Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 21:10:59 Player: Jay Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (63) 315 Value Destroyed (1879) 1879 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 5394 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 67/300 Energy 350/350 System Corruption 0% Temperature Critical (2427) Movement Core (950) Ox18 Location -7/DSF Parts ------- > --- POWER (3) -------- Light Nuclear Core Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (2) --- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY (5) ------ Medium Storage Unit Improved Salvage Targeting Computer Transmission Jammer Graphene Brace Dynamic Insulation System > --- WEAPON (3) ------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY (10) --- Improved Deuterium Engine Improved Carbon-fiber Leg Cloaking Device Authchip [Processor] Particle Gun Particle Gun Advanced Assault Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Salvage Targeting Computer Transmission Jammer Graphene Brace Dynamic Insulation System > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Improved Carbon-fiber Leg Cloaking Device Authchip [Processor] Particle Gun Particle Gun Heavy Assault Cannon Advanced Assault Cannon Advanced Assault Cannon [Rating: 51] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Storage Unit Device Improved Terrain Scanner Storage Medium Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Slots Evolved 6 | . . . 2 2 2 . Power 2 | . . . 1 . 1 . Propulsion . | . . . . . . . Utility 3 | . . . 1 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 70 | 8 2 . 11 28 2 19 Power 18 | 1 1 . 3 7 1 5 Engine 15 | 1 1 . 3 6 1 3 Core 3 | . . . . 1 . 2 Reactor . | . . . . . . . Propulsion 15 | 2 . . 2 6 . 5 Treads 2 | 2 . . . . . . Leg 13 | . . . 2 6 . 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 3 1 . 4 8 1 4 Device 9 | 2 . . . 4 . 3 Storage 3 | 1 1 . . 1 . . Processor 2 | . . . . 1 . 1 Hackware . | . . . . . . . Protection 7 | . . . 4 2 1 . Artifact . | . . . . . . . Weapon 16 | 2 . . 2 7 . 5 Energy Gun . | . . . . . . . Energy Cannon 1 | . . . . 1 . . Ballistic Gun 13 | 2 . . 2 4 . 5 Ballistic Cannon 2 | . . . . 2 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 37 | . . . 4 17 . 16 Power 10 | . . . 1 4 . 5 Propulsion 5 | . . . . 3 . 2 Utility 12 | . . . 2 6 . 4 Weapon 10 | . . . 1 4 . 5 Highest Loss Streak 13 | . . . 3 5 . 13 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 100 100 93 95 98 79 Engine 15 | . 14 14 20 16 21 12 Treads 10 | . 28 28 16 . . . Leg 9 | . . . 5 16 15 12 Device 10 | . 14 14 6 9 7 9 Storage 12 | . 14 14 11 11 15 8 Processor 2 | . . . . 2 7 6 Protection 5 | . . . 11 10 7 . Energy Cannon 2 | . . . . 3 7 1 Ballistic Gun 20 | . 28 28 21 16 7 19 Ballistic Cannon 2 | . . . . 5 7 . Naked Turns . | . . . . . . . Heaviest Build 56 | 12 17 17 28 47 49 56 Greatest Support 40 | 40 40 40 40 34 27 32 Greatest Overweight (x) 12 | . . . 1 4 1 12 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 Most Carried 10 | 6 9 9 10 10 10 10 Average Carried 7 | 3 8 9 8 8 9 7 Final Capacity 10 | 8 10 10 10 10 10 10 Final Carried 10 | 6 9 9 10 10 9 8 Class Distribution -------------------- 47% | Mutant 30% | Scavenger-Tank 10% | Scavenger-Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/DSF Resources | -11 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac DSF Matter Collected 1927 | 348 128 4 262 821 . 364 Remotely . | . . . . . . . Salvage Created 2418 | 177 226 . 336 1068 . 611 Parts 163 | 17 20 . 28 64 . 34 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 2 | 1 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Combat Hostiles Destroyed 45 | . 7 . 6 21 . 11 Guns 35 | . 7 . 6 11 . 11 Cannons 10 | . . . . 10 . . Classes Destroyed 14 | 3 3 . 2 4 . 2 Worker 5 | 1 . . 1 3 . . Builder 1 | . . . . 1 . . Tunneler 6 | 4 . . . 2 . . Hauler 1 | . . . . 1 . . Recycler 1 | 1 . . . . . . Watcher 4 | . 1 . 2 1 . . Swarmer 10 | . 3 . . 4 . 3 Grunt 23 | . 4 . 4 10 . 5 Brawler 1 | . . . 1 . . . Duelist 1 | . . . . . . 1 Sentry 5 | . . . 1 4 . . Specialist 1 | . . . . . . 1 Hunter 2 | . . . . 2 . . Heavy 2 | . . . . 1 . 1 Best Kill Streak 7 | 2 3 . 6 7 . 3 Combat Bots Only 4 | . 2 . 4 4 . 3 Max Kills in Single Turn 2 | 1 2 . 1 1 . 1 Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Hostile Shots Fired 400 | . 39 . 57 184 . 120 Missed 90 | . 10 . 16 40 . 24 Damage Taken 5484 | . 249 24 561 2224 . 2426 Core 1156 | . 41 8 36 327 . 744 Absorbed by Shields 20 | . . . . . . 20 Redirected to Shielding 103 | . . . . . . 103 Ignored by Resistances 38 | . . . . 38 . . Regen/Repaired (Parts) 83 | . . . . 83 . . Core Remaining (%) 77 | 100 . 80 91 40 . . Volleys Fired 175 | 21 24 . 24 80 . 26 Largest 3 | 2 2 . 2 3 . 3 Hottest 131 | 40 40 . 46 131 . 131 Shots Fired 406 | 42 48 . 44 200 . 72 Gun 334 | 42 48 . 44 136 . 64 Cannon 72 | . . . . 64 . 8 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 372 | 42 48 . 44 171 . 67 Thermal 34 | . . . . 29 . 5 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 13 | 6 9 . 4 6 . 13 Robot Miss Streak 7 | 3 7 . 4 4 . 3 Penetration Max . | . . . . . . . Secondary Targets 10 | . 2 . 2 2 . 4 Max Gunslinging Chain 1 | . 1 . 1 1 . 1 Shots Hit Robots 231 | 24 26 . 24 106 . 51 Core Hits 109 | 10 14 . 14 49 . 22 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | 1 . . . . . 1 Critical Strikes 5 | 1 . . . 3 . 1 Destroy 2 | 1 . . . . . 1 Blast 3 | . . . . 3 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3798 | 253 286 . 339 1936 . 984 Guns 2742 | 253 286 . 339 1072 . 792 Cannons 1056 | . . . . 864 . 192 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 3298 | 253 286 . 339 1551 . 869 Thermal 500 | . . . . 385 . 115 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . . 4 . . . Average Corruption 4 | . . . 4 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . . . 1 . . . Parts Rejected 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 9 | . . . . 9 . . Impact . | . . . . . . . Kinetic 7 | . . . . 7 . . Secondary 2 | . . . . 2 . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 2427 | . 12 . 158 527 . 2427 Average Temperature 287 | . 6 . 63 136 . 778 Received Heat Transfer 1611 | . 48 . 249 738 . 576 Effects 84 | . . . . 17 . 67 Shutdowns 24 | . . . . 3 . 21 Energy Bleed 8 | . . . . 2 . 6 Interference 10 | . . . . 7 . 3 Matter Decay 8 | . . . . . . 8 Short Circuit 7 | . . . . 1 . 6 Damage (minor) 5 | . . . . 1 . 4 Damage (major) 17 | . . . . 2 . 15 Damage (core) 5 | . . . . 1 . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 814 | . . . . 629 . 185 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Peak Influence 263 | 30 239 15 174 263 68 191 Initial 73 | . . 15 . 73 68 51 Average 82 | 16 126 8 73 122 68 114 Maximum Alert Level 1 | . 1 . . 1 . . Low Security (%) 93 | 100 89 100 100 85 100 100 Level 1 6 | . 10 . . 14 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 8 | . 2 . 1 4 . 1 Investigation 2 | . 1 . . 1 . . Extermination . | . . . . . . . Reinforcement 6 | . 1 . 1 3 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Distress Signals 3 | . 1 . 1 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | . 10 2 8 34 . 12 Peak Tracking Total 6 | . 5 1 4 6 . 5 Tactical Retreats 1 | . . . . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Traps Triggered 3 | . . . . 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac DSF Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Machines Accessed 12 | . 3 1 3 3 2 . Terminals 8 | . 3 . 2 1 2 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 1 1 . . Garrison Access . | . . . . . . . Total Hacks 23 | . 6 1 7 6 3 . Successful 16 | . 3 1 4 6 2 . Failed 7 | . 3 . 3 . 1 . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 13 | . 6 . 3 1 3 . Fabricators . | . . . . . . . Repair Stations 3 | . . . . 3 . . Recycling Units . | . . . . . . . Scanalyzers 6 | . . . 4 2 . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 3 1 . 1 2 . Record 4 | . 3 . . . 1 . Open Door 1 | . . 1 . . . . Open DSF 1 | . . . . . 1 . Locate Traps 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . 3 . . Scan Component 2 | . . . . 2 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 6 | . . . 4 2 . . Insert Component 3 | . . . 2 1 . . Analyze 3 | . . . 2 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . 1 . 3 2 2 . Full Trace Events 2 | . 1 . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 2 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 16 | . . . . 16 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 2 1 . . Part Schematics Acquired 3 | . . . 2 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac DSF Total Allies 1 | . . 1 . . . . Largest Group 1 | . . 1 . . . . Highest-Rated Group 31 | . . 31 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac DSF Turns Passed 3674 | 414 426 670 278 1246 230 410 Spaces Moved 1511 | 166 212 395 113 412 103 110 Core 20 | 14 . . . . . 6 Treads 848 | 152 212 395 89 . . . Legs 643 | . . . 24 412 103 104 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 120 120 195 125 Average Speed 177 | 150 160 160 165 199 195 221 Slowest Speed 650 | 160 160 160 190 400 195 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 12 39 70 16 36 4 50 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 14 | . . . . 13 . 1 Melee . | . . . . . . . Projectile 13 | . . . . 13 . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac DSF Total 2179 | 291 257 433 161 683 133 221 Wait 331 | 85 12 39 . 133 28 34 Move 1505 | 165 211 394 112 411 102 110 Hop . | . . . . . . . Pick Up 70 | 12 5 . 11 22 1 19 Fast Attach 9 | 1 . . . 8 . . Attach 56 | 6 1 . 9 20 2 18 Detach . | . . . . . . . Swap 5 | 1 1 . 2 . . 1 Drop 19 | . 3 . 3 9 . 4 Fire 175 | 21 24 . 24 80 . 26 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 9 | . . . . . . 9 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -8/Materials -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 415 | -11/Scrapyard | Entered Materials 416 | -10/Materials | Build established: Mutant 652 | -10/Materials | Discovered new exit (range 11) 726 | -10/Materials | Discovered new exit (range 11) 841 | -10/Materials | Entered Mines 844 | -10/Mines | Received a Mining Laser from a helpful Derelict 867 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 910 | -10/Mines | Found the Drone Emporium 1001 | -10/Mines | Found a hidden stash of uninstalled traps 1370 | -10/Mines | Assembled infested the area 1375 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1456 | -10/Mines | Discovered new exit (range 15) 1511 | -10/Mines | Entered Materials 1511 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1639 | -9/Materials | Discovered new exit (range 15) 1722 | -9/Materials | Lost 3 parts (1p2u) 1789 | -9/Materials | Entered another Materials area 1789 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2220 | -8/Materials | Lost 3 parts (2u1w) 2484 | -8/Materials | Lost 3 parts (1p1n1u) 2492 | -8/Materials | Build established: Scavenger-Tank 2551 | -8/Materials | Lost 5 parts (1p1n1u2w) 2620 | -8/Materials | Core integrity fell below 50% 2668 | -8/Materials | Lost 3 parts (1p2u) 2814 | -8/Materials | Repaired Hvy. Assault Rifle 3025 | -8/Materials | Discovered new exit (range 5) 3035 | -8/Materials | Entered Factory 3035 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3265 | -7/Factory | Identified exit to DSF 3265 | -7/Factory | Entered DSF 3289 | -7/DSF | Discovered new exit (range 18) 3302 | -7/DSF | Additional patrols routed to DSF 3411 | -7/DSF | Lost 13 parts (3p2n4u4w) 3529 | -7/DSF | Sterilization system engaged 3549 | -7/DSF | Ambient heat levels rising (+10) 3564 | -7/DSF | Ambient heat levels rising (+10) 3579 | -7/DSF | Ambient heat levels rising (+10) 3594 | -7/DSF | Ambient heat levels rising (+10) 3609 | -7/DSF | Ambient heat levels rising (+10) 3611 | -7/DSF | Core integrity fell below 50% 3613 | -7/DSF | Core integrity fell below 20% 3624 | -7/DSF | Ambient heat levels rising (+10) 3639 | -7/DSF | Ambient heat levels rising (+10) 3654 | -7/DSF | Ambient heat levels rising (+10) 3669 | -7/DSF | Ambient heat levels rising (+10) 3676 | -7/DSF | Core destroyed Last Messages --------------- 03651_ Overheating: Energy bleed (-43). 03652_ Overheating: Matter decay (-16). 03654_ ALERT: Ambient heat levels +10. 03656_ Power failure, Rnf. Deuterium Engine shutdown. 03659_ Power failure, Lgt. Nuclear Core shutdown. 03659_ Overheating: Matter decay (-8). 03661_ Imp. Carbon-fiber Leg broken. 03661_ Overheating: Short circuit. 03664_ Overheating: Broken Imp. Salvage Targeting Computer damaged (-7). 03666_ Overheating: Energy bleed (-52). 03667_ Power failure, Rnf. Deuterium Engine shutdown. 03669_ ALERT: Ambient heat levels +10. 03670_ Power failure, Lgt. Nuclear Core shutdown. 03670_ Overheating: Broken Imp. Deuterium Engine damaged (-16). 03670_ Overheating: Broken Dynamic Insulation System damaged (-14). 03670_ Overheating: Broken Aluminum Leg damaged (-19). 03671_ Overheating: Matter decay (-11). 03675_ Power failure, Rnf. Deuterium Engine shutdown. 03676_ Power failure, Lgt. Nuclear Core shutdown. 03676_ Overheating: Core damaged (-91). 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Ion Engine | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyHardcellCore Manual? 0 Play Time 00:39:30 Cumulative 37.5 hours Start 2024.04.22 @ 20:11:58 End 2024.04.22 @ 21:10:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 54 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 99% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1e0b2acb-45a9-4675-adba-1df49cc1587f