Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.02.04 @ 10:32:40 Player: Veritas Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (67) 335 Value Destroyed (2376) 2376 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5351 Bonus ------- None Cogmind --------- Core Integrity 663/700 Matter 265/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Treading (170) Location -7/Waste Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Armored Treads > --- UTILITY (7) ------ Medium Storage Unit Signal Interpreter System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Heavy Ion Engine Armored Treads Terrain Scanner Terrain Scan Processor Targeting Computer Heavy EM Pulse Gun Shock Bomb Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Cryofiber Web Improved Heat Sink Medium Storage Unit Structural Scanner Signal Interpreter System Shield Long-range Tractor Beam > --- WEAPON ----------- Heavy EM Pulse Gun Shock Bomb Launcher > --- INVENTORY -------- Heavy Ion Engine Terrain Scanner Terrain Scan Processor Targeting Computer Minigun Rocket Launcher Remote Datajack [Rating: 37] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility Medium Storage Unit Device Structural Scanner Storage Medium Storage Unit Processor Signal Interpreter Hackware System Shield Protection Utility Shielding Weapon Minigun Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 7 | . 1 2 2 2 . Power 1 | . . . 1 . . Propulsion 1 | . . . . 1 . Utility 5 | . 1 2 1 1 . Weapon . | . . . . . . Parts Attached 49 | . 7 20 14 5 3 Power 8 | . . 3 5 . . Engine 7 | . . 3 4 . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 13 | . . 7 2 3 1 Treads 11 | . . 5 2 3 1 Leg 2 | . . 2 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | . 4 4 5 1 . Device 12 | . 3 4 5 . . Storage . | . . . . . . Processor 1 | . 1 . . . . Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 14 | . 3 6 2 1 2 Energy Gun 9 | . 3 4 2 . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 2 | . . 1 . . 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 3 . . . Parts Lost 9 | . . 3 1 . 5 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . 1 . 2 Weapon 5 | . . 3 . . 2 Highest Loss Streak 5 | . . 2 1 . 5 Average Slot Usage (%) 98 | . 99 99 96 95 94 Engine 10 | . 12 10 15 7 6 Core 1 | . . . . 7 6 Treads 12 | . . 10 15 20 20 Leg 6 | . 25 8 . . . Device 27 | . 9 29 30 28 26 Storage 9 | . 12 10 8 7 7 Processor 9 | . 12 10 8 7 7 Energy Gun 11 | . 24 12 7 7 5 Energy Cannon 1 | . . 2 . . . Ballistic Gun 4 | . . 5 8 1 . Naked Turns . | . . . . . . Heaviest Build 38 | 15 17 25 38 38 38 Greatest Support 63 | 20 20 46 46 63 60 Greatest Overweight (x) 1 | . . 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | . 8 8 8 8 8 Average Capacity 8 | . 8 8 8 8 8 Most Carried 8 | . 8 8 8 7 8 Average Carried 6 | . 5 6 6 6 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 7 8 7 6 7 8 Class Distribution -------------------- 61% | Hacker-Skirmisher 38% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 995 | 200 70 291 282 142 10 Remotely 376 | . . . 224 142 10 Salvage Created 2643 | . 234 1293 572 544 . Parts 143 | . 15 71 33 24 . Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 54 | . 4 27 14 9 . Guns 39 | . 3 19 14 3 . Cannons 4 | . . 4 . . . AOE 11 | . 1 4 . 6 . Classes Destroyed 8 | . 2 3 1 2 . Worker 1 | . . . . 1 . Hauler 1 | . . 1 . . . Operator 1 | . . . . 1 . Watcher 10 | . 2 4 3 1 . Swarmer 13 | . . 5 8 . . Grunt 27 | . 4 13 1 9 . Sentry 13 | . . 9 4 . . Hunter 1 | . . . 1 . . Best Kill Streak 9 | . 2 4 3 9 . Combat Bots Only 7 | . 2 3 3 7 . Max Kills in Single Turn 2 | . 1 2 1 2 . Gunslinging 1 | . . 1 . . . Exploded 2 | . 1 1 . 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 1734 | . 175 725 565 122 147 Core 214 | . 18 97 62 11 26 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 92 75 88 . . Volleys Fired 145 | . 21 68 39 15 2 Largest 2 | . 2 2 2 2 2 Hottest 113 | . 105 113 88 81 81 Shots Fired 266 | . 41 122 70 29 4 Gun 232 | . 41 104 70 15 2 Cannon 18 | . . 18 . . . Launcher 16 | . . . . 14 2 Special . | . . . . . . Kinetic 66 | . . 26 39 . 1 Thermal 79 | . 20 42 17 . . Explosive 1 | . . . . . 1 Electromagnetic 120 | . 21 54 14 29 2 Robot Hit Streak 53 | . 21 53 35 17 14 Robot Miss Streak 2 | . 1 2 2 1 . Penetration Max . | . . . . . . Secondary Targets 5 | . . 3 2 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 222 | . 34 103 60 21 4 Core Hits 111 | . 10 49 28 24 . Critical Hits 6 | . . 4 2 . . Critical Kills 3 | . . 2 1 . . Critical Parts Destroyed 2 | . . 1 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4895 | . 576 2204 997 1035 83 Guns 3056 | . 480 1389 997 172 18 Cannons 327 | . . 327 . . . Explosions 1512 | . 96 488 . 863 65 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 975 | . . 400 558 . 17 Thermal 1897 | . 319 1044 222 312 . Explosive 156 | . . 92 . . 64 Electromagnetic 1867 | . 257 668 217 723 2 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Effects 2 | . . . . . 2 Message Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 42 | . . 38 . 4 . Projectiles . | . . . . . . Explosions 42 | . . 38 . 4 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 134 | . . 45 . 63 26 Shots 9 | . . 2 . 6 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 282 | . 282 27 52 . . Average Temperature 50 | . 100 8 15 . . Received Heat Transfer 729 | . 147 375 153 54 . Effects 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 6 | . . 1 1 4 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . 1 1 . 1 . Heat Transferred 3216 | . 729 1756 481 250 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 9 | . 1 6 . 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 399 | . 251 303 324 399 100 Initial 95 | . . 75 19 . 95 Average 114 | . 81 110 149 103 91 Maximum Alert Level 1 | . 1 1 1 1 . Low Security (%) 79 | . 87 77 81 80 100 Level 1 20 | . 12 23 18 19 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . . 4 . 5 . Investigation 3 | . . 2 . 1 . Extermination . | . . . . . . Reinforcement 4 | . . 2 . 2 . Assault 1 | . . . . 1 . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Construction Impeded 2 | . . 1 . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 5 | . 1 3 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 88 | . 13 42 19 11 3 Peak Tracking Total 6 | . 3 5 6 4 4 Tactical Retreats 7 | . 1 5 . 1 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 3 | . 1 . . 2 . Indirectly 1 | . . . . 1 . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed 6 | . . . 6 . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled 18 | . . 3 1 14 . Max in Single Turn 5 | . . 1 1 5 . Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 22 | . 4 10 6 2 . Terminals 16 | . 3 7 4 2 . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units . | . . . . . . Scanalyzers 4 | . . 2 2 . . Garrison Access . | . . . . . . Total Hacks 83 | . 13 45 20 5 . Successful 71 | . 12 39 19 1 . Failed 12 | . 1 6 1 4 . Catastrophic 3 | . . . . 3 . Database Lockouts . | . . . . . . Manual 37 | . 7 21 5 4 . Terminals 48 | . 11 25 7 5 . Fabricators . | . . . . . . Repair Stations 8 | . 2 6 . . . Recycling Units . | . . . . . . Scanalyzers 27 | . . 14 13 . . Garrison Access . | . . . . . . Terminal Hacks 17 | . 5 7 4 1 . Record 1 | . . . . 1 . Prototype ID Bank 1 | . . 1 . . . Level Access Points 1 | . 1 . . . . Terminal Index 3 | . 1 1 1 . . Locate Traps 5 | . 1 2 2 . . Reprogram Traps 1 | . . . 1 . . Investigation Status 1 | . . 1 . . . Registered Components 2 | . 1 1 . . . Registered Prototypes 1 | . . 1 . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . 2 6 . . . Scan Component 4 | . 1 3 . . . Repair 4 | . 1 3 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 25 | . . 12 13 . . Insert Component 12 | . . 6 6 . . Analyze 13 | . . 6 7 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 21 | . 5 14 2 . . Terminals 19 | . 5 12 2 . . Track 8 | . 2 5 1 . . Assimilate 2 | . . 2 . . . Botnet 7 | . 2 4 1 . . Operators 2 | . 1 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 2 . . . Extract 2 | . . 2 . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . 1 . Used . | . . . . . . Hacking Detections 13 | . 1 7 3 2 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 28 | . . 22 6 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 1 3 . . . Time 91 | . 13 78 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 12 | . . 6 6 . . Part Schematics Acquired 12 | . . 6 6 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 1 . . Highest-Rated Group 10 | . . 10 10 . . Highest-Rated Ally 10 | . . 10 10 . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 4072 | . 354 2200 824 608 86 Spaces Moved 2232 | 1 213 1226 421 327 44 Core . | . . . . . . Treads 1469 | . . 677 421 327 44 Legs 763 | 1 213 549 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 160 165 170 Average Speed 152 | 120 120 148 164 169 170 Slowest Speed 180 | 120 120 180 165 170 170 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 2 48 93 39 10 51 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | 1 1 1 1 . . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 82 | . 5 71 . . 6 Melee . | . . . . . . Projectile . | . . . . . . AOE 82 | . 5 71 . . 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 2646 | . 270 1486 490 351 49 Wait 173 | . 21 152 . . . Move 2228 | . 212 1225 420 327 44 Hop . | . . . . . . Pick Up 18 | . 4 7 5 2 . Fast Attach 21 | . 3 10 6 2 . Attach 9 | . 1 4 4 . . Detach 3 | . 1 . 2 . . Swap 19 | . 3 6 4 3 3 Drop 30 | . 4 14 10 2 . Fire 145 | . 21 68 39 15 2 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Utility x1 88 | -10/Materials | Identified exit to Materials 297 | -10/Materials | Repaired EM Pulse Gun 318 | -10/Materials | Build established: Hacker-Mutant 355 | -10/Materials | Entered another Materials area 355 | -9/Materials | Evolved 2 slots: Utility x2 529 | -9/Materials | Identified exit to Mines 529 | -9/Materials | Discovered exit to Mines (range 6) 621 | -9/Materials | Repaired Sensor Array 650 | -9/Materials | Repaired Aluminum Leg 677 | -9/Materials | Repaired Aluminum Leg 921 | -9/Materials | Build established: Hacker-Skirmisher 1163 | -9/Materials | Identified exit to Materials 1163 | -9/Materials | Discovered exit to Materials (range 16) 2527 | -9/Materials | Discovered exit to Materials (range 15) 2555 | -9/Materials | Entered another Materials area 2555 | -8/Materials | Accompanied by 1 ally 2555 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3184 | -8/Materials | Build established: Hacker-Mutant 3331 | -8/Materials | Identified exit to Factory 3331 | -8/Materials | Discovered exit to Factory (range 15) 3379 | -8/Materials | Entered Factory 3379 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3866 | -7/Factory | Garrison activated, responded to threat 3896 | -7/Factory | Destroyed 7 combat bots 3987 | -7/Factory | Sucked down chute 3987 | -7/Factory | Entered Waste 4002 | -7/Waste | EMP discharged 4026 | -7/Waste | Spotted C-40 Crusher 4050 | -7/Waste | Spotted C-40 Crusher 4058 | -7/Waste | Spotted C-40 Crusher 4060 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4063 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4069 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4072 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4073 | -7/Waste | Self-destructed Last Messages --------------- 03992_ ALERT: Foreign system detected. Charging EMP. 03997_ Acquired 10 matter. 04002_ 131 Matter fried beyond repair. 04002_ System corrupted (+3). 04019_ System corrupted: Energy discharge (-86). 04050_ 2RP=5QJHOFWTS U&Q:GN1TOJPV0AM 04060_ Rocket Launcher crushed. 04060_ Arm. Treads crushed. 04060_ Imp. Heat Sink destroyed. 04063_ Minigun crushed. 04063_ Nuclear Core crushed. 04068_ Arm. Treads crushed. 04069_ Structural Scanner crushed. 04069_ Imp. Deuterium Engine crushed. 04070_ Nuclear Core crushed. 04072_ The unstable cave ceiling collapses. 04072_ Arm. Treads crushed. 04072_ Lrn. Tractor Beam crushed. 04072_ Cryofiber Web crushed. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????? ?????????????????????????????????????? | | #??????? ???????????????????????????????????? | | #??????? ###????????????????????????????????? | | #??????? ????????????????????????????????? | | #??????? ?????? ???????????????????????? | | #??????# ????? ???????????????????????? | | #??????# ?????? ???????????????????????? | | #??????# #??????# ???????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | ######## #??????# ###????????????????????? | | #??????# ???????????????????? | | #??????# ????????????????????? | | = #??????# ?????????????????????? | | #??????# ??????????????????????? | | ######## #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #????### #??????????????????????? | | #??????# #???## # CC@#??????????????????????? | | ######## ##### CC!#??????????????????????? | | * #??????????????????????? | | CCCC #??????????????????????? | | CCCC #??????????????????????? | | #??????????????????????? | | ######## ####### #??????????????????????? | | #??????# #???#### #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | #??????# #??????# #??????????????????????? | | ##???????######??????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Base Temperature (-) 100 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Lrn. Tractor Beam | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Extracted EM Shotgun | -9/Materials | Extracted EM Pulse Gun | -9/Materials | Extracted Shotgun | -9/Materials | Extracted Salvage Targeting Computer | -9/Materials | Extracted Hvy. Ion Engine | -9/Materials | Scanalyzed Terrain Scan Processor | -9/Materials | Scanalyzed Targeting Computer | -9/Materials | Scanalyzed Terrain Scanner | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Extracted Hcp. Storage Unit | -9/Materials | Extracted Imp. Light Cannon | -9/Materials | Extracted Com. Wheel | -9/Materials | Extracted Hvy. EM Pulse Gun | -9/Materials | Extracted Aluminum Leg | -9/Materials | Extracted Grenade Launcher | -9/Materials | Extracted Lgt. Armor Plating | -9/Materials | Extracted Sml. Laser | -9/Materials | Extracted Assault Rifle | -9/Materials | Extracted Med. Matter Pod | -9/Materials | Extracted Imp. Medium Laser | -8/Materials | Scanalyzed Cld. Ion Engine | -8/Materials | Scanalyzed Shock Bomb Launcher | -8/Materials | Scanalyzed Cryofiber Web | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Imp. Deuterium Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed DroneSiegeStorage Manual? 0 Play Time 00:42:56 Cumulative 27.2 hours Start 2021.01.24 @ 08:16:24 End 2021.02.04 @ 10:32:40 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 51 Rogue 6 Adventurer 2 Explorer 43 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 46 Achievement% 35 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ada6fe87-4cf1-43d3-ac4f-9a72ca475ad1