Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.30 @ 12:33:15 Player: Littlelink Result: Smashed by cave-in Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (40) 200 Value Destroyed (1004) 1004 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 3043 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 0/550 Matter 16/300 Energy 100/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (4) ------- Improved Assault Rifle > --- INVENTORY (5) ---- Light Armor Plating Beam Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Sensor Array Signal Interpreter > --- WEAPON ----------- Beam Cannon Improved Light Cannon Grenade Launcher > --- INVENTORY -------- Improved Ion Engine EM Pulse Gun Beam Cannon Assault Rifle Light Assault Rifle Improved Assault Rifle Grenade Launcher [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Flight Unit Flight Unit Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Signal Interpreter Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . . . 1 Utility 1 | . . 1 . . Weapon 2 | . . 1 . 1 Parts Attached 34 | 6 11 6 7 4 Power 4 | 1 . 1 1 1 Engine 3 | 1 . 1 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 4 | 2 . . . 2 Treads 2 | 2 . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 2 | . . . . 2 Utility 5 | 1 2 1 1 . Device 1 | . 1 . . . Storage 2 | 1 1 . . . Processor 2 | . . 1 1 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 21 | 2 9 4 5 1 Energy Gun 3 | 1 1 . 1 . Energy Cannon 4 | . 3 1 . . Ballistic Gun 5 | 1 1 . 2 1 Ballistic Cannon 2 | . 1 1 . . Launcher 6 | . 3 2 1 . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 19 | . . 1 10 8 Power 3 | . . . 2 1 Propulsion 4 | . . . 2 2 Utility 4 | . . . 1 3 Weapon 8 | . . 1 5 2 Highest Loss Streak 9 | . . 1 9 5 To Critical Strikes . | . . . . . Average Slot Usage (%) 66 | . 93 91 61 32 Engine 5 | . 14 11 3 . Treads 10 | . 28 22 6 . Device 4 | . 8 11 3 . Storage 11 | . 14 11 11 8 Processor 12 | . . 3 16 16 Energy Gun 6 | . 7 . 7 2 Energy Cannon 5 | . 6 19 3 . Ballistic Gun 3 | . 3 . 3 4 Ballistic Cannon 3 | . 5 2 3 . Launcher 3 | . 4 10 2 . Naked Turns . | . . . . . Heaviest Build 28 | 14 23 28 28 18 Greatest Support 40 | 40 40 40 40 4 Greatest Overweight (x) 5 | . . . 4 5 Average Overweight (x) 1 | . . . 2 3 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 9 Most Carried 8 | 3 7 7 8 5 Average Carried 3 | . 4 5 3 2 Final Capacity 10 | 8 10 10 10 5 Final Carried 6 | 1 6 6 2 2 Class Distribution -------------------- 83% | Mutant 16% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 698 | 186 117 250 83 62 Remotely . | . . . . . Salvage Created 917 | . 227 523 111 56 Parts 74 | . 21 42 5 6 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 1 1 . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 34 | . 6 12 13 3 Guns 6 | . 2 . 1 3 Cannons 16 | . 1 8 7 . AOE 12 | . 3 4 5 . Classes Destroyed 12 | . 6 4 2 . Worker 3 | . 2 1 . . Builder 2 | . 1 1 . . Tunneler 1 | . 1 . . . Recycler 1 | . . 1 . . Watcher 4 | . 2 2 . . Swarmer 9 | . 3 . 3 3 Grunt 14 | . 3 8 3 . Brawler 1 | . . 1 . . Duelist 1 | . . 1 . . Sentry 2 | . . 2 . . Demolisher 2 | . . . 2 . Assembled 5 | . . . 5 . Best Kill Streak 6 | . 6 5 6 2 Combat Bots Only 6 | . 3 5 6 2 Max Kills in Single Turn 3 | . 3 2 2 2 Gunslinging 1 | . . . . 1 Exploded 2 | . 2 2 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 135 | . 24 25 41 45 Missed 39 | . 7 6 7 19 Damage Taken 2616 | . 244 291 986 1095 Core 933 | . 41 35 299 558 Absorbed by Shields . | . . . . . Core Remaining (%) 66 | 100 83 . 16 . Volleys Fired 110 | . 24 25 34 27 Largest 3 | . 2 3 3 2 Hottest 150 | . 120 150 129 60 Shots Fired 207 | . 47 56 70 34 Gun 65 | . 22 . 9 34 Cannon 113 | . 21 44 48 . Launcher 29 | . 4 12 13 . Special . | . . . . . Kinetic 79 | . 18 11 23 27 Thermal 83 | . 23 33 27 . Explosive 29 | . 4 12 13 . Electromagnetic 16 | . 2 . 7 7 Robot Hit Streak 8 | . 4 6 8 5 Robot Miss Streak 4 | . 4 4 3 2 Penetration Max . | . . . . . Secondary Targets 1 | . . . . 1 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 83 | . 22 21 29 11 Core Hits 71 | . 15 26 25 5 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2621 | . 599 898 1029 95 Guns 340 | . 176 . 69 95 Cannons 1029 | . 163 373 493 . Explosions 1250 | . 260 525 465 . Melee . | . . . . . Ramming 2 | . . . 2 . Kinetic 563 | . 120 78 294 71 Thermal 713 | . 206 295 212 . Explosive 1250 | . 260 525 465 . Electromagnetic 93 | . 13 . 56 24 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . . . . 12 Average Corruption 9 | . . . . 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Message Errors 1 | . . . . 1 Heat Flow Errors 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 26 | . . 3 23 . Projectiles 20 | . . . 20 . Explosions 6 | . . 3 3 . Melee . | . . . . . Knockbacks 3 | . . 1 2 . Impact . | . . . . . Kinetic 3 | . . 1 2 . Secondary . | . . . . . Self-Inflicted Damage 86 | . 8 49 29 . Shots 4 | . 1 2 1 . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 399 | . 264 369 399 70 Average Temperature 106 | . 88 107 124 39 Received Heat Transfer 378 | . 135 135 81 27 Effects 6 | . 1 2 3 . Energy Bleed 4 | . 1 1 2 . Short Circuit 2 | . . 1 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 1554 | . 481 629 444 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 465 | . 216 465 201 65 Initial 116 | . . 27 116 . Average 58 | . 53 271 32 37 Maximum Alert Level 2 | . 1 2 1 . Low Security (%) 91 | 100 91 25 99 100 Level 1 7 | . 8 64 . . Level 2 . | . . 9 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . 2 . 3 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . . 2 . 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 2 | . 2 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 11 13 19 8 Peak Tracking Total 12 | . 4 5 12 5 Tactical Retreats 3 | . . . 1 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 3 | . 1 1 1 . Max in Single Turn 1 | . 1 1 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 2 | . 1 1 . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 10 | . 3 7 . . Successful 7 | . 1 6 . . Failed 3 | . 2 1 . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations 3 | . 3 . . . Recycling Units . | . . . . . Scanalyzers 7 | . . 7 . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . 1 . . . Scan Component 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer 6 | . . 6 . . Insert Component 3 | . . 3 . . Analyze 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 1 . . Full Trace Events 2 | . 1 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 3 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 1 | . . . 1 . Largest Group 1 | . . . 1 . Highest-Rated Group 31 | . . . 31 . Highest-Rated Ally 31 | . . . 31 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . . 3 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 4361 | 174 690 425 2605 467 Spaces Moved 1955 | 106 356 213 1223 57 Core 830 | 7 . . 769 54 Treads 1122 | 99 356 213 454 . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 3 | . . . . 3 Fastest Speed 50 | 50 160 160 160 200 Average Speed 187 | 152 160 160 200 246 Slowest Speed 360 | 160 160 160 250 360 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 12 | . . . . 12 Exploration Rate (%) 37 | 6 54 23 100 4 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 191 | . 36 78 77 . Melee . | . . . . . Projectile 5 | . 1 2 2 . AOE 186 | . 35 76 75 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2464 | 118 433 246 1314 353 Wait 331 | . 23 . 47 261 Move 1951 | 105 355 212 1222 57 Hop . | . . . . . Pick Up 26 | 7 10 3 2 4 Fast Attach . | . . . . . Attach 28 | 6 8 3 7 4 Detach 7 | . 6 . 1 . Swap 6 | . 3 3 . . Drop 4 | . 4 . . . Fire 110 | . 24 25 34 27 Melee . | . . . . . Ram 1 | . . . 1 . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 175 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 543 | -10/Materials | Discovered new exit (range 15) 800 | -10/Materials | Discovered new exit (range 13) 865 | -10/Materials | Entered another Materials area 865 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1263 | -9/Materials | Discovered new exit (range 12) 1285 | -9/Materials | Identified exit to Mines 1290 | -9/Materials | Entered Mines 1304 | -9/Mines | Met a Derelict bent on vengeance 1539 | -9/Mines | Build established: Skirmisher 1673 | -9/Mines | Received a Mining Laser from a helpful Derelict 1872 | -9/Mines | Discovered new exit (range 9) 1898 | -9/Mines | Identified exit to Materials 2075 | -9/Mines | Assembled infested the area 2123 | -9/Mines | Core integrity fell below 50% 2144 | -9/Mines | Core integrity fell below 20% 2155 | -9/Mines | Lost 9 parts (2p1n1u5w) 2288 | -9/Mines | Discovered exit to Materials (range 15) 2394 | -9/Mines | Build established: Mutant 3170 | -9/Mines | Learned 4 Materials zone layouts 3295 | -9/Mines | Learned location of Storage (-7) 3895 | -9/Mines | Entered Materials 3895 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3896 | -8/Materials | Identified exit to Factory 4102 | -8/Materials | Lost 5 parts (1p2n2w) 4304 | -8/Materials | Crushed by falling debris 4312 | -8/Materials | Crushed by falling debris 4316 | -8/Materials | Crushed by falling debris 4316 | -8/Materials | Core integrity fell below 50% 4322 | -8/Materials | Crushed by falling debris 4329 | -8/Materials | Crushed by falling debris 4329 | -8/Materials | System corruption reached 10% 4341 | -8/Materials | Crushed by falling debris 4343 | -8/Materials | Crushed by falling debris 4344 | -8/Materials | Crushed by falling debris 4344 | -8/Materials | Core integrity fell below 20% 4348 | -8/Materials | Crushed by falling debris 4353 | -8/Materials | Crushed by falling debris 4358 | -8/Materials | Crushed by falling debris 4360 | -8/Materials | Lost 3 parts (3u) 4363 | -8/Materials | Crushed by falling debris 4363 | -8/Materials | Smashed by cave-in Last Messages --------------- Salvage Targeting Computer destroyed. System corrupted by crushing effect (+4). Signal Interpreter destroyed. System corrupted by crushing effect (+4). The unstable cave ceiling collapses. Crushed by falling debris. 20BXE#YU=HDZNK HFU|F7TTZEWYZLRKD PD U The unstable cave ceiling collapses. Crushed by falling debris. The unstable cave ceiling collapses. Crushed by falling debris. The unstable cave ceiling collapses. Crushed by falling debris. The unstable cave ceiling collapses. Crushed by falling debris. System corrupted: Component data lost. The unstable cave ceiling collapses. Crushed by falling debris. The unstable cave ceiling collapses. Crushed by falling debris. 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H ????????????????????? | | ?????????????????????? ????????????????????? | | ?????????????????????## ????????????????????? | | ??????????????????????###+#?????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 226 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Salvage Targeting 1 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Safety First Challenges ------------ None Game ------ Seed MicroShrapnelDriver Manual? 0 Play Time 00:27:56 Cumulative 5.9 hours Start 2024.05.30 @ 11:42:04 End 2024.05.30 @ 12:33:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 53x45 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a2ccdb37-acd8-4366-98f3-95ff4094d58a