Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.19 @ 00:21:21 Player: CogMan Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (49) 245 Value Destroyed (1447) 1447 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (10) 10 TOTAL SCORE: 4402 Bonus ------- Follower Combat Kills 130 Friendly Fire -120 Cogmind --------- Core Integrity 343/700 Matter 26/300 Energy 93/150 System Corruption 1% Temperature Cool (54) Movement Walking (270) Ox2 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Titanium Leg > --- UTILITY (6) ------ High-capacity Storage Unit Improved Targeting Computer Improved Targeting Computer Utility Shielding > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Improved Heat Sink Improved Terrain Scan Processor Improved EM Pulse Cannon Improved EM Pulse Cannon Particle Cannon Gauss Rifle Makeshift Shrapnel Gun Flak Cannon Flak Cannon Slug Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Seismic Detector Improved Targeting Computer Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Gauss Rifle Makeshift Shrapnel Gun Proton Missile Launcher > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Titanium Leg Improved Heat Sink Improved Terrain Scan Processor Utility Shielding Particle Gun Improved EM Pulse Cannon Improved EM Pulse Cannon Particle Cannon Heavy Assault Rifle Flak Gun Flak Cannon Flak Cannon Slug Cannon Proton Missile Launcher Rocket Launcher [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Utility Improved Targeting Computer Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Core Shielding Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 4 | . . 2 . 2 . . Weapon 1 | . . . . . 1 . Parts Attached 55 | 9 . 7 6 16 5 12 Power 5 | 1 . . 2 1 1 . Engine 4 | 1 . . 2 1 . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 14 | 4 . 2 2 4 2 . Treads . | . . . . . . . Leg 12 | 2 . 2 2 4 2 . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 2 . 4 2 5 . 3 Device 4 | 1 . . 1 1 . 1 Storage 3 | 1 . 1 1 . . . Processor 6 | . . 2 . 4 . . Hackware . | . . . . . . . Protection 3 | . . 1 . . . 2 Artifact . | . . . . . . . Weapon 20 | 2 . 1 . 6 2 9 Energy Gun 4 | 1 . . . 1 1 1 Energy Cannon 1 | . . . . 1 . . Ballistic Gun 10 | 1 . . . 3 1 5 Ballistic Cannon 1 | . . 1 . . . . Launcher 4 | . . . . 1 . 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 16 | . . 1 . 4 . 11 Power 1 | . . . . 1 . . Propulsion 2 | . . . . . . 2 Utility 5 | . . . . 1 . 4 Weapon 8 | . . 1 . 2 . 5 Highest Loss Streak 9 | . . 1 . 3 . 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 100 99 100 99 100 98 Engine 6 | . 14 11 11 8 6 . Core 1 | . . . . . . 7 Leg 21 | . 28 22 22 18 23 22 Device 11 | . 14 11 11 11 7 13 Storage 8 | . 14 11 11 9 7 7 Processor 16 | . . 11 11 23 23 15 Protection 8 | . . 11 11 9 7 7 Energy Gun 6 | . 14 6 . 1 15 6 Ballistic Gun 10 | . 14 11 11 7 7 13 Ballistic Cannon 3 | . . 3 11 4 . . Naked Turns . | . . . . . . . Heaviest Build 65 | 15 15 22 50 52 57 65 Greatest Support 51 | 26 20 20 20 34 51 51 Greatest Overweight (x) 3 | . . 1 2 2 1 3 Average Overweight (x) . | . . . . 1 1 1 Largest Inventory Capacity 20 | 8 8 10 20 20 20 20 Average Capacity 16 | 6 8 9 10 20 20 20 Most Carried 20 | 2 6 10 11 20 20 20 Average Carried 14 | 1 3 7 10 16 19 17 Final Capacity 20 | 8 8 10 20 20 20 20 Final Carried 20 | 2 6 10 11 20 20 16 Class Distribution -------------------- 41% | Mutant 24% | Gunner 18% | Scavenger-Gunner 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Matter Collected 1183 | 317 . 218 95 244 116 193 Remotely . | . . . . . . . Salvage Created 1659 | 152 . 434 93 463 146 371 Parts 112 | 11 . 28 12 38 9 14 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 19 | . . . . . . 19 Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 37 | . . 10 1 14 1 11 Guns 23 | . . 6 . 5 1 11 Cannons 11 | . . 4 1 6 . . AOE 3 | . . . . 3 . . Classes Destroyed 12 | 2 . 5 1 1 1 2 Worker 1 | . . . 1 . . . Tunneler 6 | 3 . 1 2 . . . Recycler 2 | 1 . . . . 1 . Watcher 2 | . . 1 . . 1 . Swarmer 10 | . . 1 . 6 . 3 Grunt 17 | . . 7 1 4 . 5 Brawler 1 | . . . . . . 1 Duelist 1 | . . 1 . . . . Sentry 6 | . . 1 . 4 . 1 Hunter 1 | . . . . 1 . . Programmer 1 | . . . . . 1 . Mutant 1 | . . . . . . 1 Best Kill Streak 5 | 3 . 5 2 4 2 4 Combat Bots Only 5 | . . 5 1 4 1 4 Max Kills in Single Turn 3 | 1 . 1 1 3 1 1 Gunslinging . | . . . . . . . Exploded 3 | . . . . 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Hostile Shots Fired 252 | . . 60 3 59 2 128 Missed 65 | . . 16 1 13 1 34 Damage Taken 2356 | . . 449 26 439 12 1430 Core 480 | . . 61 . 62 . 357 Absorbed by Shields . | . . . . . . . Redirected to Shielding 69 | . . 10 . 14 . 45 Ignored by Resistances 645 | . . 133 8 131 3 370 Core Remaining (%) 93 | 100 100 . 84 88 . . Volleys Fired 126 | 9 . 35 5 35 3 39 Largest 3 | 2 . 2 2 2 3 3 Hottest 143 | 70 . 70 55 91 143 143 Shots Fired 280 | 18 . 68 10 67 9 108 Gun 204 | 18 . 56 5 33 9 83 Cannon 50 | . . 12 5 33 . . Launcher 26 | . . . . 1 . 25 Special . | . . . . . . . Kinetic 162 | 9 . 47 10 44 3 49 Thermal 92 | 9 . 21 . 22 6 34 Explosive 12 | . . . . 1 . 11 Electromagnetic 14 | . . . . . . 14 Robot Hit Streak 30 | 4 . 20 26 30 12 22 Robot Miss Streak 4 | 1 . 2 1 1 1 4 Penetration Max . | . . . . . . . Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 203 | 12 . 56 8 54 7 66 Core Hits 103 | 5 . 18 5 21 7 47 Critical Kills 1 | . . . . . . 1 Critical Parts Destroyed 2 | . . 2 . . . . Critical Strikes 7 | . . 2 2 1 1 1 Burn 1 | . . . . . 1 . Destroy 3 | . . 2 . . . 1 Blast 3 | . . . 2 1 . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3924 | 152 . 765 113 1048 141 1705 Guns 2393 | 152 . 596 40 359 141 1105 Cannons 778 | . . 169 73 536 . . Explosions 753 | . . . . 153 . 600 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1981 | 90 . 540 113 477 67 694 Thermal 1190 | 62 . 225 . 418 74 411 Explosive 568 | . . . . 153 . 415 Electromagnetic 185 | . . . . . . 185 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . . 1 1 Average Corruption 1 | . . . . . 1 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . . . . . 2 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 44 | . . 2 . 42 . . Projectiles 2 | . . 2 . . . . Explosions 42 | . . . . 42 . . Melee . | . . . . . . . Knockbacks 2 | . . . . 2 . . Impact . | . . . . . . . Kinetic 2 | . . . . 2 . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 633 | 27 . 87 4 324 79 633 Average Temperature 105 | 12 . 36 4 134 35 131 Received Heat Transfer 1208 | . . 270 18 180 . 740 Effects 17 | . . . . 5 . 12 Shutdowns 3 | . . . . . . 3 Energy Bleed 1 | . . . . . . 1 Interference 6 | . . . . 3 . 3 Short Circuit 3 | . . . . 1 . 2 Damage (minor) 3 | . . . . 1 . 2 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . . 3 . 1 Heat Transferred 2923 | 185 . 666 . 777 259 1036 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Peak Influence 367 | 20 56 367 144 235 118 . Initial 91 | . 11 19 55 . 91 . Average 88 | 7 33 168 81 92 67 . Maximum Alert Level 1 | . . 1 . 1 . . Low Security (%) 89 | 100 100 56 100 88 100 . Level 1 10 | . . 43 . 11 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . 1 1 . 1 1 . Investigation 3 | . 1 1 . 1 . . Extermination 1 | . . . . . 1 . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Distress Signals 2 | . . 1 . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 50 | . 1 14 3 18 2 12 Peak Tracking Total 4 | . 1 4 3 4 2 4 Tactical Retreats 2 | . . 2 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Machines Accessed 5 | . 2 1 . 2 . . Terminals 4 | . 1 1 . 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 9 | . 2 2 . 5 . . Successful 6 | . 1 . . 5 . . Failed 3 | . 1 2 . . . . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 5 | . 2 2 . 1 . . Terminals 8 | . 1 2 . 5 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . . . 4 . . Record 4 | . . . . 4 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 1 . . 1 . . Terminals 1 | . . . . 1 . . Botnet 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 1 1 . 1 . . Full Trace Events 2 | . . 1 . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Total Allies 3 | . . . 3 . . . Largest Group 3 | . . . 3 3 . . Highest-Rated Group 40 | . . . 40 40 . . Highest-Rated Ally 16 | . . . 16 16 . . Total Orders . | . . . . . . . Ally Attacks 19 | . . . 6 13 . . Total Damage 207 | . . . 67 140 . . Kills 4 | . . . 2 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Turns Passed 3369 | 125 168 420 487 672 683 814 Spaces Moved 1566 | 78 134 164 323 232 333 302 Core 15 | 15 . . . . . . Treads . | . . . . . . . Legs 1547 | 59 134 164 323 232 333 302 Wheels 4 | 4 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 190 200 200 Average Speed 175 | 105 120 180 135 215 200 200 Slowest Speed 340 | 120 120 190 260 260 200 340 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 5 27 13 62 27 8 36 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 3 | . 1 . 2 . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 2 | . . . 2 . . . Spaces Dug 1 | . . . . . . 1 Terrain Destroyed 45 | . . . . 12 . 33 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 44 | . . . . 12 . 32 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Total 1938 | 99 141 221 367 341 346 423 Wait 130 | . 4 8 21 30 1 66 Move 1560 | 77 133 163 322 231 332 302 Hop . | . . . . . . . Pick Up 37 | 2 4 6 4 18 2 1 Fast Attach 12 | 9 . . . 3 . . Attach 17 | . . 4 . 4 2 7 Detach . | . . . . . . . Swap 26 | . . 3 6 9 3 5 Drop 30 | 2 . 2 9 11 3 3 Fire 126 | 9 . 35 5 35 3 39 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 126 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 5) 294 | -10/Materials | Entered another Materials area 294 | -9/Materials | Evolved 2 slots: Utility x2 316 | -9/Materials | Build established: Mutant 697 | -9/Materials | Discovered new exit (range 7) 714 | -9/Materials | Entered Mines 721 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 845 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 872 | -9/Mines | Discovered new exit (range 3) 880 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1006 | -9/Mines | Learned location of Storage (-9) 1115 | -9/Mines | Learned 2 Materials zone layouts 1166 | -9/Mines | Discovered new exit (range 12) 1201 | -9/Mines | Entered Materials 1201 | -8/Materials | Accompanied by 3 allies 1201 | -8/Materials | Evolved 2 slots: Utility x2 1256 | -8/Materials | Build established: Scavenger-Mutant 1556 | -8/Materials | Lost 3 parts (1p2w) 1756 | -8/Materials | Build established: Mutant 1859 | -8/Materials | Discovered new exit (range 5) 1869 | -8/Materials | Identified exit to Factory 1873 | -8/Materials | Entered Factory 1873 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2222 | -7/Factory | Build established: Gunner 2524 | -7/Factory | Discovered new exit (range 16) 2552 | -7/Factory | Identified exit to Lower Caves 2556 | -7/Factory | Entered Lower Caves 2905 | -7/Lower Caves | Build established: Scavenger-Gunner 2953 | -7/Lower Caves | Encountered a Warlord checkpoint 2998 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3090 | -7/Lower Caves | Spotted B-75 Beast 3163 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3370 | -7/Lower Caves | Core integrity fell below 50% 3370 | -7/Lower Caves | Self-destructed Last Messages --------------- object also shows its Armor in the Scan window. 03220_ Slug penetrates Wall. 03288_ Dropped Proton Missile Launcher. 03293_ Structural Scanner destroyed. 03302_ Acquired 6 matter. 03326_ Hvy. Assault Rifle destroyed. 03334_ Titanium Leg destroyed. 03342_ Particle Gun destroyed. 03345_ Lgt. Armor Plating destroyed. 03346_ The unstable cave ceiling collapses. 03355_ Seismic Detector destroyed. 03356_ Acquired 5 matter. 03358_ Critical hit (Meltdown: +260). 03358_ Acquired 1 matter. 03359_ The unstable cave ceiling collapses. 03364_ Flak Gun destroyed. 03364_ Titanium Leg destroyed. 03369_ Proton Missile Launcher destroyed. 03369_ Rocket Launcher destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????########???????????????????????????????????? | | ?????#########???????????????????????????????????? | | ?????### /##???????????????????????????????????? | | ?????## | ]##???######??????????????############? | | ?????### # [###############??????????############# | | ?????###!#"######## #######????????? ## ## | | ????### ##### ## ####?????????? ## | | ????### ## ####??????????? ## | | ????## #####??????????## | | ????### #####?????????### | | ????#### ###?????????## | | ?????### ## ###### ######?????## | | ??????## ############### #########?? # | | ??????### ##########??#### #####?? # | | ??????#### ###### ######## # ??## | | ???????### ### ##;#### ##??## | | ????????## ### ###; ###??## | | ????????####### ] ####??###### # | | ????????## # # ## % # ############ # | | ??????????## ## ############%# | | ??????????# # # ## ##### %=# | | ?????????# ## # % ### ### %%# | | ?????????# # ## #### | | ??????????# BB %%@### ## #### | | ????????# BB ; ### ##### ## ##?? | | ?????????# # ## % ######## ###? | | ????????? #############?##[ ##? | | ????????? ??######??????##%! #### | | ?????????? ??????????????? = ##### | | ?????????? ???????????????? ####### | | ?????????? ???????????????? #####?## | | ??????????? ????????????????? ####???## | | ???????????#####????????????????? ###????## | | ???????????????????????????????? ##?????## | | ???????????????????????????????? ##?????## | | ????????????????????????????????? ###?????## | | ?????????????????????????????????? ####??????? | | ???????????????????????????????????? ???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeliveryGravmagChip Manual? 0 Play Time 00:25:52 Cumulative 34.5 hours Start 2024.02.28 @ 22:41:02 End 2024.05.19 @ 00:21:21 Sessions 6 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 67 Rogue 31 Adventurer 36 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 43 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 233994a3-6687-48ed-84b0-2d07307a6784