Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.01 @ 19:55:49 Player: BatSpy Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (62) 310 Value Destroyed (2026) 2026 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 4778 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/700 Matter 293/300 Energy 97/100 System Corruption 8% Temperature Cool (0) Movement Walking (270) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Huge Storage Unit Improved Signal Interpreter Improved Melee Analysis Suite Microactuators System Shield > --- WEAPON (2) ------- Powered Hammer > --- INVENTORY (25) --- Improved Titanium Leg Microactuators Great Axe Great Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Signal Interpreter Improved Melee Analysis Suite Microactuators Microactuators Force Booster System Shield > --- WEAPON ----------- Great Axe Great Axe > --- INVENTORY -------- Improved Titanium Leg Improved Titanium Leg Microactuators Improved Medium Armor Plating Great Axe [Rating: 52] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Medium Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Hover Unit Cooled Airjet Flight Unit VTOL Module Utility Utility Shielding Device Microactuators Storage Huge Storage Unit Processor Signal Interpreter Hackware System Shield Protection Utility Shielding Weapon Mining Claw Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 4 | . . 2 2 . Weapon . | . . . . . Parts Attached 120 | 5 10 39 18 48 Power 14 | 1 . 4 4 5 Engine 11 | 1 . 4 4 2 Core 3 | . . . . 3 Reactor . | . . . . . Propulsion 43 | 2 3 15 3 20 Treads 3 | . . 2 . 1 Leg 27 | . 3 9 3 12 Wheel 6 | 2 . 3 . 1 Hover 1 | . . . . 1 Flight 6 | . . 1 . 5 Utility 30 | . 4 8 4 14 Device 14 | . 2 4 . 8 Storage 1 | . . . . 1 Processor 5 | . . 1 1 3 Hackware 1 | . . . 1 . Protection 9 | . 2 3 2 2 Artifact . | . . . . . Weapon 33 | 2 3 12 7 9 Energy Gun 9 | . 3 3 1 2 Energy Cannon . | . . . . . Ballistic Gun 5 | 2 . 3 . . Ballistic Cannon . | . . . . . Launcher 6 | . . 4 2 . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 12 | . . 2 4 6 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Parts Lost 42 | . . 10 8 24 Power 5 | . . 2 1 2 Propulsion 19 | . . 4 2 13 Utility 9 | . . 1 3 5 Weapon 9 | . . 3 2 4 Highest Loss Streak 7 | . . 4 4 7 To Critical Strikes 1 | . . 1 . . Average Slot Usage (%) 91 | . 83 93 87 92 Engine 6 | . 14 9 8 2 Core 1 | . . . . 4 Treads 1 | . . 1 . . Leg 17 | . 18 15 17 19 Wheel 2 | . 10 3 . . Flight 2 | . . . . 4 Device 13 | . 4 18 8 12 Processor 13 | . . 9 15 17 Hackware 3 | . . . 8 7 Protection 8 | . 9 13 14 2 Energy Gun 3 | . 18 4 . 1 Ballistic Gun 2 | . 9 4 . . Launcher 1 | . . 1 3 . Slashing Weapon 8 | . . 10 10 8 Naked Turns . | . . . . . Heaviest Build 100 | 7 11 16 29 100 Greatest Support 80 | 26 26 26 24 80 Greatest Overweight (x) 5 | . . 5 1 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 5 5 5 5 25 Average Capacity 7 | 5 5 5 5 10 Most Carried 9 | 4 5 5 5 9 Average Carried 4 | 1 3 3 4 4 Final Capacity 25 | 5 5 5 5 25 Final Carried 5 | 1 3 5 4 4 Class Distribution -------------------- 42% | Scavenger-Mutant 29% | Mutant 21% | Gladiator 4% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gladiator | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1486 | 191 123 492 212 468 Remotely . | . . . . . Salvage Created 2030 | . 218 731 276 805 Parts 137 | . 10 57 24 46 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 50 | . 5 19 9 17 Melee 25 | . . 7 4 14 Guns 16 | . 5 10 . 1 AOE 9 | . . 2 5 2 Classes Destroyed 11 | . 2 4 1 4 Worker 3 | . . 2 . 1 Builder 4 | . . 1 2 1 Recycler 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 3 | . 1 2 . . Swarmer 15 | . . 6 4 5 Grunt 15 | . 5 5 1 4 Sentry 11 | . . 8 1 2 Specialist 3 | . . . 3 . Hunter 2 | . . . . 2 Programmer 4 | . . . . 4 Best Kill Streak 7 | . 4 4 7 5 Combat Bots Only 5 | . 4 4 5 4 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging . | . . . . . Exploded 2 | . . 1 2 2 Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 737 | . 20 180 101 436 Missed 240 | . 6 56 25 153 Damage Taken 7154 | . 178 1637 1598 3741 Core 1640 | . 57 355 522 706 Absorbed by Shields 79 | . . . . 79 Redirected to Shielding 54 | . . 16 16 22 Regen/Repaired (Parts) 53 | . . 53 . . Core Remaining (%) 48 | 100 77 11 5 . Volleys Fired 86 | . 16 55 6 9 Largest 2 | . 2 2 1 1 Hottest 112 | . 112 112 30 63 Shots Fired 135 | . 32 88 6 9 Gun 121 | . 32 82 . 7 Cannon . | . . . . . Launcher 14 | . . 6 6 2 Special . | . . . . . Kinetic 28 | . . 28 . . Thermal 93 | . 32 54 . 7 Explosive 14 | . . 6 6 2 Electromagnetic . | . . . . . Robot Hit Streak 12 | . 8 12 1 8 Robot Miss Streak 4 | . 2 4 1 . Penetration Max . | . . . . . Secondary Targets 3 | . 1 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 181 | . 20 74 13 74 Core Hits 96 | . 11 37 18 30 Critical Kills 1 | . . . . 1 Critical Parts Destroyed 1 | . . . . 1 Critical Strikes 17 | . 3 2 . 12 Burn 5 | . 3 2 . . Smash 2 | . . . . 2 Sever 10 | . . . . 10 Melee Attacks 142 | . . 35 19 88 Impact 18 | . . . . 18 Slashing 124 | . . 35 19 70 Piercing . | . . . . . Sneak Attacks 3 | . . . . 3 Combat Hostiles . | . . . . . Follow-up Attacks 7 | . . 2 1 4 Damage Inflicted 4910 | . 280 1378 853 2399 Guns 1134 | . 280 733 . 121 Cannons . | . . . . . Explosions 988 | . . 194 590 204 Melee 2788 | . . 451 263 2074 Ramming . | . . . . . Kinetic 283 | . . 283 . . Thermal 851 | . 280 450 . 121 Explosive 988 | . . 194 590 204 Electromagnetic . | . . . . . Impact 514 | . . . . 514 Slashing 2274 | . . 451 263 1560 Piercing . | . . . . . Highest Corruption 7 | . . . . 7 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 3 | . . . . 3 Matter Fused 2 | . . . . 2 Energy Discharges 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 263 | . . 3 41 219 Projectiles . | . . . . . Explosions 41 | . . . 41 . Melee 222 | . . 3 . 219 Knockbacks 3 | . . . . 3 Impact 3 | . . . . 3 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 148 | . . 61 32 55 Shots 6 | . . 2 2 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 399 | . 399 267 18 96 Average Temperature 114 | . 160 96 9 43 Received Heat Transfer 1224 | . 102 552 234 336 Effects 3 | . 3 . . . Shutdowns 1 | . 1 . . . Matter Decay 1 | . 1 . . . Short Circuit 1 | . 1 . . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions 7 | . . . . 7 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 11 | . 2 6 . 3 Heat Transferred 2505 | . 914 1332 . 259 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Peak Influence 424 | . 173 424 415 348 Initial 188 | . . 72 162 188 Average 217 | . 59 309 248 166 Maximum Alert Level 2 | . . 2 2 1 Low Security (%) 46 | 100 100 3 43 72 Level 1 48 | . . 83 51 27 Level 2 5 | . . 12 5 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 2 2 3 4 Investigation 2 | . 1 1 . . Extermination 3 | . . . . 3 Reinforcement 6 | . 1 1 3 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 5 | . 1 3 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 102 | . 12 33 18 39 Peak Tracking Total 10 | . 5 7 6 10 Tactical Retreats 10 | . . 3 3 4 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 1 1 . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 6 | . . 6 . . Max in Single Turn 4 | . . 4 . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 18 | . 1 9 1 7 Terminals 12 | . 1 5 1 5 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 2 | . . 1 . 1 Scanalyzers 2 | . . 1 . 1 Garrison Access . | . . . . . Total Hacks 48 | . 1 27 3 17 Successful 28 | . 1 19 . 8 Failed 20 | . . 8 3 9 Catastrophic 2 | . . 2 . . Database Lockouts . | . . . . . Manual 28 | . 1 13 3 11 Terminals 32 | . 1 16 3 12 Fabricators . | . . . . . Repair Stations 6 | . . 6 . . Recycling Units 4 | . . 3 . 1 Scanalyzers 6 | . . 2 . 4 Garrison Access . | . . . . . Terminal Hacks 9 | . . 7 . 2 Prototype ID Bank 2 | . . 1 . 1 Terminal Index 2 | . . 1 . 1 Recycling Unit Index 1 | . . 1 . . Alert Level 1 | . . 1 . . Locate Traps 1 | . . 1 . . Reinforcement Status 1 | . . 1 . . Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 1 | . . 1 . . Refit 1 | . . 1 . . Recycling Unit Hacks 2 | . . 1 . 1 Report Inventory 2 | . . 1 . 1 Scanalyzer 3 | . . 2 . 1 Insert Component 2 | . . 1 . 1 Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 10 | . 1 5 . 4 Terminals 10 | . 1 5 . 4 Assimilate 1 | . . . . 1 Botnet 9 | . 1 5 . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used 1 | . . . . 1 Hacking Detections 14 | . . 7 1 6 Full Trace Events 1 | . . 1 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 32 | . . 32 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3651 | 42 284 1371 314 1640 Spaces Moved 2287 | 36 191 730 162 1168 Core 13 | 6 . 6 . 1 Treads 138 | . . 85 . 53 Legs 1444 | . 90 509 162 683 Wheels 323 | 30 101 130 . 62 Hover . | . . . . . Flight 369 | . . . . 369 Fastest Speed 26 | 50 90 90 90 26 Average Speed 110 | 83 104 118 105 108 Slowest Speed 300 | 90 120 300 180 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 3 42 69 16 19 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . . 1 1 . Unknown Exits Taken 2 | 1 1 . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 145 | . . 85 42 18 Melee . | . . . . . Projectile . | . . . . . AOE 145 | . . 85 42 18 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3053 | 48 246 1089 260 1410 Wait 275 | . 7 185 43 40 Move 2283 | 35 190 729 161 1168 Hop . | . . . . . Pick Up 88 | 7 13 27 7 34 Fast Attach 30 | . 1 10 4 15 Attach 45 | 5 4 12 5 19 Detach 1 | . . . . 1 Swap 45 | . 5 17 9 14 Drop 72 | 1 10 24 7 30 Fire 86 | . 16 55 6 9 Melee 128 | . . 30 18 80 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 179 | -10/Materials | Discovered new exit (range 12) 300 | -10/Materials | Discovered new exit (range 8) 327 | -10/Materials | Build established: Mutant 327 | -10/Materials | Entered another Materials area 327 | -9/Materials | Evolved 2 slots: Utility x2 426 | -9/Materials | Repaired Rocket Launcher? 577 | -9/Materials | Lost 3 parts (1p1n1w) 660 | -9/Materials | Lost 4 parts (1p1n2w) 670 | -9/Materials | Discovered new exit (range 15) 914 | -9/Materials | Core integrity fell below 50% 936 | -9/Materials | Build established: Scavenger-Mutant 1132 | -9/Materials | Discovered new exit (range 14) 1497 | -9/Materials | Discovered new exit (range 7) 1503 | -9/Materials | Identified exit to Mines 1596 | -9/Materials | Core integrity fell below 20% 1697 | -9/Materials | Identified exit to Materials 1698 | -9/Materials | Entered another Materials area 1698 | -8/Materials | Evolved 2 slots: Utility x2 1859 | -8/Materials | Core integrity fell below 50% 1889 | -8/Materials | Lost 4 parts (1p1n1u1w) 1984 | -8/Materials | Core integrity fell below 20% 1987 | -8/Materials | Discovered new exit (range 19) 2011 | -8/Materials | Identified exit to Factory 2012 | -8/Materials | Entered Factory 2012 | -7/Factory | Evolved 2 slots: Propulsion x2 2230 | -7/Factory | Lost 4 parts (2n2u) 2542 | -7/Factory | Discovered new exit (range 16) 2640 | -7/Factory | Lost 3 parts (2n1w) 2734 | -7/Factory | Core integrity fell below 50% 3065 | -7/Factory | Build established: Gladiator 3493 | -7/Factory | Cargo convoy interrupted 3578 | -7/Factory | Core integrity fell below 20% 3579 | -7/Factory | Lost 7 parts (1p3n2u1w) 3652 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03585_ U-05 Engineer builds a Wall. 03587_ H-55 Commando knocked back. 03587_ K-01 Serf collects debris. 03591_ H-55 Commando knocked back. 03591_ K-01 Serf collects debris. 03596_ ALERT: Rogue bot located, Programmers report to Factory Zone 2M. 03596_ Penetrated by Slug. 03596_ Imp. Medium Armor Plating destroyed. 03596_ U-05 Engineer destroyed. 03597_ H-55 Commando destroyed. 03601_ K-01 Serf collects debris. 03609_ P-60 Hacker destroyed. 03612_ K-01 Serf collects debris. 03615_ Imp. Titanium Leg destroyed. 03620_ K-01 Serf collects debris. 03622_ Imp. Titanium Leg destroyed. 03624_ Mic. Nuclear Core destroyed. 03626_ K-01 Serf collects debris. 03647_ System corrupted: Matter fused (-7). 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