Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.30 @ 15:59:59 Player: RNGesus Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (34) 170 Value Destroyed (993) 993 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1023) 1023 TOTAL SCORE: 9466 Bonus ------- Pacifist 200 High Alert Combat Kills 227 Follower Combat Kills 96 Entered DSFs 500 Cogmind --------- Core Integrity 0/1600 Matter 153/300 Energy 100/100 System Corruption 17% Temperature Cool (0) Movement Core (50) Location -1/Command Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (14) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Nova Cannon Enhanced Nova Cannon Micro-nuke Launcher Power Sword Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Advanced Heavy Treads Advanced Heavy Treads Advanced Heavy Treads Advanced Heavy Treads > --- UTILITY ---------- Improved Signal Interpreter Advanced Signal Interpreter Advanced Melee Analysis Suite Experimental Shock Absorption System Advanced Corruption Screen > --- WEAPON ----------- (None) > --- INVENTORY -------- Long-range Sensor Array Advanced Plasma Cannon Gamma Bomb Array Power Sword [Rating: 97] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Advanced Heavy Treads Treads Advanced Heavy Treads Leg Enhanced Flexi-carbon Leg Flight Unit Xenon Bombardment Thruster Utility System Shield Device Improved Terrain Scanner Processor Improved Signal Interpreter Hackware System Shield Weapon Blade Saw Energy Cannon Advanced Plasma Cannon Launcher Micro-nuke Launcher Impact Weapon Shock Maul Slashing Weapon Blade Saw Build | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Fac Fac Res Res Acc Com Slots Evolved 18 | . . 2 2 . 2 . 2 2 2 2 2 2 . Power . | . . . . . . . . . . . . . . Propulsion 6 | . . 1 1 . 1 . . . . 1 1 1 . Utility 12 | . . 1 1 . 1 . 2 2 2 1 1 1 . Weapon . | . . . . . . . . . . . . . . Parts Attached 73 | 2 . 1 1 5 . 5 6 6 7 14 6 8 12 Power 1 | . . . . . . . . . . . . . 1 Engine 1 | . . . . . . . . . . . . . 1 Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 24 | 2 . . . 5 . . . 2 . 2 3 4 6 Treads 18 | 2 . . . 4 . . . 1 . 2 3 4 2 Leg 2 | . . . . 1 . . . 1 . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 4 | . . . . . . . . . . . . . 4 Utility 29 | . . . 1 . . 4 5 4 1 9 1 3 1 Device 17 | . . . . . . . 3 2 1 6 1 3 1 Storage . | . . . . . . . . . . . . . . Processor 7 | . . . 1 . . 1 . 2 . 3 . . . Hackware 5 | . . . . . . 3 2 . . . . . . Protection . | . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 19 | . . 1 . . . 1 1 . 6 3 2 1 4 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon 5 | . . . . . . . . . 3 1 . 1 . Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 10 | . . 1 . . . . 1 . 2 . 2 . 4 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . Slashing Weapon 3 | . . . . . . 1 . . . 2 . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . . 2 1 3 . 3 . Parts Lost 46 | . . 1 1 . . 2 6 . 8 6 6 3 13 Power 1 | . . . . . . . . . . . . . 1 Propulsion 23 | . . 1 1 . . 2 2 . 2 2 3 3 7 Utility 20 | . . . . . . . 3 . 6 4 2 . 5 Weapon 2 | . . . . . . . 1 . . . 1 . . Highest Loss Streak 7 | . . 1 1 . . 2 3 . 5 4 5 3 7 To Critical Strikes 3 | . . . . . . . . . . 2 . 1 . Average Slot Usage (%) 32 | . 28 18 3 41 38 47 48 49 32 29 25 29 23 Treads 6 | . 28 17 1 24 23 19 4 3 3 4 4 13 2 Leg 1 | . . . . 7 7 3 . 4 3 . . . . Device 3 | . . . . . . . 4 3 2 7 3 . 2 Processor 11 | . . . 2 9 7 9 8 12 9 14 17 16 14 Hackware 8 | . . . . . . 15 26 23 12 2 . . . Naked Turns 51 | . . . 43 . . . . . . . . . 8 Heaviest Build 12 | . . 4 . . . 2 4 1 9 6 2 12 9 Greatest Support 20 | 3 3 3 3 3 3 10 20 3 3 3 3 3 18 Greatest Overweight (x) 3 | . . 1 . . . . 1 . 2 1 . 3 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 3 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . . 1 3 5 5 4 4 4 4 4 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 3 5 5 5 5 5 5 5 5 4 5 4 Class Distribution -------------------- 66% | Mutant 32% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Mutant | -7/DSF Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -1/Access Mutant | -1/Command Resources | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Fac Fac Res Res Acc Com Matter Collected 619 | 126 . . . . . 19 17 . 39 171 . 42 205 Remotely . | . . . . . . . . . . . . . . Salvage Created 644 | . . 48 . . . . 50 . 25 17 132 . 372 Parts 47 | . . 8 . . . . 8 . 4 3 5 . 19 Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Fac Fac Res Res Acc Com Combat Hostiles Destroyed 26 | . . 4 . . . . 3 . 3 . . . 16 AOE 26 | . . 4 . . . . 3 . 3 . . . 16 Classes Destroyed 5 | . . 2 . . . . 1 . 1 . 1 . . Worker 2 | . . . . . . . . . 1 1 . . . Builder 3 | . . . . . . . 1 . . . 2 . . Recycler 2 | . . . . . . . . . . . 1 . 1 Watcher 1 | . . 1 . . . . . . . . . . . Swarmer 26 | . . 4 . . . . 3 . 3 . . . 16 Best Kill Streak 7 | . . 5 . . . . 3 . 3 1 3 . 7 Combat Bots Only 6 | . . 4 . . . . 3 . 3 . . . 6 Max Kills in Single Turn 5 | . . 5 . . . . 3 . 1 1 2 . 4 Gunslinging . | . . . . . . . . . . . . . . Exploded 4 | . . 4 . . . . 3 . 1 . . . 3 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Fac Fac Res Res Acc Com Damage Taken 13570 | . 75 236 165 352 . 113 836 41 1672 2063 2801 2647 2569 Core 4778 | . 10 40 135 134 . 6 594 27 784 690 737 372 1249 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 68 | 100 96 90 . 51 . 99 30 97 31 46 49 . . Volleys Fired 24 | . . 1 . . . . 1 . 8 . 2 4 8 Largest 1 | . . 1 . . . . 1 . 1 . 1 1 1 Hottest 98 | . . 33 . . . . 39 . 98 . 39 98 49 Shots Fired 24 | . . 1 . . . . 1 . 8 . 2 4 8 Gun . | . . . . . . . . . . . . . . Cannon 8 | . . . . . . . . . 4 . . 4 . Launcher 16 | . . 1 . . . . 1 . 4 . 2 . 8 Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal 8 | . . . . . . . . . 4 . . 4 . Explosive 15 | . . . . . . . 1 . 4 . 2 . 8 Electromagnetic 1 | . . 1 . . . . . . . . . . . Robot Hit Streak 2 | . . . . . . . . . 2 . . . 2 Robot Miss Streak 2 | . . . . . . . 1 . 2 . . . 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 6 | . . . . . . . 2 . 2 . . . 2 Core Hits 57 | . . 5 . 1 . . 6 . 11 3 6 3 22 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . Melee Attacks 2 | . . . . . . . 2 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 2 | . . . . . . . 2 . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 3803 | . . 326 . 6 . . 269 4 615 48 448 75 2012 Guns . | . . . . . . . . . . . . . . Cannons 67 | . . . . . . . . . 67 . . . . Explosions 3415 | . . 326 . . . . 165 . 509 . 417 . 1998 Melee 62 | . . . . . . . 62 . . . . . . Ramming 259 | . . . . 6 . . 42 4 39 48 31 75 14 Kinetic . | . . . . . . . . . . . . . . Thermal 67 | . . . . . . . . . 67 . . . . Explosive 3164 | . . 280 . . . . 165 . 509 . 212 . 1998 Electromagnetic 251 | . . 46 . . . . . . . . 205 . . Impact . | . . . . . . . . . . . . . . Slashing 62 | . . . . . . . 62 . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 17 | . . . . . . . . . 8 5 2 7 17 Average Corruption 5 | . . . . . . . . . 7 4 1 4 8 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 23 | . . . . . . . . . 6 9 . 1 7 Message Errors 5 | . . . . . . . . . 1 1 . 1 2 Matter Fused 2 | . . . . . . . . . . 2 . . . Heat Flow Errors 1 | . . . . . . . . . . 1 . . . Energy Discharges 4 | . . . . . . . . . 3 . . . 1 Parts Rejected 1 | . . . . . . . . . 1 . . . . Data Loss (minor) 6 | . . . . . . . . . 1 4 . . 1 Data Loss (major) 1 | . . . . . . . . . . 1 . . . Misfires 1 | . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 220 | . . 1 . . . . . . 43 . 46 1 129 Projectiles . | . . . . . . . . . . . . . . Explosions 219 | . . 1 . . . . . . 43 . 46 . 129 Melee 1 | . . . . . . . . . . . . 1 . Knockbacks 5 | . . . . . . . 1 . . 2 1 1 . Impact 5 | . . . . . . . 1 . . 2 1 1 . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 453 | . . 137 . 3 . . 19 2 18 21 92 34 127 Shots 7 | . . 3 . . . . . . . . 2 . 2 Rammed 55 | . . 3 . 1 . . 6 1 5 13 7 14 5 Targets Rammed 55 | . . 3 . 1 . . 6 1 5 13 7 14 5 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 65 | . . . . . . . 2 . 24 65 . 46 8 Average Temperature 23 | . . . . . . . 2 . 15 42 . 38 6 Received Heat Transfer 1035 | . 15 69 63 135 . . 252 . 153 141 153 9 45 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 100 | . . . . . . . . . 100 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Fac Fac Res Res Acc Com Peak Influence 1062 | . 30 282 228 261 118 92 639 350 450 499 456 519 1062 Initial 332 | . . 12 118 96 118 82 48 312 171 236 184 273 332 Average 327 | . 15 148 158 138 118 75 279 321 341 327 261 337 825 Maximum Alert Level 3 | . . 1 1 1 . . 2 1 2 2 2 2 3 Low Security (%) 23 | 100 100 50 84 84 100 100 44 . 4 . 31 . . Level 1 54 | . . 50 16 15 . . 19 100 79 85 52 87 4 Level 2 14 | . . . . . . . 35 . 15 14 16 12 17 Level 3 7 | . . . . . . . . . . . . . 77 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 27 | . 1 1 3 1 . 1 7 1 . 5 4 1 2 Investigation 7 | . 1 . 2 . . . . . . 1 2 1 . Extermination 1 | . . . . . . . 1 . . . . . . Reinforcement 19 | . . 1 1 1 . 1 6 1 . 4 2 . 2 Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . 1 . . . Construction Impeded 2 | . . . . . . . 1 . . . 1 . . Haulers Reinforced 2 | . . . . . . . 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Fac Fac Res Res Acc Com Distress Signals 16 | . . 2 . 3 . . 1 . 1 1 2 . 6 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 246 | . 7 13 14 19 . 3 33 8 23 38 31 23 34 Peak Tracking Total 19 | . 7 13 9 16 . 2 13 8 10 15 19 14 13 Tactical Retreats 41 | . . . 2 2 . 1 7 1 6 11 4 4 3 Traps | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Fac Fac Res Res Acc Com Traps Triggered 11 | . 1 . 1 1 . 1 2 . 1 2 1 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Fac Fac Res Res Acc Com Machines Disabled 5 | . . 2 . . . . . . 1 . 1 . 1 Max in Single Turn 2 | . . 2 . . . . . . 1 . 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Fac Fac Res Res Acc Com Machines Accessed 23 | . . 1 2 . 1 . 3 3 1 3 3 5 1 Terminals 23 | . . 1 2 . 1 . 3 3 1 3 3 5 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Total Hacks 46 | . . 3 3 . 1 . 7 4 1 7 7 12 1 Successful 15 | . . 1 . . 1 . 2 3 1 2 1 3 1 Failed 31 | . . 2 3 . . . 5 1 . 5 6 9 . Catastrophic 12 | . . . 2 . . . 3 . . 2 4 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 25 | . . 3 3 . . . 7 1 . 4 6 . 1 Terminals 46 | . . 3 3 . 1 . 7 4 1 7 7 12 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Terminal Hacks 11 | . . 1 . . 1 . . 3 1 1 1 3 . Robot Analysis 1 | . . . . . . . . . . 1 . . . Open Door 3 | . . . . . . . . . . . . 3 . Open DSF 2 | . . . . . 1 . . 1 . . . . . Level Access Points 3 | . . 1 . . . . . 1 1 . . . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . Locate Traps 1 | . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . . . 2 . . 1 . . 1 Terminals 4 | . . . . . . . 2 . . 1 . . 1 Botnet 4 | . . . . . . . 2 . . 1 . . 1 Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 18 | . . 1 2 . 1 . 2 . 1 2 3 5 1 Full Trace Events 5 | . . . 1 . . . . . . 1 2 1 . Feedback Events 1 | . . . . . . . . . . . . 1 . Corruption 1 | . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Sto Fac DSF Fac Fac Fac Res Res Acc Com Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 -------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Fac Fac Res Res Acc Com Total Allies 3 | . . . . . . . . . . 3 . . . Largest Group 3 | . . . . . . . . . . 3 . . . Highest-Rated Group 138 | . . . . . . . . . . 138 . . . Highest-Rated Ally 46 | . . . . . . . . . . 46 . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . . 12 . . . Total Damage 268 | . . . . . . . . . . 268 . . . Kills 3 | . . . . . . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Fac Fac Res Res Acc Com Robot Analysis Total 1 | . . . . . . . . . . 1 . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Fac Fac Res Res Acc Com Turns Passed 2070 | 13 30 66 75 72 25 47 321 152 238 404 211 230 186 Spaces Moved 3552 | 21 59 110 143 127 49 56 535 282 405 707 382 378 298 Core 3468 | 21 59 110 143 127 49 55 515 282 405 707 382 378 235 Treads 20 | . . . . . . . 20 . . . . . . Legs 1 | . . . . . . 1 . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 63 | . . . . . . . . . . . . . 63 Fastest Speed 34 | 50 50 50 50 50 50 50 50 50 50 50 50 50 34 Average Speed 50 | 50 50 50 50 50 50 51 54 50 50 50 50 50 47 Slowest Speed 200 | 50 50 100 50 50 50 120 160 50 150 100 50 200 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 21 | 4 24 22 23 40 2 53 26 12 17 31 19 11 17 Regions Visited 13 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 8 | . . 1 . . 1 . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 33 | . . . . . . . . . 5 . . . 28 Terrain Destroyed 211 | . . 38 . . . . 14 . 30 . 9 . 120 Melee . | . . . . . . . . . . . . . . Projectile 2 | . . . . . . . . . 2 . . . . AOE 209 | . . 38 . . . . 14 . 28 . 9 . 120 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 -5 -4 -3 -2 -1 -1 --------- Run | Scr Mat Mat Mat Sto Fac DSF Fac Fac Fac Res Res Acc Com Total 3768 | 22 58 118 145 132 48 72 557 290 431 751 397 413 334 Wait 12 | . . . . . . . 1 . . 7 . . 4 Move 3541 | 20 58 109 142 126 48 55 535 282 404 706 381 377 298 Hop . | . . . . . . . . . . . . . . Pick Up 17 | . . 3 2 . . 2 2 1 1 3 . 2 1 Fast Attach 55 | 2 . . 1 5 . 5 5 5 2 12 4 7 7 Attach 18 | . . 1 . . . . 1 1 5 2 2 1 5 Detach 19 | . . 1 . . . . 2 . 5 2 1 4 4 Swap . | . . . . . . . . . . . . . . Drop 18 | . . . . . . 2 3 1 1 6 . 4 1 Fire 24 | . . 1 . . . . 1 . 8 . 2 4 8 Melee 2 | . . . . . . . 2 . . . . . . Ram 54 | . . 3 . 1 . . 5 . 5 13 7 14 6 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -8/Storage -7/Factory -7/DSF -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 5 exits: *Res x4 / [*Arm]) -3/Research (discovered 2 exits: *Res / *Tes) -2/Research -1/Access -1/Command History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 14 | -11/Scrapyard | Entered Materials 40 | -10/Materials | Discovered new exit (range 8) 44 | -10/Materials | Entered another Materials area 44 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 87 | -9/Materials | Identified exit to Materials 110 | -9/Materials | Entered another Materials area 110 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 179 | -8/Materials | Discovered new exit (range 14) 185 | -8/Materials | Entered Storage 252 | -8/Storage | Discovered new exit (range 9) 257 | -8/Storage | Entered Factory 257 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 282 | -7/Factory | Identified exit to DSF 282 | -7/Factory | Entered DSF 305 | -7/DSF | Discovered new exit (range 12) 319 | -7/DSF | Additional patrols routed to DSF 329 | -7/DSF | Identified exit to Factory 329 | -7/DSF | Entered Factory 329 | -6/Factory | Evolved 2 slots: Utility x2 505 | -6/Factory | Lost 3 parts (1n1u1w) 610 | -6/Factory | Core integrity fell below 50% 647 | -6/Factory | Discovered new exit (range 8) 649 | -6/Factory | Identified exit to Factory 650 | -6/Factory | Entered another Factory area 650 | -5/Factory | Evolved 2 slots: Utility x2 666 | -5/Factory | Identified exit to Factory 771 | -5/Factory | Build established: Hacker-Mutant 802 | -5/Factory | Entered another Factory area 802 | -4/Factory | Evolved 2 slots: Utility x2 868 | -4/Factory | Identified exit to Research 968 | -4/Factory | Discovered new exit (range 9) 982 | -4/Factory | Core integrity fell below 50% 1005 | -4/Factory | Spotted B-86 Titan 1038 | -4/Factory | Lost 5 parts (2n3u) 1040 | -4/Factory | Entered Research 1040 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1069 | -3/Research | Found Gamma Bomb Array 1094 | -3/Research | Discovered new exit (range 8) 1098 | -3/Research | Identified exit to Testing 1148 | -3/Research | Allied Derelicts emerged from ambush trap array 1290 | -3/Research | Search patrols dispatched 1321 | -3/Research | Build established: Mutant 1349 | -3/Research | Lost 4 parts (2n2u) 1437 | -3/Research | Discovered new exit (range 16) 1444 | -3/Research | Identified exit to Research 1444 | -3/Research | Entered another Research area 1444 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 1479 | -2/Research | Spotted B-90 Cyclops 1624 | -2/Research | Lost 5 parts (2n2u1w) 1632 | -2/Research | Spotted B-90 Cyclops 1647 | -2/Research | Discovered new exit (range 14) 1652 | -2/Research | Core integrity fell below 50% 1654 | -2/Research | Identified exit to Access 1655 | -2/Research | Entered Access 1655 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 1716 | -1/Access | Found Prototype Device 1716 | -1/Access | Identified Exp. Shock Absorption System 1827 | -1/Access | Spotted B-99 Colossus 1882 | -1/Access | Discovered new exit (range 7) 1885 | -1/Access | Identified exit to Command 1885 | -1/Access | Entered Command 1956 | -1/Command | Lost 6 parts (1p5n) 2025 | -1/Command | Lost 3 parts (3n) 2026 | -1/Command | Core integrity fell below 50% 2033 | -1/Command | System corruption reached 10% 2067 | -1/Command | Core integrity fell below 20% 2071 | -1/Command | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 02046_ Biometal Medium Treads destroyed. 02047_ G V,7URPHEDSZZSB2RT|UQY>4CPHI09CR RBTX H 02047_ Lrn. Sensor Array destroyed. 02049_ Adv. Signal Interpreter destroyed. 02055_ Slammed into R-10 Processor. 02057_ W-44 Eye sends out distress signal. 02057_ Penetrated by Slug. 02057_ Adv. Corruption Screen destroyed. 02060_ Penetrated by Slug. 02060_ Adv. Melee Analysis Suite destroyed. 02061_ Penetrated by Slug. 02061_ K-01 Serf destroyed. 02062_ CMC6>PBSURK1BZ60J RWX3N 02063_ K-01 Serf collects debris. 02063_ Penetrated by Slug. 02063_ Imp. Signal Interpreter destroyed. 02064_ Slug penetrates Wall. 02066_ Penetrated by Slug. 02069_ P-80 Master resets W-44 Eye, system corruption cleaned. 02069_ Slammed into W-44 Eye. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#?????###?????????????? ????????????????????? | | ?? +????? #???????????? ???????????????????? | | #?????# #????????? ???????????????????? | | " |#?????# #???????? ???????????????????? | | " #?????# #????????# ???????????????????? | | " #?????# #??####### #???????????????????? | | " !#?????# #? # #???????????????????? | | ??????# #? # #???????????????????? | | ???###### # # #???????????????????? | | ##### # # #???????????????????? | | + #k #???????????????????? | | # // # #???????????????????? | | ##### # /[ #k #???????????????????? | | ????# #? /[ # #???????????????????? | | ????# #? # #???????????????????? | | ##### #??#######R #???????????????????? | | ## #????????# k #???????????????????? | | ## #????????# #???????????????????? | | ###+### #????????# #???????????????????? | | ## # #????????# ####???????????????????? | | ## # ##########h #??????????????????????? | | ## # %= p sR wh##### ##???????????????? | | ## # = p @ w k k ????????? | | ## [ # k ########+##???????????????? | | ## ############+##?????????????????????????? | | ## #????????? ?????????????????????????? | | ## #???????# =???????????????????????? | | ## #???????# #??????????????????????? | | ##########???????# "" #??????????????????????? | | ?????????????????# """"#??????????????????????? | | ?????????????????# """"#??????????????????????? | | ?????????????????# "" #??????????????????????? | | ?????????????????# ????????????????????????? | | ?????????????????# ?????????????????????????? | | ?????????????????#######?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 12 Energy Capacity 265 Matter Stores 216 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Corruption Block 20 Evasion (%) 63 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LaserThermicAccelerator Manual? 0 Play Time 00:43:50 Cumulative 371.4 hours Start 2022.04.30 @ 15:05:42 End 2022.04.30 @ 15:59:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 526 Rogue 526 Adventurer 0 Explorer 0 Win Type - Total 6 Types 4/0/1/1/0/0/0/0/0 Lore% 84 Gallery% 87 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ccdaf4b4-3b65-4504-bae9-5320ff73afb7