Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.26 @ 13:35:48 Player: StaticNoob Result: Smashed by cave-in Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (185) 925 Value Destroyed (5987) 5987 Prototype IDs (53) 1060 Alien Tech Used (4) 800 Bonus (22822) 22822 TOTAL SCORE: 40894 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 1813 Follower Combat Kills 207 Registered with UFD 300 Met Optimus in HQ 500 Met Data Miner 300 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Friendly Fire -798 Cogmind --------- Core Integrity 0/1600 Matter 243/300 Energy 448/450 System Corruption 8% Temperature Cool (0) Movement Walking (30) Location -1/Command Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (4) ------ Advanced Sensor Array Improved Cloaking Device > --- WEAPON (3) ------- Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Core Cannon Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Advanced Sensor Array Matter Filter Improved Particle Charger Improved Cloaking Device > --- WEAPON ----------- Sigix Sheargun Core Cannon > --- INVENTORY -------- Sigix Sheargun Compact HERF Cannon Improved Proton Missile Launcher [Rating: 233] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved VTOL Module Treads Advanced Treads Leg Improved Aluminum Leg Flight Unit Improved VTOL Module Utility Signal Interpreter Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Improved System Shield Weapon Heavy EM Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Advanced EMP Blaster Special Weapon Improved Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Com Slots Evolved 18 | . . . 2 2 . . . 4 . . . . 2 . . . . 2 2 2 . . 2 . Power 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 . . . . 3 . . . . . . . . . 1 1 . . . . . Utility 10 | . . . 1 1 . . . 1 . . . . 2 . . . . 1 1 2 . . 1 . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Attached 134 | 7 10 4 22 9 12 . 3 10 2 . . . 5 4 . 2 . 10 4 12 2 5 6 5 Power 24 | 1 2 1 3 3 2 . . . 1 . . . . 1 . . . 3 . 2 . 2 2 1 Engine 8 | 1 2 . 3 1 1 . . . . . . . . . . . . . . . . . . . Core 8 | . . 1 . 2 1 . . . 1 . . . . 1 . . . 1 . 1 . . . . Reactor 8 | . . . . . . . . . . . . . . . . . . 2 . 1 . 2 2 1 Propulsion 36 | 2 3 2 6 4 5 . . 5 . . . . . . . . . 2 2 3 . 2 . . Treads 16 | 2 . . 6 4 4 . . . . . . . . . . . . . . . . . . . Leg 5 | . 3 2 . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . . . 1 . . 5 . . . . . . . . . 2 2 3 . 2 . . Utility 46 | 2 2 1 5 1 . . 3 4 1 . . . 5 1 . 2 . 5 1 6 2 . 2 3 Device 24 | 1 2 1 1 1 . . 1 . . . . . 4 1 . 2 . 2 1 3 . . 1 3 Storage 6 | 1 . . 2 . . . 1 . . . . . . . . . . . . . 2 . . . Processor 5 | . . . 2 . . . 1 . . . . . . . . . . 1 . . . . 1 . Hackware 11 | . . . . . . . . 4 1 . . . 1 . . . . 2 . 3 . . . . Protection . | . . . . . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 28 | 2 3 . 8 1 5 . . 1 . . . . . 2 . . . . 1 1 . 1 2 1 Energy Gun 6 | . . . . . 4 . . . . . . . . . . . . . . . . . 2 . Energy Cannon 3 | . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 Ballistic Gun 10 | 2 2 . 6 . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . 1 . 2 . 1 . . . . . . . . 1 . . . . . 1 . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 3 . . . . . . . . . . 2 . . . 2 . 1 . . Parts Lost 33 | . 4 1 5 2 1 . . . . . . . 1 . . . . . 1 11 1 3 . 3 Power 5 | . . . . . 1 . . . . . . . . . . . . . . 3 . 1 . . Propulsion 11 | . 1 . 2 2 . . . . . . . . . . . . . . 1 3 1 1 . . Utility 12 | . 1 1 2 . . . . . . . . . 1 . . . . . . 5 . . . 2 Weapon 5 | . 2 . 1 . . . . . . . . . . . . . . . . . . 1 . 1 Highest Loss Streak 11 | . 1 1 1 2 1 . . . . . . . 1 . . . . . 1 11 1 2 . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 10 | 1 7 7 11 14 14 15 13 8 10 10 9 10 9 10 10 10 10 9 9 7 5 5 2 2 Power . | . 1 1 . . . . . . . . . . . . 1 1 1 1 1 1 1 . . . Propulsion 2 | . . . 1 1 6 6 6 1 2 2 2 2 2 2 2 2 2 1 1 1 1 . . . Utility 4 | . 2 3 5 6 3 5 4 4 5 5 4 4 4 5 5 5 5 4 4 2 1 1 . . Weapon 3 | . 3 3 4 5 3 4 2 2 3 3 3 4 3 2 2 2 2 2 2 2 2 3 2 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 26 | . . 1 7 3 9 . 4 . . . 1 . . . . . . . 1 . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . Utility 13 | . . 1 1 2 4 . 3 . . . 1 . . . . . . . 1 . . . . . Weapon 9 | . . . 4 1 3 . 1 . . . . . . . . . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 99 100 95 99 97 100 100 91 93 93 88 86 92 98 100 99 100 99 99 92 81 54 54 70 Engine 4 | . 14 8 9 11 3 . . . . . . . . . . . . . . . . . . . Core 8 | . . 5 1 6 12 18 18 13 13 13 13 13 11 11 11 11 11 6 . . 4 6 . . Reactor 1 | . . . . . . . . . . . . . . . . . . 3 9 6 4 3 8 9 Treads 16 | . 22 . 23 26 27 27 27 . . . . . . . . . . . . . . . . . Leg 2 | . 5 28 7 . . . . . . . . . . . . . . . . . . 5 9 9 Flight 8 | . . . . . . . . 38 40 40 40 40 35 35 35 35 35 36 38 31 29 12 . . Device 12 | . 14 14 7 8 9 9 9 6 6 6 6 6 16 22 23 22 23 25 27 26 21 9 9 29 Storage 8 | . 14 14 11 9 9 9 9 6 6 6 6 6 5 5 5 5 5 5 4 4 4 1 . . Processor 10 | . . . 13 18 18 18 18 9 6 6 6 6 5 5 5 5 5 5 4 4 4 1 4 4 Hackware 1 | . . . . . . . . 8 13 13 13 13 10 5 5 5 5 5 4 8 8 3 . . Energy Gun 6 | . . . . . 15 18 18 1 . . . . . . . . . . . . . . 13 7 Energy Cannon 1 | . . . . 5 1 . . . . . . . . . . . . . . . . 5 2 9 Ballistic Gun 7 | . 27 28 21 9 1 . . . . . . . . . . . . . . . . . . . Peak Build Rating 233 | 7 10 11 21 29 38 37 44 59 63 63 63 60 71 77 76 79 76 99 113 126 113 198 218 233 Average Rating 52 | 4 7 9 13 26 34 37 37 56 61 63 60 60 67 75 76 75 76 93 111 111 109 163 207 228 On Entrance 68 | . 7 9 11 16 28 37 37 44 59 63 63 60 60 67 76 76 76 76 99 112 108 107 198 218 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 57 | 14 14 13 32 49 45 41 41 25 27 27 25 25 28 34 34 34 34 44 47 49 45 57 43 50 Greatest Support 73 | 40 40 23 63 63 66 64 64 30 30 30 25 30 39 39 39 39 39 48 51 58 53 73 60 60 Greatest Overweight (x) 9 | . . . . 1 1 . . . . . . . . 2 . 1 . 1 . 9 . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 Average Capacity 11 | 7 8 8 11 15 15 15 13 10 10 10 10 10 10 10 10 10 10 10 10 10 10 7 5 5 Most Carried 15 | 2 8 8 15 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 9 9 10 5 5 Average Carried 10 | 1 7 7 11 14 14 15 13 8 10 10 9 10 9 9 10 10 10 9 9 8 7 6 3 3 Final Capacity 15 | 8 8 8 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 5 5 Final Carried 15 | 2 8 8 15 15 15 15 10 10 10 10 10 10 10 10 10 10 10 10 9 6 9 4 3 3 Class Distribution -------------------- 57% | Mutant 11% | Scavenger-Mutant 8% | Hacker-Sprinter 6% | Alien-Sigix 4% | Derelict-Sprinter 3% | Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Derelict-Mutant | -5/Upper Caves Derelict-Sprinter | -5/Upper Caves Derelict-Sprinter | -5/Warlord Derelict-Sprinter | -4/Proximity Caves Ninja | -4/Factory Ninja | -3/Research Hacker-Ninja | -2/Research Hacker-Sprinter | -2/Quarantine Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Com Matter Collected 3897 | 286 362 158 974 525 260 10 20 120 . . . . 80 82 30 . . 249 . 201 . 300 166 74 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8324 | 93 567 78 1412 1561 592 67 . 230 . . . . 304 307 . . . 18 25 416 . . 1137 1517 Parts 401 | 6 41 6 95 86 46 4 . 8 . . . . 10 13 . . . . . 16 . . 51 19 Haulers Intercepted 17 | . 2 . 4 2 2 . . 2 . . . . 3 . . . . . . 2 . . . . Recyclers Shooed 10 | . . . 2 2 1 . . . . . . . . . . . . . . 3 . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . . . 1 . 2 . . . . . . . . . . Prevented 13 | . . . . . . . . . . . . 6 . 7 . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Com Combat Hostiles Destroyed 123 | . 14 2 27 25 14 1 . . . . . . . 5 . . . 1 . 8 . . 16 10 Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Guns 60 | . 12 2 22 4 6 1 . . . . . . . . . . . . . . . . 8 5 Cannons 14 | . . . . 7 . . . . . . . . . . . . . . . . . . 2 5 AOE 42 | . 2 . 5 12 8 . . . . . . . . 4 . . . . . 8 . . 3 . Classes Destroyed 19 | 2 7 . 2 2 1 . . . . . . . . 1 . . . . . 1 . . 3 . Worker 18 | . 1 . 2 4 2 . . 1 . . . . . . . . . . 1 4 . . . 3 Builder 7 | . 1 . . 3 . 1 . . . . . . 1 . . . . . . . . . 1 . Tunneler 3 | 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 17 | . 2 . 4 2 2 . . 2 . . . . 3 . . . . . . 2 . . . . Recycler 6 | 1 . . 1 . . . . . . . . . . . . . . . . 1 . . 1 2 Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . Watcher 8 | . 2 . 2 3 1 . . . . . . . . . . . . . . . . . . . Swarmer 37 | . 5 . 6 3 7 . . . . . . . . 2 . . . 1 . 5 . . 6 2 Cutter 4 | . . . . . . . . . . . . . . . . . . . . 3 . . . 1 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Grunt 49 | . 8 2 13 15 2 . . . . . . . . . . . . . . . . . 5 4 Brawler 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Duelist 2 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Sentry 21 | . . . 8 5 5 1 . . . . . . . 1 . . . . . . . . . 1 Hunter 3 | . . . . 1 . . . . . . . . . . . . . . . . . . 2 . Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Subdweller 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Assembled 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Best Kill Streak 13 | 1 6 2 9 6 7 1 . 1 . . . . 2 4 . . . 1 1 7 . . 9 13 Combat Bots Only 8 | . 5 2 5 5 4 1 . . . . . . . 4 . . . 1 . 5 . . 8 4 Max Kills in Single Turn 6 | 1 2 1 3 3 6 1 . 1 . . . . 1 3 . . . 1 1 4 . . 3 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploded 3 | . 2 . 3 3 3 . . . . . . . . 3 . . . . . 3 . . 1 . Melee 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 MAIN.C Shell (-1/Command) Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Com Hostile Shots Fired 1031 | . 131 16 168 96 29 . . 11 . . . 9 9 11 9 . 4 25 8 32 10 134 207 122 Missed 397 | . 44 4 48 28 12 . . 6 . . . 8 6 6 5 . 1 14 5 14 3 70 92 31 Hits 634 | . 87 12 120 68 17 . . 5 . . . 1 3 5 4 . 3 11 3 18 7 64 115 91 Melee 17 | . . . . . . . . . . . . . . . . . . . . 6 . 2 8 1 Projectile 617 | . 87 12 120 68 17 . . 5 . . . 1 3 5 4 . 3 11 3 12 7 62 107 90 AOE 19 | . . . . . . . . . . . . . . . . . . . . 2 . . . 17 Critical Strikes 35 | . 1 . 6 4 . . . . . . . . . . . . . . . 3 1 5 9 6 Damage Taken 10852 | . 1078 156 1526 1010 251 . . 37 . . . 28 59 121 101 . 59 209 53 819 121 1149 1337 2738 Core 2581 | . 113 65 362 65 23 . . 17 . . . . 20 57 22 . 21 59 . 250 . 246 414 847 Absorbed by Shields 108 | . . . 95 . . . . . . . . . . . . . . . . . . . 13 . Ignored by Resistances 4540 | . . . . . . . . . . . . . . . . . . . . . . 684 1410 2446 Regen/Repaired (Parts) 17 | . . . . . . . . . . . . . . . . 17 . . . . . . . . Core Remaining (%) 73 | 100 . 28 9 . . . 84 . . . . 98 . . . . 88 94 100 . . 63 . . Volleys Fired 407 | 4 87 7 106 66 23 2 . . . . . . . 7 . . 4 . 2 12 . 1 45 41 Largest 2 | 2 2 2 2 2 2 2 . . . . . . . 1 . . 1 . 1 1 . 1 2 2 Hottest 300 | 40 40 40 72 83 100 100 . . . . . . . 43 . . 36 . 7 49 . 300 300 300 Shots Fired 706 | 8 164 14 209 132 40 4 . . . . . . . 7 . . 4 . 2 12 . 1 63 46 Gun 549 | 8 156 14 206 53 35 4 . . . . . . . . . . . . . . . . 49 24 Cannon 68 | . . . . 45 . . . . . . . . . . . . . . . . . 1 4 18 Launcher 85 | . 8 . 3 34 5 . . . . . . . . 7 . . 4 . . 10 . . 10 4 Special 4 | . . . . . . . . . . . . . . . . . . . 2 2 . . . . Kinetic 437 | 8 156 14 206 53 . . . . . . . . . . . . . . . . . . . . Thermal 69 | . . . . 45 1 . . . . . . . . . . . . . . . . 1 4 18 Explosive 28 | . 8 . 1 . 5 . . . . . . . . . . . 4 . . 10 . . . . Electromagnetic 95 | . . . 2 34 34 4 . . . . . . . 7 . . . . . . . . 10 4 Slashing 73 | . . . . . . . . . . . . . . . . . . . . . . . 49 24 Robot Hit Streak 19 | 2 8 8 12 19 16 4 . . . . . . . . . . . . 1 3 . . 5 11 Robot Miss Streak 5 | 1 3 2 5 3 1 1 . . . . . . . . . . . . 1 3 . . 4 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 5 | . 2 . 2 . . . . . . . . . . . . . . . . . . . 1 . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . . . 1 . Shots Hit Robots 456 | 6 92 11 137 78 31 4 . 8 . . . . 13 1 . . . 3 2 9 4 . 26 31 Core Hits 304 | 4 49 7 60 49 33 5 . 3 . . . . 6 7 . . . 1 . 21 . . 41 18 Critical Kills 5 | . . . 1 1 . . . . . . . . . . . . . . . . . . . 3 Critical Parts Destroyed 12 | . . . . . . . . . . . . . . . . . . . . 2 . . 2 8 Critical Strikes 25 | . . . 1 1 . . . . . . . . 4 . . . . . . 2 . . 3 14 Meltdown 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Destroy 18 | . . . 1 . . . . . . . . . . . . . . . . . . . 3 14 Smash 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . Sever 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . Melee Attacks 88 | . . . . . . . . 17 . . . . 24 1 . . 1 24 4 8 7 2 . . Impact 42 | . . . . . . . . . . . . . . 1 . . 1 19 4 8 7 2 . . Slashing 46 | . . . . . . . . 17 . . . . 24 . . . . 5 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . . . . . . 3 . . . . 4 1 . . . . 1 4 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . Damage Inflicted 24658 | 61 1102 82 2210 2846 1409 142 . 427 . . . . 599 484 . . . 119 139 1613 242 . 5023 8160 Guns 6365 | 61 846 82 1915 472 523 68 . . . . . . . . . . . . . . . . 1413 985 Cannons 9129 | . . . . 829 . . . . . . . . . . . . . . . . . . 1600 6700 Explosions 6668 | . 246 . 273 1534 879 . . . . . . . . 381 . . . . . 1257 . . 1972 126 Melee 1985 | . . . . . . . . 427 . . . . 599 103 . . . 119 139 356 242 . . . Ramming 511 | . 10 . 22 11 7 74 . . . . . . . . . . . . . . . . 38 349 Kinetic 3376 | 61 846 82 1915 472 . . . . . . . . . . . . . . . . . . . . Thermal 9903 | . . . . 846 112 . . . . . . . . 70 . . . . . . . . 2175 6700 Explosive 2463 | . 246 . 94 99 767 . . . . . . . . . . . . . . 1257 . . . . Electromagnetic 4022 | . . . 179 1418 523 68 . . . . . . . 311 . . . . . . . . 1397 126 Impact 895 | . . . . . . . . . . . . . . 103 . . . 55 139 356 242 . . . Slashing 3488 | . . . . . . . . 427 . . . . 599 . . . . 64 . . . . 1413 985 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . 1 1 . . . . . . . . . . . . . . . . . 4 5 5 . 4 Average Corruption 2 | . 1 1 . . . . . . . . . . . . . . . . . 2 4 5 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 15 | . 1 4 . . . . . . . . . . . . . . . . . 2 3 2 . 3 Message Errors 4 | . . . . . . . . . . . . . . . . . . . . 2 1 . . 1 Matter Fused 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Discharges 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 4 | . . 1 . . . . . . . . . . . . . . . . . . 1 2 . . Data Loss (major) 2 | . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2815 | . 10 . . 65 16 . . 48 . . . . 9 5 . . . 7 114 373 . . 688 1480 Projectiles 1929 | . . . . . . . . . . . . . . . . . . . . . . . 605 1324 Explosions 312 | . 10 . . 65 16 . . . . . . . . . . . . . . 138 . . 83 . Melee 574 | . . . . . . . . 48 . . . . 9 5 . . . 7 114 235 . . . 156 Knockbacks 9 | . . . . . . 2 . . . . . . . 1 . . . . 1 1 . . . 4 Impact 8 | . . . . . . 2 . . . . . . . 1 . . . . 1 1 . . . 3 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 430 | . 16 . . 46 42 . . . . . . . . . . . . . . 306 . . 20 . Shots 12 | . 1 . . 4 1 . . . . . . . . . . . . . . 4 . . 2 . Rammed 18 | . 4 . 1 2 1 10 . . . . . . . . . . . . . . . . . . Targets Rammed 36 | . 5 . 3 3 1 11 . . . . . . . . . . . . . . . . 4 9 Kicked 15 | . . . 2 . . . . . . . . . . . . . . . . . . . 4 9 Crushed 3 | . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . Highest Temperature 288 | . 37 16 25 54 16 6 . 183 229 204 78 211 100 110 178 285 120 198 193 198 29 192 76 288 Average Temperature 72 | . 11 8 10 21 7 4 . 78 89 103 43 83 65 28 85 127 51 75 102 88 29 78 58 69 Received Heat Transfer 2396 | . 453 90 641 495 63 . . 12 . . . . 9 . 12 . 21 . 9 . . 144 195 252 Effects 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . 1 . . . . . . . . . 1 . . . . 1 2 . . 3 3 Combat Hostiles 5 | . . . . 1 . . . . . . . . . 1 . . . . . . . . 3 . Parts Fried 22 | . . . . 7 2 . . . . . . . . . . . . . . 1 . . 4 8 Impact Corruptions 17 | . . . . . . . . . . . . . . 1 . . . . 3 5 . . . 8 Robots Melted 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . 2 . . . . . . . . . . . . . . . . . . 2 . Heat Transferred 2032 | . . . . 1382 150 . . . . . . . . 50 . . . . . . . . 450 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 13 | . . . 1 7 3 . . . . . . . . 1 . . . . . . . . 1 . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Com Maximum Alert Level 5 | . . . 1 2 2 . . . . . . . . . . . . 1 . 2 1 5 5 5 Low Security (%) 68 | 100 100 100 90 25 10 100 . 100 . . . . 100 . . . . 85 100 75 . 59 . . Level 1 15 | . . . 9 16 87 . . . . . . . . . . . . 14 . 18 100 . . . Level 2 7 | . . . . 57 1 . . . . . . . . . . . . . . 6 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . 1 . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . 5 . Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . . . 100 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 4 | . . . . . . . . . . . . . . . . . . . . . . 40 93 . Peak Influence 3208 | 5 152 40 279 580 404 176 . 15 . . . . 85 . . . . 242 131 413 280 1690 3208 2505 Initial 2052 | . 3 6 . 111 237 88 . . . . . . 63 . . . . . 126 50 216 140 1100 2052 Average 307 | 1 55 5 118 389 243 95 . 2 . . . . 44 . . . . 71 112 116 254 741 2191 2173 Influence Increases 7829 | 10 430 50 817 918 543 387 . 39 . . . 150 159 145 . . 60 454 54 573 94 184 1954 808 Destroy 0b10 Robot/C 2540 | . 260 40 540 500 280 80 . . . . . . . 100 . . . 20 . 160 . . 340 220 Destroy 0b10 Robot/NC 315 | 10 35 . 55 60 30 5 . 20 . . . . 20 . . . . . 5 35 . . 15 25 Destroy Leader 580 | . 78 10 172 130 76 . . 4 . . . . 6 . . . . . . 24 . . 50 30 Allied During Kill 196 | . . . . . . 12 . . . . . . . . . . . . . . . . 87 97 Successful Hack 280 | . 12 . 35 7 61 50 . . . . . . 22 . . . . 50 . . 19 6 . 18 Select Force Hacks 300 | . . . . . . 240 . . . . . . 60 . . . . . . . . . . . Disable Machine 495 | . 15 . . 120 60 . . 15 . . . . . . . . . 45 . 15 30 30 120 45 Destroy Structure 1143 | . 30 . 15 56 36 . . . . . . . 6 . . . . 24 4 279 . 13 337 343 Partial Spotted 270 | . . . . 15 . . . . . . . . 15 . . . . 45 30 15 30 30 90 . Lose Combat Pursuer 1710 | . . . . 30 . . . . . . . 150 30 45 . . 60 270 15 45 15 105 915 30 Influence Decreases 7418 | 5 419 66 553 619 878 586 29 34 5 . . 50 202 187 15 . 60 214 204 277 230 240 1019 1526 Entered New Map 2985 | . 2 10 . 153 326 140 29 . 3 . . . 37 22 4 . . . 114 40 170 110 669 1156 Time Decay 3403 | 5 387 56 503 446 392 446 . 34 2 . . 50 155 165 11 . 60 204 70 117 50 80 10 160 Lost Part 310 | . 30 . 50 20 10 . . . . . . . 10 . . . . . 10 110 10 30 . 30 Lost Ally 570 | . . . . . . . . . . . . . . . . . . 10 10 10 . 20 340 180 Purge Threat 150 | . . . . . 150 . . . . . . . . . . . . . . . . . . . Squads Dispatched 70 | . 2 . 3 4 2 . . 1 . . . . 4 . . . . 3 1 3 3 15 23 6 Investigation 6 | . . . . 1 . . . . . . . . 2 . . . . 1 . . . . . 2 Extermination 8 | . . . . . . . . 1 . . . . 1 . . . . 1 1 1 1 1 . 1 Reinforcement 20 | . 2 . 3 3 . . . . . . . . 1 . . . . 1 . 1 2 2 3 2 Assault 35 | . . . . . 2 . . . . . . . . . . . . . . . . 12 20 1 Garrison 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Com Distress Signals 23 | . . . 6 2 1 . . . . . . . . . . . . 1 . 3 . 2 7 1 Communications Jammed 43 | . . . . . . . . . . . . . . . . . . 5 4 17 5 12 . . Distress Signals 43 | . . . . . . . . . . . . . . . . . . 5 4 17 5 12 . . Times Spotted 405 | . 27 2 40 36 17 1 . 5 . . . 8 12 3 1 . 4 28 4 20 7 64 96 30 Peak Tracking Total 37 | . 4 2 5 5 6 . . 2 . . . 6 5 4 1 . 4 14 1 10 3 37 25 12 Tactical Retreats 42 | . . . . 2 . . . . . . . 3 1 3 . . 1 8 1 2 1 4 14 2 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Com Traps Triggered 12 | . 1 . 1 1 . . . . . . . . . . . . . 2 . . . 2 3 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Com Machines Disabled 35 | . 1 . . 8 4 . . 1 . . . . . 1 . . . 3 . 1 2 3 8 3 Max in Single Turn 3 | . 1 . . 2 1 . . 1 . . . . . 1 . . . 1 . 1 1 2 3 1 Garrison Access 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Com Machines Accessed 107 | . 8 . 9 3 17 14 2 5 . 2 3 . 8 . 1 7 . 9 2 . 7 1 1 8 Terminals 65 | . 6 . 6 3 14 6 . 3 . . . . 5 . . . . 6 1 . 6 1 . 8 Fabricators 4 | . . . . . . . . 1 . . . . 1 . . . . 1 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 18 | . 2 . 2 . 2 8 . 1 . . . . 2 . . . . . . . . . 1 . Scanalyzers 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 3 | . . . . . 1 . . . . . . . . . . . . 2 . . . . . . Total Hacks 290 | . 29 . 20 10 38 39 12 7 . 5 24 . 19 . 1 17 . 26 5 . 19 5 1 13 Successful 163 | . 15 . 12 2 20 23 12 2 . 5 24 . 10 . 1 17 . 7 3 . 4 3 1 2 Failed 127 | . 14 . 8 8 18 16 . 5 . . . . 9 . . . . 19 2 . 15 2 . 11 Catastrophic 24 | . . . . 2 2 1 . 4 . . . . 3 . . . . 2 1 . 5 2 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 142 | . 21 . 14 8 15 27 . 5 . . . . 12 . . 1 . 18 2 . 8 5 . 6 Terminals 176 | . 25 . 15 10 33 19 . 4 . . . . 14 . . . . 18 3 . 17 5 . 13 Fabricators 11 | . . . . . . . . 2 . . . . 2 . . . . 5 2 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 37 | . 4 . 4 . 4 20 . 1 . . . . 3 . . . . . . . . . 1 . Scanalyzers 3 | . . . 1 . . . . . . . . . . . . . . . . . 2 . . . Garrison Access 4 | . . . . . 1 . . . . . . . . . . . . 3 . . . . . . Terminal Hacks 99 | . 6 . 3 1 13 5 12 . . 5 24 . 5 . 1 17 . . . . 2 3 . 2 Record 34 | . . . . . . . 12 . . 4 6 . . . . 10 . . . . 2 . . . Part Schematic 8 | . . . . . . . . . . . 8 . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 24 | . 3 . 3 . 2 5 . . . . 3 . 2 . . 6 . . . . . . . . Open Door 10 | . . . . . 6 . . . . 1 . . . . 1 1 . . . . . . . 1 Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 Hauler Manifests 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 6 | . . . . . . . . . . . . . 3 . . . . . . . . 3 . . Fabricator Hacks 4 | . . . . . . . . 1 . . . . . . . . . 2 1 . . . . . Network Status 2 | . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 12 | . 1 . 2 . 2 4 . 1 . . . . 1 . . . . . . . . . 1 . Retrieve Components 12 | . 1 . 2 . 2 4 . 1 . . . . 1 . . . . . . . . . 1 . Scanalyzer 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Insert Component 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Seal Access 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 44 | . 8 . 6 1 4 14 . . . . . . 4 . . . . 4 2 . 1 . . . Terminals 32 | . 8 . 6 1 4 6 . . . . . . 2 . . . . 3 1 . 1 . . . Assimilate 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . Botnet 11 | . 2 . 2 1 1 1 . . . . . . 1 . . . . 2 . . 1 . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . Skim 18 | . 5 . 4 . 3 5 . . . . . . 1 . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . 1 1 . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Fabnet 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 10 | . . . . . . 8 . . . . . . 2 . . . . . . . . . . . Tunnel 10 | . . . . . . 8 . . . . . . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 68 | . 7 . 7 2 11 9 . 4 . . . . 7 . . . . 7 2 . 5 1 . 6 Full Trace Events 3 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . . . 8 . . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Time 169 | . . . . . . . . . . . . . . . . . . 169 . . . . . . Total Part Build Rating 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 42 | . 1 . 19 . 12 5 . 3 . . . . . . . . . . . . . . 2 . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Non-combat 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Combat 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . parse_system 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . 3 3 3 1 1 Autooverrided 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Com Total Allies 68 | . . . . . 2 . . . . . . . . . . . . 1 1 1 . 1 42 20 Largest Group 14 | . . . . . 2 2 2 1 . . . . . . . . . 1 1 1 . . 14 9 Highest-Rated Group 200 | . . . . . 62 62 62 31 . . . . . . . . . 45 10 23 . . 200 124 Highest-Rated Ally 45 | . . . . . 31 31 31 31 . . . . . . . . . 45 10 23 . . 15 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 101 | . . . . . . 8 . 2 . . . . . . . . . . . . . . 57 34 Total Damage 1367 | . . . . . . 163 . 41 . . . . . . . . . . . . . . 738 425 Kills 6 | . . . . . . 3 . . . . . . . . . . . . . . . . 2 1 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Com Active Infowar (turns) 6558 | 12 1343 354 736 . . . 565 219 67 78 18 160 323 372 68 154 203 530 156 352 118 98 345 287 Sensors 4099 | . . . . . . . 565 219 67 78 18 160 323 372 68 154 203 530 156 338 118 98 345 287 Terrain 955 | . . . . . . . . . . . . . . . . . . 488 156 311 . . . . Seismic 2445 | 12 1343 354 736 . . . . . . . . . . . . . . . . . . . . . T.N.C. 331 | . . . . . . . . . . . . . . . . . . . . . . . 159 172 Cloaking 260 | . . . . . . . . . . . . . . . . . . . . . . . . 260 Jamming 1883 | . . . . . . . . . . . . . . 343 68 148 203 401 156 348 118 98 . . ECM 311 | . . . . . . . . . . . . . . . . . . . . 253 22 36 . . Robot Analysis Total 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . . . 2 . 2 . . . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Com Turns Passed 12412 | 78 1345 357 1628 1117 938 1101 2037 219 67 78 18 160 323 372 68 154 203 530 156 388 118 286 345 326 Spaces Moved 13690 | 37 597 266 817 510 531 704 1325 651 211 224 74 488 876 400 288 603 533 1305 395 430 420 719 708 578 Core 116 | 3 . . . . . . . . . . . . . 111 . . . . . 2 . . . . Treads 4279 | 34 551 . 624 510 531 704 1325 . . . . . . . . . . . . . . . . . Legs 2178 | . 46 266 193 . . . . . . . . . . . . . . . . . . 387 708 578 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight 7117 | . . . . . . . . 651 211 224 74 488 876 289 288 603 533 1305 395 428 420 332 . . Fastest Speed 7 | 50 120 120 120 155 145 153 153 20 20 20 23 20 20 20 20 20 20 14 14 7 11 12 30 30 Average Speed 68 | 151 156 120 150 158 152 153 153 22 21 20 23 22 25 57 22 24 22 18 14 18 17 25 30 30 Slowest Speed 500 | 160 160 120 160 240 232 153 153 23 23 20 23 23 26 150 23 96 23 87 14 500 20 97 30 30 Overloaded Moves 153 | . . . . . . . . . . . . . . . . . . 61 . 21 11 60 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 56 | . . . . . . . . 1 . . . 3 12 . . 2 . 15 2 8 6 7 . . Potential Cave-ins 9 | . . . . . . . . . . . . . . . . . . . . 3 . . 2 4 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 52 | 4 97 65 72 63 82 96 87 19 47 44 68 67 29 53 53 80 58 47 14 18 43 61 25 28 Regions Visited 24 Branch Regions 15 Pre-discovered Areas 15 | . . . . . . 9 1 . . 2 1 . 2 . . . . . . . . . . . Known Exits Taken 19 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Unknown Exits Taken 5 | 1 1 1 . . . . . . . . . . . . . . . . . . . 1 1 . Scrap Searched 12 | . . . . . . . 3 . 1 1 . 1 . 3 3 . . . . . . . . . Spaces Dug 168 | . . . . 17 . . . . . . . . 3 . . . 31 12 2 26 . 1 70 6 Terrain Destroyed 699 | . 43 . 15 58 44 . . . . . . . 3 8 . . 61 12 2 140 . 23 121 169 Melee 22 | . . . . . . . . . . . . . 3 . . . 1 12 2 3 . 1 . . Projectile 286 | . . . . 3 . . . . . . . . . . . . . . . . . 22 92 169 AOE 391 | . 43 . 15 55 44 . . . . . . . . 8 . . 60 . . 137 . . 29 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Mat Sto Rec Scr Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Res Res Qua Sec Acc Com Total 15818 | 49 863 293 1011 686 627 718 1339 695 231 256 75 532 925 531 289 606 606 1557 489 704 450 815 787 684 Wait 1266 | . 149 10 24 70 16 2 . 7 18 33 . 48 29 111 2 . 67 219 78 239 25 82 1 36 Move 13562 | 36 596 265 816 509 530 703 1324 648 210 223 73 481 854 399 287 599 532 1276 390 415 407 705 707 577 Hop 47 | . . . . . . . . 1 . . . 3 9 . . 1 . 13 2 6 6 6 . . Pick Up 72 | 2 9 1 17 7 11 . 4 5 . . . . 1 1 . . . 5 4 1 1 1 2 . Fast Attach 72 | 7 3 . 7 2 8 . . 2 . . . . 5 4 . 3 . 7 . 9 2 2 4 7 Attach 51 | . 4 1 4 4 1 . 1 7 . . . . 1 . . . . 3 3 6 . 6 8 2 Detach 18 | . . . . . 1 . . 2 . . 1 . . . . . . . . 2 1 4 6 1 Swap 78 | . 5 3 15 14 12 . 2 2 2 . . . . 3 . . 2 6 2 4 . 2 . 4 Drop 112 | . 5 3 19 11 24 . 8 4 1 . 1 . 2 5 . 3 . 9 4 2 1 2 4 4 Fire 407 | 4 87 7 106 66 23 2 . . . . . . . 7 . . 4 . 2 12 . 1 45 41 Melee 83 | . . . . . . . . 17 . . . . 24 1 . . 1 19 4 8 7 2 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick 15 | . . . 2 . . . . . . . . . . . . . . . . . . . 4 9 Crush 21 | . 5 . 1 3 1 11 . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . . . . . 6 . Rewire 5 | . . . . . . . . . . . . . . . . . . . . . . 2 . 3 Trap 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: *Mat / [*Exi] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Res x2) -3/Research (discovered 2 exits: *Res / Arm) -2/Research -2/Quarantine (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 -1/Access (discovered 2 exits: [Sur] / *Com) -1/Command History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 79 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 16) 326 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 6) 743 | -10/Materials | Discovered new exit (range 10) 901 | -10/Materials | Discovered new exit (range 8) 996 | -10/Materials | Discovered new exit (range 9) 1179 | -10/Materials | Derelicts attacked the area 1282 | -10/Materials | Learned location of 1 exit from Storage 1309 | -10/Materials | Learned 4 Subcaves zone layouts 1327 | -10/Materials | Learned 4 Recycling zone layouts 1424 | -10/Materials | Entered Mines 1446 | -10/Mines | Assembled infested the area 1462 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1465 | -10/Mines | Found Prototype Device 1490 | -10/Mines | Found a hidden stash of uninstalled traps 1523 | -10/Mines | Learned Materials emergency access door positions 1553 | -10/Mines | Core integrity fell below 50% 1656 | -10/Mines | Discovered new exit (range 11) 1717 | -10/Mines | Discovered new exit (range 10) 1755 | -10/Mines | Discovered new exit (range 5) 1781 | -10/Mines | Entered Materials 1781 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1782 | -9/Materials | Identified exit to Mines 1845 | -9/Materials | Identified Exp. Sensor Array 2143 | -9/Materials | Discovered new exit (range 5) 2169 | -9/Materials | Identified exit to Materials 2628 | -9/Materials | Discovered exit to Materials (range 8) 3219 | -9/Materials | Core integrity fell below 50% 3241 | -9/Materials | Core integrity fell below 20% 3409 | -9/Materials | Entered another Materials area 3409 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3507 | -8/Materials | Build established: Scavenger-Mutant 3719 | -8/Materials | Discovered new exit (range 12) 4195 | -8/Materials | Discovered new exit (range 15) 4512 | -8/Materials | Identified exit to Storage 4526 | -8/Materials | Entered Storage 4527 | -8/Storage | Identified exit to Recycling 4815 | -8/Storage | Identified exit to Factory 4964 | -8/Storage | Build established: Mutant 5406 | -8/Storage | Met a pair of Derelict thieves 5458 | -8/Storage | Used back door to open Recycling access 5464 | -8/Storage | Entered Recycling 5464 | -8/Recycling | Accompanied by 2 allies 6020 | -8/Recycling | Discovered new exit (range 5) 6024 | -8/Recycling | Identified exit to Factory 6143 | -8/Recycling | Learned location of Extension (-6) 6177 | -8/Recycling | Identified exit to Scraptown 6213 | -8/Recycling | Learned Storage trap positions 6214 | -8/Recycling | Loaded intel: 8 recycling unit locations 6215 | -8/Recycling | Learned Factory trap positions 6216 | -8/Recycling | Learned Storage security intel 6227 | -8/Recycling | Learned location of 2 exits from Lower Caves 6525 | -8/Recycling | Scanned before Scraplab entrance 6548 | -8/Recycling | Entered Scraplab 6565 | -8/Recycling | Entered Scraptown 6565 | -8/Scraptown | Accompanied by 2 allies 6795 | -8/Scraptown | Discovered exit to Factory (range 11) 6887 | -8/Scraptown | Visited Cyclists 6924 | -8/Scraptown | Visited TADAMA 6934 | -8/Scraptown | Visited Red Mages 7145 | -8/Scraptown | Visited Comm Corps 7207 | -8/Scraptown | Visited Cave Peace 7251 | -8/Scraptown | Visited UFD Registry 7265 | -8/Scraptown | Registered with UFD as "Carbonrunner" 7312 | -8/Scraptown | Visited Awakened 7337 | -8/Scraptown | Entered Cyclist Reading Room 7511 | -8/Scraptown | Visited Scrapoid Pod Storage 7535 | -8/Scraptown | Visited Curators Association 7600 | -8/Scraptown | Visited Junk Repository 7642 | -8/Scraptown | Visited Junk Repository 7691 | -8/Scraptown | Visited Scrap Suit Storage 7723 | -8/Scraptown | Visited Scrapoid Research Area 7862 | -8/Scraptown | Visited Research Penetration Think Tank 7896 | -8/Scraptown | Visited Abandonware Association 7914 | -8/Scraptown | Learned abandonware demo "REPAIR.EXE" 8520 | -8/Scraptown | Met Optimus 8520 | -8/Scraptown | Accepted into 0bPrime 8599 | -8/Scraptown | Discovered exit to Factory (range 3) 8602 | -8/Scraptown | Entered Factory 8602 | -6/Factory | Accompanied by 1 ally 8602 | -6/Factory | Evolved 4 slots: Propulsion x3, Utility x1 8603 | -6/Factory | Loaded intel: 90 trap records 8814 | -6/Factory | Discovered new exit (range 5) 8815 | -6/Factory | Identified exit to Lower Caves 8821 | -6/Factory | Entered Lower Caves 8822 | -6/Lower Caves | Identified exit to Lower Caves 8865 | -6/Lower Caves | Encountered a Warlord checkpoint 8888 | -6/Lower Caves | Entered another Lower Caves area 8889 | -6/Lower Caves | Identified exit to Data Miner 8904 | -6/Lower Caves | Entered an active Warlord outpost 8915 | -6/Lower Caves | Learned Research terminal intel 8940 | -6/Lower Caves | Encountered a Warlord checkpoint 8966 | -6/Lower Caves | Entered Data Miner 8968 | -6/Data Miner | Discovered new exit (range 6) 8972 | -6/Data Miner | Met Data Miner 8976 | -6/Data Miner | Learned location of Section 7 (-2) 8976 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8979 | -6/Data Miner | Received God Mode back door access code from Data Miner 8984 | -6/Data Miner | Identified exit to Proximity Caves 8984 | -6/Data Miner | Entered Proximity Caves 8987 | -5/Proximity Caves | Learned location of 1 exit from Factory 9007 | -5/Proximity Caves | Build established: Hacker-Sprinter 9009 | -5/Proximity Caves | Spotted B-75 Beast 9136 | -5/Proximity Caves | Discovered new exit (range 8) 9143 | -5/Proximity Caves | Identified exit to Factory 9144 | -5/Proximity Caves | Entered Factory 9144 | -5/Factory | Evolved 2 slots: Utility x2 9145 | -5/Factory | Identified exit to Upper Caves 9146 | -5/Factory | Identified exit to Factory 9467 | -5/Factory | Entered Upper Caves 9545 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 9830 | -5/Upper Caves | Discovered new exit (range 5) 9831 | -5/Upper Caves | Identified exit to Upper Caves 9839 | -5/Upper Caves | Entered another Upper Caves area 9876 | -5/Upper Caves | Spotted B-75 Beast 9903 | -5/Upper Caves | Discovered new exit (range 14) 9905 | -5/Upper Caves | Identified exit to Warlord 9907 | -5/Upper Caves | Entered Warlord 10012 | -5/Warlord | Learned Testing stockpile data 10012 | -5/Warlord | Learned 4 Armory zone layouts 10012 | -5/Warlord | Learned 4 Armory zone layouts 10012 | -5/Warlord | Learned 4 Research zone layouts 10013 | -5/Warlord | Learned Armory security intel 10013 | -5/Warlord | Learned Factory scanalyzer intel 10013 | -5/Warlord | Learned Research fabricator intel 10013 | -5/Warlord | Learned Research repair station intel 10026 | -5/Warlord | Opened Warlord's prototype stash 10030 | -5/Warlord | Found Prototype Device 10030 | -5/Warlord | Identified System Purifier 10055 | -5/Warlord | Opened side exit 10059 | -5/Warlord | Warlord's base attacked by MAIN.C 10059 | -5/Warlord | Discovered new exit (range 9) 10061 | -5/Warlord | Identified exit to Proximity Caves 10061 | -5/Warlord | Entered Proximity Caves 10065 | -4/Proximity Caves | Learned Research interactive machine intel 10068 | -4/Proximity Caves | Learned location of 1 exit from Upper Caves 10260 | -4/Proximity Caves | Discovered exit to Factory (range 8) 10264 | -4/Proximity Caves | Entered Factory 10264 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10265 | -4/Factory | Identified exit to Research 10266 | -4/Factory | Loaded intel: 4 scanalyzer locations 10292 | -4/Factory | Discovered exit to Research (range 15) 10394 | -4/Factory | Fabricated Cld. Nuclear Pulse Thruster? 10621 | -4/Factory | Spotted B-86 Titan 10788 | -4/Factory | Build established: Ninja 10794 | -4/Factory | Entered Research 10794 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10795 | -3/Research | Identified exit to Armory 10797 | -3/Research | Loaded intel: 46 interactive machine locations 10798 | -3/Research | Loaded intel: 23 terminal locations 10799 | -3/Research | Loaded intel: 4 fabricator locations 10800 | -3/Research | Loaded intel: 4 repair station locations 10896 | -3/Research | Spotted B-86 Titan 10948 | -3/Research | Discovered new exit (range 11) 10950 | -3/Research | Identified exit to Research 10950 | -3/Research | Entered another Research area 10950 | -2/Research | Evolved 2 slots: Utility x2 10980 | -2/Research | Found Prototype Device 10980 | -2/Research | Identified Exp. EM Disruption Field 11223 | -2/Research | Spotted B-90 Cyclops 11238 | -2/Research | Build established: Hacker-Ninja 11261 | -2/Research | Garrison activated, responded to threat 11335 | -2/Research | Discovered new exit (range 16) 11337 | -2/Research | Identified exit to Quarantine 11338 | -2/Research | Entered Quarantine 11356 | -2/Quarantine | Found Alien Energy Cannon 11358 | -2/Quarantine | Discovered new exit (range 9) 11360 | -2/Quarantine | Identified Core Cannon 11367 | -2/Quarantine | Lost 11 parts (3p3n5u) 11405 | -2/Quarantine | Spotted Alpha 7 11441 | -2/Quarantine | Spotted Fortress 11455 | -2/Quarantine | Discovered new exit (range 6) 11455 | -2/Quarantine | Discovered new exit (range 7) 11456 | -2/Quarantine | Identified exit to Section 7 11456 | -2/Quarantine | Entered Section 7 11533 | -2/Section 7 | Spotted S7 Guard 11551 | -2/Section 7 | Found Alien Artifact 11556 | -2/Section 7 | Identified Core Reset Matrix 11556 | -2/Section 7 | Used Core Reset Matrix 11560 | -2/Section 7 | Detected hypermatrix surge 11560 | -2/Section 7 | Sensed 15 artifacts in vicinity 11567 | -2/Section 7 | Spotted Alpha 7 11568 | -2/Section 7 | Spotted Alpha 7 11571 | -2/Section 7 | Spotted B-99 Colossus 11581 | -2/Section 7 | Build established: Hacker-Sprinter 11588 | -2/Section 7 | Integrated with Sigix Exoskeleton 11641 | -2/Section 7 | Spotted Executioner 11641 | -2/Section 7 | Spotted Executioner 11724 | -2/Section 7 | Spotted Striker 11724 | -2/Section 7 | Spotted Executioner 11737 | -2/Section 7 | Discovered new exit (range 16) 11742 | -2/Section 7 | Entered Access 11742 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 11747 | -1/Access | Emitted hypermatrix ping 11752 | -1/Access | Assembled emerged from beneath the floor 11766 | -1/Access | Assembled emerged from beneath the floor 11830 | -1/Access | Assembled emerged from beneath the floor 11834 | -1/Access | Destroyed 8 combat bots 11839 | -1/Access | Lost 3 allies 11868 | -1/Access | Assembled emerged from beneath the floor 11890 | -1/Access | Build established: Alien-Sigix 11894 | -1/Access | Sigix Exoskeleton integrity reduced to 80% 11926 | -1/Access | Assembled emerged from beneath the floor 11970 | -1/Access | Assembled emerged from beneath the floor 11984 | -1/Access | Discovered new exit (range 18) 11985 | -1/Access | Spotted B-99 Colossus 11986 | -1/Access | Spotted B-99 Colossus 12010 | -1/Access | Lost 3 allies 12075 | -1/Access | Discovered new exit (range 17) 12085 | -1/Access | Spotted B-99 Colossus 12085 | -1/Access | Spotted B-99 Colossus 12087 | -1/Access | Entered Command 12092 | -1/Command | Emitted hypermatrix ping 12097 | -1/Command | Assembled emerged from beneath the floor 12129 | -1/Command | Assembled emerged from beneath the floor 12235 | -1/Command | Assembled emerged from beneath the floor 12306 | -1/Command | Spotted Combat Programmer 12307 | -1/Command | Spotted Combat Programmer 12313 | -1/Command | Destroyed Combat Programmer 12323 | -1/Command | Spotted M Guard 12323 | -1/Command | Spotted M Guard 12329 | -1/Command | Core integrity fell below 50% 12332 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 12337 | -1/Command | First assault squad dispatched 12355 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 12364 | -1/Command | Met MAIN.C 12364 | -1/Command | 0b10 Conduit disabled 12381 | -1/Command | Core integrity fell below 20% 12406 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 12406 | -1/Command | Destroyed MAIN.C Shell 12406 | -1/Command | Spotted M Shell/Def 12406 | -1/Command | Spotted M Shell/Atk 12406 | -1/Command | Spotted M Shell/Def 12406 | -1/Command | Spotted M Shell/Atk 12406 | -1/Command | Spotted M Shell/Atk 12406 | -1/Command | Spotted M Shell/Def 12406 | -1/Command | Spotted M Shell/Atk 12406 | -1/Command | Spotted M Shell/Def 12409 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 12409 | -1/Command | MAIN.C activated Command garrisons 12413 | -1/Command | Crushed by falling debris 12413 | -1/Command | Smashed by cave-in Last Messages --------------- 12406_ Knocked back. 12407_ Acquired 11 matter. 12408_ Knocked back. 12409_ Exo-853F: "Integrity reduced to 20%, immediate ERK application recommended to prevent critical system failure." 12409_ ALERT: All Command garrisons activated. MAIN.C: As soon as the Exoskeleton activated, I had a feeling you might show up here for revenge. That was plenty of time to prepare a more suitable shell to welcome you... 12410_ Knocked back. 12413_ The unstable cave ceiling collapses. 12413_ Crushed by falling debris. 12413_ Matter Filter destroyed. 12413_ System corrupted by crushing effect (+2). 12413_ Com. HERF Cannon destroyed. 12413_ System corrupted by crushing effect (+2). 12413_ Imp. Particle Charger destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ??????????????????????????????????????????????#### | | ??????????????????????????????????????????##?##### | | ?????????????????????????????????????############# | | ??????????????????????????#??#????################ | | ?????????????????????############################# | | ??????????????????################################ | | ?????????????????################################# | | ??????????????? ########################## | | ??????????????# !] ########################## | | ?????????????## !/ ########################## | | ???????????? ## ! ########################## | | ???????????? ## ########""""""" """" | | ??????????? ## ########"" "" | | ?????????? ## ########""""" "" | | ?????????? ## ########""""""""""" | | ?????????? ######+############" " """ | | ?????????## ##########"" """""" | | ?????????w# ##########"" """""" | | ????????? # ########## " " """ | | ????????? # ########## M | | ????????? # ########## Y i | | ???????? # ]!! ; X ; ; Y Y """ | | ????????? # !!! ; ; ; i | | ????????? # !!! ########## Y """" | | ?????????## ########## % " " | | ????????? ########## % " " | | ????????? """ " " " """ | | ?????????? """ "" " " | | ?????????? m """ " " " " | | ?????????? k R######+####"" """""""" " " | | ??????????? ##### ## # " # " """ " "" "" | | ????????????##### ## " ### """ " " " | | ????????????##### ## ################"##"### | | ?????????????#### ## ################ # ### | | ??????????????### ## ################"#"#### | | ???????????????## k## % ################ #### | | ????????????????? #####+################## ##### | | ?????????????????? ## ################ ###### | | ????????????????????? * ################ ###### | | ?????????????????????????? ?############### ###### | | ?????????????????????????????############## #####? | | ????????????????????????????????########### #????? | | ?????????????????????????????????????#?#?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 100 Energy Generation 67 Energy Capacity 630 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Cloak Strength 3 Power Amplification 20 Additional Mass Support 9 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Evasion (%) 69 Targeting Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Particle Charging 20 Offensive Hacking 12 Defensive Hacking 34 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Cld. Nuclear Pulse Thruster | x1 | -4/Factory | Authchip Repaired ---------- Nothing Alien Tech Used ----------------- Core Reset Matrix Core Cannon Sigix Exoskeleton Sigix Sheargun Achievements -------------- Turtlemind Challenges ------------ None Game ------ Seed ReactiveMultinovaShifter Manual? 0 Play Time 02:20:38 Cumulative 211.9 hours Start 2025.08.26 @ 11:14:42 End 2025.08.26 @ 13:35:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 174 Rogue 174 Adventurer 0 Explorer 0 Win Type - Total 6 Types 4/0/1/1/0/0/0/0/0/0 Lore% 82 Gallery% 72 Achievement% 68 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96272be7-6280-4064-afc8-7f134b880755