Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.03 @ 23:26:20 Player: Root Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (91) 455 Value Destroyed (2759) 2759 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (50) 50 TOTAL SCORE: 5704 Bonus ------- High Alert Combat Kills 50 Cogmind --------- Core Integrity 0/700 Matter 176/300 Energy 93/290 System Corruption 6% Temperature Cool (1) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Sensor Array Improved Signal Interpreter Improved Signal Interpreter Targeting Computer Transmission Jammer > --- WEAPON (3) ------- Minigun Gauss Rifle > --- INVENTORY (5) ---- Improved Heat Sink Improved Heat Sink Terrain Scan Processor Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Small Storage Unit Transmission Jammer System Shield > --- WEAPON ----------- Gatling Laser Improved Spread Laser Advanced Assault Cannon > --- INVENTORY -------- Armored Huge Wheel Improved Signal Interpreter Long-range Tractor Beam Gatling Laser Shotgun Gauss Rifle Flak Gun [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware System Shield Weapon Autogun Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 3 | . . 2 . 1 Weapon 1 | . . . 1 . Parts Attached 105 | 6 5 18 13 63 Power 14 | 1 . 2 2 9 Engine 5 | 1 . 2 . 2 Core 9 | . . . 2 7 Reactor . | . . . . . Propulsion 22 | 2 1 4 3 12 Treads . | . . . . . Leg 20 | 2 1 4 3 10 Wheel 2 | . . . . 2 Hover . | . . . . . Flight . | . . . . . Utility 31 | 1 2 6 3 19 Device 22 | . 1 4 3 14 Storage 4 | 1 1 1 . 1 Processor 4 | . . 1 . 3 Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 38 | 2 2 6 5 23 Energy Gun 11 | 1 . . . 10 Energy Cannon 2 | . . . . 2 Ballistic Gun 24 | 1 2 6 5 10 Ballistic Cannon 1 | . . . . 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 40 | . . 2 11 27 Power 6 | . . . 1 5 Propulsion 10 | . . . 4 6 Utility 12 | . . 1 3 8 Weapon 12 | . . 1 3 8 Highest Loss Streak 10 | . . 2 10 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 87 | . 95 99 90 77 Engine 5 | . 14 11 3 . Core 5 | . . . 5 9 Leg 17 | . 28 21 21 10 Device 20 | . 10 27 25 19 Storage 8 | . 14 11 9 5 Processor 2 | . . 5 . 2 Hackware 2 | . . . . 5 Energy Gun 5 | . 3 . . 10 Ballistic Gun 15 | . 24 21 25 6 Naked Turns . | . . . . . Heaviest Build 33 | 13 18 21 26 33 Greatest Support 45 | 20 20 20 35 45 Greatest Overweight (x) 4 | 2 . 1 4 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 7 Most Carried 8 | 2 8 8 8 8 Average Carried 6 | 1 6 7 7 5 Final Capacity 8 | 8 8 8 8 5 Final Carried 8 | 2 8 8 7 3 Class Distribution -------------------- 42% | Mutant 20% | Scavenger-Gunner 15% | Tank 7% | Gunner 6% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2620 | 233 302 708 598 779 Remotely 1238 | . . 227 596 415 Salvage Created 3277 | . 425 911 517 1424 Parts 221 | . 30 67 39 85 Haulers Intercepted . | . . . . . Recyclers Shooed 4 | . 2 1 . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 68 | . 8 21 14 25 Guns 65 | . 8 21 14 22 Cannons 3 | . . . . 3 Classes Destroyed 14 | . 3 5 2 4 Worker 3 | . . 2 . 1 Builder 1 | . . . . 1 Tunneler 1 | . . . . 1 Recycler 6 | . 4 1 . 1 Operator 2 | . . 1 . 1 Watcher 10 | . 2 3 2 3 Swarmer 23 | . 8 8 7 . Grunt 15 | . . 7 2 6 Brawler 1 | . . 1 . . Duelist 1 | . . . 1 . Sentry 12 | . . 5 3 4 Specialist 4 | . . . . 4 Hunter 8 | . . . 1 7 Programmer 4 | . . . . 4 Best Kill Streak 9 | . 6 6 6 9 Combat Bots Only 9 | . 5 6 4 9 Max Kills in Single Turn 2 | . 2 2 1 2 Gunslinging 1 | . 1 1 . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5883 | . 193 723 1383 3584 Core 1165 | . 19 96 333 717 Absorbed by Shields 559 | . 70 280 209 . Regen/Repaired (Parts) 46 | . . . . 46 Core Remaining (%) 76 | 100 92 76 39 . Volleys Fired 219 | . 36 71 40 72 Largest 3 | . 2 2 3 3 Hottest 179 | . 60 46 73 179 Shots Fired 514 | . 72 143 118 181 Gun 498 | . 72 143 118 165 Cannon 16 | . . . . 16 Launcher . | . . . . . Special . | . . . . . Kinetic 424 | . 69 143 118 94 Thermal 64 | . 3 . . 61 Explosive . | . . . . . Electromagnetic 26 | . . . . 26 Robot Hit Streak 13 | . 7 11 8 13 Robot Miss Streak 6 | . 6 5 5 6 Penetration Max 1 | . . . . 1 Secondary Targets 11 | . 3 5 2 1 Max Gunslinging Chain 1 | . 1 1 1 1 Shots Hit Robots 335 | . 35 102 70 128 Core Hits 176 | . 18 37 29 92 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 3 | . . . . 3 Destroy 2 | . . . . 2 Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5854 | . 591 1538 1080 2645 Guns 5353 | . 583 1528 1069 2173 Cannons 259 | . . . . 259 Explosions 117 | . . . . 117 Melee . | . . . . . Ramming 125 | . 8 10 11 96 Kinetic 4322 | . 561 1528 1069 1164 Thermal 1131 | . 22 . . 1109 Explosive . | . . . . . Electromagnetic 276 | . . . . 276 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . 2 . 6 Average Corruption 2 | . . 2 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 32 | . . 9 . 23 Message Errors 8 | . . 3 . 5 Matter Fused 4 | . . 1 . 3 Energy Discharges 4 | . . . . 4 Data Loss (minor) 6 | . . . . 6 Data Loss (major) 3 | . . 2 . 1 Misfires 3 | . . 2 . 1 Alerts 2 | . . . . 2 Weapon Failures 2 | . . 1 . 1 Overload Shots . | . . . . . Overflow Damage 12 | . . . . 12 Projectiles . | . . . . . Explosions 12 | . . . . 12 Melee . | . . . . . Knockbacks 2 | . . . . 2 Impact 1 | . . . . 1 Kinetic 1 | . . . . 1 Secondary . | . . . . . Self-Inflicted Damage 38 | . . . . 38 Shots 1 | . . . . 1 Rammed 5 | . . . . 5 Targets Rammed 23 | . 2 3 2 16 Kicked 18 | . 2 3 2 11 Crushed . | . . . . . Highest Temperature 459 | . 12 29 84 459 Average Temperature 63 | . 5 8 25 111 Received Heat Transfer 750 | . . 282 66 402 Effects 7 | . . . . 7 Shutdowns 2 | . . . . 2 Energy Bleed 1 | . . . . 1 Interference 1 | . . . . 1 Short Circuit 1 | . . . . 1 Damage (major) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . . 4 Heat Transferred 1830 | . 50 . . 1780 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 462 | . 252 462 444 441 Initial 65 | . . . 28 65 Average 151 | . 86 174 225 151 Maximum Alert Level 2 | . 1 2 2 2 Low Security (%) 73 | 100 88 59 41 81 Level 1 22 | . 11 31 47 16 Level 2 4 | . . 8 10 2 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . . 2 5 8 Investigation 2 | . . 1 . 1 Extermination 2 | . . . . 2 Reinforcement 8 | . . 1 2 5 Assault . | . . . . . Garrison 3 | . . . 3 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 9 | . 1 4 2 2 Communications Jammed 29 | . . . . 29 Distress Signals 27 | . . . . 27 Times Spotted 123 | . 16 35 20 52 Peak Tracking Total 14 | . 4 8 5 14 Tactical Retreats 7 | . . 2 . 5 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 9 | . . 5 . 4 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 4 | . 1 1 1 1 Max in Single Turn 1 | . 1 1 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 18 | . 5 6 . 7 Terminals 12 | . 4 5 . 3 Fabricators 1 | . . . . 1 Repair Stations 3 | . 1 1 . 1 Recycling Units 1 | . . . . 1 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 50 | . 8 12 . 30 Successful 36 | . 6 11 . 19 Failed 14 | . 2 1 . 11 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 28 | . 6 10 . 12 Fabricators 5 | . . . . 5 Repair Stations 7 | . 2 2 . 3 Recycling Units 4 | . . . . 4 Scanalyzers 6 | . . . . 6 Garrison Access . | . . . . . Terminal Hacks 21 | . 5 9 . 7 Record 3 | . . 2 . 1 Part Schematic 3 | . . . . 3 Robot Analysis 2 | . . 2 . . Prototype ID Bank 2 | . 1 . . 1 Emergency Access Points 1 | . 1 . . . Unreport Threat 2 | . . 2 . . Locate Traps 3 | . 2 1 . . Dispatch Records 1 | . . 1 . . Reinforcement Status 1 | . . . . 1 Registered Components 1 | . . 1 . . Zone Layout 2 | . 1 . . 1 Fabricator Hacks 4 | . . . . 4 Network Status 1 | . . . . 1 Load Schematic 1 | . . . . 1 Build 2 | . . . . 2 Repair Station Hacks 5 | . 1 2 . 2 Scan Component 3 | . 1 1 . 1 Repair 2 | . . 1 . 1 Recycling Unit Hacks 4 | . . . . 4 Report Inventory 1 | . . . . 1 Retrieve Matter 2 | . . . . 2 Retrieve Components 1 | . . . . 1 Scanalyzer 2 | . . . . 2 Insert Component 1 | . . . . 1 Analyze 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . 1 . 1 Used . | . . . . . Hacking Detections 11 | . 3 2 . 6 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 4 | . . . . 4 Parts Built 3 | . . . . 3 Authchips . | . . . . . Time 218 | . . . . 218 Total Part Build Rating 12 | . . . . 12 Parts Repaired 1 | . . . . 1 Time 70 | . . 32 . 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 3 | . . . . 3 Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . . 2 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4694 | 62 832 1060 528 2212 Spaces Moved 2803 | 45 584 495 241 1438 Core 207 | 7 . . 16 184 Treads . | . . . . . Legs 2265 | 38 584 495 225 923 Wheels 331 | . . . . 331 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 50 Average Speed 122 | 115 120 152 146 109 Slowest Speed 260 | 150 120 190 260 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 42 | 3 92 47 25 47 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 6 | . . . . 6 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 3 | . . . . 3 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3666 | 52 661 688 349 1916 Wait 417 | . 7 87 38 285 Move 2799 | 44 583 494 240 1438 Hop . | . . . . . Pick Up 47 | 2 15 6 6 18 Fast Attach 47 | 6 3 6 3 29 Attach 32 | . . 5 2 25 Detach 11 | . . . . 11 Swap 26 | . 2 7 8 9 Drop 45 | . 13 9 10 13 Fire 219 | . 36 71 40 72 Melee . | . . . . . Ram 5 | . . . . 5 Kick 18 | . 2 3 2 11 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 11) 309 | -10/Materials | Build established: Mutant 373 | -10/Materials | Discovered new exit (range 15) 575 | -10/Materials | Discovered new exit (range 12) 670 | -10/Materials | Discovered new exit (range 14) 895 | -10/Materials | Entered another Materials area 895 | -9/Materials | Evolved 2 slots: Utility x2 1903 | -9/Materials | Discovered new exit (range 11) 1955 | -9/Materials | Entered another Materials area 1955 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2282 | -8/Materials | Garrison activated, responded to threat 2431 | -8/Materials | Discovered new exit (range 8) 2462 | -8/Materials | Core integrity fell below 50% 2483 | -8/Materials | Entered Factory 2483 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2492 | -7/Factory | Lost 10 parts (1p3n3u3w) 2826 | -7/Factory | Fabricated Cld. Particle Cannon? 2925 | -7/Factory | Fabricated Recalibrator? 2964 | -7/Factory | Build established: Tank 3587 | -7/Factory | Repaired Lgt. Nuclear Core 3627 | -7/Factory | Build established: Scavenger-Gunner 4270 | -7/Factory | Cargo convoy interrupted 4339 | -7/Factory | Lost 5 parts (2p2n1w) 4373 | -7/Factory | Core integrity fell below 50% 4393 | -7/Factory | Lost 6 parts (1n3u2w) 4426 | -7/Factory | Core integrity fell below 20% 4432 | -7/Factory | Lost 4 parts (2u2w) 4448 | -7/Factory | Destroyed 9 combat bots 4663 | -7/Factory | Discovered new exit (range 11) 4695 | -7/Factory | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 04674_ Switching to secondary target: X-57 Shotgunner. 04675_ Gatling Laser destroyed. 04679_ H-61 Shepherd call for reinforcements jammed. 04679_ Knocked back. 04683_ Slug penetrates Wall. 04683_ Knocked back. 04685_ H-61 Shepherd call for reinforcements jammed. 04685_ Hvy. Machine Gun destroyed. 04687_ Carbon-fiber Leg destroyed. 04687_ Knocked back. 04688_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 04690_ Slug penetrates Wall. 04692_ U-05 Engineer builds a Wall. 04693_ Penetrated by Slug. 04693_ Lgt. Nuclear Core destroyed. 04693_ Lgt. Deuterium Engine destroyed. 04693_ Knocked back. 04694_ System corrupted: Component data lost. 04694_ Slug penetrates X-57 Shotgunner. 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[ #???????????? | | ???????????????????# < " ??????????? | | ???????????????????# # ?????????? | | ???????????????????# ##### #? ?????????? | | ???????????????????### #?????# #???????????? | | ?????????????????????#???????### ###???????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????+ +?????????????? | | ???????????????????????????????# #?????????????? | | ???????????????????????????????+ #?????????????? | | ???????????????????????????????#####?????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 24 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Evasion (%) 58 Targeting Accuracy 5 Defensive Hacking 10 Item Schematics ----------------- Recalibrator | -7/Factory | Hacked Med. Reactive Plating | -7/Factory | Hacked Core Analyzer | -7/Factory | Hacked Carbon-fiber Leg | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Cld. Particle Cannon | x1 | -7/Factory | Preloaded Recalibrator | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MassEnhancedMinigun Manual? 0 Play Time 01:29:35 Cumulative 23.2 hours Start 2022.04.02 @ 20:17:59 End 2022.04.03 @ 23:26:20 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7598003-4e67-4c25-8ba3-8e85f2c10111