Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.30 @ 14:36:37

Player: btmk16

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (68)      340
Value Destroyed (1699)     1699
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (511)                511
              TOTAL SCORE: 5770

 Bonus
-------
High Alert Combat Kills    11
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/850
Matter                     216/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Hovering (56)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
  Improved Hover Unit
  Improved Gravmag System
>          --- UTILITY (6) ------
           Visual Processing Unit
           Hacking Suite
  Improved System Shield
>          --- WEAPON (2) -------
           Axe
>          --- INVENTORY (5) ----
     Light Ion Engine
  Improved Terrain Scanner
           Transmission Jammer
  Hardened Light Armor Plating
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Gravmag Array
           Antigrav System
           Flight Unit
           VTOL Module
           Nuclear Pulse Thruster
>          --- UTILITY ----------
    Medium Storage Unit
           Visual Processing Unit
  Advanced Terrain Scanner
>          --- WEAPON -----------
           Power Maul
           Katana
>          --- INVENTORY --------
     Light Ion Engine
     Large Storage Unit
  Improved Terrain Scanner
           Transmission Jammer
  Hardened Light Armor Plating
  Hardened Light Armor Plating
           Rocket Launcher
      Mini Grenade Launcher
[Rating: 41]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag Array
  Flight Unit              Flight Unit
Utility                    Cargo Storage Unit
  Device                   Seismic Detector
  Storage                  Cargo Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Power Maul
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac 
Slots Evolved              8    | .   .   2   2   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   1   2   .   .   
  Utility                  4    | .   .   1   1   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             87   | 2   10  22  13  16  8   16  
  Power                    10   | .   2   4   1   2   1   .   
    Engine                 10   | .   2   4   1   2   1   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               42   | 2   4   7   6   9   7   7   
    Treads                 10   | 2   1   4   3   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  9    | .   3   3   3   .   .   .   
    Hover                  4    | .   .   .   .   .   .   4   
    Flight                 19   | .   .   .   .   9   7   3   
  Utility                  17   | .   3   3   2   4   .   5   
    Device                 7    | .   1   1   .   2   .   3   
    Storage                4    | .   2   .   .   2   .   .   
    Processor              1    | .   .   .   1   .   .   .   
    Hackware               2    | .   .   .   .   .   .   2   
    Protection             3    | .   .   2   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   18   | .   1   8   4   1   .   4   
    Energy Gun             1    | .   .   1   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          10   | .   1   6   3   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   1   1   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        4    | .   .   .   .   1   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   .   
Parts Lost                 41   | .   3   9   5   .   9   15  
  Power                    5    | .   2   1   .   .   1   1   
  Propulsion               23   | .   .   2   3   .   8   10  
  Utility                  6    | .   .   2   1   .   .   3   
  Weapon                   7    | .   1   4   1   .   .   1   
  Highest Loss Streak      13   | .   2   4   2   .   9   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   85  87  89  85  69  41  
  Engine                   9    | .   13  10  9   7   4   3   
  Treads                   12   | .   17  12  18  3   .   .   
  Wheel                    13   | .   10  20  17  3   .   .   
  Flight                   3    | .   .   .   .   36  39  13  
  Device                   3    | .   .   8   .   4   3   3   
  Storage                  10   | .   14  11  9   7   7   3   
  Processor                2    | .   .   .   8   7   7   6   
  Protection               2    | .   .   2   8   2   .   .   
  Energy Gun               4    | .   10  2   2   .   .   .   
  Ballistic Gun            14   | .   17  19  15  6   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             156  | 12  149 154 156 156 20  16  
  Greatest Support         40   | 40  40  36  32  26  34  31  
  Greatest Overweight (x)  9    | .   5   9   9   5   4   4   
  Average Overweight (x)   2    | .   2   5   4   .   .   .   
Largest Inventory Capacity 30   | 8   30  30  30  30  10  10  
  Average Capacity         24   | 8   22  30  30  17  10  7   
  Most Carried             30   | 6   17  30  30  30  10  10  
  Average Carried          18   | 6   11  24  28  14  9   7   
  Final Capacity           30   | 8   30  30  30  10  10  5   
  Final Carried            29   | 6   17  29  27  10  10  5   

 Class Distribution 
--------------------
 63% | Hauler-Mutant
 25% | Mutant
  7% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
      Hauler-Mutant | -9/Materials
      Hauler-Mutant | -8/Materials
 Scavenger-Sprinter | -7/Factory
 Scavenger-Sprinter | -7/DSF
             Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -6  
-----------                Run  | Scr Mat Mat Mat Fac DSF Fac 
Matter Collected           1741 | 188 247 610 452 .   45  199 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            2486 | .   496 904 793 .   45  248 
  Parts                    133  | .   19  54  44  .   7   9   
Haulers Intercepted        6    | .   1   2   3   .   .   .   
Recyclers Shooed           5    | .   .   .   5   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac 
Combat Hostiles Destroyed  47   | .   6   18  15  .   2   6   
  Melee                    6    | .   .   .   .   .   2   4   
  Guns                     35   | .   5   18  12  .   .   .   
  AOE                      3    | .   .   .   3   .   .   .   
Classes Destroyed          13   | .   4   4   2   .   1   2   
  Worker                   6    | .   1   2   2   .   .   1   
  Builder                  1    | .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   1   .   .   .   
  Hauler                   6    | .   1   2   3   .   .   .   
  Recycler                 4    | .   2   .   2   .   .   .   
  Operator                 2    | .   .   .   1   .   .   1   
  Watcher                  1    | .   .   1   .   .   .   .   
  Swarmer                  14   | .   .   4   6   .   .   4   
  Cutter                   2    | .   .   .   .   .   2   .   
  Grunt                    19   | .   6   8   5   .   .   .   
  Duelist                  2    | .   .   1   1   .   .   .   
  Sentry                   9    | .   .   5   3   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           5    | .   2   3   5   .   2   4   
  Combat Bots Only         4    | .   2   3   4   .   2   4   
Max Kills in Single Turn   2    | .   2   1   2   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -6   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  DSF  Fac  
Damage Taken               4743 | .    494  1312 824  .    557  1556 
  Core                     1374 | .    88   245  104  .    82   855  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         74   | 100  64   38   81   .    88   .    
Volleys Fired              233  | .    41   107  85   .    .    .    
  Largest                  2    | .    2    2    2    .    .    .    
  Hottest                  63   | .    60   63   63   .    .    .    
Shots Fired                454  | .    82   209  163  .    .    .    
  Gun                      446  | .    82   208  156  .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 8    | .    .    1    7    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  388  | .    48   194  146  .    .    .    
  Thermal                  24   | .    .    14   10   .    .    .    
  Explosive                8    | .    .    1    7    .    .    .    
  Electromagnetic          34   | .    34   .    .    .    .    .    
  Robot Hit Streak         20   | .    8    20   12   .    .    .    
  Robot Miss Streak        5    | .    3    5    3    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        6    | .    2    2    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    1    .    .    .    
Shots Hit Robots           329  | .    49   148  108  .    2    22   
  Core Hits                118  | .    18   43   51   .    2    4    
  Critical Kills           2    | .    .    1    .    .    .    1    
  Critical Parts Destroyed 4    | .    .    1    .    .    .    3    
  Critical Strikes         6    | .    .    2    .    .    .    4    
    Destroy                2    | .    .    2    .    .    .    .    
    Smash                  4    | .    .    .    .    .    .    4    
Melee Attacks              40   | .    .    .    .    .    3    37   
  Impact                   23   | .    .    .    .    .    .    23   
  Slashing                 17   | .    .    .    .    .    3    14   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    3    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        1    | .    .    .    .    .    .    1    
Damage Inflicted           5117 | .    709  1778 1612 .    70   948  
  Guns                     3652 | .    610  1762 1280 .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               423  | .    91   .    332  .    .    .    
  Melee                    1018 | .    .    .    .    .    70   948  
  Ramming                  24   | .    8    16   .    .    .    .    
  Kinetic                  3163 | .    354  1621 1188 .    .    .    
  Thermal                  324  | .    91   141  92   .    .    .    
  Explosive                332  | .    .    .    332  .    .    .    
  Electromagnetic          256  | .    256  .    .    .    .    .    
  Impact                   605  | .    .    .    .    .    .    605  
  Slashing                 413  | .    .    .    .    .    70   343  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            217  | .    .    .    .    .    .    217  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    217  | .    .    .    .    .    .    217  
Knockbacks                 2    | .    1    1    .    .    .    .    
  Impact                   2    | .    1    1    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      38   | .    .    8    30   .    .    .    
  Shots                    2    | .    .    .    2    .    .    .    
  Rammed                   4    | .    2    1    1    .    .    .    
Targets Rammed             4    | .    2    1    1    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        105  | .    105  96   22   .    .    11   
  Average Temperature      21   | .    41   25   4    .    .    11   
  Received Heat Transfer   1329 | .    276  504  252  .    .    297  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           1    | .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    
  Parts Fried              8    | .    .    .    .    .    .    8    
  Impact Corruptions       8    | .    .    .    .    .    .    8    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         625  | .    100  325  200  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    2    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac 
Peak Influence             426  | .   85  261 426 148 148 164 
  Initial                  130  | .   .   .   62  130 103 48  
  Average                  96   | .   34  111 188 138 108 54  
Maximum Alert Level        2    | .   .   1   2   .   .   .   
  Low Security (%)         83   | 100 100 84  44  100 100 100 
  Level 1                  14   | .   .   15  49  .   .   .   
  Level 2                  1    | .   .   .   6   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   3   1   .   2   5   
  Investigation            1    | .   .   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            9    | .   .   3   1   .   2   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   1   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac DSF Fac 
Distress Signals           5    | .   1   3   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              99   | .   14  35  28  .   8   14  
  Peak Tracking Total      7    | .   4   7   6   .   4   6   
  Tactical Retreats        7    | .   .   1   3   .   2   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac 
Traps Triggered            5    | .   .   1   .   .   .   4   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -6  
----------                 Run  | Scr Mat Mat Mat Fac DSF Fac 
Machines Disabled          1    | .   1   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -6  
---------                  Run  | Scr Mat Mat Mat Fac DSF Fac 
Machines Accessed          15   | .   4   2   2   2   .   5   
  Terminals                13   | .   4   2   2   2   .   3   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                30   | .   10  4   3   3   .   10  
  Successful               14   | .   3   3   2   2   .   4   
  Failed                   16   | .   7   1   1   1   .   6   
    Catastrophic           3    | .   1   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   13   | .   5   3   1   2   .   2   
  Terminals                26   | .   10  4   3   3   .   6   
  Fabricators              3    | .   .   .   .   .   .   3   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             10   | .   2   3   2   1   .   2   
  Robot Analysis           1    | .   .   1   .   .   .   .   
  Open DSF                 2    | .   .   .   .   1   .   1   
  Terminal Index           1    | .   1   .   .   .   .   .   
  Alert Level              1    | .   .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   1   .   .   .   .   
  Hauler Manifests         4    | .   1   1   1   .   .   1   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   1   .   .   1   .   .   
  Terminals                2    | .   1   .   .   1   .   .   
    Botnet                 2    | .   1   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         10   | .   4   1   1   1   .   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   2   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -6  
------------               Run  | Scr Mat Mat Mat Fac DSF Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -6  
--------                   Run  | Scr Mat Mat Mat Fac DSF Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -6  
-------                    Run  | Scr Mat Mat Mat Fac DSF Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -6   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  DSF  Fac  
Turns Passed               4064 | 3    1226 1247 851  99   71   567  
Spaces Moved               2759 | 1    541  496  345  66   137  1173 
  Core                     96   | .    .    .    .    .    1    95   
  Treads                   303  | 1    302  .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   1087 | .    239  496  345  7    .    .    
  Hover                    24   | .    .    .    .    .    .    24   
  Flight                   1249 | .    .    .    .    59   136  1054 
  Fastest Speed            25   | 160  105  146  160  28   25   28   
  Average Speed            108  | 160  197  175  168  42   29   34   
  Slowest Speed            250  | 160  240  235  235  165  250  60   
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            1    | .    .    .    .    .    1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 1    90   47   35   2    90   31   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 1    | .    .    .    .    .    .    1    
Terrain Destroyed          66   | .    3    9    53   .    .    1    
  Melee                    1    | .    .    .    .    .    .    1    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      65   | .    3    9    53   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -6   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  DSF  Fac  
Total                      3337 | 2    616  686  466  145  157  1265 
  Wait                     78   | .    3    20   7    39   9    .    
  Move                     2751 | .    540  495  344  65   134  1173 
  Hop                      1    | .    .    .    .    .    1    .    
  Pick Up                  56   | .    17   27   8    .    1    3    
  Fast Attach              26   | .    3    3    2    1    7    10   
  Attach                   34   | .    3    8    7    10   1    5    
  Detach                   13   | .    2    .    1    8    .    2    
  Swap                     27   | 2    4    11   4    5    .    1    
  Drop                     43   | .    1    14   7    17   1    3    
  Fire                     233  | .    41   107  85   .    .    .    
  Melee                    39   | .    .    .    .    .    3    36   
  Ram                      1    | .    .    1    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    3    | .    2    .    1    .    .    .    
  Escape Stasis            32   | .    .    .    .    .    .    32   
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / [*Sto])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/DSF
-6/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 0)
    4 | -11/Scrapyard | Entered Materials
  212 | -10/Materials | Discovered new exit (range 8)
  300 | -10/Materials | Build established: Mutant
  433 | -10/Materials | Discovered new exit (range 8)
  678 | -10/Materials | Discovered new exit (range 16)
  919 | -10/Materials | Discovered new exit (range 4)
 1065 | -10/Materials | Build established: Hauler-Mutant
 1230 | -10/Materials | Entered another Materials area
 1230 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1876 | -9/Materials  | Discovered new exit (range 16)
 2207 | -9/Materials  | Discovered new exit (range 11)
 2249 | -9/Materials  | Core integrity fell below 50%
 2264 | -9/Materials  | Lost 4 parts (1n1u2w)
 2424 | -9/Materials  | Discovered new exit (range 15)
 2477 | -9/Materials  | Entered another Materials area
 2477 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3079 | -8/Materials  | Discovered new exit (range 4)
 3252 | -8/Materials  | Discovered new exit (range 18)
 3328 | -8/Materials  | Entered Factory
 3328 | -7/Factory    | Evolved 2 slots: Propulsion x2
 3417 | -7/Factory    | Identified exit to DSF
 3427 | -7/Factory    | Entered DSF
 3446 | -7/DSF        | Additional patrols routed to DSF
 3489 | -7/DSF        | Discovered new exit (range 7)
 3498 | -7/DSF        | Entered Factory
 3498 | -6/Factory    | Evolved 2 slots: Utility x2
 3550 | -6/Factory    | Lost 13 parts (1p12n)
 3848 | -6/Factory    | Core integrity fell below 50%
 3874 | -6/Factory    | Core integrity fell below 20%
 3878 | -6/Factory    | Lost 9 parts (1p5n2u1w)
 4065 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
03965_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F019.
03965_ O-24 Administrator locks terminal.
03965_ O-24 Administrator destroyed.
03969_ Acquired Imp. Hover Unit.
03971_ Acquired 20 matter.
03972_ Acquired System Restoration Module.
03975_ Acquired Hacking Suite.
03986_ Dropped Lrg. Storage Unit.
03986_ Acquired Hrd. Light Armor Plating.
03998_ ALERT: Rogue bot located, Programmers report to Factory Zone 8P.
03998_ Acquired Imp. Gravmag System.
04023_ Acquired Imp. System Shield.
04045_ Sneak attack on A-15 Conveyor.
04045_ Destroyed Imp. Ion Engine.
04045_ A-15 Conveyor calls for reinforcements.
04045_ ALERT: Hostile activity reported, dispatching reinforcements to
  area.
04053_ System Restoration Module destroyed.
04058_ Cesium-ion Thruster destroyed.

 Map 
-----
+----------------------------------------------------+
|  "???""??????????????????????????????????????????? |
|    ?   ?? ???????????????????????????????????????? |
|  """ """ ""??????????????????????????????????????? |
|  """ """ ""??????????????????????????????????????? |
|  """ """ "?????????????? ????????????????????????? |
|          ??????????????? ????????????????????????? |
|         ????????????????  ???????????????   ?????? |
|        ?????????????????  ???????????????   ""???? |
|   !   ? ????????????????  ???????????????      ??? |
|     #???????????????????  ??????????????#  !!  ??? |
|     ???????????????????#/#??????????????#  !]   ?? |
|   ##########???????????   ??????????????#      ??? |
|   #        #???????????# #??????????????#      ??? |
|   #  """"  #???????????# #??????????????#      ??? |
|   +  """"  #?????????### ###????????????#   """"?? |
| ###  """" !#?????????#     #?############   """""? |
| ###  """"  #?????????# "   #?#      +?      """""" |
|  ##  """"  ########### "T  #?# [!   #?#     """""" |
|  ##  """"  +               #?# !!   #?#            |
|  ##  """"  ###########     #?? !!   ###     """""" |
|  ##        #?????????###+####???    #       """""" |
|  ###########?????????#      ######+##       """""" |
| ##???????????????????# """  +               """""" |
| ??????????#? ????????# """  #                      |
| ???????#?????????????# """  #                      |
|  ????????????????????#  g@  +      #########   ### |
| ?????????????????????#/     ######+#####???#   #?? |
| ?????????????????????#####+##?#        #???#   #?? |
| ?????????????????????????# #??# """    #???#   #?? |
| ??????#???###????????????# #??# "R"  = #???#   #?? |
| ????????             ##### #??# " "    #???#   ### |
| ????????                   #??#        #???#       |
| ?? ?????             ##### #??#   """  #???#       |
| ???????????##???????###### ####   """  #???#       |
| ????????????????????#    +    +   """ =#???#  #### |
| ????????????????????#    ######        #???#  #### |
| ????????????????????#    #????##########???#  +    |
| ????????????????????#    #?????????????????####    |
| ????????????????????#    #????????????????????#    |
| ????????????????????######????????????????????#    |
| ??????????????????????????????????????????????#### |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                64
Recoil Reduction           3
Offensive Hacking          10
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlightHeavyTerrabomb
  Manual?         0
Play Time         00:38:05
  Cumulative      277.0 hours
  Start           2022.05.30 @ 13:55:35
  End             2022.05.30 @ 14:36:37
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          362
  Rogue           362
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           5/0/0/1/0/0/0/0/0
Lore%             68
Gallery%          79
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8ce91d3e-8d8c-46bc-b7da-5ee5f97755cd