Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.17 @ 16:06:25

Player: opdo

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (12)      60
Value Destroyed (405)      405
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (28)                 28
              TOTAL SCORE: 3233

 Bonus
-------
Follower Combat Kills      28

 Cogmind 
---------
Core Integrity             641/700
Matter                     19/300
Energy                     160/160
System Corruption          0%
Temperature                Cool (0)
Movement                   Hovering (150) Ox1
Location                   -7/Factory

 Parts 
-------
>              --- POWER (2) --------
         Light Nuclear Core
>              --- PROPULSION (3) ---
        Combat Airjet
>              --- UTILITY (5) ------
         Small Storage Unit
               Targeting Computer
               Weapon Cycler
>              --- WEAPON (3) -------
               Gauss Rifle
               Flak Cannon
>              --- INVENTORY (8) ----
      Improved Deuterium Engine
               Transmission Jammer
               System Shield
      Improved Medium Laser
  High-powered Shotgun
               Gauss Rifle
               Flak Gun
               Great Axe

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
         Light Deuterium Engine
>              --- PROPULSION -------
               Aluminum Leg
               Carbon-fiber Leg
               Carbon-fiber Leg
>              --- UTILITY ----------
         Small Storage Unit
  Experimental Sensor Array
               Targeting Computer
               Weapon Cycler
>              --- WEAPON -----------
               Gauss Rifle
               Flak Cannon
>              --- INVENTORY --------
        Combat Airjet
               System Shield
               Ion Cannon
  High-powered Shotgun
               Gauss Rifle
               Great Axe
[Rating: 35]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Hover Unit               Combat Airjet
Utility                    Small Storage Unit
  Device                   Weapon Cycler
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Gauss Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Flak Cannon
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               1    | .   .   .   1   .   .   .   
  Utility                  3    | .   .   .   1   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             29   | 5   1   7   2   3   10  1   
  Power                    4    | .   .   1   .   1   2   .   
    Engine                 3    | .   .   1   .   1   1   .   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | 2   .   2   1   1   .   1   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    6    | 2   .   2   1   1   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  7    | 1   1   2   1   .   2   .   
    Device                 2    | .   .   .   1   .   1   .   
    Storage                3    | 1   1   1   .   .   .   .   
    Processor              2    | .   .   1   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   11   | 2   .   2   .   1   6   .   
    Energy Gun             4    | 2   .   1   .   .   1   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   
    Ballistic Gun          3    | .   .   1   .   .   2   .   
    Ballistic Cannon       2    | .   .   .   .   .   2   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   .   
Parts Lost                 7    | .   .   .   .   1   4   2   
  Power                    2    | .   .   .   .   .   1   1   
  Propulsion               4    | .   .   .   .   1   2   1   
  Utility                  1    | .   .   .   .   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   1   2   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   71  90  92  99  81  69  
  Engine                   7    | .   .   5   11  11  10  7   
  Core                     1    | .   .   .   .   .   1   7   
  Leg                      21   | .   28  28  29  32  17  7   
  Hover                    1    | .   .   .   .   .   .   7   
  Device                   7    | .   .   .   7   11  15  7   
  Storage                  10   | .   14  14  11  11  9   7   
  Processor                9    | .   .   13  11  11  9   7   
  Energy Gun               8    | .   28  14  11  11  .   .   
  Ballistic Gun            8    | .   .   12  11  4   8   7   
  Ballistic Cannon         3    | .   .   .   .   .   7   7   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             26   | 8   10  14  15  20  26  26  
  Greatest Support         47   | 20  20  32  47  47  40  12  
  Greatest Overweight (x)  2    | .   .   .   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   2   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 7   8   7   8   8   8   8   
  Most Carried             8    | 3   5   7   7   7   8   8   
  Average Carried          6    | 1   2   5   6   6   6   7   
  Final Capacity           8    | 8   8   8   8   8   8   8   
  Final Carried            8    | 2   4   7   6   7   7   8   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac 
Matter Collected           333  | 119 32  47  .   135 .   .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            446  | .   49  58  .   141 198 .   
  Parts                    25   | .   5   4   .   3   13  .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Combat Hostiles Destroyed  10   | .   3   1   .   3   3   .   
  Guns                     9    | .   3   1   .   2   3   .   
Classes Destroyed          8    | .   1   1   .   3   3   .   
  Recycler                 1    | .   .   .   .   .   1   .   
  Operator                 1    | .   .   .   .   .   1   .   
  Swarmer                  3    | .   3   .   .   .   .   .   
  Grunt                    1    | .   .   .   .   1   .   .   
  Brawler                  1    | .   .   .   .   1   .   .   
  Sentry                   2    | .   .   1   .   .   1   .   
  Demolisher               1    | .   .   .   .   1   .   .   
  Hunter                   2    | .   .   .   .   .   2   .   
Best Kill Streak           3    | .   3   1   .   3   2   .   
  Combat Bots Only         3    | .   3   1   .   3   1   .   
Max Kills in Single Turn   1    | .   1   1   .   1   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac 
Hostile Shots Fired        81   | .   13  4   2   13  30  19  
  Missed                   21   | .   2   1   2   .   8   8   
Damage Taken               1390 | .   91  58  .   591 491 159 
  Core                     390  | .   16  15  .   185 115 59  
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         79   | 100 .   87  .   53  79  .   
Volleys Fired              34   | .   6   1   .   11  16  .   
  Largest                  2    | .   2   2   .   2   2   .   
  Hottest                  116  | .   80  80  .   116 104 .   
Shots Fired                68   | .   12  2   .   22  32  .   
  Gun                      47   | .   12  2   .   18  15  .   
  Cannon                   21   | .   .   .   .   4   17  .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  38   | .   .   .   .   7   31  .   
  Thermal                  23   | .   6   1   .   15  1   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          7    | .   6   1   .   .   .   .   
  Robot Hit Streak         13   | .   2   4   .   13  12  .   
  Robot Miss Streak        6    | .   2   .   .   1   6   .   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   .   .   
Shots Hit Robots           50   | .   6   2   .   19  23  .   
  Core Hits                27   | .   3   2   .   4   18  .   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
  Critical Strikes         1    | .   .   .   .   1   .   .   
    Burn                   1    | .   .   .   .   1   .   .   
Melee Attacks              1    | .   .   .   .   .   1   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 1    | .   .   .   .   .   1   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           791  | .   63  42  .   311 375 .   
  Guns                     475  | .   63  23  .   237 152 .   
  Cannons                  258  | .   .   .   .   71  187 .   
  Explosions               32   | .   .   .   .   .   32  .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  26   | .   .   19  .   3   4   .   
  Kinetic                  445  | .   .   .   .   106 339 .   
  Thermal                  267  | .   21  12  .   202 32  .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          53   | .   42  11  .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            36   | .   .   .   .   .   36  .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               36   | .   .   .   .   .   36  .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 5    | .   .   .   .   .   5   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  5    | .   .   .   .   .   5   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      186  | .   .   .   .   .   186 .   
  Shots                    2    | .   .   .   .   .   2   .   
  Rammed                   .    | .   .   .   .   .   .   .   
Targets Rammed             6    | .   .   4   .   1   1   .   
  Kicked                   6    | .   .   4   .   1   1   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        188  | .   18  12  .   188 162 .   
  Average Temperature      45   | .   9   9   .   60  47  .   
  Received Heat Transfer   93   | .   .   45  .   21  27  .   
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              1    | .   .   .   .   1   .   .   
  Combat Hostiles          1    | .   .   .   .   1   .   .   
  Parts Melted             5    | .   .   1   .   4   .   .   
  Heat Transferred         643  | .   50  25  .   518 50  .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Peak Influence             252  | .   77  65  15  182 252 23  
  Initial                  51   | .   .   30  .   5   51  23  
  Average                  81   | .   33  59  .   127 174 23  
Maximum Alert Level        1    | .   .   .   .   .   1   .   
  Low Security (%)         93   | 100 100 100 100 100 76  100 
  Level 1                  6    | .   .   .   .   .   23  .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          2    | .   .   1   .   .   .   1   
  Investigation            1    | .   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            .    | .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              28   | .   3   2   2   8   8   5   
  Peak Tracking Total      5    | .   3   2   1   3   3   5   
  Tactical Retreats        .    | .   .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac 
Machines Disabled          3    | .   .   .   .   .   3   .   
  Max in Single Turn       3    | .   .   .   .   .   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Machines Accessed          6    | .   1   2   .   .   2   1   
  Terminals                4    | .   1   1   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                10   | .   2   3   .   .   4   1   
  Successful               5    | .   1   2   .   .   2   .   
  Failed                   5    | .   1   1   .   .   2   1   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   6    | .   .   2   .   .   3   1   
  Terminals                8    | .   2   2   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Terminal Hacks             5    | .   1   2   .   .   2   .   
  Record                   1    | .   .   .   .   .   1   .   
  Open Door                1    | .   .   1   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   1   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   1   .   .   1   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Min Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac 
Total Allies               3    | .   .   3   .   .   .   .   
  Largest Group            3    | .   .   3   3   3   .   .   
  Highest-Rated Group      40   | .   .   40  40  40  .   .   
  Highest-Rated Ally       16   | .   .   16  16  16  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   14  .   .   
  Total Damage             197  | .   .   .   .   197 .   .   
  Kills                    4    | .   .   .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   3   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  
-------------              Run  | Yrd Mat Min Mat Min Mat Fac 
Turns Passed               1560 | 44  111 432 83  159 402 329 
Spaces Moved               977  | 29  75  330 65  91  246 141 
  Core                     5    | 5   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     831  | 24  75  330 65  91  246 .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    141  | .   .   .   .   .   .   141 
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 123 120 120 230 
  Average Speed            139  | 107 120 121 123 120 130 230 
  Slowest Speed            230  | 120 120 125 125 123 190 230 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       22   | 4   23  69  12  19  24  4   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   .   1   .   
Scrap Searched             1    | .   .   1   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          47   | .   .   .   .   .   47  .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               2    | .   .   .   .   .   2   .   
  AOE                      45   | .   .   .   .   .   45  .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac 
Total                      1113 | 42  84  357 67  116 301 146 
  Wait                     20   | .   .   .   .   9   11  .   
  Move                     971  | 28  74  329 64  90  245 141 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  37   | 8   3   10  1   2   10  3   
  Fast Attach              .    | .   .   .   .   .   .   .   
  Attach                   17   | 5   1   2   2   1   5   1   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     12   | .   .   5   .   2   5   .   
  Drop                     15   | 1   .   6   .   .   7   1   
  Fire                     34   | .   6   1   .   11  16  .   
  Melee                    1    | .   .   .   .   .   1   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     6    | .   .   4   .   1   1   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: Mat / [*Min])
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   45 | -11/Scrapyard | Entered Materials
  125 | -10/Materials | Discovered new exit (range 16)
  156 | -10/Materials | Entered Mines
  167 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
  184 | -10/Mines     | Met a Derelict bent on vengeance
  220 | -10/Mines     | Learned Materials emergency access door positions
  266 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  315 | -10/Mines     | Build established: Mutant
  388 | -10/Mines     | Learned 2 Materials zone layouts
  413 | -10/Mines     | Met a Derelict shopkeep closing up shop
  487 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  489 | -10/Mines     | Found Prototype Device
  570 | -10/Mines     | Discovered new exit (range 10)
  588 | -10/Mines     | Entered Materials
  588 | -9/Materials  | Accompanied by 3 allies
  588 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  589 | -9/Materials  | Identified exit to Materials
  611 | -9/Materials  | Identified Exp. Sensor Array
  662 | -9/Materials  | Discovered new exit (range 5)
  671 | -9/Materials  | Entered Mines
  671 | -9/Mines      | Accompanied by 3 allies
  719 | -9/Mines      | Assembled infested the area
  765 | -9/Mines      | Lost 3 allies
  771 | -9/Mines      | Discovered exit to Materials (range 12)
  830 | -9/Mines      | Entered Materials
  830 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  831 | -8/Materials  | Identified exit to Storage
 1203 | -8/Materials  | Discovered new exit (range 15)
 1232 | -8/Materials  | Entered Factory
 1232 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 1561 | -7/Factory    | Self-destructed

 Last Messages 
---------------
01215_ K-01 Serf cleans the Neutrino Reactor.
  <x2>
PARAMETERS=UTILITY+1,WEAPON+1
LOCATION=UNKNOWN
GOAL=ESCAPE
01277_ Acquired Flak Gun.
01359_ Acquired Imp. Deuterium Engine.
01449_ Dropped Ion Cannon.
01450_ Acquired Transmission Jammer.
01482_ ALERT: Rogue bot located, Programmers
  report to Factory Zone 2S.
01553_ ALERT: All DSF locations entering
  lockdown mode.
01554_ C-30 ARC bursts open, deploying its
  payload.
01554_ S-27 Virus unfolds itself. <x4>
01561_ Carbon-fiber Leg destroyed.
01561_ Lgt. Deuterium Engine destroyed.
01561_ Connecting with Garrison Access...
01561_ Current location identified: Factory

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????????????????????? ???????????????? |
| ???????????????????????????????    ??????????????? |
| ??????????????????????????????     ??????????????? |
| ?????????????????????????????    #???????????????? |
| ????????????????????########     #???????????????? |
| ############????????#  ""G""     #???????????????? |
|            #????????#  ""@""     #???????????????? |
|            #????????#     p      #???????????????? |
|            ######???#   sss      #???????????????? |
| """ """    #      ??#  "" s""   %#???????????????? |
| """ """    # !    ??#  "" r""    #???????????????? |
| """ """    #       ?#  """ """   #???????????????? |
|            #       ?#  """ """   #???????????????? |
| """ """    #        #  """ """   #???????????????? |
| """ """ *  #        #            #???????????????? |
| """ """    #        +  """ ""    #???????????????? |
|            #        #  """ ""    #???????????????? |
|     [      #        #  """ """   #???????????????? |
| ########+############      """   ###+????????????? |
|                            """        ???????????? |
|                                       ???????????? |
|                                       ???????????? |
|                                       ???????????? |
|          ^                            ???????????? |
| #########+############+############  ????????????? |
| ???#            #???     ????????????????????????? |
| ???#  """""""   #?    ""  #??????????????????????? |
| ???#  """""""   #  [[ ""  #??????????????????????? |
| ???#  """""""   #  [[ """ #??????????????????????? |
| ???#  """""""   #     """ #??????????????????????? |
| ???#            #   ! """ #??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          23
Energy Capacity            200
Matter Stores              251
Matter Capacity            400
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoordinationGravityMembrane
  Manual?         0
Play Time         00:12:45
  Cumulative      10.9 hours
  Start           2024.03.17 @ 15:54:24
  End             2024.03.17 @ 16:06:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           26
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          25
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 30782fed-fd98-4ac1-bf3c-cf56088d1ddc