Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.12.04 @ 07:41:36 Player: spruce (@macklemurr) Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (69) 345 Value Destroyed (2617) 2617 Prototype IDs (32) 640 Alien Tech Used (1) 200 Bonus (600) 600 TOTAL SCORE: 11402 Bonus ------- Aligned with FarCom 300 Met Imprinter 300 Cogmind --------- Core Integrity 0/1450 Matter 9/300 Energy 99/100 System Corruption 17% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- Improved Terrain Scan Processor Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Field Propulsion Array Field Propulsion Array Peak State ------------ > --- POWER ------------ Light Deuterium Engine Fission Core Micro Fission Core > --- PROPULSION ------- Antigrav System Improved Linear Gravjet VTOL Module Nuclear Pulse Thruster Nuclear Pulse Array > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Spectral Analyzer Advanced Sensor Array Advanced Signal Interpreter Improved Terrain Scan Processor Experimental ECM Suite Reaction Control System Advanced Hacking Suite > --- WEAPON ----------- Phase Gun > --- INVENTORY -------- Medium Treads Advanced Heat Sink Advanced Terrain Scanner Reaction Control System Advanced Force Field Phase Gun AWS/Thermal [Rating: 101] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Quantum Reactor Propulsion Cesium-ion Thruster Treads Armored Medium Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Flight Unit Cesium-ion Thruster Utility Medium Storage Unit Device Advanced Terrain Scanner Storage Medium Storage Unit Processor Signal Interpreter Hackware Advanced Hacking Suite Protection Heavy Armor Plating Weapon AWS/Thermal Energy Gun AWS/Thermal Energy Cannon Improved EM Pulse Cannon Ballistic Gun Railgun Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Slots Evolved 16 | . . . . . 4 2 . . . . 2 2 2 2 2 Power 3 | . . . . . . 1 . . . . 1 . . . 1 Propulsion 5 | . . . . . 2 1 . . . . . 1 . 1 . Utility 8 | . . . . . 2 . . . . . 1 1 2 1 1 Weapon . | . . . . . . . . . . . . . . . . Parts Attached 155 | 6 16 . 9 1 20 14 9 2 9 6 8 16 10 18 11 Power 21 | 1 3 . . . 3 2 . . 1 1 2 3 1 3 1 Engine 7 | 1 2 . . . 1 . . . 1 . 1 . 1 . . Core 11 | . 1 . . . 2 2 . . . 1 1 3 . 1 . Reactor 3 | . . . . . . . . . . . . . . 2 1 Propulsion 39 | 2 2 . . . 9 3 1 . 1 2 3 8 2 4 2 Treads 4 | . . . . . 1 . . . . . . 1 . 2 . Leg 5 | . 2 . . . 1 . . . . . 2 . . . . Wheel 2 | 2 . . . . . . . . . . . . . . . Hover 8 | . . . . . 3 . . . . . 1 . 2 1 1 Flight 20 | . . . . . 4 3 1 . 1 2 . 7 . 1 1 Utility 45 | 1 3 . 4 . 3 6 5 1 4 . 2 2 5 5 4 Device 28 | . . . 2 . 3 5 3 1 . . 2 2 3 4 3 Storage 6 | 1 2 . 2 . . . . . 1 . . . . . . Processor 9 | . 1 . . . . 1 2 . 3 . . . 1 1 . Hackware 1 | . . . . . . . . . . . . . 1 . . Protection 1 | . . . . . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 50 | 2 8 . 5 1 5 3 3 1 3 3 1 3 2 6 4 Energy Gun 26 | 1 5 . 3 1 2 1 1 1 2 . 1 1 2 4 1 Energy Cannon 2 | . . . . . . 1 . . . . . . . . 1 Ballistic Gun 4 | 1 2 . . . . . . . . . . . . 1 . Ballistic Cannon 3 | . . . . . . . . . 1 2 . . . . . Launcher 13 | . 1 . 1 . 3 1 2 . . 1 . 2 . 1 1 Special Weapon 1 | . . . . . . . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . 3 . 2 1 . . 3 . 2 . . 1 2 Parts Lost 59 | . 4 . . . 8 2 . 3 4 2 . 4 1 23 8 Power 11 | . 2 . . . 1 . . 1 . 1 . 1 . 4 1 Propulsion 24 | . 1 . . . 2 2 . 1 3 1 . 3 1 8 2 Utility 16 | . . . . . 3 . . . 1 . . . . 7 5 Weapon 8 | . 1 . . . 2 . . 1 . . . . . 4 . Highest Loss Streak 11 | . 2 . . . 7 1 . 3 4 1 . 2 1 11 7 Average Slot Usage (%) 81 | . 92 100 98 85 82 80 92 88 75 60 67 73 77 75 29 Engine 5 | . 4 14 14 14 6 . . . 4 6 4 . 5 2 . Core 5 | . 7 . . . 2 15 15 13 5 1 . 7 5 6 . Leg 9 | . 19 28 28 28 4 . . . . . 11 2 . . . Hover 2 | . . . . . 17 . . . . . . 2 1 5 2 Flight 13 | . . . . . 9 36 38 36 30 16 20 21 20 9 2 Device 7 | . . . . . 15 6 15 7 5 . 3 9 15 16 4 Storage 8 | . 14 14 13 14 9 7 7 7 6 7 6 5 5 3 . Processor 12 | . 9 14 14 14 8 6 6 15 15 23 20 15 13 15 11 Energy Gun 7 | . 14 28 24 14 8 . . . 4 . . . . 1 . Launcher 2 | . 7 . 1 . . 1 6 6 . 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 57 | 12 27 16 27 19 24 27 33 25 26 26 16 27 31 57 41 Greatest Support 88 | 32 32 20 20 20 33 36 36 29 31 16 16 28 29 88 17 Greatest Overweight (x) 4 | . 1 . 1 . 1 1 1 . 1 4 . 1 1 2 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 8 10 8 8 8 8 8 8 8 8 8 8 8 4 Average Capacity 7 | 5 7 8 7 8 8 8 8 8 7 8 8 8 8 7 4 Most Carried 9 | 4 8 8 9 8 8 8 8 8 8 8 8 8 8 8 4 Average Carried 7 | 1 6 7 7 7 7 6 7 7 7 7 7 7 7 6 3 Final Capacity 8 | 6 8 8 8 8 8 8 8 8 8 8 8 8 8 4 4 Final Carried 8 | 4 7 8 8 8 8 8 8 8 8 8 8 8 8 4 4 Class Distribution -------------------- 55% | Mutant 11% | Scavenger-Sprinter 10% | Scavenger-Scout 9% | Sprinter 7% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scout | -8/Materials Sprinter | -7/Factory Scavenger-Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Scout | -5/Factory Scavenger-Scout | -4/Factory Scavenger-Scout | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Matter Collected 2021 | 215 326 . . 143 242 105 199 . 22 250 21 99 147 252 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 2475 | . 486 . . . 722 166 230 13 . 83 21 118 147 427 62 Parts 144 | . 34 . . . 42 6 13 . . 7 5 6 7 19 5 Haulers Intercepted 2 | . . . . . 1 . . . . . . . 1 . . Recyclers Shooed 2 | . 1 . . . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . . . 7 3 . 4 . . . . . Prevented 2 | . . . . . . . . . . 2 . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Combat Hostiles Destroyed 57 | . 12 . . . 17 1 9 1 . 3 . 3 1 5 5 Guns 27 | . 9 . . . 11 . . 1 . . . 1 1 4 . Cannons 3 | . . . . . . 1 . . . 1 . . . . 1 AOE 26 | . 3 . . . 6 . 9 . . 2 . 2 . . 4 Classes Destroyed 9 | . 4 . . . 4 . . . . . . . 1 . . Builder 1 | . . . . . 1 . . . . . . . . . . Hauler 2 | . . . . . 1 . . . . . . . 1 . . Recycler 2 | . 1 . . . . 1 . . . . . . . . . Watcher 7 | . 3 . . . 1 1 . . . . 1 . . 1 . Swarmer 21 | . 3 . . . 4 . 4 . . 3 . 3 . . 4 Grunt 21 | . 9 . . . 8 . 4 . . . . . . . . Sentry 5 | . . . . . 3 1 . . . . . . . 1 . Hunter 6 | . . . . . 2 . 1 1 . . . . . 2 . Programmer 4 | . . . . . . . . . . . . . 1 2 1 Best Kill Streak 6 | . 6 . . . 5 2 4 1 . 3 1 3 1 2 4 Combat Bots Only 5 | . 4 . . . 5 1 4 1 . 3 . 3 1 2 4 Max Kills in Single Turn 3 | . 2 . . . 3 1 2 1 . 1 1 2 1 1 3 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 3 | . 2 . . . 3 . 2 . . 1 . 2 . . 3 Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Damage Taken 7764 | . 635 . . . 710 181 145 217 270 220 80 280 193 2488 2345 Core 2435 | . 128 . . . 160 33 16 29 117 86 14 56 . 321 1475 Absorbed by Shields 373 | . . . . . . . . . . . . . . 373 . Core Remaining (%) 80 | 100 . . . 48 70 . . . . 59 98 94 100 75 . Volleys Fired 160 | . 56 . . . 15 8 8 4 1 10 . 3 4 32 19 Largest 2 | . 2 . . . 1 1 1 1 1 1 . 1 1 2 1 Hottest 123 | . 85 . . . 50 69 36 36 48 48 . 39 88 123 113 Shots Fired 298 | . 83 . . . 71 8 8 6 1 10 2 6 10 74 19 Gun 236 | . 80 . . . 66 . . 2 . . 2 3 10 66 7 Cannon 19 | . . . . . . 7 . . 1 5 . . . . 6 Launcher 41 | . 3 . . . 5 1 8 4 . 5 . 3 . 8 4 Special 2 | . . . . . . . . . . . . . . . 2 Kinetic 63 | . 41 . . . . . . . 1 5 . . . 16 . Thermal 168 | . 39 . . . 56 . . 2 . . 2 3 10 50 6 Explosive 25 | . 3 . . . 5 1 8 4 . . . . . . 4 Electromagnetic 40 | . . . . . 10 7 . . . 5 . 3 . 8 7 Robot Hit Streak 18 | . 8 . . . 18 7 8 3 . 2 1 3 8 15 4 Robot Miss Streak 3 | . 2 . . . 2 . 2 2 1 . 1 2 1 3 2 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . Autonomous 107 | . . . . . 57 . . 2 . . 2 3 6 37 . Shots Hit Robots 189 | . 52 . . . 56 7 2 3 . 2 1 3 9 45 9 Core Hits 114 | . 25 . . . 31 4 13 2 . 5 1 3 4 17 9 Critical Hits 1 | . . . . . . . . . . 1 . . . . . Critical Kills 1 | . . . . . . . . . . 1 . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 7548 | . 798 . . . 2158 217 649 195 . 189 30 188 276 1550 1298 Guns 4178 | . 670 . . . 1593 . . 60 . . 30 86 276 1441 22 Cannons 443 | . . . . . . 217 . . . 27 . . . . 199 Explosions 2871 | . 128 . . . 565 . 649 135 . 162 . 102 . 85 1045 Melee . | . . . . . . . . . . . . . . . . Ramming 56 | . . . . . . . . . . . . . . 24 32 Kinetic 444 | . 288 . . . . . . . . 27 . . . 129 . Thermal 3839 | . 382 . . . 1494 . . 60 . . 30 86 276 1312 199 Explosive 2475 | . 128 . . . 518 . 649 135 . . . . . . 1045 Electromagnetic 734 | . . . . . 146 217 . . . 162 . 102 . 85 22 Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 17 | . 3 3 3 3 . . . . . . . . . 6 17 Average Corruption 3 | . 1 3 3 3 . . . . . . . . . 2 11 Corruption Purged . | . . . . . . . . . . . . . . . . Effects 43 | . 3 4 18 6 . . . . . . . . . 1 11 Message Errors 18 | . 1 1 11 3 . . . . . . . . . . 2 Matter Fused 9 | . 1 2 3 1 . . . . . . . . . 1 1 Heat Flow Errors 2 | . . . 1 1 . . . . . . . . . . . Energy Discharges 5 | . . 1 1 1 . . . . . . . . . . 2 Data Loss (minor) 3 | . 1 . 2 . . . . . . . . . . . . Misdirections 4 | . . . . . . . . . . . . . . . 4 Targeting Errors 2 | . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 98 | . . . . . . 29 . . . 1 . . . . 68 Projectiles 29 | . . . . . . 29 . . . . . . . . . Explosions 69 | . . . . . . . . . . 1 . . . . 68 Melee . | . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 151 | . . . . . 36 . 19 23 . 20 . 29 . 10 14 Shots 9 | . . . . . 2 . 1 1 . 2 . 2 . 1 . Rammed 14 | . . . . . . . . . . . . . . 6 8 Targets Rammed 14 | . . . . . . . . . . . . . . 6 8 Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 256 | . 254 . 256 105 88 94 . 80 223 . . . 160 171 248 Average Temperature 77 | . 72 . 137 59 48 34 . 38 104 . . . 86 64 143 Received Heat Transfer 746 | . 351 . . . 189 33 36 6 29 9 . 9 12 27 45 Effects 1 | . . . . . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . 1 . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . Parts Melted 14 | . . . . . 5 . . . . . . . 2 6 1 Heat Transferred 5047 | . 927 . . . 1900 . . 74 . . 37 111 333 1517 148 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Peak Influence 412 | . 230 . . . 412 307 . . . . 84 95 88 112 193 Average Influence 78 | . 79 . . . 151 232 . . . . 52 70 55 58 41 Maximum Alert Level 2 | . 1 . . . 2 1 . . . . . . . . . Low Security (%) 86 | 100 85 100 . 100 63 23 . . . . 100 100 100 100 100 Level 1 13 | . 14 . . . 36 76 . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 16 | . 2 . . . 4 2 . . . 1 1 . 1 4 1 Investigation 4 | . 2 . . . 1 1 . . . . . . . . . Extermination 5 | . . . . . . 1 . . . . 1 . . 2 1 Reinforcement 5 | . . . . . 3 . . . . . . . . 2 . Assault 2 | . . . . . . . . . . 1 . . 1 . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Distress Signals 3 | . 1 . . . . . . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 153 | . 18 . . . 27 8 10 2 32 15 6 4 2 15 14 Peak Tracking Total 27 | . 5 . . . 5 4 5 2 27 13 4 3 2 8 10 Tactical Retreats 13 | . . . . . 3 1 1 . 4 1 1 . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Traps Triggered 8 | . 4 . . . 1 . . . . . . 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Machines Disabled 8 | . . . . . 4 . . . 1 1 . 1 . . 1 Max in Single Turn 1 | . . . . . 1 . . . 1 1 . 1 . . 1 Garrison Access 1 | . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Machines Accessed 29 | . 6 . 5 . 2 4 3 1 . 1 . 2 2 2 1 Terminals 13 | . 6 . . . 1 3 . . . . . . 1 1 1 Fabricators 1 | . . . . . . . . . . . . 1 . . . Repair Stations 1 | . . . . . 1 . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . Scanalyzers 2 | . . . . . . . . . . . . . 1 1 . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Total Hacks 103 | . 16 . 49 . 3 6 10 1 . 1 . 4 6 4 3 Successful 83 | . 10 . 49 . 2 1 10 1 . 1 . 2 3 3 1 Failed 20 | . 6 . . . 1 5 . . . . . 2 3 1 2 Catastrophic 4 | . 2 . . . 1 . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 34 | . 16 . 1 . 1 4 . . 1 . . 3 5 . 3 Terminals 32 | . 16 . . . 1 5 . . . . . . 5 2 3 Fabricators 2 | . . . . . . . . . . . . 2 . . . Repair Stations 2 | . . . . . 2 . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . . 2 . . . Scanalyzers 3 | . . . . . . . . . . . . . 1 2 . Garrison Access 1 | . . . . . . 1 . . . . . . . . . Terminal Hacks 69 | . 4 . 49 . . 1 10 1 . 1 . . 2 1 . Record 58 | . . . 48 . . . 8 . . 1 . . . 1 . Open Door 3 | . . . . . . . 2 1 . . . . . . . Branch Access Points 2 | . 1 . . . . 1 . . . . . . . . . Alert Level 2 | . 1 . . . . . . . . . . . 1 . . Recall Investigation 2 | . 1 . . . . . . . . . . . 1 . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . . . . . 1 . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . . 1 2 . Insert Component 2 | . . . . . . . . . . . . . 1 1 . Analyze 1 | . . . . . . . . . . . . . . 1 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 24 | . 14 . . . . 2 . . . . . 4 . . 4 Terminals 7 | . 6 . . . . . . . . . . . . . 1 Track 3 | . 2 . . . . . . . . . . . . . 1 Botnet 4 | . 4 . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . 1 . . . Monitor 1 | . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 16 | . 5 . . . 1 4 . . . . . 1 2 2 1 Full Trace Events 1 | . . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . . . Time 26 | . . . . . 26 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . 1 Non-combat . | . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . . . . 1 Relay Couplers Released 2 | . . . . . . . . . . . . . 2 . . Machine Destruction 2 | . . . . . . . . . . . . . 2 . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Total Allies 2 | . . . . . . . 2 . . . . . . . . Largest Group 2 | . . . . . . . 2 . . . . . . . . Highest-Rated Group 51 | . . . . . . . 51 . . . . . . . . Highest-Rated Ally 31 | . . . . . . . 31 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 5 | . . . . . . . 5 . . . . . . . . Total Damage 100 | . . . . . . . 100 . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 . . 1 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Turns Passed 8242 | 68 919 149 1208 511 749 373 1068 220 443 263 374 244 245 850 558 Spaces Moved 7927 | 58 578 120 982 369 744 795 835 339 872 359 456 274 356 463 327 Core 293 | 13 . . . . . . . . . . . . . 31 249 Treads 120 | . . . . . . . . . . . . . . 120 . Legs 2018 | . 441 120 982 369 106 . . . . . . . . . . Wheels 182 | 45 137 . . . . . . . . . . . . . . Hover 692 | . . . . . 514 . . . . . . 67 33 . 78 Flight 4622 | . . . . . 124 795 835 339 872 359 456 207 323 312 . Fastest Speed 27 | 50 100 120 120 120 29 27 27 28 28 34 34 44 51 31 50 Average Speed 67 | 88 115 120 120 120 63 35 30 29 38 59 51 70 54 80 58 Slowest Speed 360 | 100 150 120 150 120 150 114 111 34 114 360 57 140 134 200 130 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 31 | . . . . . 2 12 . 1 4 4 2 2 4 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 3 77 26 93 84 54 24 83 51 87 50 17 8 11 8 13 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 3 | . . . 1 . . . 1 . 1 . . . . . . Known Exits Taken 14 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . Scrap Searched 11 | . . . . 4 . . 3 2 1 1 . . . . . Spaces Dug 23 | . . . . . . 8 13 . . . . . . 2 . Terrain Destroyed 144 | . 8 . . . 25 8 34 29 . . 1 . 1 6 32 Melee . | . . . . . . . . . . . . . . . . Projectile 14 | . . . . . 4 . . . . . 1 . 1 6 2 AOE 130 | . 8 . . . 21 8 34 29 . . . . . . 30 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Fac Fac Res Res Total 10620 | 74 748 125 1012 439 1008 867 1641 454 982 393 590 316 398 897 676 Wait 2177 | 1 70 3 4 60 197 44 777 110 80 12 119 16 22 366 296 Move 7852 | 57 577 119 981 368 739 770 834 336 863 351 451 269 347 463 327 Hop 30 | . . . . . 2 12 . 1 4 3 2 2 4 . . Pick Up 110 | 10 18 2 9 5 16 8 6 . 10 4 3 2 5 6 6 Fast Attach 72 | . 5 . 7 . 11 5 . . 4 2 6 10 5 9 8 Attach 70 | 6 7 . 2 1 9 8 3 1 4 4 3 5 5 9 3 Detach 21 | . . . 1 . 1 3 1 1 3 3 2 3 2 1 . Swap 15 | . 4 . . . . 2 6 1 1 . . 1 . . . Drop 100 | . 11 1 8 5 18 7 6 . 12 4 4 5 4 6 9 Fire 160 | . 56 . . . 15 8 8 4 1 10 . 3 4 32 19 Melee . | . . . . . . . . . . . . . . . . Ram 8 | . . . . . . . . . . . . . . . 8 Kick . | . . . . . . . . . . . . . . . . Crush 5 | . . . . . . . . . . . . . . 5 . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -4/Factory -3/Research -2/Research History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 274 | -10/Materials | Discovered new exit (range 10) 301 | -10/Materials | Build established: Mutant 367 | -10/Materials | Identified exit to Materials 505 | -10/Materials | Discovered exit to Materials (range 3) 623 | -10/Materials | Discovered exit to Materials (range 3) 721 | -10/Materials | Identified exit to Mines 828 | -10/Materials | Core integrity fell below 50% 988 | -10/Materials | Entered Mines 1028 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1128 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1128 | -10/Mines | Discovered new exit (range 5) 1136 | -10/Mines | Identified exit to Exiles 1137 | -10/Mines | Entered Exiles 1181 | -10/Exiles | Met 8R-AWN 1199 | -10/Exiles | Met EX-HEX 1293 | -10/Exiles | Met EX-DEC 1438 | -10/Exiles | Visited The Gauntlet 1598 | -10/Exiles | Learned location of Zion (-7) 1647 | -10/Exiles | Met EX-BIN 1772 | -10/Exiles | Discovered new exit (range 15) 1786 | -10/Exiles | Identified exit to Mines 1997 | -10/Exiles | Aligned with FarCom system 1998 | -10/Exiles | Given EX-Vault access code 2028 | -10/Exiles | Opened EX-Vault 2083 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2121 | -10/Exiles | Found Prototype Device 2121 | -10/Exiles | Identified Skeleton Box 2128 | -10/Exiles | Found Prototype Energy Gun 2128 | -10/Exiles | Identified AWS/Thermal 2136 | -10/Exiles | Found Prototype Slashing Weapon 2136 | -10/Exiles | Identified Longsword +1 2345 | -10/Exiles | Left Exiles lab with AWS/Thermal 2345 | -10/Exiles | Entered Mines 2366 | -9/Mines | Discovered new exit (range 7) 2372 | -9/Mines | Identified exit to Materials 2642 | -9/Mines | Discovered exit to Materials (range 6) 2856 | -9/Mines | Entered Materials 2856 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3009 | -8/Materials | Repaired Aluminum Leg 3170 | -8/Materials | Discovered new exit (range 8) 3173 | -8/Materials | Identified exit to Factory 3302 | -8/Materials | Build established: Scout 3593 | -8/Materials | Discovered exit to Factory (range 3) 3601 | -8/Materials | Lost 7 parts (1p1n3u2w) 3605 | -8/Materials | Entered Factory 3605 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3677 | -7/Factory | Discovered new exit (range 16) 3873 | -7/Factory | Identified exit to Storage 3873 | -7/Factory | Identified exit to Lower Caves 3958 | -7/Factory | Discovered new exit (range 14) 3978 | -7/Factory | Entered Lower Caves 4138 | -7/Lower Caves | Learned Factory security intel 4140 | -7/Lower Caves | A Commander dispatched an escort 4142 | -7/Lower Caves | Learned Armory stockpile data 4142 | -7/Lower Caves | Learned Research security intel 4142 | -7/Lower Caves | Learned Armory terminal intel 4142 | -7/Lower Caves | Learned Extension garrison access intel 4404 | -7/Lower Caves | Build established: Scavenger-Sprinter 5037 | -7/Lower Caves | Discovered new exit (range 9) 5042 | -7/Lower Caves | Identified exit to Lower Caves 5046 | -7/Lower Caves | Entered another Lower Caves area 5227 | -7/Lower Caves | Learned Factory terminal intel 5238 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5250 | -7/Lower Caves | Discovered new exit (range 7) 5252 | -7/Lower Caves | Identified exit to Zion 5266 | -7/Lower Caves | Entered Zion 5267 | -7/Zion | Lost 3 parts (1p1n1w) 5329 | -7/Zion | Learned location of Warlord (-4) 5348 | -7/Zion | Learned Factory emergency access door positions 5526 | -7/Zion | Received a hallucinogenic algorithm 5596 | -7/Zion | Rebuked by Imprinter 5601 | -7/Zion | Attempted to imprint without authorization 5601 | -7/Zion | Attacked by Zionites 5654 | -7/Zion | Spotted OU-IGX(B) 5655 | -7/Zion | Spotted PO-IYM(B) 5667 | -7/Zion | Lost 4 parts (3n1u) 5673 | -7/Zion | Found Prototype Processor 5680 | -7/Zion | Identified Exp. Targeting Computer 5682 | -7/Zion | Found Prototype Processor 5682 | -7/Zion | Identified Spectral Analyzer 5705 | -7/Zion | Discovered new exit (range 12) 5709 | -7/Zion | Identified exit to Proximity Caves 5709 | -7/Zion | Entered Proximity Caves 5737 | -6/Proximity Caves | Found Alien Artifact 5921 | -6/Proximity Caves | Build established: Mutant 5962 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5969 | -6/Proximity Caves | Discovered new exit (range 6) 5971 | -6/Proximity Caves | Identified exit to Factory 5972 | -6/Proximity Caves | Entered Factory 5972 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5972 | -6/Factory | Identified Dimensional Node Initializer 5972 | -6/Factory | Initialized slip node 5973 | -6/Factory | Identified exit to Lower Caves 5976 | -6/Factory | Loaded intel: 20 terminal locations 6319 | -6/Factory | Discovered new exit (range 8) 6323 | -6/Factory | Identified exit to Factory 6346 | -6/Factory | Entered another Factory area 6346 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6570 | -5/Factory | Discovered new exit (range 14) 6590 | -5/Factory | Identified exit to Factory 6590 | -5/Factory | Entered another Factory area 6590 | -4/Factory | Evolved 2 slots: Utility x2 6818 | -4/Factory | Discovered new exit (range 19) 6830 | -4/Factory | Identified exit to Research 6835 | -4/Factory | Entered Research 6835 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6880 | -3/Research | Found Prototype Device 6880 | -3/Research | Identified Exp. ECM Suite 6917 | -3/Research | Build established: Scavenger-Scout 7406 | -3/Research | Lost 11 parts (2p4n3u2w) 7682 | -3/Research | Discovered new exit (range 7) 7685 | -3/Research | Identified exit to Research 7685 | -3/Research | Entered another Research area 7685 | -2/Research | Evolved 2 slots: Power x1, Utility x1 7716 | -2/Research | Lost 9 parts (2p2n4u1w) 8126 | -2/Research | System corruption reached 10% 8136 | -2/Research | Build established: Mutant 8146 | -2/Research | Lost 7 parts (1p1n5u) 8150 | -2/Research | Found Prototype Launcher 8150 | -2/Research | Identified Point Singularity Launcher 8186 | -2/Research | Core integrity fell below 50% 8214 | -2/Research | Core integrity fell below 20% 8224 | -2/Research | Spotted B-90 Cyclops 8243 | -2/Research | Destroyed by Y-72 Warden with Railgun Last Messages --------------- The unstable cave ceiling collapses. Dropped Point Singularity Launcher. Imp. Gyrokinetic Inverter destroyed. The unstable cave ceiling collapses. Acquired Enh. Quantum Rifle. The unstable cave ceiling collapses. Dropped Adv. Force Field. Acquired Field Propulsion Array. Dropped Enh. Quantum Rifle. Dropped Prototype Device. Acquired Field Propulsion Array. ALERT: Rogue bot located, Programmers report to Research Zone 9I. Slug penetrates Wall. Slammed into S-43 Plague. Penetrated by Slug. ER3BXPH#6VFK&X9OBE >KO Door malfunctions. Vacuum Chamber explodes. The unstable cave ceiling collapses. System corrupted: Energy discharge (-28). 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[# | | ?????????? # # | | ??????????? # # | | ??????????? ^ / | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 40 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 3 Jamming Range 12 Additional Mass Support 9 Armor Coverage 600 Phase Shifting 10 Evasion (%) 75 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 14 Item Schematics ----------------- Proton Missile Launcher | -3/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed BoreComponentRipper Manual? 0 Play Time 01:48:42 Cumulative 61.5 hours Start 2019.12.04 @ 05:51:10 End 2019.12.04 @ 07:41:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 166 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 65 Gallery% 61 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1d17602b-57b9-4d50-b983-1d876e60cdc7