Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 15:46:23

Player: m1m1c

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (21)      105
Value Destroyed (458)      458
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (59)                 59
              TOTAL SCORE: 3322

 Bonus
-------
Follower Combat Kills      67
Friendly Fire              -8

 Cogmind 
---------
Core Integrity             0/700
Matter                     118/300
Energy                     100/100
System Corruption          12%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (5) ------
     Large Storage Unit
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
     Light Ion Engine
  Advanced Treads
   Armored Huge Wheel
  Improved Heat Sink
    Medium Storage Unit
           Structural Scanner
           Reflective Plating
           Reflective Plating
           Reflective Plating

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Wheel
           Wheel
           Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
     Large Storage Unit
           Weight Redist. System
  Advanced Targeting Computer
           Reflective Plating
           Hacking Suite
>          --- WEAPON -----------
           Gatling Laser
  Improved Grenade Launcher
>          --- INVENTORY --------
     Light Ion Engine
  Advanced Treads
  Improved Heat Sink
     Small Storage Unit
    Medium Storage Unit
           Structural Scanner
           Reflective Plating
           Reflective Plating
           Remote Datajack
[Rating: 35]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Reflective Plating
Weapon                     Light Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Improved Grenade Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   1   
  Utility                  3    | .   .   .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             33   | 5   3   .   .   1   14  10  
  Power                    3    | 1   .   .   .   .   1   1   
    Engine                 3    | 1   .   .   .   .   1   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               10   | 2   .   .   .   .   4   4   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    3    | 2   .   .   .   .   1   .   
    Wheel                  4    | .   .   .   .   .   .   4   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 3    | .   .   .   .   .   3   .   
  Utility                  14   | 1   2   .   .   1   8   2   
    Device                 3    | .   .   .   .   .   2   1   
    Storage                4    | 1   1   .   .   1   .   1   
    Processor              3    | .   1   .   .   .   2   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             3    | .   .   .   .   .   3   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   6    | 1   1   .   .   .   1   3   
    Energy Gun             2    | .   .   .   .   .   .   2   
    Energy Cannon          1    | .   1   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   .   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 14   | .   .   .   .   .   7   7   
  Power                    2    | .   .   .   .   .   1   1   
  Propulsion               3    | .   .   .   .   .   3   .   
  Utility                  5    | .   .   .   .   .   2   3   
  Weapon                   4    | .   .   .   .   .   1   3   
  Highest Loss Streak      6    | .   .   .   .   .   4   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   92  100 100 100 80  74  
  Engine                   9    | .   14  14  14  14  7   6   
  Leg                      16   | .   28  28  28  28  15  .   
  Wheel                    2    | .   .   .   .   .   .   10  
  Flight                   5    | .   .   .   .   .   6   12  
  Device                   4    | .   .   .   .   .   9   3   
  Storage                  10   | .   14  14  14  14  9   8   
  Processor                9    | .   12  14  14  14  9   5   
  Hackware                 1    | .   .   .   .   .   .   7   
  Protection               3    | .   .   .   .   .   6   4   
  Energy Cannon            7    | .   8   14  14  14  6   .   
  Ballistic Gun            9    | .   14  14  14  14  9   3   
  Launcher                 1    | .   .   .   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             43   | 9   17  17  17  27  35  43  
  Greatest Support         64   | 20  20  20  20  20  30  64  
  Greatest Overweight (x)  11   | .   .   .   .   1   11  4   
  Average Overweight (x)   .    | .   .   .   .   .   1   .   
Largest Inventory Capacity 15   | 8   10  10  10  15  15  15  
  Average Capacity         13   | 7   8   10  10  12  15  15  
  Most Carried             11   | .   2   2   2   6   6   11  
  Average Carried          4    | .   .   2   2   3   3   8   
  Final Capacity           15   | 8   10  10  10  15  15  15  
  Final Carried            10   | .   2   2   2   6   6   10  

 Class Distribution 
--------------------
 87% | Mutant
 12% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac 
Matter Collected           467  | 202 54  .   .   63  60  88  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            468  | .   94  .   .   52  140 182 
  Parts                    43   | .   6   .   .   2   8   27  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  11   | .   2   .   .   1   5   3   
  Guns                     4    | .   .   .   .   1   2   1   
  Cannons                  5    | .   2   .   .   .   3   .   
  AOE                      2    | .   .   .   .   .   .   2   
Classes Destroyed          9    | .   1   .   .   1   2   5   
  Worker                   3    | .   .   .   .   .   1   2   
  Builder                  4    | .   .   .   .   .   .   4   
  Tunneler                 1    | .   .   .   .   .   .   1   
  Recycler                 1    | .   .   .   .   .   .   1   
  Watcher                  1    | .   .   .   .   .   .   1   
  Swarmer                  3    | .   .   .   .   .   3   .   
  Grunt                    6    | .   2   .   .   .   2   2   
  Brawler                  1    | .   .   .   .   1   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           10   | .   2   .   .   1   2   10  
  Combat Bots Only         2    | .   2   .   .   1   2   2   
Max Kills in Single Turn   3    | .   1   .   .   1   1   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Hostile Shots Fired        234  | .    4    .    .    3    91   136  
  Missed                   62   | .    2    .    .    1    22   37   
Damage Taken               2190 | .    23   .    .    18   718  1431 
  Core                     800  | .    12   .    .    .    73   715  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  44   | .    .    .    .    .    44   .    
  Ignored by Resistances   14   | .    .    .    .    .    .    14   
Core Remaining (%)         93   | 100  .    .    .    95   86   .    
Volleys Fired              69   | .    7    .    .    3    39   20   
  Largest                  2    | .    2    .    .    2    2    2    
  Hottest                  116  | .    80   .    .    80   80   116  
Shots Fired                120  | .    12   .    .    8    68   32   
  Gun                      65   | .    7    .    .    4    39   15   
  Cannon                   38   | .    5    .    .    4    29   .    
  Launcher                 16   | .    .    .    .    .    .    16   
  Special                  1    | .    .    .    .    .    .    1    
  Kinetic                  55   | .    7    .    .    4    39   5    
  Thermal                  48   | .    5    .    .    4    29   10   
  Explosive                16   | .    .    .    .    .    .    16   
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         9    | .    4    .    .    1    9    5    
  Robot Miss Streak        4    | .    4    .    .    3    4    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           53   | .    4    .    .    3    32   14   
  Core Hits                37   | .    2    .    .    1    14   20   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1642 | .    58   .    .    29   424  1131 
  Guns                     320  | .    6    .    .    17   155  142  
  Cannons                  313  | .    52   .    .    .    261  .    
  Explosions               939  | .    .    .    .    .    .    939  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  70   | .    .    .    .    12   8    50   
  Kinetic                  199  | .    6    .    .    17   155  21   
  Thermal                  434  | .    52   .    .    .    261  121  
  Explosive                939  | .    .    .    .    .    .    939  
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         12   | .    2    2    2    2    .    12   
  Average Corruption       2    | .    2    2    2    2    .    9    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  13   | .    .    .    2    9    .    2    
    Message Errors         5    | .    .    .    1    3    .    1    
    Matter Fused           5    | .    .    .    .    4    .    1    
    Parts Fused            1    | .    .    .    1    .    .    .    
    Misfires               2    | .    .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            12   | .    .    .    .    .    .    12   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               12   | .    .    .    .    .    .    12   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      39   | .    .    .    .    .    2    37   
  Shots                    1    | .    .    .    .    .    .    1    
  Rammed                   28   | .    .    .    .    .    1    27   
Targets Rammed             32   | .    .    .    .    2    3    27   
  Kicked                   4    | .    .    .    .    2    2    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        289  | .    80   .    .    60   289  117  
  Average Temperature      55   | .    37   .    .    22   78   32   
  Received Heat Transfer   282  | .    12   .    .    .    207  63   
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         941  | .    111  .    .    .    555  275  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Peak Influence             161  | .   76  29  .   139 100 161 
  Initial                  29   | .   .   29  .   .   .   22  
  Average                  57   | .   21  29  .   57  50  82  
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   .   1   1   
  Investigation            .    | .   .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Distress Signals           2    | .   .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              35   | .   6   .   .   5   14  10  
  Peak Tracking Total      5    | .   3   .   .   4   4   5   
  Tactical Retreats        2    | .   .   .   .   1   1   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Traps Triggered            1    | .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Disabled          2    | .   .   .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Machines Accessed          8    | .   3   .   .   .   2   3   
  Terminals                7    | .   3   .   .   .   2   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                13   | .   5   .   .   .   2   6   
  Successful               10   | .   5   .   .   .   1   4   
  Failed                   3    | .   .   .   .   .   1   2   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                11   | .   5   .   .   .   2   4   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             8    | .   5   .   .   .   1   2   
  Record                   1    | .   .   .   .   .   .   1   
  Open DSF                 1    | .   .   .   .   .   .   1   
  Alert Level              3    | .   3   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   3   .   .   .   2   2   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac 
Total Allies               5    | .   .   .   .   5   .   .   
  Largest Group            5    | .   .   .   .   5   3   .   
  Highest-Rated Group      85   | .   .   .   .   85  46  .   
  Highest-Rated Ally       31   | .   .   .   .   31  16  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               32   | .   .   .   .   20  12  .   
  Total Damage             300  | .   .   .   .   215 85  .   
  Kills                    7    | .   .   .   .   5   2   .   
Allies Corrupted           1    | .   .   .   .   1   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               3172 | 68   232  32   62   844  1132 802  
Spaces Moved               1902 | 54   175  27   52   550  539  505  
  Core                     63   | 5    .    .    .    .    28   30   
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1230 | 49   175  27   52   550  377  .    
  Wheels                   357  | .    .    .    .    .    .    357  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   252  | .    .    .    .    .    134  118  
  Fastest Speed            50   | 50   120  120  120  120  114  85   
  Average Speed            150  | 113  120  120  120  150  186  131  
  Slowest Speed            600  | 120  120  120  120  190  600  274  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       24   | 3    25   6    8    92   27   8    
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          85   | .    .    .    .    .    .    85   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      85   | .    .    .    .    .    .    85   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac 
Total                      2056 | 58  185 26  51  558 602 576 
  Wait                     .    | .   .   .   .   .   .   .   
  Move                     1896 | 53  174 26  51  549 538 505 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  13   | .   1   .   .   3   6   3   
  Fast Attach              18   | 5   2   .   .   .   5   6   
  Attach                   10   | .   .   .   .   .   7   3   
  Detach                   5    | .   .   .   .   .   2   3   
  Swap                     5    | .   1   .   .   1   2   1   
  Drop                     8    | .   .   .   .   .   .   8   
  Fire                     69   | .   7   .   .   3   39  20  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      28   | .   .   .   .   .   1   27  
  Kick                     4    | .   .   .   .   2   2   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
  281 | -10/Materials | Discovered new exit (range 16)
  301 | -10/Materials | Entered Mines
  308 | -10/Mines     | Build established: Mutant
  314 | -10/Mines     | Assembled infested the area
  324 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  325 | -10/Mines     | Discovered new exit (range 5)
  333 | -10/Mines     | Entered Exiles
  368 | -10/Exiles    | Discovered new exit (range 14)
  395 | -10/Exiles    | Entered Mines
  605 | -9/Mines      | Discovered new exit (range 12)
  675 | -9/Mines      | Discovered new exit (range 7)
  691 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  969 | -9/Mines      | Learned 4 Materials zone layouts
 1062 | -9/Mines      | Lost 3 allies
 1239 | -9/Mines      | Entered Materials
 1239 | -8/Materials  | Accompanied by 3 allies
 1239 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1407 | -8/Materials  | Lost 3 allies
 1941 | -8/Materials  | Lost 4 parts (1p3n)
 2279 | -8/Materials  | Discovered new exit (range 16)
 2371 | -8/Materials  | Entered Factory
 2371 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2398 | -7/Factory    | Build established: Scavenger-Mutant
 2801 | -7/Factory    | Build established: Mutant
 3137 | -7/Factory    | Core integrity fell below 50%
 3144 | -7/Factory    | System corruption reached 10%
 3167 | -7/Factory    | Core integrity fell below 20%
 3173 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
K-01 Serf cleans the Terminal.
Penetrated by Slug.
K-01 Serf cleans the Terminal.
K-01 Serf collects debris.
Slammed into H-55 Commando.
Penetrated by Slug.
System corrupted: Matter fused (-6).
Slammed into H-55 Commando.
Weight Redist. System destroyed.
System corrupted by crushing effect (+4).
K-01 Serf collects debris.
Slammed into H-55 Commando.
Penetrated by Slug.
Slammed into H-55 Commando.
Penetrated by Slug.
Slammed into H-55 Commando. <x3>
Penetrated by Slug.
Slammed into H-55 Commando. <x2>
Penetrated by Slug.
Slammed into H-55 Commando.

 Map 
-----
+----------------------------------------------------+
| ?#                                                 |
| ?####+### ####### # ##      ###################### |
| ???????  #            #     #???################## |
| ?????    # """     "  #     #???#                  |
| ????"""" # "Y      "  #     #####                  |
| ????"""" # """     "  #         +                  |
| ?????""" #         "  #     ##### """""" """"""    |
| ???????" #         "  #     #  ## """""" """"""    |
| ??????? ?#         "  #     # ### """""" """"""    |
| ?????????#         "  #     # #?# """""" """"""    |
| ?????????#[    [[! "  #     #  ################### |
| ?????????#     [!! "  #     # ##?????????????????? |
| ?????????#     [!!    #     #  ??????????????????? |
| ?????????#            #    h#   ?????????????????? |
| ?????????##############     +    ????????????????? |
| ????????????????#""""##     #     ???????????????? |
| ???????????????##"F "##     #      ??????????????? |
| ???????????????#            #      ??????????????? |
| ???????????????#            +     ???????????????? |
| ???????????????#     """""  #   ?????????????????? |
| ???????????????#     ""T""  #????????????????????? |
| ???????????????#            #????????????????????? |
| ???????????????#  """ """   #????????????????????? |
| ???????????????#  """ """   ###########+?????????? |
| ???????????????#  """ """h               ????????? |
| ???????????????#  %"% """@               ????????? |
| ??????##########  %                s     ????????? |
| ???                         s            ????????? |
| ???                          s           ????????? |
| ???????###+#######+#####################?????????? |
| ?????????#                 #?????????????????????? |
| ?????????#                 #?????????????????????? |
| ?????????+ """     ==  """ #?????????????????????? |
| ?????????# """    ]==  """ #?????????????????????? |
| ?????????# """    ]==  """ #?????????????????????? |
| ?????????#        ]==      #?????????????????????? |
| ?????????#                 #?????????????????????? |
| ?????????###################?????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Resistance: TH             10
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         8
Offensive Hacking          10

 Item Schematics 
-----------------
 Imp. Heat Sink | -7/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BlastLightningBrace
  Manual?         0
Play Time         00:28:02
  Cumulative      6.8 hours
  Start           2024.04.05 @ 12:57:00
  End             2024.04.05 @ 15:46:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          50x40
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 93d2cc5a-d9dd-4860-9f99-560bf837cd65