Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.25 @ 18:41:45

Player: Syanka

Result: Destroyed by B-86 Titan with Hardcell Cannon

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (14)       2800
Robots Destroyed (228)     1140
Value Destroyed (8916)     8916
Prototype IDs (48)         960
Alien Tech Used (1)        200
Bonus (4083)               4083
              TOTAL SCORE: 21599

 Bonus
-------
High Alert Combat Kills    1591
Follower Combat Kills      2379
Registered with UFD        300
Met Data Miner             300
Friendly Fire              -487

 Cogmind 
---------
Core Integrity             0/1300
Matter                     62/300
Energy                     100/100
System Corruption          23%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>          --- POWER (4) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (8) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Antimatter Reactor
           Phase Gun
   Compact HERF Cannon
  Improved Remote Datajack
           Impact Mace

 Peak State 
------------
>              --- POWER ------------
               Neutrino Core
         Micro Fission Core
         Micro Fission Core
      Improved Fusion Compressor
>              --- PROPULSION -------
       Armored Medium Treads
       Armored Medium Treads
       Armored Medium Treads
         Heavy Treads
>              --- UTILITY ----------
     Makeshift Coolant Network
        Medium Storage Unit
       Layered Heavy Armor Plating
      Advanced Hacking Suite
      Advanced Hacking Suite
>              --- WEAPON -----------
  High-powered Shock Rifle
     Overtuned Quantum Rifle
               Hardcell Cannon
>              --- INVENTORY --------
      Improved Medium Armor Plating
      Improved Medium Armor Plating
      Improved Medium Armor Plating
               Combat Drone Bay
       Compact Ion Cannon
               Railgun
      Improved Remote Datajack
               Impact Mace
[Rating: 120]

 Favorites 
-----------
Power                      Meta Core
  Engine                   Ion Engine
  Power Core               Meta Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Myomer Leg
  Wheel                    Overtuned Huge Scrapsphere
  Hover Unit               Antigrav System
Utility                    Huge Storage Unit
  Device                   Improved Cooling System
  Storage                  Huge Storage Unit
  Processor                A0-MCA's Component Scanner
  Hackware                 Advanced Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Barrage Gun
  Energy Gun               Plasma Rifle
  Energy Cannon            Compact Ion Cannon
  Ballistic Gun            Barrage Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Array
  Impact Weapon            Heavy Hammer
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Was Fac Fac Res 
Slots Evolved              14   | .   .   .   .   .   8   .   .   .   .   2   .   .   2   2   
  Power                    3    | .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
  Propulsion               4    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   2   
  Utility                  6    | .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Parts Attached             327  | 7   18  41  7   16  48  11  11  4   15  34  17  26  23  49  
  Power                    27   | 1   2   4   .   .   3   .   .   .   1   2   2   2   6   4   
    Engine                 8    | 1   2   2   .   .   1   .   .   .   .   1   .   .   1   .   
    Core                   11   | .   .   2   .   .   1   .   .   .   .   .   .   2   5   1   
    Reactor                8    | .   .   .   .   .   1   .   .   .   1   1   2   .   .   3   
  Propulsion               53   | 2   3   3   6   10  4   2   .   .   1   7   3   2   4   6   
    Treads                 38   | 2   2   3   4   8   3   2   .   .   1   2   3   2   4   2   
    Leg                    5    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   
    Wheel                  4    | .   .   .   2   1   1   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   1   .   .   .   .   .   .   .   .   5   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  105  | 2   10  15  .   3   15  4   4   .   3   7   7   15  5   15  
    Device                 51   | 1   4   9   .   .   6   3   4   .   3   .   2   5   3   11  
    Storage                6    | 1   2   .   .   .   .   .   .   .   .   1   .   2   .   .   
    Processor              6    | .   .   .   .   1   3   .   .   .   .   .   .   1   1   .   
    Hackware               10   | .   .   .   .   .   2   .   .   .   .   5   .   3   .   .   
    Protection             32   | .   4   6   .   2   4   1   .   .   .   1   5   4   1   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   142  | 2   3   19  1   3   26  5   7   4   10  18  5   7   8   24  
    Energy Gun             22   | 1   .   .   .   .   5   1   1   .   1   .   4   2   3   4   
    Energy Cannon          29   | .   .   .   .   .   .   2   4   2   5   3   .   4   1   8   
    Ballistic Gun          34   | 1   2   12  1   2   4   .   1   .   .   3   .   .   3   5   
    Ballistic Cannon       20   | .   .   .   .   1   8   .   1   .   1   3   1   .   1   4   
    Launcher               19   | .   1   1   .   .   8   1   .   .   3   5   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          15   | .   .   6   .   .   1   1   .   1   .   2   .   1   .   3   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   3    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   .   .   .   1   .   .   .   .   1   3   .   .   
Parts Lost                 73   | .   .   3   3   .   .   2   1   .   5   15  .   2   6   36  
  Power                    13   | .   .   2   .   .   .   .   .   .   1   2   .   1   2   5   
  Propulsion               19   | .   .   1   3   .   .   1   .   .   1   4   .   .   1   8   
  Utility                  22   | .   .   .   .   .   .   1   .   .   2   2   .   1   2   14  
  Weapon                   19   | .   .   .   .   .   .   .   1   .   1   7   .   .   1   9   
  Highest Loss Streak      13   | .   .   1   3   .   .   2   1   .   5   5   .   1   2   13  
  To Critical Strikes      1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   100 88  69  69  74  76  82  83  86  73  60  85  82  62  
  Engine                   3    | .   14  8   .   .   2   .   .   .   .   1   3   .   .   .   
  Core                     5    | .   .   4   10  10  7   5   5   5   5   4   .   3   9   10  
  Reactor                  1    | .   .   .   .   .   1   5   5   5   4   1   7   6   4   3   
  Treads                   18   | .   28  24  19  19  11  11  11  11  10  2   8   12  15  8   
  Wheel                    1    | .   .   .   .   .   5   5   5   5   5   1   .   .   .   .   
  Device                   8    | .   4   11  10  .   7   10  15  16  21  9   6   12  9   9   
  Storage                  8    | .   14  12  10  10  5   5   5   5   5   4   .   4   5   3   
  Processor                2    | .   .   .   .   .   10  11  11  11  11  5   .   1   5   .   
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   16  .   7   10  6   
  Protection               5    | .   9   1   .   9   4   5   5   5   .   1   15  14  5   1   
  Energy Gun               2    | .   .   .   .   .   .   12  10  11  3   .   12  7   5   3   
  Energy Cannon            1    | .   .   .   .   .   .   1   4   4   12  2   .   8   8   4   
  Ballistic Gun            14   | .   27  23  20  17  5   .   .   .   .   6   .   .   .   1   
Peak Build Rating          120  | 7   10  29  31  43  94  101 107 106 106 115 85  104 109 120 
  Average Rating           49   | 5   9   20  29  35  86  97  103 105 98  88  54  95  101 89  
  On Entrance              60   | .   7   10  29  30  38  93  95  106 106 98  2   81  103 103 
Naked Turns                59   | .   .   .   .   .   .   .   .   .   .   25  7   .   .   27  
Heaviest Build             138  | 15  90  96  94  103 137 133 138 137 137 132 75  84  87  85  
  Greatest Support         151  | 40  40  40  40  53  55  58  58  58  58  44  140 140 132 151 
  Greatest Overweight (x)  41   | .   2   2   5   4   6   41  6   6   6   9   1   1   1   12  
  Average Overweight (x)   2    | .   1   2   2   2   5   5   4   4   4   1   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  25  25  25  25  25  25  25  25  25  5   10  10  10  
  Average Capacity         22   | 7   23  25  25  25  25  25  25  25  25  13  5   9   10  9   
  Most Carried             25   | 6   25  25  25  25  25  25  25  25  25  25  5   10  10  10  
  Average Carried          21   | 3   17  24  24  24  22  23  22  25  24  12  4   8   9   7   
  Final Capacity           25   | 8   25  25  25  25  25  25  25  25  25  5   5   10  10  5   
  Final Carried            25   | 6   25  25  25  25  25  20  25  25  25  4   5   10  10  5   

 Class Distribution 
--------------------
 52% | Mutant
 14% | Scavenger-Mutant
 12% | Scavenger-Gunner
  7% | Gunner
  5% | Scavenger-Tank
  4% | Scrapper

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
           Mutant | -9/Recycling
           Mutant | -9/Scraptown
         Scrapper | -6/Factory
           Gunner | -6/Lower Caves
 Scavenger-Gunner | -6/Lower Caves
           Gunner | -6/Data Miner
 Scavenger-Gunner | -5/Proximity Caves
    Hacker-Mutant | -5/Factory
 Scavenger-Mutant | -5/Waste
   Scavenger-Tank | -5/Factory
 Scavenger-Gunner | -4/Factory
   Scavenger-Tank | -3/Research

 Resources                       | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   
-----------                Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Res  
Matter Collected           6528  | 285  622  661  236  222  2048 186  183  .    205  440  267  451  210  512  
  Remotely                 652   | .    40   48   .    .    436  .    128  .    .    .    .    .    .    .    
Salvage Created            11204 | 120  633  420  880  .    2480 462  618  .    475  1016 .    1542 1248 1310 
  Parts                    467   | 10   36   26   27   .    121  13   17   .    12   41   .    67   51   46   
Haulers Intercepted        8     | .    2    .    .    .    3    .    .    .    .    1    .    2    .    .    
Recyclers Shooed           25    | .    7    .    4    .    1    .    .    .    .    3    .    7    3    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      42    | .    .    13   .    .    .    12   6    .    11   .    .    .    .    .    
  Prevented                6     | .    .    .    .    .    .    .    3    .    3    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Was Fac Fac Res 
Combat Hostiles Destroyed  154  | .   7   7   6   .   35  7   9   .   12  20  .   18  14  19  
  Melee                    2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Guns                     60   | .   4   7   6   .   15  4   7   .   1   .   .   7   2   7   
  Cannons                  41   | .   .   .   .   .   8   .   2   .   1   2   .   10  9   9   
  AOE                      41   | .   3   .   .   .   11  3   .   .   8   15  .   .   1   .   
Classes Destroyed          23   | 2   7   1   4   .   5   2   2   .   .   .   .   .   .   .   
  Worker                   17   | .   1   .   .   .   7   .   .   .   .   5   .   2   2   .   
  Builder                  13   | .   .   .   .   .   8   .   .   .   .   3   .   .   2   .   
  Tunneler                 4    | 2   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Hauler                   8    | .   2   .   .   .   3   .   .   .   .   1   .   2   .   .   
  Recycler                 24   | 1   4   .   8   .   6   .   .   .   .   1   .   2   2   .   
  Mechanic                 2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 5    | .   1   .   .   .   2   .   .   .   .   .   .   2   .   .   
  Watcher                  3    | .   1   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Swarmer                  21   | .   3   .   .   .   3   3   .   .   5   .   .   4   .   3   
  Saboteur                 2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Grunt                    63   | .   4   .   1   .   20  1   2   .   6   16  .   5   4   4   
  Brawler                  6    | .   .   .   1   .   1   1   .   .   .   .   .   .   1   2   
  Duelist                  4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   
  Protector                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Sentry                   12   | .   .   .   2   .   5   .   1   .   1   .   .   2   .   1   
  Demolisher               1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   12   | .   .   .   .   .   1   1   .   .   .   1   .   4   2   3   
  Programmer               19   | .   .   .   1   .   2   .   1   .   .   2   .   3   7   3   
  Behemoth                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Subdweller               8    | .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   
  Samaritan                3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Assembled                4    | .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   
  Wizard                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Best Kill Streak           16   | 2   4   1   8   .   11  3   4   .   7   16  .   7   5   5   
  Combat Bots Only         12   | .   3   1   5   .   5   3   4   .   7   12  .   4   4   3   
Max Kills in Single Turn   7    | 1   3   1   2   .   7   2   2   .   4   4   .   2   3   2   
  Gunslinging              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 5    | .   3   .   .   .   5   2   .   .   4   4   .   .   1   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Res  
Hostile Shots Fired        1230  | .    28   47   27   .    130  51   37   .    57   181  .    103  158  411  
  Missed                   372   | .    12   13   10   .    50   18   14   .    9    63   .    23   47   113  
Damage Taken               18296 | .    194  866  359  .    1235 1038 298  .    949  2427 .    1686 2234 7010 
  Core                     2644  | .    23   102  60   .    52   31   22   .    44   724  .    75   196  1315 
  Absorbed by Shields      144   | .    .    .    .    .    .    .    .    .    65   79   .    .    .    .    
  Reduced by Siege Mode    119   | .    .    .    .    .    .    .    .    .    .    .    .    49   13   57   
  Redirected to Shielding  106   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    106  
  Regen/Repaired (Parts)   928   | .    .    .    .    328  43   32   .    .    .    238  115  142  .    30   
Core Remaining (%)         62    | 100  .    .    .    26   .    .    .    .    82   .    .    20   82   .    
Volleys Fired              487   | 5    48   44   29   .    90   21   19   .    17   31   .    56   54   73   
  Largest                  3     | 2    2    2    2    .    3    3    3    .    3    3    .    3    3    3    
  Hottest                  345   | 60   40   58   58   .    192  235  185  .    225  225  .    261  261  345  
Shots Fired                1194  | 10   95   85   58   .    252  59   56   .    38   43   .    166  147  185  
  Gun                      689   | 10   94   82   58   .    112  50   37   .    20   18   .    67   58   83   
  Cannon                   474   | .    .    .    .    .    132  7    19   .    13   13   .    99   89   102  
  Launcher                 31    | .    1    3    .    .    8    2    .    .    5    12   .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  568   | 5    94   82   58   .    234  2    3    .    1    21   .    .    10   58   
  Thermal                  515   | .    .    .    .    .    14   57   53   .    26   .    .    166  101  98   
  Explosive                25    | .    1    3    .    .    4    .    .    .    5    12   .    .    .    .    
  Electromagnetic          86    | 5    .    .    .    .    .    .    .    .    6    10   .    .    36   29   
  Robot Hit Streak         31    | 5    12   22   12   .    16   21   7    .    31   14   .    14   12   16   
  Robot Miss Streak        6     | 3    4    1    4    .    6    3    3    .    1    4    .    3    3    4    
  Penetration Max          2     | .    .    .    .    .    2    .    .    .    .    2    .    .    1    .    
  Secondary Targets        3     | .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           771   | 6    62   68   36   .    145  43   32   2    26   36   .    95   100  120  
  Core Hits                477   | 4    27   21   16   .    113  33   21   .    33   87   .    43   38   41   
  Critical Kills           10    | .    .    1    1    .    4    .    1    .    .    .    .    .    1    2    
  Critical Parts Destroyed 6     | .    1    .    .    .    3    .    .    .    .    2    .    .    .    .    
  Critical Strikes         41    | .    1    2    1    .    17   1    3    .    3    2    .    3    2    6    
    Burn                   9     | .    .    .    .    .    .    1    2    .    2    .    .    3    1    .    
    Meltdown               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Destroy                12    | .    1    2    1    .    7    .    1    .    .    .    .    .    .    .    
    Blast                  14    | .    .    .    .    .    10   .    .    .    .    .    .    .    .    4    
    Corrupt                1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Smash                  2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
Melee Attacks              48    | .    .    19   .    .    1    3    .    3    .    18   .    .    .    4    
  Impact                   43    | .    .    19   .    .    1    3    .    1    .    15   .    .    .    4    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    .    .    .    .    .    .    2    .    4    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           26753 | 74   997  1201 707  .    6715 1289 838  .    1318 3382 .    2696 3395 4141 
  Guns                     10867 | 74   800  1201 707  .    2039 1013 636  .    399  250  .    1241 871  1636 
  Cannons                  8650  | .    .    .    .    .    2025 55   202  .    225  193  .    1445 2005 2500 
  Explosions               6780  | .    192  .    .    .    2641 221  .    .    694  2513 .    .    519  .    
  Melee                    413   | .    .    .    .    .    .    .    .    .    .    413  .    .    .    .    
  Ramming                  43    | .    5    .    .    .    10   .    .    .    .    13   .    10   .    5    
  Kinetic                  9462  | 49   800  1201 707  .    4381 221  50   .    .    278  .    .    339  1436 
  Thermal                  11791 | .    .    .    .    .    1407 1068 788  .    562  254  .    2686 2745 2281 
  Explosive                3853  | .    192  .    .    .    708  .    .    .    694  2259 .    .    .    .    
  Electromagnetic          1191  | 25   .    .    .    .    209  .    .    .    62   165  .    .    311  419  
  Impact                   413   | .    .    .    .    .    .    .    .    .    .    413  .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         23    | .    .    .    .    .    1    1    2    2    2    8    8    11   8    23   
  Average Corruption       4     | .    .    .    .    .    1    1    1    2    2    3    8    8    3    15   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  188   | .    .    .    .    .    3    15   20   2    10   3    25   60   9    41   
    Message Errors         44    | .    .    .    .    .    .    2    2    .    1    2    6    19   5    7    
    Matter Fused           42    | .    .    .    .    .    1    6    8    .    4    .    5    11   1    6    
    Heat Flow Errors       30    | .    .    .    .    .    1    1    5    2    2    .    5    8    1    5    
    Energy Discharges      23    | .    .    .    .    .    1    2    .    .    .    .    6    8    1    5    
    Parts Rejected         5     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    3    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      16    | .    .    .    .    .    .    1    3    .    1    1    1    6    .    3    
    Data Loss (major)      7     | .    .    .    .    .    .    .    1    .    1    .    1    1    1    2    
    Misfires               4     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    2    
    Alerts                 7     | .    .    .    .    .    .    3    .    .    .    .    1    2    .    1    
    Misdirections          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Weapon Failures        6     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    4    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1024  | .    13   .    .    .    312  .    .    .    8    173  .    73   319  126  
  Projectiles              354   | .    .    .    .    .    73   .    .    .    .    .    .    73   82   126  
  Explosions               506   | .    13   .    .    .    239  .    .    .    8    9    .    .    237  .    
  Melee                    164   | .    .    .    .    .    .    .    .    .    .    164  .    .    .    .    
Knockbacks                 34    | .    .    .    .    .    14   .    .    .    .    7    .    .    .    13   
  Impact                   5     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    
  Kinetic                  25    | .    .    .    .    .    14   .    .    .    .    .    .    .    .    11   
  Secondary                4     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    2    
Self-Inflicted Damage      403   | .    .    .    .    .    10   43   .    .    25   258  .    .    67   .    
  Shots                    16    | .    .    .    .    .    1    1    .    .    1    12   .    .    1    .    
  Rammed                   10    | .    .    .    .    .    1    .    .    .    .    7    .    2    .    .    
Targets Rammed             12    | .    1    .    .    .    1    .    .    .    .    7    .    2    .    1    
  Kicked                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crushed                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        468   | .    9    3    62   .    272  468  226  157  308  129  203  204  198  467  
  Average Temperature      93    | .    4    2    26   .    91   71   31   86   61   38   90   106  114  130  
  Received Heat Transfer   3049  | .    90   225  57   .    481  403  152  .    333  633  .    117  168  390  
  Effects                  11    | .    .    .    .    .    3    3    .    .    1    .    .    .    .    4    
    Shutdowns              3     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    
    Interference           6     | .    .    .    .    .    3    2    .    .    1    .    .    .    .    .    
    Damage (major)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Siege Activations          14    | .    .    .    .    .    .    .    .    .    .    .    .    6    4    4    
  Total Turns              278   | .    .    .    .    .    .    .    .    .    .    .    .    89   24   165  
  Longest Duration         115   | .    .    .    .    .    .    .    .    .    .    .    .    25   9    115  
Robots Corrupted           4     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    1    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Parts Fried              8     | .    .    .    .    .    .    .    .    .    1    5    .    .    .    2    
  Impact Corruptions       6     | .    .    .    .    .    .    .    .    .    .    5    .    .    .    1    
Robots Melted              9     | .    .    .    .    .    .    .    .    .    2    .    .    2    2    3    
  Combat Hostiles          8     | .    .    .    .    .    .    .    .    .    2    .    .    1    2    3    
  Parts Melted             57    | .    .    .    .    .    4    6    3    .    5    .    .    19   11   9    
  Heat Transferred         16991 | .    .    .    .    .    1300 2399 1734 .    1322 200  .    4070 3173 2793 
Parts Sabotaged            2     | .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    .    .    .    2    .    .    1    .    

 Alert                          | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   
-------                    Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Res  
Peak Influence             1324 | 15   165  .    143  .    1324 .    .    .    .    971  318  728  625  684  
  Initial                  318  | .    9    .    54   .    .    .    .    .    .    69   318  .    308  270  
  Average                  252  | 8    21   .    27   .    507  .    .    .    .    494  215  406  465  509  
Maximum Alert Level        4    | .    .    .    .    .    4    .    .    .    .    3    1    3    2    2    
  Low Security (%)         53   | 100  100  .    100  .    10   .    .    .    .    13   50   23   .    .    
  Level 1                  14   | .    .    .    .    .    33   .    .    .    .    25   49   7    39   24   
  Level 2                  26   | .    .    .    .    .    37   .    .    .    .    29   .    66   60   75   
  Level 3                  3    | .    .    .    .    .    10   .    .    .    .    31   .    1    .    .    
  Level 4                  .    | .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          41   | .    1    .    .    .    13   .    .    .    .    8    .    9    2    8    
  Investigation            8    | .    .    .    .    .    3    .    .    .    .    2    .    2    .    1    
  Extermination            10   | .    .    .    .    .    3    .    .    .    .    .    .    2    2    3    
  Reinforcement            13   | .    1    .    .    .    2    .    .    .    .    5    .    4    .    1    
  Assault                  5    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    3    
  Garrison                 5    | .    .    .    .    .    3    .    .    .    .    1    .    1    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       2    | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Construction Impeded       4    | .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    
Haulers Reinforced         6    | .    .    .    .    .    1    .    .    .    .    2    .    3    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Was Fac Fac Res 
Distress Signals           4    | .   2   .   .   .   1   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              294  | .   26  18  8   .   46  7   14  .   10  54  .   42  16  53  
  Peak Tracking Total      14   | .   4   6   4   .   6   3   4   .   7   14  .   5   4   9   
  Tactical Retreats        18   | .   1   2   .   .   3   .   1   .   1   5   .   1   2   2   

 Traps                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Was Fac Fac Res 
Traps Triggered            3    | .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Was Fac Fac Res 
Machines Disabled          53   | .   .   5   1   .   28  1   .   .   3   3   .   4   5   3   
  Max in Single Turn       13   | .   .   1   1   .   13  1   .   .   1   2   .   1   5   1   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Was Fac Fac Res 
Machines Accessed          48   | .   7   2   7   3   3   2   1   2   .   7   .   8   3   3   
  Terminals                18   | .   5   .   4   .   2   .   .   .   .   1   .   3   1   2   
  Fabricators              5    | .   .   .   .   .   .   .   .   .   .   3   .   1   1   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Recycling Units          8    | .   2   .   3   .   1   .   .   .   .   .   .   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   
Total Hacks                133  | .   19  4   22  14  6   2   1   12  .   22  .   20  6   5   
  Successful               84   | .   9   4   10  14  3   2   1   12  .   13  .   12  3   1   
  Failed                   49   | .   10  .   12  .   3   .   .   .   .   9   .   8   3   4   
    Catastrophic           5    | .   2   .   .   .   1   .   .   .   .   1   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   28   | .   4   .   7   .   1   .   .   .   .   10  .   2   .   4   
  Terminals                52   | .   12  .   15  .   5   .   .   .   .   6   .   9   2   3   
  Fabricators              15   | .   .   .   .   .   .   .   .   .   .   10  .   3   2   .   
  Repair Stations          8    | .   .   .   .   .   .   .   .   .   .   2   .   6   .   .   
  Recycling Units          18   | .   7   .   7   .   1   .   .   .   .   .   .   1   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   .   4   .   1   2   .   
Terminal Hacks             52   | .   7   4   4   14  2   2   1   12  .   1   .   4   1   .   
  Record                   19   | .   .   3   .   14  1   1   .   .   .   .   .   .   .   .   
  Part Schematic           11   | .   .   .   3   .   .   .   .   8   .   .   .   .   .   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Unreport Threat          3    | .   .   .   1   .   .   .   .   .   .   .   .   2   .   .   
  Locate Traps             3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           8    | .   .   .   .   .   .   .   .   .   .   5   .   2   1   .   
  Network Status           2    | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   .   .   .   2   .   3   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   
  Repair                   2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
Recycling Unit Hacks       5    | .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      5    | .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      4    | .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   
  Seal Access              4    | .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   
Unauthorized Hacks         10   | .   .   .   3   .   1   .   .   .   .   3   .   2   .   1   
  Terminals                5    | .   .   .   3   .   .   .   .   .   .   1   .   1   .   .   
    Botnet                 5    | .   .   .   3   .   .   .   .   .   .   1   .   1   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Recompile              2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Fedlink                1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Scrapoids              2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   6   .   7   .   2   .   .   .   .   3   .   5   3   2   
  Full Trace Events        4    | .   .   .   1   .   2   .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   3   .   .   .   .   8   .   .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Authchips              2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Time                   132  | .   .   .   .   .   .   .   .   .   .   76  .   56  .   .   
  Total Part Build Rating  11   | .   .   .   .   .   .   .   .   .   .   5   .   6   .   .   
Parts Repaired             2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Time                     71   | .   .   .   .   .   .   .   .   .   .   28  .   43  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     22   | .   18  .   4   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  
------------               Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Was Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              3    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  find_chute               3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Res  
Total Allies               62    | .    .    5    4    .    .    .    6    .    6    11   20   5    .    5    
  Largest Group            20    | .    .    5    4    3    3    .    4    1    3    4    20   20   .    5    
  Highest-Rated Group      745   | .    .    95   60   39   39   .    324  81   243  324  745  742  .    320  
  Highest-Rated Ally       81    | .    .    19   21   21   21   .    81   81   81   81   46   47   .    64   
Total Orders               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  RETURN                   2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Ally Attacks               459   | .    .    22   12   .    2    .    21   .    17   67   .    175  .    143  
  Total Damage             11666 | .    .    451  400  .    56   .    350  .    563  2847 .    4034 .    2965 
  Kills                    79    | .    .    3    4    .    .    .    7    .    5    22   .    21   .    17   
Allies Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Allies Melted              1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -4  -3  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Dat Pro Fac Was Fac Fac Res 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   2   .   5   .   2   1   .   1   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   

 Exploration                     | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Res  
Turns Passed               33092 | 129  2928 9278 2816 5610 1600 2314 1934 200  740  886  806  1926 936  989  
Spaces Moved               12711 | 63   891  2724 806  1781 812  1533 992  93   346  612  411  924  368  355  
  Core                     230   | 2    .    .    .    .    .    2    .    .    .    95   4    .    .    127  
  Treads                   8507  | 61   891  2724 798  1689 42   85   277  32   110  1    319  924  368  186  
  Legs                     42    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   
  Wheels                   3403  | .    .    .    8    92   770  1446 715  61   236  75   .    .    .    .    
  Hover                    529   | .    .    .    .    .    .    .    .    .    .    441  88   .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48    | 50   160  320  130  110  120  120  130  130  120  48   50   158  158  50   
  Average Speed            230   | 156  302  320  318  309  136  143  183  195  191  80   144  159  189  150  
  Slowest Speed            2100  | 160  320  320  480  400  250  2100 320  320  325  500  180  240  250  650  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       59    | 5    97   97   99   90   22   98   96   75   59   16   97   25   7    12   
  Regions Visited          14
    Branch Regions         7
  Pre-discovered Areas     6     | .    .    3    .    2    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    1    .    .    .    1    .    .    .    1    .    
  Unknown Exits Taken      9     | 1    1    1    1    1    .    1    1    1    .    .    .    1    .    .    
Scrap Searched             14    | .    .    4    .    4    .    3    3    .    .    .    .    .    .    .    
Spaces Dug                 28    | .    .    7    .    .    14   .    .    1    .    3    .    1    .    2    
Terrain Destroyed          712   | .    9    16   3    .    307  28   5    1    85   143  .    16   76   23   
  Melee                    6     | .    .    .    .    .    1    .    .    1    .    2    .    .    .    2    
  Projectile               145   | .    .    .    3    .    75   1    5    .    .    11   .    16   13   21   
  AOE                      561   | .    9    16   .    .    231  27   .    .    85   130  .    .    63   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -4   -3   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Dat  Pro  Fac  Was  Fac  Fac  Res  
Total                      15486 | 80   1024 3180 1008 1894 1161 1598 1069 106  388  945  622  1252 489  670  
  Wait                     1469  | .    25   290  134  51   148  15   35   7    5    193  176  209  29   152  
  Move                     12698 | 62   890  2723 805  1780 811  1532 991  92   345  612  410  923  367  355  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  166   | 6    28   27   8    18   28   5    7    .    2    12   2    12   4    7    
  Fast Attach              111   | 7    1    4    5    10   5    2    4    .    3    6    17   13   10   24   
  Attach                   78    | .    2    2    1    3    14   3    3    .    6    18   .    5    3    18   
  Detach                   56    | .    2    .    1    3    9    1    2    .    4    10   3    4    3    14   
  Swap                     139   | .    15   35   1    3    29   7    4    4    6    10   .    8    10   7    
  Drop                     202   | .    12   34   10   26   23   9    4    .    .    28   12   20   9    15   
  Fire                     487   | 5    48   44   29   .    90   21   19   .    17   31   .    56   54   73   
  Melee                    48    | .    .    19   .    .    1    3    .    3    .    18   .    .    .    4    
  Ram                      8     | .    .    .    .    .    1    .    .    .    .    7    .    .    .    .    
  Kick                     1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Crush                    3     | .    1    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   17    | .    .    1    14   .    .    .    .    .    .    .    2    .    .    .    
  Trap                     1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub)
-10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Waste
-5/Factory (discovered 2 exits: *Fac / *Upp)
-4/Factory (discovered 4 exits: *Res x4)
-3/Research

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 16)
   130 | -11/Scrapyard      | Entered Materials
   261 | -10/Materials      | Discovered new exit (range 16)
   316 | -10/Materials      | Build established: Mutant
   559 | -10/Materials      | Discovered new exit (range 10)
  1873 | -10/Materials      | Discovered new exit (range 9)
  1873 | -10/Materials      | Discovered new exit (range 15)
  2559 | -10/Materials      | Discovered new exit (range 15)
  3010 | -10/Materials      | Discovered new exit (range 16)
  3058 | -10/Materials      | Entered Subcaves
  3314 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Machine Gun
  3431 | -10/Subcaves       | Shifting Twisted Machinery released Scrap Shield
  3435 | -10/Subcaves       | Learned location of Zion (-7)
  3811 | -10/Subcaves       | Disturbed a concealed Subdweller
  4110 | -10/Subcaves       | Discovered new exit (range 5)
  4554 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Beam Cannon
  4673 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  4763 | -10/Subcaves       | Build established: Scavenger-Mutant
  5092 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  5128 | -10/Subcaves       | Build established: Mutant
  5663 | -10/Subcaves       | Shifting Twisted Machinery released Riot Gun
  5669 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Beam Cannon
  5794 | -10/Subcaves       | Build established: Scavenger-Mutant
  5904 | -10/Subcaves       | Visited Clippyterm
  5914 | -10/Subcaves       | Learned location of Section 7 (-2)
  8185 | -10/Subcaves       | Shifting Twisted Machinery released Flamer
  8612 | -10/Subcaves       | Discovered new exit (range 8)
  8812 | -10/Subcaves       | Visited 4L-MR0's lab
  8843 | -10/Subcaves       | Found Meta Core
  8844 | -10/Subcaves       | Attached Meta Core, gained temporary slots: Propulsion, Utility, Weapon
  9096 | -10/Subcaves       | Visited triangular shrine
  9118 | -10/Subcaves       | Found Prototype Device
  9118 | -10/Subcaves       | Identified V3-11A's Pendant
  9124 | -10/Subcaves       | Befriended Subdweller
  9139 | -10/Subcaves       | Build established: Mutant
  9399 | -10/Subcaves       | Befriended Subdweller
  9919 | -10/Subcaves       | Befriended Subdweller
 10189 | -10/Subcaves       | Befriended Subdweller
 10979 | -10/Subcaves       | Befriended Subdweller
 12183 | -10/Subcaves       | Discovered new exit (range 11)
 12213 | -10/Subcaves       | Lost 3 allies
 12336 | -10/Subcaves       | Entered Recycling
 12336 | -9/Recycling       | Accompanied by 1 ally
 13460 | -9/Recycling       | Core integrity fell below 50%
 13511 | -9/Recycling       | Lost 3 parts (3n)
 13941 | -9/Recycling       | Discovered new exit (range 15)
 14913 | -9/Recycling       | Scanned before Scraplab entrance
 14973 | -9/Recycling       | Entered Scraplab
 15030 | -9/Recycling       | Discovered new exit (range 2)
 15152 | -9/Recycling       | Entered Scraptown
 15152 | -9/Scraptown       | Accompanied by 3 allies
 15421 | -9/Scraptown       | Delivered V3-11A's Pendant to T0-NE2 in exchange for information
 15910 | -9/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
 15948 | -9/Scraptown       | Visited TADAMA
 16044 | -9/Scraptown       | Visited CR-KLE's Repair Center
 16068 | -9/Scraptown       | CR-KLE repaired 6 parts
 16106 | -9/Scraptown       | Visited Shadow of the Wyrm
 16138 | -9/Scraptown       | Visited Cyclists
 16500 | -9/Scraptown       | Visited Symbiants
 16599 | -9/Scraptown       | Visited The Evicted
 16641 | -9/Scraptown       | Visited Assassins FH
 16769 | -9/Scraptown       | Scanned Subdweller tech in exchange for log data
 16775 | -9/Scraptown       | Learned Factory terminal intel
 16782 | -9/Scraptown       | Learned 12 Research zone layouts
 16785 | -9/Scraptown       | Learned Factory trap positions
 16788 | -9/Scraptown       | Learned location of Warlord (-4)
 16855 | -9/Scraptown       | Discovered new exit (range 7)
 17479 | -9/Scraptown       | Visited UFD Registry
 17479 | -9/Scraptown       | Registered with UFD as "Fissionchip"
 17585 | -9/Scraptown       | Visited Abandonware Association
 17646 | -9/Scraptown       | Visited Analyses Database
 17694 | -9/Scraptown       | Visited Chapter 10
 17876 | -9/Scraptown       | Visited Supply Room
 17943 | -9/Scraptown       | Visited Infowarlord's Domain
 17998 | -9/Scraptown       | Visited Modified Component R&D
 18234 | -9/Scraptown       | Visited A0-MCA Data Center
 18240 | -9/Scraptown       | Given a B+ rating by A0-MCA
 18267 | -9/Scraptown       | Visited LU-1G1's Boring Crew
 18284 | -9/Scraptown       | Visited Curators Association
 18601 | -9/Scraptown       | Delivered Scrap Shield to a Scientist
 19113 | -9/Scraptown       | Found Exp. Terrain Scan Processor
 19250 | -9/Scraptown       | Found Scrap Suit
 19392 | -9/Scraptown       | Discovered new exit (range 3)
 19565 | -9/Scraptown       | Found A0-MCA's Component Scanner
 20762 | -9/Scraptown       | Entered Factory
 20762 | -6/Factory         | Accompanied by 3 allies
 20762 | -6/Factory         | Evolved 8 slots: Power x1, Propulsion x1, Utility x5, Weapon x1
 20763 | -6/Factory         | Loaded intel: 117 trap records
 20764 | -6/Factory         | Loaded intel: 26 terminal locations
 20926 | -6/Factory         | Garrison activated, responded to threat
 21021 | -6/Factory         | Identified exit to Lower Caves
 21050 | -6/Factory         | Build established: Scrapper
 21185 | -6/Factory         | Found Rocket Array
 21812 | -6/Factory         | First assault squad dispatched
 22165 | -6/Factory         | Discovered new exit (range 15)
 22362 | -6/Factory         | Entered Lower Caves
 22364 | -6/Lower Caves     | UFD Scientist delivered a prototype
 22365 | -6/Lower Caves     | Found Enh. Scrap Shield
 22460 | -6/Lower Caves     | Learned location of 1 exit from Proximity Caves
 22615 | -6/Lower Caves     | Build established: Scavenger-Gunner
 22683 | -6/Lower Caves     | Encountered a Warlord checkpoint
 22687 | -6/Lower Caves     | Found DCF Scrap (15 items)
 22717 | -6/Lower Caves     | Learned 8 Factory zone layouts
 22760 | -6/Lower Caves     | Spotted B-75 Beast
 22832 | -6/Lower Caves     | Destroyed B-75 Beast
 22943 | -6/Lower Caves     | Discovered new exit (range 8)
 22978 | -6/Lower Caves     | Build established: Gunner
 24098 | -6/Lower Caves     | Found Alien Artifact
 24098 | -6/Lower Caves     | Identified Dimensional Node Initializer
 24098 | -6/Lower Caves     | Initialized slip node
 24432 | -6/Lower Caves     | Build established: Scavenger-Mutant
 24676 | -6/Lower Caves     | Entered another Lower Caves area
 24678 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 24919 | -6/Lower Caves     | Learned location of Extension (-5)
 24967 | -6/Lower Caves     | Build established: Scavenger-Gunner
 25018 | -6/Lower Caves     | Prototype Device suddenly appears!
 25032 | -6/Lower Caves     | Found Amulet of Y3-NDR
 25068 | -6/Lower Caves     | Joined by bewildered Wizard
 25069 | -6/Lower Caves     | Joined by bewildered Wizard
 25069 | -6/Lower Caves     | Joined by bewildered Wizard
 25114 | -6/Lower Caves     | Joined by bewildered Wizard
 25190 | -6/Lower Caves     | Joined by bewildered Wizard
 25192 | -6/Lower Caves     | Joined by bewildered Wizard
 25323 | -6/Lower Caves     | Discovered new exit (range 5)
 25760 | -6/Lower Caves     | Encountered an infested base
 26228 | -6/Lower Caves     | Discovered new exit (range 14)
 26246 | -6/Lower Caves     | Build established: Gunner
 26610 | -6/Lower Caves     | Entered Data Miner
 26610 | -6/Data Miner      | Accompanied by 1 ally
 26610 | -6/Data Miner      | Discovered new exit (range 6)
 26656 | -6/Data Miner      | Met Data Miner
 26737 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 26810 | -6/Data Miner      | Entered Proximity Caves
 26810 | -5/Proximity Caves | Accompanied by 1 ally
 26811 | -5/Proximity Caves | Identified exit to Factory
 26886 | -5/Proximity Caves | Joined by bewildered Wizard
 26886 | -5/Proximity Caves | Joined by bewildered Wizard
 26915 | -5/Proximity Caves | Attracted the attention of an 0b10 base
 26954 | -5/Proximity Caves | Lost 3 allies
 26958 | -5/Proximity Caves | Joined by bewildered Wizard
 26970 | -5/Proximity Caves | Joined by bewildered Wizard
 26989 | -5/Proximity Caves | Destroyed 7 combat bots
 26999 | -5/Proximity Caves | Lost 5 parts (1p1n2u1w)
 27127 | -5/Proximity Caves | Joined by bewildered Wizard
 27128 | -5/Proximity Caves | Joined by bewildered Wizard
 27252 | -5/Proximity Caves | Build established: Scavenger-Gunner
 27550 | -5/Proximity Caves | Entered Factory
 27550 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 27551 | -5/Factory         | Identified exit to Upper Caves
 27574 | -5/Factory         | Joined by bewildered Wizard
 27574 | -5/Factory         | Joined by bewildered Wizard
 27582 | -5/Factory         | Joined by bewildered Wizard
 27582 | -5/Factory         | Joined by bewildered Wizard
 27612 | -5/Factory         | Repaired Ovr. Medium Treads
 27750 | -5/Factory         | Joined by bewildered Wizard
 27751 | -5/Factory         | Joined by bewildered Wizard
 27751 | -5/Factory         | Joined by bewildered Wizard
 27888 | -5/Factory         | Joined by bewildered Wizard
 27888 | -5/Factory         | Joined by bewildered Wizard
 27916 | -5/Factory         | Joined by bewildered Wizard
 28030 | -5/Factory         | Lost 3 allies
 28060 | -5/Factory         | Fabricated Lgt. Regenerative Plating (x1)
 28137 | -5/Factory         | Garrison activated, responded to threat
 28183 | -5/Factory         | Destroyed 12 combat bots
 28190 | -5/Factory         | Lost 5 parts (1p3n1w)
 28281 | -5/Factory         | Build established: Hacker-Mutant
 28329 | -5/Factory         | Lost 3 parts (3w)
 28373 | -5/Factory         | Cargo convoy interrupted
 28376 | -5/Factory         | Released all parts (6)
 28396 | -5/Factory         | Core integrity fell below 50%
 28406 | -5/Factory         | Lost 4 parts (1p1u2w)
 28436 | -5/Factory         | Manually triggered Chute Trap
 28436 | -5/Factory         | Sucked down chute
 28436 | -5/Factory         | Entered Waste
 28437 | -5/Waste           | Joined by Warlord forces that had cleared the area
 28526 | -5/Waste           | Found Damper Plating
 28643 | -5/Waste           | Build established: Mutant
 28811 | -5/Waste           | Discovered new exit (range 16)
 28989 | -5/Waste           | Build established: Scavenger-Mutant
 29242 | -5/Waste           | Entered Factory
 29242 | -5/Factory         | Accompanied by 20 allies
 29337 | -5/Factory         | Build established: Scavenger-Tank
 29716 | -5/Factory         | Lost 3 allies
 29755 | -5/Factory         | Garrison activated, responded to threat
 29787 | -5/Factory         | Discovered exit to Upper Caves (range 12)
 29905 | -5/Factory         | Lost 6 allies
 30166 | -5/Factory         | Repaired Broken Adv. Coolant Injector
 30223 | -5/Factory         | Scrapoid reinforcements arrived
 30231 | -5/Factory         | Incoming investigation squad redirected
 30260 | -5/Factory         | Lost 5 allies
 30285 | -5/Factory         | Discovered new exit (range 12)
 30606 | -5/Factory         | Incoming investigation squad redirected
 30790 | -5/Factory         | Build established: Scavenger-Gunner
 30996 | -5/Factory         | Fabricated Combat Drone Bay (x1)
 31022 | -5/Factory         | System corruption reached 10%
 31168 | -5/Factory         | Entered another Factory area
 31168 | -4/Factory         | Evolved 2 slots: Power x2
 31228 | -4/Factory         | Identified exit to Research
 32104 | -4/Factory         | Entered Research
 32104 | -3/Research        | Evolved 2 slots: Propulsion x2
 32159 | -3/Research        | Scrapoid reinforcements arrived
 32296 | -3/Research        | Spotted B-86 Titan
 32313 | -3/Research        | Allies destroyed B-86 Titan
 32364 | -3/Research        | Found Hvy. Reflective Plating
 32416 | -3/Research        | Lost 4 allies
 32420 | -3/Research        | System corruption reached 10%
 32450 | -3/Research        | Lost 6 parts (1n4u1w)
 32456 | -3/Research        | Found Scrap Suit
 32629 | -3/Research        | First assault squad dispatched
 32833 | -3/Research        | Lost 13 parts (4p2n4u3w)
 32976 | -3/Research        | Lost 4 parts (1p2u1w)
 33030 | -3/Research        | Core integrity fell below 50%
 33075 | -3/Research        | Core integrity fell below 20%
 33080 | -3/Research        | Lost 11 parts (4n3u4w)
 33089 | -3/Research        | Spotted B-86 Titan
 33093 | -3/Research        | Destroyed by B-86 Titan with Hardcell Cannon

 Last Messages 
---------------
33027_ Acquired Phase Gun.
33029_ Critical hit (Burn: +37).
33037_ Connecting with Terminal...
33037_ Terminal disabled.
33040_ Slug penetrates Wall.
33042_ System corrupted: Energy discharge (-23).
33042_ Door malfunctions.
33043_ Slug penetrates Wall.
33047_ Connecting with Terminal...
33049_ Penetrated by Slug.
33049_ Adv. Hacking Suite destroyed.
33049_ Knocked back.
33050_ Slug penetrates Wall. <x3>
33073_ System corrupted: Substantial component data
  lost.
33077_ G-67 Veteran destroyed.
33086_ Connecting with Terminal...
33088_ Door malfunctions.
33091_ System corrupted: Matter fused (-6).
[Achievement: Tester]

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????                 #    # |
| ???????????????????????????                 #    # |
| ???????????????????????????                 #    # |
| ???????????????????????????     #######+##  ###+## |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           156
Coolant Potential          180
Energy Generation          55
Energy Capacity            640
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             1350
Resistance: TH             25
Propulsion Shielding       66
Phase Shifting             10
Evasion (%)                55
Targeting Accuracy         8
Target Analysis            6
Core Analysis              6
Recoil Reduction           5
Offensive Hacking          28
Defensive Hacking          24
Authchip Count             1

 Item Schematics 
-----------------
 Imp. Salvage Targeting Computer | -9/Recycling  | Hacked
         Adv. Targeting Computer | -9/Recycling  | Hacked
        Hrd. Heavy Armor Plating | -9/Recycling  | Hacked
                Combat Drone Bay | -6/Data Miner | Free
       Lgt. Regenerative Plating | -6/Data Miner | Free
             Cld. Gravmag System | -6/Data Miner | Free
              Prc. Energy Filter | -6/Data Miner | Free
                   Enh. Coil Gun | -6/Data Miner | Free
                  Centrium Wheel | -6/Data Miner | Free
               Adv. Trap Scanner | -6/Data Miner | Free
               Hvy. Gauss Cannon | -6/Data Miner | Free

 Robot Schematics 
------------------
     I-36 Angel | -6/Data Miner | Free
 D-63 Destroyer | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
    H-66 Slayer | -6/Data Miner | Free

 Fabricated
------------
 Lgt. Regenerative Plating | x1 | -5/Factory | Authchip
          Combat Drone Bay | x1 | -5/Factory | Authchip

 Alien Tech Used 
-----------------
Dimensional Node Initializer

 Achievements 
--------------
Generalissimo
Tester

 Challenges 
------------
None

 Game 
------
Seed              PlatingMatterWarhead
  Manual?         0
Play Time         04:26:12
  Cumulative      96.7 hours
  Start           2024.08.24 @ 19:33:54
  End             2024.08.25 @ 18:41:45
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          64
  Rogue           51
  Adventurer      13
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          52
Achievement%      44
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              16/Swanston
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: b30c7808-9d55-4ee3-b7dd-df46494144cc