Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.04 @ 12:43:42 Player: Cinder Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (66) 330 Value Destroyed (2552) 2552 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5622 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 272/300 Energy 84/100 System Corruption 2% Temperature Cool (13) Movement Walking (120) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- Thermal Generator Improved Heat Sink Kinecellerator Hacking Suite Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser Heavy Laser > --- INVENTORY -------- Light Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Thermal Generator Kinecellerator Core Shielding Hardened Medium Armor Plating Hacking Suite Improved Field Recycling Unit Shock Rifle Plasma Cannon Assault Cannon Rocket Launcher [Rating: 46] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Utility Improved Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 2 | . . . . . 2 . Weapon 2 | . . . . 2 . . Parts Attached 94 | 5 4 6 4 35 19 21 Power 16 | 1 . 2 . 5 4 4 Engine 6 | 1 . 2 . 2 . 1 Core 10 | . . . . 3 4 3 Reactor . | . . . . . . . Propulsion 36 | 2 2 3 3 13 4 9 Treads 14 | 2 . . . 10 2 . Leg 20 | . 2 3 3 3 . 9 Wheel 1 | . . . . . 1 . Hover 1 | . . . . . 1 . Flight . | . . . . . . . Utility 14 | . 2 1 . 4 5 2 Device 2 | . . . . . 2 . Storage 6 | . 1 . . 4 1 . Processor 2 | . 1 1 . . . . Hackware . | . . . . . . . Protection 4 | . . . . . 2 2 Artifact . | . . . . . . . Weapon 28 | 2 . . 1 13 6 6 Energy Gun 13 | . . . . 4 6 3 Energy Cannon 3 | . . . . 2 . 1 Ballistic Gun 6 | 2 . . . 4 . . Ballistic Cannon 2 | . . . 1 . . 1 Launcher 4 | . . . . 3 . 1 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . Parts Lost 47 | . 1 . . 13 10 23 Power 8 | . 1 . . 2 2 3 Propulsion 15 | . . . . 5 3 7 Utility 5 | . . . . . 2 3 Weapon 19 | . . . . 6 3 10 Highest Loss Streak 10 | . 1 . . 9 4 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 94 95 100 92 94 70 Engine 3 | . 12 6 11 3 . 1 Core 4 | . . . . 5 6 5 Treads 20 | . 26 . . 25 25 3 Leg 8 | . 1 44 44 8 . 10 Device 3 | . . . . . 6 7 Storage 8 | . 12 11 11 9 7 7 Processor 8 | . 12 11 11 9 7 3 Protection 2 | . . . . . 6 5 Energy Gun 12 | . . . . 10 22 13 Energy Cannon 1 | . . . . 3 . . Ballistic Gun 9 | . 28 22 12 13 1 . Ballistic Cannon 1 | . . . 9 2 . 2 Launcher 2 | . . . . 1 4 1 Naked Turns . | . . . . . . . Heaviest Build 102 | 7 12 16 20 102 69 66 Greatest Support 82 | 40 40 40 40 82 82 60 Greatest Overweight (x) 4 | . . . . 4 3 2 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 25 | 5 8 8 8 25 20 20 Average Capacity 15 | 5 7 8 8 15 19 20 Most Carried 20 | 5 8 8 8 15 20 20 Average Carried 12 | 3 6 7 7 10 17 14 Final Capacity 20 | 5 8 8 8 15 20 20 Final Carried 20 | 5 8 8 8 15 20 5 Class Distribution -------------------- 41% | Gunner 27% | Mutant 24% | Scavenger-Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Matter Collected 1631 | 250 181 64 84 655 216 181 Remotely . | . . . . . . . Salvage Created 2580 | . 304 112 76 1210 519 359 Parts 161 | . 26 10 2 80 29 14 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 4 | . . . . 4 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 13 | . . . . . . 13 Prevented 1 | . . . . . . 1 Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 59 | . 9 2 2 24 12 10 Guns 41 | . 9 2 1 10 12 7 Cannons 10 | . . . 1 8 . 1 AOE 7 | . . . . 5 . 2 Classes Destroyed 12 | . 3 1 . 7 1 . Worker 1 | . . . . 1 . . Builder 3 | . 1 . . 2 . . Hauler 1 | . . . . 1 . . Recycler 2 | . . . . 2 . . Swarmer 10 | . 3 . . . 4 3 Grunt 32 | . 6 . 2 13 5 6 Brawler 1 | . . . . 1 . . Duelist 3 | . . . . 1 1 1 Sentry 8 | . . 2 . 6 . . Hunter 2 | . . . . 2 . . Programmer 2 | . . . . . 2 . Heavy 1 | . . . . 1 . . Best Kill Streak 9 | . 4 2 2 9 4 3 Combat Bots Only 6 | . 4 2 2 6 4 3 Max Kills in Single Turn 3 | . 2 1 1 3 1 2 Gunslinging 1 | . 1 . . . . . Exploded 2 | . . . . 2 . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Hostile Shots Fired 648 | . 62 22 2 180 135 247 Missed 165 | . 21 8 . 48 30 58 Damage Taken 8088 | . 472 200 35 2774 1891 2716 Core 1326 | . 130 42 . 451 178 525 Absorbed by Shields . | . . . . . . . Redirected to Shielding 35 | . . . . . . 35 Regen/Repaired (Parts) 47 | . . . . . 47 . Core Remaining (%) 63 | 100 48 . 89 18 . . Volleys Fired 147 | 1 24 4 3 51 31 33 Largest 4 | 2 2 2 2 4 4 3 Hottest 276 | 40 40 40 68 197 276 207 Shots Fired 353 | 2 48 8 6 128 93 68 Gun 293 | 2 48 8 3 92 93 47 Cannon 49 | . . . 3 26 . 20 Launcher 11 | . . . . 10 . 1 Special . | . . . . . . . Kinetic 148 | 2 48 8 6 66 4 14 Thermal 167 | . . . . 43 73 51 Explosive 11 | . . . . 10 . 1 Electromagnetic 27 | . . . . 9 16 2 Robot Hit Streak 15 | . 12 10 15 9 11 12 Robot Miss Streak 4 | 2 4 . . 3 4 3 Penetration Max . | . . . . . . . Secondary Targets 8 | . 4 . . . 4 . Max Gunslinging Chain 1 | . 1 . . . 1 . Shots Hit Robots 223 | . 33 7 5 72 60 46 Core Hits 126 | . 17 4 3 59 24 19 Critical Kills 1 | . . . . 1 . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 6 | . . . . 2 1 3 Burn 2 | . . . . . 1 1 Meltdown 1 | . . . . 1 . . Destroy 1 | . . . . 1 . . Blast 2 | . . . . . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5499 | . 450 88 107 2440 1305 1109 Guns 3236 | . 448 86 29 800 1276 597 Cannons 974 | . . . 78 556 . 340 Explosions 1256 | . . . . 1084 . 172 Melee . | . . . . . . . Ramming 33 | . 2 2 . . 29 . Kinetic 1497 | . 448 86 107 581 37 238 Thermal 2415 | . . . . 684 1067 664 Explosive 1219 | . . . . 1047 . 172 Electromagnetic 335 | . . . . 128 172 35 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 2 2 Average Corruption 1 | . . . . 2 1 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 14 | . . . . 8 . 6 Message Errors 3 | . . . . 2 . 1 Matter Fused 4 | . . . . 3 . 1 Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Alerts 2 | . . . . 1 . 1 Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 81 | . . . . 72 . 9 Projectiles 25 | . . . . 16 . 9 Explosions 56 | . . . . 56 . . Melee . | . . . . . . . Knockbacks 4 | . . . . 1 . 3 Impact . | . . . . . . . Kinetic 4 | . . . . 1 . 3 Secondary . | . . . . . . . Self-Inflicted Damage 188 | . . . . 182 6 . Shots 4 | . . . . 4 . . Rammed 8 | . 2 . . . 6 . Targets Rammed 9 | . 2 1 . . 6 . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 651 | . 20 . 18 568 505 651 Average Temperature 200 | . 7 . 14 174 203 264 Received Heat Transfer 3240 | . 243 54 18 1026 540 1359 Effects 35 | . . . . 15 3 17 Shutdowns 7 | . . . . 2 2 3 Energy Bleed 4 | . . . . 2 . 2 Interference 14 | . . . . 6 . 8 Matter Decay 1 | . . . . 1 . . Short Circuit 2 | . . . . . 1 1 Damage (minor) 4 | . . . . 1 . 3 Damage (major) 2 | . . . . 2 . . Damage (core) 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . 2 2 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 11 | . . . . 3 6 2 Heat Transferred 4898 | . . . . 1405 2072 1421 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Peak Influence 385 | . 240 200 128 385 254 . Initial 163 | . . 101 78 49 163 . Average 147 | . 113 156 103 193 121 . Maximum Alert Level 1 | . 1 1 . 1 1 . Low Security (%) 76 | 100 61 86 100 65 85 . Level 1 23 | . 38 13 . 34 14 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 12 | . 1 . 1 5 5 . Investigation 3 | . . . 1 2 . . Extermination 1 | . . . . . 1 . Reinforcement 8 | . 1 . . 3 4 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Distress Signals 7 | . 2 . . 5 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 96 | . 12 3 3 42 19 17 Peak Tracking Total 6 | . 4 2 2 6 5 6 Tactical Retreats 2 | . . . . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Traps Triggered 4 | . . . . 2 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Machines Disabled 4 | . . . . 4 . . Max in Single Turn 2 | . . . . 2 . . Garrison Access 3 | . . . . 1 2 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Machines Accessed 16 | . 2 1 1 8 4 . Terminals 9 | . 2 1 . 6 . . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . . 1 1 . Garrison Access 3 | . . . . 1 2 . Total Hacks 35 | . 5 3 1 19 7 . Successful 25 | . 3 1 1 14 6 . Failed 10 | . 2 2 . 5 1 . Catastrophic 3 | . . 1 . 1 1 . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 21 | . 5 3 . 13 . . Fabricators . | . . . . . . . Repair Stations 2 | . . . . . 2 . Recycling Units . | . . . . . . . Scanalyzers 5 | . . . . 3 2 . Garrison Access 6 | . . . . 3 3 . Terminal Hacks 16 | . 3 1 1 11 . . Record 4 | . 1 . . 3 . . Robot Analysis 3 | . 1 . . 2 . . Open Door 1 | . . . 1 . . . Repair Station Index 1 | . . 1 . . . . Dispatch Records 1 | . . . . 1 . . Maintenance Status 1 | . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . Zone Layout 4 | . 1 . . 3 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 2 | . . . . . 2 . Scan Component 1 | . . . . . 1 . Repair 1 | . . . . . 1 . Recycling Unit Hacks . | . . . . . . . Scanalyzer 4 | . . . . 2 2 . Insert Component 2 | . . . . 1 1 . Analyze 2 | . . . . 1 1 . Garrison Access Hacks 3 | . . . . 1 2 . Seal Access 3 | . . . . 1 2 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 11 | . 1 1 . 7 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 1 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . . 1 . Time 19 | . . . . . 19 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 2 | . . . . 1 1 . Part Schematics Acquired 2 | . . . . 1 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Robot Analysis Total 3 | . 1 . . 2 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Turns Passed 3526 | 103 301 152 155 1310 1150 355 Spaces Moved 1665 | 58 137 84 107 598 527 154 Core 6 | 6 . . . . . . Treads 1071 | 52 122 . . 418 479 . Legs 436 | . 15 84 107 180 . 50 Wheels 152 | . . . . . 48 104 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 130 120 Average Speed 158 | 148 155 120 120 160 175 143 Slowest Speed 400 | 160 160 120 120 400 385 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 27 | 4 35 10 39 59 18 30 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 118 | . . . . 114 . 4 Melee . | . . . . . . . Projectile 4 | . . . . 4 . . AOE 114 | . . . . 110 . 4 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Total 2259 | 73 176 127 128 849 678 228 Wait 238 | . . 25 7 123 69 14 Move 1660 | 57 136 84 106 597 526 154 Hop . | . . . . . . . Pick Up 78 | 10 7 5 3 30 18 5 Fast Attach 7 | . 1 . 1 2 3 . Attach 54 | 5 3 3 . 16 8 19 Detach . | . . . . . . . Swap 33 | . . 3 3 17 8 2 Drop 34 | . 3 3 5 13 9 1 Fire 147 | 1 24 4 3 51 31 33 Melee . | . . . . . . . Ram 1 | . . . . . 1 . Kick . | . . . . . . . Crush 7 | . 2 . . . 5 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 104 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 362 | -10/Materials | Core integrity fell below 50% 395 | -10/Materials | Discovered new exit (range 8) 405 | -10/Materials | Entered another Materials area 405 | -9/Materials | Evolved 2 slots: Propulsion x2 536 | -9/Materials | Discovered new exit (range 16) 557 | -9/Materials | Entered Mines 572 | -9/Mines | Met a Derelict shopkeep closing up shop 697 | -9/Mines | Discovered new exit (range 15) 712 | -9/Mines | Entered Materials 712 | -8/Materials | Evolved 2 slots: Weapon x2 1022 | -8/Materials | Build established: Scavenger-Gunner 1080 | -8/Materials | Lost 9 parts (1p4n4w) 1738 | -8/Materials | Core integrity fell below 50% 1789 | -8/Materials | Lost 3 parts (1p1n1w) 1938 | -8/Materials | Core integrity fell below 20% 1995 | -8/Materials | Discovered new exit (range 15) 2022 | -8/Materials | Entered Factory 2022 | -7/Factory | Evolved 2 slots: Utility x2 2064 | -7/Factory | Repaired Lgt. Nuclear Core 2375 | -7/Factory | Build established: Gunner 2905 | -7/Factory | Lost 4 parts (1p1n2w) 3143 | -7/Factory | Discovered new exit (range 15) 3172 | -7/Factory | Entered Lower Caves 3175 | -7/Lower Caves | Spotted B-75 Beast 3376 | -7/Lower Caves | Core integrity fell below 50% 3456 | -7/Lower Caves | Lost 10 parts (1p3n2u4w) 3465 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3505 | -7/Lower Caves | Core integrity fell below 20% 3527 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03442_ Acquired 38 matter. 03443_ Power failure, Lgt. Nuclear Core shutdown. 03445_ Overheating: System interference. 03445_ Particle Gun temporarily disabled. 03446_ System corrupted: Energy discharge (-40). 03454_ Acquired 10 matter. 03465_ Y-54 Guardian: "INTERCEPTING UNREGISTERED DERELICT." 03481_ System corrupted: Component data lost. 03493_ Hrd. Medium Armor Plating destroyed. 03493_ Lgt. Nuclear Core destroyed. 03493_ Particle Gun destroyed. 03497_ Carbon-fiber Leg destroyed. 03498_ System corrupted: Matter fused (-8). 03503_ Hvy. Laser destroyed. 03510_ Carbon-fiber Leg destroyed. 03515_ Critical hit (Burn: +37). 03518_ Carbon-fiber Leg destroyed. 03523_ Lgt. Nuclear Core destroyed. 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Treads | -8/Materials | Scanalyzed Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Armchair Analyst Challenges ------------ None Game ------ Seed HelicalReflectivePod Manual? 0 Play Time 00:49:47 Cumulative 16.9 hours Start 2024.07.03 @ 19:43:27 End 2024.07.04 @ 12:43:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 22 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2fe3adb1-9c65-40fe-b69e-caac8576263e