Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.07 @ 19:09:30 Player: tatata Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (75) 375 Value Destroyed (2368) 2368 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1066) 1066 TOTAL SCORE: 7229 Bonus ------- High Alert Combat Kills 28 Follower Combat Kills 454 Met Imprinter 300 Was Imprinted 300 Friendly Fire -16 Cogmind --------- Core Integrity 0/850 Matter 285/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (1100) Ox21 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (24) --- Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit High-capacity Storage Unit 0b10 Decoder Chip [Scout] Core Analyzer Improved Armor Integrity Analyzer > --- WEAPON ----------- Gatling Laser Flak Gun > --- INVENTORY -------- Angular Momentum Engine Light Fission Core Light Fission Core Large Storage Unit Hardened Heavy Armor Plating Improved Hardlight Generator Z-Drone Bay Riot Gun Gatling Laser Gatling Laser Self-destruct Interrupter [Rating: 55] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Core Shielding Device Advanced Heat Sink Storage High-capacity Storage Unit Processor 0b10 Decoder Chip [Scout] Protection Core Shielding Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 . . . 1 . Utility 5 | . . 1 . . . 4 . Weapon . | . . . . . . . . Parts Attached 75 | 6 9 13 4 1 7 16 19 Power 15 | 1 1 3 1 . 1 3 5 Engine 13 | 1 1 3 1 . 1 3 3 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 22 | 2 2 5 . . 4 7 2 Treads 10 | . . 4 . . 2 4 . Leg 12 | 2 2 1 . . 2 3 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 17 | 1 3 2 1 1 . 4 5 Device 5 | . 1 . . . . 2 2 Storage 5 | 1 1 . 1 . . 1 1 Processor 3 | . . . . 1 . 1 1 Hackware . | . . . . . . . . Protection 4 | . 1 2 . . . . 1 Artifact . | . . . . . . . . Weapon 21 | 2 3 3 2 . 2 2 7 Energy Gun 6 | . . 1 . . . . 5 Energy Cannon 3 | . . 1 1 . . 1 . Ballistic Gun 6 | 2 1 . . . . 1 2 Ballistic Cannon 6 | . 2 1 1 . 2 . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . Parts Lost 51 | . 3 1 3 . 8 6 30 Power 11 | . 1 . . . 1 2 7 Propulsion 14 | . . 1 . . 4 3 6 Utility 10 | . . . 1 . . . 9 Weapon 16 | . 2 . 2 . 3 1 8 Highest Loss Streak 15 | . 2 1 2 . 6 3 15 Average Slot Usage (%) 95 | . 95 99 91 96 98 97 79 Engine 11 | . 13 11 11 11 11 12 11 Treads 23 | . . 23 33 33 31 23 3 Leg 5 | . 28 8 . . 1 2 13 Device 3 | . 2 . . . . 12 7 Storage 11 | . 14 11 11 11 11 12 13 Processor 7 | . . . . 7 11 12 16 Protection 10 | . 8 21 14 11 11 6 1 Energy Gun 1 | . . 2 4 . . . 5 Energy Cannon 6 | . . 7 2 11 10 3 . Ballistic Gun 3 | . 17 8 . . . 1 4 Ballistic Cannon 8 | . 10 3 14 11 11 5 . Naked Turns . | . . . . . . . . Heaviest Build 91 | 11 26 34 47 47 47 78 91 Greatest Support 80 | 20 20 60 60 60 60 80 55 Greatest Overweight (x) 30 | 2 1 1 . 15 2 3 30 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 24 | 6 10 10 18 12 12 18 24 Average Capacity 10 | 5 6 10 10 12 12 17 18 Most Carried 18 | 6 10 10 11 12 12 18 16 Average Carried 9 | 5 6 9 9 11 11 13 11 Final Capacity 24 | 6 10 10 12 12 12 18 24 Final Carried 17 | 6 10 10 10 12 10 17 1 Class Distribution -------------------- 77% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Low Matter Collected 1942 | 207 312 338 132 19 150 597 187 Remotely . | . . . . . . . . Salvage Created 3031 | . 363 697 216 . 212 1185 358 Parts 176 | . 31 49 6 . 10 61 19 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 6 | . 1 2 . . . 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 26 | . . . . . 9 . 17 Prevented 1 | . . . . . 1 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Combat Hostiles Destroyed 61 | . 13 17 7 . 4 12 8 Guns 26 | . 12 3 1 . . 2 8 Cannons 35 | . 1 14 6 . 4 10 . Classes Destroyed 12 | . 3 3 1 . 1 4 . Worker 4 | . . 2 . . . 2 . Builder 2 | . . . . . . 2 . Recycler 5 | . . . 1 . . 4 . Operator 1 | . . . . . . 1 . Watcher 2 | . 1 1 . . . . . Swarmer 18 | . 6 4 4 . . . 4 Grunt 28 | . 7 10 3 . 1 3 4 Brawler 2 | . . 1 . . 1 . . Duelist 1 | . . . . . 1 . . Sentry 8 | . . 2 . . 1 5 . Hunter 3 | . . . . . . 3 . Programmer 1 | . . . . . . 1 . Best Kill Streak 7 | . 7 5 4 . 3 5 4 Combat Bots Only 7 | . 7 4 3 . 3 3 4 Max Kills in Single Turn 2 | . 1 1 1 . 1 2 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Damage Taken 8318 | . 687 1116 418 . 1032 1464 3601 Core 1178 | . 106 99 27 . 75 147 724 Absorbed by Shields 16 | . . . . . . . 16 Core Remaining (%) 68 | 100 57 . . . 49 . . Volleys Fired 253 | . 45 67 26 . 25 57 33 Largest 2 | . 2 2 2 . 2 2 2 Hottest 130 | . 55 88 95 . 95 116 130 Shots Fired 475 | . 88 126 51 . 47 114 49 Gun 231 | . 69 64 9 . . 40 49 Cannon 244 | . 19 62 42 . 47 74 . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 341 | . 88 69 33 . 25 97 29 Thermal 133 | . . 57 18 . 22 17 19 Explosive . | . . . . . . . . Electromagnetic 1 | . . . . . . . 1 Robot Hit Streak 25 | . 16 16 6 . 10 25 7 Robot Miss Streak 9 | . 2 5 4 . 4 2 9 Penetration Max . | . . . . . . . . Secondary Targets 3 | . 3 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 339 | . 59 85 30 . 33 92 40 Core Hits 160 | . 22 33 11 . 12 42 40 Critical Hits 23 | . 2 5 1 . . 15 . Critical Kills 12 | . 1 4 . . . 7 . Critical Parts Destroyed 9 | . 1 1 . . . 7 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6392 | . 763 1253 563 . 775 2282 756 Guns 2337 | . 651 368 77 . . 485 756 Cannons 3828 | . 112 885 486 . 775 1570 . Explosions 227 | . . . . . . 227 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4166 | . 763 469 362 . 342 1725 505 Thermal 2226 | . . 784 201 . 433 557 251 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . 1 . . . . 1 5 Average Corruption 1 | . 1 . . . . 1 1 Corruption Purged . | . . . . . . . . Effects 8 | . . . . . . 1 7 Message Errors 3 | . . . . . . 1 2 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Targeting Errors 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 167 | . . . 2 . . 165 . Projectiles 25 | . . . 2 . . 23 . Explosions 142 | . . . . . . 142 . Melee . | . . . . . . . . Knockbacks 34 | . 3 2 5 . 3 21 . Impact . | . . . . . . . . Kinetic 27 | . 3 2 5 . 3 14 . Secondary 7 | . . . . . . 7 . Self-Inflicted Damage 85 | . . . . . . 85 . Shots 1 | . . . . . . 1 . Rammed 1 | . . . . . . . 1 Targets Rammed 1 | . . . . . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 533 | . 28 533 270 . 207 . 39 Average Temperature 139 | . 9 175 129 . 102 . 12 Received Heat Transfer 2030 | . 225 438 156 . 261 390 560 Effects 10 | . . 9 1 . . . . Shutdowns 2 | . . 2 . . . . . Energy Bleed 2 | . . 1 1 . . . . Interference 2 | . . 2 . . . . . Short Circuit 2 | . . 2 . . . . . Damage (minor) 2 | . . 2 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . 1 . . . 1 . Heat Transferred 3844 | . . 1554 407 . 666 655 562 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Peak Influence 470 | . 383 470 289 . . 408 . Initial 124 | . . 76 124 . . . . Average 90 | . 225 240 190 . . 117 . Maximum Alert Level 2 | . 1 2 1 . . 2 . Low Security (%) 81 | 100 44 40 70 . . 82 . Level 1 18 | . 55 56 29 . . 17 . Level 2 . | . . 3 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 1 2 . . . 3 . Investigation 2 | . 1 1 . . . . . Extermination 2 | . . . . . . 2 . Reinforcement 2 | . . 1 . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Distress Signals 5 | . 2 2 . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 105 | . 18 29 8 . 7 26 17 Peak Tracking Total 9 | . 7 4 4 . 3 4 9 Tactical Retreats 8 | . 2 4 1 . . 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Traps Triggered 2 | . 1 1 . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Low Machines Disabled 4 | . . 1 1 . . 2 . Max in Single Turn 1 | . . 1 1 . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Machines Accessed 8 | . 3 2 . 1 . . 2 Terminals 5 | . 3 2 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 25 | . 7 5 . 6 . . 7 Successful 21 | . 5 3 . 6 . . 7 Failed 3 | . 1 2 . . . . . Catastrophic . | . . . . . . . . Database Lockouts 1 | . 1 . . . . . . Manual 41 | . 12 6 . . . 22 1 Terminals 12 | . 7 5 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 18 | . 3 2 . 6 . . 7 Record 6 | . . . . . . . 6 Part Schematic 6 | . . . . 6 . . . Robot Analysis 3 | . 1 2 . . . . . Open Door 1 | . . . . . . . 1 Terminal Index 1 | . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 3 | . 2 1 . . . . . Terminals 3 | . 2 1 . . . . . Botnet 1 | . 1 . . . . . . Operators 2 | . 1 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . 1 2 . . . . . Full Trace Events 1 | . 1 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 18 | . . . . 6 . 12 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Low Total Allies 9 | . . . . 4 . 5 . Largest Group 4 | . . . . 4 1 4 . Highest-Rated Group 304 | . . . . 150 36 304 . Highest-Rated Ally 94 | . . . . 39 36 94 . Zionite Dispatches 2 | . . . . . . 2 . Light 1 | . . . . . . 1 . Recon 1 | . . . . . . 1 . Total Orders . | . . . . . . . . Ally Attacks 79 | . . . . . 17 62 . Total Damage 2277 | . . . . . 301 1976 . Kills 11 | . . . . . 3 8 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Low Robot Analysis Total 3 | . 1 2 . . . . . Derelict Logs Recovered 7 | . . . 2 3 2 . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 23 | . . . . . . 23 . Traps 22 | . . . . . . 22 . Emergency Access 1 | . . . . . . 1 . Zionite Intel Received 3 | . . . . . . 3 . Emergency Access 1 | . . . . . . 1 . Component Schematics 1 | . . . . . . 1 . Active Terminals 1 | . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Low Turns Passed 9027 | 2962 543 832 341 1767 840 1196 546 Spaces Moved 5260 | 2017 295 363 161 1099 468 587 270 Core 12 | 9 . . . 1 . . 2 Treads 2491 | . . 256 161 1098 468 508 . Legs 2757 | 2008 295 107 . . . 79 268 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 150 160 160 160 150 150 Average Speed 143 | 119 127 157 160 160 162 165 161 Slowest Speed 1550 | 150 150 180 160 800 200 220 1550 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 53 | 110 46 26 45 87 61 18 38 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . . . . 2 2 . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 5 | . . . 1 1 2 . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 32 | . . . 3 . . 29 . Melee . | . . . . . . . . Projectile 8 | . . . 3 . . 5 . AOE 24 | . . . . . . 24 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Low Total 6270 | 2559 380 512 194 1101 502 698 324 Wait 608 | 531 9 49 . . . 19 . Move 5253 | 2016 294 362 160 1098 467 586 270 Hop . | . . . . . . . . Pick Up 52 | 6 13 10 2 2 3 15 1 Fast Attach 28 | 6 4 4 1 1 2 7 3 Attach 45 | . 4 8 3 . 5 9 16 Detach 2 | . . . 1 . . 1 . Swap 2 | . 1 1 . . . . . Drop 26 | . 10 11 1 . . 4 . Fire 253 | . 45 67 26 . 25 57 33 Melee . | . . . . . . . . Ram 1 | . . . . . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Low x2 / Ext) -6/Lower Caves History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 2963 | -11/Scrapyard | Entered Materials 2964 | -10/Materials | Build established: Mutant 2977 | -10/Materials | Central database locked down 3083 | -10/Materials | Destroyed 7 combat bots 3315 | -10/Materials | Discovered new exit (range 8) 3386 | -10/Materials | Discovered new exit (range 6) 3506 | -10/Materials | Entered another Materials area 3506 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4224 | -9/Materials | Discovered new exit (range 16) 4338 | -9/Materials | Entered Mines 4407 | -9/Mines | Learned 2 Materials zone layouts 4656 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4673 | -9/Mines | Discovered new exit (range 6) 4679 | -9/Mines | Entered Zion 4799 | -7/Zion | Given A8's code to call for help 5496 | -7/Zion | Learned Factory garrison access intel 5620 | -7/Zion | Visited the Megawrench Repair Shop 5620 | -7/Zion | Megawrench repaired 8 parts 5897 | -7/Zion | Imprinted 5899 | -7/Zion | Declared Zion's savior 6422 | -7/Zion | Discovered new exit (range 15) 6446 | -7/Zion | Entered Proximity Caves 6446 | -6/Proximity Caves | Accompanied by 1 ally 6446 | -6/Proximity Caves | Spotted B-75 Beast 6469 | -6/Proximity Caves | Allies destroyed B-75 Beast 6842 | -6/Proximity Caves | Learned location of Extension (-6) 7189 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7220 | -6/Proximity Caves | Core integrity fell below 50% 7246 | -6/Proximity Caves | Discovered new exit (range 5) 7266 | -6/Proximity Caves | Lost 6 parts (1p3n2w) 7286 | -6/Proximity Caves | Entered Factory 7286 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 7287 | -6/Factory | Identified exit to Lower Caves 7287 | -6/Factory | Identified exit to Extension 7288 | -6/Factory | Loaded intel: 4 garrison access locations 7540 | -6/Factory | Build established: Scavenger-Mutant 7566 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7573 | -6/Factory | Enhanced Grunt warped into view, answering call for help 7713 | -6/Factory | Retrieved Zion intel report: Active Terminals 7729 | -6/Factory | Retrieved Zion intel report: Emergency Access 7739 | -6/Factory | Spotted B-75 Beast 7766 | -6/Factory | Allies destroyed B-75 Beast 7893 | -6/Factory | Retrieved Zion intel report: Component Schematics 7894 | -6/Factory | Zion Light squad teleported in 8035 | -6/Factory | Zion Recon squad teleported in 8417 | -6/Factory | Discovered exit to Lower Caves (range 12) 8463 | -6/Factory | Lost 3 parts (3n) 8482 | -6/Factory | Entered Lower Caves 8686 | -6/Lower Caves | Lost 10 parts (2p3n2u3w) 8722 | -6/Lower Caves | Learned 8 Factory zone layouts 8722 | -6/Lower Caves | Learned Extension security intel 8892 | -6/Lower Caves | Lost 5 parts (1p1n3w) 8957 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 8989 | -6/Lower Caves | Core integrity fell below 50% 9017 | -6/Lower Caves | Core integrity fell below 20% 9028 | -6/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 09003_ Imp. Armor Integrity Analyzer destroyed. 09004_ Imp. Hardlight Generator destroyed. 09005_ Slug penetrates Wall. 09005_ Core Analyzer destroyed. 09005_ System corrupted by crushing effect (+3). 09006_ Lgt. Fission Core destroyed. 09008_ Penetrated by Slug. 09008_ 0b10 Decoder Chip [Scout] destroyed. 09008_ System corrupted by crushing effect (+1). 09010_ Knocked back. 09014_ Penetrated by Slug. 09017_ PLHFIKZZOGCUASP3ORLNYIOG1Q9UAPKK7EBD9 09019_ Penetrated by Slug. 09019_ Critical hit. 09022_ Slug penetrates S-27 Virus. 09022_ S-27 Virus suffers critical hit. 09023_ Hrd. Heavy Armor Plating destroyed. 09024_ Slammed into B-48 Gladiator. 09026_ Critical hit. 09026_ Lgt. Fission Core destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? #???????? | | ??????????????????????????? ??? ??????? ???????? | | ?????????????????????????? ??? ?????? ???????? | | ????????????????????????# #?? ##????# ???????? | | ???????????????????????? ## #""??# ?????? | | ????????????????????????? # # ??# ?????? | | ?????????????????????????? ???# ?????? | | ??????????????????????????# ????# ????? | | ??????????????????????????# #????# ????? | | ????????????????????????### ?????# #????? | | ?????????????????????#### ###??## #???## | | ??????????????????#### ???? #### | | ??????????????????# ## #????## ## | | ???????????????????# ??# ###### ## #?? | | ???????????????????# #?## #?? | | ???????????????????# ### #?? | | ???????????????????# ##? | | ????????????????????# ## | | ????????????????????# #" ## | | ????????????????????# ## ##### # ### | | ????????????????????#%%#####???# ## ##?## | | ????????????????????# ##?????# ####???## # | | ??????????????????### #?????# #???????# ### | | ??????????????????# ##????# ?????#### #?? | | ??????????????????## #Ysll#???? ???## ### ##? | | ???????????????????# # b@#???? ??## ### ## | | ??????????????????? # b#??? #?# ## # | | ?????????????????? g b??? ##### | | ?????????????????## ? ##?## | | ?????????????????# ;# ? ??## | | ?????????????????# ### ? ??# ## | | ?????????????????# #??# ####?# ## | | ?????????????????## #???##????# ## # | | ??????????????????#######?????????## ## ## ### | | ???????????????????????????????????#############?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 31 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Evasion (%) 40 Core Analysis 6 Armor Integrity Analysis 50 Recoil Reduction 4 Item Schematics ----------------- Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Adv. ECM Suite | -6/Factory | Z-intel Imp. Actuator Array | -6/Factory | Z-intel System Guard | -6/Factory | Z-intel Shock Absorption System | -6/Factory | Z-intel Lightning Gun | -6/Factory | Z-intel Mic. Nuclear Core | -6/Factory | Z-intel Energy Filter | -6/Factory | Z-intel Greatsword | -6/Factory | Z-intel Lgt. Angular Momentum Engine | -6/Factory | Z-intel Adv. Weight Redist. System | -6/Factory | Z-intel Hpw. Shock Rifle | -6/Factory | Z-intel Core Analyzer | -6/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places Challenges ------------ None Game ------ Seed DisruptorSystemBoregun Manual? 0 Play Time 01:29:48 Cumulative 59.8 hours Start 2021.12.07 @ 16:31:56 End 2021.12.07 @ 19:09:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 68 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 36 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e2f4825-4b3a-46f5-90c3-0504befc48ef