Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.25 @ 19:03:53 Player: SURFACESEEKER Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (139) 695 Value Destroyed (5724) 5724 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (338) 338 TOTAL SCORE: 11117 Bonus ------- High Alert Combat Kills 338 Cogmind --------- Core Integrity 0/1000 Matter 239/300 Energy 85/100 System Corruption 27% Temperature Cool (0) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Improved Coolant Injector Advanced Sensor Array Terrain Scanner Improved Transmission Jammer Relay Coupler [NC] (24) Relay Coupler [Grunt] (24) Improved Remote Datajack Peak State ------------ > --- POWER ------------ F-cell Engine F-cell Engine > --- PROPULSION ------- Improved Treads Medium Treads Flexi-carbon Leg Flexi-carbon Leg Antigrav System > --- UTILITY ---------- Improved Coolant Injector Small Storage Unit Advanced Terrain Scan Processor Improved Target Analyzer Improved Kinecellerator Improved Powered Armor > --- WEAPON ----------- Gauss Rifle Heavy Flak Cannon Power Sword > --- INVENTORY -------- Light Angular Momentum Engine Improved Medium Armor Plating Plasma Rifle Wave Gun Grenade Launcher Chainsword [Rating: 78] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Melee Analysis Suite Protection Hardened Light Armor Plating Weapon Makeshift Axe Energy Gun Beam Rifle Energy Cannon Heavy Proton Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . 2 2 Power 1 | . . . . . 1 . . . . Propulsion 4 | . . . . 2 . . . . 2 Utility 4 | . . 2 . . 1 . . 1 . Weapon 1 | . . . . . . . . 1 . Parts Attached 234 | 7 3 4 7 21 30 3 4 38 117 Power 27 | 1 1 . 1 3 4 1 1 3 12 Engine 15 | 1 1 . 1 1 4 . 1 . 6 Core 12 | . . . . 2 . 1 . 3 6 Reactor . | . . . . . . . . . . Propulsion 69 | 2 . . 1 10 7 . 3 7 39 Treads 10 | . . . . . . . . . 10 Leg 41 | 2 . . 1 10 7 . 3 7 11 Wheel 13 | . . . . . . . . . 13 Hover 5 | . . . . . . . . . 5 Flight . | . . . . . . . . . . Utility 62 | 2 . 2 1 2 7 2 . 11 35 Device 39 | 1 . 1 . 2 5 2 . 6 22 Storage 3 | . . 1 . . 1 . . . 1 Processor 7 | 1 . . 1 . 1 . . 1 3 Hackware . | . . . . . . . . . . Protection 13 | . . . . . . . . 4 9 Artifact . | . . . . . . . . . . Weapon 76 | 2 2 2 4 6 12 . . 17 31 Energy Gun 26 | 2 1 1 2 3 1 . . 3 13 Energy Cannon 2 | . . . . . . . . . 2 Ballistic Gun 21 | . 1 . 1 . 6 . . 6 7 Ballistic Cannon 6 | . . . . . . . . 4 2 Launcher 9 | . . 1 1 1 1 . . 3 2 Special Weapon 1 | . . . . . . . . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 11 | . . . . 2 4 . . 1 4 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . . 2 Parts Lost 91 | . 2 . 1 9 2 . 5 3 69 Power 11 | . . . . 1 . . 1 . 9 Propulsion 39 | . . . . 5 1 . 3 1 29 Utility 18 | . . . . 1 1 . 1 2 13 Weapon 23 | . 2 . 1 2 . . . . 18 Highest Loss Streak 18 | . 1 . 1 3 1 . 5 2 18 Average Slot Usage (%) 94 | . 98 89 99 95 98 100 94 99 88 Engine 8 | . 13 11 11 2 14 13 9 8 3 Core 3 | . . . . 6 . 1 4 3 6 Treads 3 | . . . . . . . . . 9 Leg 22 | . 28 22 22 33 29 30 27 25 9 Wheel 1 | . . . . . . . . . 4 Device 12 | . 14 22 22 17 14 15 12 9 10 Storage 6 | . . 11 11 9 7 7 7 6 4 Processor 12 | . 14 11 11 9 14 15 15 13 11 Protection 2 | . . . . . . . . 9 4 Energy Gun 2 | . 17 . 5 6 . . . 2 2 Ballistic Gun 5 | . 9 11 10 1 5 7 7 4 6 Ballistic Cannon 1 | . . . . . . . . 3 1 Slashing Weapon 5 | . . . . 7 8 7 7 6 4 Naked Turns . | . . . . . . . . . . Heaviest Build 66 | 7 10 16 16 19 33 38 38 55 66 Greatest Support 143 | 20 20 20 20 40 58 58 58 75 143 Greatest Overweight (x) 11 | . . . . . . . 1 1 11 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 4 4 6 6 6 6 6 6 6 10 Average Capacity 6 | 4 4 6 6 6 6 6 6 6 7 Most Carried 10 | 4 4 3 6 6 6 6 6 6 10 Average Carried 5 | 3 3 1 5 5 5 5 5 5 6 Final Capacity 10 | 4 4 6 6 6 6 6 6 6 10 Final Carried 7 | 4 4 2 6 4 6 6 6 6 7 Class Distribution -------------------- 92% | Scavenger-Mutant 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Matter Collected 3754 | 251 81 60 222 288 328 30 40 416 2038 Remotely . | . . . . . . . . . . Salvage Created 6640 | 30 133 83 76 607 1248 118 349 640 3356 Parts 342 | 3 6 2 9 41 57 2 17 39 166 Haulers Intercepted 5 | . . 1 . . . . . . 4 Recyclers Shooed 6 | . . . . . . . . . 6 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . 2 14 . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Combat Hostiles Destroyed 102 | . 3 1 4 18 16 2 6 10 42 Melee 55 | . . . . 12 16 2 6 10 9 Guns 32 | . 3 1 4 5 . . . . 19 Cannons 10 | . . . . . . . . . 10 AOE 5 | . . . . 1 . . . . 4 Classes Destroyed 15 | 1 1 2 1 2 5 . 1 1 1 Worker 9 | . . . . . 1 . . . 8 Builder 6 | . . . . . 2 . . 1 3 Tunneler 5 | 1 . . . . . . . 2 2 Hauler 5 | . . 1 . . . . . . 4 Recycler 7 | . . . . . 4 . . . 3 Mechanic 1 | . . . . . 1 . . . . Operator 2 | . . . . . . . . 1 1 Watcher 2 | . . . . . . . . . 2 Swarmer 11 | . . . 3 8 . . . . . Grunt 40 | . 3 . 1 6 6 2 4 3 15 Brawler 1 | . . . . 1 . . . . . Duelist 1 | . . . . . . . 1 . . Sentry 14 | . . 1 . 2 4 . . 2 5 Hunter 9 | . . . . 1 . . . 2 6 Programmer 26 | . . . . . 6 . 1 3 16 Best Kill Streak 6 | 1 2 1 3 5 6 2 5 3 4 Combat Bots Only 5 | . 2 1 3 5 5 2 5 3 3 Max Kills in Single Turn 3 | 1 1 1 1 1 1 1 1 1 3 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . 1 . . . . 2 Melee 1 | . . . . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Damage Taken 13510 | . 404 138 132 1056 884 214 435 942 9305 Core 1683 | . 97 15 10 158 146 16 157 71 1013 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 78 | 100 61 . 93 71 . . 54 91 . Volleys Fired 246 | 2 22 12 17 31 1 . . 7 154 Largest 3 | 2 2 2 2 2 1 . . 1 3 Hottest 156 | 80 80 50 85 86 30 . . 55 156 Shots Fired 440 | 4 40 17 21 44 1 . . 7 306 Gun 342 | 4 40 12 14 31 . . . 1 240 Cannon 61 | . . . . . . . . 3 58 Launcher 36 | . . 5 7 13 1 . . 3 7 Special 1 | . . . . . . . . . 1 Kinetic 271 | . 17 12 4 11 . . . 3 224 Thermal 64 | 2 . . 10 20 . . . . 32 Explosive 36 | . . 5 7 13 1 . . 3 7 Electromagnetic 68 | 2 23 . . . . . . 1 42 Robot Hit Streak 11 | 2 7 5 5 4 . . . 2 11 Robot Miss Streak 7 | 2 2 1 7 6 . . . . 5 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 6 | . 1 . 3 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 1 . . . . 1 Shots Hit Robots 508 | 2 28 11 6 53 63 6 18 42 279 Core Hits 236 | 1 7 3 6 21 27 3 8 19 141 Critical Hits 38 | . . 1 . 1 2 1 1 3 29 Critical Kills 15 | . . . . . 1 . 1 2 11 Critical Parts Destroyed 22 | . . 1 . . 1 1 . 1 18 Melee Attacks 315 | . . . . 53 86 7 23 56 90 Impact . | . . . . . . . . . . Slashing 315 | . . . . 53 86 7 23 56 90 Piercing . | . . . . . . . . . . Sneak Attacks 36 | . . . . 1 12 . 1 8 14 Combat Hostiles 5 | . . . . 1 2 . . 1 1 Follow-up Attacks 3 | . . . . . 3 . . . . Damage Inflicted 19361 | 38 351 204 93 1659 3277 238 960 2248 10293 Guns 4502 | 38 351 114 93 263 . . . 22 3621 Cannons 1447 | . . . . . . . . . 1447 Explosions 1444 | . . 90 . 178 . . . . 1176 Melee 11959 | . . . . 1218 3277 238 960 2226 4040 Ramming 9 | . . . . . . . . . 9 Kinetic 4572 | . 172 114 50 71 . . . . 4165 Thermal 1074 | 11 . . 43 211 . . . . 809 Explosive 1105 | . . 90 . 159 . . . . 856 Electromagnetic 642 | 27 179 . . . . . . 22 414 Impact . | . . . . . . . . . . Slashing 11959 | . . . . 1218 3277 238 960 2226 4040 Piercing . | . . . . . . . . . . Highest Corruption 27 | . . . . 2 3 2 . . 27 Average Corruption 6 | . . . . 2 1 1 . . 8 Corruption Purged 15 | . . . . . 4 2 . . 9 Effects 160 | . . . . 1 10 3 . . 146 Message Errors 33 | . . . . . 2 1 . . 30 Matter Fused 19 | . . . . . 1 . . . 18 Heat Flow Errors 10 | . . . . 1 1 . . . 8 Energy Discharges 18 | . . . . . 2 . . . 16 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 17 | . . . . . 3 2 . . 12 Data Loss (major) 2 | . . . . . . . . . 2 Misfires 4 | . . . . . . . . . 4 Alerts 3 | . . . . . . . . . 3 Misdirections 13 | . . . . . . . . . 13 Targeting Errors 35 | . . . . . 1 . . . 34 Weapon Failures 4 | . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 2540 | . . . . 111 708 . 208 472 1041 Projectiles 35 | . . . . . . . . . 35 Explosions 298 | . . . . 81 . . . . 217 Melee 2207 | . . . . 30 708 . 208 472 789 Knockbacks 18 | . . . . . . . . . 18 Impact . | . . . . . . . . . . Kinetic 17 | . . . . . . . . . 17 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 636 | . . . 1 158 . . . . 477 Shots 13 | . . . 1 3 . . . . 9 Rammed 2 | . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . 2 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 412 | 36 193 . 3 248 220 . . . 412 Average Temperature 88 | 20 82 . 3 39 104 . . . 92 Received Heat Transfer 1935 | . 228 45 24 162 165 117 108 165 921 Effects 2 | . . . . . . . . . 2 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 2 Heat Transferred 1635 | 25 . . 111 531 . . . . 968 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Peak Influence 776 | 5 50 59 91 407 280 . . 106 776 Average Influence 136 | 3 20 26 41 211 91 . . 42 251 Maximum Alert Level 3 | . . . . 2 1 . . . 3 Low Security (%) 78 | 100 100 100 100 46 90 . . 100 54 Level 1 14 | . . . . 53 9 . . . 22 Level 2 6 | . . . . . . . . . 17 Level 3 1 | . . . . . . . . . 5 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 36 | . . . 1 4 7 . . 6 18 Investigation 3 | . . . 1 1 1 . . . . Extermination 16 | . . . . . 5 . . 3 8 Reinforcement 10 | . . . . 1 . . . 3 6 Assault . | . . . . . . . . . . Garrison 7 | . . . . 2 1 . . . 4 Intercept . | . . . . . . . . . . Construction Impeded 5 | . . . . . . . . 2 3 Haulers Reinforced 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Distress Signals 6 | . . . . 3 . . . . 3 Communications Jammed 1 | . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . 1 Times Spotted 156 | . 4 1 5 30 20 3 6 13 74 Peak Tracking Total 8 | . 2 1 3 8 5 3 5 3 7 Tactical Retreats 10 | . 1 . . 3 2 1 1 . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Traps Triggered 3 | . . . . . . . . . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Machines Disabled 20 | . 1 1 . 5 . . . . 13 Max in Single Turn 4 | . 1 1 . 3 . . . . 4 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Machines Accessed 17 | . . 2 2 1 5 . . 1 6 Terminals 8 | . . 2 2 . 1 . . . 3 Fabricators 4 | . . . . . 2 . . . 2 Repair Stations 2 | . . . . 1 1 . . . . Recycling Units 2 | . . . . . . . . 1 1 Scanalyzers 1 | . . . . . 1 . . . . Garrison Access . | . . . . . . . . . . Total Hacks 37 | . . 8 4 3 12 . . 1 9 Successful 24 | . . 5 2 2 10 . . 1 4 Failed 13 | . . 3 2 1 2 . . . 5 Catastrophic 4 | . . . 2 . 1 . . . 1 Database Lockouts . | . . . . . . . . . . Manual 15 | . . 6 4 . 1 . . . 4 Terminals 19 | . . 8 4 . 1 . . . 6 Fabricators 5 | . . . . . 3 . . . 2 Repair Stations 7 | . . . . 3 4 . . . . Recycling Units 2 | . . . . . . . . 1 1 Scanalyzers 4 | . . . . . 4 . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . . 2 . . . . . . 1 Recall Investigation 1 | . . . . . . . . . 1 Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Load Schematic 1 | . . . . . 1 . . . . Repair Station Hacks 6 | . . . . 2 4 . . . . Scan Component 3 | . . . . 1 2 . . . . Repair 3 | . . . . 1 2 . . . . Recycling Unit Hacks 1 | . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . 1 . Scanalyzer 4 | . . . . . 4 . . . . Insert Component 2 | . . . . . 2 . . . . Analyze 2 | . . . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 22 | . . 9 4 . 2 . . . 7 Terminals 9 | . . 3 2 . 1 . . . 3 Track 8 | . . 2 2 . 1 . . . 3 Botnet 1 | . . 1 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . . 1 2 1 1 . . . 2 Full Trace Events 3 | . . . 1 1 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . 1 2 . . . . Time 96 | . . . . 26 70 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . 1 Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 parse_system 1 | . . . . . . . . . 1 Relay Couplers Released 4 | . . . . . . . . . 4 Programmers 4 | . . . . . . . . . 4 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders 16 | . . . . . . . . 8 8 STAY 1 | . . . . . . . . . 1 GOTO 7 | . . . . . . . . 3 4 ROAM 1 | . . . . . . . . 1 . EXPLORE 2 | . . . . . . . . 1 1 RETURN 5 | . . . . . . . . 3 2 Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . . Drone Launches 5 | . . . . . . . . 4 1 Drone Recoveries 3 | . . . . . . . . 3 . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Turns Passed 12864 | 166 591 434 306 843 3240 712 628 2066 3878 Spaces Moved 6677 | 128 428 331 161 427 1592 498 453 854 1805 Core 20 | 15 . . . . . . . . 5 Treads 259 | . . . . . . . . . 259 Legs 5856 | 113 428 331 161 427 1592 498 453 854 999 Wheels 499 | . . . . . . . . . 499 Hover 43 | . . . . . . . . . 43 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 52 Average Speed 122 | 111 120 120 120 120 120 120 121 128 126 Slowest Speed 600 | 120 120 120 120 120 120 120 150 150 600 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 6 27 14 24 23 18 52 35 16 30 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 3 2 . . Spaces Dug 133 | . . . 57 57 5 . . 14 . Terrain Destroyed 330 | . . 20 57 108 5 . . 14 126 Melee . | . . . . . . . . . . Projectile 21 | . . . . . . . . . 21 AOE 309 | . . 20 57 108 5 . . 14 105 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Low Low Fac Fac Total 10543 | 146 467 350 252 662 2823 605 505 1760 2973 Wait 2891 | . 7 3 59 114 1093 94 25 775 721 Move 6668 | 127 427 330 160 426 1591 497 452 853 1805 Hop . | . . . . . . . . . . Pick Up 104 | 10 4 1 5 10 9 1 1 7 56 Fast Attach 85 | 1 1 . 2 4 10 2 3 19 43 Attach 76 | 6 2 3 . 10 4 . 1 6 44 Detach 2 | . . . . . 1 . . 1 . Swap 73 | . . 1 5 7 16 1 . 13 30 Drop 86 | . 4 . 4 7 17 3 . 23 28 Fire 246 | 2 22 12 17 31 1 . . 7 154 Melee 310 | . . . . 53 81 7 23 56 90 Ram 2 | . . . . . . . . . 2 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 167 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 728 | -10/Materials | Discovered new exit (range 12) 758 | -10/Materials | Entered another Materials area 758 | -9/Materials | Evolved 2 slots: Utility x2 1065 | -9/Materials | Build established: Scavenger-Mutant 1065 | -9/Materials | Discovered new exit (range 16) 1192 | -9/Materials | Entered Mines 1193 | -9/Mines | Assembled infested the area 1198 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1420 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1429 | -9/Mines | Discovered new exit (range 13) 1498 | -9/Mines | Entered Materials 1498 | -8/Materials | Evolved 2 slots: Propulsion x2 1643 | -8/Materials | Lost 3 parts (1n2w) 1750 | -8/Materials | Repaired Aluminum Leg 2230 | -8/Materials | Garrison activated, responded to threat 2333 | -8/Materials | Discovered new exit (range 5) 2335 | -8/Materials | Lost 3 parts (2n1u) 2341 | -8/Materials | Entered Factory 2341 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4039 | -7/Factory | Repaired Grenade Launcher 4384 | -7/Factory | Repaired Broken Rnf. Ion Engine 5189 | -7/Factory | Garrison activated, responded to threat 5419 | -7/Factory | Discovered new exit (range 15) 5581 | -7/Factory | Entered Lower Caves 5691 | -7/Lower Caves | Spotted B-75 Beast 5941 | -7/Lower Caves | Learned Factory emergency access door positions 6287 | -7/Lower Caves | Discovered new exit (range 4) 6293 | -7/Lower Caves | Entered another Lower Caves area 6741 | -7/Lower Caves | Lost 5 parts (1p3n1u) 6914 | -7/Lower Caves | Discovered new exit (range 6) 6921 | -7/Lower Caves | Entered Factory 6921 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 8865 | -6/Factory | Discovered new exit (range 31) 8987 | -6/Factory | Entered another Factory area 8987 | -5/Factory | Evolved 2 slots: Propulsion x2 9591 | -5/Factory | Garrison activated, responded to threat 9686 | -5/Factory | Lost 4 parts (2n1u1w) 9852 | -5/Factory | Lost 3 parts (2n1u) 10954 | -5/Factory | Lost 10 parts (1p4n2u3w) 11402 | -5/Factory | Garrison activated, responded to threat 11405 | -5/Factory | Found Imp. Powered Armor 11426 | -5/Factory | Found Imp. Powered Armor 11467 | -5/Factory | System corruption reached 10% 11594 | -5/Factory | Lost 10 parts (1p3n3u3w) 12269 | -5/Factory | Lost 4 parts (2p2n) 12318 | -5/Factory | Lost 5 parts (1p3n1w) 12599 | -5/Factory | Lost 3 parts (2n1w) 12624 | -5/Factory | Core integrity fell below 50% 12855 | -5/Factory | Core integrity fell below 20% 12865 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 12854_ U-05 Engineer lays Concrete. 12855_ Penetrated by Slug. 12855_ Tesla Rifle destroyed. 12855_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 12856_ The unstable cave ceiling collapses. 12856_ R-10 Processor collects Wheel. 12856_ U-05 Engineer lays Concrete. 12858_ K-01 Serf collects debris. 12858_ Slug penetrates Wall. 12858_ U-05 Engineer lays Concrete. 12859_ Door malfunctions. 12859_ U-05 Engineer lays Concrete. 12860_ Slug penetrates G-50 Soldier. 12860_ Subcomponent Replicator disabled. 12861_ U-05 Engineer lays Concrete. 12861_ K-01 Serf collects debris. 12862_ U-05 Engineer lays Concrete. 12862_ K-01 Serf cleans the Neutrino Reactor. 12863_ U-05 Engineer lays Concrete. 12863_ Penetrated by Slug. 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"????????????? | | ????????????????+ ???? #????? "????????????? | | ????????????????? ?????! #???????????????????? | | ??????????????????? ????? #???????????????????? | | ???????????????????????????###???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 80 Energy Generation 33 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 800 Point Defense Rating 80 Phase Shifting 5 Evasion (%) 53 Melee Accuracy 6 Target Analysis 6 Recoil Reduction 6 Kinecelleration 40 Item Schematics ----------------- Mak. Axe | -7/Factory | Scanalyzed Axe | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftCorruptionMace Manual? 0 Play Time 02:17:04 Cumulative 52.8 hours Start 2020.01.25 @ 11:32:24 End 2020.01.25 @ 19:03:53 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 23 Gallery% 35 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 14/Terminus Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 227665d8-c5fe-4913-a0fc-d63c8c48ec34