Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.10 @ 04:15:23 Player: jes Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (104) 520 Value Destroyed (3195) 3195 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (259) 259 TOTAL SCORE: 7714 Bonus ------- Follower Combat Kills 277 Friendly Fire -18 Cogmind --------- Core Integrity 444/850 Matter 300/300 Energy 150/150 System Corruption 9% Temperature Cool (0) Movement Treading (170) Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (5) --- Armored Treads > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- Autogun Heavy Flail > --- INVENTORY (5) ---- Improved Trap Extractor (0/6) Lightning Gun Autogun Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Visual Processing Unit Improved Targeting Computer > --- WEAPON ----------- Shock Rifle Particle Gun Heavy Flail > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Trap Extractor Lightning Gun Particle Gun EM Pulse Cannon Improved EM Pulse Cannon [Rating: 34] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 1 | . . . . 1 . . . . Propulsion 3 | . . 2 . . . . . 1 Utility 3 | . . . . 1 1 . . 1 Weapon 1 | . . . . . 1 . . . Parts Attached 100 | 7 4 16 14 18 17 15 1 8 Power 19 | 1 1 3 2 5 2 2 . 3 Engine 10 | 1 1 2 2 2 1 1 . . Core 9 | . . 1 . 3 1 1 . 3 Reactor . | . . . . . . . . . Propulsion 35 | 2 1 6 6 4 6 8 . 2 Treads 2 | . . . . . 1 . . 1 Leg 33 | 2 1 6 6 4 5 8 . 1 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 1 2 1 2 7 3 3 . . Device 9 | . 2 . . 3 3 1 . . Storage 3 | 1 . . . 2 . . . . Processor 4 | . . 1 1 . . 2 . . Hackware 2 | . . . . 2 . . . . Protection 1 | . . . 1 . . . . . Artifact . | . . . . . . . . . Weapon 27 | 3 . 6 4 2 6 2 1 3 Energy Gun 15 | 1 . 5 2 1 5 1 . . Energy Cannon 4 | . . . 1 1 1 . . 1 Ballistic Gun 6 | 2 . 1 . . . . 1 2 Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 . . . Corrupted Parts 11 | . 1 2 . . 2 6 . . System Corruption 46 | . 2 5 . . 4 35 . . Parts Lost 41 | . . 3 1 2 12 5 6 12 Power 8 | . . 1 . . 2 . 1 4 Propulsion 15 | . . 1 . 1 5 1 4 3 Utility 6 | . . . . . 2 2 . 2 Weapon 12 | . . 1 1 1 3 2 1 3 Highest Loss Streak 8 | . . 1 1 2 8 3 6 8 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 1 3 6 7 8 6 8 8 5 Power . | . 1 1 1 . . 1 1 . Propulsion 1 | . . . 2 2 . 2 1 . Utility 2 | . . 2 2 4 2 1 2 1 Weapon 2 | . 1 1 1 1 1 3 3 2 Tool/Special . | . . . . . . . . . Unused Backups 6 | . . 2 2 . . 1 . 1 Power 3 | . . . 2 . . 1 . . Propulsion . | . . . . . . . . . Utility 1 | . . . . . . . . 1 Weapon 2 | . . 2 . . . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 87 | . 92 92 99 99 80 99 87 41 Engine 7 | . 14 9 11 6 4 6 12 2 Core 5 | . . 1 . 11 8 7 1 6 Leg 29 | . 28 37 43 35 20 29 21 4 Device 7 | . 7 4 . 6 16 7 7 4 Storage 8 | . 14 11 11 9 7 7 7 2 Processor 5 | . . 6 9 . . 14 15 4 Hackware 1 | . . . . 8 3 . . . Energy Gun 12 | . 14 15 14 9 15 14 7 1 Energy Cannon 2 | . . . 2 9 . 1 2 . Ballistic Gun 2 | . 14 6 . . . . 2 3 Impact Weapon 1 | . . . . . . 5 7 5 Peak Build Rating 34 | 6 7 16 15 26 32 34 34 32 Average Rating 20 | 4 6 12 13 22 26 31 29 18 On Entrance 17 | . 6 7 14 13 25 30 34 32 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 2 | . . . . . . . . 2 Heaviest Build 38 | 13 13 19 22 34 37 38 37 38 Greatest Support 48 | 20 20 40 40 43 43 48 40 40 Greatest Overweight (x) 3 | . 1 . . . 2 . . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 Average Capacity 8 | 6 8 8 8 9 10 10 10 6 Most Carried 10 | 2 5 8 8 10 9 10 10 10 Average Carried 6 | 1 3 6 7 8 6 8 7 5 Final Capacity 10 | 8 8 8 8 10 10 10 10 5 Final Carried 10 | 2 5 8 8 8 7 10 6 4 Class Distribution -------------------- 60% | Scavenger-Mutant 22% | Mutant 11% | Scavenger-Gunner 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Matter Collected 2073 | 224 105 275 308 215 274 234 50 388 Remotely 28 | . . . . . 28 . . . Salvage Created 4440 | . 164 670 525 470 789 566 100 1156 Parts 217 | . 17 60 35 17 33 29 8 18 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . . 1 . . . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 21 | . . . . . . 15 6 . Prevented 13 | . . . . . . 12 1 . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Combat Hostiles Destroyed 78 | . 6 15 12 9 11 10 4 11 Melee 5 | . . . . . . 1 1 3 Guns 46 | . 6 14 5 2 7 5 2 5 Cannons 8 | . . . . 4 1 1 1 1 AOE 15 | . . 1 7 3 2 2 . . Classes Destroyed 10 | . 4 2 1 . 3 . . . Worker 8 | . 1 . 2 . 2 . . 3 Builder 3 | . . 3 . . . . . . Recycler 6 | . . . . . 1 . . 5 Watcher 9 | . 1 3 2 . 3 . . . Swarmer 25 | . 5 6 4 . 2 1 4 3 Grunt 32 | . 1 5 3 5 5 8 . 5 Duelist 3 | . . . 1 2 . . . . Sentry 12 | . . 4 4 2 1 1 . . Hunter 1 | . . . . . 1 . . . Programmer 5 | . . . . . 2 . . 3 Best Kill Streak 6 | . 4 5 6 3 3 4 4 5 Combat Bots Only 4 | . 3 3 4 3 3 4 4 3 Max Kills in Single Turn 3 | . 1 3 3 3 2 2 1 1 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . 1 3 3 2 2 . . Melee 1 | . . . . . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Hostile Shots Fired 542 | . 31 49 34 38 130 93 41 126 Missed 155 | . 9 15 10 7 43 35 8 28 Hits 387 | . 22 34 24 31 87 58 33 98 Melee 3 | . . . . 3 . . . . Projectile 384 | . 22 34 24 28 87 58 33 98 AOE 1 | . . . . . 1 . . . Critical Strikes 10 | . . . 1 . 3 1 . 5 Part Disruptions 2 | . . . . . . . . 2 Damage Taken 5923 | . 198 477 463 615 1313 753 491 1613 Core 957 | . 22 83 50 75 150 107 64 406 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 124 | . . . 61 63 . . . . Core Remaining (%) 79 | 100 91 . 66 86 . . 54 . Volleys Fired 240 | . 19 40 27 23 55 30 12 34 Largest 3 | . 2 2 2 2 3 3 2 3 Hottest 180 | . 60 90 90 112 170 180 128 157 Shots Fired 446 | . 38 79 33 46 98 58 18 76 Gun 381 | . 38 79 31 23 83 50 11 66 Cannon 63 | . . . . 23 15 8 7 10 Launcher 2 | . . . 2 . . . . . Special . | . . . . . . . . . Kinetic 94 | . 19 29 . . . . . 46 Thermal 120 | . . . . 23 37 29 11 20 Explosive 2 | . . . 2 . . . . . Electromagnetic 230 | . 19 50 31 23 61 29 7 10 Robot Hit Streak 19 | . 5 15 15 19 12 10 3 7 Robot Miss Streak 6 | . 2 4 2 5 3 6 5 2 Penetration Max . | . . . . . . . . . Secondary Targets 6 | . . 3 . . 1 1 . 1 Max Gunslinging Chain 1 | . . 1 . . 1 1 . 1 Shots Hit Robots 318 | . 22 59 27 32 62 40 8 68 Core Hits 157 | . 10 34 26 17 26 20 5 19 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 12 | . . 1 . . . 1 . 10 Critical Strikes 17 | . . 2 . . 1 3 . 11 Burn 2 | . . . . . 1 1 . . Destroy 2 | . . 1 . . . . . 1 Corrupt 3 | . . 1 . . . 1 . 1 Smash 10 | . . . . . . 1 . 9 Melee Attacks 32 | . . . . . . 4 1 27 Impact 32 | . . . . . . 4 1 27 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 9 | . . . . . . . 1 8 Combat Hostiles 1 | . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7859 | . 245 1002 847 779 1413 1186 233 2154 Guns 4233 | . 245 847 448 299 1097 536 66 695 Cannons 935 | . . . . 324 159 189 65 198 Explosions 1120 | . . 155 399 156 156 254 . . Melee 1570 | . . . . . . 207 102 1261 Ramming 1 | . . . . . 1 . . . Kinetic 838 | . 95 221 . . . . . 522 Thermal 2277 | . . 155 342 455 570 516 66 173 Explosive 57 | . . . 57 . . . . . Electromagnetic 3116 | . 150 626 448 324 842 463 65 198 Impact 1570 | . . . . . . 207 102 1261 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 45 | . 2 9 10 . 10 45 45 9 Average Corruption 12 | . 2 4 9 . 7 28 45 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 135 | . . 21 23 . 35 41 6 9 Message Errors 32 | . . 4 5 . 8 11 2 2 Matter Fused 27 | . . 4 3 . 7 9 2 2 Heat Flow Errors 18 | . . 5 1 . 8 3 . 1 Energy Discharges 13 | . . 3 1 . 4 3 . 2 Parts Rejected 1 | . . . 1 . . . . . Parts Fused 2 | . . . . . . 2 . . Data Loss (minor) 22 | . . 3 6 . 4 7 . 2 Data Loss (major) 8 | . . 2 2 . 3 1 . . Misfires 3 | . . . 2 . . 1 . . Alerts 1 | . . . . . 1 . . . Misdirections 3 | . . . 2 . . . 1 . Weapon Failures 5 | . . . . . . 4 1 . Overload Shots . | . . . . . . . . . Overflow Damage 960 | . . . 10 . 11 152 . 787 Projectiles . | . . . . . . . . . Explosions 71 | . . . 10 . 11 50 . . Melee 889 | . . . . . . 102 . 787 Knockbacks 8 | . . . . . . . . 8 Impact 8 | . . . . . . . . 8 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 362 | . . 40 138 53 52 79 . . Shots 9 | . . 1 4 1 1 2 . . Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . Kicked 1 | . . . . . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 360 | . 70 263 267 258 229 223 29 360 Average Temperature 74 | . 22 53 52 94 57 57 17 167 Received Heat Transfer 1404 | . 42 117 132 225 153 330 . 405 Effects 7 | . . . . . . . . 7 Shutdowns 2 | . . . . . . . . 2 Interference 3 | . . . . . . . . 3 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Robots Corrupted 10 | . . . . . 1 . . 9 Combat Hostiles 3 | . . . . . 1 . . 2 Parts Fried 18 | . . 1 1 1 5 . . 10 Impact Corruptions 28 | . . . . . . 2 . 26 Robots Melted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Melted 3 | . . 1 . 1 . 1 . . Heat Transferred 3938 | . . 250 450 829 1001 853 148 407 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 11 | . . 3 4 1 1 2 . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Maximum Alert Level 1 | . . 1 1 1 . . . . Low Security (%) 86 | 100 100 93 42 87 100 . . 100 Level 1 13 | . . 6 57 12 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 282 | . 115 214 282 247 105 . . 69 Initial 74 | . . 4 66 74 44 . . 8 Average 89 | . 49 92 190 144 34 . . 30 Influence Increases 2658 | . 162 454 547 446 413 240 90 306 Destroy 0b10 Robot/C 1740 | . 120 300 300 300 220 200 80 220 Destroy 0b10 Robot/NC 140 | . 10 30 20 5 30 5 . 40 Destroy Leader 398 | . 32 86 94 70 56 20 10 30 Allied During Kill 73 | . . . 34 39 . . . . Successful Hack 100 | . . 25 35 12 28 . . . Disable Machine 75 | . . . 30 15 30 . . . Destroy Structure 57 | . . 13 34 5 4 . . 1 Lose Combat Pursuer 75 | . . . . . 45 15 . 15 Influence Decreases 2632 | . 150 308 528 525 486 247 94 294 Entered New Map 277 | . . 8 92 103 54 10 4 6 Time Decay 1799 | . 150 270 326 302 312 200 30 209 Lost Part 356 | . . 30 10 20 120 37 60 79 Lost Ally 200 | . . . 100 100 . . . . Squads Dispatched 9 | . 1 1 3 1 1 . . 2 Investigation . | . . . . . . . . . Extermination 2 | . . . . . 1 . . 1 Reinforcement 4 | . 1 1 . 1 . . . 1 Assault . | . . . . . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Distress Signals 6 | . 3 . 1 1 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 123 | . 11 21 17 20 22 15 3 14 Peak Tracking Total 6 | . 5 3 4 6 4 4 3 3 Tactical Retreats 4 | . . . . . 2 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Traps Triggered 3 | . . . 2 . 1 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Machines Disabled 5 | . . . 2 1 2 . . . Max in Single Turn 1 | . . . 1 1 1 . . . Garrison Access 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Machines Accessed 26 | . 1 6 9 5 5 . . . Terminals 15 | . . 4 6 3 2 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 5 | . 1 . 1 2 1 . . . Recycling Units 2 | . . 1 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 2 | . . . 1 . 1 . . . Total Hacks 66 | . 2 18 25 14 7 . . . Successful 38 | . . 10 15 9 4 . . . Failed 28 | . 2 8 10 5 3 . . . Catastrophic 4 | . 1 2 . . 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 43 | . . 12 19 9 3 . . . Fabricators 2 | . . . . . 2 . . . Repair Stations 10 | . 2 . 2 5 1 . . . Recycling Units 5 | . . 3 2 . . . . . Scanalyzers 3 | . . 3 . . . . . . Garrison Access 3 | . . . 2 . 1 . . . Terminal Hacks 22 | . . 4 11 5 2 . . . Part Schematic 1 | . . . 1 . . . . . Prototype ID Bank 2 | . . 1 . 1 . . . . Open Door 1 | . . . 1 . . . . . Open DSF 1 | . . . . . 1 . . . Branch Access Points 3 | . . 1 1 1 . . . . Scanalyzer Index 2 | . . . 1 1 . . . . Locate Traps 3 | . . 1 2 . . . . . Dispatch Records 3 | . . 1 . 2 . . . . Surveillance Status 1 | . . . 1 . . . . . Hauler Manifests 2 | . . . 1 . 1 . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 2 | . . . 2 . . . . . Fabricator Hacks 1 | . . . . . 1 . . . Network Status 1 | . . . . . 1 . . . Repair Station Hacks 6 | . . . 2 4 . . . . Scan Component 3 | . . . 1 2 . . . . Repair 3 | . . . 1 2 . . . . Recycling Unit Hacks 5 | . . 3 2 . . . . . Process 1 | . . 1 . . . . . . Report Inventory 2 | . . 1 1 . . . . . Retrieve Matter 1 | . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 3 | . . 3 . . . . . . Retrieve Study 3 | . . 3 . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 1 5 8 5 2 . . . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . 3 . . . . . . Parts Repaired 3 | . . . 1 2 . . . . Time 102 | . . . 26 76 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 7 | . . 7 . . . . . . Retrieved Matter 7 | . . 7 . . . . . . Retrieved Components 1 | . . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . 1 . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Total Allies 10 | . . . 10 . . . . . Largest Group 10 | . . . 10 5 . . . . Highest-Rated Group 88 | . . . 88 48 . . . . Highest-Rated Ally 16 | . . . 16 16 . . . . Total Orders . | . . . . . . . . . Ally Attacks 93 | . . . 36 57 . . . . Total Damage 827 | . . . 300 527 . . . . Kills 10 | . . . 3 7 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Active Infowar (turns) 2042 | . 169 801 13 . . 852 75 132 Optics 1510 | . . 438 13 . . 852 75 132 Sensors 516 | . 153 363 . . . . . . ECM 16 | . 16 . . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Turns Passed 5191 | 75 334 815 727 660 1128 877 75 500 Spaces Moved 3203 | 56 201 491 498 425 628 676 32 196 Core 19 | 8 . . . . . . . 11 Treads 162 | . . . . . 41 . . 121 Legs 3022 | 48 201 491 498 425 587 676 32 64 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 105 105 105 108 108 115 50 Average Speed 118 | 110 120 115 105 106 140 109 115 156 Slowest Speed 250 | 120 190 120 105 108 250 112 115 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 29 45 63 34 15 67 7 3 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . Known Exits Taken 1 | . . 1 . . . . . . Unknown Exits Taken 7 | 1 1 . 1 1 1 1 1 . Scrap Searched 2 | . . . . . . 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 61 | . . 12 35 2 2 10 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 61 | . . 12 35 2 2 10 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Fac Total 4118 | 65 258 665 673 582 779 757 49 290 Wait 385 | . 30 89 97 95 52 19 . 3 Move 3195 | 55 200 490 497 424 627 675 31 196 Hop . | . . . . . . . . . Pick Up 40 | 2 3 11 7 5 4 5 . 3 Fast Attach 39 | 6 2 3 7 2 10 2 1 6 Attach 36 | . . 4 2 3 12 3 4 8 Detach 15 | . 1 2 2 1 7 . . 2 Swap 75 | 2 2 13 16 18 7 11 . 6 Drop 58 | . 1 13 16 11 4 8 . 5 Fire 240 | . 19 40 27 23 55 30 12 34 Melee 32 | . . . . . . 4 1 27 Ram . | . . . . . . . . . Kick 1 | . . . . . 1 . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . 2 . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 9) 410 | -10/Materials | Entered another Materials area 410 | -9/Materials | Evolved 2 slots: Propulsion x2 802 | -9/Materials | Discovered new exit (range 10) 889 | -9/Materials | Identified exit to Mines 889 | -9/Materials | Identified exit to Storage 1000 | -9/Materials | Discovered new exit (range 17) 1134 | -9/Materials | Build established: Scavenger-Mutant 1225 | -9/Materials | Entered Storage 1311 | -9/Storage | System corruption reached 10% 1407 | -9/Storage | Repaired Aluminum Leg+ 1422 | -9/Storage | Garrison activated, responded to threat 1497 | -9/Storage | Identified exit to Recycling 1689 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1788 | -9/Storage | Lost 3 allies 1811 | -9/Storage | Discovered new exit (range 16) 1952 | -9/Storage | Entered Materials 1952 | -8/Materials | Accompanied by 5 allies 1952 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2102 | -8/Materials | Lost 3 allies 2336 | -8/Materials | Repaired Lgt. Nuclear Core 2490 | -8/Materials | Repaired Lgt. Nuclear Core 2587 | -8/Materials | Discovered new exit (range 11) 2612 | -8/Materials | Entered Factory 2612 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2636 | -7/Factory | Identified exit to DSF 2758 | -7/Factory | Lost 8 parts (1p5n1u1w) 3304 | -7/Factory | Lost 4 parts (1p1u2w) 3350 | -7/Factory | System corruption reached 10% 3506 | -7/Factory | Discovered new exit (range 11) 3636 | -7/Factory | Build established: Scavenger-Gunner 3740 | -7/Factory | Entered Lower Caves 3742 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3801 | -7/Lower Caves | Encountered a Warlord checkpoint 3818 | -7/Lower Caves | Learned Factory emergency access door positions 3950 | -7/Lower Caves | Learned location of Zion (-6) 4206 | -7/Lower Caves | System corruption reached 30% 4229 | -7/Lower Caves | Build established: Scavenger-Mutant 4287 | -7/Lower Caves | Spotted B-75 Beast 4431 | -7/Lower Caves | Lost 3 parts (1n2w) 4581 | -7/Lower Caves | Discovered new exit (range 10) 4617 | -7/Lower Caves | Entered another Lower Caves area 4655 | -7/Lower Caves | Discovered new exit (range 14) 4681 | -7/Lower Caves | Lost 6 parts (1p4n1w) 4692 | -7/Lower Caves | Entered Factory 4692 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4866 | -6/Factory | Released all parts (6) 4887 | -6/Factory | Lost 8 parts (3p2n1u2w) 5158 | -6/Factory | Build established: Mutant 5192 | -6/Factory | Self-destructed Last Messages --------------- detected, Programmers report to Factory Zone 7A. 05163_ K-01 Serf collects debris. 05163_ Sneak attack on K-01 Serf. 05163_ Destroyed Wheel. 05163_ Destroyed Lgt. Ion Engine. 05163_ Destroyed Wheel. 05163_ K-01 Serf system corrupted by crushing effect. 05163_ K-01 Serf knocked back. 05164_ K-01 Serf system terminally corrupted. 05166_ Sneak attack on K-01 Serf. 05166_ Destroyed Lgt. Ion Engine. 05166_ Destroyed Med. Matter Pod. 05166_ K-01 Serf system corrupted by crushing effect. 05166_ K-01 Serf knocked back. 05167_ K-01 Serf system terminally corrupted. 05167_ Wheel fried. 05168_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | %%[%[ #???????????????????? | | ^^ % ! #???????????????????? | | ? ^^ % =* #???????????????????? | | ? ^ % =[ ! #???????????????????? | | ??#+########### !##########???????????????????? | | ??????????????# =%########???#######???????????? | | ??????????????# % # """T""??? #???????????? | | ??????????????# # ? #???????????? | | ??????????????# # """"""""" #???????????? | | ??????????????# # """"""""" #???????????? | | ??????????????# # """"""""" !#???????????? | | ??????????????# # """"""""" #???????????? | | ??????????????# # """"""""" #???????????? | | ??????????????# # """"""""" #???????????? | | ??????????????# + #???????????? | | ??????????????# ####+###########+#???????????? | | ??????????????# # #?# #???????????? | | ??????????????# # """ ### #???????????? | | ??????????????# # ""R" + #???????????? | | ??????????????# # "" "! #####???????????? | | ??????????????# # =% #???????????????? | | ??????????????# # %* #???????????????? | | ????????????? + %" """" #???????????????? | | ?????????????## # "" """ #???????????????? | | ??????????????# # """""" #???????????????? | | ?+????????????# ^ # @"""""" #???????????????? | | ??????????????# # #???????????????? | | ?????????????? # #???????????????? | | ???????????????#### ########+#####???????????????? | | ??????????????????? ?????????????????????????????? | | ?????????????????????????????????????????????????? | | ???+????+????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 28 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Shock Rifle | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 32% | -9/Storage Lgt. Nuclear Core | 36% | -8/Materials Lgt. Nuclear Core | 38% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked EM Shotgun | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Resistances Are Futile Challenges ------------ None Game ------ Seed ElectronPhysicsRedirector Manual? 0 Play Time 01:41:23 Cumulative 37.4 hours Start 2025.11.10 @ 02:22:11 End 2025.11.10 @ 04:15:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc290d4d-07a8-43de-84d1-3904f9b36a7d