Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 17:04:23 Player: albenzo Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (18) 3600 Robots Destroyed (220) 1100 Value Destroyed (9449) 9449 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (3007) 3007 TOTAL SCORE: 21216 Bonus ------- High Alert Combat Kills 1656 Follower Combat Kills 1524 Met Data Miner 300 Friendly Fire -473 Cogmind --------- Core Integrity 0/1300 Matter 173/300 Energy 69/100 System Corruption 18% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Experimental Coolant Injector Improved Melee Analysis Suite Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Graphene Brace > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Particle Reactor Advanced ECM Suite Advanced Thermal Shield Advanced Drone Bay (0/2) Peak State ------------ > --- POWER ------------ Multi-Antimatter Reactor > --- PROPULSION ------- Hovering Gravjet-Cooled Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Advanced Cryofiber Web High-capacity Storage Unit Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Core Analyzer Graphene Brace Advanced EM Disruption Field > --- WEAPON ----------- Cycling Charged Disruptor Construct/C Hpw. Ballistic Hardcell Construct/C Shotgun Thermal Wave Construct/G > --- INVENTORY -------- Improved Heat Sink Advanced Heat Sink Advanced Sensor Array Advanced Sensor Array Quantum Capacitor Advanced Transmission Jammer Improved Reaction Control System Graphene Brace Graphene Brace Graphene Brace Improved Force Field Advanced Drone Bay Advanced EMP Blaster Heavy Rocket Launcher Improved Remote Datajack Improved Remote Datajack Phasing Sabre [Rating: 132] Favorites ----------- Power Constructs Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Constructs Propulsion Titanium Leg Leg Titanium Leg Hover Unit Constructs Flight Unit Impulse Thruster Array Utility Advanced Target Analyzer Device Armored Scrap Engine Storage High-capacity Storage Unit Processor Advanced Target Analyzer Protection Light Armor Plating Weapon Constructs Energy Gun Heavy EM Shotgun Energy Cannon Constructs Ballistic Gun Heavy Assault Rifle Ballistic Cannon Constructs Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Impact Weapon Flail Slashing Weapon Phasing Sabre Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Res Slots Evolved 14 | . . . . . 4 . . 4 . . . . 2 . 2 . . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 Propulsion 2 | . . . . . 1 . . 1 . . . . . . . . . . Utility 9 | . . . . . 2 . . 2 . . . . 2 . 2 . . 1 Weapon 2 | . . . . . 1 . . 1 . . . . . . . . . . Parts Attached 189 | 2 24 9 . 3 34 11 24 5 2 3 . 8 12 4 16 . 20 12 Power 6 | . 3 1 . . 1 1 . . . . . . . . . . . . Engine 4 | . 3 . . . . 1 . . . . . . . . . . . . Core 2 | . . 1 . . 1 . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 24 | . 5 3 . 1 7 1 5 . . . . . . . . . . 2 Treads . | . . . . . . . . . . . . . . . . . . . Leg 22 | . 5 3 . 1 7 1 5 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . 2 Utility 122 | 2 12 3 . 2 16 2 11 3 2 3 . 8 12 3 16 . 18 9 Device 83 | 2 5 2 . 1 8 2 6 . 2 3 . 7 10 2 12 . 13 8 Storage 6 | . 1 . . . 1 . . . . . . . 1 . 2 . 1 . Processor 13 | . . . . . . . . 3 . . . 1 1 1 2 . 4 1 Hackware . | . . . . . . . . . . . . . . . . . . . Protection 20 | . 6 1 . 1 7 . 5 . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 37 | . 4 2 . . 10 7 8 2 . . . . . 1 . . 2 1 Energy Gun 13 | . . . . . 3 3 6 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 12 | . 4 2 . . 6 . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . . . . . . . . . . . Launcher 2 | . . . . . . . . 1 . . . . . . . . . 1 Special Weapon 4 | . . . . . . 3 . . . . . . . 1 . . . . Impact Weapon 2 | . . . . . . 1 1 . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . 2 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . 1 1 1 1 . . . . . . . . 1 1 Corrupted Parts 1 | . . . . . . . . . . . . 1 . . . . . . System Corruption 1 | . . . . . . . . . . . . 1 . . . . . . Parts Lost 60 | . . . . . 8 . 8 . . . . . 4 3 10 1 13 13 Power 3 | . . . . . 1 . . . . . . . . . . . 1 1 Propulsion 7 | . . . . . . . 2 . . . . . . . 1 . 1 3 Utility 27 | . . . . . 4 . 3 . . . . . 1 1 7 1 4 6 Weapon 23 | . . . . . 3 . 3 . . . . . 3 2 2 . 7 3 Highest Loss Streak 7 | . . . . . 5 . 4 . . . . . 1 1 4 1 4 7 To Critical Strikes 1 | . . . . . . . 1 . . . . . . . . . . . Average Slot Usage (%) 80 | . 99 99 100 100 98 100 87 70 73 73 73 73 75 70 72 58 62 55 Engine 3 | . 14 5 . . . 7 9 4 5 . . 2 . . . . . . Core 3 | . . 8 14 14 8 1 . 1 . 6 6 3 4 4 2 3 . . Leg 13 | . 28 27 28 28 26 27 22 . 5 . 1 6 5 5 5 5 3 . Device 14 | . 8 3 . 3 13 18 14 13 11 13 13 13 17 17 27 7 17 19 Storage 7 | . 14 14 14 14 9 9 9 6 6 6 6 6 5 5 5 7 5 2 Processor 9 | . . . . . . . . 11 14 13 13 13 17 16 12 21 20 19 Protection 3 | . 5 10 14 10 13 9 5 . . . . . . . . . . . Energy Gun 10 | . . . . . 8 24 25 14 13 20 13 13 15 13 7 . . . Energy Cannon 2 | . . . . . . . . 8 12 1 . . . 3 1 10 5 2 Ballistic Gun 7 | . 28 28 28 28 16 . . . . 4 12 10 5 . 2 . . . Peak Build Rating 132 | 9 10 17 13 21 33 37 47 62 62 62 63 75 95 101 117 103 132 116 Average Rating 62 | 7 7 13 13 16 26 33 37 54 61 61 62 67 87 96 111 95 111 95 On Entrance 51 | 6 7 10 13 13 15 33 33 43 62 62 61 63 75 95 100 95 93 102 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 81 | 14 22 33 24 35 45 52 56 47 46 46 42 49 72 69 73 81 81 68 Greatest Support 134 | 20 20 20 20 25 51 51 53 77 131 131 131 131 134 134 82 61 123 56 Greatest Overweight (x) 3 | . 1 3 1 1 1 1 2 1 . . . . . . 1 1 1 1 Average Overweight (x) . | . . . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 15 15 15 15 15 15 15 15 20 20 20 20 20 20 Average Capacity 15 | 8 8 10 10 10 10 15 15 15 15 15 15 15 19 20 20 13 18 13 Most Carried 20 | 8 10 10 10 10 10 15 15 15 15 15 15 15 20 20 20 18 20 20 Average Carried 13 | 7 8 9 10 9 8 13 12 13 14 14 15 14 18 19 19 12 14 12 Final Capacity 20 | 8 10 10 10 10 15 15 15 15 15 15 15 15 20 20 20 5 20 5 Final Carried 20 | 8 10 10 10 10 9 15 10 15 15 15 15 15 20 20 17 5 17 5 Scrap Engine Consumption 351 | . . . . . . . 38 15 4 15 . 20 67 96 27 5 58 6 Constructs Created 15 | . . . . . . . 2 4 . . . . 3 1 1 . 4 . Constructs Modified 120 | . . . . . . . 3 5 6 1 4 7 21 29 18 3 21 2 Class Distribution -------------------- 43% | Construct 26% | Mutant 18% | Tank 4% | Commander-Tank 4% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Tank | -8/Materials Commander-Tank | -8/Storage Tank | -8/Recycling Construct | -6/Factory Construct | -6/Lower Caves Construct | -6/Lower Caves Construct | -6/Data Miner Construct | -5/Proximity Caves Construct | -5/Factory Construct | -5/Extension Construct | -4/Factory Construct | -4/Waste Construct | -4/Factory Mutant | -3/Research Resources | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Res Matter Collected 4659 | 262 491 199 . 66 558 261 250 81 188 198 . 255 535 522 330 . 441 22 Remotely 104 | . . . . . 104 . . . . . . . . . . . . . Salvage Created 12308 | 197 606 151 . 61 591 228 1023 248 137 75 . 582 2701 2657 1150 . 1877 24 Parts 585 | 16 41 13 . 3 32 16 49 18 9 4 . 36 134 106 35 . 73 . Haulers Intercepted 9 | . 1 . . . 2 3 . . . . . . 2 . . . 1 . Recyclers Shooed 5 | . 2 . . . . . . 1 . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . . . . 4 . 18 . . . . . . Prevented 6 | . . . . . . . . . . . . 6 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Res Combat Hostiles Destroyed 170 | . 17 2 . 1 11 . 13 5 1 1 . 9 35 32 17 . 25 1 Melee 3 | . . . . . . . 1 . . . . . . . . . 2 . Guns 111 | . 17 2 . 1 10 . 9 . . 1 . 8 32 19 6 . 6 . Cannons 36 | . . . . . 1 . . . 1 . . 1 . 12 9 . 12 . AOE 10 | . . . . . . . 2 5 . . . . . . 2 . . 1 Classes Destroyed 21 | 2 4 1 . 1 2 1 4 2 1 . . 1 . 2 . . . . Worker 4 | . . . . 1 . . . . . . . . 3 . . . . . Builder 8 | . . 1 . . 1 1 . . . . . . . 3 . . 2 . Tunneler 9 | 6 . 2 . 1 . . . . . . . . . . . . . . Hauler 9 | . 1 . . . 2 3 . . . . . . 2 . . . 1 . Recycler 12 | 1 1 . . . 1 . 4 . . . . . 2 3 . . . . Operator 4 | . . . . . . 2 . . . . . . . 2 . . . . Watcher 2 | . 1 . . . . . . 1 . . . . . . . . . . Swarmer 31 | . 6 . . 1 4 . . 3 . . . 3 10 4 . . . . Grunt 55 | . 11 2 . . 4 . 1 . . . . 3 9 8 7 . 10 . Brawler 4 | . . . . . . . . 1 . . . . . 1 2 . . . Duelist 3 | . . . . . . . . 1 . . . . . 1 . . 1 . Protector 4 | . . . . . . . . . . . . . . 3 1 . . . Sentry 27 | . . . . . 2 . 5 . . 1 . . 5 10 4 . . . Demolisher 1 | . . . . . . . 1 . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . 2 . . . . Hunter 14 | . . . . . 1 . 1 . . . . 2 6 . . . 4 . Programmer 22 | . . . . . . . 2 . . . . . 5 1 3 . 10 1 Behemoth 3 | . . . . . . . . . . . . 1 . 2 . . . . Scientist 2 | . . . . . . . 2 . . . . . . . . . . . Scrapper 3 | . . . . . . . 3 . . . . . . . . . . . Decomposer 2 | . . . . . . . . . 2 . . . . . . . . . Savage 1 | . . . . . . . . . . . . 1 . . . . . . Butcher 1 | . . . . . . . . . . . . . . 1 . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 8 | 3 6 3 . 1 6 2 8 3 1 1 . 3 8 5 5 . 5 1 Combat Bots Only 8 | . 4 2 . 1 5 . 5 3 1 1 . 3 8 5 5 . 5 1 Max Kills in Single Turn 3 | 1 3 2 . 1 1 1 3 2 1 1 . 1 2 3 2 . 1 1 Gunslinging 1 | . . . . . . . . . . . . . 1 . . . . . Exploded 2 | . . . . . . . 1 2 . . . . . . 2 . . 1 Melee 1 | . . . . . . . 1 . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Res Hostile Shots Fired 1738 | . 99 2 . 17 87 3 105 11 6 50 . 81 113 184 282 1 448 249 Missed 576 | . 23 1 . 7 13 1 16 5 . 21 . 24 30 52 124 . 150 109 Damage Taken 20100 | . 869 12 . 117 924 39 1497 123 49 181 . 863 1457 2817 2470 57 5312 3313 Core 3123 | . 146 . . 24 71 . 168 14 19 30 . 36 174 141 369 57 551 1323 Absorbed by Shields 618 | . . . . . . . 20 . 24 80 . 204 96 109 85 . . . Ignored by Resistances 218 | . . . . . . . . . . . . . . . . . 218 . Regen/Repaired (Parts) 5866 | . 19 . . . 88 . 35 32 8 9 122 290 915 1681 745 48 1724 150 Core Remaining (%) 59 | 100 . . . 32 . . 56 . . . . 88 . 68 . . 15 . Volleys Fired 600 | 13 77 9 . 6 49 16 31 9 12 8 . 23 77 104 52 5 103 6 Largest 4 | 2 2 2 . 2 3 3 3 4 4 4 . 4 4 4 3 2 3 1 Hottest 280 | 40 46 46 . 46 150 150 169 156 156 156 . 156 175 188 217 157 280 39 Shots Fired 1485 | 26 154 18 . 12 137 34 78 15 21 27 . 92 262 327 134 6 137 5 Gun 1208 | 26 154 18 . 12 119 28 78 4 15 24 . 87 261 256 82 . 44 . Cannon 258 | . . . . . 18 . . 4 6 3 . 5 1 70 52 6 93 . Launcher 12 | . . . . . . . . 7 . . . . . . . . . 5 Special 7 | . . . . . . 6 . . . . . . . 1 . . . . Kinetic 666 | 26 154 18 . 12 131 . . 6 9 20 . 57 35 131 37 . 30 . Thermal 551 | . . . . . . 6 32 2 12 7 . 23 143 195 54 5 72 . Explosive 5 | . . . . . . . . . . . . . . . . . . 5 Electromagnetic 262 | . . . . . 6 28 46 7 . . . 12 84 . 43 1 35 . Robot Hit Streak 23 | 4 16 17 . 6 12 4 18 6 13 15 . 12 17 23 14 4 10 9 Robot Miss Streak 7 | 3 5 3 . 2 7 3 5 2 1 1 . 4 4 6 3 2 4 . Penetration Max 1 | . . . . . . . . . . . . 1 1 1 1 . 1 . Secondary Targets 13 | . 1 . . . 1 . 1 . . . . 3 4 3 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 . . . . 1 1 1 . . . . Capacitor 9 | . . . . . . . . . . . . . . . . . 9 . Shots Hit Robots 984 | 11 101 10 . 5 96 17 73 6 15 21 . 59 180 212 72 4 97 5 Core Hits 482 | 8 36 7 . 3 36 9 35 11 7 7 . 30 87 98 47 . 49 12 Critical Kills 6 | . . . . . . . . . . . . . . 5 . . 1 . Critical Parts Destroyed 10 | . 3 1 . . 1 . 1 . . . . . 1 2 . . 1 . Critical Strikes 52 | . 3 1 . . 1 . 3 . . . . 2 2 15 6 . 19 . Burn 23 | . . . . . . . 2 . . . . 1 1 5 5 . 9 . Destroy 18 | . 3 1 . . 1 . . . . . . . 1 10 . . 2 . Blast 5 | . . . . . . . . . . . . 1 . . . . 4 . Corrupt 4 | . . . . . . . . . . . . . . . 1 . 3 . Smash 1 | . . . . . . . 1 . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . 1 . Melee Attacks 27 | . . . . . . 3 14 . . . . . . . . . 6 4 Impact 10 | . . . . . . 3 7 . . . . . . . . . . . Slashing 10 | . . . . . . . . . . . . . . . . . 6 4 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 9 | . . . . . . . 7 . . . . . . . . . 2 . Combat Hostiles 6 | . . . . . . . 4 . . . . . . . . . 2 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 25851 | 125 1530 167 . 80 1460 414 1379 332 253 318 . 1115 4538 6615 3139 229 3896 261 Guns 16085 | 125 1142 167 . 80 1206 363 967 9 166 290 . 1015 4431 4313 1051 . 760 . Cannons 7420 | . . . . . 249 . . 52 87 28 . 100 20 2302 1524 229 2829 . Explosions 1798 | . 388 . . . . 27 236 271 . . . . 76 . 553 . . 247 Melee 455 | . . . . . . . 151 . . . . . . . . . 304 . Ramming 69 | . . . . . 5 . 25 . . . . . 11 . 11 . 3 14 Kinetic 8933 | 125 1142 167 . 80 1421 . . 61 131 210 . 732 623 2928 624 . 689 . Thermal 10882 | . 388 . . . . 51 534 59 122 108 . 251 2338 3687 1505 229 1610 . Explosive 800 | . . . . . . . . . . . . . . . 553 . . 247 Electromagnetic 4712 | . . . . . 34 363 669 212 . . . 132 1566 . 446 . 1290 . Impact 151 | . . . . . . . 151 . . . . . . . . . . . Slashing 304 | . . . . . . . . . . . . . . . . . 304 . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . 1 . . 2 . . . . 1 3 4 6 6 20 17 Average Corruption 6 | . . . . 1 . . 1 . . . . 1 2 3 4 6 13 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 177 | . . . . 1 . . 14 . . . . . 10 18 16 5 99 14 Message Errors 45 | . . . . 1 . . 5 . . . . . 3 3 3 1 27 2 Matter Fused 43 | . . . . . . . 5 . . . . . 3 5 4 1 21 4 Heat Flow Errors 18 | . . . . . . . . . . . . . 1 2 3 1 10 1 Energy Discharges 15 | . . . . . . . 1 . . . . . 2 1 1 1 7 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . 2 . Parts Fused 3 | . . . . . . . . . . . . . . 1 . 1 1 . Data Loss (minor) 19 | . . . . . . . 3 . . . . . . 2 3 . 9 2 Data Loss (major) 9 | . . . . . . . . . . . . . . 3 1 . 5 . Alerts 6 | . . . . . . . . . . . . . . . . . 6 . Misdirections 4 | . . . . . . . . . . . . . . . . . 2 2 Weapon Failures 13 | . . . . . . . . . . . . . 1 1 1 . 9 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 492 | . 99 . . . . . 23 2 . . . . . 72 108 . 188 . Projectiles 327 | . . . . . . . . . . . . . . 72 108 . 147 . Explosions 101 | . 99 . . . . . . 2 . . . . . . . . . . Melee 64 | . . . . . . . 23 . . . . . . . . . 41 . Knockbacks 25 | . . . . . 9 . . 1 . 1 . 2 . 1 . . 11 . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic 22 | . . . . . 9 . . 1 . 1 . 2 . 1 . . 8 . Secondary 3 | . . . . . . . . . . . . . . . . . 3 . Self-Inflicted Damage 323 | . 15 . . . . 13 57 41 . . . . . . 48 . . 149 Shots 13 | . 1 . . . . 1 3 2 . . . . . . 1 . . 5 Rammed 4 | . . . . . . . . . . . . . . . . . . 4 Targets Rammed 11 | . . . . . 1 . 3 . . . . . 1 . 1 . 1 4 Kicked 7 | . . . . . 1 . 3 . . . . . 1 . 1 . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 452 | . 56 4 . . 207 232 452 76 224 148 . 383 273 390 3 246 425 145 Average Temperature 88 | . 14 3 . . 60 67 129 40 119 52 . 140 47 113 3 87 128 88 Received Heat Transfer 3230 | . 348 6 . 54 360 27 370 . 38 32 . 72 150 695 294 . 628 156 Effects 8 | . . . . . . . 1 . . . . 1 . 5 . . 1 . Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . Energy Bleed 2 | . . . . . . . 1 . . . . . . 1 . . . . Interference 4 | . . . . . . . . . . . . . . 4 . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 8 | . . . . . . . 1 . . . . . 3 . . . 4 . Combat Hostiles 8 | . . . . . . . 1 . . . . . 3 . . . 4 . Parts Fried 33 | . . . . . . 2 3 . . . . 2 14 . . . 12 . Impact Corruptions 2 | . . . . . . . 2 . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . . . 1 . . 1 . Combat Hostiles 2 | . . . . . . . . . . . . . . 1 . . 1 . Parts Melted 51 | . . . . . . . 4 . . . . 3 16 14 1 . 13 . Heat Transferred 16376 | . 250 . . . . 124 1018 50 296 259 . 900 4258 4716 1441 148 2916 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . 1 4 1 . . . . 1 . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Res Peak Influence 1283 | 35 364 146 . 138 219 439 270 382 . . . . 1159 1283 1143 348 485 468 Initial 628 | . 22 106 . . 25 28 123 200 . . . . 494 534 628 348 236 203 Average 308 | 23 196 64 . 35 67 200 68 290 . . . . 659 575 836 343 346 255 Maximum Alert Level 4 | . 1 . . . 1 2 1 1 . . . . 4 4 4 1 2 2 Low Security (%) 40 | 100 30 100 . 100 94 50 95 8 . . . . . 8 . . . 3 Level 1 31 | . 69 . . . 5 47 4 91 . . . . 1 20 . 100 69 92 Level 2 18 | . . . . . . 1 . . . . . . 69 47 20 . 30 3 Level 3 8 | . . . . . . . . . . . . . 22 12 77 . . . Level 4 1 | . . . . . . . . . . . . . 6 10 1 . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 42 | . 4 . . . 3 2 . . . . . . 8 7 4 . 8 6 Investigation 6 | . 2 . . . . 1 . . . . . . 2 . . . . 1 Extermination 10 | . . . . . . . . . . . . . 2 . 2 . 5 1 Reinforcement 17 | . 2 . . . 3 1 . . . . . . 3 2 . . 2 4 Assault 8 | . . . . . . . . . . . . . . 5 2 . 1 . Garrison 1 | . . . . . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . 2 . . . . 1 Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . 1 . Construction Impeded 5 | . . . . . . 1 . . . . . . 1 2 . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Res Distress Signals 27 | . 1 . . . 6 8 . . . . . . 4 3 1 . 1 3 Communications Jammed 1 | . . . . . . . . . . . . . . . . . . 1 Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 363 | . 25 2 . 11 19 8 15 7 1 3 . 13 59 77 39 3 36 45 Peak Tracking Total 19 | . 4 1 . 8 7 3 8 3 1 1 . 5 7 14 9 3 6 19 Tactical Retreats 42 | . 3 . . 3 1 . 2 . . . . . 5 7 5 1 6 9 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Res Traps Triggered 15 | . 3 . . . 2 . . 1 . . . . . 1 1 . 6 1 Indirectly 1 | . . . . . . . . 1 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Res Machines Disabled 31 | . 1 . . 1 . 6 2 3 1 1 . . 5 4 6 . 1 . Max in Single Turn 3 | . 1 . . 1 . 1 2 2 1 1 . . 3 1 1 . 1 . Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled 4 | . . . . . . 4 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Res Machines Accessed 58 | . 5 1 1 1 2 8 9 . . . 4 . 10 8 1 . 7 1 Terminals 34 | . 3 . . . . 5 5 . . . . . 6 8 . . 6 1 Fabricators 2 | . . . . . . . . . . . . . 1 . 1 . . . Repair Stations 3 | . 1 . . . 1 . . . . . . . 1 . . . . . Recycling Units 7 | . 1 . . . . 2 3 . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . 1 1 . . . . . . 1 . . . 1 . Total Hacks 165 | . 12 1 4 1 5 27 24 . . . 33 . 18 27 1 . 11 1 Successful 98 | . 6 1 4 1 4 15 13 . . . 33 . 4 14 1 . 2 . Failed 67 | . 6 . . . 1 12 11 . . . . . 14 13 . . 9 1 Catastrophic 16 | . . . . . . . 2 . . . . . 4 4 . . 6 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 54 | . 6 . . . . 15 14 . . . . . 4 10 . . 5 . Terminals 97 | . 7 . . . . 22 18 . . . . . 12 27 . . 10 1 Fabricators 2 | . . . . . . . . . . . . . 1 . 1 . . . Repair Stations 8 | . 3 . . . 4 . . . . . . . 1 . . . . . Recycling Units 12 | . 2 . . . . 4 4 . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 1 . . . . . . 2 . . . 1 . Terminal Hacks 72 | . 2 1 4 1 . 8 7 . . . 33 . 3 11 . . 2 . Record 15 | . . . 4 . . . . . . . 11 . . . . . . . Part Schematic 13 | . . . . . . . . . . . 13 . . . . . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . . . . Prototype ID Bank 5 | . 1 . . . . 1 . . . . 3 . . . . . . . Open Door 4 | . . 1 . 1 . 1 . . . . . . 1 . . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 . . . . . Branch Access Points 3 | . 1 . . . . 1 1 . . . . . . . . . . . Terminal Index 2 | . . . . . . . . . . . . . 1 . . . 1 . Alert Level 7 | . . . . . . 1 2 . . . . . . 4 . . . . Unreport Threat 4 | . . . . . . . 1 . . . . . . 3 . . . . Locate Traps 5 | . . . . . . 2 . . . . . . . 2 . . 1 . Surveillance Status 1 | . . . . . . 1 . . . . . . . . . . . . Transport Status 1 | . . . . . . 1 . . . . . . . . . . . . Hauler Manifests 2 | . . . . . . . . . . . . . . 2 . . . . Release Object 2 | . . . . . . . 2 . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . Repair Station Hacks 5 | . 2 . . . 3 . . . . . . . . . . . . . Scan Component 3 | . 1 . . . 2 . . . . . . . . . . . . . Repair 2 | . 1 . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . . . . . . . Unauthorized Hacks 18 | . 2 . . . . 6 6 . . . . . 1 3 . . . . Terminals 11 | . 2 . . . . 3 3 . . . . . . 3 . . . . Track 1 | . . . . . . . . . . . . . . 1 . . . . Botnet 10 | . 2 . . . . 3 3 . . . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 7 | . . . . . . 3 3 . . . . . 1 . . . . . Reject 1 | . . . . . . 1 . . . . . . . . . . . . Mask 2 | . . . . . . 1 . . . . . . 1 . . . . . Tunnel 4 | . . . . . . 1 3 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . . . 2 . . . . . . . 2 . . . . Used 2 | . . . . . . 1 . . . . . . . 1 . . . . Hacking Detections 41 | . 3 . . . 1 6 5 . . . . . 10 7 1 . 7 1 Full Trace Events 3 | . . . . . . . 1 . . . . . 2 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . 1 . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time 93 | . . . . . . . . . . . . . . . 93 . . . Total Robot Build Rating 7 | . . . . . . . . . . . . . . . 7 . . . Part Schematics Acquired 13 | . . . . . . . . . . . 13 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . 1 . . . . . . . . . . . . . Time 64 | . 26 . . . 38 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . . . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired 27 | . . . . . . . 4 . 3 . . . . 20 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Res Total Allies 47 | . . . . 1 . 10 4 . 3 . . . . 28 1 . . . Largest Group 11 | . . . . 1 . 10 4 . 3 3 2 2 . 11 1 . . . Highest-Rated Group 459 | . . . . 31 . 173 61 . 60 60 40 40 . 459 93 . . . Highest-Rated Ally 159 | . . . . 31 . 29 21 . 20 20 20 20 . 159 93 . . . Total Orders 6 | . . 3 . 1 1 1 . . . . . . . . . . . . EXPLORE 6 | . . 3 . 1 1 1 . . . . . . . . . . . . Ally Attacks 305 | . . . . 7 . 100 4 . . 5 . 8 . 181 . . . . Total Damage 6091 | . . . . 103 . 1247 15 . . 191 . 222 . 4205 108 . . . Kills 50 | . . . . 3 . 16 . . . 2 . 2 . 27 . . . . Allies Corrupted 3 | . . . . 2 1 . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Res Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . 2 . . . . . 2 . 2 . . . . . . Drone Launches 70 | . . 20 . 19 13 16 . . . . . . . . . . . 2 Drone Recoveries 34 | . . 19 . 13 . 2 . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Res Turns Passed 14882 | 230 939 765 253 457 1006 770 2057 436 526 465 105 587 1263 1235 904 186 2135 563 Spaces Moved 8690 | 60 459 320 134 286 455 383 1111 259 351 322 80 444 880 676 592 123 1097 658 Core 69 | . . . . . . . . . . . . . . . . . . 69 Treads 800 | . . . . . . . 129 259 30 322 60 . . . . . . . Legs 6954 | 60 459 320 134 286 455 383 982 . 321 . 20 444 880 676 592 123 819 . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 507 | . . . . . . . . . . . . . . . . . 278 229 Flight 360 | . . . . . . . . . . . . . . . . . . 360 Fastest Speed 37 | 120 120 120 190 120 120 130 121 121 121 121 108 108 88 76 76 105 105 37 Average Speed 126 | 120 124 181 190 131 131 131 164 153 121 121 117 108 96 93 105 139 154 75 Slowest Speed 330 | 120 190 330 190 190 190 200 250 191 121 121 121 108 108 95 194 194 194 159 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . . . . . . . . . . . . . . . 9 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 3 73 96 52 86 45 86 98 7 62 54 73 61 22 73 16 68 23 24 Regions Visited 18 Branch Regions 10 Pre-discovered Areas 8 | . . 1 1 1 . 1 3 . . . 1 . . . . . . . Known Exits Taken 6 | . 1 . . . 1 1 . 1 . . . 1 . 1 . . . . Unknown Exits Taken 10 | 1 . 1 1 1 . . 1 . 1 1 1 . 1 . . . 1 . Scrap Searched 13 | . . 3 . 2 . . . . 3 2 . 3 . . . . . . Spaces Dug 8 | . . . . . . . . . . . . . 1 . 5 . . 2 Terrain Destroyed 244 | . 19 . . . . 3 14 4 . . . . 41 18 65 . 19 61 Melee 2 | . . . . . . . . . . . . . . . . . . 2 Projectile 61 | . . . . . . . . . . . . . 5 18 19 . 19 . AOE 181 | . 19 . . . . 3 14 4 . . . . 36 . 46 . . 59 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Res Total 11503 | 194 702 488 133 355 752 566 1278 288 437 383 90 503 1168 1126 799 131 1408 702 Wait 1448 | 117 105 144 . 56 187 99 54 2 17 43 11 20 189 149 129 3 110 13 Move 8655 | 59 458 319 133 285 454 382 1110 258 350 321 79 443 879 675 592 122 1096 640 Hop 9 | . . . . . . . . . . . . . . . . . . 9 Pick Up 119 | 2 14 1 . 2 12 11 13 8 2 4 . 5 8 7 6 1 16 7 Fast Attach 36 | 2 1 2 . . 12 2 3 . . . . . . . 1 . 7 6 Attach 54 | . 2 . . . 11 1 12 2 . . . . 3 2 7 . 8 6 Detach 24 | . . . . . 4 2 7 2 . . . . . 1 . . 4 4 Swap 99 | . 21 7 . 3 11 8 9 3 2 3 . 8 9 2 8 . 5 . Drop 102 | 1 24 6 . 3 11 8 22 4 1 4 . 4 2 6 3 . . 3 Fire 600 | 13 77 9 . 6 49 16 31 9 12 8 . 23 77 104 52 5 103 6 Melee 27 | . . . . . . 3 14 . . . . . . . . . 6 4 Ram 4 | . . . . . . . . . . . . . . . . . . 4 Kick 7 | . . . . . 1 . 3 . . . . . 1 . 1 . 1 . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 57 | . . . . . . . . . . . . . . 5 . . 52 . Rewire 232 | . . . . . . 4 . . 53 . . . . 175 . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous 30 | . . . . . . 30 . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / *Ext) -5/Extension (discovered 2 exits: *Fac / [*Cet]) -4/Factory -4/Waste -4/Factory -3/Research (discovered 2 exits: [*Res] / Arm) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 231 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 14) 545 | -10/Materials | Discovered new exit (range 7) 673 | -10/Materials | Repaired Seismic Detector 894 | -10/Materials | Discovered new exit (range 8) 1068 | -10/Materials | Discovered new exit (range 13) 1071 | -10/Materials | Identified exit to Mines 1136 | -10/Materials | Core integrity fell below 50% 1170 | -10/Materials | Entered Mines 1213 | -10/Mines | Discovered new exit (range 8) 1250 | -10/Mines | Found the Drone Emporium 1256 | -10/Mines | Found Prototype Device 1256 | -10/Mines | Identified Sensor Drone Bay 1280 | -10/Mines | Discovered new exit (range 17) 1285 | -10/Mines | Identified exit to Materials 1533 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1533 | -10/Mines | Discovered new exit (range 5) 1757 | -10/Mines | Learned location of Zion (-7) 1757 | -10/Mines | Discovered new exit (range 10) 1935 | -10/Mines | Entered Exiles 1983 | -10/Exiles | Met 8R-AWN 2015 | -10/Exiles | Met EX-HEX 2065 | -10/Exiles | Met EX-BIN 2086 | -10/Exiles | Met EX-DEC 2165 | -10/Exiles | Discovered new exit (range 12) 2188 | -10/Exiles | Entered Mines 2191 | -9/Mines | Received a Mining Laser from a helpful Derelict 2282 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2323 | -9/Mines | Discovered new exit (range 53) 2645 | -9/Mines | Entered Materials 2645 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2646 | -8/Materials | Identified exit to Factory 2646 | -8/Materials | Identified exit to Storage 3092 | -8/Materials | Discovered exit to Factory (range 16) 3115 | -8/Materials | Build established: Tank 3267 | -8/Materials | Lost 5 parts (1p2u2w) 3512 | -8/Materials | Repaired Titanium Leg 3651 | -8/Materials | Entered Storage 3681 | -8/Storage | Identified exit to Recycling 3742 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4055 | -8/Storage | Build established: Commander-Tank 4067 | -8/Storage | Discovered exit to Factory (range 29) 4203 | -8/Storage | Lost 14 allies 4388 | -8/Storage | Lost 6 allies 4421 | -8/Storage | Entered Recycling 4646 | -8/Recycling | Build established: Tank 5276 | -8/Recycling | Lost 4 parts (1u3w) 5447 | -8/Recycling | Lost 4 allies 5515 | -8/Recycling | Discovered new exit (range 3) 5559 | -8/Recycling | Scanned before Scraplab entrance 5611 | -8/Recycling | Entered Scraplab 5633 | -8/Recycling | Angered Scraplab inhabitants 5700 | -8/Recycling | Found Prototype Device 5710 | -8/Recycling | Lost 3 parts (1n2u) 5714 | -8/Recycling | Identified Scrap Engine 6478 | -8/Recycling | Entered Factory 6478 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 6763 | -6/Factory | Discovered new exit (range 4) 6811 | -6/Factory | Build established: Construct 6913 | -6/Factory | Identified exit to Lower Caves 6914 | -6/Factory | Entered Lower Caves 7113 | -6/Lower Caves | Discovered new exit (range 14) 7340 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 7440 | -6/Lower Caves | Entered another Lower Caves area 7440 | -6/Lower Caves | Accompanied by 3 allies 7467 | -6/Lower Caves | Learned Factory security intel 7509 | -6/Lower Caves | Learned 12 Factory zone layouts 7588 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7782 | -6/Lower Caves | Discovered new exit (range 12) 7800 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7905 | -6/Lower Caves | Entered Data Miner 7905 | -6/Data Miner | Accompanied by 2 allies 7905 | -6/Data Miner | Discovered new exit (range 6) 7924 | -6/Data Miner | Met Data Miner 7949 | -6/Data Miner | Learned location of Section 7 (-2) 7949 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7967 | -6/Data Miner | Received God Mode back door access code from Data Miner 8010 | -6/Data Miner | Entered Proximity Caves 8010 | -5/Proximity Caves | Accompanied by 2 allies 8252 | -5/Proximity Caves | Spotted B-75 Beast 8254 | -5/Proximity Caves | Spotter reported a threat 8278 | -5/Proximity Caves | Destroyed B-75 Beast 8307 | -5/Proximity Caves | Spotter reported a threat 8359 | -5/Proximity Caves | Identified exit to Factory 8432 | -5/Proximity Caves | Spotter reported a threat 8597 | -5/Proximity Caves | Entered Factory 8597 | -5/Factory | Evolved 2 slots: Utility x2 8880 | -5/Factory | Discovered new exit (range 5) 8897 | -5/Factory | Search patrols dispatched 9134 | -5/Factory | Identified exit to Factory 9197 | -5/Factory | Search patrols dispatched 9270 | -5/Factory | Garrison activated, responded to threat 9596 | -5/Factory | Destroyed 8 combat bots 9856 | -5/Factory | Discovered new exit (range 6) 9860 | -5/Factory | Entered Extension 10087 | -5/Extension | Rescued a captive Derelict 10160 | -5/Extension | First assault squad dispatched 10271 | -5/Extension | Spotted B-75 Beast 10281 | -5/Extension | Build established: Commander-Construct 10359 | -5/Extension | Destroyed B-75 Beast 10371 | -5/Extension | Spotted B-75 Beast 10372 | -5/Extension | Lost 7 allies 10387 | -5/Extension | Rescued a captive Derelict 10387 | -5/Extension | Rescued a captive Derelict 10432 | -5/Extension | Destroyed B-75 Beast 10446 | -5/Extension | Lost 3 allies 10558 | -5/Extension | Rescued A7 10604 | -5/Extension | Build established: Construct 10825 | -5/Extension | P-70 Sage assimilated allied F9-E3G(g) 10869 | -5/Extension | Lost 6 allies 10943 | -5/Extension | Rescued a captive Derelict 10944 | -5/Extension | Rescued a captive Derelict 10976 | -5/Extension | Rescued a captive Derelict 10977 | -5/Extension | Rescued a captive Derelict 11047 | -5/Extension | Discovered exit to Factory (range 10) 11058 | -5/Extension | Discovered new exit (range 6) 11088 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 11095 | -5/Extension | Entered Factory 11095 | -4/Factory | Evolved 2 slots: Utility x2 11243 | -4/Factory | Fabricated A-27 Freighter? 11595 | -4/Factory | First assault squad dispatched 11962 | -4/Factory | Lost 3 parts (3u) 11999 | -4/Factory | Sucked down chute 11999 | -4/Factory | Entered Waste 12003 | -4/Waste | Lost 4 parts (1n1u2w) 12063 | -4/Waste | Spotted C-40 Crusher 12081 | -4/Waste | Spotted C-40 Crusher 12106 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 12108 | -4/Waste | Spotted C-40 Crusher 12146 | -4/Waste | Spotted C-40 Crusher 12169 | -4/Waste | Discovered new exit (range 16) 12170 | -4/Waste | Spotted C-40 Crusher 12185 | -4/Waste | Entered Factory 12514 | -4/Factory | System corruption reached 10% 12915 | -4/Factory | Discovered new exit (range 11) 13044 | -4/Factory | Found Quantum Capacitor 13087 | -4/Factory | Core integrity fell below 50% 13243 | -4/Factory | Lost 4 parts (1p1n2w) 13351 | -4/Factory | Found Prototype Device 13351 | -4/Factory | Identified Adv. EM Disruption Field 13565 | -4/Factory | Core integrity fell below 20% 13606 | -4/Factory | Lost 3 parts (1u2w) 13685 | -4/Factory | First assault squad dispatched 13701 | -4/Factory | Incoming assault squad redirected 13862 | -4/Factory | Build established: Mutant 14320 | -4/Factory | Entered Research 14320 | -3/Research | Evolved 2 slots: Power x1, Utility x1 14321 | -3/Research | Identified exit to Armory 14547 | -3/Research | Discovered new exit (range 4) 14648 | -3/Research | Spotted B-86 Titan 14674 | -3/Research | Spotted B-86 Titan 14705 | -3/Research | Lost 7 parts (1p1n2u3w) 14719 | -3/Research | System corruption reached 10% 14820 | -3/Research | Search patrols dispatched 14844 | -3/Research | Core integrity fell below 50% 14859 | -3/Research | Spotted B-86 Titan 14869 | -3/Research | Core integrity fell below 20% 14883 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 14857_ Slammed into K-01 Serf. 14858_ Slammed into W-44 Eye. 14861_ P-80 Master resets K-01 Serf, system corruption cleaned. 14862_ Adv. Target Analyzer destroyed. 14862_ Adv. Transmission Jammer destroyed. 14862_ Slug penetrates Wall. 14863_ Acquired 6 matter. 14865_ W-44 Eye sends out distress signal. 14871_ K-01 Serf cleans the Quantum Generator. 14873_ Acquired Unknown Device. 14873_ Identified Adv. Thermal Shield. 14874_ K-01 Serf cleans the Quantum Generator. 14878_ Advanced Drone released from Adv. Drone Bay. 14878_ P-80 Master suffers critical hit (Destroy). 14878_ S-43 Plague destroyed. 14879_ Advanced Drone released from Adv. Drone Bay. 14880_ >> Lost connection to Advanced Drone. 14880_ P-80 Master resets P-80 Master, system corruption cleaned. 14881_ Advanced Drone destroyed. 14883_ S-43 Plague destroyed. Map ----- +----------------------------------------------------+ | ??????????????????????????????? #??### | | ????????????????????????????????? """ ##?# | | ??????????????????????????????" """ % "### | | ?????????????????????????????"" """ / | | ?????????????????????????????"" 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""" #########? | | ????????????????????????# """ """ #????????? | | ????????????????????????# """ """ =#????????? | | ????????????????????????# """ """ #????????? | | ???????????????????????## #????????? | | ???????????????????????+ ! #????????? | | ???????????????????????# +????????? | | ????????????????#####+## =%[ #????????? | | ????????????????+ = #????????? | | ????????????????# ####/##/### #????????? | | ????????????????# # p ss%= # #????????? | | ????????????????+ @/ ! n # #????????? | | ?????????????????####+##### ! # #???????## | | ??????????????????????????# !! s #???????# | | ??????????????????????????############+##???????# | | ????????????????????????????????????????????????#! | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 120 Energy Generation 33 Energy Capacity 521 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Power Amplification 20 Base Temperature (-) 200 Armor Coverage 600 Resistance: EM 50 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 68 Targeting Accuracy 5 Melee Accuracy 6 Target Analysis 12 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Energy Filtering 30 Salvage Targeting 4 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Neutron Cannon | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Mic. Fission Core | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Force Lance | -6/Data Miner | Free Mic. Antimatter Reactor | -6/Data Miner | Free Antigrav Array | -6/Data Miner | Free Robot Schematics ------------------ B-60 Warrior | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ A-27 Freighter | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisFlightWheel Manual? 0 Play Time 02:45:04 Cumulative 158.9 hours Start 2024.08.15 @ 15:24:03 End 2024.08.16 @ 17:04:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type - Total 11 Types 7/0/3/1/0/0/0/0/0 Lore% 69 Gallery% 66 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6113f13-b359-4bfe-b0e5-17cdbf950bd0