Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.02.19 @ 01:49:26 Player: Ozymandias79 Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (38) 190 Value Destroyed (1056) 1056 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 3146 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/550 Matter 68/300 Energy 9/100 System Corruption 0% Temperature Cool (508) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (5) ------ Medium Storage Unit Large Storage Unit Targeting Computer Hardened Light Armor Plating > --- WEAPON (3) ------- Advanced Beam Rifle Advanced Beam Rifle Grenade Launcher > --- INVENTORY (14) --- Improved Utility Shielding Weapon Shielding Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Targeting Computer Hardened Light Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Heavy Particle Cannon Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Improved Utility Shielding Weapon Shielding Beam Rifle Mini Grenade Launcher [Rating: 27] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 5 | . 1 . 2 2 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 3 | . 1 . 1 1 Weapon 1 | . . . . 1 Parts Attached 39 | 5 3 1 16 14 Power 8 | . 1 1 4 2 Engine 7 | . 1 . 4 2 Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 8 | 2 . . 3 3 Treads 8 | 2 . . 3 3 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 1 . 5 1 Device . | . . . . . Storage 2 | 1 . . . 1 Processor 2 | 1 . . 1 . Hackware . | . . . . . Protection 5 | . 1 . 4 . Artifact . | . . . . . Weapon 14 | 1 1 . 4 8 Energy Gun 5 | . . . . 5 Energy Cannon 3 | . . . 3 . Ballistic Gun 2 | 1 . . . 1 Ballistic Cannon . | . . . . . Launcher 4 | . 1 . 1 2 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 6 | . . . . 6 Power 3 | . . . . 3 Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 2 | . . . . 2 Highest Loss Streak 6 | . . . . 6 Average Slot Usage (%) 92 | . 90 100 90 97 Engine 6 | . 9 5 6 8 Core 7 | . . 6 10 6 Treads 18 | . 25 25 16 15 Storage 11 | . 12 12 10 16 Processor 10 | . 12 12 10 8 Protection 15 | . 8 12 17 15 Energy Gun 1 | . . . . 6 Energy Cannon 6 | . . . 8 7 Ballistic Gun 8 | . 12 12 9 2 Launcher 4 | . 8 12 1 8 Naked Turns . | . . . . . Heaviest Build 62 | 10 19 21 45 62 Greatest Support 40 | 3 40 40 40 40 Greatest Overweight (x) 18 | 3 3 . 11 18 Average Overweight (x) . | 2 . . 1 1 Largest Inventory Capacity 14 | 8 8 8 8 14 Average Capacity 8 | 7 8 8 8 14 Most Carried 8 | 5 4 4 8 8 Average Carried 5 | 3 2 2 5 6 Final Capacity 14 | 8 8 8 8 14 Final Carried 8 | 3 2 3 8 2 Class Distribution -------------------- 85% | Hacker-Mutant 14% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 692 | 184 192 10 262 44 Remotely . | . . . . . Salvage Created 1169 | . 267 . 541 361 Parts 74 | . 24 . 32 18 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 28 | . 7 . 12 9 Guns 12 | . 4 . 4 4 Cannons 9 | . . . 8 1 AOE 7 | . 3 . . 4 Classes Destroyed 10 | . 4 . 3 3 Worker 2 | . 2 . . . Builder 1 | . . . . 1 Recycler 1 | . . . . 1 Watcher 6 | . 3 . 3 . Swarmer 8 | . 2 . 3 3 Grunt 11 | . 5 . 2 4 Brawler 1 | . . . 1 . Duelist 1 | . . . 1 . Sentry 6 | . . . 5 1 Hunter 1 | . . . . 1 Best Kill Streak 10 | . 6 . 3 10 Combat Bots Only 8 | . 5 . 3 8 Max Kills in Single Turn 3 | . 3 . 1 3 Gunslinging . | . . . . . Exploded 2 | . 1 . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1652 | . 95 . 372 1185 Core 694 | . 13 . 55 626 Absorbed by Shields . | . . . . . Core Remaining (%) 93 | 100 . 94 86 . Volleys Fired 73 | . 12 . 38 23 Largest 3 | . 2 . 2 3 Hottest 166 | . 50 . 95 166 Shots Fired 123 | . 18 . 69 36 Gun 71 | . 12 . 38 21 Cannon 38 | . . . 31 7 Launcher 14 | . 6 . . 8 Special . | . . . . . Kinetic 50 | . 12 . 38 . Thermal 59 | . . . 31 28 Explosive 14 | . 6 . . 8 Electromagnetic . | . . . . . Robot Hit Streak 38 | . 9 . 38 15 Robot Miss Streak 2 | . 1 . 2 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 93 | . 16 . 48 29 Core Hits 61 | . 20 . 19 22 Critical Hits 2 | . . . 2 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2703 | . 527 . 951 1225 Guns 786 | . 130 . 276 380 Cannons 825 | . . . 675 150 Explosions 1092 | . 397 . . 695 Melee . | . . . . . Ramming . | . . . . . Kinetic 406 | . 130 . 276 . Thermal 1205 | . . . 675 530 Explosive 1092 | . 397 . . 695 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 86 | . 17 . 32 37 Projectiles 32 | . . . 32 . Explosions 54 | . 17 . . 37 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 45 | . 29 . . 16 Shots 3 | . 1 . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 787 | . 35 . 563 787 Average Temperature 211 | . 22 . 141 450 Received Heat Transfer 654 | . 54 . 132 468 Effects 64 | . . . 13 51 Shutdowns 15 | . . . 5 10 Energy Bleed 7 | . . . 2 5 Interference 10 | . . . 4 6 Matter Decay 2 | . . . . 2 Short Circuit 7 | . . . 1 6 Damage (minor) 7 | . . . 1 6 Damage (major) 9 | . . . . 9 Damage (core) 7 | . . . . 7 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1924 | . . . 999 925 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 280 | . 250 98 195 280 Initial 68 | . . 68 26 13 Average 62 | . 121 86 55 42 Maximum Alert Level 1 | . 1 . . 1 Low Security (%) 95 | 100 70 100 100 93 Level 1 4 | . 29 . . 6 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 1 . . 3 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 3 | . . . . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 11 . 15 18 Peak Tracking Total 10 | . 4 . 3 10 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 3 | . . . 3 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 2 | . 1 . . 1 Max in Single Turn 1 | . 1 . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 2 | . 2 . . . Terminals 2 | . 2 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 4 | . 4 . . . Successful 4 | . 4 . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 4 | . 4 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 4 . . . Record 2 | . 2 . . . Maintenance Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 1 . Highest-Rated Group 43 | . . 43 31 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 17 | . . 7 10 . Total Damage 251 | . . 128 123 . Kills 2 | . . 2 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2602 | 114 333 296 1421 438 Spaces Moved 1293 | 68 177 184 673 191 Core 146 | 68 39 . 38 1 Treads 1147 | . 138 184 635 190 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 180 | 151 168 160 189 187 Slowest Speed 950 | 200 200 160 600 950 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 28 | 4 30 50 43 17 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed 80 | . 41 . 4 35 Melee . | . . . . . Projectile 5 | . . . 4 1 AOE 75 | . 41 . . 34 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1456 | 80 193 186 754 243 Wait . | . . . . . Move 1289 | 67 176 183 672 191 Hop . | . . . . . Pick Up 37 | 8 2 1 19 7 Fast Attach . | . . . . . Attach 37 | 5 3 1 15 13 Detach 4 | . . 1 3 . Swap 2 | . . . 1 1 Drop 14 | . . . 6 8 Fire 73 | . 12 . 38 23 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 33 | -11/Scrapyard | Identified exit to Materials 33 | -11/Scrapyard | Discovered exit to Materials (range 15) 115 | -11/Scrapyard | Entered Materials 115 | -10/Materials | Evolved 1 slot: Utility x1 302 | -10/Materials | Build established: Hacker-Mutant 436 | -10/Materials | Identified exit to Mines 436 | -10/Materials | Discovered exit to Mines (range 7) 448 | -10/Materials | Entered Mines 665 | -10/Mines | Identified exit to Materials 665 | -10/Mines | Discovered exit to Materials (range 15) 744 | -10/Mines | Entered Materials 744 | -9/Materials | Accompanied by 1 ally 744 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 749 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2116 | -9/Materials | Identified exit to Materials 2116 | -9/Materials | Discovered exit to Materials (range 15) 2165 | -9/Materials | Entered another Materials area 2165 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2471 | -8/Materials | Build established: Hacker-Tank 2551 | -8/Materials | Core integrity fell below 50% 2580 | -8/Materials | Destroyed 8 combat bots 2596 | -8/Materials | Core integrity fell below 20% 2604 | -8/Materials | Core destroyed Last Messages --------------- 02592_ Lgt. Treads permanently disabled. 02592_ Overheating: Short circuit. 02592_ U-05 Engineer lays Concrete. 02593_ Overheating: Energy bleed (-4). 02593_ U-05 Engineer builds a Wall. 02594_ Power failure, Lgt. Ion Engine shutdown. 02594_ U-05 Engineer lays Concrete. 02596_ Overheating: Core damaged (-93). 02596_ U-05 Engineer lays Concrete. 02597_ U-05 Engineer builds a Wall. 02598_ Adv. Beam Rifle permanently disabled. 02598_ Overheating: Short circuit. 02598_ Lgt. Ion Engine destroyed. 02601_ Mni. Grenade Launcher permanently disabled. 02601_ Overheating: Short circuit. 02601_ Dropped Broken Mni. Grenade Launcher. 02601_ U-05 Engineer lays Concrete. 02603_ Overheating: Core damaged (-93). 02604_ Overheating: Core damaged (-77). [Achievement: First Step to Greatness] Map ----- +----------------------------------------------------+ | ?????????????????????????????????? | | ######???????????????????????????? | | #???????????????????????????? | | ##??????????????????????????? | | #??????????????????????????? | | #??????????????? ?????????? | | ###??????????? ? ?? ??????? | | # ########??? ? # ??????? | | # #??? ? # ??????? | | # #??? # #! ??????? | | # ##+# #???" # #??????? | | #### # !!! #??"" # ######?? | | ???# # !! #??"" #[ T??? | | ???# # !! ! #? #%! ??? | | ???# # #?""" !* # ???? | | ???? # #??""=%# ""???? | | ??+? # #???" !+=! """"??? | | ??# #####+####???? == """"??? | | ??# ##########!% """""?? | | ??+ u =!= """ #? | | ??# % #? | | ??# """"" "" " = #? | | ??# """"" """" = # #? | | ??# """"" """" ####+###?? | | ??# ] #???? | | ??# @ #???? | | ??# ########+####### #???? | | ??# #####+##???????????????? #???? | | ??# ?????????????????????????#???? | | ?? ??????????????????????????????? | | ?#???????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot First Step to Greatness One Hack Too Far Risk Taker Shopping List Uninvited Guest Challenges ------------ None Game ------ Seed ImpulseSuspensionBlaster Manual? 0 Play Time 00:38:22 Cumulative 17.4 hours Start 2022.02.19 @ 01:12:16 End 2022.02.19 @ 01:49:26 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 29 Rogue 28 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 16 Achievement% 2 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: baaed1c5-764f-47a2-8789-6f114fe22de3