Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.15 @ 11:55:03

Player: bschuck

Result: Destroyed by C-17 Slicer with Blade Saw

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (41)      205
Value Destroyed (962)      962
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (11)                 11
              TOTAL SCORE: 3178

 Bonus
-------
High Alert Combat Kills    11

 Cogmind 
---------
Core Integrity             0/550
Matter                     265/300
Energy                     93/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (4) ------
           Visual Processing Unit
>          --- WEAPON (3) -------
     Heavy Assault Rifle
>          --- INVENTORY (5) ----
           Aluminum Leg
  Improved Heat Sink
  Improved Heat Sink
           Cooling System

 Peak State 
------------
>        --- POWER ------------
         Ion Engine
         Deuterium Engine
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
   Small Storage Unit
  Medium Matter Pod
         Visual Processing Unit
>        --- WEAPON -----------
         Shock Rifle
         Axe
         Axe
>        --- INVENTORY --------
   Light Treads
   Light Treads
         Cooling System
         Disposable Heat Sink
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Weight Redist. System
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Mini Grenade Launcher
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             35   | 6   4   .   7   5   13  
  Power                    6    | 1   .   .   2   1   2   
    Engine                 6    | 1   .   .   2   1   2   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               7    | 2   .   .   .   1   4   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    6    | 2   .   .   .   1   3   
    Wheel                  1    | .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  5    | 1   1   .   2   .   1   
    Device                 2    | .   1   .   .   .   1   
    Storage                2    | 1   .   .   1   .   .   
    Processor              1    | .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   17   | 2   3   .   3   3   6   
    Energy Gun             5    | 1   .   .   .   1   3   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          7    | 1   2   .   2   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   1   .   1   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 18   | .   .   .   .   4   14  
  Power                    3    | .   .   .   .   .   3   
  Propulsion               5    | .   .   .   .   1   4   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   8    | .   .   .   .   3   5   
  Highest Loss Streak      6    | .   .   .   .   2   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   93  100 98  87  61  
  Engine                   11   | .   14  14  11  11  10  
  Leg                      16   | .   28  28  22  13  6   
  Device                   4    | .   9   14  9   .   1   
  Storage                  15   | .   14  14  12  22  13  
  Processor                8    | .   .   .   9   11  9   
  Energy Gun               2    | .   7   .   .   1   3   
  Ballistic Gun            9    | .   12  14  22  6   .   
  Launcher                 7    | .   7   14  11  11  .   
  Slashing Weapon          7    | .   .   .   .   11  15  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             30   | 13  16  16  21  23  30  
  Greatest Support         26   | 20  26  26  26  20  20  
  Greatest Overweight (x)  8    | 4   .   .   1   2   8   
  Average Overweight (x)   .    | 3   .   .   .   1   2   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   7   
  Most Carried             8    | 8   8   8   8   8   8   
  Average Carried          6    | 4   7   8   7   6   5   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | 6   8   8   8   5   4   

 Class Distribution 
--------------------
 79% | Mutant
 17% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
     Mutant | -10/Mines
 Skirmisher | -9/Materials
     Mutant | -9/Mines
     Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Scr Mat Min Mat Min Mat 
Matter Collected           939  | 202 127 17  134 170 289 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1053 | .   82  37  238 144 552 
  Parts                    84   | .   6   13  22  10  33  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           4    | .   .   .   1   2   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Combat Hostiles Destroyed  27   | .   2   6   3   6   10  
  Melee                    8    | .   .   .   .   1   7   
  Guns                     7    | .   .   1   3   1   2   
  AOE                      12   | .   2   5   .   4   1   
Classes Destroyed          9    | .   2   1   4   1   1   
  Worker                   8    | .   1   .   2   .   5   
  Builder                  1    | .   .   .   1   .   .   
  Tunneler                 2    | .   .   .   2   .   .   
  Recycler                 1    | .   .   .   .   1   .   
  Watcher                  2    | .   .   .   2   .   .   
  Swarmer                  9    | .   .   6   .   3   .   
  Cutter                   1    | .   .   .   .   .   1   
  Grunt                    12   | .   2   .   1   3   6   
  Sentry                   5    | .   .   .   2   .   3   
Best Kill Streak           5    | .   3   3   5   3   3   
  Combat Bots Only         3    | .   2   3   2   2   3   
Max Kills in Single Turn   3    | .   1   3   3   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   1   3   .   1   1   
  Melee                    1    | .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Min  Mat  
Damage Taken               2470 | .    45   66   203  631  1525 
  Core                     748  | .    .    10   23   165  550  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         83   | 100  .    96   .    53   .    
Volleys Fired              60   | 2    3    4    13   21   17   
  Largest                  3    | 2    2    2    3    3    2    
  Hottest                  95   | 70   53   53   76   76   95   
Shots Fired                105  | 4    4    8    27   44   18   
  Gun                      81   | 4    1    4    24   31   17   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 24   | .    3    4    3    13   1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  61   | 2    1    4    24   25   5    
  Thermal                  8    | 2    .    .    .    .    6    
  Explosive                24   | .    3    4    3    13   1    
  Electromagnetic          12   | .    .    .    .    6    6    
  Robot Hit Streak         9    | 1    1    1    5    9    6    
  Robot Miss Streak        5    | 1    1    2    1    4    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    
Shots Hit Robots           77   | 1    2    2    19   21   32   
  Core Hits                58   | .    6    6    16   11   19   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    .    .    .    .    1    
    Sever                  1    | .    .    .    .    .    1    
Melee Attacks              42   | .    .    .    .    6    36   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 42   | .    .    .    .    6    36   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    2    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        5    | .    .    .    .    .    5    
Damage Inflicted           3120 | 13   182  263  535  787  1340 
  Guns                     678  | 13   .    17   319  136  193  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1545 | .    182  246  216  547  354  
  Melee                    897  | .    .    .    .    104  793  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  501  | .    .    17   319  111  54   
  Thermal                  334  | 13   .    .    .    .    321  
  Explosive                1309 | .    182  246  216  547  118  
  Electromagnetic          79   | .    .    .    .    25   54   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 897  | .    .    .    .    104  793  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            186  | .    9    .    .    100  77   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               109  | .    9    .    .    60   40   
  Melee                    77   | .    .    .    .    40   37   
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      239  | .    .    39   46   107  47   
  Shots                    9    | .    .    2    2    4    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        141  | 40   4    .    18   30   141  
  Average Temperature      21   | 23   4    .    5    10   40   
  Received Heat Transfer   786  | .    27   .    75   180  504  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         509  | 37   .    .    .    .    472  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Peak Influence             456  | .   130 262 362 456 380 
  Initial                  177  | .   .   50  102 141 177 
  Average                  251  | .   57  161 244 384 297 
Maximum Alert Level        2    | .   .   1   1   2   1   
  Low Security (%)         36   | 100 100 84  25  5   21  
  Level 1                  46   | .   .   15  74  28  78  
  Level 2                  17   | .   .   .   .   66  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   1   .   .   .   5   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Distress Signals           3    | .   .   .   2   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              37   | .   2   4   7   6   18  
  Peak Tracking Total      8    | .   2   3   4   3   8   
  Tactical Retreats        2    | .   .   .   1   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Scr Mat Min Mat Min Mat 
Machines Disabled          5    | .   .   .   .   4   1   
  Max in Single Turn       1    | .   .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Machines Accessed          2    | .   .   .   1   .   1   
  Terminals                2    | .   .   .   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                4    | .   .   .   2   .   2   
  Successful               2    | .   .   .   2   .   .   
  Failed                   2    | .   .   .   .   .   2   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                4    | .   .   .   2   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             2    | .   .   .   2   .   .   
  Record                   1    | .   .   .   1   .   .   
  Alert Level              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Scr Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Scr Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Scr Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Scr Mat Min Mat Min Mat 
Turns Passed               1266 | 106 116 78  308 326 332 
Spaces Moved               564  | 39  83  56  194 105 87  
  Core                     55   | 33  .   .   .   .   22  
  Treads                   .    | .   .   .   .   .   .   
  Legs                     508  | 6   83  56  194 105 64  
  Wheels                   1    | .   .   .   .   .   1   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 190 50  
  Average Speed            165  | 213 120 120 130 229 219 
  Slowest Speed            450  | 250 120 120 190 260 450 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       16   | 5   25  18  22  25  6   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             2    | .   .   .   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          163  | .   16  25  25  75  22  
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      163  | .   16  25  25  75  22  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Scr Mat Min Mat Min Mat 
Total                      736  | 58  96  59  227 140 156 
  Wait                     1    | .   .   .   .   1   .   
  Move                     559  | 38  82  55  193 104 87  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  32   | 12  4   .   6   2   8   
  Fast Attach              10   | .   1   .   3   .   6   
  Attach                   22   | 6   2   .   3   5   6   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     3    | .   1   .   1   .   1   
  Drop                     14   | .   3   .   8   1   2   
  Fire                     60   | 2   3   4   13  21  17  
  Melee                    35   | .   .   .   .   6   29  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   27 | -11/Scrapyard | Discovered new exit (range 16)
  107 | -11/Scrapyard | Entered Materials
  198 | -10/Materials | Discovered new exit (range 7)
  223 | -10/Materials | Entered Mines
  285 | -10/Mines     | Discovered new exit (range 8)
  301 | -10/Mines     | Entered Materials
  301 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  520 | -9/Materials  | Discovered new exit (range 15)
  609 | -9/Materials  | Entered Mines
  615 | -9/Mines      | Met a Derelict bent on vengeance
  687 | -9/Mines      | Learned Materials terminal intel
  924 | -9/Mines      | Discovered new exit (range 6)
  935 | -9/Mines      | Entered Materials
  935 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  936 | -8/Materials  | Loaded intel: 12 terminal locations
  997 | -8/Materials  | Build established: Mutant
 1010 | -8/Materials  | Garrison activated, responded to threat
 1066 | -8/Materials  | Lost 3 parts (2n1w)
 1219 | -8/Materials  | Lost 6 parts (2p2u2w)
 1234 | -8/Materials  | Core integrity fell below 50%
 1253 | -8/Materials  | Core integrity fell below 20%
 1267 | -8/Materials  | Destroyed by C-17 Slicer with Blade Saw

 Last Messages 
---------------
Mni. Grenade Launcher destroyed.
Destroyed Mni. Grenade Launcher.
K-01 Serf destroyed.
Terminal disabled.
Destroyed Com. Wheel.
Extracted 5 matter.
Wheel destroyed.
ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to
  area.
Aluminum Leg severed.
Acquired Aluminum Leg.
The unstable cave ceiling collapses.
Disposable Heat Sink severed.
Aluminum Leg destroyed.
Lgt. Ion Engine destroyed.
Particle Gun destroyed.
Axe severed.
C-17 Slicer destroyed.
Hvy. Assault Rifle severed.
Acquired Hvy. Assault Rifle.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
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| ???????????????????#        #   #?##"""#   ##  !#? |
| ???????????????????#        #   #######        !#? |
| ???????????????????#        #         %        !#? |
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| ???????????????????# """ @c== %=#[ ===### ###????? |
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| ????????????????????????????#!!!#=    #??????????? |
| ????????????????????????????#  =   ####??????????? |
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| ????????????????????????????#   #????????????????? |
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| ???????????????????????????#     ????????????????? |
| ??????????????????????H????      #???????????????? |
| ???????????????????????????###?###???????????????? |
| ???????????????????????????????????????????"""""?? |
| ???????????????????????????????????????????""T""?? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Coolant Potential          50
Energy Generation          19
Energy Capacity            425
Matter Stores              380
Matter Capacity            400
Sight Range                18
Terrain Scan Density       10
Additional Mass Support    6
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StructuralRegenerativeSword
  Manual?         0
Play Time         00:23:14
  Cumulative      21.0 hours
  Start           2022.07.15 @ 11:34:13
  End             2022.07.15 @ 11:55:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           15
  Adventurer      0
  Explorer        11
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          28
Achievement%      20
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 634c5f48-b515-42c9-9c01-63c50129e0f5