Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.27 @ 20:27:12

Player: KURIIRI

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (164)     820
Value Destroyed (4077)     4077
Prototype IDs (37)         740
Alien Tech Used (0)        0
Bonus (378)                378
              TOTAL SCORE: 9115

 Bonus
-------
High Alert Combat Kills    191
Aligned with FarCom        300
Friendly Fire              -113

 Cogmind 
---------
Core Integrity             549/700
Matter                     271/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (11)
Movement                   Walking (125)
Location                   -7/Factory

 Parts 
-------
>                 --- POWER (1) --------
                      (None)
>                 --- PROPULSION (5) ---
                  Carbon-fiber Leg
                  Carbon-fiber Leg
                  Titanium Leg
                  Titanium Leg (fused)
>                 --- UTILITY (5) ------
            Large Storage Unit
         Improved Medium Armor Plating
         Improved Thermal Shield
                  Hacking Suite
                  System Shield
>                 --- WEAPON (2) -------
            Heavy Rocket Launcher
                  Katana
>                 --- INVENTORY (15) ---
            Light Ion Engine
                  Carbon-fiber Leg
         Improved VTOL Module
         Improved VTOL Module
  Faulty Improved Cesium-ion Thruster
         Improved Medium Armor Plating
         Improved Thermal Shield
                  Hacking Suite
                  PSU Rigger
                  Gauss Rifle
                  Flak Cannon
                  Rocket Launcher
         Improved Datajack
                  Great Maul

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           Titanium Leg
>          --- UTILITY ----------
     Large Storage Unit
           Reactive Plating
           Hacking Suite
           System Shield
           PSU Rigger
>          --- WEAPON -----------
           Flak Cannon
           Great Maul
>          --- INVENTORY --------
     Light Ion Engine
           Carbon-fiber Leg
           Titanium Leg
  Improved Cesium-ion Thruster
  Improved Medium Armor Plating
  Improved Medium Armor Plating
  Improved Thermal Shield
  Improved Thermal Shield
           Hacking Suite
           Gauss Rifle
           Rocket Launcher
     Heavy Rocket Launcher
  Improved Datajack
           Katana
[Rating: 47]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Thermal Shield
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Flak Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Great Maul
  Slashing Weapon          Katana
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   2   .   .   .   .   1   
  Utility                  3    | .   .   .   .   .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             142  | 6   15  1   38  1   2   4   48  27  
  Power                    15   | 1   1   .   3   1   .   2   7   .   
    Engine                 11   | 1   1   .   3   1   .   2   3   .   
    Core                   4    | .   .   .   .   .   .   .   4   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               47   | 2   5   .   14  .   .   .   14  12  
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    44   | 2   5   .   13  .   .   .   14  10  
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   1   .   .   .   .   2   
  Utility                  33   | 1   5   .   6   .   .   .   12  9   
    Device                 12   | .   1   .   .   .   .   .   5   6   
    Storage                4    | 1   1   .   2   .   .   .   .   .   
    Processor              2    | .   .   .   1   .   .   .   .   1   
    Hackware               2    | .   .   .   .   .   .   .   2   .   
    Protection             13   | .   3   .   3   .   .   .   5   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   47   | 2   4   1   15  .   2   2   15  6   
    Energy Gun             10   | 2   4   1   2   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          8    | .   .   .   6   .   .   .   1   1   
    Ballistic Cannon       10   | .   .   .   5   .   1   1   2   1   
    Launcher               4    | .   .   .   1   .   .   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   4   .   
    Slashing Weapon        10   | .   .   .   1   .   1   1   5   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   1   .   
  Unidentified Prototypes  7    | .   .   .   4   .   .   .   1   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   1   .   
    System Corruption      7    | .   .   .   .   .   .   .   7   .   
Parts Lost                 8    | .   2   .   1   .   .   1   1   3   
  Power                    4    | .   1   .   .   .   .   1   1   1   
  Propulsion               2    | .   .   .   1   .   .   .   .   1   
  Utility                  1    | .   .   .   .   .   .   .   .   1   
  Weapon                   1    | .   1   .   .   .   .   .   .   .   
  Highest Loss Streak      3    | .   2   .   1   .   .   1   1   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   94  94  97  99  100 98  97  97  
  Engine                   7    | .   13  14  11  10  11  9   4   .   
  Core                     2    | .   .   .   .   .   .   .   4   7   
  Leg                      36   | .   28  28  41  44  44  44  35  37  
  Device                   1    | .   .   .   .   .   .   .   1   6   
  Storage                  10   | .   14  14  11  11  11  11  9   7   
  Hackware                 7    | .   .   .   .   .   .   .   16  15  
  Protection               9    | .   10  14  11  11  11  11  7   6   
  Energy Gun               5    | .   26  23  4   .   .   .   .   .   
  Ballistic Gun            1    | .   .   .   6   .   .   .   .   .   
  Ballistic Cannon         6    | .   .   .   9   22  21  21  4   2   
  Impact Weapon            3    | .   .   .   .   .   .   .   5   6   
  Slashing Weapon          2    | .   .   .   .   .   .   .   6   4   
Peak Build Rating          47   | 6   8   8   19  19  18  20  38  47  
  Average Rating           24   | 4   7   7   15  17  17  18  31  42  
  On Entrance              14   | .   6   7   8   19  17  18  18  33  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             47   | 11  21  22  45  45  40  45  46  47  
  Greatest Support         79   | 20  20  20  40  40  40  40  59  79  
  Greatest Overweight (x)  4    | 3   1   1   4   1   .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  15  15  15  15  15  15  
  Average Capacity         13   | 7   9   10  13  15  15  15  15  15  
  Most Carried             15   | 1   10  10  15  15  15  15  15  15  
  Average Carried          12   | .   7   10  12  14  14  14  13  13  
  Final Capacity           15   | 8   10  10  15  15  15  15  15  15  
  Final Carried            15   | 1   10  10  15  15  15  15  13  14  

 Class Distribution 
--------------------
 54% | Scavenger-Mutant
 39% | Hacker-Mutant
  6% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
    Hacker-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           3032 | 162  263  18   1039 .    10   104  1045 391  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4956 | .    873  25   1430 .    10   73   1727 818  
  Parts                    278  | .    50   3    120  .    1    6    66   32   
Haulers Intercepted        16   | .    2    .    6    .    .    .    6    2    
Recyclers Shooed           8    | .    1    .    6    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  98   | .   14  .   35  .   .   7   28  14  
  Melee                    14   | .   .   .   .   .   .   .   11  3   
  Guns                     30   | .   13  .   17  .   .   .   .   .   
  Cannons                  30   | .   .   .   14  .   .   7   6   3   
  AOE                      14   | .   1   .   4   .   .   .   3   6   
Classes Destroyed          15   | .   6   1   3   .   .   2   1   2   
  Worker                   14   | .   .   1   3   .   .   1   5   4   
  Builder                  5    | .   .   .   3   .   .   .   1   1   
  Tunneler                 2    | .   .   .   .   .   .   1   1   .   
  Hauler                   16   | .   2   .   6   .   .   .   6   2   
  Recycler                 9    | .   2   .   .   .   .   1   4   2   
  Mechanic                 2    | .   .   .   .   .   .   .   2   .   
  Operator                 7    | .   2   .   .   .   1   .   2   2   
  Watcher                  11   | .   3   .   5   .   .   .   3   .   
  Swarmer                  23   | .   3   .   10  .   .   4   6   .   
  Grunt                    50   | .   11  .   15  .   .   2   12  10  
  Brawler                  2    | .   .   .   2   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   
  Sentry                   18   | .   .   .   8   .   .   .   9   1   
  Hunter                   2    | .   .   .   .   .   .   1   1   .   
  Programmer               2    | .   .   .   .   .   .   .   .   2   
Best Kill Streak           7    | .   4   1   6   .   .   5   5   7   
  Combat Bots Only         5    | .   3   .   5   .   .   4   5   4   
Max Kills in Single Turn   7    | .   2   1   4   .   1   1   4   7   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   .   4   .   .   .   2   4   
  Melee                    1    | .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        498   | .    60   .    112  .    .    40   140  146  
  Missed                   141   | .    15   .    34   .    .    13   36   43   
Damage Taken               4251  | .    546  .    966  .    .    364  1344 1031 
  Core                     535   | .    118  .    50   .    .    30   186  151  
  Absorbed by Shields      99    | .    .    .    .    .    .    .    .    99   
  Ignored by Resistances   146   | .    .    .    .    .    .    .    .    146  
  Regen/Repaired (Parts)   223   | .    .    .    65   .    .    .    158  .    
Core Remaining (%)         74    | 100  .    52   .    .    .    80   66   .    
Volleys Fired              252   | .    75   12   94   .    .    23   35   13   
  Largest                  2     | .    2    1    2    .    .    2    2    1    
  Hottest                  88    | .    80   40   88   .    .    88   88   44   
Shots Fired                442   | .    139  12   186  .    .    46   45   14   
  Gun                      269   | .    139  12   116  .    .    .    2    .    
  Cannon                   166   | .    .    .    68   .    .    46   41   11   
  Launcher                 7     | .    .    .    2    .    .    .    2    3    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  257   | .    .    .    157  .    .    46   43   11   
  Thermal                  127   | .    114  .    13   .    .    .    .    .    
  Explosive                7     | .    .    .    2    .    .    .    2    3    
  Electromagnetic          51    | .    25   12   14   .    .    .    .    .    
  Robot Hit Streak         17    | .    14   13   14   .    .    8    17   8    
  Robot Miss Streak        10    | .    6    .    10   .    .    6    9    7    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    2    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    .    1    .    .    .    .    .    
Shots Hit Robots           432   | .    93   2    125  .    1    41   121  49   
  Core Hits                299   | .    45   1    104  .    .    37   80   32   
  Critical Kills           3     | .    .    .    .    .    .    .    2    1    
  Critical Parts Destroyed 15    | .    .    .    1    .    .    .    7    7    
  Critical Strikes         26    | .    1    .    1    .    .    .    16   8    
    Destroy                1     | .    .    .    1    .    .    .    .    .    
    Corrupt                1     | .    1    .    .    .    .    .    .    .    
    Smash                  17    | .    .    .    .    .    .    .    9    8    
    Sever                  7     | .    .    .    .    .    .    .    7    .    
Melee Attacks              190   | .    .    .    1    .    1    1    116  71   
  Impact                   130   | .    .    .    .    .    .    .    74   56   
  Slashing                 60    | .    .    .    1    .    1    1    42   15   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            31    | .    .    .    .    .    1    1    20   9    
    Combat Hostiles        3     | .    .    .    .    .    .    .    3    .    
  Follow-up Attacks        5     | .    .    .    .    .    .    .    3    2    
Damage Inflicted           13027 | .    1205 27   2718 .    93   738  5175 3071 
  Guns                     2217  | .    1083 27   1065 .    .    .    42   .    
  Cannons                  2721  | .    .    .    1078 .    .    657  793  193  
  Explosions               1818  | .    102  .    560  .    .    .    339  817  
  Melee                    6227  | .    .    .    .    .    93   78   4001 2055 
  Ramming                  44    | .    20   .    15   .    .    3    .    6    
  Kinetic                  3593  | .    .    .    1908 .    .    657  835  193  
  Thermal                  1360  | .    972  .    388  .    .    .    .    .    
  Explosive                1378  | .    .    .    222  .    .    .    339  817  
  Electromagnetic          425   | .    213  27   185  .    .    .    .    .    
  Impact                   4361  | .    .    .    .    .    .    .    2800 1561 
  Slashing                 1866  | .    .    .    .    .    93   78   1201 494  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    1    1    .    .    .    .    9    3    
  Average Corruption       1     | .    1    1    .    .    .    .    2    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  64    | .    12   3    .    .    .    .    23   26   
    Message Errors         18    | .    2    1    .    .    .    .    7    8    
    Matter Fused           11    | .    2    1    .    .    .    .    3    5    
    Heat Flow Errors       9     | .    1    .    .    .    .    .    4    4    
    Energy Discharges      5     | .    .    .    .    .    .    .    .    5    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    
    Parts Fused            2     | .    .    .    .    .    .    .    1    1    
    Data Loss (minor)      11    | .    5    1    .    .    .    .    3    2    
    Data Loss (major)      3     | .    1    .    .    .    .    .    2    .    
    Misfires               2     | .    1    .    .    .    .    .    .    1    
    Alerts                 2     | .    .    .    .    .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            1556  | .    .    .    5    .    53   48   783  667  
  Projectiles              1     | .    .    .    .    .    .    .    1    .    
  Explosions               21    | .    .    .    5    .    .    .    .    16   
  Melee                    1534  | .    .    .    .    .    53   48   782  651  
Knockbacks                 61    | .    1    .    14   .    .    20   16   10   
  Impact                   9     | .    1    .    .    .    .    .    2    6    
  Kinetic                  51    | .    .    .    13   .    .    20   14   4    
  Secondary                1     | .    .    .    1    .    .    .    .    .    
Self-Inflicted Damage      131   | .    32   .    58   .    .    .    .    41   
  Shots                    4     | .    1    .    2    .    .    .    .    1    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    
Targets Rammed             9     | .    3    .    4    .    .    1    .    1    
  Kicked                   9     | .    3    .    4    .    .    1    .    1    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        402   | .    402  42   276  .    .    317  204  275  
  Average Temperature      88    | .    94   19   77   .    .    116  82   99   
  Received Heat Transfer   1570  | .    249  .    423  .    .    102  468  328  
  Effects                  3     | .    2    .    .    .    .    .    .    1    
    Energy Bleed           2     | .    1    .    .    .    .    .    .    1    
    Damage (minor)         1     | .    1    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           15    | .    .    .    .    .    .    .    11   4    
  Combat Hostiles          10    | .    .    .    .    .    .    .    8    2    
  Parts Fried              25    | .    .    .    .    .    .    .    18   7    
  Impact Corruptions       54    | .    .    .    .    .    .    .    32   22   
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    6    .    .    .    .    .    .    .    
  Heat Transferred         2584  | .    2175 .    409  .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    2    .    1    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Peak Influence             647  | .   314 111 614 100 .   155 647 260 
  Initial                  158  | .   .   .   42  100 .   .   11  158 
  Average                  222  | .   158 103 341 100 .   95  277 119 
Maximum Alert Level        2    | .   1   .   2   .   .   .   2   1   
  Low Security (%)         59   | 100 67  100 30  100 .   100 36  97  
  Level 1                  23   | .   32  .   28  .   .   .   39  2   
  Level 2                  16   | .   .   .   40  .   .   .   24  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   4   .   2   .   .   1   7   8   
  Investigation            12   | .   3   .   2   .   .   .   5   2   
  Extermination            3    | .   .   .   .   .   .   .   .   3   
  Reinforcement            7    | .   1   .   .   .   .   1   2   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   1   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Distress Signals           9    | .   2   .   1   .   .   .   6   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              168  | .   31  .   47  .   .   8   57  25  
  Peak Tracking Total      6    | .   4   .   5   .   .   4   5   6   
  Tactical Retreats        9    | .   1   .   1   .   .   .   5   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Traps Triggered            6    | .   2   .   1   .   .   .   2   1   
  Indirectly               1    | .   .   .   1   .   .   .   .   .   
Trap Hack Attempts         11   | .   .   .   .   .   .   .   11  .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             1    | .   .   .   .   .   .   .   1   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
Objects Rigged             13   | .   .   .   1   .   .   .   9   3   
  Exploded                 7    | .   .   .   1   .   .   .   4   2   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Disabled          14   | .   2   6   3   .   .   .   1   2   
  Max in Single Turn       2    | .   1   2   2   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Machines Accessed          33   | .   7   .   10  .   1   .   10  5   
  Terminals                27   | .   7   .   9   .   .   .   7   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   1   .   .   .   2   .   
  Recycling Units          2    | .   .   .   .   .   .   .   1   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                121  | .   31  .   34  .   1   .   38  17  
  Successful               56   | .   15  .   21  .   1   .   17  2   
  Failed                   64   | .   16  .   13  .   .   .   20  15  
    Catastrophic           3    | .   .   .   .   .   .   .   3   .   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   
  Manual                   91   | .   21  .   26  .   1   .   26  17  
  Terminals                108  | .   31  .   32  .   .   .   30  15  
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   2   .   .   .   4   .   
  Recycling Units          6    | .   .   .   .   .   .   .   4   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             31   | .   11  .   11  .   1   .   8   .   
  Record                   1    | .   .   .   1   .   .   .   .   .   
  Robot Analysis           9    | .   6   .   2   .   .   .   1   .   
  Prototype ID Bank        5    | .   2   .   1   .   .   .   2   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   1   .   
  Terminal Index           3    | .   1   .   1   .   .   .   1   .   
  Unreport Threat          6    | .   1   .   3   .   .   .   2   .   
  Locate Traps             4    | .   1   .   2   .   .   .   1   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   2   .   .   .   2   .   
  Scan Component           2    | .   .   .   1   .   .   .   1   .   
  Repair                   2    | .   .   .   1   .   .   .   1   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         20   | .   4   .   8   .   .   .   6   2   
  Terminals                18   | .   4   .   8   .   .   .   4   2   
    Assimilate             4    | .   1   .   2   .   .   .   .   1   
    Botnet                 10   | .   2   .   4   .   .   .   3   1   
    Detonate               1    | .   .   .   1   .   .   .   .   .   
    Operators              3    | .   1   .   1   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   
    Patch                  1    | .   .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   .   .   1   .   
    Mask                   1    | .   .   .   .   .   .   .   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         31   | .   7   .   10  .   .   .   9   5   
  Full Trace Events        17   | .   6   .   5   .   .   .   4   2   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   1   .   .   .   1   .   
  Time                     64   | .   .   .   26  .   .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   10  .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Total Allies               4    | .   1   .   2   .   .   .   .   1   
  Largest Group            2    | .   1   1   2   2   2   .   .   1   
  Highest-Rated Group      26   | .   10  10  20  20  20  .   .   26  
  Highest-Rated Ally       26   | .   10  10  10  10  10  .   .   26  
Total Orders               5    | .   .   2   .   1   1   .   .   1   
  STAY                     4    | .   .   1   .   1   1   .   .   1   
  FOLLOW                   1    | .   .   1   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac 
Robot Analysis Total       9    | .   6   .   2   .   .   .   1   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               9319 | 43   1224 333  2069 203  277  469  2858 1843 
Spaces Moved               4997 | 30   591  189  1028 163  220  282  1515 979  
  Core                     14   | 14   .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     4983 | 16   591  189  1028 163  220  282  1515 979  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  120  122  
  Average Speed            128  | 113  123  162  142  121  120  131  123  122  
  Slowest Speed            400  | 200  190  190  400  190  120  190  125  124  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49   | 3    85   43   83   29   61   42   78   22   
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    1    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    .    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    
Spaces Dug                 28   | .    .    .    1    .    .    .    10   17   
Terrain Destroyed          148  | .    3    17   49   .    .    .    30   49   
  Melee                    28   | .    .    .    1    .    .    .    10   17   
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      120  | .    3    17   48   .    .    .    20   32   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Total                      7124 | 36   949  203  1454 168  232  331  2266 1485 
  Wait                     1358 | .    244  .    239  3    .    20   486  366  
  Move                     4989 | 29   590  188  1027 162  219  281  1514 979  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  73   | 1    12   1    18   .    4    1    22   14   
  Fast Attach              33   | 6    9    1    8    1    .    .    4    4    
  Attach                   13   | .    .    .    4    .    .    1    5    3    
  Detach                   3    | .    .    .    2    1    .    .    .    .    
  Swap                     96   | .    6    .    26   .    2    3    39   20   
  Drop                     97   | .    10   1    31   1    4    .    32   18   
  Fire                     252  | .    75   12   94   .    .    23   35   13   
  Melee                    176  | .    .    .    1    .    1    1    109  64   
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     9    | .    3    .    4    .    .    1    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   2    | .    .    .    .    .    2    .    .    .    
  Trap                     23   | .    .    .    .    .    .    .    20   3    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
   44 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  377 | -10/Materials | Discovered new exit (range 8)
  495 | -10/Materials | Discovered new exit (range 12)
  505 | -10/Materials | Discovered new exit (range 8)
  650 | -10/Materials | Build established: Scavenger-Mutant
  763 | -10/Materials | Discovered new exit (range 10)
 1268 | -10/Materials | Entered Mines
 1268 | -10/Mines     | Accompanied by 1 ally
 1290 | -10/Mines     | Learned location of 1 exit from Materials
 1354 | -10/Mines     | Discovered new exit (range 10)
 1374 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1443 | -10/Mines     | Learned location of Zion (-6)
 1601 | -10/Mines     | Entered Materials
 1601 | -9/Materials  | Accompanied by 1 ally
 1601 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1602 | -9/Materials  | Identified exit to Mines
 2296 | -9/Materials  | Discovered exit to Mines (range 8)
 2545 | -9/Materials  | Discovered new exit (range 10)
 3249 | -9/Materials  | Discovered new exit (range 13)
 3302 | -9/Materials  | Repaired Aluminum Leg
 3670 | -9/Materials  | Entered Mines
 3670 | -9/Mines      | Accompanied by 2 allies
 3710 | -9/Mines      | Met a Derelict bent on vengeance
 3727 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 3727 | -9/Mines      | Discovered new exit (range 5)
 3804 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 3814 | -9/Mines      | Assembled infested the area
 3873 | -9/Mines      | Entered Exiles
 3873 | -9/Exiles     | Accompanied by 2 allies
 3909 | -9/Exiles     | Met 8R-AWN
 3929 | -9/Exiles     | Met EX-HEX
 3968 | -9/Exiles     | Met EX-BIN
 3983 | -9/Exiles     | Aligned with FarCom system
 3984 | -9/Exiles     | Given EX-Vault access code
 4012 | -9/Exiles     | Opened EX-Vault
 4019 | -9/Exiles     | Found PSU Rigger
 4060 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 4096 | -9/Exiles     | Met EX-DEC
 4137 | -9/Exiles     | Discovered new exit (range 12)
 4150 | -9/Exiles     | Left Exiles lab with PSU Rigger
 4150 | -9/Exiles     | Entered Mines
 4150 | -8/Mines      | Accompanied by 1 ally
 4497 | -8/Mines      | Discovered new exit (range 8)
 4619 | -8/Mines      | Entered Materials
 4619 | -8/Materials  | Evolved 2 slots: Utility x2
 5316 | -8/Materials  | Build established: Hacker-Mutant
 5970 | -8/Materials  | Repaired Carbon-fiber Leg
 6241 | -8/Materials  | Discovered new exit (range 9)
 6784 | -8/Materials  | Build established: Scavenger-Mutant
 6871 | -8/Materials  | Central database locked down
 7139 | -8/Materials  | Build established: Hacker-Mutant
 7477 | -8/Materials  | Entered Factory
 7477 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 9320 | -7/Factory    | Self-destructed

 Last Messages 
---------------
09315_ P-60 Hacker suffers critical hit (Smash).
09315_ Destroyed Imp. Heat Sink.
09315_ P-60 Hacker system corrupted by crushing
  effect.
09315_ P-60 Hacker knocked back.
09315_ Carbon-fiber Leg destroyed.
09315_ Administrator 4a suffers critical hit
  (Burn).
09319_ Critical hit (Burn: +37).
09320_ System corrupted: FCS attempts to trigger
  Hvy. Rocket Launcher.
09320_ System corrupted: Hvy. Rocket Launcher
  misfires.
09320_ G-47 Trooper destroyed. <x3>
09320_ K-01 Serf destroyed.
09320_ G-47 Trooper destroyed.
09320_ Lgt. Nuclear Core destroyed.
09320_ Destroyed Lgt. Nuclear Core.
09320_ K-01 Serf destroyed. <x2>
09320_ Destroyed Lgt. Ion Engine.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Resistance: KI             20
Resistance: TH             25
Evasion (%)                55
Core Analysis              6
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GaussCooledAutocannon
  Manual?         0
Play Time         01:24:21
  Cumulative      98.9 hours
  Start           2024.09.26 @ 02:42:39
  End             2024.09.27 @ 20:27:12
Sessions          15
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          62
  Rogue           26
  Adventurer      36
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             50
Gallery%          55
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              48/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f44e58bb-37b9-4680-a011-6a1240efbd48