Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.02 @ 13:21:04

Player: Gabe+Kate4EVR

Result: Destroyed by KO-9R5(R) with Subdweller Machine Gun

 Performance 
-------------
Evolutions (0)             0
Regions Visited (3)        600
Robots Destroyed (14)      70
Value Destroyed (304)      304
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 994

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     250/300
Energy                     250/250
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (260) Ox2
Location                   -10/Subcaves

 Parts 
-------
>          --- POWER (1) --------
           Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
>          --- UTILITY (2) ------
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
           Ion Engine
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
  Improved Heat Sink
     Large Storage Unit
  Improved Terrain Scanner
     Small Laser
     Small Laser
     Light Assault Rifle
           Mining Laser
           Stasis Trap (100%)
           Stasis Trap (100%)

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Sensor Array
>              --- WEAPON -----------
               Beamcaster
         Light Assault Rifle
>              --- INVENTORY --------
               Ion Engine
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
               Aluminum Leg
      Improved Heat Sink
         Large Storage Unit
      Improved Terrain Scanner
         Small Laser
         Small Laser
               Grenade Launcher
               Mining Laser
               Stasis Trap
               Stasis Trap
               Stasis Trap
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Seismic Detector
  Storage                  Large Storage Unit
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Slots Evolved              .    | .   .   .   .   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             22   | 6   7   4   5   
  Power                    3    | 2   .   1   .   
    Engine                 3    | 2   .   1   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 3   3   2   .   
    Treads                 1    | 1   .   .   .   
    Leg                    7    | 2   3   2   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  3    | .   2   1   .   
    Device                 2    | .   1   1   .   
    Storage                1    | .   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 1   2   .   5   
    Energy Gun             5    | 1   2   .   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          1    | .   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   .   1   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 5    | .   1   .   4   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   3    | .   1   .   2   
  Highest Loss Streak      4    | .   1   .   4   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   83  100 98  
  Engine                   14   | .   14  14  14  
  Leg                      27   | .   28  28  27  
  Device                   13   | .   10  14  13  
  Storage                  13   | .   13  14  14  
  Energy Gun               23   | .   15  28  17  
Peak Build Rating          20   | 4   8   16  20  
  Average Rating           10   | 3   6   11  16  
  On Entrance              7    | .   4   8   16  
Naked Turns                .    | .   .   .   .   
Heaviest Build             32   | 7   28  28  32  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  1    | .   1   1   1   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 15   | 5   15  15  15  
  Average Capacity         14   | 5   14  15  15  
  Most Carried             15   | 2   9   15  15  
  Average Carried          10   | 1   5   12  14  
  Final Capacity           15   | 5   15  15  15  
  Final Carried            14   | 2   8   14  14  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 -10 
-----------                Run  | Yrd Mat Min Sub 
Matter Collected           315  | 195 70  50  .   
  Remotely                 .    | .   .   .   .   
Salvage Created            463  | .   264 153 46  
  Parts                    29   | .   18  9   2   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Combat Hostiles Destroyed  13   | .   6   6   1   
  Melee                    1    | .   1   .   .   
  Guns                     12   | .   5   6   1   
Classes Destroyed          6    | .   4   1   1   
  Builder                  1    | .   1   .   .   
  Recycler                 1    | .   1   .   .   
  Swarmer                  6    | .   3   3   .   
  Grunt                    5    | .   3   2   .   
  Subdweller               1    | .   .   .   1   
  Assembled                1    | .   .   1   .   
Best Kill Streak           3    | .   3   3   1   
  Combat Bots Only         3    | .   2   3   1   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    1    | .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Hostile Shots Fired        90   | .   43  20  27  
  Missed                   20   | .   10  8   2   
Damage Taken               1012 | .   336 118 558 
  Core                     257  | .   90  31  136 
  Absorbed by Shields      .    | .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   
Volleys Fired              66   | .   34  13  19  
  Largest                  2    | .   2   2   2   
  Hottest                  160  | .   80  80  160 
Shots Fired                123  | .   60  26  37  
  Gun                      117  | .   60  26  31  
  Cannon                   .    | .   .   .   .   
  Launcher                 1    | .   .   .   1   
  Special                  5    | .   .   .   5   
  Kinetic                  10   | .   .   .   10  
  Thermal                  104  | .   52  26  26  
  Explosive                1    | .   .   .   1   
  Electromagnetic          8    | .   8   .   .   
  Robot Hit Streak         12   | .   12  5   3   
  Robot Miss Streak        2    | .   2   2   1   
  Penetration Max          .    | .   .   .   .   
  Secondary Targets        .    | .   .   .   .   
Shots Hit Robots           58   | .   36  15  7   
  Core Hits                32   | .   19  9   4   
  Critical Kills           .    | .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   
  Critical Strikes         1    | .   .   .   1   
    Burn                   1    | .   .   .   1   
Melee Attacks              .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   
Damage Inflicted           951  | .   472 160 319 
  Guns                     690  | .   419 160 111 
  Cannons                  .    | .   .   .   .   
  Explosions               235  | .   27  .   208 
  Melee                    .    | .   .   .   .   
  Ramming                  26   | .   26  .   .   
  Kinetic                  34   | .   .   .   34  
  Thermal                  637  | .   400 160 77  
  Explosive                208  | .   .   .   208 
  Electromagnetic          46   | .   46  .   .   
  Impact                   .    | .   .   .   .   
  Slashing                 .    | .   .   .   .   
  Piercing                 .    | .   .   .   .   
Highest Corruption         .    | .   .   .   .   
  Average Corruption       .    | .   .   .   .   
  Corruption Purged        .    | .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   
Overload Shots             .    | .   .   .   .   
Overflow Damage            13   | .   13  .   .   
  Projectiles              .    | .   .   .   .   
  Explosions               13   | .   13  .   .   
  Melee                    .    | .   .   .   .   
Knockbacks                 .    | .   .   .   .   
  Impact                   .    | .   .   .   .   
  Kinetic                  .    | .   .   .   .   
  Secondary                .    | .   .   .   .   
Self-Inflicted Damage      49   | .   35  .   14  
  Shots                    2    | .   1   .   1   
  Rammed                   .    | .   .   .   .   
Targets Rammed             15   | .   15  .   .   
  Kicked                   15   | .   15  .   .   
  Crushed                  .    | .   .   .   .   
Highest Temperature        272  | .   272 72  26  
  Average Temperature      91   | .   126 33  8   
  Received Heat Transfer   228  | .   78  30  120 
Siege Activations          .    | .   .   .   .   
Robots Corrupted           .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Fried              .    | .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   
Robots Melted              .    | .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   
  Parts Melted             1    | .   1   .   .   
  Heat Transferred         1473 | .   900 375 198 
Parts Sabotaged            .    | .   .   .   .   
Parts Stolen               .    | .   .   .   .   
Parts Stripped             .    | .   .   .   .   
Power Chain Reactions      1    | .   1   .   .   

 Alert                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Peak Influence             173  | .   173 70  .   
  Initial                  .    | .   .   .   .   
  Average                  32   | .   85  13  .   
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              29   | .   13  8   8   
  Peak Tracking Total      5    | .   3   2   5   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                1    | .   .   .   1   
  Triggered                .    | .   .   .   .   
Most Traps Carried         3    | .   .   3   3   

 Machines                       | -11 -10 -10 -10 
----------                 Run  | Yrd Mat Min Sub 
Machines Disabled          1    | .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Machines Accessed          .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                .    | .   .   .   .   
  Successful               .    | .   .   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 
------------               Run  | Yrd Mat Min Sub 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -10 
--------                   Run  | Yrd Mat Min Sub 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -10 
-------                    Run  | Yrd Mat Min Sub 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -10  -10  
-------------              Run  | Yrd  Mat  Min  Sub  
Turns Passed               1884 | 45   464  1187 188  
Spaces Moved               806  | 29   171  549  57   
  Core                     3    | 3    .    .    .    
  Treads                   7    | 7    .    .    .    
  Legs                     796  | 19   171  549  57   
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  
  Average Speed            187  | 122  187  190  190  
  Slowest Speed            190  | 160  190  190  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       33   | 3    34   91   7    
  Regions Visited          3
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             1    | .    .    1    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          3    | .    2    .    1    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      3    | .    2    .    1    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -10 -10 
---------                  Run  | Yrd Mat Min Sub 
Total                      1039 | 36  238 673 92  
  Wait                     96   | .   7   83  6   
  Move                     803  | 28  170 548 57  
  Hop                      .    | .   .   .   .   
  Pick Up                  19   | 1   4   13  1   
  Fast Attach              10   | 5   4   1   .   
  Attach                   .    | .   .   .   .   
  Detach                   2    | 1   .   1   .   
  Swap                     12   | 1   3   3   5   
  Drop                     15   | .   1   11  3   
  Fire                     66   | .   34  13  19  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     15   | .   15  .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     1    | .   .   .   1   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 14)
   46 | -11/Scrapyard | Entered Materials
  245 | -10/Materials | Discovered new exit (range 15)
  300 | -10/Materials | Build established: Mutant
  510 | -10/Materials | Entered Mines
  567 | -10/Mines     | Learned location of Zion (-7)
  594 | -10/Mines     | Discovered new exit (range 14)
 1067 | -10/Mines     | Excavation squad dispatched
 1067 | -10/Mines     | A large section of the Mines collapsed
 1165 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1169 | -10/Mines     | Found Prototype Device
 1169 | -10/Mines     | Identified Exp. Sensor Array
 1277 | -10/Mines     | Discovered new exit (range 14)
 1494 | -10/Mines     | Found a hidden stash of uninstalled traps
 1585 | -10/Mines     | Discovered new exit (range 8)
 1697 | -10/Mines     | Entered Subcaves
 1745 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
 1789 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Monowheel
 1829 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
 1841 | -10/Subcaves  | Ambushed by swarm of Subdwellers
 1842 | -10/Subcaves  | Core integrity fell below 50%
 1882 | -10/Subcaves  | Core integrity fell below 20%
 1885 | -10/Subcaves  | Destroyed by KO-9R5(R) with Subdweller Machine Gun

 Last Messages 
---------------
01848_ YQ-KNB(R) destroyed.
01851_ HV Slug penetrates DG-59A(R).
01851_ DG-59A(R) suffers critical hit (Destroy).
01851_ DG-59A(R) destroyed.
01854_ 7N-5IH(R) suffers critical hit (Destroy).
01854_ 7N-5IH(R) destroyed.
01855_ A1-F0H(h) suffers critical hit (Destroy).
01855_ A1-F0H(h) destroyed.
01855_ 87-IQ4(g) destroyed.
01859_ Dropped Imp. Heat Sink.
01859_ Acquired Imp. Heat Sink.
01860_ X5-674(g) destroyed.
01861_ Dropped Sub. Laser.
01877_ Aluminum Leg destroyed.
01879_ Exp. Sensor Array destroyed.
01881_ Grenade Launcher destroyed.
01882_ AK-TYI(R) suffers critical hit (Burn).
01884_ Dropped Stasis Trap.
01884_ Beamcaster destroyed.
01884_ Installed Stasis Trap.

 Map 
-----
+----------------------------------------------------+
|    ????????????????????#    ##???????????????????? |
|    ???????????????????##   ##???#????????????????? |
|    ??????????????????##    #### # # ## ??????????? |
|    ??????????????????#                  ?????????? |
|    ??????????????????#                  ?????????? |
|    ??????????????????##     # ###      ??????????? |
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|    ????????????????????# ""#?????????????????????? |
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|    ????????????????????# ""###?     #????????????? |
|    ????????????????????## ### ?#    ?????????????? |
|    ?????????????????##### ###"##   #?????????????? |
|    ?????????????????#"""" "#""##   #?????????????? |
|    ????????????????##"""" ""       ##????????????? |
|    ???????????????##  " " """       ##???????????? |
|    ???????????????#       ##" %      ###?????????? |
|    ???????????????#     "#####       " #?????????? |
|    ???????????????#     "" "##%!%    "####???????? |
|    ??????????????##    *[!=!%&[%=[   &&&%#???????? |
|    ??????????????#     !!"""""&##     !%=%[   #??? |
|    ??????????????##     [#  #######    [""""  #??? |
|    ???????????????## RRRR####??????      """?????? |
|    ????????????????#  R    ##???????     """?????? |
|    ?????????????????#    @  #???????? ### ""?????? |
|    ?????????????????##    ###?????????#??? "?????? |
|    ??????????????????######????????????????? ????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
|    ??????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MappingSmallMachine
  Manual?         0
Play Time         00:11:40
  Cumulative      204.4 hours
  Start           2024.11.02 @ 13:05:48
  End             2024.11.02 @ 13:21:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          397
  Rogue           397
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             42
Gallery%          65
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 90589cbd-a7a6-4cc9-87b5-6221c8c27060