Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.01 @ 20:12:35 Player: Olga Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (9) 45 Value Destroyed (86) 86 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2631 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 218/300 Energy 53/125 System Corruption 0% Temperature Cool (0) Movement Flying (200) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Flight Unit > --- UTILITY (6) ------ Structural Scanner Machine Analyzer Improved Signal Interpreter Terrain Scanner Improved Utility Shielding > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (5) ---- Flight Unit Flight Unit Layered Light Armor Plating Layered Light Armor Plating Makeshift Shrapnel Gun Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Structural Scanner Machine Analyzer Improved Signal Interpreter Terrain Scan Processor Improved Utility Shielding Medium Armor Plating > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Flight Unit Flight Unit Layered Light Armor Plating Layered Light Armor Plating Makeshift Shrapnel Gun [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Flight Unit Flight Unit Utility Medium Armor Plating Device Structural Scanner Processor Terrain Scan Processor Protection Medium Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 4 | . . . 1 1 2 Weapon . | . . . . . . Parts Attached 27 | 2 3 3 10 4 5 Power 3 | . 1 1 1 . . Engine 3 | . 1 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | . 2 1 4 2 . Treads . | . . . . . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 9 | . 2 1 4 2 . Utility 9 | . . . 3 1 5 Device 3 | . . . 1 . 2 Storage . | . . . . . . Processor 4 | . . . 1 . 3 Hackware . | . . . . . . Protection 2 | . . . 1 1 . Artifact . | . . . . . . Weapon 6 | 2 . 1 2 1 . Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 6 | 2 . 1 2 1 . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 5 | . . 1 . . 4 Power . | . . . . . . Propulsion 4 | . . 1 . . 3 Utility 1 | . . . . . 1 Weapon . | . . . . . . Highest Loss Streak 4 | . . 1 . . 4 To Critical Strikes 1 | . . 1 . . . Average Slot Usage (%) 81 | . 32 69 88 96 96 Engine 8 | . . 14 9 9 7 Flight 27 | . 4 26 33 36 29 Device 8 | . . . 6 9 15 Processor 7 | . . . 8 9 13 Protection 9 | . . . 9 15 14 Ballistic Gun 20 | . 28 28 19 18 15 Naked Turns . | . . . . . . Heaviest Build 16 | 2 5 6 12 15 16 Greatest Support 16 | 3 8 8 12 16 16 Greatest Overweight (x) . | . . . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 4 5 Average Carried 4 | 5 4 4 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 5 4 5 5 4 5 Class Distribution -------------------- 34% | Scavenger-Mutant 26% | Scavenger-Sprinter 22% | Mutant 16% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Scout | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 429 | 200 44 61 . . 124 Remotely . | . . . . . . Salvage Created 166 | . 44 73 49 . . Parts 13 | . 6 2 5 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 8 | . 3 2 3 . . Guns 8 | . 3 2 3 . . Classes Destroyed 2 | . 1 1 . . . Recycler 1 | . . 1 . . . Swarmer 8 | . 3 2 3 . . Best Kill Streak 3 | . 3 3 3 . . Combat Bots Only 3 | . 3 2 3 . . Max Kills in Single Turn 1 | . 1 1 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 586 | . 99 40 182 15 250 Core 78 | . 62 . 16 . . Absorbed by Shields . | . . . . . . Redirected to Shielding 9 | . . . . . 9 Core Remaining (%) 92 | 100 . 75 96 100 . Volleys Fired 25 | . 8 4 11 . 2 Largest 2 | . 2 2 2 . 2 Hottest 44 | . 40 44 40 . 40 Shots Fired 50 | . 16 8 22 . 4 Gun 50 | . 16 8 22 . 4 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 50 | . 16 8 22 . 4 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 6 | . 4 4 6 . 2 Robot Miss Streak 4 | . 1 3 4 . 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . . 1 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 34 | . 13 5 15 . 1 Core Hits 17 | . 6 4 6 . 1 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . 1 . . Destroy 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 334 | . 96 88 130 . 20 Guns 334 | . 96 88 130 . 20 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 334 | . 96 88 130 . 20 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 12 | . . 12 12 2 3 Average Temperature 6 | . . 6 6 2 3 Received Heat Transfer 45 | . . . . 9 36 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 340 | . 70 72 143 95 340 Initial 42 | . . 27 27 . 42 Average 83 | . 30 39 63 38 157 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 89 | 100 100 100 100 100 69 Level 1 10 | . . . . . 30 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . . . . 1 4 Investigation 3 | . . . . 1 2 Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 3 | . . . 1 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 44 | . 3 3 4 10 24 Peak Tracking Total 12 | . 3 3 3 12 10 Tactical Retreats 4 | . . . . . 4 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 8 | . . . 3 1 4 Terminals 7 | . . . 3 1 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 23 | . . . 10 3 10 Successful 10 | . . . 6 2 2 Failed 13 | . . . 4 1 8 Catastrophic 4 | . . . 1 . 3 Database Lockouts . | . . . . . . Manual 13 | . . . 6 3 4 Terminals 20 | . . . 10 3 7 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . . 3 Terminal Hacks 5 | . . . 3 1 1 Level Access Points 1 | . . . 1 . . Terminal Index 2 | . . . . 1 1 Unreport Threat 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 5 | . . . 3 1 1 Terminals 5 | . . . 3 1 1 Assimilate 1 | . . . 1 . . Botnet 4 | . . . 2 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . . . 3 1 4 Full Trace Events 4 | . . . 1 1 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 4 | . . 3 1 . . Largest Group 3 | . . 3 1 1 . Highest-Rated Group 40 | . . 40 10 10 . Highest-Rated Ally 16 | . . 16 10 10 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 450 | 6 60 67 102 60 155 Spaces Moved 935 | 5 54 132 137 165 442 Core 39 | 5 34 . . . . Treads . | . . . . . . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 896 | . 20 132 137 165 442 Fastest Speed 31 | 50 37 37 34 31 31 Average Speed 33 | 50 45 37 34 31 31 Slowest Speed 50 | 50 50 37 34 31 31 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 15 | . . . 3 4 8 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 17 | 2 10 38 19 21 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 1013 | 6 77 143 171 168 448 Wait 19 | . 5 . 9 3 2 Move 900 | 4 53 131 130 156 426 Hop 15 | . . . 3 4 8 Pick Up 11 | . 4 3 1 1 2 Fast Attach 13 | 2 2 . 4 1 4 Attach 8 | . 1 1 3 2 1 Detach 2 | . . . 2 . . Swap 6 | . . 2 3 1 . Drop 14 | . 4 2 5 . 3 Fire 25 | . 8 4 11 . 2 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 1 | -11/Scrapyard | Discovered new exit (range 2) 7 | -11/Scrapyard | Entered Materials 23 | -10/Materials | Discovered new exit (range 5) 67 | -10/Materials | Entered Mines 68 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 99 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 128 | -10/Mines | Discovered new exit (range 15) 134 | -10/Mines | Entered Materials 134 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 217 | -9/Materials | Identified exit to Materials 236 | -9/Materials | Entered another Materials area 236 | -8/Materials | Accompanied by 1 ally 236 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 294 | -8/Materials | Discovered new exit (range 5) 296 | -8/Materials | Entered Factory 296 | -7/Factory | Evolved 2 slots: Utility x2 449 | -7/Factory | Garrison activated, responded to threat 451 | -7/Factory | Self-destructed Last Messages --------------- Investigation squad. 00386_ Dropped Terrain Scanner. 00387_ Acquired Machine Analyzer. 00388_ Discarded Terrain Scan Processor. 00389_ Acquired Terrain Scanner. 00393_ >> Machine Analyzer network decryption results: 00393_ Scanalyzer x1 00402_ Acquired 124 matter. 00424_ W-25 Informer sends out distress signal. 00424_ >> Machine Analyzer network decryption results: 00424_ Repair Station x3 00437_ >> Machine Analyzer network decryption results: 00437_ Garrison Access x1 00439_ >> Machine Analyzer network decryption results: 00439_ Terminal x1 00445_ Flight Unit destroyed. 00446_ Med. Armor Plating destroyed. 00449_ S-27 Virus calls for garrison reinforcements. 00449_ ALERT: Activating Garrison Access F002. 00451_ Flight Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????"""""""""?????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????"""""""""?????????????????????????? | | ??????????????????? ???????????????????????????? | | ???????????????????+##???????????????????????????? | | ??????????????????? #####??????????????????????? | | ??????????????????? #####??????????????????????? | | ??????????????????? + ?""""""????? ????????? | | ???????????????## ?? # ?""""""????????????#?? | | ???????????????## ?? # """"""??????????????? | | ???????????????## ?""" # """"""???????????#??? | | ?????????????? ## """ # # ##### | | ?????????????? ## """ #####+######+#####+##### | | ?????????????? # "" # | | ?????????????? # "" # | | ?????????????? # + | | ?????????????? # # | | ?????????????? # ra # | | ?????????????? # #### T#####+#######+# # | | ??????????????## != @ ########### # # | | ?????????? !! ## ? # # # | | ?????????? r ##?""G""? # """ """ # # | | ???????????]]] ##??"?"?? # """ """ # # | | ???????????]]] ##??"?"?? # """ """ + | | ????????????]! ss ##??????? # ### | | ???????????? s s ##???? ?? # ### | | ???????????? ##??"""" # ### | | ????????????? #??""""? ############# | | ????????????? ???""""? ############# | | ?????????"""?""" """ """ ???""""????########### | | ?????????"""?""" """ "T" ???""""????## | | ?????????"""?"""?""" + ?""""????## | | ??????????????????? ??? # ?""""????## | | ?????????"""?"""?"""?"""?? # ?????????## ######## | | ?????????"""?"""?"""?"""?? # ?????????## ###### | | ?????????"""?"""?"""?"""????????????##### ###### | | ??????????????????????????????? ???? ####+######! | | ?????"""?"""?"""?"""?"""?????????""""# #### | | ?????"""?"""?"""?"""?"""?????????""""# """ #### | | ?????"""?"""?"""?"""?"""?????????""""# """ [#### | | ????????????????????????????? ???""""# """ ###### | | ?????"""?"""?"""?"""?"""?????????""""# # | | ?????"""?"""?"""?"""?"""?????????""""# """ # | | ?????"""?"""?"""?"""?"""???????????? # """ + | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 10 Energy Capacity 125 Matter Stores 290 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 225 Utility Shielding 66 Evasion (%) 63 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkHelicalClaw Manual? 0 Play Time 00:11:17 Cumulative 145.8 hours Start 2022.05.01 @ 20:01:46 End 2022.05.01 @ 20:12:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 215 Rogue 214 Adventurer 0 Explorer 1 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 62 Achievement% 50 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9cf0d3c-1642-45b6-9d04-6f3c892863c3