Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.01 @ 07:46:33 Player: CheifClapdad Result: Destroyed by X-72 Disruptor with Improved Arc Projector Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (104) 520 Value Destroyed (3411) 3411 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (111) 111 TOTAL SCORE: 7462 Bonus ------- High Alert Combat Kills 56 Follower Combat Kills 55 Cogmind --------- Core Integrity 0/700 Matter 278/300 Energy 20/100 System Corruption 4% Temperature Cool (0) Movement Core (1650) Ox32 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Cooling System Huge Storage Unit Advanced Targeting Computer Weapon Cycler Force Field > --- WEAPON (2) ------- Proton Cannon > --- INVENTORY (25) --- Wheel High-capacity Storage Unit High-capacity Storage Unit High-capacity Matter Pod (200) Trap Scanner Improved Targeting Computer Advanced Melee Analysis Suite Heavy Riot Gun Arc Thrower Field Laser Heavy Laser Heavy Laser Gatling Laser Makeshift Laser Improved Assault Rifle Plasma Cutter Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Medium Treads Armored Huge Wheel > --- UTILITY ---------- Cooling System High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Laser Gatling Laser > --- INVENTORY -------- Cooled Ion Engine Improved Treads Improved Treads Improved Treads Wheel Armored Huge Wheel Large Storage Unit High-capacity Matter Pod Improved Targeting Computer Particle Charger Improved Light Armor Plating Shield Generator Pulse Rifle Heavy Laser Heavy Laser Improved Assault Rifle Rocket Launcher Rocket Launcher Plasma Cutter [Rating: 47] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Cooling System Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Proton Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . Utility 4 | . . . 2 . 2 . . . . Weapon . | . . . . . . . . . . Parts Attached 69 | 6 3 6 9 10 18 9 4 . 4 Power 7 | 1 . . 2 1 1 1 1 . . Engine 6 | 1 . . 2 1 1 1 . . . Core 1 | . . . . . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 16 | 2 . 2 . 4 4 4 . . . Treads 12 | 1 . 1 . 4 3 3 . . . Leg . | . . . . . . . . . . Wheel 4 | 1 . 1 . . 1 1 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 24 | 1 3 2 3 2 7 3 1 . 2 Device 9 | . . 1 1 1 2 2 . . 2 Storage 5 | 1 2 . . . 1 1 . . . Processor 4 | . . . 2 1 1 . . . . Hackware . | . . . . . . . . . . Protection 6 | . 1 1 . . 3 . 1 . . Artifact . | . . . . . . . . . . Weapon 22 | 2 . 2 4 3 6 1 2 . 2 Energy Gun 12 | 1 . . 3 2 5 . 1 . . Energy Cannon 2 | . . . . . 1 . . . 1 Ballistic Gun 4 | 1 . 1 1 . . . 1 . . Ballistic Cannon . | . . . . . . . . . . Launcher 4 | . . 1 . 1 . 1 . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 3 2 1 . . . . Parts Lost 34 | . . 4 . 3 7 11 1 . 8 Power 4 | . . . . . 1 2 . . 1 Propulsion 14 | . . 2 . 2 3 4 . . 3 Utility 9 | . . 1 . . 2 4 . . 2 Weapon 7 | . . 1 . 1 1 1 1 . 2 Highest Loss Streak 10 | . . 2 . 1 3 10 1 . 8 To Critical Strikes . | . . . . . . . . . . Average Backups 16 | 1 7 12 19 19 19 16 13 18 17 Power 1 | . . . 1 2 2 . . . . Propulsion 2 | 1 2 2 4 3 4 3 1 1 1 Utility 6 | . 3 9 6 7 6 5 5 7 6 Weapon 5 | . 1 1 5 5 5 5 6 9 8 Tool/Special . | . . . . . . . . . . Unused Backups 21 | . 2 . 2 1 6 . . . 10 Power 5 | . 1 . 1 1 2 . . . . Propulsion 2 | . . . . . 1 . . . 1 Utility 7 | . 1 . . . 2 . . . 4 Weapon 6 | . . . 1 . 1 . . . 4 Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 88 | . 98 98 96 95 93 82 80 84 84 Engine 5 | . 14 14 11 9 6 5 . . . Core 2 | . . . . . . . 6 7 6 Treads 17 | . 14 25 11 28 22 14 15 15 13 Wheel 6 | . 14 1 11 3 3 6 7 7 6 Device 8 | . . 11 11 9 13 10 5 7 10 Storage 8 | . 14 14 11 9 7 7 7 7 7 Processor 13 | . . . 18 18 15 15 15 15 14 Protection 5 | . 12 2 . . 6 5 5 7 6 Energy Gun 14 | . 14 13 21 17 14 14 9 15 14 Ballistic Gun 2 | . 14 13 . . . . 4 . . Peak Build Rating 47 | 6 8 9 20 32 47 47 42 42 46 Average Rating 33 | 4 7 8 19 28 38 40 37 42 42 On Entrance 23 | . 6 8 9 20 31 47 29 42 42 Naked Turns . | . . . . . . . . . . Heaviest Build 127 | 13 51 51 56 57 107 127 97 95 102 Greatest Support 80 | 20 20 40 10 80 80 28 28 28 28 Greatest Overweight (x) 5 | . 5 5 5 5 3 4 3 3 3 Average Overweight (x) 2 | . 1 1 4 2 1 3 3 3 3 Largest Inventory Capacity 25 | 8 20 20 20 20 25 25 25 25 25 Average Capacity 21 | 6 10 20 20 20 20 25 25 25 25 Most Carried 20 | 3 15 15 20 20 20 20 18 18 18 Average Carried 16 | 1 7 12 19 19 19 17 13 18 17 Final Capacity 25 | 8 20 20 20 20 25 25 25 25 25 Final Carried 20 | 3 15 11 20 20 20 15 18 18 16 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Matter Collected 1473 | 220 258 156 179 100 215 108 178 49 10 Remotely . | . . . . . . . . . . Salvage Created 4266 | . 415 47 537 1003 1217 432 508 . 107 Parts 176 | . 28 . 28 47 33 13 18 . 9 Haulers Intercepted 8 | . 2 . 3 3 . . . . . Recyclers Shooed 3 | . 2 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 41 | . . . . . . 19 14 . 8 Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 86 | . 7 5 8 17 21 13 11 . 4 Guns 65 | . 7 2 8 15 16 7 7 . 3 AOE 11 | . . 3 . . . 4 4 . . Classes Destroyed 14 | . 6 1 2 2 3 . . . . Worker 2 | . . . 2 . . . . . . Builder 2 | . 1 . 1 . . . . . . Hauler 8 | . 2 . 3 3 . . . . . Recycler 8 | . 1 . 1 3 3 . . . . Watcher 3 | . 1 . 1 . 1 . . . . Swarmer 24 | . 3 . 3 4 3 6 2 . 3 Grunt 26 | . 4 . 2 4 8 3 5 . . Brawler 2 | . . . . . 1 . 1 . . Duelist 6 | . . . . . 2 3 1 . . Sentry 14 | . . . 3 6 4 1 . . . Specialist 4 | . . . . 2 2 . . . . Hunter 2 | . . . . 1 . . . . 1 Programmer 3 | . . . . . 1 . 2 . . Packrat 1 | . . . . . . . 1 . . Assembled 5 | . . 5 . . . . . . . Best Kill Streak 9 | . 5 4 4 5 4 9 4 . 3 Combat Bots Only 9 | . 3 4 3 5 4 9 4 . 3 Max Kills in Single Turn 3 | . 1 3 2 2 2 3 2 . 1 Gunslinging 1 | . . . 1 . 1 . . . . Exploded 3 | . . 2 . . . 3 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 628 | . 30 33 16 89 223 87 46 . 104 Missed 212 | . 5 8 4 19 84 27 18 . 47 Hits 416 | . 25 25 12 70 139 60 28 . 57 Melee 32 | . . 13 . . 6 11 2 . . Projectile 384 | . 25 12 12 70 133 49 26 . 57 AOE 4 | . . 4 . . . . . . . Critical Strikes 8 | . . . . . 3 2 2 . 1 Part Disruptions 2 | . . 1 . . . . . . 1 Damage Taken 6653 | . 279 588 143 1011 1796 1360 555 . 921 Core 1104 | . 77 101 38 181 110 335 73 . 189 Absorbed by Shields 106 | . . . . . 106 . . . . Core Remaining (%) 71 | 100 . 28 90 67 . . . . . Volleys Fired 248 | 2 33 14 21 47 68 26 27 . 10 Largest 2 | 2 2 2 2 2 2 2 2 . 2 Hottest 149 | 70 70 70 126 126 149 149 138 . 119 Shots Fired 480 | 4 66 27 42 94 135 45 49 . 18 Gun 464 | 4 66 25 42 94 135 42 42 . 14 Cannon 2 | . . . . . . . . . 2 Launcher 14 | . . 2 . . . 3 7 . 2 Special . | . . . . . . . . . . Kinetic 58 | 2 33 12 . . . . 11 . . Thermal 406 | 2 33 13 42 94 135 42 31 . 14 Explosive 14 | . . 2 . . . 3 7 . 2 Electromagnetic 2 | . . . . . . . . . 2 Robot Hit Streak 37 | 2 16 4 21 28 37 14 8 . 11 Robot Miss Streak 3 | 2 3 3 1 1 2 1 1 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 16 | . 3 . 3 1 5 3 . . 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 . . 1 Shots Hit Robots 380 | 2 47 12 33 80 117 38 37 . 14 Core Hits 203 | . 22 10 19 33 55 29 23 . 12 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 20 | 1 4 . 2 5 8 . . . . Burn 20 | 1 4 . 2 5 8 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8082 | 20 481 250 597 1339 2353 1044 1112 . 886 Guns 6471 | 20 481 100 584 1333 2353 768 641 . 191 Cannons 64 | . . . . . . . . . 64 Explosions 1528 | . . 150 . . . 276 471 . 631 Melee . | . . . . . . . . . . Ramming 19 | . . . 13 6 . . . . . Kinetic 396 | 8 195 50 . . . . 143 . . Thermal 6285 | 12 286 50 584 1333 2353 768 498 . 401 Explosive 1318 | . . 150 . . . 276 471 . 421 Electromagnetic 64 | . . . . . . . . . 64 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . 5 . . . . 3 3 4 Average Corruption 3 | . . 4 . . . . 2 3 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 25 | . . 8 . . . . 13 4 . Message Errors 7 | . . 2 . . . . 4 1 . Matter Fused 3 | . . 1 . . . . . 2 . Heat Flow Errors 3 | . . 1 . . . . 2 . . Energy Discharges 5 | . . 2 . . . . 2 1 . Data Loss (minor) 4 | . . . . . . . 4 . . Data Loss (major) 1 | . . . . . . . 1 . . Misfires 1 | . . 1 . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 54 | . . 30 . . . 6 15 . 3 Projectiles . | . . . . . . . . . . Explosions 54 | . . 30 . . . 6 15 . 3 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 252 | . . 37 6 . . 75 58 . 76 Shots 7 | . . 1 . . . 2 2 . 2 Rammed 2 | . . . 1 1 . . . . . Targets Rammed 2 | . . . 1 1 . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 399 | 40 399 340 10 10 152 112 390 . 222 Average Temperature 96 | 20 124 108 5 1 53 41 155 . 85 Received Heat Transfer 1360 | . 138 160 33 288 447 153 117 . 24 Effects 5 | . 3 . . . . . 2 . . Shutdowns 1 | . 1 . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . Matter Decay 2 | . 2 . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 1 | . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 9 | . . . . 2 5 2 . . . Combat Hostiles 9 | . . . . 2 5 2 . . . Parts Melted 43 | . 1 . 5 8 25 2 2 . . Heat Transferred 14618 | 111 1147 148 1406 3293 5491 1626 925 . 471 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Maximum Alert Level 2 | . . . . 1 2 . . . . Low Security (%) 76 | 100 100 100 100 72 55 . . . . Level 1 15 | . . . . 27 24 . . . . Level 2 8 | . . . . . 20 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 509 | . 90 9 134 267 509 . . . . Initial 109 | . . 9 . 39 109 . . . . Average 121 | . 23 1 54 133 206 . . . . Influence Increases 2475 | . 196 9 249 493 843 301 294 . 90 Destroy 0b10 Robot/C 1660 | . 140 . 160 340 420 280 240 . 80 Destroy 0b10 Robot/NC 115 | . 25 . 40 30 20 . . . . Destroy Leader 372 | . 26 . 48 106 112 20 50 . 10 Allied During Kill 5 | . . . . . . 1 4 . . Successful Hack 5 | . 5 . . . . . . . . Disable Machine 15 | . . . . 15 . . . . . Anti-Garrison Action 200 | . . . . . 200 . . . . Destroy Structure 13 | . . 9 1 2 1 . . . . Lose Combat Pursuer 90 | . . . . . 90 . . . . Influence Decreases 2473 | . 171 34 155 344 589 753 281 58 88 Entered New Map 457 | . . 16 . 55 134 185 9 58 . Time Decay 1772 | . 171 14 155 259 395 458 242 . 78 Lost Part 224 | . . 4 . 30 60 110 10 . 10 Lost Ally 20 | . . . . . . . 20 . . Squads Dispatched 13 | . . . . 2 11 . . . . Investigation 2 | . . . . 1 1 . . . . Extermination 2 | . . . . . 2 . . . . Reinforcement 5 | . . . . 1 4 . . . . Assault 2 | . . . . . 2 . . . . Garrison 2 | . . . . . 2 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Distress Signals 7 | . 1 . . 1 4 . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 124 | . 10 9 11 22 35 15 12 . 10 Peak Tracking Total 8 | . 3 6 3 7 6 8 4 . 7 Tactical Retreats 6 | . . 2 . . 4 . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Traps Triggered 5 | . . . . 1 3 . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Disabled 1 | . . . . 1 . . . . . Max in Single Turn 1 | . . . . 1 . . . . . Garrison Access 2 | . . . . . 2 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Machines Accessed 3 | . 1 . . . 1 . 1 . . Terminals 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 5 | . 3 . . . 1 . 1 . . Successful 3 | . 1 . . . 1 . 1 . . Failed 2 | . 2 . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 4 | . 3 . . . 1 . . . . Terminals 3 | . 3 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 1 | . . . . . . . 1 . . Open Door 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 . . . . Terminals 1 | . 1 . . . . . . . . Botnet 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Jam 1 | . . . . . 1 . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . 1 . . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . 14 . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . 1 . . . . Machine Destruction 1 | . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total Allies 1 | . . . . . . 1 . . . Largest Group 1 | . . . . . . 1 1 . . Highest-Rated Group 16 | . . . . . . 16 16 . . Highest-Rated Ally 16 | . . . . . . 16 16 . . Total Orders . | . . . . . . . . . . Ally Attacks 7 | . . . . . . 2 5 . . Total Damage 66 | . . . . . . 18 48 . . Kills 2 | . . . . . . 1 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Active Infowar (turns) . | . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . . 3 2 1 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Turns Passed 7612 | 112 642 261 512 682 1594 1147 996 1242 424 Spaces Moved 4413 | 69 376 96 269 314 829 713 626 857 264 Core 8 | 8 . . . . . . . . . Treads 884 | 54 127 78 . 183 442 . . . . Legs . | . . . . . . . . . . Wheels 3521 | 7 249 18 269 131 387 713 626 857 264 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 140 140 155 130 145 145 145 145 Average Speed 150 | 139 130 223 154 163 160 145 145 145 145 Slowest Speed 410 | 160 160 240 155 170 410 160 145 145 145 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 41 | 6 36 25 29 32 19 81 79 65 47 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . 1 1 1 1 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 103 | . . 14 . . . 26 54 . 9 Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 103 | . . 14 . . . 26 54 . 9 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Total 4950 | 79 469 116 326 392 973 779 670 856 290 Wait 91 | . 42 . . 2 15 20 . . 12 Move 4404 | 68 375 95 268 313 828 712 625 856 264 Hop . | . . . . . . . . . . Pick Up 65 | 3 13 . 16 8 16 2 7 . . Fast Attach 21 | 6 1 . 3 4 4 1 1 . 1 Attach 35 | . . 4 3 5 10 7 4 . 2 Detach 1 | . . . . . . 1 . . . Swap 29 | . 2 3 4 3 8 3 5 . 1 Drop 38 | . 3 . 10 9 16 . . . . Fire 248 | 2 33 14 21 47 68 26 27 . 10 Melee . | . . . . . . . . . . Ram 1 | . . . 1 . . . . . . Kick . | . . . . . . . . . . Crush 1 | . . . . 1 . . . . . Escape Stasis 8 | . . . . . 8 . . . . Rewire 8 | . . . . . . 7 1 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: [*Fac] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 462 | -10/Materials | Discovered new exit (range 8) 755 | -10/Materials | Entered Mines 756 | -10/Mines | Assembled infested the area 761 | -10/Mines | Assisted by a Guerilla fighting off Assembled 992 | -10/Mines | Discovered new exit (range 11) 1014 | -10/Mines | Core integrity fell below 50% 1016 | -10/Mines | Entered Materials 1016 | -9/Materials | Evolved 2 slots: Utility x2 1520 | -9/Materials | Discovered new exit (range 5) 1528 | -9/Materials | Entered another Materials area 1528 | -8/Materials | Evolved 2 slots: Propulsion x2 2160 | -8/Materials | Discovered new exit (range 15) 2210 | -8/Materials | Entered Factory 2210 | -7/Factory | Evolved 2 slots: Utility x2 2940 | -7/Factory | Garrison activated, responded to threat 3180 | -7/Factory | Lost 3 parts (1p1u1w) 3640 | -7/Factory | Cargo convoy interrupted 3797 | -7/Factory | Discovered new exit (range 5) 3804 | -7/Factory | Entered Lower Caves 3941 | -7/Lower Caves | Learned 4 Factory zone layouts 4107 | -7/Lower Caves | Encountered a Warlord checkpoint 4587 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4648 | -7/Lower Caves | Core integrity fell below 50% 4661 | -7/Lower Caves | Destroyed 9 combat bots 4686 | -7/Lower Caves | Lost 10 parts (2p3n4u1w) 4808 | -7/Lower Caves | Entered a destroyed Warlord outpost 4833 | -7/Lower Caves | Learned 12 Factory zone layouts 4931 | -7/Lower Caves | Discovered new exit (range 9) 4951 | -7/Lower Caves | Entered another Lower Caves area 4951 | -7/Lower Caves | Accompanied by 1 ally 5041 | -7/Lower Caves | Discovered new exit (range 8) 5481 | -7/Lower Caves | Learned 4 Factory zone layouts 5631 | -7/Lower Caves | Learned location of 1 exit from Factory 5931 | -7/Lower Caves | Discovered new exit (range 8) 5947 | -7/Lower Caves | Entered Zion 5972 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6058 | -7/Zion | System corruption cleaned by Quarantine Array 6171 | -7/Zion | Received a hallucinogenic algorithm 6372 | -7/Zion | Learned Factory garrison access intel 6899 | -7/Zion | Discovered new exit (range 12) 7189 | -7/Zion | Entered Proximity Caves 7501 | -6/Proximity Caves | Unaware initiated a cargo recovery operation 7562 | -6/Proximity Caves | Learned Factory stockpile data 7584 | -6/Proximity Caves | Core integrity fell below 20% 7613 | -6/Proximity Caves | Destroyed by X-72 Disruptor with Improved Arc Projector Last Messages --------------- 07589_ Rocket Launcher destroyed. 07591_ Slug penetrates Wall. 07592_ Lgt. Nuclear Core destroyed. 07593_ Chain reaction triggered in Lgt. Fission Core. 07593_ Destroyed Gravmag System. 07594_ Penetrated by Slug. 07594_ Adv. Targeting Computer destroyed. 07596_ Hvy. Laser destroyed. 07597_ H-66 Slayer IFF system glitched. 07597_ Slug penetrates P-60 Hacker. 07599_ The unstable cave ceiling collapses. 07600_ H-66 Slayer system terminally corrupted. 07600_ Targeting Computer fried. 07604_ Arm. Huge Wheel destroyed. 07607_ X-72 Disruptor IFF system glitched. 07608_ Corrupted Flexi-carbon Leg self-destruct mechanism malfunctions. 07612_ P-60 Hacker resets X-72 Disruptor, system corruption cleaned. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##????????????????????????????? | | ???????????????????# ########????????????????????? | | ??????????######??## ##???????????????????? | | ??????##### ##?# ##??????##??????????? | | ###??## ### px ## #??????????? | | #### i%%@ $ #?????????? | | = #????????? | | ### ????????? | | ## ## # ##??????? ?????????? | | ### ### ## #???????????????????? | | ##?# #?## ### #? #???????????????????? | | #??### #??## ##?## #???????????????????? | | #????## ##??#"##???# #???????????????????? | | #?????###???#??????# "## #???????????????????? | | ##??????????????????#####? ##???????????????????? | | #?????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ????####????????????????????#????????????????????? | | #??# #?????????????????????????????????????????? | | ### #?? ?????????????????????????????????????? | | ## #??# ??????????????????????????????????????? | | #?? ???????????????????????????????????????? | | # ##?? #???????????????????????????????????????? | | ##? #???????????????????????????????????????? | | ## ##??????????????????????????????????????? | | " #??????????????????????????????????????? | | " ##?????????????????????????????????????? | | " ##????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 16 Recoil Reduction 4 Item Schematics ----------------- Energy Filter | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. Transmission Jammer | -7/Zion | Archive System Guard | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Arc Projector | -7/Zion | Archive Imp. Hardlight Generator | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive S-27 Virus | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BarrageSpectralDerivative Manual? 0 Play Time 00:39:54 Cumulative 102.9 hours Start 2025.07.01 @ 07:08:25 End 2025.07.01 @ 07:46:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 142 Rogue 142 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 52 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 7b57bec7-03c4-4176-aa47-8882475d74e8