Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.16 @ 17:04:23

Player: albenzo

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (18)       3600
Robots Destroyed (220)     1100
Value Destroyed (9449)     9449
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (3007)               3007
              TOTAL SCORE: 21216

 Bonus
-------
High Alert Combat Kills    1656
Follower Combat Kills      1524
Met Data Miner             300
Friendly Fire              -473

 Cogmind 
---------
Core Integrity             0/1300
Matter                     173/300
Energy                     69/100
System Corruption          18%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (11) -----
  Experimental Coolant Injector
      Improved Melee Analysis Suite
      Advanced Target Analyzer
      Advanced Target Analyzer
               Core Analyzer
               Graphene Brace
>              --- WEAPON (4) -------
                   (None)
>              --- INVENTORY (5) ----
               Particle Reactor
      Advanced ECM Suite
      Advanced Thermal Shield
      Advanced Drone Bay (0/2)

 Peak State 
------------
>               --- POWER ------------
                Multi-Antimatter Reactor
>               --- PROPULSION -------
                Hovering Gravjet-Cooled Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
       Advanced Cryofiber Web
  High-capacity Storage Unit
       Advanced Target Analyzer
       Advanced Target Analyzer
       Advanced Target Analyzer
                Core Analyzer
                Graphene Brace
       Advanced EM Disruption Field
>               --- WEAPON -----------
                Cycling Charged Disruptor Construct/C
                Hpw. Ballistic Hardcell Construct/C
                Shotgun Thermal Wave Construct/G
>               --- INVENTORY --------
       Improved Heat Sink
       Advanced Heat Sink
       Advanced Sensor Array
       Advanced Sensor Array
                Quantum Capacitor
       Advanced Transmission Jammer
       Improved Reaction Control System
                Graphene Brace
                Graphene Brace
                Graphene Brace
       Improved Force Field
       Advanced Drone Bay
       Advanced EMP Blaster
          Heavy Rocket Launcher
       Improved Remote Datajack
       Improved Remote Datajack
                Phasing Sabre
[Rating: 132]

 Favorites 
-----------
Power                      Constructs
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Constructs
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
  Hover Unit               Constructs
  Flight Unit              Impulse Thruster Array
Utility                    Advanced Target Analyzer
  Device                   Armored Scrap Engine
  Storage                  High-capacity Storage Unit
  Processor                Advanced Target Analyzer
  Protection               Light Armor Plating
Weapon                     Constructs
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Constructs
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Constructs
  Launcher                 Advanced EMP Blaster
  Special Weapon           Plasma Cutter
  Impact Weapon            Flail
  Slashing Weapon          Phasing Sabre
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Res 
Slots Evolved              14   | .   .   .   .   .   4   .   .   4   .   .   .   .   2   .   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   2   .   .   2   .   .   .   .   2   .   2   .   .   1   
  Weapon                   2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Attached             189  | 2   24  9   .   3   34  11  24  5   2   3   .   8   12  4   16  .   20  12  
  Power                    6    | .   3   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Engine                 4    | .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | .   5   3   .   1   7   1   5   .   .   .   .   .   .   .   .   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    22   | .   5   3   .   1   7   1   5   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  122  | 2   12  3   .   2   16  2   11  3   2   3   .   8   12  3   16  .   18  9   
    Device                 83   | 2   5   2   .   1   8   2   6   .   2   3   .   7   10  2   12  .   13  8   
    Storage                6    | .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   2   .   1   .   
    Processor              13   | .   .   .   .   .   .   .   .   3   .   .   .   1   1   1   2   .   4   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             20   | .   6   1   .   1   7   .   5   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   37   | .   4   2   .   .   10  7   8   2   .   .   .   .   .   1   .   .   2   1   
    Energy Gun             13   | .   .   .   .   .   3   3   6   1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | .   4   2   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Special Weapon         4    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   1   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   1   .   .   1   1   1   1   .   .   .   .   .   .   .   .   1   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Parts Lost                 60   | .   .   .   .   .   8   .   8   .   .   .   .   .   4   3   10  1   13  13  
  Power                    3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               7    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   1   3   
  Utility                  27   | .   .   .   .   .   4   .   3   .   .   .   .   .   1   1   7   1   4   6   
  Weapon                   23   | .   .   .   .   .   3   .   3   .   .   .   .   .   3   2   2   .   7   3   
  Highest Loss Streak      7    | .   .   .   .   .   5   .   4   .   .   .   .   .   1   1   4   1   4   7   
  To Critical Strikes      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     80   | .   99  99  100 100 98  100 87  70  73  73  73  73  75  70  72  58  62  55  
  Engine                   3    | .   14  5   .   .   .   7   9   4   5   .   .   2   .   .   .   .   .   .   
  Core                     3    | .   .   8   14  14  8   1   .   1   .   6   6   3   4   4   2   3   .   .   
  Leg                      13   | .   28  27  28  28  26  27  22  .   5   .   1   6   5   5   5   5   3   .   
  Device                   14   | .   8   3   .   3   13  18  14  13  11  13  13  13  17  17  27  7   17  19  
  Storage                  7    | .   14  14  14  14  9   9   9   6   6   6   6   6   5   5   5   7   5   2   
  Processor                9    | .   .   .   .   .   .   .   .   11  14  13  13  13  17  16  12  21  20  19  
  Protection               3    | .   5   10  14  10  13  9   5   .   .   .   .   .   .   .   .   .   .   .   
  Energy Gun               10   | .   .   .   .   .   8   24  25  14  13  20  13  13  15  13  7   .   .   .   
  Energy Cannon            2    | .   .   .   .   .   .   .   .   8   12  1   .   .   .   3   1   10  5   2   
  Ballistic Gun            7    | .   28  28  28  28  16  .   .   .   .   4   12  10  5   .   2   .   .   .   
Peak Build Rating          132  | 9   10  17  13  21  33  37  47  62  62  62  63  75  95  101 117 103 132 116 
  Average Rating           62   | 7   7   13  13  16  26  33  37  54  61  61  62  67  87  96  111 95  111 95  
  On Entrance              51   | 6   7   10  13  13  15  33  33  43  62  62  61  63  75  95  100 95  93  102 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             81   | 14  22  33  24  35  45  52  56  47  46  46  42  49  72  69  73  81  81  68  
  Greatest Support         134  | 20  20  20  20  25  51  51  53  77  131 131 131 131 134 134 82  61  123 56  
  Greatest Overweight (x)  3    | .   1   3   1   1   1   1   2   1   .   .   .   .   .   .   1   1   1   1   
  Average Overweight (x)   .    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   10  10  10  10  15  15  15  15  15  15  15  15  20  20  20  20  20  20  
  Average Capacity         15   | 8   8   10  10  10  10  15  15  15  15  15  15  15  19  20  20  13  18  13  
  Most Carried             20   | 8   10  10  10  10  10  15  15  15  15  15  15  15  20  20  20  18  20  20  
  Average Carried          13   | 7   8   9   10  9   8   13  12  13  14  14  15  14  18  19  19  12  14  12  
  Final Capacity           20   | 8   10  10  10  10  15  15  15  15  15  15  15  15  20  20  20  5   20  5   
  Final Carried            20   | 8   10  10  10  10  9   15  10  15  15  15  15  15  20  20  17  5   17  5   
Scrap Engine Consumption   351  | .   .   .   .   .   .   .   38  15  4   15  .   20  67  96  27  5   58  6   
  Constructs Created       15   | .   .   .   .   .   .   .   2   4   .   .   .   .   3   1   1   .   4   .   
  Constructs Modified      120  | .   .   .   .   .   .   .   3   5   6   1   4   7   21  29  18  3   21  2   

 Class Distribution 
--------------------
 43% | Construct
 26% | Mutant
 18% | Tank
  4% | Commander-Tank
  4% | Commander-Construct

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -10/Mines
         Mutant | -10/Exiles
         Mutant | -9/Mines
           Tank | -8/Materials
 Commander-Tank | -8/Storage
           Tank | -8/Recycling
      Construct | -6/Factory
      Construct | -6/Lower Caves
      Construct | -6/Lower Caves
      Construct | -6/Data Miner
      Construct | -5/Proximity Caves
      Construct | -5/Factory
      Construct | -5/Extension
      Construct | -4/Factory
      Construct | -4/Waste
      Construct | -4/Factory
         Mutant | -3/Research

 Resources                       | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   
-----------                Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  Was  Fac  Res  
Matter Collected           4659  | 262  491  199  .    66   558  261  250  81   188  198  .    255  535  522  330  .    441  22   
  Remotely                 104   | .    .    .    .    .    104  .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12308 | 197  606  151  .    61   591  228  1023 248  137  75   .    582  2701 2657 1150 .    1877 24   
  Parts                    585   | 16   41   13   .    3    32   16   49   18   9    4    .    36   134  106  35   .    73   .    
Haulers Intercepted        9     | .    1    .    .    .    2    3    .    .    .    .    .    .    2    .    .    .    1    .    
Recyclers Shooed           5     | .    2    .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      22    | .    .    .    .    .    .    .    .    .    .    4    .    18   .    .    .    .    .    .    
  Prevented                6     | .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Res 
Combat Hostiles Destroyed  170  | .   17  2   .   1   11  .   13  5   1   1   .   9   35  32  17  .   25  1   
  Melee                    3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
  Guns                     111  | .   17  2   .   1   10  .   9   .   .   1   .   8   32  19  6   .   6   .   
  Cannons                  36   | .   .   .   .   .   1   .   .   .   1   .   .   1   .   12  9   .   12  .   
  AOE                      10   | .   .   .   .   .   .   .   2   5   .   .   .   .   .   .   2   .   .   1   
Classes Destroyed          21   | 2   4   1   .   1   2   1   4   2   1   .   .   1   .   2   .   .   .   .   
  Worker                   4    | .   .   .   .   1   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Builder                  8    | .   .   1   .   .   1   1   .   .   .   .   .   .   .   3   .   .   2   .   
  Tunneler                 9    | 6   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   9    | .   1   .   .   .   2   3   .   .   .   .   .   .   2   .   .   .   1   .   
  Recycler                 12   | 1   1   .   .   .   1   .   4   .   .   .   .   .   2   3   .   .   .   .   
  Operator                 4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   
  Watcher                  2    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  31   | .   6   .   .   1   4   .   .   3   .   .   .   3   10  4   .   .   .   .   
  Grunt                    55   | .   11  2   .   .   4   .   1   .   .   .   .   3   9   8   7   .   10  .   
  Brawler                  4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   .   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   
  Sentry                   27   | .   .   .   .   .   2   .   5   .   .   1   .   .   5   10  4   .   .   .   
  Demolisher               1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Hunter                   14   | .   .   .   .   .   1   .   1   .   .   .   .   2   6   .   .   .   4   .   
  Programmer               22   | .   .   .   .   .   .   .   2   .   .   .   .   .   5   1   3   .   10  1   
  Behemoth                 3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Scientist                2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scrapper                 3    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 3   6   3   .   1   6   2   8   3   1   1   .   3   8   5   5   .   5   1   
  Combat Bots Only         8    | .   4   2   .   1   5   .   5   3   1   1   .   3   8   5   5   .   5   1   
Max Kills in Single Turn   3    | 1   3   2   .   1   1   1   3   2   1   1   .   1   2   3   2   .   1   1   
  Gunslinging              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   2   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  Was  Fac  Res  
Hostile Shots Fired        1738  | .    99   2    .    17   87   3    105  11   6    50   .    81   113  184  282  1    448  249  
  Missed                   576   | .    23   1    .    7    13   1    16   5    .    21   .    24   30   52   124  .    150  109  
Damage Taken               20100 | .    869  12   .    117  924  39   1497 123  49   181  .    863  1457 2817 2470 57   5312 3313 
  Core                     3123  | .    146  .    .    24   71   .    168  14   19   30   .    36   174  141  369  57   551  1323 
  Absorbed by Shields      618   | .    .    .    .    .    .    .    20   .    24   80   .    204  96   109  85   .    .    .    
  Ignored by Resistances   218   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    218  .    
  Regen/Repaired (Parts)   5866  | .    19   .    .    .    88   .    35   32   8    9    122  290  915  1681 745  48   1724 150  
Core Remaining (%)         59    | 100  .    .    .    32   .    .    56   .    .    .    .    88   .    68   .    .    15   .    
Volleys Fired              600   | 13   77   9    .    6    49   16   31   9    12   8    .    23   77   104  52   5    103  6    
  Largest                  4     | 2    2    2    .    2    3    3    3    4    4    4    .    4    4    4    3    2    3    1    
  Hottest                  280   | 40   46   46   .    46   150  150  169  156  156  156  .    156  175  188  217  157  280  39   
Shots Fired                1485  | 26   154  18   .    12   137  34   78   15   21   27   .    92   262  327  134  6    137  5    
  Gun                      1208  | 26   154  18   .    12   119  28   78   4    15   24   .    87   261  256  82   .    44   .    
  Cannon                   258   | .    .    .    .    .    18   .    .    4    6    3    .    5    1    70   52   6    93   .    
  Launcher                 12    | .    .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    5    
  Special                  7     | .    .    .    .    .    .    6    .    .    .    .    .    .    .    1    .    .    .    .    
  Kinetic                  666   | 26   154  18   .    12   131  .    .    6    9    20   .    57   35   131  37   .    30   .    
  Thermal                  551   | .    .    .    .    .    .    6    32   2    12   7    .    23   143  195  54   5    72   .    
  Explosive                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
  Electromagnetic          262   | .    .    .    .    .    6    28   46   7    .    .    .    12   84   .    43   1    35   .    
  Robot Hit Streak         23    | 4    16   17   .    6    12   4    18   6    13   15   .    12   17   23   14   4    10   9    
  Robot Miss Streak        7     | 3    5    3    .    2    7    3    5    2    1    1    .    4    4    6    3    2    4    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    1    .    1    .    
  Secondary Targets        13    | .    1    .    .    .    1    .    1    .    .    .    .    3    4    3    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    .    .    1    .    1    .    .    .    .    1    1    1    .    .    .    .    
  Capacitor                9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    
Shots Hit Robots           984   | 11   101  10   .    5    96   17   73   6    15   21   .    59   180  212  72   4    97   5    
  Core Hits                482   | 8    36   7    .    3    36   9    35   11   7    7    .    30   87   98   47   .    49   12   
  Critical Kills           6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    1    .    
  Critical Parts Destroyed 10    | .    3    1    .    .    1    .    1    .    .    .    .    .    1    2    .    .    1    .    
  Critical Strikes         52    | .    3    1    .    .    1    .    3    .    .    .    .    2    2    15   6    .    19   .    
    Burn                   23    | .    .    .    .    .    .    .    2    .    .    .    .    1    1    5    5    .    9    .    
    Destroy                18    | .    3    1    .    .    1    .    .    .    .    .    .    .    1    10   .    .    2    .    
    Blast                  5     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    4    .    
    Corrupt                4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    
    Smash                  1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              27    | .    .    .    .    .    .    3    14   .    .    .    .    .    .    .    .    .    6    4    
  Impact                   10    | .    .    .    .    .    .    3    7    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    4    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            9     | .    .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    2    .    
    Combat Hostiles        6     | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    2    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           25851 | 125  1530 167  .    80   1460 414  1379 332  253  318  .    1115 4538 6615 3139 229  3896 261  
  Guns                     16085 | 125  1142 167  .    80   1206 363  967  9    166  290  .    1015 4431 4313 1051 .    760  .    
  Cannons                  7420  | .    .    .    .    .    249  .    .    52   87   28   .    100  20   2302 1524 229  2829 .    
  Explosions               1798  | .    388  .    .    .    .    27   236  271  .    .    .    .    76   .    553  .    .    247  
  Melee                    455   | .    .    .    .    .    .    .    151  .    .    .    .    .    .    .    .    .    304  .    
  Ramming                  69    | .    .    .    .    .    5    .    25   .    .    .    .    .    11   .    11   .    3    14   
  Kinetic                  8933  | 125  1142 167  .    80   1421 .    .    61   131  210  .    732  623  2928 624  .    689  .    
  Thermal                  10882 | .    388  .    .    .    .    51   534  59   122  108  .    251  2338 3687 1505 229  1610 .    
  Explosive                800   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    553  .    .    247  
  Electromagnetic          4712  | .    .    .    .    .    34   363  669  212  .    .    .    132  1566 .    446  .    1290 .    
  Impact                   151   | .    .    .    .    .    .    .    151  .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 304   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    304  .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         20    | .    .    .    .    1    .    .    2    .    .    .    .    1    3    4    6    6    20   17   
  Average Corruption       6     | .    .    .    .    1    .    .    1    .    .    .    .    1    2    3    4    6    13   11   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  177   | .    .    .    .    1    .    .    14   .    .    .    .    .    10   18   16   5    99   14   
    Message Errors         45    | .    .    .    .    1    .    .    5    .    .    .    .    .    3    3    3    1    27   2    
    Matter Fused           43    | .    .    .    .    .    .    .    5    .    .    .    .    .    3    5    4    1    21   4    
    Heat Flow Errors       18    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    3    1    10   1    
    Energy Discharges      15    | .    .    .    .    .    .    .    1    .    .    .    .    .    2    1    1    1    7    2    
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Parts Fused            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    1    .    
    Data Loss (minor)      19    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    2    3    .    9    2    
    Data Loss (major)      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    5    .    
    Alerts                 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    
    Weapon Failures        13    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    9    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            492   | .    99   .    .    .    .    .    23   2    .    .    .    .    .    72   108  .    188  .    
  Projectiles              327   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    72   108  .    147  .    
  Explosions               101   | .    99   .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Melee                    64    | .    .    .    .    .    .    .    23   .    .    .    .    .    .    .    .    .    41   .    
Knockbacks                 25    | .    .    .    .    .    9    .    .    1    .    1    .    2    .    1    .    .    11   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  22    | .    .    .    .    .    9    .    .    1    .    1    .    2    .    1    .    .    8    .    
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Self-Inflicted Damage      323   | .    15   .    .    .    .    13   57   41   .    .    .    .    .    .    48   .    .    149  
  Shots                    13    | .    1    .    .    .    .    1    3    2    .    .    .    .    .    .    1    .    .    5    
  Rammed                   4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Targets Rammed             11    | .    .    .    .    .    1    .    3    .    .    .    .    .    1    .    1    .    1    4    
  Kicked                   7     | .    .    .    .    .    1    .    3    .    .    .    .    .    1    .    1    .    1    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        452   | .    56   4    .    .    207  232  452  76   224  148  .    383  273  390  3    246  425  145  
  Average Temperature      88    | .    14   3    .    .    60   67   129  40   119  52   .    140  47   113  3    87   128  88   
  Received Heat Transfer   3230  | .    348  6    .    54   360  27   370  .    38   32   .    72   150  695  294  .    628  156  
  Effects                  8     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    5    .    .    1    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
    Interference           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           8     | .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    4    .    
  Combat Hostiles          8     | .    .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    .    4    .    
  Parts Fried              33    | .    .    .    .    .    .    2    3    .    .    .    .    2    14   .    .    .    12   .    
  Impact Corruptions       2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
  Parts Melted             51    | .    .    .    .    .    .    .    4    .    .    .    .    3    16   14   1    .    13   .    
  Heat Transferred         16376 | .    250  .    .    .    .    124  1018 50   296  259  .    900  4258 4716 1441 148  2916 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      7     | .    .    .    .    .    .    1    4    1    .    .    .    .    1    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  Was  Fac  Res  
Peak Influence             1283 | 35   364  146  .    138  219  439  270  382  .    .    .    .    1159 1283 1143 348  485  468  
  Initial                  628  | .    22   106  .    .    25   28   123  200  .    .    .    .    494  534  628  348  236  203  
  Average                  308  | 23   196  64   .    35   67   200  68   290  .    .    .    .    659  575  836  343  346  255  
Maximum Alert Level        4    | .    1    .    .    .    1    2    1    1    .    .    .    .    4    4    4    1    2    2    
  Low Security (%)         40   | 100  30   100  .    100  94   50   95   8    .    .    .    .    .    8    .    .    .    3    
  Level 1                  31   | .    69   .    .    .    5    47   4    91   .    .    .    .    1    20   .    100  69   92   
  Level 2                  18   | .    .    .    .    .    .    1    .    .    .    .    .    .    69   47   20   .    30   3    
  Level 3                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    22   12   77   .    .    .    
  Level 4                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    6    10   1    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          42   | .    4    .    .    .    3    2    .    .    .    .    .    .    8    7    4    .    8    6    
  Investigation            6    | .    2    .    .    .    .    1    .    .    .    .    .    .    2    .    .    .    .    1    
  Extermination            10   | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    5    1    
  Reinforcement            17   | .    2    .    .    .    3    1    .    .    .    .    .    .    3    2    .    .    2    4    
  Assault                  8    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    2    .    1    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         3    | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    
Data Miner Redirects       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Construction Impeded       5    | .    .    .    .    .    .    1    .    .    .    .    .    .    1    2    .    .    .    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Res 
Distress Signals           27   | .   1   .   .   .   6   8   .   .   .   .   .   .   4   3   1   .   1   3   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              363  | .   25  2   .   11  19  8   15  7   1   3   .   13  59  77  39  3   36  45  
  Peak Tracking Total      19   | .   4   1   .   8   7   3   8   3   1   1   .   5   7   14  9   3   6   19  
  Tactical Retreats        42   | .   3   .   .   3   1   .   2   .   .   .   .   .   5   7   5   1   6   9   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Res 
Traps Triggered            15   | .   3   .   .   .   2   .   .   1   .   .   .   .   .   1   1   .   6   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  
----------                 Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Res 
Machines Disabled          31   | .   1   .   .   1   .   6   2   3   1   1   .   .   5   4   6   .   1   .   
  Max in Single Turn       3    | .   1   .   .   1   .   1   2   2   1   1   .   .   3   1   1   .   1   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  
---------                  Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Res 
Machines Accessed          58   | .   5   1   1   1   2   8   9   .   .   .   4   .   10  8   1   .   7   1   
  Terminals                34   | .   3   .   .   .   .   5   5   .   .   .   .   .   6   8   .   .   6   1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Repair Stations          3    | .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          7    | .   1   .   .   .   .   2   3   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   1   1   .   .   .   .   .   .   1   .   .   .   1   .   
Total Hacks                165  | .   12  1   4   1   5   27  24  .   .   .   33  .   18  27  1   .   11  1   
  Successful               98   | .   6   1   4   1   4   15  13  .   .   .   33  .   4   14  1   .   2   .   
  Failed                   67   | .   6   .   .   .   1   12  11  .   .   .   .   .   14  13  .   .   9   1   
    Catastrophic           16   | .   .   .   .   .   .   .   2   .   .   .   .   .   4   4   .   .   6   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   54   | .   6   .   .   .   .   15  14  .   .   .   .   .   4   10  .   .   5   .   
  Terminals                97   | .   7   .   .   .   .   22  18  .   .   .   .   .   12  27  .   .   10  1   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Repair Stations          8    | .   3   .   .   .   4   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Recycling Units          12   | .   2   .   .   .   .   4   4   .   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   1   .   .   .   .   .   .   2   .   .   .   1   .   
Terminal Hacks             72   | .   2   1   4   1   .   8   7   .   .   .   33  .   3   11  .   .   2   .   
  Record                   15   | .   .   .   4   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   
  Open Door                4    | .   .   1   .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   
  Alert Level              7    | .   .   .   .   .   .   1   2   .   .   .   .   .   .   4   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   
  Locate Traps             5    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   1   .   
  Surveillance Status      1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Release Object           2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Repair Station Hacks       5    | .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           3    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   2   .   .   .   .   6   6   .   .   .   .   .   1   3   .   .   .   .   
  Terminals                11   | .   2   .   .   .   .   3   3   .   .   .   .   .   .   3   .   .   .   .   
    Track                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 10   | .   2   .   .   .   .   3   3   .   .   .   .   .   .   2   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   .   .   3   3   .   .   .   .   .   1   .   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   
    Tunnel                 4    | .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   .   .   .   
  Used                     2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   
Hacking Detections         41   | .   3   .   .   .   1   6   5   .   .   .   .   .   10  7   1   .   7   1   
  Full Trace Events        3    | .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   93   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   93  .   .   .   
  Total Robot Build Rating 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     64   | .   26  .   .   .   38  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  
------------               Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             27   | .   .   .   .   .   .   .   4   .   3   .   .   .   .   20  .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  Was  Fac  Res  
Total Allies               47   | .    .    .    .    1    .    10   4    .    3    .    .    .    .    28   1    .    .    .    
  Largest Group            11   | .    .    .    .    1    .    10   4    .    3    3    2    2    .    11   1    .    .    .    
  Highest-Rated Group      459  | .    .    .    .    31   .    173  61   .    60   60   40   40   .    459  93   .    .    .    
  Highest-Rated Ally       159  | .    .    .    .    31   .    29   21   .    20   20   20   20   .    159  93   .    .    .    
Total Orders               6    | .    .    3    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  6    | .    .    3    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               305  | .    .    .    .    7    .    100  4    .    .    5    .    8    .    181  .    .    .    .    
  Total Damage             6091 | .    .    .    .    103  .    1247 15   .    .    191  .    222  .    4205 108  .    .    .    
  Kills                    50   | .    .    .    .    3    .    16   .    .    .    2    .    2    .    27   .    .    .    .    
Allies Corrupted           3    | .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -6  -6  -6  -6  -5  -5  -5  -4  -4  -4  -3  
-------                    Run  | Yrd Mat Min Exi Min Mat Sto Rec Fac Low Low Dat Pro Fac Ext Fac Was Fac Res 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   2   .   2   .   .   .   .   .   2   .   2   .   .   .   .   .   .   
Drone Launches             70   | .   .   20  .   19  13  16  .   .   .   .   .   .   .   .   .   .   .   2   
  Drone Recoveries         34   | .   .   19  .   13  .   2   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  Was  Fac  Res  
Turns Passed               14882 | 230  939  765  253  457  1006 770  2057 436  526  465  105  587  1263 1235 904  186  2135 563  
Spaces Moved               8690  | 60   459  320  134  286  455  383  1111 259  351  322  80   444  880  676  592  123  1097 658  
  Core                     69    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    69   
  Treads                   800   | .    .    .    .    .    .    .    129  259  30   322  60   .    .    .    .    .    .    .    
  Legs                     6954  | 60   459  320  134  286  455  383  982  .    321  .    20   444  880  676  592  123  819  .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    507   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    278  229  
  Flight                   360   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    360  
  Fastest Speed            37    | 120  120  120  190  120  120  130  121  121  121  121  108  108  88   76   76   105  105  37   
  Average Speed            126   | 120  124  181  190  131  131  131  164  153  121  121  117  108  96   93   105  139  154  75   
  Slowest Speed            330   | 120  190  330  190  190  190  200  250  191  121  121  121  108  108  95   194  194  194  159  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       53    | 3    73   96   52   86   45   86   98   7    62   54   73   61   22   73   16   68   23   24   
  Regions Visited          18
    Branch Regions         10
  Pre-discovered Areas     8     | .    .    1    1    1    .    1    3    .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    1    .    .    .    1    1    .    1    .    .    .    1    .    1    .    .    .    .    
  Unknown Exits Taken      10    | 1    .    1    1    1    .    .    1    .    1    1    1    .    1    .    .    .    1    .    
Scrap Searched             13    | .    .    3    .    2    .    .    .    .    3    2    .    3    .    .    .    .    .    .    
Spaces Dug                 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    5    .    .    2    
Terrain Destroyed          244   | .    19   .    .    .    .    3    14   4    .    .    .    .    41   18   65   .    19   61   
  Melee                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Projectile               61    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    18   19   .    19   .    
  AOE                      181   | .    19   .    .    .    .    3    14   4    .    .    .    .    36   .    46   .    .    59   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -6   -6   -6   -6   -5   -5   -5   -4   -4   -4   -3   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Ext  Fac  Was  Fac  Res  
Total                      11503 | 194  702  488  133  355  752  566  1278 288  437  383  90   503  1168 1126 799  131  1408 702  
  Wait                     1448  | 117  105  144  .    56   187  99   54   2    17   43   11   20   189  149  129  3    110  13   
  Move                     8655  | 59   458  319  133  285  454  382  1110 258  350  321  79   443  879  675  592  122  1096 640  
  Hop                      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Pick Up                  119   | 2    14   1    .    2    12   11   13   8    2    4    .    5    8    7    6    1    16   7    
  Fast Attach              36    | 2    1    2    .    .    12   2    3    .    .    .    .    .    .    .    1    .    7    6    
  Attach                   54    | .    2    .    .    .    11   1    12   2    .    .    .    .    3    2    7    .    8    6    
  Detach                   24    | .    .    .    .    .    4    2    7    2    .    .    .    .    .    1    .    .    4    4    
  Swap                     99    | .    21   7    .    3    11   8    9    3    2    3    .    8    9    2    8    .    5    .    
  Drop                     102   | 1    24   6    .    3    11   8    22   4    1    4    .    4    2    6    3    .    .    3    
  Fire                     600   | 13   77   9    .    6    49   16   31   9    12   8    .    23   77   104  52   5    103  6    
  Melee                    27    | .    .    .    .    .    .    3    14   .    .    .    .    .    .    .    .    .    6    4    
  Ram                      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kick                     7     | .    .    .    .    .    1    .    3    .    .    .    .    .    1    .    1    .    1    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            57    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    52   .    
  Rewire                   232   | .    .    .    .    .    .    4    .    .    53   .    .    .    .    175  .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            30    | .    .    .    .    .    .    30   .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Sub])
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / *Sto)
-8/Storage (discovered 2 exits: *Fac / *Rec)
-8/Recycling
-6/Factory
-6/Lower Caves
-6/Lower Caves
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x4 / *Ext)
-5/Extension (discovered 2 exits: *Fac / [*Cet])
-4/Factory
-4/Waste
-4/Factory
-3/Research (discovered 2 exits: [*Res] / Arm)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 1)
   231 | -11/Scrapyard      | Entered Materials
   315 | -10/Materials      | Build established: Mutant
   450 | -10/Materials      | Discovered new exit (range 14)
   545 | -10/Materials      | Discovered new exit (range 7)
   673 | -10/Materials      | Repaired Seismic Detector
   894 | -10/Materials      | Discovered new exit (range 8)
  1068 | -10/Materials      | Discovered new exit (range 13)
  1071 | -10/Materials      | Identified exit to Mines
  1136 | -10/Materials      | Core integrity fell below 50%
  1170 | -10/Materials      | Entered Mines
  1213 | -10/Mines          | Discovered new exit (range 8)
  1250 | -10/Mines          | Found the Drone Emporium
  1256 | -10/Mines          | Found Prototype Device
  1256 | -10/Mines          | Identified Sensor Drone Bay
  1280 | -10/Mines          | Discovered new exit (range 17)
  1285 | -10/Mines          | Identified exit to Materials
  1533 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1533 | -10/Mines          | Discovered new exit (range 5)
  1757 | -10/Mines          | Learned location of Zion (-7)
  1757 | -10/Mines          | Discovered new exit (range 10)
  1935 | -10/Mines          | Entered Exiles
  1983 | -10/Exiles         | Met 8R-AWN
  2015 | -10/Exiles         | Met EX-HEX
  2065 | -10/Exiles         | Met EX-BIN
  2086 | -10/Exiles         | Met EX-DEC
  2165 | -10/Exiles         | Discovered new exit (range 12)
  2188 | -10/Exiles         | Entered Mines
  2191 | -9/Mines           | Received a Mining Laser from a helpful Derelict
  2282 | -9/Mines           | Met a Derelict who couldn't figure out how to use a Trap Extractor
  2323 | -9/Mines           | Discovered new exit (range 53)
  2645 | -9/Mines           | Entered Materials
  2645 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  2646 | -8/Materials       | Identified exit to Factory
  2646 | -8/Materials       | Identified exit to Storage
  3092 | -8/Materials       | Discovered exit to Factory (range 16)
  3115 | -8/Materials       | Build established: Tank
  3267 | -8/Materials       | Lost 5 parts (1p2u2w)
  3512 | -8/Materials       | Repaired Titanium Leg
  3651 | -8/Materials       | Entered Storage
  3681 | -8/Storage         | Identified exit to Recycling
  3742 | -8/Storage         | Assisted by bots powering up and referring to "LRC-V3"
  4055 | -8/Storage         | Build established: Commander-Tank
  4067 | -8/Storage         | Discovered exit to Factory (range 29)
  4203 | -8/Storage         | Lost 14 allies
  4388 | -8/Storage         | Lost 6 allies
  4421 | -8/Storage         | Entered Recycling
  4646 | -8/Recycling       | Build established: Tank
  5276 | -8/Recycling       | Lost 4 parts (1u3w)
  5447 | -8/Recycling       | Lost 4 allies
  5515 | -8/Recycling       | Discovered new exit (range 3)
  5559 | -8/Recycling       | Scanned before Scraplab entrance
  5611 | -8/Recycling       | Entered Scraplab
  5633 | -8/Recycling       | Angered Scraplab inhabitants
  5700 | -8/Recycling       | Found Prototype Device
  5710 | -8/Recycling       | Lost 3 parts (1n2u)
  5714 | -8/Recycling       | Identified Scrap Engine
  6478 | -8/Recycling       | Entered Factory
  6478 | -6/Factory         | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  6763 | -6/Factory         | Discovered new exit (range 4)
  6811 | -6/Factory         | Build established: Construct
  6913 | -6/Factory         | Identified exit to Lower Caves
  6914 | -6/Factory         | Entered Lower Caves
  7113 | -6/Lower Caves     | Discovered new exit (range 14)
  7340 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
  7440 | -6/Lower Caves     | Entered another Lower Caves area
  7440 | -6/Lower Caves     | Accompanied by 3 allies
  7467 | -6/Lower Caves     | Learned Factory security intel
  7509 | -6/Lower Caves     | Learned 12 Factory zone layouts
  7588 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  7782 | -6/Lower Caves     | Discovered new exit (range 12)
  7800 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  7905 | -6/Lower Caves     | Entered Data Miner
  7905 | -6/Data Miner      | Accompanied by 2 allies
  7905 | -6/Data Miner      | Discovered new exit (range 6)
  7924 | -6/Data Miner      | Met Data Miner
  7949 | -6/Data Miner      | Learned location of Section 7 (-2)
  7949 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  7967 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  8010 | -6/Data Miner      | Entered Proximity Caves
  8010 | -5/Proximity Caves | Accompanied by 2 allies
  8252 | -5/Proximity Caves | Spotted B-75 Beast
  8254 | -5/Proximity Caves | Spotter reported a threat
  8278 | -5/Proximity Caves | Destroyed B-75 Beast
  8307 | -5/Proximity Caves | Spotter reported a threat
  8359 | -5/Proximity Caves | Identified exit to Factory
  8432 | -5/Proximity Caves | Spotter reported a threat
  8597 | -5/Proximity Caves | Entered Factory
  8597 | -5/Factory         | Evolved 2 slots: Utility x2
  8880 | -5/Factory         | Discovered new exit (range 5)
  8897 | -5/Factory         | Search patrols dispatched
  9134 | -5/Factory         | Identified exit to Factory
  9197 | -5/Factory         | Search patrols dispatched
  9270 | -5/Factory         | Garrison activated, responded to threat
  9596 | -5/Factory         | Destroyed 8 combat bots
  9856 | -5/Factory         | Discovered new exit (range 6)
  9860 | -5/Factory         | Entered Extension
 10087 | -5/Extension       | Rescued a captive Derelict
 10160 | -5/Extension       | First assault squad dispatched
 10271 | -5/Extension       | Spotted B-75 Beast
 10281 | -5/Extension       | Build established: Commander-Construct
 10359 | -5/Extension       | Destroyed B-75 Beast
 10371 | -5/Extension       | Spotted B-75 Beast
 10372 | -5/Extension       | Lost 7 allies
 10387 | -5/Extension       | Rescued a captive Derelict
 10387 | -5/Extension       | Rescued a captive Derelict
 10432 | -5/Extension       | Destroyed B-75 Beast
 10446 | -5/Extension       | Lost 3 allies
 10558 | -5/Extension       | Rescued A7
 10604 | -5/Extension       | Build established: Construct
 10825 | -5/Extension       | P-70 Sage assimilated allied F9-E3G(g)
 10869 | -5/Extension       | Lost 6 allies
 10943 | -5/Extension       | Rescued a captive Derelict
 10944 | -5/Extension       | Rescued a captive Derelict
 10976 | -5/Extension       | Rescued a captive Derelict
 10977 | -5/Extension       | Rescued a captive Derelict
 11047 | -5/Extension       | Discovered exit to Factory (range 10)
 11058 | -5/Extension       | Discovered new exit (range 6)
 11088 | -5/Extension       | Extracted ID and sensor layout for unrecognized location from A7's data core
 11095 | -5/Extension       | Entered Factory
 11095 | -4/Factory         | Evolved 2 slots: Utility x2
 11243 | -4/Factory         | Fabricated A-27 Freighter?
 11595 | -4/Factory         | First assault squad dispatched
 11962 | -4/Factory         | Lost 3 parts (3u)
 11999 | -4/Factory         | Sucked down chute
 11999 | -4/Factory         | Entered Waste
 12003 | -4/Waste           | Lost 4 parts (1n1u2w)
 12063 | -4/Waste           | Spotted C-40 Crusher
 12081 | -4/Waste           | Spotted C-40 Crusher
 12106 | -4/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
 12108 | -4/Waste           | Spotted C-40 Crusher
 12146 | -4/Waste           | Spotted C-40 Crusher
 12169 | -4/Waste           | Discovered new exit (range 16)
 12170 | -4/Waste           | Spotted C-40 Crusher
 12185 | -4/Waste           | Entered Factory
 12514 | -4/Factory         | System corruption reached 10%
 12915 | -4/Factory         | Discovered new exit (range 11)
 13044 | -4/Factory         | Found Quantum Capacitor
 13087 | -4/Factory         | Core integrity fell below 50%
 13243 | -4/Factory         | Lost 4 parts (1p1n2w)
 13351 | -4/Factory         | Found Prototype Device
 13351 | -4/Factory         | Identified Adv. EM Disruption Field
 13565 | -4/Factory         | Core integrity fell below 20%
 13606 | -4/Factory         | Lost 3 parts (1u2w)
 13685 | -4/Factory         | First assault squad dispatched
 13701 | -4/Factory         | Incoming assault squad redirected
 13862 | -4/Factory         | Build established: Mutant
 14320 | -4/Factory         | Entered Research
 14320 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 14321 | -3/Research        | Identified exit to Armory
 14547 | -3/Research        | Discovered new exit (range 4)
 14648 | -3/Research        | Spotted B-86 Titan
 14674 | -3/Research        | Spotted B-86 Titan
 14705 | -3/Research        | Lost 7 parts (1p1n2u3w)
 14719 | -3/Research        | System corruption reached 10%
 14820 | -3/Research        | Search patrols dispatched
 14844 | -3/Research        | Core integrity fell below 50%
 14859 | -3/Research        | Spotted B-86 Titan
 14869 | -3/Research        | Core integrity fell below 20%
 14883 | -3/Research        | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
14857_ Slammed into K-01 Serf.
14858_ Slammed into W-44 Eye.
14861_ P-80 Master resets K-01 Serf, system corruption cleaned.
14862_ Adv. Target Analyzer destroyed.
14862_ Adv. Transmission Jammer destroyed.
14862_ Slug penetrates Wall.
14863_ Acquired 6 matter.
14865_ W-44 Eye sends out distress signal.
14871_ K-01 Serf cleans the Quantum Generator.
14873_ Acquired Unknown Device.
14873_ Identified Adv. Thermal Shield.
14874_ K-01 Serf cleans the Quantum Generator.
14878_ Advanced Drone released from Adv. Drone Bay.
14878_ P-80 Master suffers critical hit (Destroy).
14878_ S-43 Plague destroyed.
14879_ Advanced Drone released from Adv. Drone Bay.
14880_ >> Lost connection to Advanced Drone. <x2>
14880_ P-80 Master resets P-80 Master, system corruption cleaned.
14881_ Advanced Drone destroyed.
14883_ S-43 Plague destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           81
Coolant Potential          120
Energy Generation          33
Energy Capacity            521
Matter Stores              500
Matter Capacity            500
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              16
Power Amplification        20
Base Temperature (-)       200
Armor Coverage             600
Resistance: EM             50
Weapon Cycling             20
Phase Shifting             5
Evasion (%)                68
Targeting Accuracy         5
Melee Accuracy             6
Target Analysis            12
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           4
Energy Filtering           30
Salvage Targeting          4

 Item Schematics 
-----------------
           Combat Drone Bay | -6/Data Miner | Free
  Lgt. Regenerative Plating | -6/Data Miner | Free
        Cld. Gravmag System | -6/Data Miner | Free
 Imp. Thermal Defense Suite | -6/Data Miner | Free
             Neutron Cannon | -6/Data Miner | Free
     Field Propulsion Array | -6/Data Miner | Free
         Adv. Cryofiber Web | -6/Data Miner | Free
           Hyp. Mass Driver | -6/Data Miner | Free
          Mic. Fission Core | -6/Data Miner | Free
  Imp. Gyrokinetic Inverter | -6/Data Miner | Free
                Force Lance | -6/Data Miner | Free
    Mic. Antimatter Reactor | -6/Data Miner | Free
             Antigrav Array | -6/Data Miner | Free

 Robot Schematics 
------------------
   B-60 Warrior | -6/Data Miner | Free
  A-15 Conveyor | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
  Y-54 Guardian | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
 L-61 Swordsman | -6/Data Miner | Free

 Fabricated
------------
 A-27 Freighter | x1 | -4/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StasisFlightWheel
  Manual?         0
Play Time         02:45:04
  Cumulative      158.9 hours
  Start           2024.08.15 @ 15:24:03
  End             2024.08.16 @ 17:04:23
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          125
  Rogue           125
  Adventurer      0
  Explorer        0
Win Type          -
  Total           11
  Types           7/0/3/1/0/0/0/0/0
Lore%             69
Gallery%          66
Achievement%      62
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a6113f13-b359-4bfe-b0e5-17cdbf950bd0