????????????????????????????????+ %% | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Adv. Beam Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ Y-54 Guardian | -7/Factory | Hacked Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ProcessingDecoyBox Manual? 0 Play Time 01:26:47 Cumulative 146.8 hours Start 2021.03.19 @ 13:46:34 End 2021.03.21 @ 14:53:49 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 75 Rogue 68 Adventurer 0 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 52 Gallery% 60 Achievement% 45 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ac70a1c-6cd4-4ad4-8adb-803aee224b14