Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.09 @ 16:44:40 Player: Schrodingersyndrome Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (90) 450 Value Destroyed (2722) 2722 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (87) 87 TOTAL SCORE: 7279 Bonus ------- High Alert Combat Kills 80 Follower Combat Kills 7 Cogmind --------- Core Integrity 0/850 Matter 262/300 Energy 322/340 System Corruption 1% Temperature Warm (165) Movement Walking (190) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (6) ------ Improved Signal Interpreter Transmission Jammer Cloaking Device Improved Utility Shielding Insulated Plating > --- WEAPON (3) ------- Heavy Riot Gun Heavy Ion Cannon Battle Rifle > --- INVENTORY (5) ---- Carbon-fiber Leg Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Fission Core > --- PROPULSION ------- Gravmag Array Gravmag Array > --- UTILITY ---------- Advanced Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Improved Terrain Scanner Seismic Detector Improved Phase Shifter > --- WEAPON ----------- Heavy Plasma Cannon Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Gravmag Array Heavy Plasma Cannon [Rating: 64] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Insulated Plating Weapon Improved Light Cannon Energy Gun Heavy Riot Gun Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Slots Evolved 8 | . . 2 . 2 2 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 2 | . . . . 1 1 . . . . . Utility 4 | . . 2 . . 1 1 . . . . Weapon 1 | . . . . 1 . . . . . . Parts Attached 126 | 8 3 8 6 22 30 22 1 4 12 10 Power 19 | 2 1 . 1 3 2 7 . . 2 1 Engine 14 | 2 1 . 1 2 1 5 . . 1 1 Core 5 | . . . . 1 1 2 . . 1 . Reactor . | . . . . . . . . . . . Propulsion 33 | 2 2 1 5 10 7 3 . . 2 1 Treads 6 | . . . . 3 3 . . . . . Leg 6 | . . . . . 4 . . . 1 1 Wheel 15 | 2 2 1 5 4 . 1 . . . . Hover 3 | . . . . . . 2 . . 1 . Flight 3 | . . . . 3 . . . . . . Utility 31 | 2 . 3 . 4 3 5 1 1 7 5 Device 15 | 1 . 1 . 3 2 2 1 . 2 3 Storage 8 | 1 . 1 . . . 2 . . 4 . Processor 4 | . . 1 . 1 1 1 . . . . Hackware 1 | . . . . . . . . 1 . . Protection 3 | . . . . . . . . . 1 2 Artifact . | . . . . . . . . . . . Weapon 43 | 2 . 4 . 5 18 7 . 3 1 3 Energy Gun 1 | . . . . . . . . . . 1 Energy Cannon 18 | . . . . 1 8 4 . 3 1 1 Ballistic Gun 7 | 2 . . . 1 2 1 . . . 1 Ballistic Cannon 9 | . . 2 . 1 5 1 . . . . Launcher 8 | . . 2 . 2 3 1 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . . . . Parts Lost 43 | . 1 1 2 2 6 11 . . 19 1 Power 5 | . 1 . . . . 1 . . 3 . Propulsion 13 | . . . 2 1 2 4 . . 3 1 Utility 13 | . . 1 . 1 1 1 . . 9 . Weapon 12 | . . . . . 3 5 . . 4 . Highest Loss Streak 12 | . 1 1 2 1 4 11 . . 12 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 84 | . 99 82 98 94 96 70 86 86 62 57 Engine 6 | . 13 11 11 8 1 5 6 6 3 12 Core 2 | . . . . . 5 2 6 6 3 . Treads 8 | . . . . 9 25 . . . . . Leg 3 | . . . . . 2 9 . . . 11 Wheel 6 | . 28 22 20 14 . . . . . . Hover 1 | . . . . . . 3 13 13 10 . Device 13 | . 14 14 11 12 14 11 20 23 15 8 Storage 7 | . 14 12 22 11 7 2 . . . . Processor 11 | . . . 11 9 14 19 20 13 12 6 Energy Cannon 7 | . . . . . 11 10 20 20 14 2 Ballistic Gun 3 | . 28 5 . 5 2 . . . . 4 Ballistic Cannon 8 | . . 11 22 17 7 2 . . . . Peak Build Rating 64 | 7 7 13 14 31 39 53 58 63 64 50 Average Rating 29 | 5 6 10 13 21 34 32 53 58 46 32 On Entrance 26 | . 7 7 13 14 31 32 53 58 63 10 Naked Turns . | . . . . . . . . . . . Heaviest Build 47 | 14 13 18 20 26 32 43 35 45 47 46 Greatest Support 88 | 32 32 26 26 66 88 50 40 40 40 35 Greatest Overweight (x) 9 | . . . 5 7 9 4 . 1 2 1 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 25 5 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 6 5 5 5 5 Most Carried 8 | 5 5 8 8 8 8 8 5 4 5 5 Average Carried 5 | 1 4 5 7 6 6 5 4 3 2 1 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | 5 5 7 8 7 7 5 4 4 . 2 Class Distribution -------------------- 37% | Skirmisher 17% | Scavenger-Skirmisher 17% | Scavenger-Mutant 13% | Mutant 6% | Scout 5% | Derelict-Tank Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Scout | -6/Waste Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Derelict-Tank | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Matter Collected 2852 | 222 105 271 396 279 853 229 . 100 284 113 Remotely . | . . . . . . . . . . . Salvage Created 2384 | 24 163 357 84 518 847 259 . . 132 . Parts 143 | 5 18 17 10 26 44 14 . . 9 . Haulers Intercepted 4 | . . 2 . 2 . . . . . . Recyclers Shooed 3 | . . . . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . 13 . Prevented 2 | . . . . . . . . . 1 1 Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Combat Hostiles Destroyed 60 | . 5 11 4 11 18 7 . . 4 . Guns 6 | . 5 . . . 1 . . . . . Cannons 32 | . . 1 4 4 14 5 . . 4 . AOE 22 | . . 10 . 7 3 2 . . . . Classes Destroyed 15 | 1 3 5 1 2 2 1 . . . . Worker 5 | . . 1 . 1 3 . . . . . Builder 5 | . 2 . . . 1 2 . . . . Tunneler 7 | 1 . . 4 1 1 . . . . . Hauler 4 | . . 2 . 2 . . . . . . Recycler 2 | . . 1 . 1 . . . . . . Mechanic 1 | . . . . . 1 . . . . . Operator 1 | . . . . 1 . . . . . . Watcher 5 | . . 2 . 2 1 . . . . . Swarmer 13 | . 3 2 2 3 . . . . 3 . Grunt 30 | . 2 6 1 5 11 5 . . . . Brawler 3 | . . . 1 . 1 1 . . . . Duelist 2 | . . . . . . 1 . . 1 . Sentry 8 | . . 3 . 2 3 . . . . . Hunter 1 | . . . . 1 . . . . . . Programmer 3 | . . . . . 3 . . . . . Best Kill Streak 12 | 1 4 12 3 8 6 7 . . 2 . Combat Bots Only 10 | . 3 10 2 3 4 6 . . 2 . Max Kills in Single Turn 4 | 1 1 4 1 3 2 1 . . 1 . Gunslinging . | . . . . . . . . . . . Exploded 4 | . . 4 . 3 1 1 . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Hostile Shots Fired 597 | . 21 49 21 52 151 98 . . 192 13 Missed 219 | . 5 21 6 18 60 39 . . 62 8 Damage Taken 6000 | . 147 360 204 528 1354 1237 . . 2074 96 Core 1313 | . . 95 8 86 255 240 . . 592 37 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 84 | 100 100 . 74 84 63 . . . . . Volleys Fired 197 | 3 16 20 23 26 60 34 . . 13 2 Largest 3 | 2 2 2 2 3 3 3 . . 3 3 Hottest 270 | 40 40 78 78 139 195 195 . . 270 150 Shots Fired 425 | 5 32 40 46 66 154 48 . . 28 6 Gun 71 | 5 32 . . 11 16 3 . . . 4 Cannon 322 | . . 24 46 47 133 42 . . 28 2 Launcher 32 | . . 16 . 8 5 3 . . . . Special . | . . . . . . . . . . . Kinetic 272 | 5 32 24 46 56 78 29 . . . 2 Thermal 113 | . . . . 2 71 10 . . 28 2 Explosive 32 | . . 16 . 8 5 3 . . . . Electromagnetic 8 | . . . . . . 6 . . . 2 Robot Hit Streak 10 | 1 6 6 6 6 10 8 . . 2 2 Robot Miss Streak 5 | 4 3 3 3 3 5 4 . . 5 5 Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 221 | 1 19 19 25 33 88 27 . . 7 2 Core Hits 158 | 1 11 35 9 28 45 23 . . 5 1 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 8 | . . . 1 5 1 1 . . . . Blast 8 | . . . 1 5 1 1 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7400 | 15 233 1253 525 1203 2492 1353 . . 285 41 Guns 697 | 15 233 . . 158 255 21 . . . 15 Cannons 4038 | . . 236 525 450 1887 629 . . 285 26 Explosions 2663 | . . 1017 . 595 348 703 . . . . Melee . | . . . . . . . . . . . Ramming 2 | . . . . . 2 . . . . . Kinetic 3179 | 15 233 236 525 583 1118 454 . . . 15 Thermal 1654 | . . . . 25 1024 294 . . 285 26 Explosive 2488 | . . 1017 . 595 348 528 . . . . Electromagnetic 77 | . . . . . . 77 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . 1 . 10 . 2 . . 1 1 1 Average Corruption 2 | . 1 . 9 . 1 . . 1 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 24 | . . . 15 . 3 . . . 3 3 Message Errors 8 | . . . 7 . . . . . . 1 Matter Fused 6 | . . . 2 . 1 . . . 1 2 Heat Flow Errors 2 | . . . . . 1 . . . 1 . Energy Discharges 3 | . . . 2 . 1 . . . . . Parts Rejected 1 | . . . 1 . . . . . . . Data Loss (minor) 3 | . . . 2 . . . . . 1 . Data Loss (major) 1 | . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 138 | . . 4 7 12 59 44 . . 12 . Projectiles 29 | . . . 7 4 6 . . . 12 . Explosions 109 | . . 4 . 8 53 44 . . . . Melee . | . . . . . . . . . . . Knockbacks 20 | . . 4 4 4 4 4 . . . . Impact . | . . . . . . . . . . . Kinetic 20 | . . 4 4 4 4 4 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 349 | . . . . 13 185 151 . . . . Shots 8 | . . . . 1 3 4 . . . . Rammed 1 | . . . . . 1 . . . . . Targets Rammed 1 | . . . . . 1 . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 708 | . 5 45 45 139 609 423 . . 708 165 Average Temperature 153 | . 5 17 13 42 186 170 . . 285 99 Received Heat Transfer 1212 | . 42 111 . 189 351 456 . . 63 . Effects 42 | . . . . . 18 1 . . 23 . Shutdowns 7 | . . . . . 3 1 . . 3 . Energy Bleed 6 | . . . . . 3 . . . 3 . Interference 12 | . . . . . 5 . . . 7 . Matter Decay 2 | . . . . . 1 . . . 1 . Short Circuit 4 | . . . . . 2 . . . 2 . Damage (minor) 1 | . . . . . . . . . 1 . Damage (major) 9 | . . . . . 3 . . . 6 . Damage (core) 1 | . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 4 | . . . . . 4 . . . . . Heat Transferred 2376 | . . . . 37 1517 335 . . 450 37 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Peak Influence 554 | 5 143 554 361 442 466 418 161 124 . . Initial 217 | . 3 59 216 140 168 217 146 112 . . Average 265 | 2 109 379 263 288 282 271 152 117 . . Maximum Alert Level 2 | . . 2 1 2 2 2 . . . . Low Security (%) 23 | 100 100 28 . 24 11 . 100 100 . . Level 1 63 | . . 4 100 63 74 97 . . . . Level 2 13 | . . 67 . 12 14 2 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 16 | . 2 2 . 3 5 2 . 2 . . Investigation 4 | . . . . 2 . . . 2 . . Extermination 2 | . . . . . 2 . . . . . Reinforcement 9 | . 2 2 . 1 2 2 . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 5 | . . 1 . . 2 2 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Distress Signals 1 | . 1 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 118 | . 7 15 5 16 18 17 5 . 31 4 Peak Tracking Total 11 | . 4 11 4 3 4 8 5 . 9 3 Tactical Retreats 14 | . . 1 1 1 . 1 . . 9 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Traps Triggered 4 | . . . . . 1 1 . 2 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . . . 2 . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Machines Disabled 10 | . . 2 . 2 3 3 . . . . Max in Single Turn 1 | . . 1 . 1 1 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Machines Accessed 8 | . 2 . . 3 2 . . 1 . . Terminals 7 | . 2 . . 3 1 . . 1 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 26 | . 7 . . 12 3 . . 4 . . Successful 12 | . 3 . . 6 1 . . 2 . . Failed 14 | . 4 . . 6 2 . . 2 . . Catastrophic 4 | . . . . 2 1 . . 1 . . Database Lockouts . | . . . . . . . . . . . Manual 4 | . . . . 4 . . . . . . Terminals 24 | . 7 . . 12 1 . . 4 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 12 | . 3 . . 6 1 . . 2 . . Record 3 | . . . . 3 . . . . . . Open DSF 1 | . . . . . 1 . . . . . Emergency Access Points 2 | . 1 . . 1 . . . . . . Alert Level 2 | . . . . 1 . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . . Zone Layout 3 | . 1 . . 1 . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 7 | . 2 . . 3 1 . . 1 . . Full Trace Events 5 | . 1 . . 3 . . . 1 . . Feedback Events 1 | . 1 . . . . . . . . . Corruption 1 | . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Total Allies 2 | . . . 2 . . . . . . . Largest Group 2 | . . . 2 2 . . . . . . Highest-Rated Group 46 | . . . 46 46 . . . . . . Highest-Rated Ally 31 | . . . 31 31 . . . . . . Total Orders 2 | . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . 2 Ally Attacks 12 | . . . 10 2 . . . . . . Total Damage 108 | . . . 108 . . . . . . . Kills 1 | . . . 1 . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . . . . 2 1 Drone Launches 2 | . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Turns Passed 4272 | 69 191 245 393 720 1167 388 54 93 490 462 Spaces Moved 3134 | 42 160 201 344 472 570 274 91 132 556 292 Core 168 | 1 . . 1 3 2 26 . . 135 . Treads 581 | . . . . 100 481 . . . . . Legs 499 | . . . . . 87 105 . . 15 292 Wheels 1141 | 41 160 201 343 367 . 29 . . . . Hover 743 | . . . . . . 114 91 132 406 . Flight 2 | . . . . 2 . . . . . . Fastest Speed 50 | 50 80 80 80 80 120 56 56 56 50 120 Average Speed 101 | 98 85 83 82 105 143 95 56 64 77 143 Slowest Speed 500 | 100 100 90 300 435 500 250 56 106 160 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 36 | 3 39 17 71 39 12 11 85 5 70 51 Regions Visited 10 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . Known Exits Taken 2 | . . . . . . . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . Scrap Searched 11 | . . . 3 . . . . . 1 7 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 239 | . . 42 2 58 93 26 . . 18 . Melee . | . . . . . . . . . . . Projectile 36 | . . 1 2 6 3 6 . . 18 . AOE 203 | . . 41 . 52 90 20 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Was Fac Low Low Total 3848 | 64 183 238 411 643 795 357 94 140 591 332 Wait 231 | . . . 21 86 108 1 . . . 15 Move 3125 | 41 159 200 343 471 569 274 90 131 555 292 Hop . | . . . . . . . . . . . Pick Up 105 | 12 3 7 11 19 16 15 1 1 8 12 Fast Attach 8 | . . . . 2 . 3 . 3 . . Attach 82 | 7 3 5 3 13 16 13 1 . 11 10 Detach 9 | . . 1 . 1 3 3 . . 1 . Swap 36 | 1 . 3 3 7 14 6 . 1 1 . Drop 54 | . 2 2 7 18 8 8 2 4 2 1 Fire 197 | 3 16 20 23 26 60 34 . . 13 2 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 56 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 16) 261 | -10/Materials | Entered another Materials area 261 | -9/Materials | Evolved 2 slots: Utility x2 378 | -9/Materials | Destroyed 10 combat bots 441 | -9/Materials | Discovered new exit (range 7) 506 | -9/Materials | Entered Mines 576 | -9/Mines | System corruption reached 10% 735 | -9/Mines | Learned location of Zion (-7) 776 | -9/Mines | Build established: Scavenger-Mutant 806 | -9/Mines | Discovered new exit (range 10) 807 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 808 | -9/Mines | Learned location of 1 exit from Proximity Caves 875 | -9/Mines | Discovered new exit (range 5) 899 | -9/Mines | Entered Materials 899 | -8/Materials | Accompanied by 2 allies 899 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 904 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1204 | -8/Materials | Build established: Scavenger-Skirmisher 1337 | -8/Materials | Discovered new exit (range 20) 1619 | -8/Materials | Entered Factory 1619 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1662 | -7/Factory | Build established: Skirmisher 2040 | -7/Factory | Lost 4 parts (1n1u2w) 2741 | -7/Factory | Garrison activated, responded to threat 2755 | -7/Factory | Discovered new exit (range 11) 2786 | -7/Factory | Entered another Factory area 2786 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2929 | -6/Factory | Build established: Scavenger-Skirmisher 2981 | -6/Factory | Lost 11 parts (1p4n1u5w) 3130 | -6/Factory | Spotted B-75 Beast 3174 | -6/Factory | Sucked down chute 3174 | -6/Factory | Entered Waste 3180 | -6/Waste | Spotted C-40 Crusher 3185 | -6/Waste | Spotted C-40 Crusher 3200 | -6/Waste | Spotted C-40 Crusher 3203 | -6/Waste | Spotted C-40 Crusher 3208 | -6/Waste | Spotted C-40 Crusher 3220 | -6/Waste | Discovered new exit (range 12) 3227 | -6/Waste | Identified exit to Factory 3228 | -6/Waste | Entered Factory 3275 | -6/Factory | Discovered new exit (range 18) 3319 | -6/Factory | Identified exit to Lower Caves 3321 | -6/Factory | Entered Lower Caves 3571 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 3682 | -6/Lower Caves | Lost 3 parts (1n2w) 3708 | -6/Lower Caves | Core integrity fell below 50% 3749 | -6/Lower Caves | Core integrity fell below 20% 3794 | -6/Lower Caves | Lost 12 parts (1p2n7u2w) 3801 | -6/Lower Caves | Learned Factory garrison access intel 3801 | -6/Lower Caves | Discovered new exit (range 9) 3810 | -6/Lower Caves | Identified exit to Lower Caves 3811 | -6/Lower Caves | Entered another Lower Caves area 3812 | -6/Lower Caves | Encountered a Warlord checkpoint 3829 | -6/Lower Caves | Identified exit to Factory 4027 | -6/Lower Caves | Build established: Mutant 4273 | -6/Lower Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Acquired Datajack. Acquired Insulated Plating. Acquired Hvy. Ion Cannon. Acquired Drone Bay. Acquired 30 matter. Acquired Transmission Jammer. Drone released from Drone Bay. Drone destroyed. C-30 ARC bursts open, deploying its payload. H-66 Slayer unfolds itself. Slug penetrates Earth. Slug penetrates Drone. Drone destroyed. Dropped Drone Bay. System corrupted: Matter fused (-7). Penetrated by Slug. Carbon-fiber Leg destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????##?????????????????? | | ??????????????????????????#### #?????????????????? | | ?????????????????????????? ??????????????????? | | ?????????????????????????? #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????# ?????????# #??????????????????? | | ?????????? ???# ???????## #??????????????????? | | ??????????? ?## ???????# # #??????????????????? | | ???????????? ??????### ##??????????????????? | | ????????????? ???#### #??????????????????? | | ?????????????? #?## # ###??????????????????? | | ?????????????# #?# !# #????????????????????? | | ?????????????# ### ## ###??????????????????? | | ??????????????# ## ## ##?????????????????? | | ?????????????## # ### #?????????????????? | | ?????????????# # ## #?????????????????? | | ?? ##???????# # ### ##?????????????????? | | ??? ##### # ### #??????????????????? | | ??? # ### #??????????????????? | | ????# # ### #??????????????????? | | ?????# #### ### ##??????????????????? | | ???????? ??### # ### ###???????????????????? | | ???????? ?## #####?# ##?????????????????????? | | ???????#? # ###???# @#??????????????????????? | | ???????# ### # #???# #?????????????????????? | | ???????# ??## # #???# #????????????????????? | | #?????#? ??## #???# #???????????????????? | | ##????# ? ??## ###???# #??????????????????? | | #?????# # ### #????# #??????????????????? | | ##??????# # #????##### #??????????????????? | | #?###??## ## ##?????????h #??????????????????? | | ### ###?### ##??????????h #??????????????????? | | ### ###?????????? #??????????????????? | | # ## #?????????? #??????????????????? | | #### # ## ##?????????? ##??????????????????? | | ?## ### #???????????##???????????????????? | | ?# # #?# ##########????????????????????????? | | ?# #### #???????????????????###### | | ?# # ## #???????????????????# | | # # ## ####### #????????????######## | | # #?## #?????# #????????????# % | | # #???# # ##????# #????????????# | | #?#????# ##??## #????????????# ###% % | | ???????## ## # #?## #????????????# #?##% | | ????????####### ### #????????????# #?##/ | | ?????????????# ### ##????????????# ### %#### | | ?????????????##### #??????????##?# ##??? | | ??????????#####?# #?????????## ?# ######???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 515 Matter Stores 350 Matter Capacity 350 Sight Range 20 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Cloak Strength 2 Armor Coverage 150 Resistance: EM 15 Utility Shielding 66 Phase Shifting 10 Evasion (%) 63 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Spy Oops Please Form A Line Remodeling Serviceable Loadout Troublemaker Universal Adapter Challenges ------------ None Game ------ Seed ArchitectTechExtractor Manual? 0 Play Time 01:17:15 Cumulative 3.9 hours Start 2024.10.09 @ 15:30:59 End 2024.10.09 @ 16:44:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 5d587d5a-aac3-492e-9a05-8303904be65b