Cogmind - Beta 15 X2 @@@ ROGUE MODE // 2025.03.22 @ 12:09:24 Player: UnifiBg Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (159) 795 Value Destroyed (5211) 5211 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (444) 444 TOTAL SCORE: 11390 Bonus ------- High Alert Combat Kills 444 Cogmind --------- Core Integrity 1107/1150 Matter 256/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Power Amplifier Advanced Heat Sink Advanced Coolant Injector > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Hacking Suite High-powered Shock Rifle Heavy Phase Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Cold Fusion Reactor > --- PROPULSION ------- Improved Treads Improved Medium Treads Armored Medium Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Improved Weapon Cycler Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Arc Projector Advanced Beam Rifle Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Reinforced Fission Core Advanced Heat Sink Improved Coolant Injector Energy Well Seismic Detector Microactuators Improved Light Armor Plating High-powered Shock Rifle Pulse Rifle Heavy Phase Cannon Heavy Assault Rifle High-powered Shotgun Assault Cannon Heavy Missile Launcher Improved Datajack Heavy Mace [Rating: 73] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Wheel Treads Light Treads Leg VSS Leg Wheel Wheel Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Flail Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Flail Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 2 2 Power 1 | . . . . 1 . . . . . Propulsion 4 | . . . 1 . . . 1 1 1 Utility 5 | . . 1 1 1 . . . 1 1 Weapon 2 | . . 1 . . . . 1 . . Parts Attached 121 | 7 16 19 19 17 6 2 13 19 3 Power 16 | 1 2 3 2 2 1 1 2 2 . Engine 13 | 1 2 3 2 1 . 1 1 2 . Core 2 | . . . . 1 1 . . . . Reactor 1 | . . . . . . . 1 . . Propulsion 26 | 2 2 5 8 3 2 . 1 3 . Treads 6 | . . 1 1 . 1 . . 3 . Leg 2 | . . . 1 1 . . . . . Wheel 16 | 2 2 4 5 1 1 . 1 . . Hover . | . . . . . . . . . . Flight 2 | . . . 1 1 . . . . . Utility 45 | 2 7 6 3 7 3 . 6 8 3 Device 14 | 1 1 1 1 . 1 . 2 5 2 Storage 10 | 1 2 2 . 2 . . 1 1 1 Processor 1 | . . . . 1 . . . . . Hackware . | . . . . . . . . . . Protection 20 | . 4 3 2 4 2 . 3 2 . Artifact . | . . . . . . . . . . Weapon 34 | 2 5 5 6 5 . 1 4 6 . Energy Gun 5 | . . 1 1 . . . . 3 . Energy Cannon 5 | . . 1 1 . . . 2 1 . Ballistic Gun 8 | 2 . 1 2 1 . 1 . 1 . Ballistic Cannon 7 | . . . 2 3 . . 1 1 . Launcher 3 | . 1 1 . . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 5 | . 4 . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . Unidentified Prototypes 6 | . . 4 1 . . . 1 . . Parts Lost 47 | . 1 7 7 2 2 . 1 27 . Power 5 | . . . 1 . . . . 4 . Propulsion 15 | . . 5 2 1 . . . 7 . Utility 16 | . 1 2 2 1 1 . 1 8 . Weapon 11 | . . . 2 . 1 . . 8 . Highest Loss Streak 9 | . 1 2 5 1 2 . 1 9 . To Critical Strikes 1 | . . . . . . . . 1 . Average Backups 15 | 4 13 14 14 18 18 19 19 15 4 Power 1 | 1 2 2 2 1 1 1 1 . . Propulsion 1 | 2 2 . . 1 1 2 2 . . Utility 4 | . 4 4 3 6 6 7 6 5 1 Weapon 7 | . 4 6 7 8 8 8 8 6 3 Tool/Special . | . . . . . . . . . . Unused Backups 43 | 1 9 15 5 2 1 . . 9 1 Power 9 | . 2 3 3 . . . . 1 . Propulsion 4 | 1 1 2 . . . . . . . Utility 15 | . 2 3 . 2 . . . 7 1 Weapon 14 | . 4 7 2 . 1 . . . . Tool/Special 1 | . . . . . . . . 1 . Average Slot Usage (%) 87 | . 98 99 90 94 91 92 85 61 9 Engine 8 | . 14 10 9 13 7 7 5 2 . Core 1 | . . . . 1 7 7 1 . . Treads 3 | . . 3 9 5 2 . . 4 . Wheel 13 | . 28 17 8 9 10 15 12 5 . Device 13 | . 10 11 12 12 19 20 14 13 9 Storage 9 | . 14 11 9 10 11 7 6 8 . Protection 8 | . 1 9 13 10 6 9 11 6 . Energy Cannon 1 | . . . 2 . . . 5 1 . Ballistic Gun 3 | . 2 . 3 6 7 7 6 2 . Ballistic Cannon 4 | . . . 2 12 10 15 6 3 . Launcher 1 | . . . 1 . 3 . 2 . . Impact Weapon 13 | . 25 30 15 1 . . 3 4 . Peak Build Rating 73 | 8 10 20 24 45 42 43 64 73 18 Average Rating 29 | 6 9 16 20 36 38 41 58 46 14 On Entrance 24 | . 8 10 20 21 38 42 42 64 2 Naked Turns 7 | . . . . . . . . 2 5 Heaviest Build 106 | 12 30 47 53 81 80 81 105 106 3 Greatest Support 80 | 32 32 32 26 28 38 38 56 80 3 Greatest Overweight (x) 18 | . 2 9 5 4 2 2 1 18 . Average Overweight (x) 1 | . . 2 2 2 1 1 1 3 . Largest Inventory Capacity 20 | 8 15 15 15 20 20 20 20 20 20 Average Capacity 16 | 7 14 15 15 19 20 20 20 19 5 Most Carried 20 | 8 15 15 15 20 20 20 20 20 5 Average Carried 15 | 5 13 14 14 18 19 20 19 15 4 Final Capacity 20 | 8 15 15 15 20 20 20 20 5 5 Final Carried 20 | 8 15 15 15 20 20 20 19 5 5 Class Distribution -------------------- 58% | Mutant 18% | Tank 17% | Scavenger-Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Tank | -7/Factory Skirmisher | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Tank | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Matter Collected 4024 | 306 313 550 503 308 317 78 620 1029 . Remotely 1540 | . . . 354 213 317 78 578 . . Salvage Created 5390 | 108 461 1322 985 259 49 26 978 1202 . Parts 199 | 8 19 49 43 7 5 2 30 36 . Haulers Intercepted 7 | . 2 3 . . . . 1 1 . Recyclers Shooed 8 | . 1 2 1 . . . 1 3 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 5 | . . . . . 4 1 . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 113 | . 11 28 21 10 3 1 19 20 . Melee 28 | . 7 12 4 4 . . . 1 . Guns 19 | . . 1 3 2 2 1 1 9 . Cannons 24 | . . . 4 4 1 . 7 8 . AOE 19 | . . 7 2 . . . 10 . . Classes Destroyed 14 | 2 6 3 1 . . 1 . 1 . Worker 9 | . 2 2 4 . . . 1 . . Builder 8 | . 1 4 2 . . . . 1 . Tunneler 5 | 3 . . 1 . . . 1 . . Hauler 7 | . 2 3 . . . . 1 1 . Recycler 9 | 1 2 2 2 1 . . . 1 . Operator 3 | . . 1 1 . . . 1 . . Watcher 5 | . 1 3 1 . . . . . . Swarmer 27 | . 9 4 6 4 3 . 1 . . Grunt 62 | . 2 15 9 6 . . 16 14 . Brawler 3 | . . 1 . . . . . 2 . Duelist 2 | . . . 1 . . . 1 . . Sentry 14 | . . 8 5 . . . 1 . . Hunter 2 | . . . . . . 1 . 1 . Programmer 3 | . . . . . . . . 3 . Best Kill Streak 12 | 2 9 8 4 4 3 1 12 6 . Combat Bots Only 10 | . 5 4 3 4 3 1 10 5 . Max Kills in Single Turn 2 | 1 1 2 1 1 1 1 2 1 . Gunslinging . | . . . . . . . . . . Exploded 2 | . . 1 1 . . . 2 . . Melee 1 | . 1 1 1 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Hostile Shots Fired 759 | . 57 129 107 71 14 8 91 278 4 Missed 176 | . 13 39 23 12 2 2 29 55 1 Damage Taken 8936 | . 392 1268 921 870 195 91 938 4200 61 Core 1296 | . 112 187 126 79 . 18 86 645 43 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 11 | . . . . 11 . . . . . Core Remaining (%) 70 | 100 55 53 77 . . 86 89 35 . Volleys Fired 184 | 11 1 18 24 20 7 3 32 68 . Largest 4 | 2 1 1 3 3 2 3 4 4 . Hottest 184 | 40 30 33 123 108 65 105 172 184 . Shots Fired 505 | 22 1 18 58 57 14 9 101 225 . Gun 234 | 22 . 4 19 19 7 3 24 136 . Cannon 237 | . . . 33 38 7 6 64 89 . Launcher 34 | . 1 14 6 . . . 13 . . Special . | . . . . . . . . . . Kinetic 338 | 22 . 4 34 57 14 9 56 142 . Thermal 101 | . . . 18 . . . 32 51 . Explosive 34 | . 1 14 6 . . . 13 . . Electromagnetic 32 | . . . . . . . . 32 . Robot Hit Streak 13 | 10 . 6 7 8 5 4 7 13 . Robot Miss Streak 11 | 3 . 5 11 7 5 3 4 7 . Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 491 | 14 30 106 69 46 8 4 51 163 . Core Hits 275 | 6 6 33 24 31 5 3 68 99 . Critical Kills 7 | . 3 2 . . . . . 2 . Critical Parts Destroyed 31 | . 7 12 7 2 . . 1 2 . Critical Strikes 47 | . 10 15 7 3 . . 2 10 . Burn 1 | . . . . . . . . 1 . Meltdown 1 | . . . . . . . . 1 . Destroy 3 | . . . . . . . 1 2 . Blast 7 | . . . . 1 . . 1 5 . Smash 35 | . 10 15 7 2 . . . 1 . Melee Attacks 321 | . 80 149 63 7 . . . 22 . Impact 310 | . 80 138 63 7 . . . 22 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 40 | . 7 20 8 . . . . 5 . Combat Hostiles 1 | . . 1 . . . . . . . Follow-up Attacks 37 | . 4 23 10 . . . . . . Damage Inflicted 16634 | 155 1377 4284 2322 1138 157 73 3238 3890 . Guns 2890 | 155 . 83 166 281 99 37 289 1780 . Cannons 3364 | . . . 313 596 58 36 880 1481 . Explosions 3047 | . . 724 254 . . . 2069 . . Melee 7333 | . 1377 3477 1589 261 . . . 629 . Ramming . | . . . . . . . . . . Kinetic 4596 | 155 . 83 332 877 157 73 736 2183 . Thermal 1459 | . . . 147 . . . 433 879 . Explosive 2475 | . . 724 254 . . . 1497 . . Electromagnetic 771 | . . . . . . . 572 199 . Impact 7333 | . 1377 3477 1589 261 . . . 629 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . 1 4 . . . . . 10 . Average Corruption 5 | . 1 3 . . . . . 7 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 66 | . 4 13 . . . . . 49 . Message Errors 16 | . 1 3 . . . . . 12 . Matter Fused 13 | . . 5 . . . . . 8 . Heat Flow Errors 7 | . 1 1 . . . . . 5 . Energy Discharges 8 | . 1 . . . . . . 7 . Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 6 | . 1 . . . . . . 5 . Data Loss (major) 3 | . . 1 . . . . . 2 . Misfires 3 | . . 1 . . . . . 2 . Alerts 2 | . . 1 . . . . . 1 . Misdirections 2 | . . . . . . . . 2 . Weapon Failures 5 | . . 1 . . . . . 4 . Overload Shots . | . . . . . . . . . . Overflow Damage 2687 | . 624 1081 510 111 . . 37 324 . Projectiles 90 | . . . 16 16 . . 12 46 . Explosions 166 | . . 65 . . . . 25 76 . Melee 2431 | . 624 1016 494 95 . . . 202 . Knockbacks 53 | . 7 7 10 13 . 1 1 14 . Impact 29 | . 7 7 9 1 . . . 5 . Kinetic 20 | . . . . 10 . 1 1 8 . Secondary 4 | . . . 1 2 . . . 1 . Self-Inflicted Damage 171 | . . 44 . . . . 27 100 . Shots 6 | . . 2 . . . . 3 1 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 488 | . 93 197 240 488 9 162 237 289 . Average Temperature 106 | . 53 69 64 226 9 83 70 75 . Received Heat Transfer 2823 | . 84 480 252 426 36 . 435 1098 12 Effects 19 | . . . 1 18 . . . . . Shutdowns 3 | . . . . 3 . . . . . Energy Bleed 1 | . . . . 1 . . . . . Interference 7 | . . . 1 6 . . . . . Matter Decay 1 | . . . . 1 . . . . . Short Circuit 1 | . . . . 1 . . . . . Damage (major) 6 | . . . . 6 . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Robots Corrupted 34 | . 8 11 12 . . . 1 2 . Combat Hostiles 22 | . 4 8 8 . . . 1 1 . Parts Fried 69 | . 15 36 12 1 . . 2 3 . Impact Corruptions 82 | . 21 33 21 2 . . . 5 . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 3 | . . . . . . . . 3 . Heat Transferred 2031 | . . . 259 . . . 592 1180 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 2 . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Maximum Alert Level 3 | . . 2 1 . . . 3 2 . Low Security (%) 65 | 100 100 46 97 100 . . 66 2 100 Level 1 14 | . . 33 2 . . . 9 27 . Level 2 18 | . . 19 . . . . 4 70 . Level 3 1 | . . . . . . . 19 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 774 | 5 147 482 241 121 . . 774 593 189 Initial 370 | . . 5 202 107 . . . 370 189 Average 172 | 1 50 184 76 52 . . 199 430 178 Influence Increases 4369 | 20 444 940 667 293 165 20 941 879 . Destroy 0b10 Robot/C 2260 | . 220 560 420 200 60 20 380 400 . Destroy 0b10 Robot/NC 230 | 20 40 75 55 5 . . 20 15 . Destroy Leader 210 | . 20 30 40 20 . . 40 60 . Successful Hack 172 | . 39 29 21 43 . . 26 14 . Disable Machine 480 | . . 45 30 . . . 360 45 . Anti-Garrison Action 150 | . . . . . . . . 150 . Destroy Structure 327 | . 35 81 41 10 . . 70 90 . Partial Spotted 30 | . 15 . . . . . . 15 . Lose Combat Pursuer 510 | . 75 120 60 15 105 . 45 90 . Influence Decreases 3179 | 20 431 465 632 345 199 20 185 862 20 Time Decay 2626 | 20 405 425 465 325 179 20 175 592 20 Lost Part 440 | . 10 40 70 20 20 . 10 270 . Purge Threat 113 | . 16 . 97 . . . . . . Squads Dispatched 26 | . 3 3 3 2 . . 7 8 . Investigation 7 | . 3 1 1 1 . . 1 . . Extermination 3 | . . . . . . . 1 2 . Reinforcement 12 | . . 2 2 1 . . 5 2 . Assault 3 | . . . . . . . . 3 . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . 1 . 1 . . . 2 . Haulers Reinforced 2 | . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Distress Signals 7 | . 3 2 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 194 | . 25 45 38 12 7 1 24 39 3 Peak Tracking Total 7 | . 6 5 4 4 3 1 5 7 3 Tactical Retreats 27 | . 5 8 3 1 3 . 2 5 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Traps Triggered 9 | . 3 2 . 1 . . 2 . 1 Indirectly 1 | . . . . . . . 1 . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Machines Disabled 33 | . . 3 2 . . . 24 4 . Max in Single Turn 6 | . . 2 1 . . . 6 2 . Garrison Access 2 | . . . . 1 . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Machines Accessed 35 | . 10 5 6 7 1 . 2 4 . Terminals 28 | . 8 5 6 3 1 . 2 3 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units 4 | . 2 . . 2 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 . Total Hacks 115 | . 32 17 25 25 1 . 8 7 . Successful 56 | . 16 5 13 14 1 . 5 2 . Failed 58 | . 15 12 12 11 . . 3 5 . Catastrophic 5 | . 1 . . 2 . . . 2 . Database Lockouts 1 | . 1 . . . . . . . . Manual 47 | . 20 6 7 6 . . 6 2 . Terminals 99 | . 29 17 25 13 1 . 8 6 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . 2 . . . . . Recycling Units 10 | . 3 . . 7 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . 3 . . . 1 . Terminal Hacks 38 | . 13 3 11 5 1 . 3 2 . Record 1 | . . . . . 1 . . . . Robot Analysis 4 | . 4 . . . . . . . . Prototype ID Bank 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 . Emergency Access Points 1 | . . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . . Alert Level 5 | . 1 . 1 2 . . 1 . . Unreport Threat 2 | . 1 . 1 . . . . . . Locate Traps 9 | . 3 . 2 2 . . 1 1 . Dispatch Records 1 | . . . 1 . . . . . . Maintenance Status 1 | . . . 1 . . . . . . Security Status 1 | . . . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Zone Layout 8 | . 3 2 1 1 . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . Scan Component 1 | . . . . 1 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks 4 | . . . . 4 . . . . . Report Inventory 2 | . . . . 2 . . . . . Retrieve Matter 1 | . . . . 1 . . . . . Retrieve Components 1 | . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 11 | . 3 2 2 2 . . 2 . . Terminals 10 | . 2 2 2 2 . . 2 . . Botnet 10 | . 2 2 2 2 . . 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Mask 1 | . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 32 | . 9 5 6 6 1 . 2 3 . Full Trace Events 4 | . 2 1 . 1 . . . . . Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 26 | . . . . 26 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . . 1 . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 5 | . . 5 . . . . . . . Non-combat 4 | . . 4 . . . . . . . Combat 1 | . . 1 . . . . . . . Robot Hacks Applied 9 | . . 9 . . . . . . . parse_system 5 | . . 5 . . . . . . . no_distress 3 | . . 3 . . . . . . . check_alert 1 | . . 1 . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Active Infowar (turns) 8167 | 67 1039 1659 2090 602 839 504 379 988 . Optics 484 | . . . . 484 . . . . . Structural 4444 | . . 1080 666 558 480 358 378 924 . Seismic 7096 | 67 1039 1357 1709 558 839 504 376 647 . Robot Analysis Total 4 | . 4 . . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Turns Passed 11274 | 166 1354 2330 2244 1025 839 504 881 1872 59 Spaces Moved 6777 | 116 1139 1413 1052 662 613 415 631 635 101 Core 206 | 2 . 1 . . . . . 102 101 Treads 285 | . . . 275 2 . . . 8 . Legs . | . . . . . . . . . . Wheels 6286 | 114 1139 1412 777 660 613 415 631 525 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 95 105 110 105 105 115 50 50 Average Speed 133 | 99 97 112 175 125 125 115 115 236 50 Slowest Speed 950 | 100 110 500 320 480 130 120 115 950 50 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 38 | 5 97 75 55 13 66 46 13 16 2 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 2 | . . . . . 1 1 . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 6 | . . . . . 4 2 . . . Spaces Dug 54 | . 22 13 14 . . . . 5 . Terrain Destroyed 392 | . 35 127 54 7 3 3 119 44 . Melee 42 | . 22 13 2 . . . . 5 . Projectile 46 | . . . 1 7 3 3 12 20 . AOE 304 | . 13 114 51 . . . 107 19 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Fac Fac Total 8288 | 144 1281 1981 1327 804 671 435 713 825 107 Wait 658 | 1 9 344 139 60 36 11 13 45 . Move 6768 | 115 1138 1412 1051 661 612 414 630 634 101 Hop . | . . . . . . . . . . Pick Up 108 | 9 21 27 12 15 4 1 5 13 1 Fast Attach 38 | 7 4 6 7 6 1 . 2 2 3 Attach 40 | . . 8 5 3 2 . 2 20 . Detach 7 | . . 1 2 1 . . . 3 . Swap 115 | . 18 23 22 15 5 3 16 12 1 Drop 110 | 1 21 29 17 16 4 3 12 6 1 Fire 184 | 11 1 18 24 20 7 3 32 68 . Melee 259 | . 69 113 48 7 . . . 22 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . . . 1 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac x2 / [*Ext]) -5/Factory -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 167 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 744 | -10/Materials | Discovered new exit (range 16) 884 | -10/Materials | Central database locked down 992 | -10/Materials | Discovered new exit (range 13) 1050 | -10/Materials | Discovered new exit (range 9) 1183 | -10/Materials | Discovered new exit (range 14) 1494 | -10/Materials | Discovered new exit (range 15) 1521 | -10/Materials | Entered another Materials area 1521 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2255 | -9/Materials | Discovered new exit (range 16) 2421 | -9/Materials | Discovered new exit (range 5) 2680 | -9/Materials | Discovered new exit (range 16) 3395 | -9/Materials | Discovered new exit (range 18) 3851 | -9/Materials | Entered another Materials area 3851 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5261 | -8/Materials | Lost 5 parts (1n2u2w) 5669 | -8/Materials | Build established: Scavenger-Tank 5834 | -8/Materials | Discovered new exit (range 7) 6095 | -8/Materials | Entered Factory 6095 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 6769 | -7/Factory | Build established: Tank 7011 | -7/Factory | Discovered new exit (range 15) 7066 | -7/Factory | Repaired Seismic Detector 7120 | -7/Factory | Entered Lower Caves 7442 | -7/Lower Caves | Build established: Skirmisher 7744 | -7/Lower Caves | Learned location of Extension (-6) 7747 | -7/Lower Caves | Identified exit to Lower Caves 7887 | -7/Lower Caves | Build established: Scavenger-Tank 7959 | -7/Lower Caves | Entered another Lower Caves area 8446 | -7/Lower Caves | Discovered new exit (range 13) 8447 | -7/Lower Caves | Encountered a Warlord checkpoint 8463 | -7/Lower Caves | Entered Factory 8463 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8525 | -6/Factory | Discovered new exit (range 9) 8583 | -6/Factory | Discovered new exit (range 8) 8894 | -6/Factory | Build established: Tank 9196 | -6/Factory | Destroyed 10 combat bots 9295 | -6/Factory | Discovered new exit (range 16) 9344 | -6/Factory | Entered another Factory area 9344 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9809 | -5/Factory | Discovered new exit (range 13) 9824 | -5/Factory | Garrison activated, responded to threat 10129 | -5/Factory | System corruption reached 10% 10177 | -5/Factory | Lost 7 parts (2p1n2u2w) 10256 | -5/Factory | Lost 3 parts (2u1w) 10326 | -5/Factory | Lost 9 parts (4n2u3w) 10561 | -5/Factory | Build established: Mutant 11144 | -5/Factory | First assault squad dispatched 11199 | -5/Factory | Core integrity fell below 50% 11214 | -5/Factory | Released all parts (4) 11216 | -5/Factory | Entered another Factory area 11216 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11241 | -4/Factory | Lost 3 parts (1p1u1w) 11275 | -4/Factory | Self-destructed Last Messages --------------- 11210_ Imp. Weapon Cycler destroyed. 11212_ Penetrated by Slug. 11214_ Released Structural Scanner. 11214_ Released Hcp. Storage Unit. 11214_ Released Energy Well. 11214_ Released Imp. Coolant Injector. PARAMETERS=PROPULSION+1,UTILITY+1 LOCATION=UNKNOWN GOAL=ESCAPE 11221_ Acquired Hcp. Storage Unit. 11225_ Acquired Adv. Coolant Injector. 11230_ Dropped Microactuators. 11232_ Acquired Hacking Suite. 11242_ Acquired Power Amplifier. 11274_ Triggered Ambush Trap. 11274_ B-60 Warrior emerges from a hatch in the floor. 11274_ G-67 Veteran emerges from a hatch in the floor. 11274_ ALERT: All DSF locations entering lockdown mode. Map ----- +----------------------------------------------------+ | # #??????????????????????? | | #####+###??????????????????????? | | ????# #????????????????????????? | | ????# ##### ??????????? | | ????# ??????????? | | #####+#####+##?????????????????? | | # """ #?????????????????????? | | # "R" #?????????????????????? | | # " " #?????????????????????? | | # #?????????????????????? | | # #?#################???? | | # """ #?# # #???? | | # """ #?# """"""" # #???? | | # """ #?# """"""" # #???? | | # #?# """"""" + +???? | | ####+#####?# """"""" # #???? | | ?# #???# # #???? | | ?# ##### # #???? | | ?# !+ # #???? | | ?# ############+## #???? | | ?# #??????????# ??? | | ?### ###??????????# ###?? | | ???# #????????????# #???? | | ???# ############## #???? | | ???# g #???? | | ???####@ #???#+####+###???? | | ??????# """ #????????????????? | | ??????#g """ #????????????????? | | ??????# b""" #????????????????? | | ??????# #????????????????? | | ??????# """ ?????????????????? | | ??????# """ #????????????????? | | ??????# """ #????????????????? | | ??????? ???????????????????? | | ??????? ?????????????????????? | | ???????####????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 100 Energy Generation 30 Energy Capacity 475 Matter Stores 300 Matter Capacity 400 Sight Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 675 Weapon Cycling 20 Evasion (%) 50 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Seismic Detector | 45% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumCoordinationTerminator Manual? 0 Play Time 01:48:59 Cumulative 51.8 hours Start 2025.03.18 @ 20:26:17 End 2025.03.22 @ 12:09:24 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 55 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 33 Achievement% 28 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 56x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 3f2dd835-df3d-40be-9b42-0a7f446900ec